Dynamic Fields: Difference between revisions
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== Overview == | == Overview == | ||
Dynamic Fields are a special type of maps where, in addition to regular monsters, players can fight the Champion monsters. Champion monsters have increased Stats, and also have their own unique set of | Dynamic Fields are a special type of maps where, in addition to regular monsters, players can fight the Champion monsters. Champion monsters have increased Stats, and also have their own unique set of drop. Items dropped by Champion monsters have a number of [[Random Options]] maximum for their type. For example, weapons dropped by Champion monsters will have 3 Random Options, Armors, Shields, Garments, Footwear, Headgears and Accessories — 2 Random Options. The same rules apply to [[Adapted MvP|MvP]] and Boss monsters. | ||
Each Champion | Each Champion appears after a certain number of monsters killed (30 ~ 50 depending on a map). Only monsters with natural respawn count, so Dead Branches won't help to summon a Champion faster. |
Revision as of 14:22, 4 July 2023
Overview
Dynamic Fields are a special type of maps where, in addition to regular monsters, players can fight the Champion monsters. Champion monsters have increased Stats, and also have their own unique set of drop. Items dropped by Champion monsters have a number of Random Options maximum for their type. For example, weapons dropped by Champion monsters will have 3 Random Options, Armors, Shields, Garments, Footwear, Headgears and Accessories — 2 Random Options. The same rules apply to MvP and Boss monsters.
Each Champion appears after a certain number of monsters killed (30 ~ 50 depending on a map). Only monsters with natural respawn count, so Dead Branches won't help to summon a Champion faster.