Archer: Difference between revisions
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* Party buff. | * Party buff. | ||
* Increases EXP earned from monsters by [20+12*SkillLv]%. | * Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | ||
* Casting time 1 second. | * Casting time 1 second. | ||
* Cooldown 20 seconds. | * Cooldown 20 seconds. | ||
* Duration 60 seconds. | * Duration 60 seconds. | ||
'''Note''': EXP bonuses from different sources don't stack. | |||
* Players can have only 1 positive effect of Ensemble skill at once. | |||
|- | |- | ||
|[[File:Down Tempo.png|left|frameless]]Eternal Chaos | |[[File:Down Tempo.png|left|frameless]]Eternal Chaos | ||
Line 540: | Line 541: | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
*Performs an ensemble that | *Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area. | ||
*Can be used in any area. | *Can be used in any area. | ||
*Casting time 1 second. | *Casting time 1 second. | ||
Line 553: | Line 554: | ||
| | | | ||
* Active Ensemble skill. | * Active Ensemble skill. | ||
*Performs an ensemble that | *Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | ||
*Casting time 1 second. | *Casting time 1 second. | ||
*Skill effect duration 180 seconds. | *Skill effect duration 180 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skill at once. | |||
|- | |- | ||
|[[File:Acoustic Rhythm.png|left|frameless]]Invulnerable Siegfried | |[[File:Acoustic Rhythm.png|left|frameless]]Invulnerable Siegfried | ||
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* Static Ensemble skill. | * Static Ensemble skill. | ||
* | *Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area. | ||
*Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area. | |||
| | | | ||
* Active Ensemble skill. | |||
* Performs an ensemble that affects all party members in a 31x31 area. | |||
* Increases resistance to Fire, Water, Earth and Wind elements by [5+3*SkillLv]%. | |||
* Increases resistance against negative statuses by [5*SkillLv]%. | |||
* Casting time 1 second. | |||
*Skill effect duration 180 seconds. | |||
*Cooldown 20 seconds. | |||
*Players can have only 1 positive effect of Ensemble skill at once. | |||
|- | |- | ||
|[[File:Battle Theme.png|left|frameless]]Drums on the Battlefield | |[[File:Battle Theme.png|left|frameless]]Drums on the Battlefield | ||
| | | | ||
* Static Ensemble skill. | * Static Ensemble skill. | ||
* | *Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area. | ||
*Increases Def by [2+2*SkillLv] of all party members in a 9x9 area. | |||
| | | | ||
* Active Ensemble skill. | |||
* Performs an ensemble that affects all party members in a 31x31 area. | |||
* Increases Atk by [20+5*SkillLv]. | |||
* Increases Def by [15*SkillLv]. | |||
* Casting time 1 second. | |||
*Skill effect duration 180 seconds. | |||
*Cooldown 20 seconds. | |||
*Players can have only 1 positive effect of Ensemble skill at once. | |||
|- | |- | ||
|[[File:Harmonic Lick.png|left|frameless]]Ring of Nibelungen | |[[File:Harmonic Lick.png|left|frameless]]Ring of Nibelungen | ||
| | | | ||
* Static Ensemble skill. | * Static Ensemble skill. | ||
* | *Grants [50+25*SkillLv] Def-piercing (Mastery) Atk for all party members in a 9x9 area if they equipped Lv4 Weapon. | ||
| | | | ||
* Active Ensemble skill. | |||
* Performs an ensemble that affects all party members in a 31x31 area. | |||
* Randomly grants one of the followng buffs: | |||
# Aspd +20% | |||
# Atk +20% | |||
# Matk +20% | |||
# MaxHP +30% | |||
# MaxSP +30% | |||
# All Stats +15 | |||
# Hit +50 | |||
# Flee +50 | |||
# SP cost of skills -30% | |||
# Natural HP Recovery +100% | |||
# Natural SP Recovery +100% | |||
* Casting time 1 second. | |||
*Skill effect duration 60 seconds. | |||
*Cooldown 20 seconds. | |||
*Players can have only 1 positive effect of Ensemble skill at once. | |||
|- | |- | ||
|[[File:Pang Voice.png|left|frameless]]Pang Voice | |[[File:Pang Voice.png|left|frameless]]Pang Voice |
Revision as of 10:28, 16 August 2023
Archer Class Overview
Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.
Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+3 | +3 | +1 | +2 | +7 | +2 |
Job Change
- Once you are Job Level 10, go to the Archer Guild in northeast Payon.
- Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice Composite Bow [3], and one Fire, Silver and Normal Arrow Quivers.
- Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Owl’s Eye |
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Vulture’s Eye |
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Double Strafe |
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Arrow Shower |
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Improve Concentration |
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Charge Arrow |
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Making Arrow |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -10 |
Dagger | -15 |
Bow | -10 |
Hunter Class Overview
Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.
Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+4 | +6 | +2 | +4 | +10 | +4 |
Job Change
Changing into a Hunter from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Hunter.
For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Beast Bane |
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Falcon Mastery |
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Steel Crow |
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Blitz Beat |
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Detect |
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Spring Trap | Commands a Falcon to remove a set trap from [3+1*SkillLv] cells. |
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Remove Trap |
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Ankle Snare |
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Blast Mine |
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Land Mine |
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Freezing Trap |
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Claymore Trap |
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Skid Trap |
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Talkie Box |
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Shockwave Trap |
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Sandman |
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Flasher |
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Phantasmic Arrow |
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Beast Stafing |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -9 |
Dagger | -10 |
Bow | -8 |
Bard Class Overview
The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.
The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +9 | +4 |
Job Changing
In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:
- Item Collection
- Making friends with Mr. Snowman in Lutie
- Singing Test
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Musical Lessons |
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Amp |
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Encore |
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Musical Strike |
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Dissonance |
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Frost Joke |
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Poem of Bragi |
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Apple of Idun |
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Assassin Cross of Sunset |
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Whistle |
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Lullaby |
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Mr. Kim a Rich Man |
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If used by Bard class:
If used by Dancer class:
Note: EXP bonuses from different sources don't stack.
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Eternal Chaos |
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Loki’s Veil |
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Into the Abyss |
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Invulnerable Siegfried |
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Drums on the Battlefield |
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Ring of Nibelungen |
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Pang Voice |
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Dagger | -12 |
Bow | -8 |
Instrument | -5 |
Dancer Class Overview
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +5 | +8 |
Job Changing
Changing into a Dancer from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Dance Test
After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.
For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Dancing Lessons | ||
Amp | ||
Encore | ||
Sling Arrow | ||
Ugly Dance | ||
Scream | ||
Fortune’s Kiss | ||
Service for You | ||
Please Don’t Forget Me | ||
Humming | ||
Lullaby | ||
Mr. Kim a Rich Man | ||
Eternal Chaos | ||
Loki’s Veil | ||
Into the Abyss | ||
Invulnerable Siegfried | ||
Drums on the Battlefield | ||
Ring of Nibelungen | ||
Wink of Charm |
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Dagger | -12 |
Bow | -8 |
Whip | -5 |