Acolyte: Difference between revisions
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|[[File:B.S Sacramenti.png|left|frameless]]B.S.Sacramenti | |[[File:B.S Sacramenti.png|left|frameless]]B.S.Sacramenti | ||
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* Prerequisites: Aspersio Lv5. | |||
* Enchant a target's armor with the Holy property for [40*SkillLv] seconds. | * Enchant a target's armor with the Holy property for [40*SkillLv] seconds. | ||
* There are 2 Acolyte class characters need to be next to the caster, on either side. | * There are 2 Acolyte class characters need to be next to the caster, on either side. | ||
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* Prerequisites: Aspersio Lv3. | |||
* Enchant an armor of all characters in a 3x3 area around the target with the Holy property for [40*SkillLv] seconds. | * Enchant an armor of all characters in a 3x3 area around the target with the Holy property for [40*SkillLv] seconds. | ||
* The requirement of having 2 Acolyte class characters nearby has been removed. | * The requirement of having 2 Acolyte class characters nearby has been removed. | ||
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|[[File:Kyrie Eleison.png|left|frameless]]Kyrie Eleison | |[[File:Kyrie Eleison.png|left|frameless]]Kyrie Eleison | ||
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* Creates a barrier around a target player protecting from [5+0.5*SkillLv] physical attacks. | |||
* Each barrier can block no more than [10+2*SkillLv]% of target's MaxHP damage. | |||
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* Creates a barrier around a target player protecting from [5+0.5*SkillLv] physical attacks. | |||
* Each barrier can block no more than [10+2*SkillLv]% of target's MaxHP damage. | |||
* Increases target's Crit shield by [3*SkillLv] during skill effect duration. | |||
* Buff receiving animation has been removed. | * Buff receiving animation has been removed. | ||
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|[[File:Gloria.png|left|frameless]]Gloria | |[[File:Gloria.png|left|frameless]]Gloria | ||
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* Increases the caster's and all party members' LUK by 30 for [5+5*SkillLv] seconds. | |||
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* Increases the caster's and all party members' LUK by 30 for [5+15*SkillLv] seconds. | |||
* Buff receiving animation has been removed. | * Buff receiving animation has been removed. | ||
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|[[File:Lex Divina.png|left|frameless]]Lex Divina | |[[File:Lex Divina.png|left|frameless]]Lex Divina | ||
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* Inflicts the Silence status on a target by chance. | |||
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* Inflicts the Silence status in a 3x3 area around the target by chance. | |||
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|[[File:Lex Aeterna.png|left|frameless]]Lex Aeterna | |[[File:Lex Aeterna.png|left|frameless]]Lex Aeterna | ||
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* Prerequisites: Lex Divina Lv5. | |||
* Doubles the damage of the next attack against the target. | |||
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* Prerequisites: Lex Divina Lv3. | |||
* Doubles the damage of the next attack against the target for the next 60 seconds. | |||
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|[[File:Turn Evil.png|left|frameless]]Turn Evil | |[[File:Turn Evil.png|left|frameless]]Turn Evil | ||
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* Original skill name: Turn Undead. | |||
* Deals [10*SkillLv + BaseLv + INT] damage to Undead enemies. | |||
* Has a [2*SkillLv + (BaseLv + INT + LUK) * 0.1]% chance to deal Holy property damage equal to the current HP of the target. | |||
* Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining. | |||
* Success rate is capped at 70%. | |||
* After cast delat 3 seconds. | |||
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* Deals [10*SkillLv + BaseLv + INT] damage to Undead, Demon, Ghost and Shadow enemies. | |||
* Has a ['''3'''*SkillLv + (BaseLv + INT + LUK) * 0.1]% chance to deal Holy property damage equal to the current HP of the target. | |||
* Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining. | |||
* Success rate is capped at 70%. | |||
* After cast delat 3 seconds. | |||
* The skill doesn't trigger After cast delay on a successful proc on the target. | |||
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|[[File:Magnus Exorcismus.png|left|frameless]]Magnus Exorcismus | |[[File:Magnus Exorcismus.png|left|frameless]]Magnus Exorcismus |
Revision as of 09:11, 17 August 2023
Acolyte Class Overview
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+3 | +2 | +3 | +3 | +3 | +4 |
Job Change
- Once you are Job Level 10, go to the Prontera church in northeast Prontera. After entering the church, enter the first portal room on the right.
- Talk to the Cleric located at the end of the room who changes your job to Acolyte and rewards you with a Novice Mace [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Acolyte class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
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Divine Protection |
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Demon Bane |
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Mace Mastery |
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Amen Attack |
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Heal |
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Blessing |
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Increase AGI |
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Decrease AGI |
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Ruwach |
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Pneuma |
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Teleport |
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Warp Portal |
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Aqua Benedicta |
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Angelus |
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Signum Crucis |
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Cure |
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Holy Light |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Mace | -5 |
Rod | -10 |
Priest Class Overview
Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease. Most Priests find themselves in company more often than not, typically giving up their offensive abilities in order to further support those they travel with. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions. A Priest that fails to pay attention can cause problems for themselves and their friends. Priests must be able to focus on the situation at hand and also be able to multitask with little difficulty in order to assure their party stays alive.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+5 | +4 | +5 | +5 | +4 | +7 |
Job Change
Changing into a Priest from an Acolyte requires the player to complete a number of tasks:
- Exorcism and Temptation Tests
- Purity Test
- Pilgrimages
After completing these tests, the player will be transformed into a Priest. This mostly takes place inside of the Prontera Church.
For more details about Priest Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Priest_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
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Increase SP Recovery |
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Two-handed Staff Mastery |
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Mace Mastery |
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Duple Light |
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Status Recovery |
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Magnificat |
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Impositio Manus |
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Suffragium |
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Aspersio |
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B.S.Sacramenti |
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Safety Wall |
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Resurrection |
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Sanctuary |
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Slow Poison |
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Kyrie Eleison |
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Gloria |
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Lex Divina |
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Lex Aeterna |
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Turn Evil |
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Magnus Exorcismus | ||
Redemptio |
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Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 156 |
Shield | -5 |
Mace | -3 |
Rod | -10 |
Two-handed Staff | -15 |
Book | -4 |
Knuckle | -8 |
Monk Class Overview
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for MVP and WoE purposes.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+8 | +7 | +6 | +2 | +4 | +3 |
Job Changing
Changing into a Monk from an Acolyte requires the player to complete a number of tasks:
- An item collection test
- A memory test
- Either mushroom collecting or marathon running
- A maze test
After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).
For more details about Monk Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Monk_Job_Change_Guide
Skill Changes
Global Combo skill changes:
- All Combo skills are targeted, not triggered.
- Each Combo skill (Chain Combo, Combo Finish, Glacier Fist and Chain Crush Combo) can be used at any target within 3 seconds after previous combo skill use.
- Asura Strike can be used without casting time at any target within 2 seconds after Combo Finish, Glacier Fist or Chain Crush Combo. In this case you may have only 1 Spirit Sphere active.
- Damage of all Combo skills increases by 50% if the character uses Knuckle type weapon.
Skill | Original | Enhanced |
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Iron Fist | ||
Dodge | ||
Spiritual Cadence | ||
Call Spirits | ||
Absorb Spirits | ||
Dash | ||
Steel Body | ||
Fury | ||
Blade Stop | ||
Finger Offensive | ||
Investigate | ||
Asura Strike | ||
Tripple Attack | ||
Chain Combo | ||
Combo Finish | ||
Spiritual Bestowment | ||
Excruciating Palm |
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -5 |
Mace | -3 |
Rod | -10 |
Two-handed Staff | -18 |
Knuckle | No penalty |