Skill
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Original
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Enhanced
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Flip Coin
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- Flips a coin with a chance of getting 1 active Coin. Success chance depends on skill level.
- The character can gain a maximum of 10 coins.
- Each use consumes 1 Zeny.
- Each active Coin increases Atk by 3.
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- Fail chance has been removed.
- The character can gain a maximum of [2*SkillLv] active Coins.
- Each use consumes 1 Zeny.
- Each active Coin increases Atk by 3 and LUK by 2.
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Single Action
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- Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
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- Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
- Reduces damage taken from Brute, Formless, Demon, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Gun.
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Snake’s Eye
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- Increases Hit and attack range by [1*SkillLv] when using Guns.
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- Increases Hit and attack range by [1*SkillLv] when using Guns.
- Added the ability to turn Snake's Eye status ON. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
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Chain Action
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- Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a Revolver.
- Chain Action can't deal Critical damage.
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- Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a Revolver or Gatling Gun.
- Chain Action can deal Critical damage.
- Added the ability to turn Chain Action status ON. In this case Chain Action will have double proc chance, wherein every attack will consume 1 SP, and skills will cost 20% more SP.
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Rapid Shower
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- Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
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- Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
- Deals damage in 3x3 area around a target when affected by Last Stand.
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Desperado
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- Performs a haphazard attack to inflict between 0 and 10 hits of melee physical damage with [100+50*SkillLv]% Atk to all enemies around the user. The closer the enemies are to the user the greater the chance to land more hits. Each use consumes 10 Bullets.
- Can't be used on Land Protector.
- Can be reflected with Reflect Shield.
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- Performs a haphazard attack to inflict between 0 and 10 hits of long range physical damage with [100+50*SkillLv]% Atk to all enemies around the user. The closer the enemies are to the user the greater the chance to land more hits. Each use consumes 10 Bullets.
- Removes Land Protector in cells where the enemies took damage.
- Can't be reflected with Reflect Shield.
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Gatling Fever
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- Boosts character's Atk by [20+10*SkillLv] and Attack Speed by [2*SkillLv]%.
- Reduces Movement Speed and Flee rate by [5*SkillLv]%.
- Using this skill again will cancel its effects.
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- Boosts character's Atk by [20+30*SkillLv] and Attack Speed by [4*SkillLv]%.
- Reduces Movement Speed and Flee rate by [5*SkillLv]%.
- Character's attacks and skills ignore [5*SkillLv]% of target's Def during skill effect.
- Attacks deal damage in 5x5 area around a target during skill effect.
- Using this skill again will cancel its effects.
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Tracking
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- Inflicts devastating damage equal to [200+100*SkillLv]% Atk by carefully aiming at a target with a Revolver or Rifle.
- Cast time is [1+0.2*SkillLv] seconds and not affected by DEX.
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- Inflicts devastating damage equal to [200+100*SkillLv]% Atk by carefully aiming at a target with a Revolver or Rifle.
- Cast time is [1+0.2*SkillLv] seconds and affected by DEX, INT and other modifiers.
- Enemies hit by Tracking have their Movement Speed decreased by [25+5*SkillLv]% for 2.5 seconds and lose Increase AGI effect if they had one.
- Can deal Critical damage.
- Base Critical chance of Tracking is 20.
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Piercing Shot
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- Aim for the single target's weak spot and fires to inflict [100+20*SkillLv]%Atk of ranged physical damage.
- Has [10+1*SkillLv]% chance of leaving the target bleeding.
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- Fires a piercing shot that inflicts [100+50*SkillLv]%Atk of ranged physical damage to all enemies in a line between the character in the target.
- Deals additional +100% Atk damage when using Rifle.
- Deals double damage to Bleeding enemies.
- Has [10+1*SkillLv]% chance of leaving the target bleeding.
- Can deal Critical damage.
- Has 1 second After cast delay.
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Disarm
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- Aim at an enemy's appendages with a Revolver or Rifle to disarm it with [3*SkillLv]% base chance.
- Deals 200% Atk damage.
- Skill range is 7 cells.
- On monsters, this skill will reduce Atk by 25%.
- Boss monsters are unaffected by Disarm.
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- Aim at an enemy's appendages with a Revolver or Rifle to disarm it with [3*SkillLv]% base chance.
- Deals [150+70*SkillLv]% Atk damage.
- Deals 50% more damage to Players for each striped item on them.
- Skill range is 9 cells.
- On monsters, this skill will reduce Atk by 25%.
- Boss monsters can be affected by Disarm.
- Strip and Chemical Protection interaction has been reworked.
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Dust
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- Shoots a single target point-blank to inflict [100+50*SkillLv]%Atk of melee physical damage.
- Push the target 5 cells backwards.
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- Fires an aimless shot that deals [200+50*SkillLv]%Atk of melee damage to all enemies in 3x6 area in front of caster.
- Push the character 3 cells backwards.
- Damage can't be reflected by Reflect Shield.
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Full Blast
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- Shoots all of the bullets in the gun's chambers to inflict [300+100*SkillLv]%Atk damage onto an enemy.
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- Shoots all of the bullets in the gun's chambers to inflict [300+100*SkillLv]%Atk damage to all enemies in 3x3 area around the target.
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Spread Shot
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- Spray bullets over an area which depends on skill level:
- Level 1~3: 3x3;
- Level 4~6: 5x5;
- Level 7~9: 7x7;
- Level 10: 9x9.
- Deals [80+20*SkillLv]%Atk damage.
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- Spray bullets over an area which depends on skill level:
- Level 1~3: 3x3;
- Level 4~6: 5x5;
- Level 7~9: 7x7;
- Level 10: 9x9.
- Deals [200+30*SkillLv]%Atk damage. On level 10 deals +50%Atk damage additionally.
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Ground Drift
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- Launches a grenade onto the ground that acts like a mine.
- Deals additional +[50*SkillLv] damage when detonated.
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- Old mechanics have been removed.
- Shoots a grenade to a targeted area which instantly explodes dealing [400+80*SkillLv]%Atk of long range damage to all enemies in 5x5 cells, causing Stun, Bleeding, Blind, Poison, Curse or Confusion status with a [10+2*SkillLv]% chance.
- Removes all ground effects in 3x3 area around a targeted cell, except Land Protector.
- Doesn't work on Land Protector.
- Casting time is 3 seconds (affected by DEX, INT and other modifiers).
- Cooldown is 4 seconds.
- Costs [20+6*SkillLv] SP.
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Triple Action
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- Performs a triple shot at a single target to inflict 450% ranged physical damage. Each use consumes a coin.
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- Performs a triple shot at a single target to inflict 500% ranged physical damage. Each use consumes a coin.
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Bull’s Eye
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- Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies.
- Has a 0.1% chance to inflict Coma status.
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- Uses 1 Coin to deal 600% damage to Demi Human and Brute enemies.
- Has a 0.1% chance to inflict Coma status.
- Has 20% to cause Critical Wounds Lv1, 5% to cause Critical Wounds Lv2, 1% to cause Critical Wounds Lv3.
- Can deal Critical damage.
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Fling
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- Uses [1~5] Coins to reduce the target's DEF stat.
- Skill range is equal to Weapon range.
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- Uses [1~5] Coins to reduce the target's resistance to long range attacks by 3% per spent coin.
- Skill range is 8 cells.
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Cracker
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- Uses a single Coin to Stun an enemy. The closer the enemy, the higher the success rate.
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- Fires a bullet that deals 200%Atk damage to all enemies in 3x3 area around the target and causes Stun on them with 30% chance.
- Enemies hit by this skills will have their Stun resistance reduced by 10% for next 10 seconds.
- Requires 1 Coin.
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Magic Bullet
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- Consumes 1 Coin to fire a magic shot which does not actually use any bullets, inflicting an amount of Ghost property damage equal to the caster's Atk+Matk.
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- Consumes 1 Coin to include character's Matk to attacks and skills for 4 minutes.
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Increase Accuracy
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- Consumes 4 Coins to add +20 Hit, +4 DEX and +4 AGI for a 1 minute duration.
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- Consume 4 Coins to add +20 Hit, +4 DEX and +4 AGI for a 4 minutes duration.
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Adjustment
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- Consumes 2 Coins to boost Flee +30 and reduce ranged physical damage taken by 20%, but decrease Hit by 30.
- Skill duration is 30 seconds.
- Last Stand cannot be used with Adjustment.
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- Consumes 2 Coins to boost Flee +30 and reduce ranged physical damage taken by 20%, but decrease Hit by 30.
- Skill duration is 4 minutes.
- Using of Last Stand will cancel Adjustment effect.
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Last Stand
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- Consumes 4 Coins to activate status which increases Atk by 100 and Aspd by 20% for 15 seconds, but immobilizes the character.
- Adjustment cannot be used with this skill.
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- Consumes 1 Coin to activate status which increases Atk by 100 and Aspd by 20% for 1 minute, but immobilizes the character.
- Using of Adjustment will cancel Last Stand effect.
- Reusing of Last Stand will cancel skill effect.
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