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| |LUK | | |LUK |
| |- | | |- |
| | +5 | | | +4 |
| | | +4 |
| | | +2 |
| | +1 | | | +1 |
| | +4 | | | +4 |
| | +1 | | | +3 |
| | +5
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| | +2
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| |} | | |} |
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| |- | | |- |
| |Left Hand Dagger | | |Left Hand Dagger |
| | -7 | | | -6 |
| |- | | |- |
| |Left Hand Sword | | |Left Hand Sword |
| | -9 | | | -10 |
| |- | | |- |
| |Left Hand Axe | | |Left Hand Axe |
| | -10 | | | -11 |
| |} | | |} |
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Latest revision as of 22:50, 2 March 2024
Thief Class Overview
Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.
A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+4
|
+4
|
+2
|
+1
|
+4
|
+3
|
Job Change
- Once you are Job Level 10, go to the Thief Guild in northwest Morroc (moc_ruins 58, 159).
- Once inside, go to the middle of the map at (moc_prydb1 45, 130).
- Afterwards, follow the hallway down and take the left gate at (moc_prydb1 90, 115).
- Talk to the Thief Guide who changes your job to Thief and rewards you with a Novice Main Gauche [3].
- Alternatively, after reaching Job Level 10, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Double Attack
|
- Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
- Adds Hit equal to the Skill's Level when a Double Attack happens.
- Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
- Double Attack can't deal Critical damage.
|
- Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
- Adds Hit equal to the Skill's Level when a Double Attack happens.
- Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
- Double Attack can Crit.
- Added the ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP, and skills will cost 20% more SP.
|
Improve Dodge
|
- Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
- Increases Movement Speed for Assassins by [0.5*SkillLv]%.
|
- Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
- Increases Movement Speed for Assassins by [0.5*SkillLv]%.
- Added the ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
|
Steal
|
- Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
- Base skill success chance is [4+6*SkillLv]%.
- Monster Cards can't be stolen.
|
- Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
- Base skill success chance is [4+6*SkillLv]%.
- Monster Cards can be stolen.
|
Hide
|
- Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
- Consumes 1 SP every [4+1*SillLv] seconds.
|
- Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
- Consumes 1 SP every [4+1*SillLv] seconds.
- Increases Natural HP Recovery while Hiding by 3 times.
|
Envenom
|
- Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
|
- Attacks an enemy with long range hit which deals [150+20*SkillLv]% Atk damage and has a [10+2*SkillLv]% chance of inflicting the Poison status.
- Skill range is 5 cells.
- Visual effect is similar to Throw Venom Knife skill.
- Skill can deal Critical damage.
|
Detoxify
|
- Cures yourself or a target from being poisoned.
|
|
Pick Stone
|
- Picks up 1 Stone from the ground.
|
- Picks up 10 Stones from the ground.
|
Throw Stone
|
- Flings a stone at a single target to inflict 50 fixed Neutral property damage.
- Skill has a 5% chance of leaving the target stunned or blind.
|
- Flings a stone at a single target to inflict Neutral property damage equal to player's Atk.
- Skill has a 20% chance of leaving the target stunned.
|
Sprinkle Sand
|
- Attacks an enemy dealing 125% Earth element damage with a 15% chance of inflicting the Blind status.
- Skill range is 1 cell.
|
- Attacks an enemy dealing 300% Earth element damage with a 15% chance of inflicting the Blind status.
- Skill range is 3 cells.
|
Back Sliding
|
- Instantly move back 5 cells.
|
- Instantly move back 5 cells.
- The character gets Wall of Fog effect for 0.3 seconds after skill using.
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-6
|
Dagger
|
-8
|
Sword
|
-10
|
Axe
|
-12
|
Bow
|
-12
|
Assassin Class Overview
Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+6
|
+10
|
+2
|
+4
|
+8
|
0
|
Job Change
Changing into an Assassin from a Thief requires the player to complete a number of tasks:
- A Written Test
- An Assassination Test
- An Endurance Test
- A Maze test
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16).
For more details about Assassin Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Assassin_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Right-hand Mastery
|
- Increases the damage of the weapon in the right hand when equipped with dual weapons up to [50+10*SkillLv]%.
|
- Increases the damage of the weapon in the right hand when equipped with dual weapons up to [70+10*SkillLv]%.
- Increases Critical damage by [2*SkillLv]% while wielding dual weapons.
|
Left-hand Mastery
|
- Increases the damage of the weapon in the left hand when equipped with dual weapons up to [30+10*SkillLv]%.
|
- Increases the damage of the weapon in the left hand when equipped with dual weapons up to [50+10*SkillLv]%.
- Reduces damage taken from Demon, Angel, Undead, Demihuman monsters and Players by [(0.75 * Weapon Total Refine Lv) * ((Righthand Level + Lefthand Level) / 10)]% while wielding dual weapons.
|
Katar Mastery
|
- Increases the damage done with Katar weapons by [3*SkillLv].
|
- Increases the damage done with Katar weapons by [3*SkillLv].
- Reduces damage taken from Demon, Angel, Undead, Demihuman monsters and Players by [(1.5 * Weapon Refine Lv) * (Skill Level / 10)]% while wielding Katar.
|
Cloaking
|
- Conceals oneself and allows to move in this state. Movement speed increases with the skill level.
|
- Conceals oneself and allows to move in this state. Movement speed increases with the skill level.
- Increases the damage dealt by [1*SkillLv]% within 1 second after the Cloaking status is canceled.
- Doubles Crit chance while in Cloaking status.
|
Sonic Blow
|
- Deals [400+40*SkillLv]% of melee physical damage with a katar weapon with [10+2]% chance to Stun the target.
- Skill has 2 seconds animation delay.
- Skill can be used with Katars only.
|
- Deals [200+100*SkillLv]% of melee physical damage with a katar weapon with [10+2]% chance to Stun the target.
- Deals 50% increased damage to targets with less than 50% HP.
- Skill has no animation delay.
- Skill can be used with any type of weapon.
- Skill hitlocks target for 0.7 seconds.
- CD = 1 second when using Katar, CD = 2 seconds when using other type of weapons.
- Skill damage is modified by x[0.5 + (RightHandMasteryLv + LeftHandMasteryLv) / 20] while wielding dual weapons.
|
Grimtooth
|
- An attack from Hide that hits a 3x3 area around the target with 200% Atk.
- Skill can be used with Katars only.
- Skill costs 3 SP.
- Skill can't deal Critical damage.
|
- An attack from Hide that hits a 5x5 area around the target with [150+30*SkillLv]% Atk.
- Skill deals additional +[4*SkillLv]% Atk damage for each enemy in 5x5 cells area around the target, up to +200% Atk damage.
- Skill can be used with any type of weapon.
- Skill damage is modified by x[0.5 + (RightHandMasteryLv + LeftHandMasteryLv) / 20] while wielding dual weapons.
- Skill costs [1+1*SkillLv] SP.
- Skill can deal Critical damage.
|
Enchant Posion
|
- Endows a target's equipped weapon with the Poison property, granting [2.5+0.5*SkillLv]% chance to cause Poison status on enemy.
|
- Endows a target's equipped weapon with the Poison property, granting [2.5+0.5*SkillLv]% chance to cause Poison status on enemy.
- Attacks and skills with endowed weapon decrease target's tolerance to Poison status by [2*SkillLv]% for [5+1*SkillLv] seconds.
- Attacks and skills with endowed weapon deals [1*SkillLv]% more damage to Poisoned enemies.
|
Posion React
|
- Counters enemy's attacks with Lv5 Envenom [0.5*SkillLv] times, dealing additional +[100+30*SkillLv]% Atk damage.
|
- Counters enemy's attacks and skills with mastered level of Envenom [0.5*SkillLv] times.
- Envenom deals [10*SkillLv]% increased damage when Poison React status is active.
|
Venom Dust
|
- Max level 10.
- Creates a poison cloud in a 2x2 area for [5*SkillLv] seconds.
- Skill range is 2 cells.
- Consumes 1 Red Gemstone.
|
- Max level 5.
- Creates a poison cloud in a 3x3 area for [5+5*SkillLv] seconds.
- Skill range is 4 cells.
- Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
- Reveals Hidden enemies in 3x3 area once when used.
- Can be used from Hide and Cloaking.
|
Venom Splasher
|
- Turns a target into a poison bomb, which will explode after [12-1*SkillLv] seconds, dealing [500+50*SkillLv]% Atk damage in 5x5 area around it.
- Requirement: Venom Dust Lv5.
- Cooldown [12-1*SkillLv] seconds.
- Cast range is 1 cell.
- Consumes 1 Red Gemstone.
|
- Turns a target into a poison bomb, which will explode after 2 seconds, dealing [500+100*SkillLv]% Atk damage in 5x5 area around it.
- Requirement: Venom Dust Lv3.
- Cooldown 2 seconds.
- Cast range is 3 cells.
- Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
- Skill can be cast on a friendly target. In this case the explosion will happen after 5 seconds without damaging said target.
- The skill does not deal damage if the character and the target are further than 16 cells from each other. This effect does not apply to GvG maps.
|
Sonic Acceleration
|
- Enhances the damage by 10% and Hit by 50 with Sonic Blow.
|
- Enhances the damage by 10% and accuracy by 50% with Sonic Blow.
|
Throw Venom Knife
|
- Throws a venom knife at a single target to inflict ranged physical damage.
|
- Skill has been removed from Assassin skill tree. Envenom copies Throw Venom Knife's mechanics.
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-6
|
Dagger
|
-2
|
Sword
|
-10
|
Axe
|
-11
|
Katar
|
-2
|
Left Hand Dagger
|
-6
|
Left Hand Sword
|
-10
|
Left Hand Axe
|
-11
|
Rogue Class Overview
Rogues are a versatile class, excelling both in PvE and PvP. With their strip skills, Rogues can render most classes powerless in a PvP environment. With Gank, a Rogue can obtain double the loot another class could gather in the same amount of time. Rogues can wield bows, daggers, swords or axes and can copy a variety of player skills to help them fight. On a different note, Rogues can be excellent at soloing things in a PvM environment. Their high dodge, fast attacks, and stealthy nature make them a force to be reckoned with in a dungeon.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+6
|
+7
|
+6
|
+4
|
+7
|
0
|
Job Changing
Changing into a Rogue from a Thief requires the player to complete a number of tasks:
- A Written Test
- Item collection test
- Maze test
After completing these tests, the player will be transformed into a Rogue. Most of this takes place inside the Rogue Guild at the Pharos Lighthouse (cmd_fild07).
For more details about Rogue Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Rogue_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Weapon Mastery
|
- Original skill: Sword Mastery
- Increases ATK by [4*SkillLv] with one-handed swords and daggers.
|
- Increases the effectiveness of melee weapons depending on it's class.
Daggers:
- Increases Crit by [3*SkillLv].
- Adds a [1*SkillLv]% chance of inflicting Bleeding on enemies with attacks.
One-handed Swords:
- Increases ATK by [3*SkillLv].
- Increases Hit by [2*SkillLv].
- Adds a [1*SkillLv]% chance of inflicting Slow Cast Lv1 on enemies with attacks.
One-handed Axes:
- Pierces [3*SkillLv]% of target's Def.
- Adds a [1*SkillLv]% chance of inflicting Critical Wounds Lv1 on enemies with attacks.
|
Vulture’s Eye
|
- Increases attack range and Hit by [1*SkillLv] when using bows.
|
- Increases attack range by [1*SkillLv] cells when using bows.
- Increases Hit by [2*SkillLv].
- Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
- Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * Weapon Refine Level) * (SkillLv / 10)]% while wielding Bow.
|
Double Strafe
|
- Deals [180+20*SkillLv]% Atk damage to a single target.
- Can't deal Critical damage.
|
- Deals [180+20*SkillLv]% Atk damage to a single target.
- Can deal Critical damage.
|
Remove Trap
|
- Removes a trap that has been set on the ground and returns it to the inventory.
|
|
Gank
|
- Grants a [5.5+1.5*SkillLv]% chance to autocast Steal on the target when physically attacking, using currently learned level of Steal.
|
- Grants a [5.5+1.5*SkillLv]% chance to autocast Steal on the target when physically attacking, using currently learned level of Steal.
- Can be used automatically with Backstab.
|
Steal Coin
|
- Active skill.
- Steals an amount of Zeny from a monster with a [1*SkillLv]% chance.
- This skill can only be successfully used once for each monster.
- Success Rate is affected by the user's DEX and LUK.
- Costs 15 SP.
|
- Can be turned ON / OFF as a status.
- When the status is turned ON, each attack will consume 2 SP.
- When the status is turned ON, the character has a [1*SkillLv]% chance to steal an amount of Zeny with normal attacks and Backstab.
- This skill can only be successfully used once for each monster.
- Success Rate is affected by the user's DEX and LUK.
- Doesn't work with Bows.
|
Tunnel Drive
|
- Allows the user to move while hidden with [45+1.5*SkillLv]% of normal speed.
|
- Allows the user to move while hidden with [45+1.5*SkillLv]% of normal speed.
- Increases cast range of Backstab from Hiding status by [1*SkillLv] cells.
|
Gangster's Paradise
|
- When two or more Rogues are sitting adjacent to each other and at least one of them knows this skill, monsters won't attack them.
- Doesn't work against Boss monsters.
|
- When a character with the learned skill is sitting, monsters won't attack him/her and other players sitting in 3x3 area around.
- Doesn't work against Boss monsters.
|
Haggle
|
- Allows to purchase items from NPC Shops at lower prices.
|
|
Backstab
|
- Deals [300+40*SkillLv]% of Melee physical damage to a target.
- Can be used from behind only.
- Can be used from Hiding status.
- Never miss.
- Reduces damage by half when used with a bow.
- Can't deal Critical damage.
- Aspd-based.
|
- Jumps behind the target's back and deals [300+40*SkillLv]% of Melee physical damage.
- Has a chance to perform double hit depending on Double Attack rate with current Weapon type.
- Can be used from any direction.
- Can be used from Hiding status, while the cast range increases by [1 * Tunnel Drive Level] cells.
- Can miss, but skill's Hit is increased by [4*SkillLv].
- Deals full damage when used with a bow.
- Can deal Critical damage.
- Cooldown 0.5 seconds.
|
Raid
|
- Deals [100+40*SkillLv]% of Melee physical damage to all enemies in 3x3 area.
- Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
- Can be used from Hiding status only.
|
- Deals [50+150*SkillLv]% of Melee physical damage to all enemies in 7x7 area.
- Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
- Can be used from Hiding status only.
- Enemies hit by this skill will take 30% (15% for Boss monsters) increased damage for next 10 seconds.
|
Intimidate
|
- Strikes a target with [100+30*SkillLv]% of Melee physical damage and warps it and the caster to a random location on the same map.
- Can't be used on PvP and GvG maps.
|
- Strikes a target with [100+30*SkillLv]% of Melee physical damage and warps it and the caster to a random location on the same map.
- Can be used on PvP and GvG maps. In this case the character and the target will be moved to a random side by 7 cells. The character and the target cannot be moved over the obstacle.
- Cooldown 5 seconds when used on PvP or GvG maps.
|
Graffiti
|
- Enables to write a text on the ground.
- Consumes 1 Red Gemstone.
|
|
Strip Helm
|
- Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's INT by 40% in case of success.
- Can be used against Boss monsters.
|
- Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's INT by 40% in case of success.
- Can be used against Boss monsters.
- Strip and Chemical Protection interaction has been reworked.
|
Strip Shield
|
- Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's Hard Def by 15% in case of success.
- Can be used against Boss monsters.
|
- Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's Hard Def by 15% in case of success.
- Can be used against Boss monsters.
- Strip and Chemical Protection interaction has been reworked.
|
Strip Armor
|
- Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's VIT by 40% in case of success.
- Can be used against Boss monsters.
|
- Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's VIT by 40% in case of success.
- Can be used against Boss monsters.
- Strip and Chemical Protection interaction has been reworked.
|
Strip Weapon
|
- Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's Atk by 25% in case of success.
- Can be used against Boss monsters.
|
- Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
- A difference between caster's and target's DEX affects skill's success rate.
- Reduces monster's Atk by 25% in case of success.
- Can be used against Boss monsters.
- Strip and Chemical Protection interaction has been reworked.
|
Plagiarism
|
- Allows the Rogue to use the most recent skill that has damaged them.
- Memorized skill level depends on Plagiarism skill level.
|
- Marks a targeted Player with Plagiarism Sign that allows to remember the next skill that the target uses.
- Memorized skill's max level depends on Plagiarism skill level.
- Memorized skill can't be erased when the character receives damage from other skills.
- Transcendent Class skills can't be Plagiarised.
- Passively increases Aspd by [1*SkillLv]%.
|
Close Confine
|
- Holds a single target interlocked with the user, leaving them unable to move.
- When this skill is in effect, the user's Flee is increased by 10.
|
- Holds a single target interlocked with the user, leaving them unable to move.
- Enemies affected by this skill can't use Hide and movement skills (Dash, High Jump, Flying Side Kick, Charge Attack, Backstab, Shadow Slash).
- When this skill is in effect, the user's Flee is increased by 20.
|
Plagiarism Skill List
Skill
|
Bash
|
Fire Bolt
|
Cloaking
|
Turn Evil
|
Magnum Break
|
Fireball
|
Sonic Blow
|
Magnus Exorcismus
|
Endure
|
Fire Wall
|
Grimtooth
|
Call Spirits
|
Provoke
|
Lightning Bolt
|
Enchant Posion
|
Absorb Spirits
|
Mammonite
|
Thunder Storm
|
Posion React
|
Fury
|
Identify
|
Warm Wind
|
Venom Dust
|
Finger Offensive
|
Crazy Uproar
|
Flying Kick
|
Venom Splasher
|
Investigate
|
Envenom
|
Flip Coin
|
Hammer Fall
|
Tripple Attack
|
Double Strafe
|
Throw Coin
|
Potion Pitcher
|
Chain Combo
|
Arrow Shower
|
Haze Slasher
|
Acid Terror
|
Sense
|
Improve Concentration
|
Shadow Slash
|
Demonstration
|
Fire Pillar
|
Charge Arrow
|
Flip Tatami
|
Ankle Snare
|
Sightrasher
|
Amen Attack
|
Flaming Petals
|
Blast Mine
|
Meteor Storm
|
Heal
|
Blaze Shield
|
Land Mine
|
Jupitel Thunder
|
Blessing
|
Dragon Fire Formation
|
Claymore Trap
|
Lord of Vermillion
|
Increase AGI
|
Freezing Spear
|
Freezing Trap
|
Water Ball
|
Decrease AGI
|
Water Escape Technique
|
Skid Trap
|
Frost Nova
|
Ruwach
|
Snow Flake Draft
|
Shockwave Trap
|
Storm Gust
|
Pneuma
|
Wind Blade
|
Sandman
|
Earth Spike
|
Teleport
|
Lightning Jolt
|
Flasher
|
Heaven’s Drive
|
Aqua Benedicta
|
North Wind
|
Frost Joke
|
Quagmire
|
Angelus
|
Estin
|
Status Recovery
|
Ganbaitein
|
Signum Crucis
|
Estun
|
Magnificat
|
Hindsight
|
Cure
|
Esma
|
Suffragium
|
Cast Cancel
|
Holy Light
|
Counter Attack
|
Aspersio
|
Magic Rod
|
Sight
|
Bowling Bash
|
Resurrection
|
Spell Breaker
|
Napalm Beat
|
Charge Attack
|
Sanctuary
|
Flame Launcher
|
Soul Strike
|
Shield Charge
|
Slow Poison
|
Lightning Loader
|
Safety Wall
|
Shield Boomerang
|
Kyrie Eleison
|
Frost Weapon
|
Stone Curse
|
Holy Cross
|
Gloria
|
Seismic Weapon
|
Cold Bolt
|
Grand Cross
|
Lex Divina
|
Deluge
|
Frost Diver
|
Providence
|
Lex Aeterna
|
Volcano
|
Excruciating Palm
|
Spiritual Bestowment
|
Phantasmic Arrow
|
Violent Gale
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-5
|
Sword
|
-8
|
Axe
|
-8
|
Bow
|
-10
|