Homunculus: Difference between revisions
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[[File:Lif the hom.jpg|thumb|605x605px]] | [[File:Lif the hom.jpg|thumb|605x605px]] | ||
== Homunculi Overview == | == Homunculi Overview == | ||
The '''Homunculus''' or '''Homunculi''' is a special pet which assist [[Merchant#Alchemist Class Overview|Alchemist]] classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. | The '''Homunculus''' or '''Homunculi''' is a special pet which assist [[Merchant#Alchemist Class Overview|Alchemist]] classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. | ||
| |||
== Global Homunculi changes == | == Global Homunculi changes == | ||
Because of Vanilmirth was by far the best, other Homunculi | Because of Vanilmirth was by far the best, other Homunculi were hardly used, except purely for the sake of fun. Next enhances designed to bring other homunculi closer to their ideal, the Vanilmirth. | ||
* Amistr, Lif and Filir | * Amistr, Lif and Filir stat growth chance and amount are equal to Vanilmirth. | ||
* Successful brewing bonus (+5%) is given by any Homunculus who has mastered the ultimate skill of at least level 1. | * Successful brewing bonus (+5%) is given by any Homunculus who has mastered the ultimate skill of at least level 1. | ||
* Homunculi HP and SP Recovery frequency is once every 5 seconds. | * Homunculi HP and SP Recovery frequency is once every 5 seconds. | ||
Line 13: | Line 14: | ||
* Homunculi have 1 Skill point at level 1, and thereafter gain 1 point every 3 levels. | * Homunculi have 1 Skill point at level 1, and thereafter gain 1 point every 3 levels. | ||
* After using the Teleport by the character or when changing a map, the homunculus is invulnerable as long as the character is invulnerable. | * After using the Teleport by the character or when changing a map, the homunculus is invulnerable as long as the character is invulnerable. | ||
* Race of all Homunculi has been changed to | * Race of all Homunculi has been changed to Player for the sake of a balance in PvP. | ||
* Homunculus and it's master shares EXP in proportion 10% to 90%, but Bio Ethics skill can change it to 90% to 10%, so Homunculi can level more easily than before. | * Homunculus and it's master shares EXP in proportion 10% to 90%, but Bio Ethics skill can change it to 90% to 10%, so Homunculi can level more easily than before. | ||
| |||
== Vanilmirth skill changes == | == Vanilmirth skill changes == | ||
Line 26: | Line 28: | ||
| | | | ||
* Max level: 5. | * Max level: 5. | ||
* Randomly casts Fire Bolt, Cold Bolt, Lightning Bolt or Earth Spike. | * Randomly casts [[File:Fire Bolt.png]]Fire Bolt, [[File:Cold Bolt.png]]Cold Bolt, [[File:Lightning Bolt.png]]Lightning Bolt or [[File:Earth Spike.png]]Earth Spike on a targeted enemy. | ||
* The level of the bolt skill cast is affected by the skill level of Caprice. | * The level of the bolt skill cast is affected by the skill level of Caprice. | ||
* After cast delay [2+0.2*SkillLv] seconds. | * After cast delay [2+0.2*SkillLv] seconds. | ||
Line 32: | Line 34: | ||
| | | | ||
* Max level: 10. | * Max level: 10. | ||
* Randomly casts Fire Bolt, Cold Bolt, Lightning Bolt or Earth Spike. | * Randomly casts [[File:Fire Bolt.png]]Fire Bolt, [[File:Cold Bolt.png]]Cold Bolt, [[File:Lightning Bolt.png]]Lightning Bolt or [[File:Earth Spike.png]]Earth Spike on a targeted enemy. | ||
* The level of the bolt skill cast is affected by the skill level of Caprice. | * The level of the bolt skill cast is affected by the skill level of Caprice (Earth Spike deals 100% damage for each hit if used by Homunculus). | ||
* After cast delay [1+0.2*SkillLv] seconds. | * After cast delay [1+0.2*SkillLv] seconds. | ||
* Cooldown 0.7 seconds. | |||
* SP cost [10+2*SkillLv]. | * SP cost [10+2*SkillLv]. | ||
|- | |- | ||
Line 40: | Line 43: | ||
| | | | ||
* Max level: 5. | * Max level: 5. | ||
* Casts Heal to a target randomly selected among enemies, the owner or the Homunculus. | * Casts [[File:Heal.png]]Heal to a target randomly selected among enemies, the owner or the Homunculus. | ||
* Heal level and a target depend on the skill level. | * Heal level and a target depend on the skill level. | ||
| | | | ||
* Max level: 10. | * Max level: 10. | ||
* Casts Heal, Blessing or Increase AGI to a target randomly selected among the owner or the Homunculus. | * Casts [[File:Heal.png]]Heal, [[File:Blessing.png]]Blessing or [[File:Increase AGI.png]]Increase AGI to a target randomly selected among the owner or the Homunculus. | ||
* Heal, Blessing and Increase AGI level depends on the | * Heal, Blessing and Increase AGI level depends on the Chaotic Blessings level. | ||
|- | |- | ||
|[[File:Instruction Change.png|left|frameless]]Instruction Change | |[[File:Instruction Change.png|left|frameless]]Instruction Change | ||
Line 59: | Line 62: | ||
* Temporarily changes how other Vanilmirth skills work: | * Temporarily changes how other Vanilmirth skills work: | ||
# Caprise: Homunculus uses Thunder Storm, Snow Flake Draft, Dragon Fire Formation and Heaven's Drive instead of bolts. | # Caprise: Homunculus uses [[File:Thunderstorm.png]]Thunder Storm, [[File:Snow Flake Draft.png]]Snow Flake Draft, [[File:Exploding Dragon.png]]Dragon Fire Formation and [[File:Heaven's Drive.png]]Heaven's Drive instead of bolts. | ||
#Chaotic Blessings: Homunculus uses Decrease AGI, Curse Attack or Dark Soul Strike on a random enemy within the cast radius. | #Chaotic Blessings: Homunculus uses [[File:Decrease AGI.png]]Decrease AGI, [[File:Curse Attack.png]]Curse Attack or [[File:Dark Soul Strike.png]]Dark Soul Strike on a random enemy within the cast radius. | ||
#Self-Destruction: Increases allies' MaxHP in the explosion radius by [Homunculus' HP x (0.5 + SkillLv / 2] units for the next | #Self-Destruction: Increases allies' MaxHP in the explosion radius by [Homunculus' HP x (0.5 + SkillLv / 2)] units for the next 10 seconds. | ||
* SP cost [20+4*SkillLv]. | * SP cost [20+4*SkillLv]. | ||
* Skill effect duration [10+1*SkillLv] seconds. | * Skill effect duration [10+1*SkillLv] seconds. | ||
* | * Cooldown 20 seconds. | ||
* Can be Dispelled. | * Can be Dispelled. | ||
|- | |- | ||
Line 71: | Line 74: | ||
| | | | ||
* Max level: 3. | * Max level: 3. | ||
* Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | * Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2)] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | ||
* Requires at least 450 Intimacy. | * Requires at least 450 Intimacy. | ||
* After usage, Homunculus intimacy drops to 1. | * After usage, Homunculus intimacy drops to 1. | ||
| | | | ||
* Max level: 3. | * Max level: 3. | ||
* Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | * Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2)] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | ||
* Requires at least 451 Intimacy. | * Requires at least 451 Intimacy. | ||
* After usage, Homunculus intimacy drops by 450 points. | * After usage, Homunculus intimacy drops by 450 points. | ||
|} | |} | ||
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== | == Amistr skill changes == | ||
[[File: | [[File:AMISTR.gif|frameless]][[File:AMISTR H.gif|frameless]] [[File:AMISTR2.gif|frameless]] [[File:AMISTR H2.gif|frameless]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Skill | !Skill | ||
Line 88: | Line 92: | ||
!Enhanced | !Enhanced | ||
|- | |- | ||
|[[File: | |[[File:Castling.png|left|frameless]]Castling | ||
| | | | ||
* Max level: 5. | * Max level: 5. | ||
* | * Commands Amistr to switch the location of both itself and its owner with a [20*SkillLv]% chance. | ||
* | * Doesn't work in War of Emperium. | ||
* Cooldown 1 second. | |||
| | | | ||
* Max level: 10. | * Max level: 10. | ||
* | * Commands Amistr to switch the location of both itself and its owner with a [50+5*SkillLv]% chance. | ||
* | * With successful use of the skill, both the character and Amistr cast [[File:Magnum Break.png]]Magnum Break and [[File:Safety Wall.png]]Safety Wall. | ||
* | * Magnum Break and Safety Wall level is equal to the Castling level. | ||
* | * Safety Wall lasts no longer than 2 seconds. | ||
* | * Works in War of Emperium. | ||
* Cooldown 3 seconds. | |||
|- | |- | ||
|[[File: | |[[File:Amistr Bulwark.png|left|frameless]]Amistr Bulwark | ||
| | | | ||
* Max level: 5. | |||
* Commands Amistr to temporarily increase VIT of both itself and its owner by [5+5*SkillLv]. | |||
* Skill effect duration [45-5*SkillLv] seconds. | |||
* Cooldown 30 seconds. | |||
* SP cost [15+5*SkillLv]. | |||
| | | | ||
* Max level: 10. | |||
* Commands Amistr to temporarily increase VIT of both itself and its owner by [2*SkillLv]. | |||
* When using the skill, Amistr applies Devotion Lv1 on its owner. | |||
* Skill effect duration 30 seconds. | |||
* Cooldown 30 seconds. | |||
* SP cost [10+4*SkillLv]. | |||
|- | |- | ||
|[[File: | |[[File:Adamantium Skin.png|left|frameless]]Adamantium Skin | ||
| | | | ||
* Max level: 5. | |||
* Passive skill. | |||
* Increases Amistr's MaxHP by [2*SkillLv]%. | |||
* Increases Amistr's Natural HP Recovery by [5*SkillLv]%. | |||
* Increases Amistr's Def by [5*SkillLv]. | |||
| | | | ||
* Max level: 10. | |||
* Active skill. | |||
* Passively increases Amistr's MaxHP by [2*SkillLv]%. | |||
* Passively increases Amistr's Natural HP Recovery and HP Recovery from Potion Pitcher by [5*SkillLv]%. | |||
* Passively increases Amistr's Def by [25*SkillLv]. | |||
* With the active use of the skill, Amistr gains immunity to negative statuses and flinching from enemy attacks. | |||
* With the active use of the skill, Amistr takes [5*SkillLv]% reduced damage. | |||
* Skill effect duration 15 seconds. | |||
* Cooldown 20 seconds. | |||
* Costs 15 SP. | |||
|- | |- | ||
|[[File: | |[[File:Blood Lust.png|left|frameless]]Blood Lust | ||
| | | | ||
* Max level: 3. | |||
* Commands Amistr to temporarily increase its Atk by [20+10*SkillLv]%. | |||
* Gains Amistr a [3*SkillLv]% chance to leech 20% of damage dealt as HP with attacks. | |||
* Skill effect duration [1~5] minutes. | |||
* Cooldown [5*SkillLv] minutes. | |||
* Costs 120 SP. | |||
| | | | ||
* Max level: 3. | |||
* Commands Amistr to temporarily increase its Atk by [20+10*SkillLv]%. | |||
* Gains Amistr a [3*SkillLv]% chance to leech 20% of damage dealt as HP with attacks. | |||
* Skill effect duration 60 seconds. | |||
* Cooldown 60 seconds. | |||
* Costs 120 SP. | |||
* During the skill effect Amistr has a 15% chance of autocasting following skills with each normal attack: | |||
# [[File:Bowling Bash.png]]Bowling Bash | |||
# [[File:Brandish Spear.png]]Brandish Spear | |||
# [[File:Meteor Assault.png]]Meteor Assault | |||
* Bowling Bash, Brandish Spear and Meteor Assault level depend on Castling, Amistr Bulwark и Adamantium Skin level. | |||
|} | |} | ||
| |||
== Lif skill changes == | == Lif skill changes == | ||
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|[[File:Healing Hands.png|left|frameless]]Healing Hands | |[[File:Healing Hands.png|left|frameless]]Healing Hands | ||
| | | | ||
* Max level: 5. | |||
* Commands Lif to restore HP to her owner with a method that mimics Acolyte's Heal. | |||
* Each cast consumes a Condensed Red Potion. | |||
* Cooldown 2 seconds. | |||
* SP cost [10+3*SkillLv]. | |||
| | | | ||
* Max level: 10. | |||
* Commands Lif to restore HP to her owner or any friendly character with a method that mimics Acolyte's Heal. | |||
* Each cast consumes a Condensed Red Potion. | |||
* Cooldown 4 seconds. | |||
* SP cost [5+3*SkillLv]. | |||
* Along with Healing, other effects will also be applied to the character, depending on Healing Hands level used: | |||
# [[File:Detoxify.png]] Detoxify Lv1 | |||
# [[File:Dispell.png]] Dispell Lv3 | |||
# [[File:Cure.png]] Cure Lv1 | |||
# [[File:Ruwach.png]] Ruwach Lv1 | |||
# [[File:Status Recovery.png]] Status Recovery Lv1 | |||
# [[File:Endure.png]] Endure Lv3 | |||
# [[File:Cicada Skin Shed.png]] Cicada Skin Shedding Lv1 | |||
# [[File:Cloaking.png]] Cloaking Lv3 | |||
# [[File:Pneuma.png]] Pneuma Lv1 | |||
# [[File:Sanctuary.png]] Sanctuary Lv3 | |||
|- | |- | ||
|[[File:Urgent Escape.png|left|frameless]]Urgent Escape | |[[File:Urgent Escape.png|left|frameless]]Urgent Escape | ||
| | | | ||
* Max level: 5. | |||
* Temporarily increases Movement Speed of both Lif and her owner by [10*SkillLv]%. | |||
* Skill effect duration [45-5*SkillLv] seconds. | |||
* Cooldown 35 seconds. | |||
* SP sost [15+5*SkillLv]. | |||
| | | | ||
* Max level: 10. | |||
* Temporarily increases Movement Speed of both Lif and her owner by 50%. | |||
* Temporarily increases Perfect Dodge of both Lif and her owner by [3*SkillLv]. | |||
* Skill effect duration [2.5 + 0.5 * SkillLv] seconds. | |||
* Cooldown 10 seconds. | |||
* SP sost [10+4*SkillLv]. | |||
|- | |- | ||
|[[File:Brain Surgery.png|left|frameless]]Brain Surgery | |[[File:Brain Surgery.png|left|frameless]]Brain Surgery | ||
| | | | ||
* Max level: 5. | |||
* Passive skill. | |||
* Increases Lif's MaxSP by [1*SkillLv]%. | |||
* Increases Lif's SP Recovery by [3*SkillLv]%. | |||
* Increases Lif's effectiveness of Healing Hands by [2*SkillLv]%. | |||
| | | | ||
* Max level: 10. | |||
* Active skill. | |||
* Passively increases Lif's MaxSP by [2*SkillLv]%. | |||
* Passively increases Lif's Natural SP Recovery and SP Recovery from Potion Pitcher by [2*SkillLv]%. | |||
* Passively increases Lif's effectiveness of Healing Hands by [2*SkillLv]%. | |||
* With the active use of the skill, Lif will apply on the targeted enemy [[File:Holy Light.png]]Holy Light Lv1 or [[File:Magic Crasher.png]]Magic Crasher Lv1. | |||
* Lif's Holy Light damage increases by [15*SkillLv]%. | |||
* Lif's Magic Crasher damage increases by [30*SkillLv]%. | |||
* Cooldown 2 seconds. | |||
* Costs 25 SP. | |||
|- | |- | ||
|[[File:Mental Charge.png|left|frameless]]Mental Charge | |[[File:Mental Charge.png|left|frameless]]Mental Charge | ||
| | | | ||
* Max level: 3. | |||
* Changes Lif so that her attacks are based on Matk instead of Atk for the duration. | |||
* Increases VIT by 30 and INT by 20 per skill level. | |||
* Skill effect duration [1~5] minutes. | |||
* Cooldown [5+5*SkillLv] minutes. | |||
| | | | ||
* Max level: 3. | |||
* Old bonuses have been removed. | |||
* Temporarily increases Lif's Atk by [25*SkillLv]% of Matk. | |||
* Temporarily increases Lif's Matk by [25*SkillLv]% of Atk. | |||
* Temporarily reduces damage taken by Lif by [15*SkillLv]%. | |||
* Temporarily reduces Cooldown of Healing Hands, Urgent Escape and Brain Surgery by [20*SkillLv]%. | |||
* Skill effect duration 50 seconds. | |||
* Cooldown 60 seconds. | |||
|} | |} | ||
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== | == Filir skill changes == | ||
[[File: | [[File:FILIR.gif|frameless]][[File:FILIR H.gif|frameless]] [[File:FILIR2.gif|frameless]][[File:FILIR H2.gif|frameless]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Skill | !Skill | ||
Line 145: | Line 259: | ||
!Enhanced | !Enhanced | ||
|- | |- | ||
|[[File: | |[[File:Moonlight.png|left|frameless]]Moonlight | ||
| | | | ||
* Max level: 5. | |||
* Deals [110+110*SkillLv]% of Melee physical damage to a single target. | |||
* SP cost [4*SkillLv]. | |||
| | | | ||
* Max level: 10. | |||
* Deals [111+100*SkillLv]% of Melee physical damage to all enemies in 3x3 area around a target. | |||
* SP cost [2+2*SkillLv]. | |||
* Additional Hit bonus +[4*SkillLv]. | |||
* Can deal Critical damage. | |||
* After cast delay 0.7 seconds. | |||
|- | |- | ||
|[[File: | |[[File:Flitting.png|left|frameless]]Flitting | ||
| | | | ||
* Max level: 5. | |||
* Temporarily increases Filir's Atk by [5+5*SkillLv]%. | |||
* Temporarily increases Filir's Aspd by [3*SkillLv]%. | |||
* Skill effect duration [65-5*SkillLv] seconds. | |||
* Cooldown [45+15*SkillLv] seconds. | |||
* SP cost [20+10*SkillLv]. | |||
| | | | ||
* Max level: 10. | |||
* Temporarily increases Filir's Atk [5+3*SkillLv]%. | |||
* Temporarily increases Filir's Aspd by [5+2*SkillLv]%. | |||
* Temporarily increases Filir's Crit by [5+2*SkillLv]. | |||
* Skill effect duration 60 seconds. | |||
* Cooldown 60 seconds. | |||
* SP cost [10+5*SkillLv]. | |||
|- | |- | ||
|[[File: | |[[File:Accelerated Flight.png|left|frameless]]Accelerated Flight | ||
| | | | ||
* Max level: 5. | |||
* Temporarily increases Filir's Flee by [10+10*SkillLv]. | |||
* Skill effect duration [65-5*SkillLv] seconds. | |||
* Cooldown [45+15*SkillLv] seconds. | |||
* SP cost [20+10*SkillLv]. | |||
| | | | ||
* Max level: 10. | |||
* Temporarily increases Filir's Flee by [10+5*SkillLv]. | |||
* Temporarily increases Filir's Perdect Dodge by [5+2*SkillLv]. | |||
* Temporarily increases Filir's Mdef by [10*SkillLv]. | |||
* Skill effect duration 60 seconds. | |||
* Cooldown 60 seconds. | |||
* SP cost [10+5*SkillLv]. | |||
|- | |- | ||
|[[File: | |[[File:S.B.R.44.png|left|frameless]]S.B.R.44 | ||
| | | | ||
* Max level: 3. | |||
* Commands Filir to deal [100*SkillLv*Intimacy] damage to the target. | |||
* After usage, Homunculus intimacy drops to 2. | |||
| | | | ||
* Max level: 3. | |||
* Commands Filir to deal [100*SkillLv*Intimacy] damage to the target. | |||
*Requires at least 451 Intimacy. | |||
* After usage, Homunculus intimacy drops by 450 points. | |||
|} | |} | ||
|
Latest revision as of 22:30, 16 March 2024
Homunculi Overview
The Homunculus or Homunculi is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.
Global Homunculi changes
Because of Vanilmirth was by far the best, other Homunculi were hardly used, except purely for the sake of fun. Next enhances designed to bring other homunculi closer to their ideal, the Vanilmirth.
- Amistr, Lif and Filir stat growth chance and amount are equal to Vanilmirth.
- Successful brewing bonus (+5%) is given by any Homunculus who has mastered the ultimate skill of at least level 1.
- Homunculi HP and SP Recovery frequency is once every 5 seconds.
- Homunculi can deal Critical damage with attacks.
- Homunculi have 1 Skill point at level 1, and thereafter gain 1 point every 3 levels.
- After using the Teleport by the character or when changing a map, the homunculus is invulnerable as long as the character is invulnerable.
- Race of all Homunculi has been changed to Player for the sake of a balance in PvP.
- Homunculus and it's master shares EXP in proportion 10% to 90%, but Bio Ethics skill can change it to 90% to 10%, so Homunculi can level more easily than before.
Vanilmirth skill changes
Amistr skill changes
Lif skill changes
Filir skill changes
Skill | Original | Enhanced |
---|---|---|
Moonlight |
|
|
Flitting |
|
|
Accelerated Flight |
|
|
S.B.R.44 |
|
|