Homunculus: Difference between revisions
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== Global Homunculi changes == | == Global Homunculi changes == | ||
Because of Vanilmirth was by far the best, other Homunculi | Because of Vanilmirth was by far the best, other Homunculi were hardly used, except purely for the sake of fun. Next enhances designed to bring other homunculi closer to their ideal, the Vanilmirth. | ||
* Amistr, Lif and Filir | * Amistr, Lif and Filir stat growth chance and amount are equal to Vanilmirth. | ||
* Successful brewing bonus (+5%) is given by any Homunculus who has mastered the ultimate skill of at least level 1. | * Successful brewing bonus (+5%) is given by any Homunculus who has mastered the ultimate skill of at least level 1. | ||
* Homunculi HP and SP Recovery frequency is once every 5 seconds. | * Homunculi HP and SP Recovery frequency is once every 5 seconds. | ||
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* Homunculi have 1 Skill point at level 1, and thereafter gain 1 point every 3 levels. | * Homunculi have 1 Skill point at level 1, and thereafter gain 1 point every 3 levels. | ||
* After using the Teleport by the character or when changing a map, the homunculus is invulnerable as long as the character is invulnerable. | * After using the Teleport by the character or when changing a map, the homunculus is invulnerable as long as the character is invulnerable. | ||
* Race of all Homunculi has been changed to | * Race of all Homunculi has been changed to Player for the sake of a balance in PvP. | ||
* Homunculus and it's master shares EXP in proportion 10% to 90%, but Bio Ethics skill can change it to 90% to 10%, so Homunculi can level more easily than before. | * Homunculus and it's master shares EXP in proportion 10% to 90%, but Bio Ethics skill can change it to 90% to 10%, so Homunculi can level more easily than before. | ||
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* Max level: 10. | * Max level: 10. | ||
* Randomly casts [[File:Fire Bolt.png]]Fire Bolt, [[File:Cold Bolt.png]]Cold Bolt, [[File:Lightning Bolt.png]]Lightning Bolt or [[File:Earth Spike.png]]Earth Spike on a targeted enemy. | * Randomly casts [[File:Fire Bolt.png]]Fire Bolt, [[File:Cold Bolt.png]]Cold Bolt, [[File:Lightning Bolt.png]]Lightning Bolt or [[File:Earth Spike.png]]Earth Spike on a targeted enemy. | ||
* The level of the bolt skill cast is affected by the skill level of Caprice. | * The level of the bolt skill cast is affected by the skill level of Caprice (Earth Spike deals 100% damage for each hit if used by Homunculus). | ||
* After cast delay [1+0.2*SkillLv] seconds. | * After cast delay [1+0.2*SkillLv] seconds. | ||
* Cooldown 0.7 seconds. | |||
* SP cost [10+2*SkillLv]. | * SP cost [10+2*SkillLv]. | ||
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# Caprise: Homunculus uses [[File:Thunderstorm.png]]Thunder Storm, [[File:Snow Flake Draft.png]]Snow Flake Draft, [[File:Exploding Dragon.png]]Dragon Fire Formation and [[File:Heaven's Drive.png]]Heaven's Drive instead of bolts. | # Caprise: Homunculus uses [[File:Thunderstorm.png]]Thunder Storm, [[File:Snow Flake Draft.png]]Snow Flake Draft, [[File:Exploding Dragon.png]]Dragon Fire Formation and [[File:Heaven's Drive.png]]Heaven's Drive instead of bolts. | ||
#Chaotic Blessings: Homunculus uses [[File:Decrease AGI.png]]Decrease AGI, [[File:Curse Attack.png]]Curse Attack or [[File:Dark Soul Strike.png]]Dark Soul Strike on a random enemy within the cast radius. | #Chaotic Blessings: Homunculus uses [[File:Decrease AGI.png]]Decrease AGI, [[File:Curse Attack.png]]Curse Attack or [[File:Dark Soul Strike.png]]Dark Soul Strike on a random enemy within the cast radius. | ||
#Self-Destruction: Increases allies' MaxHP in the explosion radius by [Homunculus' HP x (0.5 + SkillLv / 2] units for the next | #Self-Destruction: Increases allies' MaxHP in the explosion radius by [Homunculus' HP x (0.5 + SkillLv / 2)] units for the next 10 seconds. | ||
* SP cost [20+4*SkillLv]. | * SP cost [20+4*SkillLv]. | ||
* Skill effect duration [10+1*SkillLv] seconds. | * Skill effect duration [10+1*SkillLv] seconds. | ||
* | * Cooldown 20 seconds. | ||
* Can be Dispelled. | * Can be Dispelled. | ||
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| | | | ||
* Max level: 3. | * Max level: 3. | ||
* Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | * Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2)] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | ||
* Requires at least 450 Intimacy. | * Requires at least 450 Intimacy. | ||
* After usage, Homunculus intimacy drops to 1. | * After usage, Homunculus intimacy drops to 1. | ||
| | | | ||
* Max level: 3. | * Max level: 3. | ||
* Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | * Commands Vanilmirth to self-destruct, dealing [Homunculus' HP x (0.5 + SkillLv / 2)] units of piercing damage to all enemies within 9x9 area at cost of its Intimacy. | ||
* Requires at least 451 Intimacy. | * Requires at least 451 Intimacy. | ||
* After usage, Homunculus intimacy drops by 450 points. | * After usage, Homunculus intimacy drops by 450 points. | ||
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* Passively increases Amistr's MaxHP by [2*SkillLv]%. | * Passively increases Amistr's MaxHP by [2*SkillLv]%. | ||
* Passively increases Amistr's Natural HP Recovery and HP Recovery from Potion Pitcher by [5*SkillLv]%. | * Passively increases Amistr's Natural HP Recovery and HP Recovery from Potion Pitcher by [5*SkillLv]%. | ||
* Passively increases Amistr's Def by [ | * Passively increases Amistr's Def by [25*SkillLv]. | ||
* With the active use of the skill, Amistr gains immunity to negative statuses and flinching from enemy attacks. | * With the active use of the skill, Amistr gains immunity to negative statuses and flinching from enemy attacks. | ||
* With the active use of the skill, Amistr takes [5*SkillLv]% reduced damage. | * With the active use of the skill, Amistr takes [5*SkillLv]% reduced damage. | ||
* Skill effect duration 15 seconds. | * Skill effect duration 15 seconds. | ||
* Cooldown | * Cooldown 20 seconds. | ||
* Costs 15 SP. | * Costs 15 SP. | ||
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* Commands Lif to restore HP to her owner or any friendly character with a method that mimics Acolyte's Heal. | * Commands Lif to restore HP to her owner or any friendly character with a method that mimics Acolyte's Heal. | ||
* Each cast consumes a Condensed Red Potion. | * Each cast consumes a Condensed Red Potion. | ||
* Cooldown | * Cooldown 4 seconds. | ||
* SP cost [5+3*SkillLv]. | * SP cost [5+3*SkillLv]. | ||
* Along with Healing, other effects will also be applied to the character, depending on Healing Hands level used: | * Along with Healing, other effects will also be applied to the character, depending on Healing Hands level used: | ||
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* Old bonuses have been removed. | * Old bonuses have been removed. | ||
* Temporarily increases Lif's Atk by [25*SkillLv]% of Matk. | * Temporarily increases Lif's Atk by [25*SkillLv]% of Matk. | ||
* Temporarily increases Lif's | * Temporarily increases Lif's Matk by [25*SkillLv]% of Atk. | ||
* Temporarily reduces damage taken by Lif by [15*SkillLv]%. | * Temporarily reduces damage taken by Lif by [15*SkillLv]%. | ||
* Temporarily reduces Cooldown of Healing Hands, Urgent Escape and Brain Surgery by [20*SkillLv]%. | * Temporarily reduces Cooldown of Healing Hands, Urgent Escape and Brain Surgery by [20*SkillLv]%. |
Latest revision as of 22:30, 16 March 2024
Homunculi Overview
The Homunculus or Homunculi is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.
Global Homunculi changes
Because of Vanilmirth was by far the best, other Homunculi were hardly used, except purely for the sake of fun. Next enhances designed to bring other homunculi closer to their ideal, the Vanilmirth.
- Amistr, Lif and Filir stat growth chance and amount are equal to Vanilmirth.
- Successful brewing bonus (+5%) is given by any Homunculus who has mastered the ultimate skill of at least level 1.
- Homunculi HP and SP Recovery frequency is once every 5 seconds.
- Homunculi can deal Critical damage with attacks.
- Homunculi have 1 Skill point at level 1, and thereafter gain 1 point every 3 levels.
- After using the Teleport by the character or when changing a map, the homunculus is invulnerable as long as the character is invulnerable.
- Race of all Homunculi has been changed to Player for the sake of a balance in PvP.
- Homunculus and it's master shares EXP in proportion 10% to 90%, but Bio Ethics skill can change it to 90% to 10%, so Homunculi can level more easily than before.
Vanilmirth skill changes
Amistr skill changes
Lif skill changes
Filir skill changes
Skill | Original | Enhanced |
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Moonlight |
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Flitting |
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Accelerated Flight |
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S.B.R.44 |
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