Taekwon: Difference between revisions

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* SP cost [560 - 100*SkillLv].
* SP cost [560 - 100*SkillLv].
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* All Combo skills deal damage in 5x5 area.
* Imbues Monks with Spirit State:
* Decreases SP cost of combo skills.
 
* Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
# All Combo skills deal damage in 5x5 area.
# Decreases SP cost of combo skills.
# Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
* Max Level 3.
* Max Level 3.
* SP cost [660 - 200*SkillLv].
* SP cost [660 - 200*SkillLv].
Line 637: Line 639:
* SP cost [560 - 100*SkillLv].
* SP cost [560 - 100*SkillLv].
|
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* STR increases effectiveness of Beast Bane.
* Imbues Hunters and Gunslingers with Spirit State:
* Enables Hunters to use of Beast Strafing.
 
* Gunslingers don't spend Coins for skills.
# STR increases effectiveness of Beast Bane.
* Chain Action works with any type of Weapon.
# Enables Hunters to use of Beast Strafing.
# Gunslingers don't spend Coins for skills.
# Chain Action works with any type of Weapon.
* Max Level 3.
* Max Level 3.
* SP cost [660 - 200*SkillLv].
* SP cost [660 - 200*SkillLv].
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* SP cost [560 - 100*SkillLv].
* SP cost [560 - 100*SkillLv].
|
|
* Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE while using Katars.
* Imbues Assassins with Spirit State:
* No longer reduces Sonic Blow afrer cast delay (cause of Sonic Blow has been [[Thief#Skill Changes 2|enhanced]]).
 
* Ninja's Shadow Slash can be used while not in Hiding or Cloaking status.
# Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE while using Katars.
* Ninja spells can be used without Orbs.
# No longer reduces Sonic Blow afrer cast delay (cause of Sonic Blow has been [[Thief#Skill Changes 2|enhanced]]).
# Ninja's Shadow Slash can be used while not in Hiding or Cloaking status.
# Ninja spells can be used without Orbs.
* Max Level 3.
* Max Level 3.
* SP cost [660 - 200*SkillLv].
* SP cost [660 - 200*SkillLv].

Revision as of 09:10, 15 April 2024

Taekwon Class Overview

TaekwonKids.jpg

TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 0 0 +6 0

Job Change

Taekquest.jpg

1. Travel to the north-east side of Payon and speak to the NPC named Phoenix inside the building. He will ask the player to gain 1 more Base Level.

2. Return to Phoenix after gaining 1 Base Level and give the following answer to his question:

             1. I face it head on.

             2. Accept differences and learn from them.

             3. Yes.

3. He will then change you into a TaeKwon Kid and reward you with a Guard shield.gifGuard [0].

  • Note: if your Base Level is 20 or higher, you will not be asked to gain another level.

Skill Changes

Skill Original Enhanced
Sprint.png
Sprint
  • Passively increases Atk by [10*SkillLv] while unarmed.
  • Passively increases kick skill damage by [10*SkillLv]%.
  • At level 7 or higher, enables to buff self for +10 Strength.
  • Monsters on a way cancel Sprinting.
  • Passively increases Atk by [10*SkillLv + 1*BaseLv] while unarmed.
  • Taekwon Rankers get additional +50 Atk.
  • Passively increases kick skill damage by [10*SkillLv]%.
  • At level 7 or higher, enables to buff self for +10 Strength.
  • Monsters on a way don't cancel Sprinting.
  • Grants [3*SkillLv] Perfect Dodge while Sprinting.
Leap.png
High Jump
  • Leaps forward for [2*SkillLv] cells to overcome obstacles.
  • Casting time is [6-1*SkillLv] seconds.
  • Leaps forward for [2*SkillLv] cells to overcome obstacles.
  • Casting time is 1 second for all levels.
Mild Wind.png
Warm Wind
  • Changes the element of your weapon to anything but poison and neutral for a duration.
  • No changes
Peaceful Break.png
Peaceful Rest
  • Recovers [30*SkillLv] HP when sitting next to another sitting Taekwon class character every 10 seconds.
  • Recovers [30*SkillLv] HP every 6 seconds.
Happy Break.png
Enjoyable Rest
  • Recovers [3*SkillLv] SP when sitting next to another sitting Taekwon class character every 10 seconds.
  • Recovers [3*SkillLv] SP every 6 seconds.
Kihop.png
Fightnig Chant
  • Adds [2*SkillLv]% to your attack power per person in your party and on the same map as you.
  • Old bonus has been removed.
  • Attacks pierce (BaseLv / 2) * (SkillLv / 5)% of target's Def.
  • Passively inreases Hit by (BaseLv / 3) * (SkillLv / 5).
  • Passively inreases Flee by (BaseLv / 3) * (SkillLv / 5).
Tumbling.png
Break Fall
  • Adds 20% chance of dodging damage from long ranged attacks and spells. In Spurt status enables to dodge melee attacks also.
  • No changes
Flying Kick.png
Flying Kick
  • Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
  • Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
  • Can deal Critical damage.
Tornado Stance.png
Tornado Stance
  • Enables a 15% chance of automatically entering the Tornado Stance when the TaeKwon Kid successfully hits a target.
  • Activates Tornado Stance which enables a 25% chance of autocasting Tornado Kick when the TaeKwon Kid successfully hits a target.
  • Allows to use Tornado Kick manually with 0.7 seconds Cooldown.
Tornado Kick.png
Tornado Kick
  • Hits all enemies in 5x5 area around a character dealing [160+20*SkillLv]% Atk damage.
  • Costs [16-2*SkillLv] SP.
  • Hits all enemies in 5x5 area around a character dealing [120+40*SkillLv]% Atk damage.
  • Costs 6 SP.
  • Can deal Critical damage.
Heel Drop Stance.png
Axe Stance
  • Enables a 15% chance of automatically entering the Axe Stance when the TaeKwon Kid successfully hits a target.
  • Activates Axe Stance which enables a 25% chance of autocasting Axe Kick when the TaeKwon Kid successfully hits a target.
  • Allows to use Axe Kick manually with 0.7 seconds Cooldown.
Heel Drop.png
Axe Kick
  • Performs a downward kick to inflict [160+20*SkillLv]% Atk damage that may leave the current target stunned.
  • Costs [16-2*SkillLv] SP.
  • Performs a downward kick to inflict [120+50*SkillLv]% Atk damage that may leave the current target stunned.
  • Costs 6 SP.
  • Can deal Critical damage.
Roundhouse Stance.png
Round Stance
  • Enables a 15% chance of automatically entering the Round Stance when the TaeKwon Kid successfully hits a target.
  • Activates Round Stance which enables a 25% chance of autocasting Round Kick when the TaeKwon Kid successfully hits a target.
  • Allows to use Round Kick manually with 0.7 seconds Cooldown.
Roundhouse.png
Round Kick
  • Performs a spin kick to inflict [190+30*SkillLv]% Atk damage to the current target.
  • Pushes surrounding enemies two cells backwards without dealing damage and with a high chance of stunning them.
  • Costs [16-2*SkillLv] SP.
  • Performs a spin kick to inflict [120+40*SkillLv]% Atk damage to the current target and all surrounding enemies in 5x5 area around the target.
  • Pushes surrounding enemies two cells backwards with a high chance of stunning them.
  • Costs 6 SP.
  • Can deal Critical damage.
Counter Kick Stance.png
Counter Stance
  • Enables a 20% chance of automatically entering the Counter Stance when the TaeKwon Kid successfully hits a target.
  • Activates Counter Stance which enables a 33% chance of autocasting Counter Kick when the TaeKwon Kid successfully hits a target.
  • Base Crit chance of skill is 50.
  • Allows to use Counter Kick manually with 0.7 seconds Cooldown.
Counter Kick.png
Counter Kick
  • Performs a direct never-miss kick to inflict [190+30*SkillLv]% Atk damage to the current target.
  • Costs [16-2*SkillLv] SP.
  • Performs a direct never-miss kick to inflict [120+50*SkillLv]% Atk damage to the current target with an additional +50 Crit chance.
  • Costs 6 SP.
  • Can deal Critical damage.
Taekwon Mission.png
Taekwon Mission
  • Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4


Star Gladiator Class Overview

StarGladiators.jpg

Star Gladiator is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a Star Gladiator has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. Star Gladiator is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun, Moon and Stars.

Job Bonuses
STR AGI VIT INT DEX LUK
+12 +12 0 0 +6 0

Job Change

Find MooHyun in Payon. He will tell you to collect the following items:

  • 1 Flame heart.gifFlame Heart
  • 1 Mystic frozen.gifMystic Frozen
  • 1 Rough wind.gifRough Wind
  • 1 Great nature.gifGreat Nature
  1. After obtaining the items, proceed to Comodo. There is a path around the mountain in the middle of the map (the base is found at 159 180) that leads to the top of it.
  2. At the top, find the "Man".
    • After giving the items, the player will be warped to "The Sun, the Moon, and The Stars" location.
  3. Speak with Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon.
  4. After speaking to the Gladiator of the Moon, the player will be warped to Payon.
  5. Speak to MooHyun and return to Comodo to be warped back.
    • The player will once again be moved, this time to the Gladiator of the Stars.
    • She requires the following items:
      • 1 Star crumb.gifStar Crumb
      • 1 Star dust.gifStar Dust
  6. After gathering these items, the Man can return the player to the quest area for free.
    • Hand the items to the Gladiator of the Stars (may require talking to her several times to change her dialogue), who will change send the player back to Payon.
    • The Man in Comodo will turn the player into a Star Gladiator.

Skill Changes

Skill Original Enhanced
Solar, Lunar and Stellar Perception.png
Feelings of Sun, Moon and Stars
  • Memorizes a map as being a Place of either the Sun, the Moon, or the Stars.
  • Each map can only be chosen once, and cannot be reassigned without special reset procedure.
  1. Map of the Sun grants it's bonuses each even day.
  2. Map of the Moon grants it's bonuses each odd day.
  3. Map of the Stars grants it's bonuses every 5th day.
  • Memorizes a map as being a Place of either the Sun, the Moon, or the Stars.
  • Memorized map can be rewritten in any time you like.
  • Memorized maps grant its bonuses regardless of the day of the week.
Solar, Lunar and Stellar Opposition.png
Hatred of Sun, Moon and Stars
  • Memorizes a monster or player class as being a Target of either the Sun, the Moon, or the Stars.
  • Each target can be chosen once, and can't be reassigned, so you can have only 1 target of each type.
  1. Sun: can memorize Small size target only.
  2. Moon: can memorize Medium size target, whose Max HP is at least 6,000.
  3. Stars: can memorize Large size target, whose Max HP is at least 20,000.
  • Memorizes a monster or player class as being a Target of either the Sun, the Moon, or the Stars.
  • Target can be reassigned in any time you like, with a 1 minute Cooldown.
  • Target's HP and Size restrictions have been removed.
Solar, Lunar and Stellar Shadow.png
Demon of Sun, Moon and Stars
  • Passive skill.
  • Increases Aspd by [3*SkillLv]% on a map assigned by the Sun, the Moon, or the Stars.
  • Reduces character's vision.
  • Works from Job Level 50.
  • Skill can be turned ON and OFF, with a 2 seconds Cooldown.
  • Increases Aspd by [3*SkillLv]% on a map assigned by the Sun, the Moon, or the Stars.
  • Reduces character's vision.
  • Works from any Job Level.
Solar, Lunar and Stellar Team-up.png
Sun, Moon and Stars Team-Up
  • When the player uses Counter Kick, any Monk in the party will improve their chance of using Triple Attack.
  • If any Monk in the party use Combo Finish, players will improve their chance of using Counter Kick.
  • Old bonuses have been removed.
  • When the player uses any Kick, all Monks in the party improve their Combo skills damage by [7*SkillLv]%.
  • If any Monk in the party uses any Combo, players will improve their Kick skills damage by [10*SkillLv]%.
Solar, Lunar and Stellar Courier.png
Knowledge of Sun, Moon and Stars
  • Increases Weight Limit on maps marked by Sun, Moon and Stars by [10*SkillLv]%.
  • Increases resistances to all elements on maps marked by Sun, Moon and Stars by [1*SkillLv]%.
Solar, Lunar and Stellar Union.png
Union of Sun, Moon and Stars
  • Increases Movement Speed greatly by flying off the ground.
  • Attacks and Skills never miss and pierces target's Def.
  • Drains HP with each attack: 2% against monsters, 8% against players.
  • Attacking at 20% of Max HP or less will instantly kill the player.
  • Natural HP and SP recovery is disabled.
  • Healing effect is reduced by 75%.
  • Effect can be cancelled with reuse.
  • Increases Movement Speed greatly by flying off the ground.
  • Attacks and Skills never miss and applies half of user's critical damage bonus.
  • Drains HP with each attack: 1% against monsters, 2% against players.
  • Attacking at 20% of Max HP or less will cancel skill's effect.
  • Natural HP and SP recovery is disabled.
  • Healing effect is reduced by 50%.
  • Effect can be cancelled with reuse.
  • Can't be Dispelled.
Solar Wrath.png
Wrath of the Sun
  • Increases Atk against targets marked by the Sun by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)].
  • Increases Atk against targets marked by the Sun by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)].
Lunar Wrath.png
Wrath of the Moon
  • Increases Atk against targets marked by the Moon by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)].
  • Increases Atk against targets marked by the Moon by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)].
Stellar Wrath.png
Wrath of the Stars
  • Increases Atk against targets marked by the Stars by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)].
  • No changes.
Solar Heat.png
Warmth of the Sun
  • Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
  • Shoves enemies 2 cells back.
  • Can only be used on a map marked by the Sun.
  • Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
  • Shoves enemies 1 cell back.
  • Can only be used on a map marked by the Sun.
Lunar Heat.png
Warmth of the Moon
  • Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
  • Shoves enemies 2 cells back.
  • Can only be used on a map marked by the Moon.
  • Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
  • Shoves enemies 1 cell back.
  • Can only be used on a map marked by the Moon.
Stellar Heat.png
Warmth of the Stars
  • Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
  • Shoves enemies 2 cells back.
  • Can only be used on a map marked by the Stars.
  • Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
  • Shoves enemies 1 cell back.
  • Can only be used on a map marked by the Stars.
Solar Protection.png
Protection of the Sun
  • Increases Soft Def by [(BaseLv + DEX + STR) / 10]% for [80*SkillLv] seconds.
  • Can only be used on a map marked by the Sun on a day of the Sun.
  • Increases Def by [(BaseLv + AGI) * (SkillLv / 5)] for [80*SkillLv] seconds.
  • Increases Mdef by [(BaseLv + DEX) * (SkillLv / 25)] for [80*SkillLv] seconds.
  • Can only be used on a map marked by the Sun.
Lunar Protection.png
Protection of the Moon
  • Increases Flee by [(BaseLv + DEX + LUK) / 10]% for [80*SkillLv] seconds.
  • Can only be used on a map marked by the Moon on a day of the Moon.
  • Increases Flee by [(BaseLv + VIT) * (SkillLv / 10)] for [80*SkillLv] seconds.
  • Increases Perfect Dodge by [(BaseLv + DEX) * (SkillLv / 32)] for [80*SkillLv] seconds.
  • Can only be used on a map marked by the Moon.
Stellar Protection.png
Protection of the Stars
  • Increases Aspd by [(BaseLv + DEX + LUK) / 10]% for [80*SkillLv] seconds.
  • Can only be used on a map marked by the Stars on a day of the Stars.
  • Increases Aspd by [(BaseLv + LUK) * (SkillLv / 25)]% for [80*SkillLv] seconds.
  • Increases Crit by [(BaseLv + STR) * (SkillLv / 25)] for [80*SkillLv] seconds.
  • Can only be used on a map marked by the Stars.
Solar Blessings.png
Solar Blessings
  • Increases EXP gained from monsters marked by the Sun on a day of the Sun by [10*SkillLv]%.
  • Reduces damage taken from enemies marked by the Sun by [5*SkillLv]%.
Lunar Blessings.png
Lunar Blessings
  • Increases EXP gained from monsters marked by the moon on a day of the Moon by [10*SkillLv]%.
  • Reduces damage taken from enemies marked by the Moon by [5*SkillLv]%.
Stellar Blessings.png
Stellar Blessings
  • Increases EXP gained from monsters marked by the Stars on a day of the Stars by [20*SkillLv]%.
  • Reduces damage taken from enemies marked by the Stars by [5*SkillLv]%.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4
Book -10

Miracle of Sun, Moon and Stars

Every instance of damage inflicted by Star Gladiator has a very low chance to trigger Miracle of Sun, Moon and Stars.

  • Miracle lasts 1 hour and does not disappear when the character changes a map.
  • All enemies become targets of Wrath of the Stars and Stellar Blessings.
  • During Miracle, all Warmth and Protection skills will be enabled.
  • Miracle is not lost upon death.
     

Soul Linker Class Overview

SoulLinkers.jpg

Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.

Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.

They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.

A unique thing about Soul Linkers is that they are naturally immune to Dispell.

Job Bonuses
STR AGI VIT INT DEX LUK
0 0 +6 +12 +12 0

Job Changing

  1. Find the tavern at 10 o'clock in Morroc .
    SL Quest.png
  2. Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
    • 1  3carat diamond.gif3carat Diamond - available for 55,000z at NPC outside Coal Mine (mjolnir_02) 85, 364. Note: this is non-discountable. Don't bother asking merchant friends or logging in as your merchant alt to buy it.
    • 1  Immortal heart.gifImmortal Heart - Dropped by Verits.
    • 1  Rose.gifWitherless Rose - sold by Trader at moc_ruins 131, 138 (discountable).
  3. After you give her the items, she tell you the end of her story.
  4. Speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
  5. Then, speak with the Kid again.
  6. The player will be promoted to Soul Linker after embracing the requests of the spirits.

Skill Changes

General Spirit skills changes:

  • Spirit buffs now can't be cancelled by Sage's Dispell.
  • Spirit buffs now can be calcelled with Monk's Absorb Spirits and Taekwon's Flying Kick.
  • Duration of all Spirit skills has been increased to [10*SkillLv] minutes.

For more information about Mechanics changes please visit the Global Changes page.

Skill Original Enhanced
Alchemist Spirit.png
Alchemist Spirit
  • Imbues Alchemists with Spirit State:
  1. Increases effectiveness of Porion Pitcher by [1*BaseLv]%;
  2. Enables to use Berserk Potion Pitcher;
  3. Enables to use Twilight Alchemy I, II and III.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Alchemists with Spirit State:
  1. Increases effectiveness of Porion Pitcher by [1*BaseLv]%;
  2. Enables to use Berserk Potion Pitcher;
  3. Enables to use Twilight Alchemy I, II and III.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Blacksmith Spirit.png
Blacksmith Spirit
  • Imbues Blacksmiths with Spirit State:
  1. Enables to use Full Adrenaline Rush.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Full Adrenaline Rush grants +20 Flee.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Monk Spirit.png
Monk Spirit
  • Imbues Monks with Spirit State:
  1. Combo Finish deals damage in 5x5 area.
  2. Decreases SP cost of combo skills.
  3. Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Monks with Spirit State:
  1. All Combo skills deal damage in 5x5 area.
  2. Decreases SP cost of combo skills.
  3. Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Priest Spirit.png
Priest Spirit
  • Imbues Priests with Spirit State:
  1. Holy Light damage and SP cost multiplied by 5.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Holy Light damage and SP cost multiplied by 3 (cause of Holy Light damage has been improved).
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Sage Spirit.png
Sage Spirit
  • Imbues Sages with Spirit State:
  1. Hindsight drops the highest level bolt the player has learned in the respective bolt skill.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Sages with Spirit State:
  1. Hindsight drops the highest level bolt the player has learned in the respective bolt skill.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Wizard Spirit.png
Wizard Spirit
  • Imbues Wizards with Spirit State:
  1. Eliminate or reduce gemstone consumption of skills.
  2. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Wizards with Spirit State:
  1. Eliminate or reduce gemstone consumption of skills.
  2. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Crusader Spirit.png
Crusader Spirit
  • Imbues Crusaders with Spirit State:
  1. Doubles Shield Boomerang damage, never misses, and halves aftercast delay.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Crusaders with Spirit State:
  1. Doubles Shield Boomerang damage, never misses, and halves aftercast delay.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Knight Spirit.png
Knight Spirit
  • Imbues Knights with Spirit State:
  1. Enables use of One-Hand Quicken.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • One-Hand Quicken grants +20 Hit and Flee.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Bard and Dancer Spirits.png
Bard and Dancer Spirit
  • Imbues any Bard or Dancer with Spirit State:
  1. Performance skills affect the user.
  2. Allows to use of opposite class's linked performance skill if level 10 of own's skill is learned.
  3. Reduces movement speed penalty when using performance skills.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues any Bard or Dancer with Spirit State:
  1. Performance skills affect the user.
  2. Allows to use of opposite class's linked performance skill if level 10 of own's skill is learned.
  3. Reduces movement speed penalty when using performance skills.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Hunter Spirit.png
Hunter and Gunslinger Spirit
  • Imbues Hunters with Spirit State:
  1. STR increases effectiveness of Beast Bane.
  2. Enables to use of Beast Strafing.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Hunters and Gunslingers with Spirit State:
  1. STR increases effectiveness of Beast Bane.
  2. Enables Hunters to use of Beast Strafing.
  3. Gunslingers don't spend Coins for skills.
  4. Chain Action works with any type of Weapon.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Assassin Spirit.png
Assassin and Ninja Spirit
  • Imbues Assassins with Spirit State:
  1. Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE.
  2. Reduces Sonic Blow after cast delay by 50%.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Assassins with Spirit State:
  1. Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE while using Katars.
  2. No longer reduces Sonic Blow afrer cast delay (cause of Sonic Blow has been enhanced).
  3. Ninja's Shadow Slash can be used while not in Hiding or Cloaking status.
  4. Ninja spells can be used without Orbs.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Rogue Spirit.png
Rogue Spirit
  • Imbues Rogues with Spirit State:
  1. Grants immunity to Dispell.
  2. Greatly increases healing of ranked White Potions.
  3. Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned.
  4. Greatly increase movement speed while using Stealth.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Rogues with Spirit State:
  1. Grants immunity to Dispell.
  2. Greatly increases healing of ranked White Potions.
  3. Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned.
  4. Greatly increase movement speed while using Stealth.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Star gladiator spirit.png
Star Gladiator Spirit
  • Imbues TaeKwon Masters with Spirit State:
  1. Enables one use of the Union of Sun, Moon and Stars.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues TaeKwon Masters with Spirit State:
  1. Enables one use of the Union of Sun, Moon and Stars.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Soul Linker Spirit.png
Soul Linker Spirit
  • Imbues Soul Linkers with Spirit State:
  1. Allows Ka-skills to be used on other players. Cannot self-target.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Allows Ka- and Es- skills to be used on other players. Cannot self-target.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Super Novice Spirit.png
Super Novice Spirit
  • Imbues Super Novices with Spirit State:
  1. Allows equipping of all headgears if base level is 90 or higher.
  2. Allows equipping of all level 4 Daggers, Swords, Axes, Maces, and Staves if base level is 96 is higher.
  3. Adds 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Imbues Super Novices with Spirit State:
  1. Allows equipping of all headgears if base level is 90 or higher.
  2. Allows equipping of all level 4 Daggers, Swords, Axes, Maces, and Staves if base level is 96 is higher.
  3. Adds 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
Rebirth Spirit.png
Rebirth Spirit
  • Imbues High First Classes with the Spirit State:
  1. Increases each Stat, but not above than 50 in total value.
  • Max Level 5.
  • SP cost [560 - 100*SkillLv].
  • Requirement: Super Novice Spirit Lv5.
  • Imbues High First Classes with the Spirit State:
  1. Increases each Stat, but not above than 50 in total value.
  • Max Level 3.
  • SP cost [660 - 200*SkillLv].
  • Requirement: Super Novice Spirit Lv1.
Kaina.png
Kaina
  • Increases MaxSP by [30*SkillLv] and the efficiency of the Happy Break by [30+10*SkillLv]%.
  • Reduces the SP consumption of the Estin, Estun and Esma by [3/5/7*SkillLv]% at BaseLv <80/>80/>90 accordingly.
  • Increases MaxSP by [30*SkillLv] and enhances the efficiency of the Happy Break by [30+10*SkillLv]%.
  • Reduces the SP consumption of the Estin, Estun and Esma by [3/5/7*SkillLv]% at BaseLv <80/>80/>90 accordingly.
  • Reduces damage taken from Demons, Angels, Undeads, Demihumans and Players by [(1.5 * Weapon Refine Lv) * (Skill Level / 7)]% while wielding Two-handed Staff.
Kaupe.png
Kaupe
  • Enables [1+33*SkillLv]% chance of dodging any physical or magical attack from an enemy until the character successfully dodges damage.
  • No changes
Kaite.png
Kaite
  • Affected target reflects the next [1~2] offensive spells and directed Heal back to the original caster.
  • Cannot reflect spells of monsters above level 80 or boss monsters.
  • Removes High Priest's Assumptio on affected target.
  • Cast time [6.5-0.5*SkillLv] seconds.
  • Affected target reflects the next [1~2] offensive spells and directed Heal back to the original caster.
  • Can reflect spells of monsters above level 80 or boss monsters.
  • Increases physical damage taken on affected target by [15+5*SkillLv]%.
  • Removes High Priest's Assumptio on affected target.
  • Cast time [5.2-0.4*SkillLv] seconds.
Kaahi.png
Kaahi
  • Consumes [5*SkillLv] SP to heal [200*SkillLv] HP each time an enemy uses a normal attack.
  • Consumes [4*SkillLv] SP to heal [100+100*SkillLv] HP each time an enemy uses a normal attack or a skill.
Kaizel.png
Kaizel
  • Instantly revives a fallen character that will be in Kyrie Eleison status for 3 Seconds upon revival.
  • This skill is disabled during WoE.
  • When a character with Kaizel status takes lethal damage, he/she doesn't die, but refills [10*SkillLv]% HP and gets both Steel Body and Kyrie Eleison effects for 3 seconds.
  • Dispells all negative statuses from a character with Kaizel effect when Kaizel triggers.
  • Can be used during WoE. In this case Kaizel will have only 3 seconds duration and 20 seconds Cooldown.
  • Kaizel effect disappears while changing a map.
Estin.png
Estin
  • Pushes back a targeted monster 2 cells backwards.
  • Only small monsters will take [10*SkillLv]% Matk damage from this skill.
  • When mastered, this skill can be followed up with Esma for 3 seconds.
  • Pushes back a targeted monster 3 cells backwards.
  • Enemies regardless of their Size will take [40+30*SkillLv]% Matk damage.
  • When mastered, this skill can be followed up with Esma for 3 seconds.
  • Deals damage in 3x3 area except PvP and GvG maps.
Estun.png
Estun
  • Stuns a targeted monster for 2 seconds.
  • Only medium monsters will take [5*SkillLv]% Matk damage from this skill.
  • When mastered, this skill can be followed up with Esma for 3 seconds.
  • Stuns a targeted monster for 3 seconds.
  • Enemies regardless of their Size will take [40+30*SkillLv]% Matk damage.
  • When mastered, this skill can be followed up with Esma for 3 seconds.
  • Deals damage in 3x3 area except PvP and GvG maps.
Esma.png
Esma
  • Releases [1*SkillLv] blasts of spiritual energy upon a targeted monster, where each blast will inflict [40+BaseLv]% Matk damage, of which property depends the property of the active level of Warm Wind.
  • This skill can only be used within 3 seconds after having cast Es- type or Spirit skills.
  • Requirements: Estin Lv7, Estun Lv7.
  • Releases [1*SkillLv] blasts of spiritual energy upon a targeted monster, where each blast will inflict [40+BaseLv]% Matk damage, of which property depends the property of the active level of Warm Wind.
  • This skill can only be used within 3 seconds after having cast Es- type or Spirit skills.
  • Requirements: Estin Lv3, Estun Lv3.
  • Deals damage in 3x3 area except PvP and GvG maps.
Eska.png
Eska
  • Forces a targeted monster into a Steel Body status, setting Hard Def and Mdef to 90, but reducing Movement Speed and Attack Speed for [10*SkillLv] seconds.
  • Old mechanics have been removed.
  • Can be cast on monsters, including Bosses and MvP (duration on Boss monsters is reduced by 3 times).
  • Reduces all damage taken by target under Eska effect by 30% for [10*SkillLv] seconds, decreasing it's ASPD, Casting and Movement Speed by 50%.
  • Can be used on self, enemy characters and friendly characters in the same party/guild while under Soul Linker Spirit, with 1/3 duration.
  • Doesn't work on targets under Steel Body effect. Eska effect will be cancelled if the target gets Steel Body effect.
  • If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly.
  • Can't be used in cities.
Eske.png
Eske
  • Increases targeted monster's Atk by 4 times, but reduces it's DEF by half.
  • Skill effect duration [10*SkillLv] seconds.
  • Increases targeted monster's Atk by 4 times, but reduces it's DEF by half.
  • Can be used on self and friendly characters in the same party/guild while under Soul Linker Spirit, with 1/3 duration.
  • Characters will have their Melee attacks deal Splash damage in 5x5 area, but all skills will be disabled during Eske effect (similar to Lord Knight's Berserk effect).
  • Atk bonus works only on the character's normal attacks, not autocast skills.
  • If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly.
  • Skill effect duration [10*SkillLv] seconds (duration on Boss monsters is reduced by 3 times).
  • Can't be used in cities.
Eswoo.png
Eswoo
  • Shrinks a target to reduce its Movement Speed for [1*SkillLv] seconds.
  • Shrinks a target to greatly reduce it's Movement Speed and damage dealt by [4+3*SkillLv]% for [1*SkillLv] seconds.
  • Can be cast on enemy characters while under Soul Linker Spirit, with 1/3 duration.
  • If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly.
  • Can't be used in cities.

Aspd penalty

Weapon Attack Speed
Bare Hand 146
Shield -8
Dagger No penalty
Rod -3
Two-handed Staff -3