Magician: Difference between revisions
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* Skill's damage spreads equally between all affected enemies. | * Skill's damage spreads equally between all affected enemies. | ||
| | | | ||
* Deals [100+ | * Deals [100+20*SkillLv]% Matk damage to target and all enemies in 3x3 area around it. | ||
* Skill's damage doesn't spread between affected enemies. | * Skill's damage doesn't spread between affected enemies. | ||
* Push enemies hit by Napalm Beat | * Push enemies hit by Napalm Beat 4 cells away from the caster. | ||
* | * Enemies hit by Napalm Beat will receive [2*SkillLv]% increased damage from 5 Ghost property hits next 10 seconds. | ||
|- | |- | ||
|[[File:Soul Strike.png|left|frameless]]Soul Strike | |[[File:Soul Strike.png|left|frameless]]Soul Strike | ||
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* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage. | * Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage. | ||
* Cast time [0.7*SkillLv] seconds. | |||
* Aftercast Delay [0.8+0.2*SkillLv] seconds. | |||
| | | | ||
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage. | * Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage. | ||
* | * Cast time [0.4+0.4*SkillLv] seconds. | ||
* Aftercast Delay 1.4 seconds. | |||
|- | |- | ||
|[[File:Frost Diver.png|left|frameless]]Frost Diver | |[[File:Frost Diver.png|left|frameless]]Frost Diver | ||
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* Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them. | * Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them. | ||
* Decreases Freeze resistance of | * Decreases Freeze resistance of enemies hit by Frost Diver by [2*SkillLv]% for the next 5 seconds. | ||
|- | |- | ||
|[[File:Fire Bolt.png|left|frameless]]Fire Bolt | |[[File:Fire Bolt.png|left|frameless]]Fire Bolt | ||
| | | | ||
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage. | * Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage. | ||
* Cast time [0.7*SkillLv] seconds. | |||
* Aftercast Delay [0.8+0.2*SkillLv] seconds. | |||
| | | | ||
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage. | * Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage. | ||
* | * Cast time [0.4+0.4*SkillLv] seconds. | ||
* Aftercast Delay 1.4 seconds. | |||
|- | |- | ||
|[[File:Fire Ball.png|left|frameless]]Fireball | |[[File:Fire Ball.png|left|frameless]]Fireball | ||
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* Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area. | * Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area. | ||
* | * Enemies hit by Fire Ball will receive [2*SkillLv]% increased damage from 5 Fire property hits next 10 seconds. | ||
|- | |- | ||
|[[File:Fire Wall.png|left|frameless]]Fire Wall | |[[File:Fire Wall.png|left|frameless]]Fire Wall | ||
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* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage. | * Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage. | ||
* Cast time [0.7*SkillLv] seconds. | |||
* Aftercast Delay [0.8+0.2*SkillLv] seconds. | |||
| | | | ||
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage. | * Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage. | ||
* | * Cast time [0.4+0.4*SkillLv] seconds. | ||
* Aftercast Delay 1.4 seconds. | |||
|- | |- | ||
|[[File:Thunderstorm.png|left|frameless]]Thunder Storm | |[[File:Thunderstorm.png|left|frameless]]Thunder Storm | ||
| | | | ||
* Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area. | * Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area. | ||
* Cast time [1*SkillLv] seconds. | |||
| | | | ||
* Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area. | * Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area. | ||
* | * Cast time [0.55*SkillLv] seconds. | ||
|- | |- | ||
|[[File:Energy Coat.png|left|frameless]]Energy Coat | |[[File:Energy Coat.png|left|frameless]]Energy Coat | ||
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* Each meteor inflicts [0.5*SkillLv] (round up) hits with a 150% Matk as damage. | * Each meteor inflicts [0.5*SkillLv] (round up) hits with a 150% Matk as damage. | ||
* Each strike has a [3*SkillLv]% chance to cause the Stun status on the enemy. | * Each strike has a [3*SkillLv]% chance to cause the Stun status on the enemy. | ||
* Casting time [3+0. | * Casting time [3+0.5*SkillLv] seconds. | ||
* After cast delay [2+0.4*SkillLv] seconds. | * After cast delay [2+0.4*SkillLv] seconds. | ||
|- | |- | ||
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* Launches an orb of lightning that hits [2+1*SkillLv] times while pushing the target [2+0.5*SkillLv] (round up) cells back. | * Launches an orb of lightning that hits [2+1*SkillLv] times while pushing the target [2+0.5*SkillLv] (round up) cells back. | ||
* Each hit deals 100% magic Wind damage. | * Each hit deals 100% magic Wind damage. | ||
* Casting time [2+0.5*SkillLv] seconds. | |||
| | | | ||
* Launches an orb of lightning that hits [2+1*SkillLv] times while pushing the target [2+0.5*SkillLv] (round up) cells back. | * Launches an orb of lightning that hits [2+1*SkillLv] times while pushing the target [2+0.5*SkillLv] (round up) cells back. | ||
* Each hit deals 100% magic Wind damage. | * Each hit deals 100% magic Wind damage. | ||
* Casting time [1+0.3*SkillLv] seconds. | |||
* Enemies hit by this skill will receive Conductivity status for 10 seconds. | * Enemies hit by this skill will receive Conductivity status for 10 seconds. | ||
* Conductivity increases damage taken from next 5 Wind element attacks by [2*SkillLv]%. | * Conductivity increases damage taken from next 5 Wind element attacks by [2*SkillLv]%. | ||
* Lightning Bolt, Wind Blade and Earth Spike cast into the target with Conductivity status will deal damage to all enemies in a | * Lightning Bolt, Wind Blade and Earth Spike cast into the target with Conductivity status will deal damage to all enemies in a 7x7 area and remove this status. | ||
|- | |- | ||
|[[File:Lord of Vermilion.png|left|frameless]]Lord of Vermillion | |[[File:Lord of Vermilion.png|left|frameless]]Lord of Vermillion | ||
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* Summons 4 explosive waves in a 11x11 area that deal 10 hits each. | * Summons 4 explosive waves in a 11x11 area that deal 10 hits each. | ||
* Every hit deals [ | * Every hit deals [10 + 5 * SkillLv + (INT + AGI) * 0.3]% magic Wind damage. | ||
* Each wave has a [4*SkillLv]% chance to cause Blind status on enemies. | * Each wave has a [4*SkillLv]% chance to cause Blind status on enemies. | ||
* Casting time [11-0.5*SkillLv] seconds. | * Casting time [11-0.5*SkillLv] seconds. | ||
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* Water Ball may also be casted on Deluge and Water Escape Technique, but will consume their cells. | * Water Ball may also be casted on Deluge and Water Escape Technique, but will consume their cells. | ||
* The character's animation is applied to every Water Ball hit. | * The character's animation is applied to every Water Ball hit. | ||
* Casting time [1*SkillLv] seconds. | |||
| | | | ||
* Uses water beneath the caster to launch Water Balls at the enemy. | * Uses water beneath the caster to launch Water Balls at the enemy. | ||
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* Water Ball may also be casted on Deluge and Water Escape Technique, and '''won't''' consume their cells. | * Water Ball may also be casted on Deluge and Water Escape Technique, and '''won't''' consume their cells. | ||
* The character's animation is applied to the first Water Ball hit only. | * The character's animation is applied to the first Water Ball hit only. | ||
* Cooldown | * Cooldown 1.5 seconds. | ||
* Casting time [0.5+0.5*SkillLv] seconds. | |||
|- | |- | ||
|[[File:Ice Wall.png|left|frameless]]Ice Wall | |[[File:Ice Wall.png|left|frameless]]Ice Wall | ||
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* Ice Wall has Water-1 element. | * Ice Wall has Water-1 element. | ||
| | | | ||
* | * '''No changes''' | ||
|- | |- | ||
|[[File:Frost Nova.png|left|frameless]]Frost Nova | |[[File:Frost Nova.png|left|frameless]]Frost Nova | ||
| | | | ||
* Freezes all enemies in a 5x5 cells around the caster with a [33+5*SkillLv]% chance and deals [66+7*SkillLv]% magic Water damage. | * Freezes all enemies in a 5x5 cells around the caster with a [33+5*SkillLv]% chance and deals [66+7*SkillLv]% magic Water damage. | ||
* Casting time [4~6] seconds. | |||
* Doesn't work on Land Protector. | * Doesn't work on Land Protector. | ||
| | | | ||
* Freezes all enemies in a | * Freezes all enemies in a 7x7 cells around the caster with a [33+5*SkillLv]% chance and deals [50 + 20 * SkillLv + DEX]% magic Water damage. | ||
* Casting time [3.5 - 0.2 * SkillLv] seconds. | |||
* Decreases Freeze resistance of Players hit by this skill by [2*SkillLv]% for the next 5 seconds. | * Decreases Freeze resistance of Players hit by this skill by [2*SkillLv]% for the next 5 seconds. | ||
* Works on Land Protector. | * Works on Land Protector. | ||
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* After cast delay 5 seconds. | * After cast delay 5 seconds. | ||
| | | | ||
* Summons a destructive blizzard in a 11x11 area that deals [ | * Summons a destructive blizzard in a 11x11 area that deals [100+50*SkillLv]% magic Water damage and causes Chilled status on enemies. | ||
* | * Chilled enemies have their Attack, Casting and Movement speed reduced by [10+2*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 2/3. | ||
* Doesn't shove enemies. | |||
* Casting time [2.5+0.5*SkillLv] seconds. | * Casting time [2.5+0.5*SkillLv] seconds. | ||
* After cast delay 5 seconds. | * After cast delay 5 seconds. | ||
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|[[File:Earth Spike.png|left|frameless]]Earth Spike | |[[File:Earth Spike.png|left|frameless]]Earth Spike | ||
| | | | ||
* Casts [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Earth-element damage. | * Casts [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Earth-element Magic damage. | ||
* Casting time [0.7*SkillLv] seconds. | |||
| | | | ||
* Casts [1*SkillLv] bolts to target foe, each dealing | * Casts [1*SkillLv] bolts to target foe, each dealing 150% Earth-element Magic damage. | ||
* Inflicts Impaled status on a target reducing it's Attack, Casting and Movement speed by [5+5*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 1/2. | * Inflicts Impaled status on a target reducing it's Attack, Casting and Movement speed by [5+5*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 1/2. | ||
* Casting time [0.6*SkillLv] seconds. | |||
|- | |- | ||
|[[File:Heaven's Drive.png|left|frameless]]Heaven’s Drive | |[[File:Heaven's Drive.png|left|frameless]]Heaven’s Drive | ||
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* Shudders the ground in a 5x5 area which deals [100*SkillLv]% Earth element Magic damage to enemies. | * Shudders the ground in a 5x5 area which deals [100*SkillLv]% Earth element Magic damage to enemies. | ||
* Reveals Hidden enemies in the skill area of effect. | * Reveals Hidden enemies in the skill area of effect. | ||
* Casting time [1*SkillLv] seconds. | |||
| | | | ||
* Shudders the ground in a 5x5 area which deals [125*SkillLv]% Earth element Magic damage to enemies. | * Shudders the ground in a 5x5 area which deals [125*SkillLv]% Earth element Magic damage to enemies. | ||
* Reveals Hidden enemies in the skill area of effect. | * Reveals Hidden enemies in the skill area of effect. | ||
* Hidden enemies take double damage. | * Hidden enemies take double damage. | ||
* Casting time [0.7*SkillLv] seconds. | |||
* Decreases Stone resistance of Players hit by this skill by [4*SkillLv]% for the next 5 seconds. | * Decreases Stone resistance of Players hit by this skill by [4*SkillLv]% for the next 5 seconds. | ||
|- | |- | ||
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* Each Quagmire area lasts [5*SkillLv] seconds. | * Each Quagmire area lasts [5*SkillLv] seconds. | ||
* Can't have more than 3 active Quagmires at time. | * Can't have more than 3 active Quagmires at time. | ||
* Affects friendly characters in PvP and GvG. | |||
| | | | ||
* Turns a 5x5 area of ground into a marshland that lowers AGI and DEX by [10*SkillLv], and removes Speed-up buffs. | * Turns a 5x5 area of ground into a marshland that lowers AGI and DEX by [10*SkillLv], and removes Speed-up buffs. | ||
* Each Quagmire area lasts [5*SkillLv] seconds. | * Each Quagmire area lasts [5*SkillLv] seconds. | ||
* Using a skill with 3 active Quagmire areas | * Using a skill with 3 active Quagmire areas removes the area with the shortest remaining duration. | ||
* Doesn't affect friendly targets in PvP and GvG. | |||
|- | |- | ||
|[[File:Soul Drain.png|left|frameless]]Soul Drain | |[[File:Soul Drain.png|left|frameless]]Soul Drain | ||
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* Maximum level 5. | * Maximum level 5. | ||
* Replaced to Wizard Skill Tree. | * Replaced to Wizard Skill Tree. | ||
* Restores [(1 + 0. | * Restores [(1 + 0.2 * SkillLv) * Monster' Level] SP every time a monster is killed with a single-target spell. | ||
* Passively increases MaxSP by [4*SkillLv]%. | * Passively increases MaxSP by [4*SkillLv]%. | ||
|- | |- | ||
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* Cancels ground effects in a 3x3 area around the targeted cell with a 80% chance. | * Cancels ground effects in a 3x3 area around the targeted cell with a 80% chance. | ||
* Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | * Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | ||
* Casting range | * Casting range 15 cells. | ||
* Casting time | * Casting time 1 second. | ||
* After cast delay 3 seconds. | * After cast delay 3 seconds. | ||
* Doesn't remove Ankle Snare traps. | * Doesn't remove Ankle Snare traps. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Old mechanics have been removed. | * '''Old mechanics have been removed'''. | ||
* Skill use turns the Sight Blaster status ON for 2 minutes. | * Skill use turns the Sight Blaster status ON for 2 minutes. | ||
* During skill effect duration Sight skill will deal 300% magic Fire damage to enemies that come within a | * During skill effect duration Sight skill will deal 300% magic Fire damage to enemies that come within a 5x5 area, knocking them 3 cells back. | ||
* Doesn't disappear when hit an enemy. | * Doesn't disappear when hit an enemy. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
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* Increases Atk by [3*SkillLv] and Aspd by [0.5*SkillLv]% with Books. | * Increases Atk by [3*SkillLv] and Aspd by [0.5*SkillLv]% with Books. | ||
| | | | ||
* | * Increases Atk by [3*SkillLv] and Aspd by [1*SkillLv]% with Books. | ||
|- | |- | ||
|[[File:Dragonology.png|left|frameless]]Dragonology | |[[File:Dragonology.png|left|frameless]]Dragonology | ||
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* Movement speed while casting a spell is [30+7*SkillLv]%. | * Movement speed while casting a spell is [30+7*SkillLv]%. | ||
* Aspd while casting a spell is [50+5*SkillLv]%. | * Aspd while casting a spell is [50+5*SkillLv]%. | ||
* Added | * Added the ability to turn Free Cast status ON. In this case the character will have such Movement and Attack speed as if he/she was casting a spell. | ||
* When Free Cast status is ON, Deluge, Volcano and Violent Gale will be cast around the character, not on the ground | * When Free Cast status is ON, Deluge, Volcano and Violent Gale will be cast around the character, not on the ground. | ||
|- | |- | ||
|[[File:Hindsight.png|left|frameless]]Hindsight | |[[File:Hindsight.png|left|frameless]]Hindsight | ||
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* Levels of autocasted spells is equal to [Hindsight Lv / 2]. | * Levels of autocasted spells is equal to [Hindsight Lv / 2]. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* All single-target autocasted spells (Bolts, Soul Strike etc), including autocasted spells from equipment and cards (Gazeti, Wind Ghost), will be cast into all enemies in a 5x5 area around the attacked target when | * All single-target autocasted spells (Bolts, Soul Strike etc), including autocasted spells from equipment and cards (Gazeti, Wind Ghost), will be cast into all enemies in a 5x5 area around the attacked target when Hindsight is active. | ||
|- | |- | ||
|[[File:Cast Cancel.png|left|frameless]]Cast Cancel | |[[File:Cast Cancel.png|left|frameless]]Cast Cancel | ||
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| | | | ||
* Cancels the casting of current skill and returns [-10+20*SkillLv]% of SP. | * Cancels the casting of current skill and returns [-10+20*SkillLv]% of SP. | ||
* Successful Cast Cancel use reduces Casting time of the next skill by [ | * Successful Cast Cancel use reduces Casting time of the next skill by [5*SkillLv]%. | ||
|- | |- | ||
|[[File:Magic Rod.png|left|frameless]]Magic Rod | |[[File:Magic Rod.png|left|frameless]]Magic Rod | ||
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* Absorbs a single-target skill that is targeting you, negating its damage and giving [20*SkillLv]% of it's SP. | * Absorbs a single-target skill that is targeting you, negating its damage and giving [20*SkillLv]% of it's SP. | ||
* Skill duration [0.2+0.2*SkillLv] seconds. | * Skill duration [0.2+0.2*SkillLv] seconds. | ||
* | * Skill use activates Wand Empower buff which increases Matk by [20*SkillLv] for 20 seconds. | ||
* If a spell was absorbed by Magic Rod, the Matk bonus increases by 2 times. | |||
|- | |- | ||
|[[File:Spell Breaker.png|left|frameless]]Spell Breaker | |[[File:Spell Breaker.png|left|frameless]]Spell Breaker | ||
| | | | ||
* Cancels the skill that the target is currently casting and absorbs [-25+25*SkillLv]% of it's SP. | * Cancels the skill that the target is currently casting and absorbs [-25+25*SkillLv]% of it's SP. | ||
* At Level 5, deals damage equal to 2% of target's MaxHP and recovers 1% of caster's MaxHP. | * At Level 5, deals damage equal to 2% of target's MaxHP (including Boss monsters) and recovers 1% of caster's MaxHP. | ||
* Interrupts skills used by Boss monsters with a 10% chance. | * Interrupts skills used by Boss monsters with a 10% chance. | ||
| | | | ||
* Cancels the skill that the target is currently casting and absorbs [-25+25*SkillLv]% of it's SP. | * Cancels the skill that the target is currently casting and absorbs [-25+25*SkillLv]% of it's SP. | ||
* Successful Spell Breaker use reduces the target's HP and SP by [ | * Successful Spell Breaker use reduces the target's HP and SP by [1*SkillLv]% of their maximum value (except Boss monsters). | ||
* Successful Spell Breaker use recovers the character's HP and SP by [1*SkillLv]% or their maximum value. | * Successful Spell Breaker use recovers the character's HP and SP by [1*SkillLv]% or their maximum value. | ||
* Interrupts skills used by Boss monsters with a | * Interrupts skills used by Boss monsters with a 20% chance. | ||
|- | |- | ||
|[[File:Dispell.png|left|frameless]]Dispell | |[[File:Dispell.png|left|frameless]]Dispell | ||
| | | | ||
* Cancels buff effects and | * Cancels buff effects and ailments (with several exceptions) on the target by a [50+10*SkillLv]% chance. | ||
* The maximum chance of skill success against Bosses is 10%. | |||
* Consumes 1 Yellow Gemstone on use. | * Consumes 1 Yellow Gemstone on use. | ||
| | | | ||
* Cancels buff effects and | * Cancels buff effects and ailments (with several exceptions) on the target by a [50+10*SkillLv]% base chance. | ||
* Final success chance reduces by [Target's Hard Mdef / 5]%. | * Final success chance reduces by [Target's Hard Mdef / 5]%. | ||
* Dispell chance for each buff calculates separately. | * The Dispell chance for each buff calculates separately. | ||
* The maximum chance of skill success against Bosses is 20%. | |||
* Consumes 1 Yellow Gemstone on use. | * Consumes 1 Yellow Gemstone on use. | ||
|- | |- | ||
|[[File:Endow Blaze.png|left|frameless]]Flame Launcher | |[[File:Endow Blaze.png|left|frameless]]Flame Launcher | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Fire element. | * Endows the caster's or party member's weapon with Fire element. | ||
* Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Fire element. | * Endows the caster's or party member's weapon with Fire element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Red Blood on use. | * Consumes 1 Red Blood on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Fire Magic damage by [ | * Increases Fire Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Fire Bolt and Fire Ball by [ | * Reduces Casting time and After cast delay of Fire Bolt and Fire Ball by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Endow Tornado.png|left|frameless]]Lightning Loader | |[[File:Endow Tornado.png|left|frameless]]Lightning Loader | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Wind element. | * Endows the caster's or party member's weapon with Wind element. | ||
* Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Wind element. | * Endows the caster's or party member's weapon with Wind element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Wind of Verdure on use. | * Consumes 1 Wind of Verdure on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Wind Magic damage by [ | * Increases Wind Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Lightning Bolt and Thunder Storm by [ | * Reduces Casting time and After cast delay of Lightning Bolt and Thunder Storm by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Endow Tsunami.png|left|frameless]]Frost Weapon | |[[File:Endow Tsunami.png|left|frameless]]Frost Weapon | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Water element. | * Endows the caster's or party member's weapon with Water element. | ||
* Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Water element. | * Endows the caster's or party member's weapon with Water element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Crystal Blue on use. | * Consumes 1 Crystal Blue on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Water Magic damage by [ | * Increases Water Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Cold Bolt and Frost Diver by [ | * Reduces Casting time and After cast delay of Cold Bolt and Frost Diver by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Endow Quake.png|left|frameless]]Seismic Weapon | |[[File:Endow Quake.png|left|frameless]]Seismic Weapon | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Earth element. | * Endows the caster's or party member's weapon with Earth element. | ||
* Success | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
* Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5. | * Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5. | ||
* Consumes 1 Green Live on use. | * Consumes 1 Green Live on use. | ||
* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Earth element. | * Endows the caster's or party member's weapon with Earth element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Green Live on use. | * Consumes 1 Green Live on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Earth Magic damage by [ | * Increases Earth Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Earth Spike and Heaven's Drive by [ | * Reduces Casting time and After cast delay of Earth Spike and Heaven's Drive by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Deluge.png|left|frameless]]Deluge | |[[File:Deluge.png|left|frameless]]Deluge | ||
| | | | ||
* Max level 5. | |||
* Requirements: Frost Weapon Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%. | ||
* Increases MaxHP of Water element characters in the skill area by [5~15]%. | * Increases MaxHP of Water element characters in the skill area by [5~15]%. | ||
Line 618: | Line 652: | ||
* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
| | | | ||
* Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10 | * Max level 3. | ||
* Increases MaxHP of all characters in the skill area by [5 | * Requirements: Frost Weapon Lv1. | ||
* The area lasts [ | * Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10/15/20]%. | ||
* Increases MaxHP of all characters in the skill area by [5/10/15]%. | |||
* The area lasts [2*SkillLv] minutes. | |||
* Enables use of Aqua Benedicta in the skill's area. | * Enables use of Aqua Benedicta in the skill's area. | ||
* Doubles Wall of Fog duration. | * Doubles Wall of Fog duration. | ||
Line 627: | Line 663: | ||
|[[File:Volcano.png|left|frameless]]Volcano | |[[File:Volcano.png|left|frameless]]Volcano | ||
| | | | ||
* Max level 5. | |||
* Requirements: Flame Launcher Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%. | ||
* Increases Atk of Fire element characters in the skill area by [5+5*SkillLv]. | * Increases Atk of Fire element characters in the skill area by [5+5*SkillLv]. | ||
Line 633: | Line 671: | ||
* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
| | | | ||
* Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10 | * Max level 3. | ||
* Increases Atk and Matk of all characters in the skill area by [ | * Requirements: Flame Launcher Lv1. | ||
* The area lasts [ | * Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10/15/20]%. | ||
* Increases Atk and Matk of all characters in the skill area by [10*SkillLv]. | |||
* The area lasts [2*SkillLv] minutes. | |||
* Prevents the use of Ice Wall on the affected area. | * Prevents the use of Ice Wall on the affected area. | ||
* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
Line 641: | Line 681: | ||
|[[File:Whirlwind.png|left|frameless]]Violent Gale | |[[File:Whirlwind.png|left|frameless]]Violent Gale | ||
| | | | ||
* Max level 5. | |||
* Requirements: Lightning Loader Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%. | ||
* Increases Flee of Wind element characters in the skill area by [3*SkillLv]. | * Increases Flee of Wind element characters in the skill area by [3*SkillLv]. | ||
Line 647: | Line 689: | ||
* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
| | | | ||
* Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10 | * Max level 3. | ||
* Increases Flee of all characters in the skill area by [''' | * Requirements: Lightning Loader Lv1. | ||
* The area lasts [ | * Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10/15/20]%. | ||
* Increases Flee of all characters in the skill area by ['''10'''*SkillLv]. | |||
* The area lasts [2*SkillLv] minutes. | |||
* Doubles Fire Wall duration. | * Doubles Fire Wall duration. | ||
* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
Line 655: | Line 699: | ||
|[[File:Magnetic Earth.png|left|frameless]]Land Protector | |[[File:Magnetic Earth.png|left|frameless]]Land Protector | ||
| | | | ||
* Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by | * Max level 5. | ||
* Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | |||
* Skill effect duration [75+45*SkillLv] seconds. | * Skill effect duration [75+45*SkillLv] seconds. | ||
* Skill's area of effect depends on the SkillLv: | * Skill's area of effect depends on the SkillLv: | ||
Line 665: | Line 710: | ||
* Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | * Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | ||
* Maximum skill level is always used. | * Maximum skill level is always used. | ||
* Requirements: Volcano Lv3, Deluge Lv3, Violent Gale Lv3. | |||
| | | | ||
* Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by | * Max level 4. | ||
* Skill effect duration [ | * Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | ||
* Skill effect duration [100+50*SkillLv] seconds. | |||
* Skill's area of effect depends on the SkillLv: | * Skill's area of effect depends on the SkillLv: | ||
# Level | # Level 1: 7x7 | ||
# Level | # Level 2: 9x9 | ||
# Level | # Level 3: 11x11 | ||
# Level 4: 13x13 | |||
* Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | * Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | ||
* Skill level can be selected. | * Skill level can be selected. | ||
* Requirements: Volcano Lv1, Deluge Lv1, Violent Gale Lv1. | |||
|- | |- | ||
|[[File:Earth Spike.png|left|frameless]]Earth Spike | |[[File:Earth Spike.png|left|frameless]]Earth Spike | ||
| | | | ||
* Casts [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Earth-element damage. | * Casts [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Earth-element Magic damage. | ||
* Casting time [0.7*SkillLv] seconds. | |||
| | | | ||
* Casts [1*SkillLv] bolts to target foe, each dealing | * Casts [1*SkillLv] bolts to target foe, each dealing 150% Earth-element Magic damage. | ||
* Inflicts Impaled status on a target reducing it's Attack, Casting and Movement speed by [5+5*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 1/2. | * Inflicts Impaled status on a target reducing it's Attack, Casting and Movement speed by [5+5*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 1/2. | ||
* Casting time [0.6*SkillLv] seconds. | |||
|- | |- | ||
|[[File:Heaven's Drive.png|left|frameless]]Heaven’s Drive | |[[File:Heaven's Drive.png|left|frameless]]Heaven’s Drive | ||
| | | | ||
* Shudders the ground in a | * Shudders the ground in a 5x5 area which deals [100*SkillLv]% Earth element Magic damage to enemies. | ||
* Reveals Hidden enemies in the skill area of effect. | * Reveals Hidden enemies in the skill area of effect. | ||
* Casting time [1*SkillLv] seconds. | |||
| | | | ||
* Shudders the ground in a | * Shudders the ground in a 5x5 area which deals [125*SkillLv]% Earth element Magic damage to enemies. | ||
* Reveals Hidden enemies in the skill area of effect. | * Reveals Hidden enemies in the skill area of effect. | ||
* Hidden enemies take double damage. | * Hidden enemies take double damage. | ||
* Casting time [0.7*SkillLv] seconds. | |||
* Decreases Stone resistance of Players hit by this skill by [4*SkillLv]% for the next 5 seconds. | * Decreases Stone resistance of Players hit by this skill by [4*SkillLv]% for the next 5 seconds. | ||
|- | |- | ||
Line 702: | Line 755: | ||
* Consumes 2 Yellow Gemstone on use. | * Consumes 2 Yellow Gemstone on use. | ||
* Class Change chance has been increased a bit at Lv10. | * Class Change chance has been increased a bit at Lv10. | ||
* Cast time 1.5 seconds. | |||
|- | |- | ||
|[[File:Soul Exhale.png|left|frameless]]Soul Change | |[[File:Soul Exhale.png|left|frameless]]Soul Change | ||
Line 732: | Line 786: | ||
| | | | ||
* Uses an Elemental Converter to change the element of a normal monster. | * Uses an Elemental Converter to change the element of a normal monster. | ||
* Successful chance depends on caster's DEX, INT, Job level and Endow skill level. | * Successful chance depends on caster's DEX, INT, Job level and Endow Weapon skill level. | ||
| | | | ||
* Changes the element of a normal monster. | * Changes the element of a normal monster. | ||
* Successful chance depends on caster's DEX, INT, Job level and Endow skill level. | * Successful chance depends on caster's DEX, INT, Job level and Endow Weapon skill level. | ||
|} | |} | ||
===Aspd penalty=== | ===Aspd penalty=== |
Latest revision as of 13:47, 30 April 2024
Magician Class Overview
Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
0 | +4 | 0 | +8 | +3 | +3 |
Job Change
- Once you are Job Level 10, go to the Mage Guild in northwest Geffen.
- Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a Novice Rod [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Increase SP Recovery |
|
|
Two-handed Staff Mastery |
|
|
Sight |
|
|
Napalm Beat |
|
|
Soul Strike |
|
|
Safety Wall |
|
|
Stone Curse |
|
|
Cold Bolt |
|
|
Frost Diver |
|
|
Fire Bolt |
|
|
Fireball |
|
|
Fire Wall |
|
|
Lightning Bolt |
|
|
Thunder Storm |
|
|
Energy Coat |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 146 |
Shield | -10 |
Dagger | No penalty |
Rod | -5 |
Two-handed Staff | -5 |
Wizard Class Overview
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+1 | +8 | +1 | +12 | +6 | +2 |
Job Change
Changing into a Wizard from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.
For more details about Wizard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Wizard_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Sense |
|
|
Fire Pillar |
|
|
Sightrasher |
|
|
Meteor Storm |
|
|
Jupitel Thunder |
|
|
Lord of Vermillion |
|
|
Water Ball |
|
|
Ice Wall |
|
|
Frost Nova |
|
|
Storm Gust |
|
|
Earth Spike |
|
|
Heaven’s Drive |
|
|
Quagmire |
|
|
Soul Drain |
|
|
Ganbaitein |
|
|
Sight Blaster |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 146 |
Shield | -8 |
Dagger | -4 |
Rod | -3 |
Two-handed Staff | -3 |
Sage Class Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. On other side, Battle sages can become a powerful leveling build bringing down a flurry of elemental bolts on enemies.
Note: Sages can create Books with Magical and Physical Random Options. For more details please visit the Forging System page.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +5 | +3 | +9 | +5 | +3 |
Job Changing
Changing into a Sage from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Juno.
For more details about Sage Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Sage_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Sense |
|
|
Study |
|
|
Dragonology |
|
|
Free Cast |
|
|
Hindsight |
|
|
Cast Cancel |
|
|
Magic Rod |
|
|
Spell Breaker |
|
|
Dispell |
|
|
Flame Launcher |
|
|
Lightning Loader |
|
|
Frost Weapon |
|
|
Seismic Weapon |
|
|
Deluge |
|
|
Volcano |
|
|
Violent Gale |
|
|
Land Protector |
|
|
Earth Spike |
|
|
Heaven’s Drive |
|
|
Abracadabra |
|
|
Soul Change |
|
|
Write Magic Book |
|
|
Write War Book |
|
|
Create Elemental Converter |
|
|
Elemental Change |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 151 |
Shield | -8 |
Dagger | -8 |
Rod | -10 |
Two-handed Staff | -10 |
Book | +2 |