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(27 intermediate revisions by the same user not shown) |
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| * Hits all enemies in 5x5 area around a character dealing [120+40*SkillLv]% Atk damage. | | * Hits all enemies in 5x5 area around a character dealing [120+40*SkillLv]% Atk damage. |
| * Costs 6 SP. | | * SP cost:5 for active use; 2 for autocast. |
| * Can deal Critical damage. | | * Can deal Critical damage. |
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| * Performs a downward kick to inflict [120+50*SkillLv]% Atk damage that may leave the current target stunned. | | * Performs a downward kick to inflict [120+50*SkillLv]% Atk damage that may leave the current target stunned. |
| * Costs 6 SP. | | * SP cost: 5 for active use; 2 for autocast. |
| * Can deal Critical damage. | | * Can deal Critical damage. |
| |- | | |- |
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| *Performs a spin kick to inflict [120+40*SkillLv]% Atk damage to the current target and all surrounding enemies in 5x5 area around the target. | | *Performs a spin kick to inflict [120+40*SkillLv]% Atk damage to the current target and all surrounding enemies in 5x5 area around the target. |
| * Pushes surrounding enemies two cells backwards with a high chance of stunning them. | | * Pushes surrounding enemies two cells backwards with a high chance of stunning them. |
| * Costs 6 SP. | | * SP cost: 5 for active use; 2 for autocast. |
| * Can deal Critical damage. | | * Can deal Critical damage. |
| |- | | |- |
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| * Performs a direct never-miss kick to inflict [120+50*SkillLv]% Atk damage to the current target with an additional +50 Crit chance. | | * Performs a direct never-miss kick to inflict [120+50*SkillLv]% Atk damage to the current target with an additional +50 Crit chance. |
| * Costs 6 SP. | | * SP cost: 5 for active use; 2 for autocast. |
| * Can deal Critical damage. | | * Can deal Critical damage. |
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| * Memorizes a monster or player class as being a Target of either the Sun, the Moon, or the Stars. | | * Memorizes a monster or player class as being a Target of either the Sun, the Moon, or the Stars. |
| * Target can be reassigned in any time you like, with a 5 minutes Cooldown. | | * Target can be reassigned in any time you like, with a 1 minute Cooldown. |
| * Target's HP and Size restrictions have been removed. | | * Target's HP and Size restrictions have been removed. |
| |- | | |- |
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| * Increases Weight Limit on maps marked by Sun, Moon and Stars by [10*SkillLv]%. | | * Increases Weight Limit on maps marked by Sun, Moon and Stars by [10*SkillLv]%. |
| | | | | |
| * Increases resistances to Neutral element on maps marked by Sun, Moon and Stars by [1*SkillLv]%.
| | * Increases resistances to all elements on maps marked by Sun, Moon and Stars by [1*SkillLv]%. |
| * Increases resistances to all other elements on maps marked by Sun, Moon and Stars by [2*SkillLv]%. | |
| |- | | |- |
| |[[File:Solar, Lunar and Stellar Union.png|left|frameless]]Union of Sun, Moon and Stars | | |[[File:Solar, Lunar and Stellar Union.png|left|frameless]]Union of Sun, Moon and Stars |
| | | | | |
| * Increases Movement Speed greatly by flying off the ground. | | * Increases Movement Speed greatly by flying off the ground. |
| * Attacks and Skills never miss and pierces target's Def. | | * Attacks and Skills never miss and pierce target's Def. |
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| * Drains HP with each attack: 2% against monsters, 8% against players. | | * Drains HP with each attack: 2% against monsters, 8% against players. |
| * Attacking at 20% of Max HP or less will instantly kill the player. | | * Attacking at 20% of Max HP or less will instantly kill the player. |
| * Natural HP and SP recovery is disabled. | | * Natural HP and SP recovery is disabled. |
| * Healing effect is reduced by 75%.
| |
| * Effect can be cancelled with reuse. | | * Effect can be cancelled with reuse. |
| | | | | |
| * Increases Movement Speed greatly by flying off the ground. | | * Increases Movement Speed greatly by flying off the ground. |
| * Attacks and Skills never miss and applies half of user's critical damage bonus. | | * Attacks and Skills never miss, pierce 50% of target's Def and deal 20% increased Critical damage. |
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| * Drains HP with each attack: 1% against monsters, 2% against players. | | * Drains HP with each attack: 1% against monsters, 2% against players. |
| * Attacking at 20% of Max HP or less will cancel skill's effect. | | * Attacking at 20% of Max HP or less will cancel skill's effect. |
| * Natural HP and SP recovery is disabled.
| |
| * Healing effect is reduced by 50%.
| |
| * Effect can be cancelled with reuse. | | * Effect can be cancelled with reuse. |
| * Can't be Dispelled. | | * Can't be Dispelled. |
| |- | | |- |
| |[[File:Solar Wrath.png|left|frameless]]Wrath of the Sun | | |[[File:Solar Wrath.png|left|frameless]]Anger of the Sun |
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| * Increases Atk against targets marked by the Sun by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)]. | | * Increases Atk against targets marked by the Sun by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)]. |
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| * Increases Atk against targets marked by the Sun by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)]. | | * Increases Atk against targets marked by the Sun by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)]. |
| |- | | |- |
| |[[File:Lunar Wrath.png|left|frameless]]Wrath of the Moon | | |[[File:Lunar Wrath.png|left|frameless]]Anger of the Moon |
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| * Increases Atk against targets marked by the Moon by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)]. | | * Increases Atk against targets marked by the Moon by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)]. |
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| * Increases Atk against targets marked by the Moon by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)]. | | * Increases Atk against targets marked by the Moon by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)]. |
| |- | | |- |
| |[[File:Stellar Wrath.png|left|frameless]]Wrath of the Stars | | |[[File:Stellar Wrath.png|left|frameless]]Anger of the Stars |
| | | | | |
| * Increases Atk against targets marked by the Stars by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)]. | | * Increases Atk against targets marked by the Stars by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)]. |
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| * Can only be used on a map marked by the Stars. | | * Can only be used on a map marked by the Stars. |
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| |[[File:Solar Protection.png|left|frameless]]Protection of the Sun | | |[[File:Solar Protection.png|left|frameless]]Comfort of the Sun |
| | | | | |
| | * Increases Soft Def by [(BaseLv + DEX + STR) / 10]% for [80*SkillLv] seconds. |
| | * Can only be used on a map marked by the Sun on a day of the Sun. |
| | | | | |
| | * Increases Def by [(BaseLv + AGI) * (SkillLv / 5)] for [80*SkillLv] seconds. |
| | * Increases Mdef by [(BaseLv + DEX) * (SkillLv / 25)] for [80*SkillLv] seconds. |
| | * Can only be used on a map marked by the Sun. |
| |- | | |- |
| |[[File:Lunar Protection.png|left|frameless]]Protection of the Moon | | |[[File:Lunar Protection.png|left|frameless]]Comfort of the Moon |
| | | | | |
| | * Increases Flee by [(BaseLv + DEX + LUK) / 10]% for [80*SkillLv] seconds. |
| | * Can only be used on a map marked by the Moon on a day of the Moon. |
| | | | | |
| | * Increases Flee by [(BaseLv + VIT) * (SkillLv / 10)] for [80*SkillLv] seconds. |
| | * Increases Perfect Dodge by [(BaseLv + DEX) * (SkillLv / 32)] for [80*SkillLv] seconds. |
| | * Can only be used on a map marked by the Moon. |
| |- | | |- |
| |[[File:Stellar Protection.png|left|frameless]]Protection of the Stars | | |[[File:Stellar Protection.png|left|frameless]]Comfort of the Stars |
| | | | | |
| | * Increases Aspd by [(BaseLv + DEX + LUK) / 10]% for [80*SkillLv] seconds. |
| | * Can only be used on a map marked by the Stars on a day of the Stars. |
| | | | | |
| | * Increases Aspd by [(BaseLv + LUK) * (SkillLv / 25)]% for [80*SkillLv] seconds. |
| | * Increases Crit by [(BaseLv + STR) * (SkillLv / 25)] for [80*SkillLv] seconds. |
| | * Can only be used on a map marked by the Stars. |
| |- | | |- |
| |[[File:Solar Blessings.png|left|frameless]]Solar Blessings | | |[[File:Solar Blessings.png|left|frameless]]Blessing of the Sun |
| | | | | |
| | * Increases EXP gained from monsters marked by the Sun on a day of the Sun by [10*SkillLv]%. |
| | | | | |
| | * Reduces damage taken from enemies marked by the Sun by [5*SkillLv]%. |
| |- | | |- |
| |[[File:Lunar Blessings.png|left|frameless]]Lunar Blessings | | |[[File:Lunar Blessings.png|left|frameless]]Blessing of the Moon |
| | | | | |
| | * Increases EXP gained from monsters marked by the moon on a day of the Moon by [10*SkillLv]%. |
| | | | | |
| | * Reduces damage taken from enemies marked by the Moon by [5*SkillLv]%. |
| |- | | |- |
| |[[File:Stellar Blessings.png|left|frameless]]Stellar Blessings | | |[[File:Stellar Blessings.png|left|frameless]]Blessing of the Stars |
| | | | | |
| | * Increases EXP gained from monsters marked by the Stars on a day of the Stars by [20*SkillLv]%. |
| | | | | |
| | * Reduces damage taken from enemies marked by the Stars by [5*SkillLv]%. |
| |} | | |} |
| ===Aspd penalty=== | | ===Aspd penalty=== |
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| * Spirit buffs now can't be cancelled by [[Magician#Sage Class Overview|Sage's]] Dispell. | | * Spirit buffs now can't be cancelled by [[Magician#Sage Class Overview|Sage's]] Dispell. |
| * Spirit buffs now can be calcelled with [[Acolyte#Monk Class Overview|Monk's]] Absorb Spirits and [[Taekwon#Skill Changes|Taekwon's]] Flying Kick. | | * Spirit buffs now can be calcelled with [[Acolyte#Monk Class Overview|Monk's]] Absorb Spirits and [[Taekwon#Skill Changes|Taekwon's]] Flying Kick. |
| * Duration of all Spirit skills has been increased to [6*SkillLv] minutes. | | * Duration of all Spirit skills has been increased to [10*SkillLv] minutes. |
| For more information about Mechanics changes please visit the [[Global Changes]] page. | | For more information about Mechanics changes please visit the [[Global Changes]] page. |
| {| class="wikitable" | | {| class="wikitable" |
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| * SP cost [560 - 100*SkillLv]. | | * SP cost [560 - 100*SkillLv]. |
| | | | | |
| * All Combo skills deal damage in 5x5 area. | | * Imbues Monks with Spirit State: |
| * Decreases SP cost of combo skills.
| | |
| * Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
| | # All Combo skills deal damage in 5x5 area. |
| | # Decreases SP cost of combo skills. |
| | # Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist. |
| * Max Level 3. | | * Max Level 3. |
| * SP cost [660 - 200*SkillLv]. | | * SP cost [660 - 200*SkillLv]. |
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| * SP cost [560 - 100*SkillLv]. | | * SP cost [560 - 100*SkillLv]. |
| | | | | |
| * STR increases effectiveness of Beast Bane. | | * Imbues Hunters and Gunslingers with Spirit State: |
| * Enables Hunters to use of Beast Strafing.
| | |
| * Gunslingers don't spend Coins for skills.
| | # STR increases effectiveness of Beast Bane. |
| | # Enables Hunters to use of Beast Strafing. |
| | # Gunslingers don't spend Coins for skills. |
| | # Chain Action works with any type of Weapon. |
| * Max Level 3. | | * Max Level 3. |
| * SP cost [660 - 200*SkillLv]. | | * SP cost [660 - 200*SkillLv]. |
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| * SP cost [560 - 100*SkillLv]. | | * SP cost [560 - 100*SkillLv]. |
| | | | | |
| * Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE while using Katars. | | * Imbues Assassins with Spirit State: |
| * No longer reduces Sonic Blow afrer cast delay (cause of Sonic Blow has been [[Thief#Skill Changes 2|enhanced]]).
| | |
| * Ninja's Shadow Slash can be used while not in Hiding or Cloaking status.
| | # Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE while using Katars. |
| | # No longer reduces Sonic Blow afrer cast delay (cause of Sonic Blow has been [[Thief#Skill Changes 2|enhanced]]). |
| | # Ninja's Shadow Slash can be used while not in Hiding or Cloaking status. |
| | # Ninja spells can be used without Orbs. |
| * Max Level 3. | | * Max Level 3. |
| * SP cost [660 - 200*SkillLv]. | | * SP cost [660 - 200*SkillLv]. |
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| * Max Level 5. | | * Max Level 5. |
| * SP cost [560 - 100*SkillLv]. | | * SP cost [560 - 100*SkillLv]. |
| | * Requirement: Super Novice Spirit Lv5. |
| | | | | |
| * Imbues High First Classes with the Spirit State: | | * Imbues High First Classes with the Spirit State: |
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| * Max Level 3. | | * Max Level 3. |
| * SP cost [660 - 200*SkillLv]. | | * SP cost [660 - 200*SkillLv]. |
| | * Requirement: Super Novice Spirit Lv1. |
| |- | | |- |
| |[[File:Kaina.png|left|frameless]]Kaina | | |[[File:Kaina.png|left|frameless]]Kaina |
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| * Cannot reflect spells of monsters above level 80 or boss monsters. | | * Cannot reflect spells of monsters above level 80 or boss monsters. |
| * Removes High Priest's Assumptio on affected target. | | * Removes High Priest's Assumptio on affected target. |
| | * Cast time [6.5-0.5*SkillLv] seconds. |
| | | | | |
| * Affected target reflects the next [1~2] offensive spells and directed Heal back to the original caster. | | * Affected target reflects the next [1~2] offensive spells and directed Heal back to the original caster. |
| * Can reflect spells of monsters above level 80 or boss monsters. | | * Can reflect spells of monsters above level 80 or boss monsters, except AoE spells cast by Bosses. |
| * Increases physical damage taken on affected target by [15+5*SkillLv]%. | | * Increases physical melee damage taken by affected target by [15+5*SkillLv]%. |
| * Removes High Priest's Assumptio on affected target. | | * Removes High Priest's Assumptio on affected target. |
| | * Cast time [5.2-0.4*SkillLv] seconds. |
| |- | | |- |
| |[[File:Kaahi.png|left|frameless]]Kaahi | | |[[File:Kaahi.png|left|frameless]]Kaahi |
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| * This skill is disabled during WoE. | | * This skill is disabled during WoE. |
| | | | | |
| * When a character under Kaizel status takes lethal damage, he/she doesn't die, but refills HP by [10*SkillLv]% and gets both Steel Body and Kyrie Eleison effects for 3 seconds. | | * When a character with Kaizel status takes lethal damage, he/she doesn't die, but refills [10*SkillLv]% HP and gets both Steel Body and Kyrie Eleison effects for 3 seconds. |
| * Dispells all negative statuses from a character under Kaizel effect when Kaizel triggers. | | * Dispels all status effects from the target when Kaizel triggers. |
| * Can be used during WoE. In this case Kaizel will have only 3 seconds duration and 20 seconds Cooldown. | | * Can be used during PvP and WoE. In this case Kaizel will have only 3 seconds duration and 15 seconds Cooldown. |
| * Kaizel effect disappears when changing a map. | | * Kaizel effect disappears when changing a map. |
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| * When mastered, this skill can be followed up with Esma for 3 seconds. | | * When mastered, this skill can be followed up with Esma for 3 seconds. |
| | | | | |
| * Pushes back a targeted monster 3 cells backwards. | | * Pushes back a targeted enemies 3 cells backwards. |
| * Enemies regardless of their Size will take [50+30*SkillLv]% Matk damage. | | * Enemies regardless of their Size will take [40+30*SkillLv]% Matk damage. |
| * When mastered, this skill can be followed up with Esma for 3 seconds. | | * When mastered, this skill can be followed up with Esma for 3 seconds. |
| * Deals damage in 3x3 area except PvP and GvG maps. | | * Deals damage in 3x3 area except PvP and GvG maps. |
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| * When mastered, this skill can be followed up with Esma for 3 seconds. | | * When mastered, this skill can be followed up with Esma for 3 seconds. |
| | | | | |
| * Stuns a targeted monster for 3 seconds. | | * Stuns a targeted enemies for 2 seconds. |
| * Enemies regardless of their Size will take [50+30*SkillLv]% Matk damage. | | * Enemies regardless of their Size will take [40+30*SkillLv]% Matk damage. |
| * When mastered, this skill can be followed up with Esma for 3 seconds. | | * When mastered, this skill can be followed up with Esma for 3 seconds. |
| * Deals damage in 3x3 area except PvP and GvG maps. | | * Deals damage in 3x3 area except PvP and GvG maps. |
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| * '''Old mechanics have been removed'''. | | * '''Old mechanics have been removed'''. |
| * Can be cast on monsters, including Bosses and MvP. | | * Can be cast on monsters, including Bosses and MvP (duration on Boss monsters is reduced by 3 times). |
| * Reduces all damage taken by target under Eska effect by 30% for [10*SkillLv] seconds, decreasing it's ASPD, Casting and Movement Speed by 50%. | | * Reduces all damage taken by target under Eska effect by 30% for [10*SkillLv] seconds, decreasing it's ASPD, Casting speed and Movement speed by 30%. |
| * Can be used on self, enemy characters and friendly characters in the same party/guild while under Soul Linker Spirit, with 1/3 duration. | | * Can be cast on self, enemy or friendly characters in the same party/guild while having Soul Linker Spirit, with 1/3 duration. |
| * Doesn't work on targets under Steel Body effect. Eska effect will be cancelled if the target gets Steel Body effect. | | * Doesn't work on targets with Steel Body effect. Eska effect will be cancelled if the target gets Steel Body effect. |
| * If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly. | | * If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly. |
| * Can't be used in cities. | | * Can't be used in cities. |
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| * Increases targeted monster's Atk by 4 times, but reduces it's DEF by half. | | * Increases targeted monster's Atk by 4 times, but reduces it's DEF by half. |
| | * Skill effect duration [10*SkillLv] seconds. |
| | | | | |
| * Increases targeted monster's Atk by 4 times, but reduces it's DEF by half. | | * Increases targeted monster's Atk by 4 times, but reduces it's DEF by half. |
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| * Atk bonus works only on the character's normal attacks, not autocast skills. | | * Atk bonus works only on the character's normal attacks, not autocast skills. |
| * If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly. | | * If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly. |
| | * Skill effect duration [10*SkillLv] seconds (duration on Boss monsters is reduced by 3 times). |
| * Can't be used in cities. | | * Can't be used in cities. |
| |- | | |- |
Taekwon Class Overview
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule.
Job Bonuses
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STR
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AGI
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VIT
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INT
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DEX
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LUK
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+6
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+6
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0
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0
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+6
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0
|
Job Change
1. Travel to the north-east side of Payon and speak to the NPC named Phoenix inside the building. He will ask the player to gain 1 more Base Level.
2. Return to Phoenix after gaining 1 Base Level and give the following answer to his question:
1. I face it head on.
2. Accept differences and learn from them.
3. Yes.
3. He will then change you into a TaeKwon Kid and reward you with a Guard [0].
- Note: if your Base Level is 20 or higher, you will not be asked to gain another level.
Skill Changes
Skill
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Original
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Enhanced
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Sprint
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- Passively increases Atk by [10*SkillLv] while unarmed.
- Passively increases kick skill damage by [10*SkillLv]%.
- At level 7 or higher, enables to buff self for +10 Strength.
- Monsters on a way cancel Sprinting.
|
- Passively increases Atk by [10*SkillLv + 1*BaseLv] while unarmed.
- Taekwon Rankers get additional +50 Atk.
- Passively increases kick skill damage by [10*SkillLv]%.
- At level 7 or higher, enables to buff self for +10 Strength.
- Monsters on a way don't cancel Sprinting.
- Grants [3*SkillLv] Perfect Dodge while Sprinting.
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High Jump
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- Leaps forward for [2*SkillLv] cells to overcome obstacles.
- Casting time is [6-1*SkillLv] seconds.
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- Leaps forward for [2*SkillLv] cells to overcome obstacles.
- Casting time is 1 second for all levels.
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Warm Wind
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- Changes the element of your weapon to anything but poison and neutral for a duration.
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Peaceful Rest
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- Recovers [30*SkillLv] HP when sitting next to another sitting Taekwon class character every 10 seconds.
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- Recovers [30*SkillLv] HP every 6 seconds.
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Enjoyable Rest
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- Recovers [3*SkillLv] SP when sitting next to another sitting Taekwon class character every 10 seconds.
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- Recovers [3*SkillLv] SP every 6 seconds.
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Fightnig Chant
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- Adds [2*SkillLv]% to your attack power per person in your party and on the same map as you.
|
- Old bonus has been removed.
- Attacks pierce (BaseLv / 2) * (SkillLv / 5)% of target's Def.
- Passively inreases Hit by (BaseLv / 3) * (SkillLv / 5).
- Passively inreases Flee by (BaseLv / 3) * (SkillLv / 5).
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Break Fall
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- Adds 20% chance of dodging damage from long ranged attacks and spells. In Spurt status enables to dodge melee attacks also.
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|
Flying Kick
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- Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
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- Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
- Can deal Critical damage.
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Tornado Stance
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- Enables a 15% chance of automatically entering the Tornado Stance when the TaeKwon Kid successfully hits a target.
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- Activates Tornado Stance which enables a 25% chance of autocasting Tornado Kick when the TaeKwon Kid successfully hits a target.
- Allows to use Tornado Kick manually with 0.7 seconds Cooldown.
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Tornado Kick
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- Hits all enemies in 5x5 area around a character dealing [160+20*SkillLv]% Atk damage.
- Costs [16-2*SkillLv] SP.
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- Hits all enemies in 5x5 area around a character dealing [120+40*SkillLv]% Atk damage.
- SP cost:5 for active use; 2 for autocast.
- Can deal Critical damage.
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Axe Stance
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- Enables a 15% chance of automatically entering the Axe Stance when the TaeKwon Kid successfully hits a target.
|
- Activates Axe Stance which enables a 25% chance of autocasting Axe Kick when the TaeKwon Kid successfully hits a target.
- Allows to use Axe Kick manually with 0.7 seconds Cooldown.
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Axe Kick
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- Performs a downward kick to inflict [160+20*SkillLv]% Atk damage that may leave the current target stunned.
- Costs [16-2*SkillLv] SP.
|
- Performs a downward kick to inflict [120+50*SkillLv]% Atk damage that may leave the current target stunned.
- SP cost: 5 for active use; 2 for autocast.
- Can deal Critical damage.
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Round Stance
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- Enables a 15% chance of automatically entering the Round Stance when the TaeKwon Kid successfully hits a target.
|
- Activates Round Stance which enables a 25% chance of autocasting Round Kick when the TaeKwon Kid successfully hits a target.
- Allows to use Round Kick manually with 0.7 seconds Cooldown.
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Round Kick
|
- Performs a spin kick to inflict [190+30*SkillLv]% Atk damage to the current target.
- Pushes surrounding enemies two cells backwards without dealing damage and with a high chance of stunning them.
- Costs [16-2*SkillLv] SP.
|
- Performs a spin kick to inflict [120+40*SkillLv]% Atk damage to the current target and all surrounding enemies in 5x5 area around the target.
- Pushes surrounding enemies two cells backwards with a high chance of stunning them.
- SP cost: 5 for active use; 2 for autocast.
- Can deal Critical damage.
|
Counter Stance
|
- Enables a 20% chance of automatically entering the Counter Stance when the TaeKwon Kid successfully hits a target.
|
- Activates Counter Stance which enables a 33% chance of autocasting Counter Kick when the TaeKwon Kid successfully hits a target.
- Base Crit chance of skill is 50.
- Allows to use Counter Kick manually with 0.7 seconds Cooldown.
|
Counter Kick
|
- Performs a direct never-miss kick to inflict [190+30*SkillLv]% Atk damage to the current target.
- Costs [16-2*SkillLv] SP.
|
- Performs a direct never-miss kick to inflict [120+50*SkillLv]% Atk damage to the current target with an additional +50 Crit chance.
- SP cost: 5 for active use; 2 for autocast.
- Can deal Critical damage.
|
Taekwon Mission
|
- Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status.
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-4
|
Star Gladiator Class Overview
Star Gladiator is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a Star Gladiator has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. Star Gladiator is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun, Moon and Stars.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+12
|
+12
|
0
|
0
|
+6
|
0
|
Job Change
Find MooHyun in Payon. He will tell you to collect the following items:
- 1 Flame Heart
- 1 Mystic Frozen
- 1 Rough Wind
- 1 Great Nature
- After obtaining the items, proceed to Comodo. There is a path around the mountain in the middle of the map (the base is found at 159 180) that leads to the top of it.
- At the top, find the "Man".
- After giving the items, the player will be warped to "The Sun, the Moon, and The Stars" location.
- Speak with Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon.
- After speaking to the Gladiator of the Moon, the player will be warped to Payon.
- Speak to MooHyun and return to Comodo to be warped back.
- The player will once again be moved, this time to the Gladiator of the Stars.
- She requires the following items:
- 1 Star Crumb
- 1 Star Dust
- After gathering these items, the Man can return the player to the quest area for free.
- Hand the items to the Gladiator of the Stars (may require talking to her several times to change her dialogue), who will change send the player back to Payon.
- The Man in Comodo will turn the player into a Star Gladiator.
Skill Changes
Skill
|
Original
|
Enhanced
|
Feelings of Sun, Moon and Stars
|
- Memorizes a map as being a Place of either the Sun, the Moon, or the Stars.
- Each map can only be chosen once, and cannot be reassigned without special reset procedure.
- Map of the Sun grants it's bonuses each even day.
- Map of the Moon grants it's bonuses each odd day.
- Map of the Stars grants it's bonuses every 5th day.
|
- Memorizes a map as being a Place of either the Sun, the Moon, or the Stars.
- Memorized map can be rewritten in any time you like.
- Memorized maps grant its bonuses regardless of the day of the week.
|
Hatred of Sun, Moon and Stars
|
- Memorizes a monster or player class as being a Target of either the Sun, the Moon, or the Stars.
- Each target can be chosen once, and can't be reassigned, so you can have only 1 target of each type.
- Sun: can memorize Small size target only.
- Moon: can memorize Medium size target, whose Max HP is at least 6,000.
- Stars: can memorize Large size target, whose Max HP is at least 20,000.
|
- Memorizes a monster or player class as being a Target of either the Sun, the Moon, or the Stars.
- Target can be reassigned in any time you like, with a 1 minute Cooldown.
- Target's HP and Size restrictions have been removed.
|
Demon of Sun, Moon and Stars
|
- Passive skill.
- Increases Aspd by [3*SkillLv]% on a map assigned by the Sun, the Moon, or the Stars.
- Reduces character's vision.
- Works from Job Level 50.
|
- Skill can be turned ON and OFF, with a 2 seconds Cooldown.
- Increases Aspd by [3*SkillLv]% on a map assigned by the Sun, the Moon, or the Stars.
- Reduces character's vision.
- Works from any Job Level.
|
Sun, Moon and Stars Team-Up
|
- When the player uses Counter Kick, any Monk in the party will improve their chance of using Triple Attack.
- If any Monk in the party use Combo Finish, players will improve their chance of using Counter Kick.
|
- Old bonuses have been removed.
- When the player uses any Kick, all Monks in the party improve their Combo skills damage by [7*SkillLv]%.
- If any Monk in the party uses any Combo, players will improve their Kick skills damage by [10*SkillLv]%.
|
Knowledge of Sun, Moon and Stars
|
- Increases Weight Limit on maps marked by Sun, Moon and Stars by [10*SkillLv]%.
|
- Increases resistances to all elements on maps marked by Sun, Moon and Stars by [1*SkillLv]%.
|
Union of Sun, Moon and Stars
|
- Increases Movement Speed greatly by flying off the ground.
- Attacks and Skills never miss and pierce target's Def.
- Drains HP with each attack: 2% against monsters, 8% against players.
- Attacking at 20% of Max HP or less will instantly kill the player.
- Natural HP and SP recovery is disabled.
- Effect can be cancelled with reuse.
|
- Increases Movement Speed greatly by flying off the ground.
- Attacks and Skills never miss, pierce 50% of target's Def and deal 20% increased Critical damage.
- Drains HP with each attack: 1% against monsters, 2% against players.
- Attacking at 20% of Max HP or less will cancel skill's effect.
- Effect can be cancelled with reuse.
- Can't be Dispelled.
|
Anger of the Sun
|
- Increases Atk against targets marked by the Sun by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)].
|
- Increases Atk against targets marked by the Sun by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)].
|
Anger of the Moon
|
- Increases Atk against targets marked by the Moon by [(BaseLv + LUK + DEX) / (12 - 3 * SkillLv)].
|
- Increases Atk against targets marked by the Moon by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)].
|
Anger of the Stars
|
- Increases Atk against targets marked by the Stars by [(BaseLv + STR + LUK + DEX) / (12 - 3 * SkillLv)].
|
|
Warmth of the Sun
|
- Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
- Shoves enemies 2 cells back.
- Can only be used on a map marked by the Sun.
|
- Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
- Shoves enemies 1 cell back.
- Can only be used on a map marked by the Sun.
|
Warmth of the Moon
|
- Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
- Shoves enemies 2 cells back.
- Can only be used on a map marked by the Moon.
|
- Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
- Shoves enemies 1 cell back.
- Can only be used on a map marked by the Moon.
|
Warmth of the Stars
|
- Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
- Shoves enemies 2 cells back.
- Can only be used on a map marked by the Stars.
|
- Produces a barrier, which deals 100% of Melee Physical damage to surrounding enemies.
- Shoves enemies 1 cell back.
- Can only be used on a map marked by the Stars.
|
Comfort of the Sun
|
- Increases Soft Def by [(BaseLv + DEX + STR) / 10]% for [80*SkillLv] seconds.
- Can only be used on a map marked by the Sun on a day of the Sun.
|
- Increases Def by [(BaseLv + AGI) * (SkillLv / 5)] for [80*SkillLv] seconds.
- Increases Mdef by [(BaseLv + DEX) * (SkillLv / 25)] for [80*SkillLv] seconds.
- Can only be used on a map marked by the Sun.
|
Comfort of the Moon
|
- Increases Flee by [(BaseLv + DEX + LUK) / 10]% for [80*SkillLv] seconds.
- Can only be used on a map marked by the Moon on a day of the Moon.
|
- Increases Flee by [(BaseLv + VIT) * (SkillLv / 10)] for [80*SkillLv] seconds.
- Increases Perfect Dodge by [(BaseLv + DEX) * (SkillLv / 32)] for [80*SkillLv] seconds.
- Can only be used on a map marked by the Moon.
|
Comfort of the Stars
|
- Increases Aspd by [(BaseLv + DEX + LUK) / 10]% for [80*SkillLv] seconds.
- Can only be used on a map marked by the Stars on a day of the Stars.
|
- Increases Aspd by [(BaseLv + LUK) * (SkillLv / 25)]% for [80*SkillLv] seconds.
- Increases Crit by [(BaseLv + STR) * (SkillLv / 25)] for [80*SkillLv] seconds.
- Can only be used on a map marked by the Stars.
|
Blessing of the Sun
|
- Increases EXP gained from monsters marked by the Sun on a day of the Sun by [10*SkillLv]%.
|
- Reduces damage taken from enemies marked by the Sun by [5*SkillLv]%.
|
Blessing of the Moon
|
- Increases EXP gained from monsters marked by the moon on a day of the Moon by [10*SkillLv]%.
|
- Reduces damage taken from enemies marked by the Moon by [5*SkillLv]%.
|
Blessing of the Stars
|
- Increases EXP gained from monsters marked by the Stars on a day of the Stars by [20*SkillLv]%.
|
- Reduces damage taken from enemies marked by the Stars by [5*SkillLv]%.
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-4
|
Book
|
-10
|
Miracle of Sun, Moon and Stars
Every instance of damage inflicted by Star Gladiator has a very low chance to trigger Miracle of Sun, Moon and Stars.
- Miracle lasts 1 hour and does not disappear when the character changes a map.
- All enemies become targets of Wrath of the Stars and Stellar Blessings.
- During Miracle, all Warmth and Protection skills will be enabled.
- Miracle is not lost upon death.
Soul Linker Class Overview
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to Dispell.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
0
|
0
|
+6
|
+12
|
+12
|
0
|
Job Changing
- Find the tavern at 10 o'clock in Morroc .
- Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
- 1 3carat Diamond - available for 55,000z at NPC outside Coal Mine (mjolnir_02) 85, 364. Note: this is non-discountable. Don't bother asking merchant friends or logging in as your merchant alt to buy it.
- 1 Immortal Heart - Dropped by Verits.
- 1 Witherless Rose - sold by Trader at moc_ruins 131, 138 (discountable).
- After you give her the items, she tell you the end of her story.
- Speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
- Then, speak with the Kid again.
- The player will be promoted to Soul Linker after embracing the requests of the spirits.
Skill Changes
General Spirit skills changes:
- Spirit buffs now can't be cancelled by Sage's Dispell.
- Spirit buffs now can be calcelled with Monk's Absorb Spirits and Taekwon's Flying Kick.
- Duration of all Spirit skills has been increased to [10*SkillLv] minutes.
For more information about Mechanics changes please visit the Global Changes page.
Skill
|
Original
|
Enhanced
|
Alchemist Spirit
|
- Imbues Alchemists with Spirit State:
- Increases effectiveness of Porion Pitcher by [1*BaseLv]%;
- Enables to use Berserk Potion Pitcher;
- Enables to use Twilight Alchemy I, II and III.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Alchemists with Spirit State:
- Increases effectiveness of Porion Pitcher by [1*BaseLv]%;
- Enables to use Berserk Potion Pitcher;
- Enables to use Twilight Alchemy I, II and III.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Blacksmith Spirit
|
- Imbues Blacksmiths with Spirit State:
- Enables to use Full Adrenaline Rush.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Full Adrenaline Rush grants +20 Flee.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Monk Spirit
|
- Imbues Monks with Spirit State:
- Combo Finish deals damage in 5x5 area.
- Decreases SP cost of combo skills.
- Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Monks with Spirit State:
- All Combo skills deal damage in 5x5 area.
- Decreases SP cost of combo skills.
- Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Priest Spirit
|
- Imbues Priests with Spirit State:
- Holy Light damage and SP cost multiplied by 5.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Holy Light damage and SP cost multiplied by 3 (cause of Holy Light damage has been improved).
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Sage Spirit
|
- Imbues Sages with Spirit State:
- Hindsight drops the highest level bolt the player has learned in the respective bolt skill.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Sages with Spirit State:
- Hindsight drops the highest level bolt the player has learned in the respective bolt skill.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Wizard Spirit
|
- Imbues Wizards with Spirit State:
- Eliminate or reduce gemstone consumption of skills.
- Prevent reflected damage from Kaite by consuming a Crystal Fragment each time.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Wizards with Spirit State:
- Eliminate or reduce gemstone consumption of skills.
- Prevent reflected damage from Kaite by consuming a Crystal Fragment each time.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Crusader Spirit
|
- Imbues Crusaders with Spirit State:
- Doubles Shield Boomerang damage, never misses, and halves aftercast delay.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Crusaders with Spirit State:
- Doubles Shield Boomerang damage, never misses, and halves aftercast delay.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Knight Spirit
|
- Imbues Knights with Spirit State:
- Enables use of One-Hand Quicken.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- One-Hand Quicken grants +20 Hit and Flee.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Bard and Dancer Spirit
|
- Imbues any Bard or Dancer with Spirit State:
- Performance skills affect the user.
- Allows to use of opposite class's linked performance skill if level 10 of own's skill is learned.
- Reduces movement speed penalty when using performance skills.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues any Bard or Dancer with Spirit State:
- Performance skills affect the user.
- Allows to use of opposite class's linked performance skill if level 10 of own's skill is learned.
- Reduces movement speed penalty when using performance skills.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Hunter and Gunslinger Spirit
|
- Imbues Hunters with Spirit State:
- STR increases effectiveness of Beast Bane.
- Enables to use of Beast Strafing.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Hunters and Gunslingers with Spirit State:
- STR increases effectiveness of Beast Bane.
- Enables Hunters to use of Beast Strafing.
- Gunslingers don't spend Coins for skills.
- Chain Action works with any type of Weapon.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Assassin and Ninja Spirit
|
- Imbues Assassins with Spirit State:
- Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE.
- Reduces Sonic Blow after cast delay by 50%.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Assassins with Spirit State:
- Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE while using Katars.
- No longer reduces Sonic Blow afrer cast delay (cause of Sonic Blow has been enhanced).
- Ninja's Shadow Slash can be used while not in Hiding or Cloaking status.
- Ninja spells can be used without Orbs.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Rogue Spirit
|
- Imbues Rogues with Spirit State:
- Grants immunity to Dispell.
- Greatly increases healing of ranked White Potions.
- Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned.
- Greatly increase movement speed while using Stealth.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Rogues with Spirit State:
- Grants immunity to Dispell.
- Greatly increases healing of ranked White Potions.
- Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned.
- Greatly increase movement speed while using Stealth.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Star Gladiator Spirit
|
- Imbues TaeKwon Masters with Spirit State:
- Enables one use of the Union of Sun, Moon and Stars.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues TaeKwon Masters with Spirit State:
- Enables one use of the Union of Sun, Moon and Stars.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Soul Linker Spirit
|
- Imbues Soul Linkers with Spirit State:
- Allows Ka-skills to be used on other players. Cannot self-target.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Allows Ka- and Es- skills to be used on other players. Cannot self-target.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Super Novice Spirit
|
- Imbues Super Novices with Spirit State:
- Allows equipping of all headgears if base level is 90 or higher.
- Allows equipping of all level 4 Daggers, Swords, Axes, Maces, and Staves if base level is 96 is higher.
- Adds 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
|
- Imbues Super Novices with Spirit State:
- Allows equipping of all headgears if base level is 90 or higher.
- Allows equipping of all level 4 Daggers, Swords, Axes, Maces, and Staves if base level is 96 is higher.
- Adds 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
|
Rebirth Spirit
|
- Imbues High First Classes with the Spirit State:
- Increases each Stat, but not above than 50 in total value.
- Max Level 5.
- SP cost [560 - 100*SkillLv].
- Requirement: Super Novice Spirit Lv5.
|
- Imbues High First Classes with the Spirit State:
- Increases each Stat, but not above than 50 in total value.
- Max Level 3.
- SP cost [660 - 200*SkillLv].
- Requirement: Super Novice Spirit Lv1.
|
Kaina
|
- Increases MaxSP by [30*SkillLv] and the efficiency of the Happy Break by [30+10*SkillLv]%.
- Reduces the SP consumption of the Estin, Estun and Esma by [3/5/7*SkillLv]% at BaseLv <80/>80/>90 accordingly.
|
- Increases MaxSP by [30*SkillLv] and enhances the efficiency of the Happy Break by [30+10*SkillLv]%.
- Reduces the SP consumption of the Estin, Estun and Esma by [3/5/7*SkillLv]% at BaseLv <80/>80/>90 accordingly.
- Reduces damage taken from Demons, Angels, Undeads, Demihumans and Players by [(1.5 * Weapon Refine Lv) * (Skill Level / 7)]% while wielding Two-handed Staff.
|
Kaupe
|
- Enables [1+33*SkillLv]% chance of dodging any physical or magical attack from an enemy until the character successfully dodges damage.
|
|
Kaite
|
- Affected target reflects the next [1~2] offensive spells and directed Heal back to the original caster.
- Cannot reflect spells of monsters above level 80 or boss monsters.
- Removes High Priest's Assumptio on affected target.
- Cast time [6.5-0.5*SkillLv] seconds.
|
- Affected target reflects the next [1~2] offensive spells and directed Heal back to the original caster.
- Can reflect spells of monsters above level 80 or boss monsters, except AoE spells cast by Bosses.
- Increases physical melee damage taken by affected target by [15+5*SkillLv]%.
- Removes High Priest's Assumptio on affected target.
- Cast time [5.2-0.4*SkillLv] seconds.
|
Kaahi
|
- Consumes [5*SkillLv] SP to heal [200*SkillLv] HP each time an enemy uses a normal attack.
|
- Consumes [4*SkillLv] SP to heal [100+100*SkillLv] HP each time an enemy uses a normal attack or a skill.
|
Kaizel
|
- Instantly revives a fallen character that will be in Kyrie Eleison status for 3 Seconds upon revival.
- This skill is disabled during WoE.
|
- When a character with Kaizel status takes lethal damage, he/she doesn't die, but refills [10*SkillLv]% HP and gets both Steel Body and Kyrie Eleison effects for 3 seconds.
- Dispels all status effects from the target when Kaizel triggers.
- Can be used during PvP and WoE. In this case Kaizel will have only 3 seconds duration and 15 seconds Cooldown.
- Kaizel effect disappears when changing a map.
|
Estin
|
- Pushes back a targeted monster 2 cells backwards.
- Only small monsters will take [10*SkillLv]% Matk damage from this skill.
- When mastered, this skill can be followed up with Esma for 3 seconds.
|
- Pushes back a targeted enemies 3 cells backwards.
- Enemies regardless of their Size will take [40+30*SkillLv]% Matk damage.
- When mastered, this skill can be followed up with Esma for 3 seconds.
- Deals damage in 3x3 area except PvP and GvG maps.
|
Estun
|
- Stuns a targeted monster for 2 seconds.
- Only medium monsters will take [5*SkillLv]% Matk damage from this skill.
- When mastered, this skill can be followed up with Esma for 3 seconds.
|
- Stuns a targeted enemies for 2 seconds.
- Enemies regardless of their Size will take [40+30*SkillLv]% Matk damage.
- When mastered, this skill can be followed up with Esma for 3 seconds.
- Deals damage in 3x3 area except PvP and GvG maps.
|
Esma
|
- Releases [1*SkillLv] blasts of spiritual energy upon a targeted monster, where each blast will inflict [40+BaseLv]% Matk damage, of which property depends the property of the active level of Warm Wind.
- This skill can only be used within 3 seconds after having cast Es- type or Spirit skills.
- Requirements: Estin Lv7, Estun Lv7.
|
- Releases [1*SkillLv] blasts of spiritual energy upon a targeted monster, where each blast will inflict [40+BaseLv]% Matk damage, of which property depends the property of the active level of Warm Wind.
- This skill can only be used within 3 seconds after having cast Es- type or Spirit skills.
- Requirements: Estin Lv3, Estun Lv3.
- Deals damage in 3x3 area except PvP and GvG maps.
|
Eska
|
- Forces a targeted monster into a Steel Body status, setting Hard Def and Mdef to 90, but reducing Movement Speed and Attack Speed for [10*SkillLv] seconds.
|
- Old mechanics have been removed.
- Can be cast on monsters, including Bosses and MvP (duration on Boss monsters is reduced by 3 times).
- Reduces all damage taken by target under Eska effect by 30% for [10*SkillLv] seconds, decreasing it's ASPD, Casting speed and Movement speed by 30%.
- Can be cast on self, enemy or friendly characters in the same party/guild while having Soul Linker Spirit, with 1/3 duration.
- Doesn't work on targets with Steel Body effect. Eska effect will be cancelled if the target gets Steel Body effect.
- If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly.
- Can't be used in cities.
|
Eske
|
- Increases targeted monster's Atk by 4 times, but reduces it's DEF by half.
- Skill effect duration [10*SkillLv] seconds.
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- Increases targeted monster's Atk by 4 times, but reduces it's DEF by half.
- Can be used on self and friendly characters in the same party/guild while under Soul Linker Spirit, with 1/3 duration.
- Characters will have their Melee attacks deal Splash damage in 5x5 area, but all skills will be disabled during Eske effect (similar to Lord Knight's Berserk effect).
- Atk bonus works only on the character's normal attacks, not autocast skills.
- If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly.
- Skill effect duration [10*SkillLv] seconds (duration on Boss monsters is reduced by 3 times).
- Can't be used in cities.
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Eswoo
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- Shrinks a target to reduce its Movement Speed for [1*SkillLv] seconds.
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- Shrinks a target to greatly reduce it's Movement Speed and damage dealt by [4+3*SkillLv]% for [1*SkillLv] seconds.
- Can be cast on enemy characters while under Soul Linker Spirit, with 1/3 duration.
- If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly.
- Can't be used in cities.
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Aspd penalty
Weapon
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Attack Speed
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Bare Hand
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146
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Shield
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-8
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Dagger
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No penalty
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Rod
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-3
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Two-handed Staff
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-3
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