Gunslinger: Difference between revisions

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* Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
* Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
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* Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
* Increases Hit by [2*SkillLv] and Aspd by [1*SkillLv]% when using Guns.


* Reduces damage taken from Brute, Formless, Demon, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Gun.
* Reduces damage taken from Brute, Formless, Demon, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Gun.
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* Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
* Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
* Deals damage in 3x3 area around a target when affected by Last Stand.
* Deals damage up to 2 additional enemies in 11x11 area around the target when affected by Last Stand.
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|[[File:Desperado.png|left|frameless]]Desperado
|[[File:Desperado.png|left|frameless]]Desperado
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* Aim for the single target's weak spot and fires to inflict [100+20*SkillLv]%Atk of ranged physical damage.
* Aim for the single target's weak spot and fires to inflict [100+20*SkillLv]%Atk of ranged physical damage.
* Has [10+1*SkillLv]% chance of leaving the target bleeding.
* Has [10+1*SkillLv]% chance of leaving the target bleeding.
* Cast range 9 cells.
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* Fires a piercing shot that inflicts [100+50*SkillLv]%Atk of ranged physical damage to all enemies in a line between the character in the target.
* Fires a piercing shot that inflicts [100+50*SkillLv]%Atk of ranged physical damage to all enemies in a line between the character in the target.
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* Deals double damage to Bleeding enemies.
* Deals double damage to Bleeding enemies.
* Has [10+1*SkillLv]% chance of leaving the target bleeding.
* Has [10+1*SkillLv]% chance of leaving the target bleeding.
* Cast range 11 cells.
* Can deal Critical damage.
* Can deal Critical damage.
* Has 1 second After cast delay.
* Has 1 second After cast delay.
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* Fires an aimless shot that deals [200+50*SkillLv]%Atk of melee damage to all enemies in 3x6 area in front of caster.
* Fires an aimless shot that deals [200+50*SkillLv]%Atk of melee damage to all enemies in 3x6 area in front of caster.
* Push the character 3 cells backwards.
* Push the enemies 3 cells backwards.
* Damage can't be reflected by Reflect Shield.
* Damage can't be reflected by Reflect Shield.
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# Level 10: 9x9.
# Level 10: 9x9.


* Deals [200+30*SkillLv]%Atk damage. On level 10 deals +50%Atk damage additionally.
* Deals [200+30*SkillLv]%Atk damage. At level 10 deals +50%Atk damage additionally.
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|[[File:Gunslinger Mine.png|left|frameless]]Ground Drift
|[[File:Gunslinger Mine.png|left|frameless]]Ground Drift
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*Removes all ground effects in 3x3 area around a targeted cell, except Land Protector.
*Removes all ground effects in 3x3 area around a targeted cell, except Land Protector.
*Doesn't work on Land Protector.
*Doesn't work on Land Protector.
*Casting time is 3 seconds (affected by DEX, INT and other modifiers).
*Casting time is 3 seconds (affected by DEX, INT and other Cast speed modifiers).
*Aftercast Delay is 2 seconds.
*Cooldown is 4 seconds.
*Cooldown is 4 seconds.
*Costs [20+6*SkillLv] SP.
*Costs [20+6*SkillLv] SP.
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* Uses [1~5] Coins to reduce the target's DEF stat.
* Uses [1~5] Coins to reduce the target's DEF stat.
* Skill range is equal to Weapon range.
* Skill range 8 cells.
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* Uses [1~5] Coins to reduce the target's resistance to long range attacks by 3% per spent coin.
* Uses [1~5] Coins to reduce the target's resistance to long range attacks by 3% per coin spent.
* Skill range is 8 cells.
* Skill range 11 cells.
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|[[File:Cracker.png|left|frameless]]Cracker
|[[File:Cracker.png|left|frameless]]Cracker
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* Uses a single Coin to Stun an enemy. The closer the enemy, the higher the success rate.
* Uses a single Coin to Stun an enemy. The closer the enemy, the higher the success rate.
* Requires 1 Coin.
* Skill range 8 cells.
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* Fires a bullet that deals 200%Atk damage to all enemies in 3x3 area around the target and causes Stun on them with 30% chance.
* Fires a bullet that deals 200%Atk damage to all enemies in 3x3 area around the target and causes Stun on them with 30% chance.
* Enemies hit by this skills will have their Stun resistance reduced by 10% for next 10 seconds.
* Enemies hit by this skills will have their Stun resistance reduced by 10% for next 10 seconds.
* Requires 1 Coin.
* Requires 1 Coin.
* Skill range 11 cells.
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|[[File:Magical Bullet.png|left|frameless]]Magic Bullet
|[[File:Magical Bullet.png|left|frameless]]Magic Bullet
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|Shield
|Shield
| -6
| -9
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|Revolver
|Revolver

Latest revision as of 13:13, 1 September 2024

Gunslingers.jpg

Gunslinger Class Overview

Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Growing up in polluted Einbroch in the Republic of Schwartzvald, they are able to further increase their HIT to deal single and area of effect damages.

Gunslingers rely on high DEX to deal enormous damage to monsters. Their skills in wielding guns can decimate the strongest enemies.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +1 +1 +2 +9 +7

Job Change

1. After reaching Job Level 10 as a Novice and allocating all your skill points, go to the Gunslinger's guild at at the left side of the Einbroch Tower (134,199).

2. Talk to the Guild Master and he will have you fill out an application.

3. You will then be sent to Payon to talk to Wise Bull Horn (184,65) (in the 5 o'clock direction outside the city wall).

4. Wise Bull Horn will ask you to collect the following items:

  • 3 Green herb.gifGreen Herb
  • 3 Rainbow shell.gifRainbow Shell
  • 1 Trunk.gifTrunk
  • 3 Fluff.gifFluff
  • 3 Zargon.gifZargon
  • 10 Shell.gifShell

5. When you return he will also ask for:

  • 1 Milk.gifMilk

6. Afterwards, return to talk to the Guild Master in Einbroch and he will change you into a Gunslinger. You will receive either: Branch.gifBranch [3] or Six shoote.gifSix Shooter [2].

  • Note: After reaching Job Level 10 Novice, speak to Gunslinger Instructor at Criatura Academy located at the north disctrict of Izlude town. She'll send you to Einbroch directly, where the Gunslinger Guild is located.

Skill Changes

Skill Original Enhanced
Coin Flip.png
Flip Coin
  • Flips a coin with a chance of getting 1 active Coin. Success chance depends on skill level.
  • The character can gain a maximum of 10 coins.
  • Each use consumes 1 Zeny.
  • Each active Coin increases Atk by 3.
  • Fail chance has been removed.
  • The character can gain a maximum of [2*SkillLv] active Coins.
  • Each use consumes 1 Zeny.
  • Each active Coin increases Atk by 3 and LUK by 2.
Single Action.png
Single Action
  • Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
  • Increases Hit by [2*SkillLv] and Aspd by [1*SkillLv]% when using Guns.
  • Reduces damage taken from Brute, Formless, Demon, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Gun.
Snake Eyes.png
Snake’s Eye
  • Increases Hit and attack range by [1*SkillLv] when using Guns.
  • Increases Hit and attack range by [1*SkillLv] when using Guns.
  • Added the ability to turn Snake's Eye status ON. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
Chain Action.png
Chain Action
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a Revolver.
  • Chain Action can't deal Critical damage.
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a Revolver or Gatling Gun.
  • Chain Action can deal Critical damage.
  • Added the ability to turn Chain Action status ON. In this case Chain Action will have double proc chance, wherein every attack will consume 1 SP, and skills will cost 20% more SP.
Trigger Happy Shot.png
Rapid Shower
  • Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
  • Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
  • Deals damage up to 2 additional enemies in 11x11 area around the target when affected by Last Stand.
Desperado.png
Desperado
  • Performs a haphazard attack to inflict between 0 and 10 hits of melee physical damage with [100+50*SkillLv]% Atk to all enemies around the user. The closer the enemies are to the user the greater the chance to land more hits. Each use consumes 10 Bullets.
  • Can't be used on Land Protector.
  • Can be reflected with Reflect Shield.
  • Performs a haphazard attack to inflict between 0 and 10 hits of long range physical damage with [100+50*SkillLv]% Atk to all enemies around the user. The closer the enemies are to the user the greater the chance to land more hits. Each use consumes 10 Bullets.
  • Removes Land Protector in cells where the enemies took damage.
  • Can't be reflected with Reflect Shield.
Gatling Fever.png
Gatling Fever
  • Boosts character's Atk by [20+10*SkillLv] and Attack Speed by [2*SkillLv]%.
  • Reduces Movement Speed and Flee rate by [5*SkillLv]%.
  • Using this skill again will cancel its effects.
  • Boosts character's Atk by [20+30*SkillLv] and Attack Speed by [4*SkillLv]%.
  • Reduces Movement Speed and Flee rate by [5*SkillLv]%.
  • Character's attacks and skills ignore [5*SkillLv]% of target's Def during skill effect.
  • Attacks deal damage in 5x5 area around a target during skill effect.
  • Using this skill again will cancel its effects.
Tracking.png
Tracking
  • Inflicts devastating damage equal to [200+100*SkillLv]% Atk by carefully aiming at a target with a Revolver or Rifle.
  • Cast time is [1+0.2*SkillLv] seconds and not affected by DEX.
  • Cast range [6 + Snake's Eye Lv] cells.
  • Inflicts devastating damage equal to [200+100*SkillLv]% Atk by carefully aiming at a target with a Revolver or Rifle.
  • Cast time is [1+0.2*SkillLv] seconds and affected by DEX, INT and other modifiers.
  • Cast range [12 + Snake's Eye Lv] cells.
  • Enemies hit by Tracking have their Movement Speed decreased by [25+5*SkillLv]% for 2.5 seconds and lose Increase AGI effect if they had one.
  • Can deal Critical damage.
  • Base Critical chance of Tracking is 20.
Wounding Shot.png
Piercing Shot
  • Aim for the single target's weak spot and fires to inflict [100+20*SkillLv]%Atk of ranged physical damage.
  • Has [10+1*SkillLv]% chance of leaving the target bleeding.
  • Cast range 9 cells.
  • Fires a piercing shot that inflicts [100+50*SkillLv]%Atk of ranged physical damage to all enemies in a line between the character in the target.
  • Deals additional +100% Atk damage when using Rifle.
  • Deals double damage to Bleeding enemies.
  • Has [10+1*SkillLv]% chance of leaving the target bleeding.
  • Cast range 11 cells.
  • Can deal Critical damage.
  • Has 1 second After cast delay.
Disarm.png
Disarm
  • Aim at an enemy's appendages with a Revolver or Rifle to disarm it with [3*SkillLv]% base chance.
  • Deals 200% Atk damage.
  • Skill range is 7 cells.
  • On monsters, this skill will reduce Atk by 25%.
  • Boss monsters are unaffected by Disarm.
  • Aim at an enemy's appendages with a Revolver or Rifle to disarm it with [3*SkillLv]% base chance.
  • Deals [150+70*SkillLv]% Atk damage.
  • Deals 50% more damage to Players for each striped item on them.
  • Skill range is 9 cells.
  • On monsters, this skill will reduce Atk by 25%.
  • Boss monsters can be affected by Disarm.
  • Strip and Chemical Protection interaction has been reworked.
Crowd Control Shot.png
Dust
  • Shoots a single target point-blank to inflict [100+50*SkillLv]%Atk of melee physical damage.
  • Push the target 5 cells backwards.
  • Fires an aimless shot that deals [200+50*SkillLv]%Atk of melee damage to all enemies in 3x6 area in front of caster.
  • Push the enemies 3 cells backwards.
  • Damage can't be reflected by Reflect Shield.
Full Blast.png
Full Blast
  • Shoots all of the bullets in the gun's chambers to inflict [300+100*SkillLv]%Atk damage onto an enemy.
  • Shoots all of the bullets in the gun's chambers to inflict [300+100*SkillLv]%Atk damage to all enemies in 3x3 area around the target.
Spread Shot.png
Spread Shot

                            

  • Spray bullets over an area which depends on skill level:
  1. Level 1~3: 3x3;
  2. Level 4~6: 5x5;
  3. Level 7~9: 7x7;
  4. Level 10: 9x9.
  • Deals [80+20*SkillLv]%Atk damage.
  • Spray bullets over an area which depends on skill level:
  1. Level 1~3: 3x3;
  2. Level 4~6: 5x5;
  3. Level 7~9: 7x7;
  4. Level 10: 9x9.
  • Deals [200+30*SkillLv]%Atk damage. At level 10 deals +50%Atk damage additionally.
Gunslinger Mine.png
Ground Drift
  • Launches a grenade onto the ground that acts like a mine.
  • Deals additional +[50*SkillLv] damage when detonated.
  • Old mechanics have been removed.
  • Shoots a grenade to a targeted area which instantly explodes dealing [400+80*SkillLv]%Atk of long range damage to all enemies in 5x5 cells, causing Stun, Bleeding, Blind, Poison, Curse or Confusion status with a [10+2*SkillLv]% chance.
  • Removes all ground effects in 3x3 area around a targeted cell, except Land Protector.
  • Doesn't work on Land Protector.
  • Casting time is 3 seconds (affected by DEX, INT and other Cast speed modifiers).
  • Aftercast Delay is 2 seconds.
  • Cooldown is 4 seconds.
  • Costs [20+6*SkillLv] SP.
Triple Action.png
Triple Action
  • Performs a triple shot at a single target to inflict 450% ranged physical damage. Each use consumes a coin.
  • Performs a triple shot at a single target to inflict 500% ranged physical damage. Each use consumes a coin.
Bull's Eye.png
Bull’s Eye
  • Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies.
  • Has a 0.1% chance to inflict Coma status.
  • Uses 1 Coin to deal 600% damage to Demi Human and Brute enemies.
  • Has a 0.1% chance to inflict Coma status.
  • Has 20% to cause Critical Wounds Lv1, 5% to cause Critical Wounds Lv2, 1% to cause Critical Wounds Lv3.
  • Can deal Critical damage.
Coin Fling.png
Fling
  • Uses [1~5] Coins to reduce the target's DEF stat.
  • Skill range 8 cells.
  • Uses [1~5] Coins to reduce the target's resistance to long range attacks by 3% per coin spent.
  • Skill range 11 cells.
Cracker.png
Cracker
  • Uses a single Coin to Stun an enemy. The closer the enemy, the higher the success rate.
  • Requires 1 Coin.
  • Skill range 8 cells.
  • Fires a bullet that deals 200%Atk damage to all enemies in 3x3 area around the target and causes Stun on them with 30% chance.
  • Enemies hit by this skills will have their Stun resistance reduced by 10% for next 10 seconds.
  • Requires 1 Coin.
  • Skill range 11 cells.
Magical Bullet.png
Magic Bullet
  • Consumes 1 Coin to fire a magic shot which does not actually use any bullets, inflicting an amount of Ghost property damage equal to the caster's Atk+Matk.
  • Consumes 1 Coin to include character's Matk to attacks and skills for 4 minutes.
Increase Accuracy.png
Increase Accuracy
  • Consumes 4 Coins to add +20 Hit, +4 DEX and +4 AGI for a 1 minute duration.
  • Consume 4 Coins to add +20 Hit, +4 DEX and +4 AGI for a 4 minutes duration.
Gunslinger's Panic.png
Adjustment
  • Consumes 2 Coins to boost Flee +30 and reduce ranged physical damage taken by 20%, but decrease Hit by 30.
  • Skill duration is 30 seconds.
  • Last Stand cannot be used with Adjustment.
  • Consumes 2 Coins to boost Flee +30 and reduce ranged physical damage taken by 20%, but decrease Hit by 30.
  • Skill duration is 4 minutes.
  • Using of Last Stand will cancel Adjustment effect.
Last Stand.png
Last Stand
  • Consumes 4 Coins to activate status which increases Atk by 100 and Aspd by 20% for 15 seconds, but immobilizes the character.
  • Adjustment cannot be used with this skill.
  • Consumes 1 Coin to activate status which increases Atk by 100 and Aspd by 20% for 1 minute, but immobilizes the character.
  • Using of Adjustment will cancel Last Stand effect.
  • Reusing of Last Stand will cancel skill effect.

Aspd penalty

Weapon Attack Speed
Bare Hand 146
Shield -9
Revolver +5
Rifle -5
Gatling Gun No penalty
Shotgun -25
Grenade Launcher -40