Acolyte: Difference between revisions
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* If the character has mastered Holy Light, it will be applied to an attacked target. | * If the character has mastered Holy Light, it will be applied to an attacked target. | ||
* Maximum Skill Level: 5. | * Maximum Skill Level: 5. | ||
* SP cost: | * SP cost: 6 if the Holy Light isn't learned; 15 if the Holy Light is learned. | ||
* Skill range 2 cells. | * Skill range 2 cells. | ||
* After Cast Delay = Aspd. | * After Cast Delay = Aspd. | ||
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|- | |- | ||
|Rod | |Rod | ||
| - | | -12 | ||
|} | |} | ||
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| | | | ||
* Increases caster's and all party members' Atk and Matk by [5*SkillLv] for 120 seconds. | * Increases caster's and all party members' Atk and Matk by [5*SkillLv] for 120 seconds. | ||
* Cooldown | * Cooldown 10 seconds. | ||
* Costs [56+3*SkillLv] SP. | * Costs [56+3*SkillLv] SP. | ||
* Casting time 2 seconds. | * Casting time 2 seconds. | ||
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* Restores [111*SkillLv] HP of [3+1*SkillLv] non-Demon and non-Undead targets in the skill area every second. | * Restores [111*SkillLv] HP of [3+1*SkillLv] non-Demon and non-Undead targets in the skill area every second. | ||
* Deals damage to Demon and Undead enemies and shoves them 2 cells back. | * Deals damage to Demon and Undead enemies and shoves them 2 cells back. | ||
* Recovers 1 HP to Plant-type targets (Plants, Mushrooms, Emperium etc). | * Recovers 1 HP with each wave to Plant-type targets (Plants, Mushrooms, Emperium etc). | ||
* Casting time 4 seconds. | * Casting time 4 seconds. | ||
|- | |- | ||
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* Max Level 10. | * Max Level 10. | ||
| | | | ||
* Inflicts the Silence status | * Inflicts the Silence status on a target by chance. | ||
* After cast delay 2. | * After cast delay 2.2 seconds. | ||
* Cast range 7 cells. | * Cast range 7 cells. | ||
* Max Level 5. | * Max Level 5. | ||
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* Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining. | * Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining. | ||
* Success rate is capped at 70%. | * Success rate is capped at 70%. | ||
* After cast | * After cast delay 3 seconds. | ||
| | | | ||
* Deals [(10*SkillLv + BaseLv + INT)*10] damage to Undead, Demon, Ghost and Shadow enemies. | * Deals [(10*SkillLv + BaseLv + INT)*10] damage to Undead, Demon, Ghost and Shadow enemies. | ||
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* Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining. | * Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining. | ||
* Success rate is capped at 70%. | * Success rate is capped at 70%. | ||
* After cast | * After cast delay 3 seconds. | ||
* | * After cast delay doesn't apply on successful proc. | ||
|- | |- | ||
|[[File:Magnus Exorcismus.png|left|frameless]]Magnus Exorcismus | |[[File:Magnus Exorcismus.png|left|frameless]]Magnus Exorcismus | ||
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* Skill deals damage with 3-second interval waves. | * Skill deals damage with 3-second interval waves. | ||
* Every wave inflicts [1*SkillLv] hits with 100% Matk each. | * Every wave inflicts [1*SkillLv] hits with 100% Matk each. | ||
* Casting time [4+0. | * Casting time [4+0.3*SkillLv] seconds. | ||
* After cast delay | * After cast delay 2.5 seconds. | ||
|- | |- | ||
|[[File:Redemptio.png|left|frameless]]Redemptio | |[[File:Redemptio.png|left|frameless]]Redemptio | ||
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* All Combo skills are targeted, not triggering. | * All Combo skills are targeted, not triggering. | ||
* Each Combo skill ( | * Each Combo skill (Chain Combo, Combo Finish, Glacier Fist and Chain Crush Combo) can be used at any target within 3 seconds after previous combo skill use. | ||
* | * Asura Strike can be used without casting time at any target within 2 seconds after Combo Finish, Glacier Fist or Chain Crush Combo. In this case you may have only 1 Spirit Sphere active. | ||
* Damage of all Combo skills increases by 50% if the character uses Knuckle type weapon. | * Damage of all Combo skills increases by 50% if the character uses Knuckle type weapon. | ||
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* Increases damage done with Knuckles by [3*SkillLv]. | * Increases damage done with Knuckles by [3*SkillLv]. | ||
| | | | ||
* Prerequisites: Demon Bane | * Prerequisites: Demon Bane Lv3, Divine Protection Lv3. | ||
* Increases damage done with Knuckles by [3*SkillLv]. | * Increases damage done with Knuckles by [3*SkillLv]. | ||
* Increases Aspd with Knuckles by [1*SkillLv]%. | * Increases Aspd with Knuckles by [1*SkillLv]%. | ||
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* Allows to recover [(Spirits Count * SkillLv * 5) + (SkillLv * Max HP / 500)] every 6 seconds while not moving. | * Allows to recover [(Spirits Count * SkillLv * 5) + (SkillLv * Max HP / 500)] every 6 seconds while not moving. | ||
* Allows to recover [(Spirits Count * SkillLv / 3) + (SkillLv * Max SP / 500)] every 6 seconds while not moving. | * Allows to recover [(Spirits Count * SkillLv / 3) + (SkillLv * Max SP / 500)] every 6 seconds while not moving. | ||
* Recovery applies every 6 seconds regardless of overweight. | |||
|- | |- | ||
|[[File:Summon Spirit Sphere.png|left|frameless]]Call Spirits | |[[File:Summon Spirit Sphere.png|left|frameless]]Call Spirits | ||
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* If used on a monster, there is a 10% chance to regain [Monster's Level * 2] SP. | * If used on a monster, there is a 10% chance to regain [Monster's Level * 2] SP. | ||
| | | | ||
* Recovers | * Recovers 10 SP for each previously summoned Spirit Sphere absorbed. | ||
* If used on a monster, there is a | * If used on a monster, there is a 35% chance to regain [Monster's Level * 2] SP. | ||
* Removes Soul Link buff from enemy characters. | * Removes Soul Link buff from enemy characters. | ||
|- | |- | ||
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* Reduces the caster's Movement speed by 10% during skill effect duration. | * Reduces the caster's Movement speed by 10% during skill effect duration. | ||
* Disables all active skills use during skill effect duration. | * Disables all active skills use during skill effect duration. | ||
* Casting time 5 seconds. | |||
| | | | ||
* Reduces damage taken by the caster by 90% for [30*SkillLv] seconds. | * Reduces damage taken by the caster by 90% for [30*SkillLv] seconds. | ||
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* Reduces the caster's Movement speed by 10% during skill effect duration. | * Reduces the caster's Movement speed by 10% during skill effect duration. | ||
* Disables all active skills use during skill effect duration. | * Disables all active skills use during skill effect duration. | ||
* Casting time 4 seconds. | |||
|- | |- | ||
|[[File:Fury.png|left|frameless]]Fury | |[[File:Fury.png|left|frameless]]Fury | ||
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| | | | ||
* Allows to catch an enemy's normal melee attack or a targeted melee skill in [0.3+0.2*SkillLv] seconds. | * Allows to catch an enemy's normal melee attack or a targeted melee skill in [0.3+0.2*SkillLv] seconds. | ||
* In case of success locks the Monk and the attacker in place for | * In case of success locks the Monk and the attacker in place for 8 seconds. | ||
* Enables use of Finger Offensive, Investigate, Chain Combo and Asura Strike on [2~5] SkillLv accordingly. | * Enables use of Finger Offensive, Investigate, Chain Combo and Asura Strike on [2~5] SkillLv accordingly. | ||
* Finger Offensive and Investigate deal 50% increased damage from Root status. | * Finger Offensive and Investigate deal 50% increased damage from Root status. | ||
* After triggering in PvP or GvG the skill gets | * After triggering in PvP or GvG the skill gets 15 seconds Cooldown. | ||
|- | |- | ||
|[[File:Throw Spirit Sphere.png|left|frameless]]Finger Offensive | |[[File:Throw Spirit Sphere.png|left|frameless]]Finger Offensive | ||
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| | | | ||
* Throws 1 Spirit Sphere at a single target to deal [600+200*SkillLv]% Long range pshysical damage. | * Throws 1 Spirit Sphere at a single target to deal [600+200*SkillLv]% Long range pshysical damage. | ||
* Casting time | * Casting time 0.5 seconds for each remaining sphere. | ||
* Costs [8+4*SkillLv] SP. | * Costs [8+4*SkillLv] SP. | ||
* After cast delay 0.5 seconds. | * After cast delay 0.5 seconds. | ||
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|[[File:Occult Impaction.png|left|frameless]]Investigate | |[[File:Occult Impaction.png|left|frameless]]Investigate | ||
| | | | ||
* Consumes a Spirit Sphere to deal [200+150*SkillLv]% melee physical damage | * Consumes a Spirit Sphere to deal [200+150*SkillLv]% melee physical damage to the target. | ||
* Damage is higher based on the target's Def. | * Damage is higher based on the target's Def. | ||
* | * Skill's damage pierces target's Def. | ||
* Skill range 2 cells. | * Skill range 2 cells. | ||
| | | | ||
* Consumes a Spirit Sphere to deal [150+150*SkillLv]% melee physical damage | * Consumes a Spirit Sphere to deal [150+150*SkillLv]% melee physical damage to the target. | ||
* Caster's Atk increases by [(Target's | * Caster's Atk increases by [(Target's hard Def + Target's soft Def) / 2] for this skill. | ||
* | * Skill's damage pierces target's Def. | ||
* Deals damage in a 3x3 area while in Fury status. | * Deals damage in a 3x3 area while in Fury status. | ||
* Skill range | * Skill range 3 cells. | ||
|- | |- | ||
|[[File:Guillotine Fist.png|left|frameless]]Asura Strike | |[[File:Guillotine Fist.png|left|frameless]]Asura Strike | ||
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* After cast delay [3.5 - 0.5 * SkillLv] seconds. | * After cast delay [3.5 - 0.5 * SkillLv] seconds. | ||
* Cooldown 3 seconds. | * Cooldown 3 seconds. | ||
* | * Reduces SP Recovery from items by 10 times for 3 seconds after skill use. | ||
|- | |- | ||
|[[File:Raging Trifecta Blow.png|left|frameless]] | |[[File:Raging Trifecta Blow.png|left|frameless]]Triple Attack | ||
| | | | ||
* Passive | * Passive Trigger skill. | ||
* Max level 10. | |||
* Adds a [30-1*SkillLv]% chance to deal [100+20*SkillLv]% damage to a target. | * Adds a [30-1*SkillLv]% chance to deal [100+20*SkillLv]% damage to a target. | ||
* Can't deal Critical damage. | * Can't deal Critical damage. | ||
| | | | ||
* Passive | * Passive Trigger / Active Target skill. | ||
* Passively adds a 30% chance to deal [ | * Max level 5. | ||
* Can be used as Active | * Passively adds a 30% chance to deal [150+50*SkillLv]% damage to a target. | ||
* Can be used as Active Target skill for 5 SP. | |||
* Can deal Critical damage. | * Can deal Critical damage. | ||
|- | |- | ||
|[[File:Raging Quadruple Blow.png|left|frameless]]Chain Combo | |[[File:Raging Quadruple Blow.png|left|frameless]]Chain Combo | ||
| | | | ||
* | * Trigger skill. | ||
* Requirements: Triple Attack Lv5. | |||
* Deals [150+50*SkillLv]% melee physical damage to a single target. | * Deals [150+50*SkillLv]% melee physical damage to a single target. | ||
* Can be used after Tripple Attack. | * Can be used after Tripple Attack. | ||
* Can't deal Critical damage. | * Can't deal Critical damage. | ||
| | | | ||
* | * Target skill. | ||
* Requirements: Triple Attack Lv3. | |||
* Deals [300+60*SkillLv]% melee physical damage to a single target. | * Deals [300+60*SkillLv]% melee physical damage to a single target. | ||
* Can be used at any target within 3 seconds after | * Can be used at any target within 3 seconds after Triple Attack. | ||
* Can deal Critical damage. | * Can deal Critical damage. | ||
|- | |- | ||
|[[File:Raging Thrust.png|left|frameless]]Combo Finish | |[[File:Raging Thrust.png|left|frameless]]Combo Finish | ||
| | | | ||
* | * Trigger skill. | ||
* Deals [240+60*SkillLv]% melee physical damage to a single target. | * Deals [240+60*SkillLv]% melee physical damage to a single target. | ||
* Can be used after Chain Combo. | * Can be used after Chain Combo. | ||
* Can't deal Critical damage. | * Can't deal Critical damage. | ||
| | | | ||
* | * Target skill. | ||
* Deals [400 + (80 * SkillLv) + (DEX * 5)]% melee physical damage to a single target. | * Deals [400 + (80 * SkillLv) + (DEX * 5)]% melee physical damage to a single target. | ||
* Can be used at any target within 3 seconds after Chain Combo. | * Can be used at any target within 3 seconds after Chain Combo. | ||
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* Transfers all of the Monk's Spirit Spheres to another character. | * Transfers all of the Monk's Spirit Spheres to another character. | ||
|- | |- | ||
|[[File:Excruciating Palm.png|left|frameless]] | |[[File:Excruciating Palm.png|left|frameless]]Ki Explosion | ||
| | | | ||
* Hits a single target for 300% | * Hits a single target for 300% damage. | ||
* All nearby targets in a 3x3 area will be knocked back and may be stunned. | * All nearby targets in a 3x3 area will be knocked back and may be stunned. | ||
| | | | ||
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* Explodes all Spirit Spheres that the targeted enemy has and deals [300 + 100 * Spirit Sphere Count]% Long range physical damage to the target and all enemies in a 3x3 area around. | * Explodes all Spirit Spheres that the targeted enemy has and deals [300 + 100 * Spirit Sphere Count]% Long range physical damage to the target and all enemies in a 3x3 area around. | ||
* The target and all enemies in a 3x3 area have 50% chance of being Stunned. | * The target and all enemies in a 3x3 area have 50% chance of being Stunned. | ||
* Shoves the target and all enemies in a 3x3 area | * Shoves the target and all enemies in a 3x3 area 4 cells back. | ||
* Casting time | * Casting time 1.5 seconds. | ||
* Cooldown | * Cooldown 5 seconds. | ||
* Skill range | * Skill range 8 cells. | ||
|} | |} | ||
===Aspd penalty=== | ===Aspd penalty=== |
Latest revision as of 15:24, 4 September 2024
Acolyte Class Overview
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+3 | +2 | +3 | +3 | +3 | +4 |
Job Change
- Once you are Job Level 10, go to the Prontera church in northeast Prontera. After entering the church, enter the first portal room on the right.
- Talk to the Cleric located at the end of the room who changes your job to Acolyte and rewards you with a Novice Mace [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Acolyte class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Divine Protection |
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Demon Bane |
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Mace Mastery |
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Amen Strike |
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Heal |
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Blessing |
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Increase AGI |
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Decrease AGI |
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Ruwach |
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Pneuma |
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Teleport |
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Warp Portal |
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Aqua Benedicta |
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Angelus |
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Signum Crucis |
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Cure |
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Holy Light |
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|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Mace | -5 |
Rod | -12 |
Priest Class Overview
Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease. Most Priests find themselves in company more often than not, typically giving up their offensive abilities in order to further support those they travel with. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions. A Priest that fails to pay attention can cause problems for themselves and their friends. Priests must be able to focus on the situation at hand and also be able to multitask with little difficulty in order to assure their party stays alive.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +4 | +5 | +5 | +4 | +7 |
Job Change
Changing into a Priest from an Acolyte requires the player to complete a number of tasks:
- Exorcism and Temptation Tests
- Purity Test
- Pilgrimages
After completing these tests, the player will be transformed into a Priest. This mostly takes place inside of the Prontera Church.
For more details about Priest Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Priest_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Increase SP Recovery |
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Two-handed Staff Mastery |
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Mace Mastery |
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Duple Light |
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Status Recovery |
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Magnificat |
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Impositio Manus |
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Suffragium |
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Aspersio |
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B.S.Sacramenti |
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Safety Wall |
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Resurrection |
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Sanctuary |
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Slow Poison |
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Kyrie Eleison |
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Gloria |
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Lex Divina |
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Lex Aeterna |
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Turn Evil |
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Magnus Exorcismus |
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Redemptio |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -5 |
Mace | -3 |
Rod | -10 |
Two-handed Staff | -15 |
Book | -4 |
Knuckle | -8 |
Monk Class Overview
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for MVP and WoE purposes.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+8 | +7 | +6 | +2 | +4 | +3 |
Job Changing
Changing into a Monk from an Acolyte requires the player to complete a number of tasks:
- An item collection test
- A memory test
- Either mushroom collecting or marathon running
- A maze test
After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).
For more details about Monk Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Monk_Job_Change_Guide
Skill Changes
Global Combo skill changes:
- All Combo skills are targeted, not triggering.
- Each Combo skill (Chain Combo, Combo Finish, Glacier Fist and Chain Crush Combo) can be used at any target within 3 seconds after previous combo skill use.
- Asura Strike can be used without casting time at any target within 2 seconds after Combo Finish, Glacier Fist or Chain Crush Combo. In this case you may have only 1 Spirit Sphere active.
- Damage of all Combo skills increases by 50% if the character uses Knuckle type weapon.
Skill | Original | Enhanced |
---|---|---|
Iron Fist |
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Dodge |
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Spiritual Cadence |
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Call Spirits |
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Absorb Spirits |
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Dash |
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Steel Body |
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Fury |
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Blade Stop |
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Finger Offensive |
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Investigate |
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Asura Strike |
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Triple Attack |
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Chain Combo |
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Combo Finish |
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Spiritual Bestowment |
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Ki Explosion |
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|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -5 |
Mace | -3 |
Rod | -10 |
Two-handed Staff | -18 |
Knuckle | No penalty |