Archer: Difference between revisions

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* Increases character's DEX by [1*SkillLv].
* Increases character's DEX by [1*SkillLv].


* Added ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
* Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
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|[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye
|[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye
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* Increases Hit by [2*SkillLv].
* Increases Hit by [2*SkillLv].


* Added ability to turn Vulture's Eye status ON. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
* Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
* Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
* Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
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* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
* Uncovers hidden enemies in a 3*3 area when activated.
* Uncovers hidden enemies in a 3x3 area when activated.
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*'''No changes'''
* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
* Uncovers hidden enemies in a 7x7 area when activated.
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|[[File:Arrow Repel.png|left|frameless]]Charge Arrow
|[[File:Arrow Repel.png|left|frameless]]Charge Arrow
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* Strike a target with an attack that knocks the target back 6 cells.
* Strike a target with an attack that knocks the target back 6 cells.
* Deals 500% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target.
* Deals 600% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target.
* Can deal Critical damage.
* Can deal Critical damage.
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|Shield
|Shield
| -10
| -9
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|Dagger
|Dagger
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* Increases damage inflicted by the Falcon by [6*SkillLv].
* Increases damage inflicted by the Falcon by [6*SkillLv].
* Added ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX.
* Added the ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX.
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|[[File:Blitz Beat.png|left|frameless]]Blitz Beat
|[[File:Blitz Beat.png|left|frameless]]Blitz Beat
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* Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Long range damage.                                                            
* Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Long range damage.                                                            
* Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks.
* Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks.
* Auto Blitz Beat can only proc with Bow attacks.
* The damage dealt is divided by the number of enemies.
* The damage dealt is divided by the number of enemies.
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level.
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level.
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* Commands the Falcon to attack all enemies within a 5x5 area around the target.
* Commands the Falcon to attack all enemies within a 5x5 area around the target.
* Falcon deals [1*SkillLv] hits.
* Falcon deals [1*SkillLv] hits.
* Each hit inflicts [(SkillLv * 20) + (Steel Crow Level * 6) + (AGI / 2) * 2 + (DEX / 10) * 2] of Neutral property Misc-type damage.
* Each hit inflicts [SkillLv * 20 + Steel Crow Level * 6 + AGI * 2 + DEX] of Neutral property Misc-type damage.
* Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%.
* Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%.
* Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe.
* Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe.
* Auto Blitz Beat can proc with Bow or Dagger equipped.
* The damage dealt '''doesn't''' divide by the number of enemies.
* The damage dealt '''doesn't''' divide by the number of enemies.
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only.
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only.
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* Trap duration [300-50*SkillLv] seconds.
* Trap duration [300-50*SkillLv] seconds.
* Works against friendly targets in PvP and GvG.
* Works against friendly targets in PvP and GvG.
* Requires 1 Trap.
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* Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, deal [(50 + (STR + DEX / 2)) x (100 + (INT * 5)) / 100] * SkillLv ± 10% Neutral property Misc-type damage and inflict Bleeding status.
* Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, dealing [(50 + STR + DEX / 2) x (100 + INT * 5) / 175] * SkillLv ± 10% Neutral property Misc-type damage and inflicting Bleeding status.
* Trap effect duration reduces by 1s for every 10 points of target's AGI.
* Trap effect duration reduces by 1s for every 10 points of target's AGI.
* Trap duration [300-50*SkillLv] seconds.
* Trap duration [300-50*SkillLv] seconds.
* Max number of Ankle Snare Traps set simultaneously is 10.
* On GvG maps, max number of Ankle Snare traps set simultaneously is 10.
* Doesn't work against friendly targets in PvP and GvG.
* Doesn't work on friendly targets in PvP and GvG.
* Requires 1 Trap.
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|[[File:Blast Mine.png|left|frameless]]Blast Mine
|[[File:Blast Mine.png|left|frameless]]Blast Mine
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* Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered.
* Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered.
* Requires 1 Trap.
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* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind property Misc-type damage in a 3x3 area when triggered.
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind property Misc-type damage in a 3x3 area when triggered.
* Requires 1 Trap.
* Damage is spread across multiple targets in area.
* After cast delay 0.7 seconds.
* Cooldown 0.5 seconds.
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|[[File:Land Mine.png|left|frameless]]Land Mine
|[[File:Land Mine.png|left|frameless]]Land Mine
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* Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered.
* Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered.
* Requires 1 Trap.
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* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth property Misc-type damage and has a chance to Stun an enemy when triggered.
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth property Misc-type damage in 3x3 area and has a chance to Stun an enemy when triggered.
* Requires 1 Trap.
* Damage is spread across multiple targets in area.
* After cast delay 0.7 seconds.
* Cooldown 0.5 seconds.
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|[[File:Freezing Trap.png|left|frameless]]Freezing Trap
|[[File:Freezing Trap.png|left|frameless]]Freezing Trap
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* Sets a trap that releases an icy blast when an enemy steps on it, dealing Water property Physical damage to all enemies within a 3x3 area.
* Sets a trap that deals Water property Physical damage to all enemies within a 3x3 area.
* Has a [40+10*SkillLv]% chance of leaving enemies frozen.
* Has a [40+10*SkillLv]% chance of leaving enemies frozen.
* Requires 1 Trap.
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* Sets a trap that releases an icy blast when an enemy steps on it, dealing [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 3x3 area.
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 5x5 area.
* Has a [40+10*SkillLv]% chance of leaving enemies frozen.
* Has a [40+10*SkillLv]% chance of leaving enemies Frozen.
* Requires 1 Trap.
* Damage is spread across multiple targets in area.
* After cast delay 0.7 seconds.
* Cooldown 0.5 seconds.
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|[[File:Claymore Trap.png|left|frameless]]Claymore Trap
|[[File:Claymore Trap.png|left|frameless]]Claymore Trap
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* Sets a trap that will explode, dealing [SkillLv * (75 +  DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area.
* Sets a trap that deals [SkillLv * (75 +  DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area.
* Requires 2 Traps.
* Requires 2 Traps.
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* Sets a trap that will explode, dealing [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property Misc-type damage in a 5x5 area.
* Sets a trap that deals [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property Misc-type damage in a 5x5 area.
* Deals full damage to all enemies in area.
* Requires 1 Trap.
* Requires 1 Trap.
* After cast delay 0.7 seconds.
* Cooldown 0.5 seconds.
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|[[File:Skid Trap.png|left|frameless]]Skid Trap
|[[File:Skid Trap.png|left|frameless]]Skid Trap
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* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
* Requires 1 Trap.
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* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
* Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds.
* Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds.
* Requires 1 Trap.
* Doesn't work on friendly targets in PvP and GvG.
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|[[File:Talkie Box.png|left|frameless]]Talkie Box
|[[File:Talkie Box.png|left|frameless]]Talkie Box
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* Sets a trap that will display a user-set text message to whoever steps on it.
* Sets a trap that will display a user-set text message to whoever steps on it.
* Requires 1 Trap.
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* Sets a trap that will display a user-set text message to whoever steps on it.
* Sets a trap that will display a user-set text message to whoever steps on it.
* Causes Confusion status on all enemies in a 9x9 area when triggered with a 80% chance.
* Causes Confusion status on all enemies in a 9x9 area with a 80% chance when triggered.
* Requires 1 Trap.
* Doesn't work on friendly targets in PvP and GvG.
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|[[File:Shockwave Trap.png|left|frameless]]Shockwave Trap
|[[File:Shockwave Trap.png|left|frameless]]Shockwave Trap
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* Requires 2 Traps.
* Requires 2 Traps.
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* Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 3x3 area when triggered and cause Soul Leak status on them for [1+1*SkillLv] seconds.
* Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 5x5 area when triggered and cause Soul Leak status on them for 5 seconds.
* During Soul Leak characters can't regen and recover SP.
* During Soul Leak status, characters can't regen SP naturally and their SP Recovery from items reduced by 10 times.
* Doesn't work on friendly targets in PvP and GvG.
* Requires 1 Trap.
* Requires 1 Trap.
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* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
* Requires 1 Trap.
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* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
* Casts Dispell on the enemy who triggered a trap. Dispell level is equal to Sandman level.
* Inflicts Deep Sleep on the enemy who triggered the trap.
* Requires 1 Trap.
* On GvG maps, max number of Sandman traps set simultaneously is 10.
* Doesn't work on friendly targets in PvP and GvG.
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|[[File:Flasher.png|left|frameless]]Flasher
|[[File:Flasher.png|left|frameless]]Flasher
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* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area.
* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area.
* Requires 1 Trap.
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* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area.
* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area.
* Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 0 for [2+3*SkillLv] seconds.
* Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 1 for [2+3*SkillLv] seconds when triggered (also works against Boss monsters).
* Requires 1 Trap.
* Doesn't work on friendly targets in PvP and GvG.
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|[[File:Phantasmic Arrow.png|left|frameless]]Phantasmic Arrow
|[[File:Phantasmic Arrow.png|left|frameless]]Phantasmic Arrow
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* Shoots a magic arrow without requiring arrows tha deals 150% of Long range damage and pushes the enemy 3 cells backward.
* Shoots a magic arrow without requiring arrows that deals 150% of Long range damage and pushes the enemy 3 cells backward.
* Costs 10 SP.
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* Shoots a magic arrow without requiring arrows tha deals 400% of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward.
* Shoots a magic arrow without requiring arrows that deals 380% of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward.
* Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance.
* Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance.
* Element is always Ghost.
* Costs 20 SP.
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|[[File:Beast Charge.png|left|frameless]]Beast Strafing
|[[File:Beast Charge.png|left|frameless]]Beast Strafing
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* Can only be used immediately after using Double Strafe.
* Can only be used immediately after using Double Strafe.
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* Shoots a double bolt at a Brute, Insect or Fish enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
* Shoots a double bolt at a Brute, Insect or Fish enemy to inflict [(50 + 6 * STR) x 2 Hits]% of Long range physical damage.
* Can only be used immediately after using Double Strafe.
* Can only be used immediately after using Double Strafe.
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|Dagger
|Dagger
| -10
| -12
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|Bow
|Bow
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==Bard Class Overview==
==Bard Class Overview==
[[Image:Bards.jpg|thumb]]The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.
[[Image:Bards.jpg|thumb]]The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the [[War of Emperium]].
 
The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the [[War of Emperium]].


Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.
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* Increases Movement speed while performing a song by [2.5*SkillLv]%.
* Increases Movement speed while performing a song by [2.5*SkillLv]%.
* Increases MaxSP by [1*SkillLv]%.
* Increases MaxSP by [1*SkillLv]%.
* Increases Aspd by [1*SkillLv]%.
* Increases Flee by [3*SkillLv].
* Increases Perfect Dodge while performing a song by [2*SkillLv].
* Increases Perfect Dodge while performing a song by [2*SkillLv].
* Enables using of Arrow Shower with Whips at SkillLv 10.
* Enables using of Arrow Shower with Instruments at SkillLv 10.
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|[[File:Amp.png|left|frameless]]Amp
|[[File:Amp.png|left|frameless]]Amp
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* Cancels active Performance Skill the caster is performing.
* Cancels active Performance Skill the caster is performing.
* After cast delay 3 seconds.
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* Cancels active Performance Skill the caster is performing.
* Cancels active Performance Skill the caster is performing.
* Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes.
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
* Doubles Natural HP and SP Recovery for 10 seconds after being used during a song or dance.
* Cooldown 0.5 seconds.
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|[[File:Encore.png|left|frameless]]Encore
|[[File:Encore.png|left|frameless]]Encore
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* Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds.
* Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds.
* Costs [15+3*SkillLv] SP.
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* Hits enemies in a 9x9 area with a slow sonic attack that deals [100+50*SkillLv]% of Neutral Magic damage.
* Hits enemies in a 9x9 area with a slow sonic attack that deals [100 + 50 * SkillLv]% of Neutral Magic damage.
* Has a [5+5*SkillLv]% chance to Stun enemies in the skill area.
* Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance.
* Removes positive effects of Songs from enemies in the skill area with a [6*SkillLv]% chance.
* Casting time 2 seconds and can't be Interrupted.
* Casting time 2 seconds and can't be Interrupted.
* After cast delay = Aspd.
* Cooldown 0.3 seconds.
* Costs [32+3*SkillLv] SP.
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|[[File:Unbarring Octave.png|left|frameless]]Frost Joke
|[[File:Unbarring Octave.png|left|frameless]]Frost Joke
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* Cooldown 0.7 seconds.
* Cooldown 0.7 seconds.
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|[[File:Magic Strings.png|left|frameless]]Poem of Bragi
|[[File:Poem.png]] Poem of Bragi
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* Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
* Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
* Reduces After cast delay of all players in the area by [(5 * SkillLv) + (2 * Musical Lessons Lv) + (INT / 5]%.
* Reduces After cast delay of all players in the area by [(5 * SkillLv) + (2 * Musical Lessons Lv) + (INT / 5)]%.
* Skill AoE 7x7 cells.
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
* Skill effect can be Dispelled.
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* Reduces Casting time of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
* Reduces Casting time of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
* Reduces After cast delay of all players in the area by [(4 * SkillLv) + (1 * Musical Lessons Lv) + (INT / 5]%.
* Reduces After cast delay of all players in the area by [(4 * SkillLv) + (1 * Musical Lessons Lv) + (INT / 5)]%.
* Skill AoE 9x9 cells.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
* Skill effect can't be Dispelled.
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* Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
* Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
* Increases HP Recovery with Healing Items by [SkillLv + (Musical Lessons Lv / 2) + (VIT / 20)]%.
* Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
* Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
* Skill AoE 9x9 cells.
* Skill AoE 9x9 cells.
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* Skill effect can be Dispelled.
* Skill effect can be Dispelled.
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*Increases Aspd of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
*Increases [[Stats#Aspd|Aspd]] of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
*Works on Melee type Weapons only.
*Works on Melee type Weapons only.
*Skill AoE 9x9 cells.
*Skill AoE 9x9 cells.
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* Skill effect can be Dispelled.
* Skill effect can be Dispelled.
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* Increases Flee of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
* Increases Flee of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
* Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
* Increases Perfect Dodge of all players in the area by [(1 + SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
* Skill AoE 9x9 cells.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
* Skill effect can't be Dispelled.
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* Static Ensemble skill.
* Static Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to sleep.
* Sings a dreamy song to put enemies in a 9x9 area to Sleep.
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* Active Ensemble skill.
* Active Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to sleep.
* Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
* Removes positive effects of Songs, Dances and Ensembles from enemies.
* Removes negative effects of Dances and Ensembles from allies.
* Removes negative effects of Dances and Ensembles from allies.
* Casting time 1 second.
* Casting time 2 second.
* Cooldown 20 seconds.
* Cooldown 20 seconds.
|-
|-
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|
|
* Active/Static Ensemble skill.
* Active/Static Ensemble skill.
If used by Bard class:
If used by Dancer class:


* AoE skill.
* AoE skill.


* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.
If used by Dancer class:
If used by Bard class:


* Party buff.
* Party buff.
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
* Casting time 1 second.
* Casting time 2 second.
* Cooldown 20 seconds.
* Cooldown 10 seconds.
* Duration 60 seconds.
* Duration 60 seconds.
'''Note''': EXP bonuses from different sources don't stack.
'''Note''': EXP bonuses from different sources don't stack.
Line 532: Line 526:
*Skill effect duration 30 seconds.
*Skill effect duration 30 seconds.
*Skill effect duration against Boss monsters reduces by 3 times.
*Skill effect duration against Boss monsters reduces by 3 times.
*Casting time 1 second.
*Casting time 2 second.
*Cooldown 60 seconds.
*Cooldown 60 seconds.
|-
|-
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*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
*Can be used in any area.
*Can be used in any area.
*Casting time 1 second.
*Casting time 2 second.
*Skill effect duration 30 seconds.
*Skill effect duration 20 seconds.
*Skill effect duration against Boss monsters reduces by 6 times.
*Skill effect duration against Boss monsters reduces by 4 times.
*Doesn't work on other players outside PvP and GvG maps.
*Doesn't work on other players outside PvP and GvG maps.
|-
|-
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* Active Ensemble skill.
* Active Ensemble skill.
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
*Casting time 1 second.
*Casting time 2 second.
*Skill effect duration 180 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
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* Active Ensemble skill.
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases resistance to Fire, Water, Earth and Wind elements by [5+3*SkillLv]%.
* Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
* Increases resistance against negative statuses by [5*SkillLv]%.
* Increases resistance against negative statuses by [5+5*SkillLv]%.
* Casting time 1 second.
* Casting time 2 second.
*Skill effect duration 180 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
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* Active Ensemble skill.
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases Atk by [20+5*SkillLv].
* Increases Atk by [10+10*SkillLv].
* Increases Def by [15*SkillLv].
* Increases Def by [20*SkillLv].
* Casting time 1 second.
* Casting time 2 second.
*Skill effect duration 180 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
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# Natural SP Recovery +100%
# Natural SP Recovery +100%


* Casting time 1 second.
* Casting time 2 second.
*Skill effect duration 60 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
Line 636: Line 630:
|-
|-
|Dagger
|Dagger
| -12
| -13
|-
|-
|Bow
|Bow
Line 647: Line 641:


== Dancer Class Overview ==
== Dancer Class Overview ==
[[Image:Dancers.jpg|thumb]]Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
[[Image:Dancers.jpg|thumb]]Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike. It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the [[War of Emperium]].
 
It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the [[War of Emperium]].


Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
Line 692: Line 684:
* Increases Movement speed while performing a dance by [2.5*SkillLv]%.
* Increases Movement speed while performing a dance by [2.5*SkillLv]%.
|
|
* Increases damage with Instruments by [3*SkillLv].
* Increases damage with Whips by [3*SkillLv].
* Increases Movement speed while performing a dance by [2.5*SkillLv]%.
* Increases Movement speed while performing a dance by [2.5*SkillLv]%.
* Increases MaxSP by [1*SkillLv]%.
* Increases MaxSP by [1*SkillLv]%.
* Increases Crit by [1*SkillLv].
* Increases Flee by [3*SkillLv].
* Increases Perfect Dodge while performing a dance by [2*SkillLv].
* Increases Perfect Dodge while performing a dance by [2*SkillLv].
* Enables using of Arrow Shower with Whips at SkillLv 10.
* Enables using of Arrow Shower with Whips at SkillLv 10.
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|
|
* Cancels active Performance Skill the caster is performing.
* Cancels active Performance Skill the caster is performing.
* After cast delay 3 seconds.
|
|
* Cancels active Performance Skill the caster is performing.
* Cancels active Performance Skill the caster is performing.
* Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes.
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
* Doubles Natural HP and SP Recovery for 10 seconds after being used during a song or dance.
* Cooldown 0.5 seconds.
|-
|-
|[[File:Encore.png|left|frameless]]Encore
|[[File:Encore.png|left|frameless]]Encore
Line 727: Line 718:
|
|
* Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds.
* Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds.
* Costs [20+3*SkillLv] SP.
|
|
* Drains [10+2*SkillLv]% SP from enemies in a 9x9 area with a [20+5*SkillLv]% chance every cast.
* Blinds enemies in a 9x9 area with a [25+15*SkillLv]% chance every use for 20 seconds.
* Has a [5+5*SkillLv]% chance to Blind enemies in the skill area.
* Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance.
* Removes positive effects of Dances from enemies in the skill area with a [6*SkillLv]% chance.
* Casting time 2 seconds and can't be Interrupted.
* Casting time 2 seconds and can't be Interrupted.
* After cast delay = Aspd.
* Cooldown 0.3 seconds.
* Costs [32+3*SkillLv] SP.
|-
|-
|[[File:Dazzler.png|left|frameless]]Scream
|[[File:Dazzler.png|left|frameless]]Scream
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|[[File:Lady Luck.png|left|frameless]]Fortune’s Kiss
|[[File:Lady Luck.png|left|frameless]]Fortune’s Kiss
|
|
* Improves Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
* Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].


*Skill AoE 7x7 cells.
*Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
* Skill effect can be Dispelled.
|
|
* Improves Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
* Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
* Increases Crit damage of all players within the area by [(1 * SkillLv) + (Dancing Lessons Lv / 2) + (LUK / 15)]%.


*Skill AoE 9x9 cells.
*Skill AoE 9x9 cells.
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|[[File:Gypsy's Kiss.png|left|frameless]]Service for You
|[[File:Gypsy's Kiss.png|left|frameless]]Service for You
|
|
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (1 * Dancing Lessons Lv) + (INT / 10)]%.
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Skill AoE 7x7 cells.
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
* Skill effect can be Dispelled.
|
|
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (1 * Dancing Lessons Lv) + (INT / 10)]%.
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Reduces SP cost of skills in the area by [(20 + 2 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Skill AoE 9x9 cells.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
* Skill effect can't be Dispelled.
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|
|
* Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
* Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
* Reduces Movement speed of enemies within the area by [(3 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
* Reduces Movement speed of enemies within the area by [(2 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
* Skill AoE 7x7 cells.
* Skill AoE 7x7 cells.
* Skill effect can't be Dispelled.
* Skill effect can't be Dispelled.
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* Skill effect can be Dispelled.
* Skill effect can be Dispelled.
|
|
* Increases Hit of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
* Increases Hit of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
* Increases Long-range damage of all players in area by [(SkillLv / 2) + (Dancing Lessons Lv / 5) + (DEX / 40)]%.
* Skill AoE 9x9 cells.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
* Skill effect can't be Dispelled.
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|
|
* Static Ensemble skill.
* Static Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to sleep.
* Sings a dreamy song to put enemies in a 9x9 area to Sleep.
|
|
* Active Ensemble skill.
* Active Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to sleep.
* Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
* Removes positive effects of Songs, Dances and Ensembles from enemies.
* Removes negative effects of Dances and Ensembles from allies.
* Removes negative effects of Dances and Ensembles from allies.
* Casting time 1 second.
* Casting time 2 second.
* Cooldown 20 seconds.
* Cooldown 20 seconds.
|-
|-
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|
|
* Active/Static Ensemble skill.
* Active/Static Ensemble skill.
If used by Bard class:
If used by Dancer class:


* AoE skill.
* AoE skill.


* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.
If used by Dancer class:
If used by Bard class:


* Party buff.
* Party buff.
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
* Casting time 1 second.
* Casting time 2 second.
* Cooldown 20 seconds.
* Cooldown 10 seconds.
* Duration 60 seconds.
* Duration 60 seconds.
'''Note''': EXP bonuses from different sources don't stack.
'''Note''': EXP bonuses from different sources don't stack.
Line 836: Line 825:
*Skill effect duration 30 seconds.
*Skill effect duration 30 seconds.
*Skill effect duration against Boss monsters reduces by 3 times.
*Skill effect duration against Boss monsters reduces by 3 times.
*Casting time 1 second.
*Casting time 2 second.
*Cooldown 60 seconds.
*Cooldown 60 seconds.
|-
|-
Line 848: Line 837:
*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
*Can be used in any area.
*Can be used in any area.
*Casting time 1 second.
*Casting time 2 second.
*Skill effect duration 30 seconds.
*Skill effect duration 20 seconds.
*Skill effect duration against Boss monsters reduces by 6 times.
*Skill effect duration against Boss monsters reduces by 4 times.
*Doesn't work on other players outside PvP and GvG maps.
*Doesn't work on other players outside PvP and GvG maps.
|-
|-
Line 860: Line 849:
* Active Ensemble skill.
* Active Ensemble skill.
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
*Casting time 1 second.
*Casting time 2 second.
*Skill effect duration 180 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
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* Active Ensemble skill.
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases resistance to Fire, Water, Earth and Wind elements by [5+3*SkillLv]%.
* Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
* Increases resistance against negative statuses by [5*SkillLv]%.
* Increases resistance against negative statuses by [5+5*SkillLv]%.
* Casting time 1 second.
* Casting time 2 second.
*Skill effect duration 180 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
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* Active Ensemble skill.
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases Atk by [20+5*SkillLv].
* Increases Atk by [10+10*SkillLv].
* Increases Def by [15*SkillLv].
* Increases Def by [20*SkillLv].
* Casting time 1 second.
* Casting time 2 second.
*Skill effect duration 180 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
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|
|
* Static Ensemble skill.
* Static Ensemble skill.
*Grants [50+25*SkillLv] Def-piercing (Mastery) Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
*Grants [50+25*SkillLv] Def-piercing Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
|
|
* Active Ensemble skill.
* Active Ensemble skill.
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# Natural SP Recovery +100%
# Natural SP Recovery +100%


* Casting time 1 second.
* Casting time 2 second.
*Skill effect duration 60 seconds.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
*Players can have only 1 positive effect of Ensemble skills at once.
Line 945: Line 934:
|-
|-
|Dagger
|Dagger
| -12
| -13
|-
|-
|Bow
|Bow

Latest revision as of 11:47, 26 October 2024

Archer Class Overview

Archers.jpeg

Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.

Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.

Job Bonuses
STR AGI VIT INT DEX LUK
+3 +3 +1 +2 +7 +2

Job Change

  1. Once you are Job Level 10, go to the Archer Guild in northeast Payon.
  2. Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice composite bow.gifNovice Composite Bow [3], and one Fire, Silver and Normal Arrow Quiver.gifQuivers.
  • Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Owl's Eye.png
Owl’s Eye
  • Increases character's DEX by [1*SkillLv].
  • Increases character's DEX by [1*SkillLv].
  • Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
Vulture's Eye.png
Vulture’s Eye
  • Increases attack range and Hit by [1*SkillLv] when using bows.
  • Increases attack range by [1*SkillLv] cells when using bows.
  • Increases Hit by [2*SkillLv].
  • Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
  • Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
Double Strafe.png
Double Strafe
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can't deal Critical damage.
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can deal Critical damage.
Arrow Shower.png
Arrow Shower
  • Deals [75+5*SkillLv]% Atk damage to enemies in a 3x3 area around a target.
  • Deals [150+10*SkillLv]% Atk damage to enemies in a targeted area.
  • AoE depends on Skill Level:
  1. Level 1~5: 3x3;
  2. Level 6~10: 5x5.
Improve Concentration.png
Improve Concentration
  • Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
  • Uncovers hidden enemies in a 3x3 area when activated.
  • Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
  • Uncovers hidden enemies in a 7x7 area when activated.
Arrow Repel.png
Charge Arrow
  • Strikes a target with an attack that will inflict 150% damage and knock the target back 6 cells.
  • Strike a target with an attack that knocks the target back 6 cells.
  • Deals 600% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target.
  • Can deal Critical damage.
Arrow Crafting.png
Making Arrow
  • Create arrows from various items.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -9
Dagger -15
Bow -10

Hunter Class Overview

Hunters.jpg

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4

Job Change

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Beast Bane.png
Beast Bane
  • Increases Atk against Insect and Brute race monsters by [4*SkillLv].
  • Increases Atk against Insect, Brute and Fish race monsters by [4*SkillLv].
  • Increases damage of Traps by [1*SkillLv]%.
Falconry Mastery.png
Falcon Mastery
  • Enables to rent and command a Falcon.
  • No changes
Steel Crow.png
Steel Crow
  • Increases damage inflicted by the Falcon by [6*SkillLv].
  • Increases damage inflicted by the Falcon by [6*SkillLv].
  • Added the ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX.
Blitz Beat.png
Blitz Beat
  • Commands the Falcon to attack all enemies within a 3x3 area around the target.
  • Falcon deals [1*SkillLv] hits.
  • Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Long range damage.                                                            
  • Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks.
  • Auto Blitz Beat can only proc with Bow attacks.
  • The damage dealt is divided by the number of enemies.
  • The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level.
  • Commands the Falcon to attack all enemies within a 5x5 area around the target.
  • Falcon deals [1*SkillLv] hits.
  • Each hit inflicts [SkillLv * 20 + Steel Crow Level * 6 + AGI * 2 + DEX] of Neutral property Misc-type damage.
  • Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%.
  • Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe.
  • Auto Blitz Beat can proc with Bow or Dagger equipped.
  • The damage dealt doesn't divide by the number of enemies.
  • The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only.
Detect.png
Detect
  • Commands the Falcon to detect hidden enemies in a 3x3 area.
  • Skill range is [1+2*SkillLv] cells.
  • No changes
Spring Trap.png
Spring Trap
  • Commands the Falcon to remove a set trap from [3+1*SkillLv] cells.
  • No changes
Remove Trap.png
Remove Trap
  • Removes a trap that has been set on the ground and returns it to the inventory.
  • No changes
Ankle Snare.png
Ankle Snare
  • Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds.
  • Trap effect duration reduces by 1s for every 10 points of target's AGI.
  • Trap duration [300-50*SkillLv] seconds.
  • Works against friendly targets in PvP and GvG.
  • Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, dealing [(50 + STR + DEX / 2) x (100 + INT * 5) / 175] * SkillLv ± 10% Neutral property Misc-type damage and inflicting Bleeding status.
  • Trap effect duration reduces by 1s for every 10 points of target's AGI.
  • Trap duration [300-50*SkillLv] seconds.
  • On GvG maps, max number of Ankle Snare traps set simultaneously is 10.
  • Doesn't work on friendly targets in PvP and GvG.
Blast Mine.png
Blast Mine
  • Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind property Misc-type damage in a 3x3 area when triggered.
  • Damage is spread across multiple targets in area.
  • Cooldown 0.5 seconds.
Land Mine.png
Land Mine
  • Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth property Misc-type damage in 3x3 area and has a chance to Stun an enemy when triggered.
  • Damage is spread across multiple targets in area.
  • Cooldown 0.5 seconds.
Freezing Trap.png
Freezing Trap
  • Sets a trap that deals Water property Physical damage to all enemies within a 3x3 area.
  • Has a [40+10*SkillLv]% chance of leaving enemies frozen.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 5x5 area.
  • Has a [40+10*SkillLv]% chance of leaving enemies Frozen.
  • Damage is spread across multiple targets in area.
  • Cooldown 0.5 seconds.
Claymore Trap.png
Claymore Trap
  • Sets a trap that deals [SkillLv * (75 + DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area.
  • Requires 2 Traps.
  • Sets a trap that deals [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property Misc-type damage in a 5x5 area.
  • Deals full damage to all enemies in area.
  • Requires 1 Trap.
  • Cooldown 0.5 seconds.
Skid Trap.png
Skid Trap
  • Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
  • Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
  • Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds.
  • Doesn't work on friendly targets in PvP and GvG.
Talkie Box.png
Talkie Box
  • Sets a trap that will display a user-set text message to whoever steps on it.
  • Sets a trap that will display a user-set text message to whoever steps on it.
  • Causes Confusion status on all enemies in a 9x9 area with a 80% chance when triggered.
  • Doesn't work on friendly targets in PvP and GvG.
Shockwave Trap.png
Shockwave Trap
  • Sets a trap to drain [5+15*SkillLv]% SP from an enemy when triggered.
  • Requires 2 Traps.
  • Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 5x5 area when triggered and cause Soul Leak status on them for 5 seconds.
  • During Soul Leak status, characters can't regen SP naturally and their SP Recovery from items reduced by 10 times.
  • Doesn't work on friendly targets in PvP and GvG.
  • Requires 1 Trap.
Sandman.png
Sandman
  • Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
  • Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
  • Inflicts Deep Sleep on the enemy who triggered the trap.
  • On GvG maps, max number of Sandman traps set simultaneously is 10.
  • Doesn't work on friendly targets in PvP and GvG.
Flasher.png
Flasher
  • Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area.
  • Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area.
  • Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 1 for [2+3*SkillLv] seconds when triggered (also works against Boss monsters).
  • Doesn't work on friendly targets in PvP and GvG.
Phantasmic Arrow.png
Phantasmic Arrow
  • Shoots a magic arrow without requiring arrows that deals 150% of Long range damage and pushes the enemy 3 cells backward.
  • Costs 10 SP.
  • Shoots a magic arrow without requiring arrows that deals 380% of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward.
  • Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance.
  • Element is always Ghost.
  • Costs 20 SP.
Beast Charge.png
Beast Strafing
  • Shoots a double bolt at a Brute or Insect enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
  • Can only be used immediately after using Double Strafe.
  • Shoots a double bolt at a Brute, Insect or Fish enemy to inflict [(50 + 6 * STR) x 2 Hits]% of Long range physical damage.
  • Can only be used immediately after using Double Strafe.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -9
Dagger -12
Bow -8


Bard Class Overview

Bards.jpg

The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.

Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +9 +4

Job Changing

In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:

  • Item Collection
  • Making friends with Mr. Snowman in Lutie
  • Singing Test

Once these have been completed, the applicant will be made a bard by the Roaming Bard.

For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Music Lessons.png
Musical Lessons
  • Increases damage with Instruments by [3*SkillLv].
  • Increases Movement speed while performing a song by [2.5*SkillLv]%.
  • Increases damage with Instruments by [3*SkillLv].
  • Increases Movement speed while performing a song by [2.5*SkillLv]%.
  • Increases MaxSP by [1*SkillLv]%.
  • Increases Perfect Dodge while performing a song by [2*SkillLv].
  • Enables using of Arrow Shower with Instruments at SkillLv 10.
Amp.png
Amp
  • Cancels active Performance Skill the caster is performing.
  • After cast delay 3 seconds.
  • Cancels active Performance Skill the caster is performing.
  • Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
  • Cooldown 0.5 seconds.
Encore.png
Encore
  • Recasts the last Performance Skill that was cast at half of the SP cost.
  • No changes
Melody Strike.png
Musical Strike
  • Uses an Instrument to deal [60+40*SkillLv]% of Long range damage to a single target.
  • Can't deal Critical damage.
  • Costs [1 + (2 * SkillLv - 2)] SP.
  • Uses an Instrument to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
  • Can deal Critical damage.
  • Costs 12 SP.
Unchained Serenade.png
Dissonance
  • Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds.
  • Hits enemies in a 9x9 area with a slow sonic attack that deals [100 + 50 * SkillLv]% of Neutral Magic damage.
  • Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance.
  • Casting time 2 seconds and can't be Interrupted.
  • Cooldown 0.3 seconds.
Unbarring Octave.png
Frost Joke
  • Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
  • After cast delay 3 seconds.
  • Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
  • After cast delay 2 seconds.
  • Cooldown 0.7 seconds.
Poem.png Poem of Bragi
  • Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
  • Reduces After cast delay of all players in the area by [(5 * SkillLv) + (2 * Musical Lessons Lv) + (INT / 5)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Reduces Casting time of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
  • Reduces After cast delay of all players in the area by [(4 * SkillLv) + (1 * Musical Lessons Lv) + (INT / 5)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Song of Lutie.png
Apple of Idun
  • Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
  • Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
  • Increases HP Recovery with Healing Items by [SkillLv + (Musical Lessons Lv / 2) + (VIT / 20)]%.
  • Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Impressive Riff.png
Assassin Cross of Sunset
  • Increases Aspd of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
  • Works on Melee type Weapons only.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Aspd of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
  • Works on Melee type Weapons only.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Perfect Tablature.png
Whistle
  • Increases Flee of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
  • Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Flee of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
  • Increases Perfect Dodge of all players in the area by [(1 + SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Lullaby.png
Lullaby
  • Static Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Sleep.
  • Active Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
  • Removes negative effects of Dances and Ensembles from allies.
  • Casting time 2 second.
  • Cooldown 20 seconds.
Mental Sensing.png
Mr. Kim a Rich Man
  • Static Ensemble skill.
  • Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
  • Active/Static Ensemble skill.

If used by Dancer class:

  • AoE skill.
  • Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.

If used by Bard class:

  • Party buff.
  • Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
  • Casting time 2 second.
  • Cooldown 10 seconds.
  • Duration 60 seconds.

Note: EXP bonuses from different sources don't stack.

  • Players can have only 1 positive effect of Ensemble skills at once.
Down Tempo.png
Eternal Chaos
  • Static Ensemble skill.
  • Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
  • Can be used in any area.
  • Skill effect duration 30 seconds.
  • Skill effect duration against Boss monsters reduces by 3 times.
  • Casting time 2 second.
  • Cooldown 60 seconds.
Classical Pluck.png
Loki’s Veil
  • Static Ensemble skill.
  • Casts an 9x9 area around the caster where all skills are disabled.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
  • Can be used in any area.
  • Casting time 2 second.
  • Skill effect duration 20 seconds.
  • Skill effect duration against Boss monsters reduces by 4 times.
  • Doesn't work on other players outside PvP and GvG maps.
Power Cord.png
Into the Abyss
  • Static Ensemble skill.
  • Cast a 9x9 cell area around the casters that reduces item costs for most skills by 1.
  • Active Ensemble skill.
  • Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Acoustic Rhythm.png
Invulnerable Siegfried
  • Static Ensemble skill.
  • Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area.
  • Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
  • Increases resistance against negative statuses by [5+5*SkillLv]%.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Battle Theme.png
Drums on the Battlefield
  • Static Ensemble skill.
  • Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area.
  • Increases Def by [2+2*SkillLv] of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases Atk by [10+10*SkillLv].
  • Increases Def by [20*SkillLv].
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Harmonic Lick.png
Ring of Nibelungen
  • Static Ensemble skill.
  • Grants [50+25*SkillLv] Def-piercing (Mastery) Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Randomly grants one of the followng buffs:
  1. Aspd +20%
  2. Atk +20%
  3. Matk +20%
  4. MaxHP +30%
  5. MaxSP +30%
  6. All Stats +15
  7. Hit +50
  8. Flee +50
  9. SP cost of skills -30%
  10. Natural HP Recovery +100%
  11. Natural SP Recovery +100%
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Pang Voice.png
Pang Voice
  • Screams out at a single target, attempting to inflict Chaos status.
  • Screams out at a single target, attempting to inflict Chaos and Bleeding statuses.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -7
Dagger -13
Bow -8
Instrument -5


Dancer Class Overview

Dancers.jpg

Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike. It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.

Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Job Changing

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Dance Lessons.png
Dancing Lessons
  • Increases damage with Whips by [3*SkillLv].
  • Increases Movement speed while performing a dance by [2.5*SkillLv]%.
  • Increases damage with Whips by [3*SkillLv].
  • Increases Movement speed while performing a dance by [2.5*SkillLv]%.
  • Increases MaxSP by [1*SkillLv]%.
  • Increases Perfect Dodge while performing a dance by [2*SkillLv].
  • Enables using of Arrow Shower with Whips at SkillLv 10.
Amp.png
Amp
  • Cancels active Performance Skill the caster is performing.
  • After cast delay 3 seconds.
  • Cancels active Performance Skill the caster is performing.
  • Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
  • Cooldown 0.5 seconds.
Encore.png
Encore
  • Recasts the last Performance Skill that was cast at half of the SP cost.
  • No changes
Slinging Arrow.png
Sling Arrow
  • Uses a Whip to deal [60+40*SkillLv]% of Long range damage to a single target.
  • Can't deal Critical damage.
  • Costs [1 + (2 * SkillLv - 2)] SP.
  • Uses a Whip to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
  • Can deal Critical damage.
  • Costs 12 SP.
Hip Shaker.png
Ugly Dance
  • Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds.
  • Blinds enemies in a 9x9 area with a [25+15*SkillLv]% chance every use for 20 seconds.
  • Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance.
  • Casting time 2 seconds and can't be Interrupted.
  • Cooldown 0.3 seconds.
Dazzler.png
Scream
  • Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
  • After cast delay 3 seconds.
  • Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
  • After cast delay 2 seconds.
  • Cooldown 0.7 seconds.
Lady Luck.png
Fortune’s Kiss
  • Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
  • Increases Crit damage of all players within the area by [(1 * SkillLv) + (Dancing Lessons Lv / 2) + (LUK / 15)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Gypsy's Kiss.png
Service for You
  • Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Reduces SP cost of skills in the area by [(20 + 2 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Slow Grace.png
Please Don’t Forget Me
  • Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
  • Reduces Movement speed of enemies within the area by [(3 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
  • Reduces Movement speed of enemies within the area by [(2 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can't be Dispelled.
Focus Ballet.png
Humming
  • Increases Hit of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Hit of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
  • Increases Long-range damage of all players in area by [(SkillLv / 2) + (Dancing Lessons Lv / 5) + (DEX / 40)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Lullaby.png
Lullaby
  • Static Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Sleep.
  • Active Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
  • Removes negative effects of Dances and Ensembles from allies.
  • Casting time 2 second.
  • Cooldown 20 seconds.
Mental Sensing.png
Mr. Kim a Rich Man
  • Static Ensemble skill.
  • Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
  • Active/Static Ensemble skill.

If used by Dancer class:

  • AoE skill.
  • Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.

If used by Bard class:

  • Party buff.
  • Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
  • Casting time 2 second.
  • Cooldown 10 seconds.
  • Duration 60 seconds.

Note: EXP bonuses from different sources don't stack.

  • Players can have only 1 positive effect of Ensemble skills at once.
Down Tempo.png
Eternal Chaos
  • Static Ensemble skill.
  • Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
  • Can be used in any area.
  • Skill effect duration 30 seconds.
  • Skill effect duration against Boss monsters reduces by 3 times.
  • Casting time 2 second.
  • Cooldown 60 seconds.
Classical Pluck.png
Loki’s Veil
  • Static Ensemble skill.
  • Casts an 9x9 area around the caster where all skills are disabled.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
  • Can be used in any area.
  • Casting time 2 second.
  • Skill effect duration 20 seconds.
  • Skill effect duration against Boss monsters reduces by 4 times.
  • Doesn't work on other players outside PvP and GvG maps.
Power Cord.png
Into the Abyss
  • Static Ensemble skill.
  • Cast a 9x9 cell area around the casters that reduces item costs for most skills by 1.
  • Active Ensemble skill.
  • Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Acoustic Rhythm.png
Invulnerable Siegfried
  • Static Ensemble skill.
  • Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area.
  • Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
  • Increases resistance against negative statuses by [5+5*SkillLv]%.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Battle Theme.png
Drums on the Battlefield
  • Static Ensemble skill.
  • Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area.
  • Increases Def by [2+2*SkillLv] of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases Atk by [10+10*SkillLv].
  • Increases Def by [20*SkillLv].
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Harmonic Lick.png
Ring of Nibelungen
  • Static Ensemble skill.
  • Grants [50+25*SkillLv] Def-piercing Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Randomly grants one of the followng buffs:
  1. Aspd +20%
  2. Atk +20%
  3. Matk +20%
  4. MaxHP +30%
  5. MaxSP +30%
  6. All Stats +15
  7. Hit +50
  8. Flee +50
  9. SP cost of skills -30%
  10. Natural HP Recovery +100%
  11. Natural SP Recovery +100%
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Charming Wink.png
Wink of Charm
  • Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
  • Works on Demon, Angel, and Demi Human race monsters only.
  • Has a chance to cause Confusion status on Players.
  • Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
  • Works on Demon, Angel, and Demi Human race monsters only.
  • Has a chance to cause Confusion status on enemy Players.
  • Players under this skill effect will deal reduced by 40% damage to the caster.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -7
Dagger -13
Bow -8
Whip -5