Archer: Difference between revisions
(93 intermediate revisions by the same user not shown) | |||
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* Increases character's DEX by [1*SkillLv]. | * Increases character's DEX by [1*SkillLv]. | ||
* Added | * Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP. | ||
|- | |- | ||
|[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye | |[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye | ||
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* Increases Hit by [2*SkillLv]. | * Increases Hit by [2*SkillLv]. | ||
* Added | * Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP. | ||
* Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow. | * Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow. | ||
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* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | * Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | ||
* Uncovers hidden enemies in a | * Uncovers hidden enemies in a 3x3 area when activated. | ||
| | | | ||
* | * Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | ||
* Uncovers hidden enemies in a 7x7 area when activated. | |||
|- | |- | ||
|[[File:Arrow Repel.png|left|frameless]]Charge Arrow | |[[File:Arrow Repel.png|left|frameless]]Charge Arrow | ||
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| | | | ||
* Strike a target with an attack that knocks the target back 6 cells. | * Strike a target with an attack that knocks the target back 6 cells. | ||
* Deals | * Deals 600% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target. | ||
* Can deal Critical damage. | * Can deal Critical damage. | ||
|- | |- | ||
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|- | |- | ||
|Shield | |Shield | ||
| - | | -9 | ||
|- | |- | ||
|Dagger | |Dagger | ||
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| | | | ||
* Increases damage inflicted by the Falcon by [6*SkillLv]. | * Increases damage inflicted by the Falcon by [6*SkillLv]. | ||
* Added | * Added the ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX. | ||
|- | |- | ||
|[[File:Blitz Beat.png|left|frameless]]Blitz Beat | |[[File:Blitz Beat.png|left|frameless]]Blitz Beat | ||
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* Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Long range damage. | * Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Long range damage. | ||
* Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks. | * Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks. | ||
* Auto Blitz Beat can only proc with Bow attacks. | |||
* The damage dealt is divided by the number of enemies. | * The damage dealt is divided by the number of enemies. | ||
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level. | * The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level. | ||
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* Commands the Falcon to attack all enemies within a 5x5 area around the target. | * Commands the Falcon to attack all enemies within a 5x5 area around the target. | ||
* Falcon deals [1*SkillLv] hits. | * Falcon deals [1*SkillLv] hits. | ||
* Each hit inflicts [ | * Each hit inflicts [SkillLv * 20 + Steel Crow Level * 6 + AGI * 2 + DEX] of Neutral property Misc-type damage. | ||
* Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%. | * Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%. | ||
* Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe. | * Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe. | ||
* Auto Blitz Beat can proc with Bow or Dagger equipped. | |||
* The damage dealt '''doesn't''' divide by the number of enemies. | * The damage dealt '''doesn't''' divide by the number of enemies. | ||
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only. | * The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only. | ||
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* Trap duration [300-50*SkillLv] seconds. | * Trap duration [300-50*SkillLv] seconds. | ||
* Works against friendly targets in PvP and GvG. | * Works against friendly targets in PvP and GvG. | ||
| | | | ||
* Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, | * Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, dealing [(50 + STR + DEX / 2) x (100 + INT * 5) / 175] * SkillLv ± 10% Neutral property Misc-type damage and inflicting Bleeding status. | ||
* Trap effect duration reduces by 1s for every 10 points of target's AGI. | * Trap effect duration reduces by 1s for every 10 points of target's AGI. | ||
* Trap duration [300-50*SkillLv] seconds. | * Trap duration [300-50*SkillLv] seconds. | ||
* | * On GvG maps, max number of Ankle Snare traps set simultaneously is 10. | ||
* Doesn't work | * Doesn't work on friendly targets in PvP and GvG. | ||
|- | |- | ||
|[[File:Blast Mine.png|left|frameless]]Blast Mine | |[[File:Blast Mine.png|left|frameless]]Blast Mine | ||
| | | | ||
* Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered. | * Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered. | ||
| | | | ||
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind property Misc-type damage in a 3x3 area when triggered. | * Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind property Misc-type damage in a 3x3 area when triggered. | ||
* | * Damage is spread across multiple targets in area. | ||
* | * Cooldown 0.5 seconds. | ||
|- | |- | ||
|[[File:Land Mine.png|left|frameless]]Land Mine | |[[File:Land Mine.png|left|frameless]]Land Mine | ||
| | | | ||
* Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered. | * Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered. | ||
| | | | ||
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth property Misc-type damage and has a chance to Stun an enemy when triggered. | * Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth property Misc-type damage in 3x3 area and has a chance to Stun an enemy when triggered. | ||
* | * Damage is spread across multiple targets in area. | ||
* | * Cooldown 0.5 seconds. | ||
|- | |- | ||
|[[File:Freezing Trap.png|left|frameless]]Freezing Trap | |[[File:Freezing Trap.png|left|frameless]]Freezing Trap | ||
| | | | ||
* Sets a trap that | * Sets a trap that deals Water property Physical damage to all enemies within a 3x3 area. | ||
* Has a [40+10*SkillLv]% chance of leaving enemies frozen. | * Has a [40+10*SkillLv]% chance of leaving enemies frozen. | ||
| | | | ||
* Sets a trap that | * Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 5x5 area. | ||
* Has a [40+10*SkillLv]% chance of leaving enemies | * Has a [40+10*SkillLv]% chance of leaving enemies Frozen. | ||
* | * Damage is spread across multiple targets in area. | ||
* | * Cooldown 0.5 seconds. | ||
|- | |- | ||
|[[File:Claymore Trap.png|left|frameless]]Claymore Trap | |[[File:Claymore Trap.png|left|frameless]]Claymore Trap | ||
| | | | ||
* Sets a trap that | * Sets a trap that deals [SkillLv * (75 + DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area. | ||
* Requires 2 Traps. | * Requires 2 Traps. | ||
| | | | ||
* Sets a trap that | * Sets a trap that deals [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property Misc-type damage in a 5x5 area. | ||
* Deals full damage to all enemies in area. | |||
* Requires 1 Trap. | * Requires 1 Trap. | ||
* | * Cooldown 0.5 seconds. | ||
|- | |- | ||
|[[File:Skid Trap.png|left|frameless]]Skid Trap | |[[File:Skid Trap.png|left|frameless]]Skid Trap | ||
| | | | ||
* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered. | * Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered. | ||
| | | | ||
* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered. | * Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered. | ||
* Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds. | * Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds. | ||
* | * Doesn't work on friendly targets in PvP and GvG. | ||
|- | |- | ||
|[[File:Talkie Box.png|left|frameless]]Talkie Box | |[[File:Talkie Box.png|left|frameless]]Talkie Box | ||
| | | | ||
* Sets a trap that will display a user-set text message to whoever steps on it. | * Sets a trap that will display a user-set text message to whoever steps on it. | ||
| | | | ||
* Sets a trap that will display a user-set text message to whoever steps on it. | * Sets a trap that will display a user-set text message to whoever steps on it. | ||
* Causes Confusion status on all enemies in a 9x9 area | * Causes Confusion status on all enemies in a 9x9 area with a 80% chance when triggered. | ||
* | * Doesn't work on friendly targets in PvP and GvG. | ||
|- | |- | ||
|[[File:Shockwave Trap.png|left|frameless]]Shockwave Trap | |[[File:Shockwave Trap.png|left|frameless]]Shockwave Trap | ||
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* Requires 2 Traps. | * Requires 2 Traps. | ||
| | | | ||
* Sets a trap to drain [5+15*SkillLv]% SP from enemies in a | * Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 5x5 area when triggered and cause Soul Leak status on them for 5 seconds. | ||
* During Soul Leak status | * During Soul Leak status, characters can't regen SP naturally and their SP Recovery from items reduced by 10 times. | ||
* Doesn't work on friendly targets in PvP and GvG. | |||
* Requires 1 Trap. | * Requires 1 Trap. | ||
|- | |- | ||
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* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance. | * Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance. | ||
| | | | ||
* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance. | * Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance. | ||
* | * Inflicts Deep Sleep on the enemy who triggered the trap. | ||
* | * On GvG maps, max number of Sandman traps set simultaneously is 10. | ||
* Doesn't work on friendly targets in PvP and GvG. | |||
|- | |- | ||
|[[File:Flasher.png|left|frameless]]Flasher | |[[File:Flasher.png|left|frameless]]Flasher | ||
| | | | ||
* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area. | * Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area. | ||
| | | | ||
* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area. | * Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area. | ||
* Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to | * Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 1 for [2+3*SkillLv] seconds when triggered (also works against Boss monsters). | ||
* | * Doesn't work on friendly targets in PvP and GvG. | ||
|- | |- | ||
|[[File:Phantasmic Arrow.png|left|frameless]]Phantasmic Arrow | |[[File:Phantasmic Arrow.png|left|frameless]]Phantasmic Arrow | ||
| | | | ||
* Shoots a magic arrow without requiring arrows | * Shoots a magic arrow without requiring arrows that deals 150% of Long range damage and pushes the enemy 3 cells backward. | ||
* Costs 10 SP. | |||
| | | | ||
* Shoots a magic arrow without requiring arrows | * Shoots a magic arrow without requiring arrows that deals 380% of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward. | ||
* Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance. | * Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance. | ||
* Element is always Ghost. | |||
* Costs 20 SP. | |||
|- | |- | ||
|[[File:Beast Charge.png|left|frameless]]Beast Strafing | |[[File:Beast Charge.png|left|frameless]]Beast Strafing | ||
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* Can only be used immediately after using Double Strafe. | * Can only be used immediately after using Double Strafe. | ||
| | | | ||
* Shoots a double bolt at a Brute, Insect or Fish enemy to inflict [(50 + | * Shoots a double bolt at a Brute, Insect or Fish enemy to inflict [(50 + 6 * STR) x 2 Hits]% of Long range physical damage. | ||
* Can only be used immediately after using Double Strafe. | * Can only be used immediately after using Double Strafe. | ||
|} | |} | ||
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|- | |- | ||
|Dagger | |Dagger | ||
| - | | -12 | ||
|- | |- | ||
|Bow | |Bow | ||
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* Increases Movement speed while performing a song by [2.5*SkillLv]%. | * Increases Movement speed while performing a song by [2.5*SkillLv]%. | ||
* Increases MaxSP by [1*SkillLv]%. | * Increases MaxSP by [1*SkillLv]%. | ||
* Increases Perfect Dodge while performing a song by [2*SkillLv]. | * Increases Perfect Dodge while performing a song by [2*SkillLv]. | ||
* Enables using of Arrow Shower with Instruments at SkillLv 10. | * Enables using of Arrow Shower with Instruments at SkillLv 10. | ||
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* Cancels active Performance Skill the caster is performing. | * Cancels active Performance Skill the caster is performing. | ||
* After cast delay 3 seconds. | |||
| | | | ||
* Cancels active Performance Skill the caster is performing. | * Cancels active Performance Skill the caster is performing. | ||
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance. | |||
* Doubles Natural HP and SP Recovery for | * Cooldown 0.5 seconds. | ||
|- | |- | ||
|[[File:Encore.png|left|frameless]]Encore | |[[File:Encore.png|left|frameless]]Encore | ||
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* Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds. | * Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds. | ||
| | | | ||
* Hits enemies in a 9x9 area with a slow sonic attack that deals [100+50*SkillLv]% of Neutral Magic damage | * Hits enemies in a 9x9 area with a slow sonic attack that deals [100 + 50 * SkillLv]% of Neutral Magic damage. | ||
* Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance. | * Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance. | ||
* Casting time 2 seconds and can't be Interrupted. | * Casting time 2 seconds and can't be Interrupted. | ||
* | * Cooldown 0.3 seconds. | ||
|- | |- | ||
|[[File:Unbarring Octave.png|left|frameless]]Frost Joke | |[[File:Unbarring Octave.png|left|frameless]]Frost Joke | ||
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* Cooldown 0.7 seconds. | * Cooldown 0.7 seconds. | ||
|- | |- | ||
|[[File: | |[[File:Poem.png]] Poem of Bragi | ||
| | | | ||
* Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%. | * Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%. | ||
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| | | | ||
* Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%. | * Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%. | ||
* Increases HP Recovery with Healing Items by [SkillLv + (Musical Lessons Lv / 2) + (VIT / 20)]%. | |||
* Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds. | * Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds. | ||
* Skill AoE 9x9 cells. | * Skill AoE 9x9 cells. | ||
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* Skill effect can be Dispelled. | * Skill effect can be Dispelled. | ||
| | | | ||
* Increases Flee of all players in the area by [( | * Increases Flee of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)]. | ||
* Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)]. | * Increases Perfect Dodge of all players in the area by [(1 + SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)]. | ||
* Skill AoE 9x9 cells. | * Skill AoE 9x9 cells. | ||
* Skill effect can't be Dispelled. | * Skill effect can't be Dispelled. | ||
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| | | | ||
* Static Ensemble skill. | * Static Ensemble skill. | ||
* Sings a dreamy song to put enemies in a 9x9 area to | * Sings a dreamy song to put enemies in a 9x9 area to Sleep. | ||
| | | | ||
* Active Ensemble skill. | * Active Ensemble skill. | ||
* Sings a dreamy song to put enemies in a 9x9 area to | * Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep. | ||
* Removes negative effects of Dances and Ensembles from allies. | * Removes negative effects of Dances and Ensembles from allies. | ||
* Casting time | * Casting time 2 second. | ||
* Cooldown 20 seconds. | * Cooldown 20 seconds. | ||
|- | |- | ||
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| | | | ||
* Active/Static Ensemble skill. | * Active/Static Ensemble skill. | ||
If used by | If used by Dancer class: | ||
* AoE skill. | * AoE skill. | ||
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | * Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | ||
If used by | If used by Bard class: | ||
* Party buff. | * Party buff. | ||
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | * Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | ||
* Casting time | * Casting time 2 second. | ||
* Cooldown | * Cooldown 10 seconds. | ||
* Duration 60 seconds. | * Duration 60 seconds. | ||
'''Note''': EXP bonuses from different sources don't stack. | '''Note''': EXP bonuses from different sources don't stack. | ||
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*Skill effect duration 30 seconds. | *Skill effect duration 30 seconds. | ||
*Skill effect duration against Boss monsters reduces by 3 times. | *Skill effect duration against Boss monsters reduces by 3 times. | ||
*Casting time | *Casting time 2 second. | ||
*Cooldown 60 seconds. | *Cooldown 60 seconds. | ||
|- | |- | ||
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*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area. | *Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area. | ||
*Can be used in any area. | *Can be used in any area. | ||
*Casting time | *Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 20 seconds. | ||
*Skill effect duration against Boss monsters reduces by | *Skill effect duration against Boss monsters reduces by 4 times. | ||
*Doesn't work on other players outside PvP and GvG maps. | *Doesn't work on other players outside PvP and GvG maps. | ||
|- | |- | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | *Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | ||
*Casting time | *Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases resistance to Fire, Water, Earth and Wind elements by [5+ | * Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%. | ||
* Increases resistance against negative statuses by [5*SkillLv]%. | * Increases resistance against negative statuses by [5+5*SkillLv]%. | ||
* Casting time | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases Atk by [ | * Increases Atk by [10+10*SkillLv]. | ||
* Increases Def by [ | * Increases Def by [20*SkillLv]. | ||
* Casting time | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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# Natural SP Recovery +100% | # Natural SP Recovery +100% | ||
* Casting time | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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|- | |- | ||
|Dagger | |Dagger | ||
| - | | -13 | ||
|- | |- | ||
|Bow | |Bow | ||
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* Increases Movement speed while performing a dance by [2.5*SkillLv]%. | * Increases Movement speed while performing a dance by [2.5*SkillLv]%. | ||
* Increases MaxSP by [1*SkillLv]%. | * Increases MaxSP by [1*SkillLv]%. | ||
* Increases Perfect Dodge while performing a dance by [2*SkillLv]. | * Increases Perfect Dodge while performing a dance by [2*SkillLv]. | ||
* Enables using of Arrow Shower with Whips at SkillLv 10. | * Enables using of Arrow Shower with Whips at SkillLv 10. | ||
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| | | | ||
* Cancels active Performance Skill the caster is performing. | * Cancels active Performance Skill the caster is performing. | ||
* After cast delay 3 seconds. | |||
| | | | ||
* Cancels active Performance Skill the caster is performing. | * Cancels active Performance Skill the caster is performing. | ||
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance. | |||
* Doubles Natural HP and SP Recovery for | * Cooldown 0.5 seconds. | ||
|- | |- | ||
|[[File:Encore.png|left|frameless]]Encore | |[[File:Encore.png|left|frameless]]Encore | ||
Line 723: | Line 718: | ||
| | | | ||
* Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds. | * Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds. | ||
| | | | ||
* | * Blinds enemies in a 9x9 area with a [25+15*SkillLv]% chance every use for 20 seconds. | ||
* Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance. | * Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance. | ||
* Casting time 2 seconds and can't be Interrupted. | * Casting time 2 seconds and can't be Interrupted. | ||
* | * Cooldown 0.3 seconds. | ||
|- | |- | ||
|[[File:Dazzler.png|left|frameless]]Scream | |[[File:Dazzler.png|left|frameless]]Scream | ||
Line 749: | Line 741: | ||
| | | | ||
* Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)]. | * Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)]. | ||
* Increases Crit damage of all players within the area by [(SkillLv | * Increases Crit damage of all players within the area by [(1 * SkillLv) + (Dancing Lessons Lv / 2) + (LUK / 15)]%. | ||
*Skill AoE 9x9 cells. | *Skill AoE 9x9 cells. | ||
Line 756: | Line 748: | ||
|[[File:Gypsy's Kiss.png|left|frameless]]Service for You | |[[File:Gypsy's Kiss.png|left|frameless]]Service for You | ||
| | | | ||
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + ( | * Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%. | ||
* Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%. | * Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%. | ||
* Skill AoE 7x7 cells. | * Skill AoE 7x7 cells. | ||
* Skill effect can be Dispelled. | * Skill effect can be Dispelled. | ||
| | | | ||
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + ( | * Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%. | ||
* Reduces SP cost of skills in the area by [(20 + | * Reduces SP cost of skills in the area by [(20 + 2 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%. | ||
* Skill AoE 9x9 cells. | * Skill AoE 9x9 cells. | ||
* Skill effect can't be Dispelled. | * Skill effect can't be Dispelled. | ||
Line 774: | Line 766: | ||
| | | | ||
* Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%. | * Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%. | ||
* Reduces Movement speed of enemies within the area by [( | * Reduces Movement speed of enemies within the area by [(2 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%. | ||
* Skill AoE 7x7 cells. | * Skill AoE 7x7 cells. | ||
* Skill effect can't be Dispelled. | * Skill effect can't be Dispelled. | ||
Line 784: | Line 776: | ||
* Skill effect can be Dispelled. | * Skill effect can be Dispelled. | ||
| | | | ||
* Increases Hit of all players in the area by [( | * Increases Hit of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]. | ||
* Increases Long-range damage of all players in area by [(SkillLv / 2) + (Dancing Lessons Lv / 5) + (DEX / 40)]%. | |||
* Skill AoE 9x9 cells. | * Skill AoE 9x9 cells. | ||
* Skill effect can't be Dispelled. | * Skill effect can't be Dispelled. | ||
Line 791: | Line 784: | ||
| | | | ||
* Static Ensemble skill. | * Static Ensemble skill. | ||
* Sings a dreamy song to put enemies in a 9x9 area to | * Sings a dreamy song to put enemies in a 9x9 area to Sleep. | ||
| | | | ||
* Active Ensemble skill. | * Active Ensemble skill. | ||
* Sings a dreamy song to put enemies in a 9x9 area to | * Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep. | ||
* Removes negative effects of Dances and Ensembles from allies. | * Removes negative effects of Dances and Ensembles from allies. | ||
* Casting time | * Casting time 2 second. | ||
* Cooldown 20 seconds. | * Cooldown 20 seconds. | ||
|- | |- | ||
Line 806: | Line 798: | ||
| | | | ||
* Active/Static Ensemble skill. | * Active/Static Ensemble skill. | ||
If used by | If used by Dancer class: | ||
* AoE skill. | * AoE skill. | ||
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | * Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | ||
If used by | If used by Bard class: | ||
* Party buff. | * Party buff. | ||
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | * Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | ||
* Casting time | * Casting time 2 second. | ||
* Cooldown | * Cooldown 10 seconds. | ||
* Duration 60 seconds. | * Duration 60 seconds. | ||
'''Note''': EXP bonuses from different sources don't stack. | '''Note''': EXP bonuses from different sources don't stack. | ||
Line 833: | Line 825: | ||
*Skill effect duration 30 seconds. | *Skill effect duration 30 seconds. | ||
*Skill effect duration against Boss monsters reduces by 3 times. | *Skill effect duration against Boss monsters reduces by 3 times. | ||
*Casting time | *Casting time 2 second. | ||
*Cooldown 60 seconds. | *Cooldown 60 seconds. | ||
|- | |- | ||
Line 845: | Line 837: | ||
*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area. | *Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area. | ||
*Can be used in any area. | *Can be used in any area. | ||
*Casting time | *Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 20 seconds. | ||
*Skill effect duration against Boss monsters reduces by | *Skill effect duration against Boss monsters reduces by 4 times. | ||
*Doesn't work on other players outside PvP and GvG maps. | *Doesn't work on other players outside PvP and GvG maps. | ||
|- | |- | ||
Line 857: | Line 849: | ||
* Active Ensemble skill. | * Active Ensemble skill. | ||
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | *Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | ||
*Casting time | *Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
Line 870: | Line 862: | ||
* Active Ensemble skill. | * Active Ensemble skill. | ||
* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases resistance to Fire, Water, Earth and Wind elements by [5+ | * Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%. | ||
* Increases resistance against negative statuses by [5*SkillLv]%. | * Increases resistance against negative statuses by [5+5*SkillLv]%. | ||
* Casting time | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
Line 885: | Line 877: | ||
* Active Ensemble skill. | * Active Ensemble skill. | ||
* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases Atk by [ | * Increases Atk by [10+10*SkillLv]. | ||
* Increases Def by [ | * Increases Def by [20*SkillLv]. | ||
* Casting time | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
Line 913: | Line 905: | ||
# Natural SP Recovery +100% | # Natural SP Recovery +100% | ||
* Casting time | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
Line 942: | Line 934: | ||
|- | |- | ||
|Dagger | |Dagger | ||
| - | | -13 | ||
|- | |- | ||
|Bow | |Bow |
Latest revision as of 11:47, 26 October 2024
Archer Class Overview
Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.
Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+3 | +3 | +1 | +2 | +7 | +2 |
Job Change
- Once you are Job Level 10, go to the Archer Guild in northeast Payon.
- Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice Composite Bow [3], and one Fire, Silver and Normal Arrow Quivers.
- Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Owl’s Eye |
|
|
Vulture’s Eye |
|
|
Double Strafe |
|
|
Arrow Shower |
|
|
Improve Concentration |
|
|
Charge Arrow |
|
|
Making Arrow |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -9 |
Dagger | -15 |
Bow | -10 |
Hunter Class Overview
Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.
Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+4 | +6 | +2 | +4 | +10 | +4 |
Job Change
Changing into a Hunter from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Hunter.
For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Beast Bane |
|
|
Falcon Mastery |
|
|
Steel Crow |
|
|
Blitz Beat |
|
|
Detect |
|
|
Spring Trap |
|
|
Remove Trap |
|
|
Ankle Snare |
|
|
Blast Mine |
|
|
Land Mine |
|
|
Freezing Trap |
|
|
Claymore Trap |
|
|
Skid Trap |
|
|
Talkie Box |
|
|
Shockwave Trap |
|
|
Sandman |
|
|
Flasher |
|
|
Phantasmic Arrow |
|
|
Beast Strafing |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -9 |
Dagger | -12 |
Bow | -8 |
Bard Class Overview
The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +9 | +4 |
Job Changing
In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:
- Item Collection
- Making friends with Mr. Snowman in Lutie
- Singing Test
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Musical Lessons |
|
|
Amp |
|
|
Encore |
|
|
Musical Strike |
|
|
Dissonance |
|
|
Frost Joke |
|
|
Poem of Bragi |
|
|
Apple of Idun |
|
|
Assassin Cross of Sunset |
|
|
Whistle |
|
|
Lullaby |
|
|
Mr. Kim a Rich Man |
|
If used by Dancer class:
If used by Bard class:
Note: EXP bonuses from different sources don't stack.
|
Eternal Chaos |
|
|
Loki’s Veil |
|
|
Into the Abyss |
|
|
Invulnerable Siegfried |
|
|
Drums on the Battlefield |
|
|
Ring of Nibelungen |
|
|
Pang Voice |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Dagger | -13 |
Bow | -8 |
Instrument | -5 |
Dancer Class Overview
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike. It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +5 | +8 |
Job Changing
Changing into a Dancer from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Dance Test
After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.
For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Dancing Lessons |
|
|
Amp |
|
|
Encore |
|
|
Sling Arrow |
|
|
Ugly Dance |
|
|
Scream |
|
|
Fortune’s Kiss |
|
|
Service for You |
|
|
Please Don’t Forget Me |
|
|
Humming |
|
|
Lullaby |
|
|
Mr. Kim a Rich Man |
|
If used by Dancer class:
If used by Bard class:
Note: EXP bonuses from different sources don't stack.
|
Eternal Chaos |
|
|
Loki’s Veil |
|
|
Into the Abyss |
|
|
Invulnerable Siegfried |
|
|
Drums on the Battlefield |
|
|
Ring of Nibelungen |
|
|
Wink of Charm |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Dagger | -13 |
Bow | -8 |
Whip | -5 |