Archer: Difference between revisions
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* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area. | * Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area. | ||
* Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to | * Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 1 for [2+3*SkillLv] seconds when triggered (also works against Boss monsters). | ||
* Doesn't work on friendly targets in PvP and GvG. | * Doesn't work on friendly targets in PvP and GvG. | ||
|- | |- | ||
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* Costs 10 SP. | * Costs 10 SP. | ||
| | | | ||
* Shoots a magic arrow without requiring arrows that deals | * Shoots a magic arrow without requiring arrows that deals 380% of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward. | ||
* Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance. | * Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance. | ||
* Element is always Ghost. | * Element is always Ghost. | ||
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* Increases Movement speed while performing a song by [2.5*SkillLv]%. | * Increases Movement speed while performing a song by [2.5*SkillLv]%. | ||
* Increases MaxSP by [1*SkillLv]%. | * Increases MaxSP by [1*SkillLv]%. | ||
* Increases Perfect Dodge while performing a song by [2*SkillLv]. | * Increases Perfect Dodge while performing a song by [2*SkillLv]. | ||
* Enables using of Arrow Shower with Instruments at SkillLv 10. | * Enables using of Arrow Shower with Instruments at SkillLv 10. | ||
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* Cancels active Performance Skill the caster is performing. | * Cancels active Performance Skill the caster is performing. | ||
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance. | |||
* Doubles Natural HP and SP Recovery for | |||
* Cooldown 0.5 seconds. | * Cooldown 0.5 seconds. | ||
|- | |- | ||
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* Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds. | * Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds. | ||
| | | | ||
* Hits enemies in a 9x9 area with a slow sonic attack that deals [100 + 50 * SkillLv]% of Neutral Magic damage. | * Hits enemies in a 9x9 area with a slow sonic attack that deals [100 + 50 * SkillLv]% of Neutral Magic damage. | ||
* Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance. | * Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance. | ||
* Casting time 2 seconds and can't be Interrupted. | * Casting time 2 seconds and can't be Interrupted. | ||
* Cooldown 0.3 seconds. | * Cooldown 0.3 seconds. | ||
|- | |- | ||
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* Cooldown 0.7 seconds. | * Cooldown 0.7 seconds. | ||
|- | |- | ||
|[[File: | |[[File:Poem.png]] Poem of Bragi | ||
| | | | ||
* Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%. | * Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%. | ||
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* Skill effect can be Dispelled. | * Skill effect can be Dispelled. | ||
| | | | ||
* Increases Flee of all players in the area by [( | * Increases Flee of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)]. | ||
* Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)]. | * Increases Perfect Dodge of all players in the area by [(1 + SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)]. | ||
* Skill AoE 9x9 cells. | * Skill AoE 9x9 cells. | ||
* Skill effect can't be Dispelled. | * Skill effect can't be Dispelled. | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
* Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep. | * Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep. | ||
* Removes negative effects of Dances and Ensembles from allies. | * Removes negative effects of Dances and Ensembles from allies. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
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| | | | ||
* Active/Static Ensemble skill. | * Active/Static Ensemble skill. | ||
If used by | If used by Dancer class: | ||
* AoE skill. | * AoE skill. | ||
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | * Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | ||
If used by | If used by Bard class: | ||
* Party buff. | * Party buff. | ||
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | * Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
* Cooldown | * Cooldown 10 seconds. | ||
* Duration 60 seconds. | * Duration 60 seconds. | ||
'''Note''': EXP bonuses from different sources don't stack. | '''Note''': EXP bonuses from different sources don't stack. | ||
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*Skill effect duration against Boss monsters reduces by 4 times. | *Skill effect duration against Boss monsters reduces by 4 times. | ||
*Doesn't work on other players outside PvP and GvG maps. | *Doesn't work on other players outside PvP and GvG maps. | ||
|- | |- | ||
|[[File:Power Cord.png|left|frameless]]Into the Abyss | |[[File:Power Cord.png|left|frameless]]Into the Abyss | ||
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*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | *Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | ||
*Casting time 2 second. | *Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%. | * Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%. | ||
* Increases resistance against negative statuses by [5*SkillLv]%. | * Increases resistance against negative statuses by [5+5*SkillLv]%. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases Atk by [10*SkillLv]. | * Increases Atk by [10+10*SkillLv]. | ||
* Increases Def by [ | * Increases Def by [20*SkillLv]. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Casting time 2 second. | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Increases Movement speed while performing a dance by [2.5*SkillLv]%. | * Increases Movement speed while performing a dance by [2.5*SkillLv]%. | ||
* Increases MaxSP by [1*SkillLv]%. | * Increases MaxSP by [1*SkillLv]%. | ||
* Increases Perfect Dodge while performing a dance by [2*SkillLv]. | * Increases Perfect Dodge while performing a dance by [2*SkillLv]. | ||
* Enables using of Arrow Shower with Whips at SkillLv 10. | * Enables using of Arrow Shower with Whips at SkillLv 10. | ||
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* Cancels active Performance Skill the caster is performing. | * Cancels active Performance Skill the caster is performing. | ||
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance. | |||
* Doubles Natural HP and SP Recovery for | |||
* Cooldown 0.5 seconds. | * Cooldown 0.5 seconds. | ||
|- | |- | ||
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* Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds. | * Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds. | ||
| | | | ||
* | * Blinds enemies in a 9x9 area with a [25+15*SkillLv]% chance every use for 20 seconds. | ||
* Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance. | * Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance. | ||
* Casting time 2 seconds and can't be Interrupted. | * Casting time 2 seconds and can't be Interrupted. | ||
* Cooldown 0.3 seconds. | * Cooldown 0.3 seconds. | ||
|- | |- | ||
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| | | | ||
* Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)]. | * Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)]. | ||
* Increases Crit damage of all players within the area by [(SkillLv | * Increases Crit damage of all players within the area by [(1 * SkillLv) + (Dancing Lessons Lv / 2) + (LUK / 15)]%. | ||
*Skill AoE 9x9 cells. | *Skill AoE 9x9 cells. | ||
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* Skill effect can be Dispelled. | * Skill effect can be Dispelled. | ||
| | | | ||
* Increases Hit of all players in the area by [( | * Increases Hit of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]. | ||
* Increases Long-range damage of all players in area by [(SkillLv / 2) + (Dancing Lessons Lv / 5) + (DEX / 40)]%. | * Increases Long-range damage of all players in area by [(SkillLv / 2) + (Dancing Lessons Lv / 5) + (DEX / 40)]%. | ||
* Skill AoE 9x9 cells. | * Skill AoE 9x9 cells. | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
* Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep. | * Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep. | ||
* Removes negative effects of Dances and Ensembles from allies. | * Removes negative effects of Dances and Ensembles from allies. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
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| | | | ||
* Active/Static Ensemble skill. | * Active/Static Ensemble skill. | ||
If used by | If used by Dancer class: | ||
* AoE skill. | * AoE skill. | ||
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | * Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%. | ||
If used by | If used by Bard class: | ||
* Party buff. | * Party buff. | ||
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | * Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
* Cooldown | * Cooldown 10 seconds. | ||
* Duration 60 seconds. | * Duration 60 seconds. | ||
'''Note''': EXP bonuses from different sources don't stack. | '''Note''': EXP bonuses from different sources don't stack. | ||
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*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | *Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area. | ||
*Casting time 2 second. | *Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%. | * Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%. | ||
* Increases resistance against negative statuses by [5*SkillLv]%. | * Increases resistance against negative statuses by [5+5*SkillLv]%. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Active Ensemble skill. | * Active Ensemble skill. | ||
* Performs an ensemble that affects all party members in a 31x31 area. | * Performs an ensemble that affects all party members in a 31x31 area. | ||
* Increases Atk by [10*SkillLv]. | * Increases Atk by [10+10*SkillLv]. | ||
* Increases Def by [ | * Increases Def by [20*SkillLv]. | ||
* Casting time 2 second. | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. | ||
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* Casting time 2 second. | * Casting time 2 second. | ||
*Skill effect duration | *Skill effect duration 120 seconds. | ||
*Cooldown 20 seconds. | *Cooldown 20 seconds. | ||
*Players can have only 1 positive effect of Ensemble skills at once. | *Players can have only 1 positive effect of Ensemble skills at once. |
Latest revision as of 11:47, 26 October 2024
Archer Class Overview
Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.
Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+3 | +3 | +1 | +2 | +7 | +2 |
Job Change
- Once you are Job Level 10, go to the Archer Guild in northeast Payon.
- Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice Composite Bow [3], and one Fire, Silver and Normal Arrow Quivers.
- Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Owl’s Eye |
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Vulture’s Eye |
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Double Strafe |
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Arrow Shower |
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Improve Concentration |
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Charge Arrow |
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Making Arrow |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -9 |
Dagger | -15 |
Bow | -10 |
Hunter Class Overview
Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.
Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+4 | +6 | +2 | +4 | +10 | +4 |
Job Change
Changing into a Hunter from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Hunter.
For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Beast Bane |
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Falcon Mastery |
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Steel Crow |
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Blitz Beat |
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Detect |
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Spring Trap |
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Remove Trap |
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Ankle Snare |
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Blast Mine |
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Land Mine |
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Freezing Trap |
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Claymore Trap |
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Skid Trap |
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Talkie Box |
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Shockwave Trap |
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Sandman |
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Flasher |
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Phantasmic Arrow |
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Beast Strafing |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -9 |
Dagger | -12 |
Bow | -8 |
Bard Class Overview
The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +9 | +4 |
Job Changing
In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:
- Item Collection
- Making friends with Mr. Snowman in Lutie
- Singing Test
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Musical Lessons |
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Amp |
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Encore |
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Musical Strike |
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Dissonance |
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Frost Joke |
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Poem of Bragi |
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Apple of Idun |
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Assassin Cross of Sunset |
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Whistle |
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Lullaby |
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Mr. Kim a Rich Man |
|
If used by Dancer class:
If used by Bard class:
Note: EXP bonuses from different sources don't stack.
|
Eternal Chaos |
|
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Loki’s Veil |
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Into the Abyss |
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Invulnerable Siegfried |
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Drums on the Battlefield |
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Ring of Nibelungen |
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Pang Voice |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Dagger | -13 |
Bow | -8 |
Instrument | -5 |
Dancer Class Overview
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike. It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +5 | +8 |
Job Changing
Changing into a Dancer from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Dance Test
After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.
For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Dancing Lessons |
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Amp |
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Encore |
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Sling Arrow |
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Ugly Dance |
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Scream |
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Fortune’s Kiss |
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Service for You |
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Please Don’t Forget Me |
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Humming |
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Lullaby |
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Mr. Kim a Rich Man |
|
If used by Dancer class:
If used by Bard class:
Note: EXP bonuses from different sources don't stack.
|
Eternal Chaos |
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Loki’s Veil |
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Into the Abyss |
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Invulnerable Siegfried |
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Drums on the Battlefield |
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Ring of Nibelungen |
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Wink of Charm |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -7 |
Dagger | -13 |
Bow | -8 |
Whip | -5 |