Magician: Difference between revisions
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* Enemies hit by this skill will receive Conductivity status for 10 seconds. | * Enemies hit by this skill will receive Conductivity status for 10 seconds. | ||
* Conductivity increases damage taken from next 5 Wind element attacks by [2*SkillLv]%. | * Conductivity increases damage taken from next 5 Wind element attacks by [2*SkillLv]%. | ||
* Lightning Bolt, Wind Blade and Earth Spike cast into the target | * Lightning Bolt, Wind Blade, Jupitel Thunder and Earth Spike cast into the target under Conductivity status will deal damage to all enemies in a 5x5 area and remove this status. | ||
|- | |||
|[[File:Eye of the storm.png]] Eye of the Storm | |||
| | |||
* '''New skill''' | |||
| | |||
* Max level: 1. | |||
* Prerequisites: Jupitel Thunder 1. | |||
* Passively increases Flee by 10 for 10 seconds each time the character casts Jupitel Thunder, Lighning Bolt, Thunder Storm or Lord of Vermillion. Stacks 5 times. | |||
When activated, grants following bonuses: | |||
* Increases Jupitel Thunder hit count: | |||
# Jupitel Thunder Lv 1-5: +1 hit; | |||
# Jupitel Thunder Lv 6-10: +2 hits. | |||
* Reduces Jupitel Thunder base casting time by 0.7 seconds. | |||
* Increases Jupitel Thunder SP cost by 50%. | |||
* Jupitel Thunder will not push its target back. | |||
|- | |- | ||
|[[File:Lord of Vermilion.png|left|frameless]]Lord of Vermillion | |[[File:Lord of Vermilion.png|left|frameless]]Lord of Vermillion | ||
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* Aspd while casting a spell is [50+5*SkillLv]%. | * Aspd while casting a spell is [50+5*SkillLv]%. | ||
* Added the ability to turn Free Cast status ON. In this case the character will have such Movement and Attack speed as if he/she was casting a spell. | * Added the ability to turn Free Cast status ON. In this case the character will have such Movement and Attack speed as if he/she was casting a spell. | ||
* When Free Cast status is ON, Deluge, Volcano and Violent Gale | * When Free Cast status is ON, Deluge, Volcano and Violent Gale will be cast around the character, not on the ground (like Bard/Dancer song or dance). | ||
|- | |- | ||
|[[File:Hindsight.png|left|frameless]]Hindsight | |[[File:Hindsight.png|left|frameless]]Hindsight | ||
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|[[File:Endow Blaze.png|left|frameless]]Flame Launcher | |[[File:Endow Blaze.png|left|frameless]]Flame Launcher | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Fire element. | * Endows the caster's or party member's weapon with Fire element. | ||
* Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Fire element. | * Endows the caster's or party member's weapon with Fire element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Red Blood on use. | * Consumes 1 Red Blood on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Fire Magic damage by [ | * Increases Fire Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Fire Bolt and Fire Ball by [ | * Reduces Casting time and After cast delay of Fire Bolt and Fire Ball by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Endow Tornado.png|left|frameless]]Lightning Loader | |[[File:Endow Tornado.png|left|frameless]]Lightning Loader | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Wind element. | * Endows the caster's or party member's weapon with Wind element. | ||
* Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Wind element. | * Endows the caster's or party member's weapon with Wind element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Wind of Verdure on use. | * Consumes 1 Wind of Verdure on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Wind Magic damage by [ | * Increases Wind Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Lightning Bolt and Thunder Storm by [ | * Reduces Casting time and After cast delay of Lightning Bolt and Thunder Storm by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Endow Tsunami.png|left|frameless]]Frost Weapon | |[[File:Endow Tsunami.png|left|frameless]]Frost Weapon | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Water element. | * Endows the caster's or party member's weapon with Water element. | ||
* Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Water element. | * Endows the caster's or party member's weapon with Water element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Crystal Blue on use. | * Consumes 1 Crystal Blue on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Water Magic damage by [ | * Increases Water Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Cold Bolt and Frost Diver by [ | * Reduces Casting time and After cast delay of Cold Bolt and Frost Diver by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Endow Quake.png|left|frameless]]Seismic Weapon | |[[File:Endow Quake.png|left|frameless]]Seismic Weapon | ||
| | | | ||
* Max level 5. | |||
* Endows the caster's or party member's weapon with Earth element. | * Endows the caster's or party member's weapon with Earth element. | ||
* Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | * Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure. | ||
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* Can be Dispelled. | * Can be Dispelled. | ||
| | | | ||
* Max level 3. | |||
* Endows the caster's or party member's weapon with Earth element. | * Endows the caster's or party member's weapon with Earth element. | ||
* Success rate is 100% for all skill levels. | * Success rate is 100% for all skill levels. | ||
* Skill effect duration [ | * Skill effect duration [10*SkillLv] minutes. | ||
* Consumes 1 Green Live on use. | * Consumes 1 Green Live on use. | ||
* Can't be Dispelled. | * Can't be Dispelled. | ||
* Increases Earth Magic damage by [ | * Increases Earth Magic damage by [3*SkillLv]%. | ||
* Reduces Casting time and After cast delay of Earth Spike and Heaven's Drive by [ | * Reduces Casting time and After cast delay of Earth Spike and Heaven's Drive by [8*SkillLv]%. | ||
|- | |- | ||
|[[File:Deluge.png|left|frameless]]Deluge | |[[File:Deluge.png|left|frameless]]Deluge | ||
| | | | ||
* Max level 5. | |||
* Requirements: Frost Weapon Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%. | ||
* Increases MaxHP of Water element characters in the skill area by [5~15]%. | * Increases MaxHP of Water element characters in the skill area by [5~15]%. | ||
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* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
| | | | ||
* Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10/ | * Max level 3. | ||
* Increases MaxHP of all characters in the skill area by [5/ | * Requirements: Frost Weapon Lv1. | ||
* The area lasts [ | * Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10/15/20]%. | ||
* Increases MaxHP of all characters in the skill area by [5/10/15]%. | |||
* The area lasts [2*SkillLv] minutes. | |||
* Enables use of Aqua Benedicta in the skill's area. | * Enables use of Aqua Benedicta in the skill's area. | ||
* Doubles Wall of Fog duration. | * Doubles Wall of Fog duration. | ||
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|[[File:Volcano.png|left|frameless]]Volcano | |[[File:Volcano.png|left|frameless]]Volcano | ||
| | | | ||
* Max level 5. | |||
* Requirements: Flame Launcher Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%. | ||
* Increases Atk of Fire element characters in the skill area by [5+5*SkillLv]. | * Increases Atk of Fire element characters in the skill area by [5+5*SkillLv]. | ||
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* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
| | | | ||
* Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10/ | * Max level 3. | ||
* Increases Atk and Matk of all characters in the skill area by [ | * Requirements: Flame Launcher Lv1. | ||
* The area lasts [ | * Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10/15/20]%. | ||
* Increases Atk and Matk of all characters in the skill area by [10*SkillLv]. | |||
* The area lasts [2*SkillLv] minutes. | |||
* Prevents the use of Ice Wall on the affected area. | * Prevents the use of Ice Wall on the affected area. | ||
* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
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|[[File:Whirlwind.png|left|frameless]]Violent Gale | |[[File:Whirlwind.png|left|frameless]]Violent Gale | ||
| | | | ||
* Max level 5. | |||
* Requirements: Lightning Loader Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%. | ||
* Increases Flee of Wind element characters in the skill area by [3*SkillLv]. | * Increases Flee of Wind element characters in the skill area by [3*SkillLv]. | ||
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* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
| | | | ||
* Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10/ | * Max level 3. | ||
* Increases Flee of all characters in the skill area by [''' | * Requirements: Lightning Loader Lv1. | ||
* The area lasts [ | * Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10/15/20]%. | ||
* Increases Flee of all characters in the skill area by ['''10'''*SkillLv]. | |||
* The area lasts [2*SkillLv] minutes. | |||
* Doubles Fire Wall duration. | * Doubles Fire Wall duration. | ||
* Consumes 1 Blue Gemstone on use. | * Consumes 1 Blue Gemstone on use. | ||
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|[[File:Magnetic Earth.png|left|frameless]]Land Protector | |[[File:Magnetic Earth.png|left|frameless]]Land Protector | ||
| | | | ||
* Max level 5. | |||
* Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | * Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | ||
* Skill effect duration [75+45*SkillLv] seconds. | * Skill effect duration [75+45*SkillLv] seconds. | ||
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* Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | * Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | ||
* Maximum skill level is always used. | * Maximum skill level is always used. | ||
* Requirements: Volcano Lv3, Deluge Lv3, Violent Gale Lv3. | |||
| | | | ||
* Max level 4. | |||
* Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | * Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | ||
* Skill effect duration [ | * Skill effect duration [100+50*SkillLv] seconds. | ||
* Skill's area of effect depends on the SkillLv: | * Skill's area of effect depends on the SkillLv: | ||
# Level | # Level 1: 7x7 | ||
# Level | # Level 2: 9x9 | ||
# Level | # Level 3: 11x11 | ||
# Level 4: 13x13 | |||
* Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | * Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | ||
* Skill level can be selected. | * Skill level can be selected. | ||
* Requirements: Volcano Lv1, Deluge Lv1, Violent Gale Lv1. | |||
|- | |- | ||
|[[File:Earth Spike.png|left|frameless]]Earth Spike | |[[File:Earth Spike.png|left|frameless]]Earth Spike |
Revision as of 12:27, 22 March 2025
Magician Class Overview
Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
0 | +4 | 0 | +8 | +3 | +3 |
Job Change
- Once you are Job Level 10, go to the Mage Guild in northwest Geffen.
- Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a
Novice Rod [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Increase SP Recovery |
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Two-handed Staff Mastery |
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Sight |
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Napalm Beat |
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Soul Strike |
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Safety Wall |
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Stone Curse |
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Cold Bolt |
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Frost Diver |
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Fire Bolt |
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Fireball |
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Fire Wall |
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Lightning Bolt |
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Thunder Storm |
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Energy Coat |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 146 |
Shield | -10 |
Dagger | No penalty |
Rod | -5 |
Two-handed Staff | -5 |
Wizard Class Overview
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+1 | +8 | +1 | +12 | +6 | +2 |
Job Change
Changing into a Wizard from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.
For more details about Wizard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Wizard_Job_Change_Guide
Skill Changes
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 146 |
Shield | -8 |
Dagger | -4 |
Rod | -3 |
Two-handed Staff | -3 |
Sage Class Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. On other side, Battle sages can become a powerful leveling build bringing down a flurry of elemental bolts on enemies.
Note: Sages can create Books with Magical and Physical Random Options. For more details please visit the Forging System page.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +5 | +3 | +9 | +5 | +3 |
Job Changing
Changing into a Sage from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Juno.
For more details about Sage Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Sage_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Sense |
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Study |
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Dragonology |
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Free Cast |
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Hindsight |
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Cast Cancel |
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Magic Rod |
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Spell Breaker |
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Dispell |
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Flame Launcher |
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Lightning Loader |
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Frost Weapon |
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Seismic Weapon |
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Deluge |
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Volcano |
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Violent Gale |
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Land Protector |
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Earth Spike |
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Heaven’s Drive |
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Abracadabra |
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Soul Change |
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Write Magic Book |
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Write War Book |
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Create Elemental Converter |
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Elemental Change |
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|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 151 |
Shield | -8 |
Dagger | -8 |
Rod | -10 |
Two-handed Staff | -10 |
Book | +2 |