Armors: Difference between revisions
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* STR +2 | * STR +2 | ||
* Mdef +3 | * Mdef +3 | ||
* Pierces 10% of Demihuman monsters' Def | * Pierces 10% of Demihuman monsters' and Players' Def | ||
* Adds a 5% chance of inflicting Bleeding status on enemies in 5x5 area with attacks | * Adds a 5% chance of inflicting Bleeding status on enemies in 5x5 area with attacks | ||
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|Divine Cloth | |Divine Cloth | ||
| | | | ||
* Adds a 5% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status | |||
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* Mdef +5 | |||
* Adds a 20% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status | |||
* Magic and Misc damage taken -5% | |||
|- | |- | ||
|Dragon Vest | |Dragon Vest | ||
| | | | ||
* Mdef +3 | |||
Dragon Manteau set: | |||
* AGI +5 | |||
* Flee +15 | |||
| | | | ||
* Mdef +3 | |||
Dragon Manteau set: | |||
* AGI +4 | |||
* Flee +10 | |||
* Soft Mdef +50 | |||
|- | |- | ||
|Formal Suit | |Formal Suit | ||
| | | | ||
* None | |||
| | | | ||
* Soft Def/Mdef +40 | |||
* All stats +1 if refine to +8 or higher | |||
|- | |- | ||
|Holy Robe | |Holy Robe | ||
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* Mdef +5 | |||
* Reduces damage taken from Demon monsters by 15% | |||
* Shadow element damage taken -10% | |||
| | | | ||
* '''Balanced''' | |||
|- | |- | ||
|Glittering Jacket | |Glittering Jacket | ||
| | | | ||
* Mdef +5 | |||
* Adds a 3% chance of causing Blind status on enemies with attacks | |||
| | | | ||
* Mdef +5 | |||
* Adds a 10% chance of causing Blind status on enemies with attacks | |||
* Adds a 10% chance of causing Blind status on enemy when receivng physical damage | |||
* Reduces damage taken from Blinded enemies by 10% | |||
|- | |- | ||
|Goibne's Armor | |Goibne's Armor | ||
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|Mantle | |Mantle | ||
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* None | |||
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Line 289: | Line 320: | ||
|Pantie | |Pantie | ||
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* None | |||
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|- | |- |
Revision as of 17:18, 15 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields