Armors: Difference between revisions
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|Falcon Muffler | |Falcon Muffler | ||
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* Flee +15 | |||
* Perfect Dodge +5 | |||
Odin's Blessing and Fricco's Shoes set: | |||
* MaxHP and MaxSP +5% | |||
* AGI +3 | |||
| | | | ||
* Flee +15 | |||
* Perfect Dodge +5 | |||
* Neutral resistance +1% for each refine level | |||
Odin's Blessing and Fricco's Shoes set: | |||
* MaxHP and MaxSP +10% | |||
* AGI +5 | |||
|- | |- | ||
|Flame Manteau of Naght Sieger | |Flame Manteau of Naght Sieger | ||
| | | | ||
* MaxHP +5% | |||
* Matk +1% | |||
* Mdef +2 | |||
* Increases physical damage against Fire property enemies by 2% | |||
| | | | ||
* MaxHP +5% | |||
* Matk +1% | |||
* Mdef +2 | |||
* Increases physical damage against Fire property enemies by 10% | |||
|- | |- | ||
|Leather of Tendrilion | |Leather of Tendrilion | ||
| | | | ||
* Reduces Earth and Water damage taken by 5% | |||
* Reduces damage taken from Brute and Plant monsters by 5% | |||
| | | | ||
* VIT +2 | |||
* Additional VIT +2 if refined to +7 or higher | |||
* Reduces Earth and Water damage taken by 5% | |||
* Reduces damage taken from Brute and Plant monsters by 5% | |||
|- | |- | ||
|Mithril Magic Cape | |Mithril Magic Cape | ||
| | | | ||
* Mdef +3 | |||
* Adds a chance of increasing Mdef by 20 in cost of reducing Def for 20 for 2 seconds | |||
| | | | ||
* Mdef +5 | |||
* LUK +2 | |||
* Additional LUK +2 if refined to +7 or higher | |||
* Reduces Magic damage taken by 4% | |||
|- | |- | ||
|Musika | |Musika | ||
| | | | ||
* Mdef +3 | |||
* Adds a 2% chance of casting the learned level of Heal when receiving a physical attack | |||
| | | | ||
* Mdef +3 | |||
* Adds a 2% chance of casting the learned level of Heal when receiving a physical attack | |||
* MaxHP +100 for every 9 points of base INT | |||
|- | |- | ||
|Nydhorgg's Shadow Garb | |Nydhorgg's Shadow Garb |
Revision as of 10:36, 16 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields