Armors: Difference between revisions
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|Strong Shield | |Strong Shield | ||
| | | | ||
* Can't be knocked back | |||
* Increases damage taken by 20% | |||
| | | | ||
* Can't be knocked back | |||
* Increases damage taken by 20% | |||
* Soft Def +100 | |||
|- | |- | ||
|Thorny Buckler | |Thorny Buckler | ||
| | | | ||
* Mdef +2 | |||
Bison Horn set: | |||
* Aspd +10% | |||
* Reflects 5% of physical damage taken back to the attacker | |||
| | | | ||
* Mdef +2 | |||
* Weapon Atk +4% | |||
Bison Horn set: | |||
* Aspd +10% | |||
* Reflects 5% of physical damage taken back to the attacker | |||
|- | |- | ||
|Tournament Shield | |Tournament Shield | ||
| | | | ||
* Atk +1% | |||
Lord Knight Class: | |||
* Aspd -5% | |||
Long Horn or Battle Hook or Hunting Spear Set: | |||
* Def +2 | |||
* Atk +4% | |||
| | | | ||
* Weapon Atk +1% | |||
* Additional Weapon Atk +1% for each refine level | |||
* Long range damage taken -5% if refined to +7 or higher | |||
Lord Knight Class: | |||
* Aspd penalty has been removed | |||
Long Horn or Battle Hook or Hunting Spear Set: | |||
* Def +40 | |||
* Atk +6% | |||
|- | |- | ||
|Valkyrja's Shield | |Valkyrja's Shield | ||
| | | | ||
* Reduces damage taken from Water, Fire, Shadow and Undead elements by 20% | |||
* Mdef +5 | |||
Odin's Blessing & Frigg's Circlet set: | |||
* Def +2 | |||
* Mdef +5 | |||
* All refine levels of the Shield and Circlet adds to Mdef instead of Def | |||
Long Horn set: | |||
* Adds a 0.5% chance of autocasting Lv2 Assumptio when taken physical damage | |||
| | | | ||
* Reduces damage taken from Water, Fire, Shadow and Undead elements by 20% | |||
* Mdef +5 | |||
Odin's Blessing & Frigg's Circlet set: | |||
* Mdef +5 | |||
* Additional Mdef +1 for each refine level of the Shield and Circlet | |||
Long Horn set: | |||
* Adds a 0.5% chance of autocasting Lv2 Assumptio when taken physical damage | |||
|} | |} | ||
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Revision as of 12:17, 16 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields