Armors: Difference between revisions
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Line 932: | Line 932: | ||
* MaxHP + 900 | * MaxHP + 900 | ||
* MaxSP + 100 | * MaxSP + 100 | ||
* Add a 3% chance of autocasting Lv1 Assumptio when | * Add a 3% chance of autocasting Lv1 Assumptio when taking physical damage | ||
| | | | ||
* Natural HP Recovery +50% | * Natural HP Recovery +50% | ||
Line 939: | Line 939: | ||
* MaxHP + 900 | * MaxHP + 900 | ||
* MaxSP + 100 | * MaxSP + 100 | ||
* Add a 3% chance of autocasting Lv1 Assumptio when | * Add a 3% chance of autocasting Lv1 Assumptio when taking physical damage | ||
|- | |- | ||
|[[File:Beach Manteau.gif]] Beach Manteau | |[[File:Beach Manteau.gif]] Beach Manteau | ||
Line 1,218: | Line 1,218: | ||
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* Mdef +3 | * Mdef +3 | ||
* Adds a 2% chance of casting the learned level of Heal when | * Adds a 2% chance of casting the learned level of Heal when taking a physical attack | ||
| | | | ||
* Mdef +3 | * Mdef +3 | ||
* Adds a 2% chance of casting the learned level of Heal when | * Adds a 2% chance of casting the learned level of Heal when taking a physical attack | ||
* MaxHP +100 for every 9 points of base INT | * MaxHP +100 for every 9 points of base INT | ||
|- | |- | ||
Line 1,230: | Line 1,230: | ||
* MaxSP +1 for every 3 Base levels | * MaxSP +1 for every 3 Base levels | ||
* MaxSP +10 for each refine level | * MaxSP +10 for each refine level | ||
* Adds a 1% chance of restoring 1% of damage as SP when dealing | * Adds a 1% chance of restoring 1% of damage as SP when dealing physical damage | ||
| | | | ||
* Mdef +3 | * Mdef +3 | ||
* Reduces damage taken from all property attacks by 4% | * Reduces damage taken from all property attacks by 4% | ||
* MaxSP +10 for each refine level | * MaxSP +10 for each refine level | ||
* Adds a 1% chance of restoring 1% of damage as SP when dealing | * Adds a 1% chance of restoring 1% of damage as SP when dealing physical damage | ||
|- | |- | ||
|[[File:Skin of Ventus.gif]] Skin of Ventus | |[[File:Skin of Ventus.gif]] Skin of Ventus |
Revision as of 15:25, 16 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields