War of Emperium: Difference between revisions
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We have brought the WoE system into a more logical, in our opinion, form. You no longer have to collect Godlike pieces for six months in the hope that the server will not close. Now a separate Godlike is "attached" to each castle. The guild owns it as long as it controls the castle. | We have brought the WoE system into a more logical, in our opinion, form. You no longer have to collect Godlike pieces for six months in the hope that the server will not close. Now a separate Godlike is "attached" to each castle. The guild owns it as long as it controls the castle. | ||
Below is detailed information about WoE changes. | At the start of the server, 4 WoE-1 castles will be available (1 for the each town) . WoE-2 Castles will be opened with the introduction of Transcendent classes. | ||
Below is detailed information about WoE changes. Guild skill changes are described [[Guild|here]]. | |||
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== Changes Summary == | == Changes Summary == | ||
20% Flee penalty has been removed. | * 20% Flee penalty has been removed. | ||
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Revision as of 16:13, 30 July 2023
Overview
The concept of War of Emperium has undergone significant changes. Because in the current realities, 20 WoE-1 and 12 WoE-2 castles is too much, on private servers their number is usually reduced by several times. Also, on many servers, the ability to receive Godlikes, the main trophy of guild wars, is disabled.
We have brought the WoE system into a more logical, in our opinion, form. You no longer have to collect Godlike pieces for six months in the hope that the server will not close. Now a separate Godlike is "attached" to each castle. The guild owns it as long as it controls the castle.
At the start of the server, 4 WoE-1 castles will be available (1 for the each town) . WoE-2 Castles will be opened with the introduction of Transcendent classes.
Below is detailed information about WoE changes. Guild skill changes are described here.
Changes Summary
- 20% Flee penalty has been removed.