Global Changes: Difference between revisions

From Project Ro Enhanced Wiki
Jump to navigation Jump to search
 
(67 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Overview ==
[[File:Spp picture.jpg|thumb|576x576px]]
Some Mechanics in RO Enhanced have been changed to improve gaming quality of life, increase diversity of builds and update some aspects of the gameplay.


The list of changes below covers general changes to the game mechanics. To read about skills remaster please visit the Class Table on the [[Main Page]].
== Changes Overview ==
A lot of Mechanics in RO Enhanced have been reworked to improve gaming quality of life, increase diversity of builds and update some aspects of the gameplay.


=== HP and SP Recovery ===
To read about '''skills revamp''' please check the Class Table on the [[Main Page]].


Item bonus changes are described here:
* [[Weapons]]
* [[Armors]] (incl. Shields, Garments and Footwears)
* [[Accessories]]
* [[Headgears]]
* [[Consumables]]
The list below covers the '''general changes''' to the game mechanics.
== HP and SP Recovery ==
* Natural HP and SP Recovery frequency have been accelerated from 8 to 5 seconds.
* Natural HP and SP Recovery frequency have been accelerated from 8 to 5 seconds.
* Natural HP Recovery amount increased by 4 times.
* Natural HP Recovery amount increased by 4 times.
* Skills that increase HP and SP Recovery have been improved to recovery HP and SP each 6 seconds instead of 10.
* Skills that increase HP and SP Recovery have been improved to recovery HP and SP each 6 seconds instead of 10.
* Weight limit at which HP and SP stop regenerating increased from 50% to 70%.
== Critical damage ==
In RO Enhanced additional skills are able to deal Critical damage.
'''[[Swordman]]''' class:
* [[File:Pierce.png]]Pierce
* [[File:Spear Boomerang.png]]Spear Boomerang
* [[File:Spear Stab.png]]Spear Stab
* [[File:Holy Cross.png]]Holy Cross
'''[[Thief]]''' class:
* [[File:Double Attack.png]]Double Attack
* [[File:Envenom.png]]Envenom
* [[File:Grimtooth.png]]Grimtooth
* [[File:Back Stab.png]]Backstab
'''[[Merchant]]''' class:
* [[File:Hammer Fall.png]]Hammerfall
'''[[Archer]]''' class:
* [[File:Double Strafe.png]]Double Strafing
* [[File:Arrow Repel.png]]Charge Arrow
* [[File:Melody Strike.png]]Musical Strike
* [[File:Slinging Arrow.png]]Sling Arrow
'''[[Acolyte]]''' class:
* [[File:Holy strike.png]]Amen Attack
* [[File:Raging Quadruple Blow.png]]All Combo skills
'''[[Taekwon]]''' class:
* [[File:Flying Kick.png]]All Kick skills
'''[[Gunslinger]]''' class:
* [[File:Chain Action.png]]Chain Action
* [[File:Tracking.png]]Tracking
* [[File:Wounding Shot.png]]Piercing Shot
* [[File:Bull's Eye.png]]Bull's Eye
'''[[Ninja]]''' class:
* [[File:Throw Shuriken.png]]Throw Shuriken
* [[File:Haze Slasher.png]]Haze Slasher
* [[File:Shadow Slash.png]]Shadow Slash
'''Monsters''' and [[Homunculus|'''Homunculi''']] now can deal Critical damage too.
== Negative Statuses ==
Mechanics of some statuses have been changed because it became possible to dial increased values of Stats on a character.
For the most part, these changes will affect PvP and MvP encounters.
=== Poison status ===
* No longer reduces Soft Def.
* Decreases MaxHP by 10% and VIT by 10 (but no less than 1).
* Posioned targets lose 1.5% of their MaxHP each second.
* Status immunity with VIT = 120.
* Status zero duration with VIT = 120.
* Targets with Poison element (including characters with Argiope card equipped) can't be Poisoned.
=== Bleeding status ===
* Decreases AGI and DEX by 20 (but no less than 1).
* Each skill use deals damage to the Bleeding character equal to the amount of [5 * SP] spent.
* Status immunity with VIT = 120.
* Status zero duration with VIT = 120.
=== LUK vs Negative statuses ===
* Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.


=== Skills that can deal Critical damage ===
== Global Skills interaction ==


* Swordman class:
=== Strip and Chemical Protection ===
* Chemical Protection doesn't prevent Strip status, but decreased Strip status duration by 10 times.


# Pierce
=== Spirit Buffs ===
# Spear Boomerang
*[[Taekwon#Soul Linker Class Overview|Soul Linker]]'s Spirit buffs now can't be cancelled by [[Magician#Sage Class Overview|Sage's]] Dispell.
# Spear Stab
*[[Taekwon#Soul Linker Class Overview|Soul Linker]]'s Spirit buffs now can be calcelled with [[Acolyte#Monk Class Overview|Monk's]] Absorb Spirits and [[Taekwon#Skill Changes|Taekwon's]] Flying Kick.
# Head Crush
*Level of all Spirit skills has been reduced to 3.
# Holy Cross
*Duration of all Spirit skills has been increased to [10*SkillLv] minutes.


* Thief Class:
=== Steal ===
* Non-boss monsters' Cards now can be stolen by [[Thief|Thieves]].


# Double Attack
# Envenom
# Grimtooth
# Soul Breaker
# Backstab


* Merchant Class:


# Hammerfall
== Flee penalty ==
# Cart Trmination


* Archer Class:
* 20% Flee penalty during [[War of Emperium]] and on any GvG maps has been removed.


# Charge Arrow
# Sharp Shooting
# Musical Strike
# Sling Arrow
# Arrow Vulkan


* Acolyte Class:
== Refinement Bonus ==
Each level of item refine increases hard Def of Armors, Headgears, Shield, Garments and Footwears by next values:


# Holy Strike
* Refine level +1 ~ +4: Def +2;
# All Combo skills
* Refine level +5 ~ +8: Def +4;
# Palm Push Strike
* Refine level +9 ~ +10: Def +8.
 


* Taekwon Class:
== Refining Materials ==
Phracon and Emveretarcon are no longer sold by NPC. They can be dropped from Champion monsters on [[Dynamic Fields]] with a high chance.


# All Kick skills
 


* Gunslinger Class:
== OBB and other Boxes ==
Two major changes here:


# Chain Action
* Item list of OBB, OPB, High Weapon Box and Jewelry Box has been changed to match the realities of the server (new items added, unnecessary ones removed).
# Tracking
* Items from Old Blue Boxes and Jewelry Boxes have such [[Random Options]] as if they were dropped by a Non-boss monster with level 61+.
# Piercing Shot
* Items from Old Purple Boxes and High Weapon Boxes have such [[Random Options]] as if they were dropped by a Boss monster.
# Bull's Eye
 


* Ninja Class:
== Future plans ==
* Transcendent classes for Gunslingers, Ninjas, Taekwons and Super Novices.
* Summoner Class.
* New Mechanics and Encounters.
* And much-much more!
'''Stay tuned!'''


# Throw Shuriken
 
# Haze Slasher
# Shadow Slash

Latest revision as of 15:29, 8 September 2024

Spp picture.jpg

Changes Overview

A lot of Mechanics in RO Enhanced have been reworked to improve gaming quality of life, increase diversity of builds and update some aspects of the gameplay.

To read about skills revamp please check the Class Table on the Main Page.

Item bonus changes are described here:

The list below covers the general changes to the game mechanics.


HP and SP Recovery

  • Natural HP and SP Recovery frequency have been accelerated from 8 to 5 seconds.
  • Natural HP Recovery amount increased by 4 times.
  • Skills that increase HP and SP Recovery have been improved to recovery HP and SP each 6 seconds instead of 10.
  • Weight limit at which HP and SP stop regenerating increased from 50% to 70%.


Critical damage

In RO Enhanced additional skills are able to deal Critical damage.

Swordman class:

  • Pierce.pngPierce
  • Spear Boomerang.pngSpear Boomerang
  • Spear Stab.pngSpear Stab
  • Holy Cross.pngHoly Cross

Thief class:

  • Double Attack.pngDouble Attack
  • Envenom.pngEnvenom
  • Grimtooth.pngGrimtooth
  • Back Stab.pngBackstab

Merchant class:

  • Hammer Fall.pngHammerfall

Archer class:

  • Double Strafe.pngDouble Strafing
  • Arrow Repel.pngCharge Arrow
  • Melody Strike.pngMusical Strike
  • Slinging Arrow.pngSling Arrow

Acolyte class:

  • Holy strike.pngAmen Attack
  • Raging Quadruple Blow.pngAll Combo skills

Taekwon class:

  • Flying Kick.pngAll Kick skills

Gunslinger class:

  • Chain Action.pngChain Action
  • Tracking.pngTracking
  • Wounding Shot.pngPiercing Shot
  • Bull's Eye.pngBull's Eye

Ninja class:

  • Throw Shuriken.pngThrow Shuriken
  • Haze Slasher.pngHaze Slasher
  • Shadow Slash.pngShadow Slash

Monsters and Homunculi now can deal Critical damage too.


Negative Statuses

Mechanics of some statuses have been changed because it became possible to dial increased values of Stats on a character.

For the most part, these changes will affect PvP and MvP encounters.

Poison status

  • No longer reduces Soft Def.
  • Decreases MaxHP by 10% and VIT by 10 (but no less than 1).
  • Posioned targets lose 1.5% of their MaxHP each second.
  • Status immunity with VIT = 120.
  • Status zero duration with VIT = 120.
  • Targets with Poison element (including characters with Argiope card equipped) can't be Poisoned.

Bleeding status

  • Decreases AGI and DEX by 20 (but no less than 1).
  • Each skill use deals damage to the Bleeding character equal to the amount of [5 * SP] spent.
  • Status immunity with VIT = 120.
  • Status zero duration with VIT = 120.

LUK vs Negative statuses

  • Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.


Global Skills interaction

Strip and Chemical Protection

  • Chemical Protection doesn't prevent Strip status, but decreased Strip status duration by 10 times.

Spirit Buffs

  • Soul Linker's Spirit buffs now can't be cancelled by Sage's Dispell.
  • Soul Linker's Spirit buffs now can be calcelled with Monk's Absorb Spirits and Taekwon's Flying Kick.
  • Level of all Spirit skills has been reduced to 3.
  • Duration of all Spirit skills has been increased to [10*SkillLv] minutes.

Steal

  • Non-boss monsters' Cards now can be stolen by Thieves.


Flee penalty

  • 20% Flee penalty during War of Emperium and on any GvG maps has been removed.


Refinement Bonus

Each level of item refine increases hard Def of Armors, Headgears, Shield, Garments and Footwears by next values:

  • Refine level +1 ~ +4: Def +2;
  • Refine level +5 ~ +8: Def +4;
  • Refine level +9 ~ +10: Def +8.

 

Refining Materials

Phracon and Emveretarcon are no longer sold by NPC. They can be dropped from Champion monsters on Dynamic Fields with a high chance.

 

OBB and other Boxes

Two major changes here:

  • Item list of OBB, OPB, High Weapon Box and Jewelry Box has been changed to match the realities of the server (new items added, unnecessary ones removed).
  • Items from Old Blue Boxes and Jewelry Boxes have such Random Options as if they were dropped by a Non-boss monster with level 61+.
  • Items from Old Purple Boxes and High Weapon Boxes have such Random Options as if they were dropped by a Boss monster.

 

Future plans

  • Transcendent classes for Gunslingers, Ninjas, Taekwons and Super Novices.
  • Summoner Class.
  • New Mechanics and Encounters.
  • And much-much more!

Stay tuned!