Swordman: Difference between revisions

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{{Infobox Job
| jobName = Swordman
| jobBase = Novice
| jobType = First
| jobLevel = 50
| Race = [[Human]]
| changesAt = [[Izlude]]
| skills = 10
| skillPoints = 70
| questSkills = 3
| str = 7
| agi = 2
| vit = 4
| int = 0
| dex = 3
| luk = 2
}}
== Swordman Class Overview ==
== Swordman Class Overview ==
[[Image: SwordsmanATK.jpeg‎|thumb]]Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.
[[Image: SwordsmanATK.jpeg‎|thumb]]Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.


Swordmen tend to have high ATK from swords and spears and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
Swordmen tend to have high ATK from swords and spears and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
{| class="wikitable"
|+
! colspan="6" |Job Bonuses
|-
|STR
|AGI
|VIT
|INT
|DEX
|LUK
|-
| +7
| +2
| +4
|0
| +3
| +2
|}


=== Job Change ===
=== Job Change ===
#Once you reach Job Level 10 Novice, go to Izlude and enter the Swordman Guild at the west side of the town.
#Once you reach Job Level 10 Novice, go to Izlude and enter the Swordman Guild at the west side of the town.
#Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman.
#Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman and rewards you with a [[File:Novice falchion.gif]]Novice Falchion.
*Alternatively, after reaching Job Level 10 Novice, go to a Swordsman class at Criatura Academy located at the north disctrict of Izlude town.
*Alternatively, after reaching Job Level 10 Novice, go to a Swordsman class at Criatura Academy located at the north disctrict of Izlude town.


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|
|
* Increases ATK by [4*SkillLv] with two-handed swords.
* Increases ATK by [4*SkillLv] with two-handed swords.
* Reduces damage taken from Demon, Angel, Undead, Demihuman Races <br>and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding </br>Two-Handed Sword.
* Reduces damage taken from Demon, Angel, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Sword.
|-
|-
|[[File:Increase HP Recovery.png|left|frameless]]Increase HP Recovery
|[[File:Increase HP Recovery.png|left|frameless]]Increase HP Recovery
|
|
* Increases HP Recovery with Healing items by [10*SkillLv]%.
* Increases HP Recovery with Healing items by [10*SkillLv]%.
* Increases Natural HP Recovery while not moving by <br>[0.2*SkillLv]% + [5*SkillLv] every 10 seconds.<br>
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
|
|
*Increases HP Recovery by Healing Items by [10*SkillLv]%.
*Increases HP Recovery by Healing Items by [10*SkillLv]%.
* Increases Natural HP Recovery while not moving by <br>[0.2*SkillLv]% + [5*SkillLv] every 6 seconds.
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
|-
|-
|[[File:Bash.png|left|frameless]]Bash
|[[File:Bash.png|left|frameless]]Bash
|
|
* Deals [100+30*SkillLv]% physical damage to a single target <br>enemy with [5*SkillLv]% additional accuracy.</br>
* Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
* Skill range 1 cell.
|
|
* '''Balanced'''
* Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
* Skill range '''2''' cells.
|-
|-
|[[File:Magnum Break.png|left|frameless]]Magnum Break
|[[File:Magnum Break.png|left|frameless]]Magnum Break
|
|
* Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area <br>with [10*SkillLv]% additional accuracy.
* Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* Adds 20% Fire property damage to attacks for 10 seconds.
* After Cast delay 2 seconds.<br>
* After Cast delay 2 seconds.
|
|
*Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area <br>with [10*SkillLv]% additional accuracy.
*Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* Adds 20% Fire property damage to attacks for 10 seconds.
* Cooldown 2 seconds.
* Cooldown 2 seconds.
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|[[File:Provoke.png|left|frameless]]Provoke
|[[File:Provoke.png|left|frameless]]Provoke
|
|
* Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
|
|
* Increases a target's Weapon ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
* Can be used on party or guild members.
|-
|-
|[[File:Endure.png|left|frameless]]Endure
|[[File:Endure.png|left|frameless]]Endure
|
|
* Enables to ignore flinching from 7 enemy attacks.
* Grants +[1*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
|
|
* Enables to ignore flinching from 7 enemy attacks.
* Grants +[2*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
|-
|-
|[[File:HP Recovery While Moving.png|left|frameless]]Moving HP Recovery
|[[File:HP Recovery While Moving.png|left|frameless]]Moving HP Recovery
|Quest Skill
|
|
* '''Balanced'''
* Enables to recovery HP even while moving with 50% of it's effect.
|
* '''No changes'''
|-
|-
|[[File:Fatal Blow.png|left|frameless]]Fatal Blow
|[[File:Fatal Blow.png|left|frameless]]Fatal Blow
|Quest Skill
|
|
* '''Balanced'''
* Enables Bash to stun a targeted enemy with a 5% chance for each Bash level higher than 5.
|
* '''No changes'''
|-
|-
|[[File:Fatal Blow.png|left|frameless]]Auto Berserk
|[[File:Fatal Blow.png|left|frameless]]Auto Berserk
|Quest Skill
|
|
* '''Balanced'''
* Enrages the character and enters in a condition that is equivalent to Lv10 Provoke status when HP is reduced to less than 25% of max.
|
* '''No changes'''
|}
|}


=== Aspd ===
=== Aspd penalty ===
{| class="wikitable"
{| class="wikitable"
|+
|+
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| -20
| -20
|}
|}


== Knight Class Overview ==
== Knight Class Overview ==
[[Image: Knight_Guide.jpg|thumb]]{{Infobox Job
[[Image: Knight_Guide.jpg|thumb]]The Knight class is the primary second job for the [[Swordman]] class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the [[Swordman|Swordman's]] swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.
|jobBase=Swordman
{| class="wikitable"
|jobType=2-1
|+
|jobLevel = 50
! colspan="6" |Job Bonuses
|Race=[[Human]]
|-
|changesAt=[[Prontera]] Chivalry
|STR
|skills=10
|AGI
|skillPoints=76
|VIT
|questSkills=1
|INT
|Skills from Soul Link=1
|DEX
|str=8
|LUK
|agi=2
|-
|vit=10
| +8
|int=0
| +2
|dex=6
| +10
|luk=4}}
|0
 
| +6
The Knight class is the primary second job for the [[Swordman]] class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the [[Swordman|Swordman's]] swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.
| +4
|}


=== Job Change ===
=== Job Change ===
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|[[File:Spear Mastery.png|left|frameless]]Spear Mastery
|[[File:Spear Mastery.png|left|frameless]]Spear Mastery
|
|
* Increases ATK by [4*SkillLv] with Spears.
* Increases ATK by [5*SkillLv] with Spears when mounted.
|
|
* Increases ATK by [4*SkillLv] with Spears.
* Increases ATK by [5*SkillLv] with Spears when mounted.
* Reduces damage taken from Demon, Dragon, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
|-
|-
|[[File:Peco Peco Ride.png|left|frameless]]Peco Riding
|[[File:Peco Peco Ride.png|left|frameless]]Peco Riding
|
|
* Enables to ride a Peco Peco.
|
|
* '''No changes'''
|-
|-
|[[File:Cavalier Mastery.png|left|frameless]]Cavalier Mastery
|[[File:Cavalier Mastery.png|left|frameless]]Cavalier Mastery
|
|
* Reduces the Aspd penalty when mounted by [50+10*SkillLv]%.
|
|
* '''No changes'''
|-
|-
|[[File:Spear Stab.png|left|frameless]]Spear Stab
|[[File:Spear Stab.png|left|frameless]]Spear Stab
|
|
* Strikes an enemy with melee attack that deals [100+20*SkillLv]% Atk.
* Knockbacks target by 6 cells.
|
|
* Strikes all enemies between the character and the target with long range attack that deals [100+40*SkillLv]% Atk.
* Knockbacks enemies by 5 cells.
* Can deal Critical damage.
* Activates Spear Empower buff for 10 seconds which grants:
# Pierce deals +1 additional hit;
# Spear Boomerang deals double damage;
# Brandish Spear deals [1*Spear Stab Level]% increased damage.
|-
|-
|[[File:Pierce.png|left|frameless]]Pierce
|[[File:Pierce.png|left|frameless]]Pierce
|
|
* Strikes a single target for an amount of hits based on target's size.
* Each hit deals [100+10*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
|
|
* Strikes a single target for an amount of hits based on target's size.
* Boss monsters always take 1 additional Hit.
* Each hit deals [100+15*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
* Can deal Critical damage.
|-
|-
|[[File:Spear Boomerang.png|left|frameless]]Spear Boomerang
|[[File:Spear Boomerang.png|left|frameless]]Spear Boomerang
|
|
* Throws the equipped spear at a single target and deals [100+50*SkillLv]% Atk.
* Skill range is [3+2*SkillLv] cells.
|
|
* Throws the equipped spear at a single target and deals [100+70*SkillLv]% Atk.
* Skill range is [3+2*SkillLv] cells.
* Can deal Critical damage.
|-
|-
|[[File:Brandish Spear.png|left|frameless]]Brandish Spear
|[[File:Brandish Spear.png|left|frameless]]Brandish Spear
|
|
* Attacks an area of ememies around the caster with Melee physical damage equal to [100+20*SkillLv]% Atk.
* Costs 12 SP.
|
|
* Attacks an area of ememies around the caster with Long range physical damage equal to [200 + (40 * SkillLv) + (STR * 3)]% Atk.
* Costs [10+1*SkillLv] SP.
|-
|-
|[[File:Counter Attack.png|left|frameless]]Counter Attack
|[[File:Counter Attack.png|left|frameless]]Counter Attack
|
|
* Blocks an enemy's attack and automatically perform one critical counter-attack.
* Doesn't work against skills.
|
|
* Blocks an enemy's attack and automatically perform one critical counter-attack with [120*SkillLv]% Atk.
* Works against targeted melee skills.
* After triggering in PvP or GvG the skill gets 4 seconds Cooldown.
|-
|-
|[[File:Twohand Quicken.png|left|frameless]]Two-handed Quicken
|[[File:Twohand Quicken.png|left|frameless]]Two-handed Quicken
|
|
* Increases Aspd with two-handed swords by 30% for [30*SkillLv] seconds.
|
|
* Increases Aspd with two-handed swords by [[Stats#Aspd|30%+10%]] for [30*SkillLv] seconds.
* Increases Hit and Flee by [2*SkillLv] during skill effect.
* Increases Crit by [2+1*SkillLv] during skill effect.
|-
|-
|[[File:Bowling Bash.png|left|frameless]]Bowling Bash
|[[File:Bowling Bash.png|left|frameless]]Bowling Bash
|
|
* Knock targets backward, causing up to [100+40*SkillLv]%Atk damage in a 5x5 cell area that hits twice.
* Deals less hits on gutter lines.
|
|
* Knock targets backward, causing up to [100+40*SkillLv]% Atk in a 5x5 cell area.
* Hit amount depends on quantity of enemies that take damage, and works with any type of weapon:
# 1-4 targets: 2 hits;
# 5-8 targets: 3 hits;
# 9 or more targets: 4 hits.
* Gutter lines do not affect the skill.
|-
|-
|[[File:Charge Attack.png|left|frameless]]Charge Attack
|[[File:Charge Attack.png|left|frameless]]Charge Attack
|Quest Skill
|
|
* Rush a target, dealing more long range damage depending on how far away you are from it, up to 500% Atk.
* Costs 40 SP.
|
* Rush a target, dealing more long range damage depending on how far away you are from it, up to 750% Atk.
* Costs 15 SP.
|-
|-
|[[File:One-Hand Quicken.png|left|frameless]]One-handed Quicken
|[[File:One-Hand Quicken.png|left|frameless]]One-handed Quicken
|Soul-Linked Skill
|
|
* Temporarily increases Aspd by 30% when wielding One-Handed Swords.
* Cancels the effect of any Aspd Potion when used.
|
* Temporarily increases [[Stats#Aspd|Aspd by 30%]] when wielding One-Handed Swords.
* Doesn't cancel the effect of Aspd Potion when used.
* Increases Flee by 20 during skill effect.
|}
|}


=== Aspd ===
=== Aspd penalty ===
{| class="wikitable"
{| class="wikitable"
|+
|+
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| -20
| -20
|}
|}


== Crusader Class Overview ==
== Crusader Class Overview ==
{{Infobox Job
[[Image:300px-Crusader.jpg|thumb]]Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.
|jobType=2-2
{| class="wikitable"
|jobBase=Swordman
|+
|jobLevel = 50
! colspan="6" |Job Bonuses
|Race=[[Human]]
|-
|changesAt=[[Prontera]] Castle
|STR
|skills=18
|AGI
|skillPoints=132
|VIT
|questSkills=1
|INT
|str=7
|DEX
|agi=2
|LUK
|vit=7
|-
|int=6
| +7
|dex=3
| +2
|luk=5}}[[Image:300px-Crusader.jpg|thumb]]Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.
| +7
| +6
| +3
| +5
|}
 
=== Job Changing ===
=== Job Changing ===
Changing into a Crusader from a [[Swordman]] requires the player to complete a number of tasks:
Changing into a Crusader from a [[Swordman]] requires the player to complete a number of tasks:
Line 292: Line 377:
|[[File:Spear Mastery.png|left|frameless]]Spear Mastery
|[[File:Spear Mastery.png|left|frameless]]Spear Mastery
|
|
* Increases ATK by [4*SkillLv] with Spears.
* Increases ATK by [5*SkillLv] with Spears when mounted.
|
|
* Increases ATK by [4*SkillLv] with Spears.
* Increases ATK by [5*SkillLv] with Spears when mounted.
* Reduces damage taken from Demon, Dragon, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
|-
|-
|[[File:Peco Peco Ride.png|left|frameless]]Peco Riding
|[[File:Peco Peco Ride.png|left|frameless]]Peco Riding
|
|
* Enables to ride a Peco Peco.
|
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* '''No changes'''
|-
|-
|[[File:Cavalier Mastery.png|left|frameless]]Cavalier Mastery
|[[File:Cavalier Mastery.png|left|frameless]]Cavalier Mastery
|
|
* Reduces the Aspd penalty when mounted by [50+10*SkillLv]%.
|
|
* '''No changes'''
|-
|-
|[[File:Divine Protection.png|left|frameless]]Divine Protection
|[[File:Divine Protection.png|left|frameless]]Divine Protection
|
|
* Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
|
|
* Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
|-
|-
|[[File:Demon Bane.png|left|frameless]]Demon Bane
|[[File:Demon Bane.png|left|frameless]]Demon Bane
|
|
* Increases attack against against Demons and Undead monsters by [3*SkillLv].
|
|
* '''No changes'''
|-
|-
|[[File:Heal.png|left|frameless]]Heal
|[[File:Heal.png|left|frameless]]Heal
|
|
* Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
|
|
* Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
|-
|-
|[[File:Cure.png|left|frameless]]Cure
|[[File:Cure.png|left|frameless]]Cure
|
|
* Cures the target from Silence, Chaos and Blind status effects.
|
|
* '''No changes'''
|-
|-
|[[File:Faith.png|left|frameless]]Faith
|[[File:Faith.png|left|frameless]]Faith
|
|
* Increases Max HP by [200*SkillLv] and resistance to Holy-property attacks by [5*SkillLv]%.
|
|
* '''No changes'''
|-
|-
|[[File:Guard.png|left|frameless]]Guard
|[[File:Guard.png|left|frameless]]Guard
|
|
* Blocks physical attacks with a Shield by [5~30]% chance for 300 seconds.
|
|
* '''No changes'''
|-
|-
|[[File:Defending Aura.png|left|frameless]]Defender
|[[File:Defending Aura.png|left|frameless]]Defender
|
|
* Decreases damage taken from ranged attacks by [5+15*SkillLv]%.
* Decreases Aspd by [25-5*SkillLv]%.
* Reduces movement speed by 1/3.
|
|
* '''No changes'''
|-
|-
|[[File:Shield Reflect.png|left|frameless]]Reflect Shield
|[[File:Shield Reflect.png|left|frameless]]Reflect Shield
|
|
* Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
* Reflected damage counts as Melee physical damage.
|
|
* Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
* Reflected damage doesn't count as Melee physical damage.
|-
|-
|[[File:Smite.png|left|frameless]]Shield Charge
|[[File:Smite.png|left|frameless]]Shield Charge
|
|
* Hurls the shield at a single enemy, dealing [100+20*SkillLv]% Atk damage and knocking it back by [4+1*SkillLv] cells.
* Causes Stun on a target with [15+5*SkillLv]% chance.
|
|
* Hurls the shield at an enemy, dealing [100+60*SkillLv]% Atk damage in 3x3 cells area around the target and knocking enemies back by 5 cells.
* Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]% chance.
* Enemies hit by the skill will take [5+3*SkillLv]% increased damage from Neutral element attacks and skills for the next [5+2*SkillLv] seconds.
* Activates Shield Empower buff for 10 seconds which grants:
*# Shield Boomerang chains up to 2 random enemies around the target.
|-
|-
|[[File:Shield Boomerang.png|left|frameless]]Shield Boomerang
|[[File:Shield Boomerang.png|left|frameless]]Shield Boomerang
|
|
* Throws equiped shield at an enemy, dealing [Status Atk * (100 + 30 * SkillLv)%  + (Shield Upgrade Level * 5) + Shield Weight] damage.
|
|
* Throws equiped shield at an enemy, dealing [Status Atk + Shield Weight + Shield Upgrade Level * 10) * (100 + 70 * SkillLv)]% damage.
|-
|-
|[[File:Holy Cross.png|left|frameless]]Holy Cross
|[[File:Holy Cross.png|left|frameless]]Holy Cross
|
|
* Summon a holy cross that inflicts Holy damage on a target with [100+35*SkillLv]% Atk.
* Skill range is 1 cell.
|
|
* Summon a holy cross that inflicts Holy damage on a target with [100+50*SkillLv]% (Atk+Matk).
* Skill range increased to 3 cells.
* Can deal Critical damage.
|-
|-
|[[File:Grand Cross.png|left|frameless]]Grand Cross
|[[File:Grand Cross.png|left|frameless]]Grand Cross
|
|
* Summon a Grand Cross around the caster, damaging the caster and enemies with 3 Holy property waves, (Atk + Matk) * (100 + 40 * SkillLv)% each.
* Skill casting takes 20% of character's MaxHP.
* Shares damage between enemies standing at the same cell.
* Costs [30+7*SkillLv] SP.
|
|
* Summon a Grand Cross around the caster, damaging the caster and enemies with 3 Holy property waves, (Atk + Matk) * (100 + 55 * SkillLv)% each.
* Skill casting doesn't take 20% of character's MaxHP, but still deals damage to the character with each wave.
* Enemies standing in the same cell take full damage.
* Costs [20+6*SkillLv] SP.
|-
|-
|[[File:Spear Quicken.png|left|frameless]]Spear Quicken
|[[File:Spear Quicken.png|left|frameless]]Spear Quicken
|
|
* Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]% for [30*SkillLv] seconds.
|
|
* Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by [[Stats#Aspd|30%+10%]] for [30*SkillLv] seconds.
* Increases Crit by [3*SkillLv] and Flee by [2*SkillLv] during skill effect.
|-
|-
|[[File:Sacrifice.png|left|frameless]]Devotion
|[[File:Sacrifice.png|left|frameless]]Devotion
|
|
* Protects [1*SkillLv] party members by taking all of the damage inflicted on said party members.
|
|
* '''No changes'''
|-
|-
|[[File:Resistant Souls.png|left|frameless]]Providence
|[[File:Resistant Souls.png|left|frameless]]Providence
|
|
* Increases resistance against Demon race and Holy property attacks by [5*SkillLv]%.
* Cannot be used on self and other Crusaders/Paladins.
|
|
* Increases resistance against Holy, Shadow, Ghost and Undead property attacks by [5+4*SkillLv]%.
* Increases Weapon and Shield attack against Demon and Undead races by [5+4*SkillLv]%.
* Can be used on self and other Crusaders/Paladins.
* Crusaders and Paladins don't get resistance against Holy element.
|-
|-
|[[File:Shrink.png|left|frameless]]Shrink
|[[File:Shrink.png|left|frameless]]Shrink
|Quest Skill
|
|
* Adds [5*Guard Skill Level]% chance to knock back opponents when you successfully block an attack with Guard.
|
* Adds [5*Guard Skill Level]% chance to autocast learned level of Shield Charge when you successfully block a melee attack with Guard.
|}
|}


=== Aspd ===
=== Aspd penalty ===
{| class="wikitable"
{| class="wikitable"
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Latest revision as of 22:21, 17 April 2024

Swordman Class Overview

SwordsmanATK.jpeg

Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.

Swordmen tend to have high ATK from swords and spears and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.

Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 0 +3 +2

Job Change

  1. Once you reach Job Level 10 Novice, go to Izlude and enter the Swordman Guild at the west side of the town.
  2. Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman and rewards you with a Novice falchion.gifNovice Falchion.
  • Alternatively, after reaching Job Level 10 Novice, go to a Swordsman class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Sword Mastery.png
Sword Mastery
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases Hit by [2*SkillLv] with one-handed swords and daggers.
Two-Handed Sword Mastery.png
Two-handed Sword Mastery
  • Increases ATK by [4*SkillLv] with two-handed swords.
  • Increases ATK by [4*SkillLv] with two-handed swords.
  • Reduces damage taken from Demon, Angel, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Sword.
Increase HP Recovery.png
Increase HP Recovery
  • Increases HP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
  • Increases HP Recovery by Healing Items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
Bash.png
Bash
  • Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
  • Skill range 1 cell.
  • Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
  • Skill range 2 cells.
Magnum Break.png
Magnum Break
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • After Cast delay 2 seconds.
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • Cooldown 2 seconds.
Provoke.png
Provoke
  • Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
  • Increases a target's Weapon ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
  • Can be used on party or guild members.
Endure.png
Endure
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[1*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[2*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
HP Recovery While Moving.png
Moving HP Recovery
  • Enables to recovery HP even while moving with 50% of it's effect.
  • No changes
Fatal Blow.png
Fatal Blow
  • Enables Bash to stun a targeted enemy with a 5% chance for each Bash level higher than 5.
  • No changes
Fatal Blow.png
Auto Berserk
  • Enrages the character and enters in a condition that is equivalent to Lv10 Provoke status when HP is reduced to less than 25% of max.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -7
Sword -7
Two-handed Sword -14
Axe -11
Two-handed Axe -16
Mace -10
Spear -14
Two-handed Spear -20


Knight Class Overview

Knight Guide.jpg

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Job Bonuses
STR AGI VIT INT DEX LUK
+8 +2 +10 0 +6 +4

Job Change

Changing into a Knight from a Swordman requires the player to complete a number of tasks:

  • Item collection
  • A written test
  • Battle test
  • Word association quiz
  • A test of self control
  • Personality quiz

After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry at the north-west side of the city.

For more details about Knight Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Knight_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Spear Mastery.png
Spear Mastery
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Reduces damage taken from Demon, Dragon, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
Peco Peco Ride.png
Peco Riding
  • Enables to ride a Peco Peco.
  • No changes
Cavalier Mastery.png
Cavalier Mastery
  • Reduces the Aspd penalty when mounted by [50+10*SkillLv]%.
  • No changes
Spear Stab.png
Spear Stab
  • Strikes an enemy with melee attack that deals [100+20*SkillLv]% Atk.
  • Knockbacks target by 6 cells.
  • Strikes all enemies between the character and the target with long range attack that deals [100+40*SkillLv]% Atk.
  • Knockbacks enemies by 5 cells.
  • Can deal Critical damage.
  • Activates Spear Empower buff for 10 seconds which grants:
  1. Pierce deals +1 additional hit;
  2. Spear Boomerang deals double damage;
  3. Brandish Spear deals [1*Spear Stab Level]% increased damage.
Pierce.png
Pierce
  • Strikes a single target for an amount of hits based on target's size.
  • Each hit deals [100+10*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
  • Strikes a single target for an amount of hits based on target's size.
  • Boss monsters always take 1 additional Hit.
  • Each hit deals [100+15*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
  • Can deal Critical damage.
Spear Boomerang.png
Spear Boomerang
  • Throws the equipped spear at a single target and deals [100+50*SkillLv]% Atk.
  • Skill range is [3+2*SkillLv] cells.
  • Throws the equipped spear at a single target and deals [100+70*SkillLv]% Atk.
  • Skill range is [3+2*SkillLv] cells.
  • Can deal Critical damage.
Brandish Spear.png
Brandish Spear
  • Attacks an area of ememies around the caster with Melee physical damage equal to [100+20*SkillLv]% Atk.
  • Costs 12 SP.
  • Attacks an area of ememies around the caster with Long range physical damage equal to [200 + (40 * SkillLv) + (STR * 3)]% Atk.
  • Costs [10+1*SkillLv] SP.
Counter Attack.png
Counter Attack
  • Blocks an enemy's attack and automatically perform one critical counter-attack.
  • Doesn't work against skills.
  • Blocks an enemy's attack and automatically perform one critical counter-attack with [120*SkillLv]% Atk.
  • Works against targeted melee skills.
  • After triggering in PvP or GvG the skill gets 4 seconds Cooldown.
Twohand Quicken.png
Two-handed Quicken
  • Increases Aspd with two-handed swords by 30% for [30*SkillLv] seconds.
  • Increases Aspd with two-handed swords by 30%+10% for [30*SkillLv] seconds.
  • Increases Hit and Flee by [2*SkillLv] during skill effect.
  • Increases Crit by [2+1*SkillLv] during skill effect.
Bowling Bash.png
Bowling Bash
  • Knock targets backward, causing up to [100+40*SkillLv]%Atk damage in a 5x5 cell area that hits twice.
  • Deals less hits on gutter lines.
  • Knock targets backward, causing up to [100+40*SkillLv]% Atk in a 5x5 cell area.
  • Hit amount depends on quantity of enemies that take damage, and works with any type of weapon:
  1. 1-4 targets: 2 hits;
  2. 5-8 targets: 3 hits;
  3. 9 or more targets: 4 hits.
  • Gutter lines do not affect the skill.
Charge Attack.png
Charge Attack
  • Rush a target, dealing more long range damage depending on how far away you are from it, up to 500% Atk.
  • Costs 40 SP.
  • Rush a target, dealing more long range damage depending on how far away you are from it, up to 750% Atk.
  • Costs 15 SP.
One-Hand Quicken.png
One-handed Quicken
  • Temporarily increases Aspd by 30% when wielding One-Handed Swords.
  • Cancels the effect of any Aspd Potion when used.
  • Temporarily increases Aspd by 30% when wielding One-Handed Swords.
  • Doesn't cancel the effect of Aspd Potion when used.
  • Increases Flee by 20 during skill effect.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -9
Sword -5
Two-handed Sword -12
Axe -10
Two-handed Axe -15
Mace -6
Spear -14
Two-handed Spear -20


Crusader Class Overview

300px-Crusader.jpg

Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.

Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +7 +6 +3 +5

Job Changing

Changing into a Crusader from a Swordman requires the player to complete a number of tasks:

  • Endurance Test
  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera Castle.

For more details about Crusader Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Crusader_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Spear Mastery.png
Spear Mastery
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Reduces damage taken from Demon, Dragon, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
Peco Peco Ride.png
Peco Riding
  • Enables to ride a Peco Peco.
  • No changes
Cavalier Mastery.png
Cavalier Mastery
  • Reduces the Aspd penalty when mounted by [50+10*SkillLv]%.
  • No changes
Divine Protection.png
Divine Protection
  • Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
  • Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
Demon Bane.png
Demon Bane
  • Increases attack against against Demons and Undead monsters by [3*SkillLv].
  • No changes
Heal.png
Heal
  • Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
  • Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
Cure.png
Cure
  • Cures the target from Silence, Chaos and Blind status effects.
  • No changes
Faith.png
Faith
  • Increases Max HP by [200*SkillLv] and resistance to Holy-property attacks by [5*SkillLv]%.
  • No changes
Guard.png
Guard
  • Blocks physical attacks with a Shield by [5~30]% chance for 300 seconds.
  • No changes
Defending Aura.png
Defender
  • Decreases damage taken from ranged attacks by [5+15*SkillLv]%.
  • Decreases Aspd by [25-5*SkillLv]%.
  • Reduces movement speed by 1/3.
  • No changes
Shield Reflect.png
Reflect Shield
  • Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
  • Reflected damage counts as Melee physical damage.
  • Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
  • Reflected damage doesn't count as Melee physical damage.
Smite.png
Shield Charge
  • Hurls the shield at a single enemy, dealing [100+20*SkillLv]% Atk damage and knocking it back by [4+1*SkillLv] cells.
  • Causes Stun on a target with [15+5*SkillLv]% chance.
  • Hurls the shield at an enemy, dealing [100+60*SkillLv]% Atk damage in 3x3 cells area around the target and knocking enemies back by 5 cells.
  • Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]% chance.
  • Enemies hit by the skill will take [5+3*SkillLv]% increased damage from Neutral element attacks and skills for the next [5+2*SkillLv] seconds.
  • Activates Shield Empower buff for 10 seconds which grants:
    1. Shield Boomerang chains up to 2 random enemies around the target.
Shield Boomerang.png
Shield Boomerang
  • Throws equiped shield at an enemy, dealing [Status Atk * (100 + 30 * SkillLv)% + (Shield Upgrade Level * 5) + Shield Weight] damage.
  • Throws equiped shield at an enemy, dealing [Status Atk + Shield Weight + Shield Upgrade Level * 10) * (100 + 70 * SkillLv)]% damage.
Holy Cross.png
Holy Cross
  • Summon a holy cross that inflicts Holy damage on a target with [100+35*SkillLv]% Atk.
  • Skill range is 1 cell.
  • Summon a holy cross that inflicts Holy damage on a target with [100+50*SkillLv]% (Atk+Matk).
  • Skill range increased to 3 cells.
  • Can deal Critical damage.
Grand Cross.png
Grand Cross
  • Summon a Grand Cross around the caster, damaging the caster and enemies with 3 Holy property waves, (Atk + Matk) * (100 + 40 * SkillLv)% each.
  • Skill casting takes 20% of character's MaxHP.
  • Shares damage between enemies standing at the same cell.
  • Costs [30+7*SkillLv] SP.
  • Summon a Grand Cross around the caster, damaging the caster and enemies with 3 Holy property waves, (Atk + Matk) * (100 + 55 * SkillLv)% each.
  • Skill casting doesn't take 20% of character's MaxHP, but still deals damage to the character with each wave.
  • Enemies standing in the same cell take full damage.
  • Costs [20+6*SkillLv] SP.
Spear Quicken.png
Spear Quicken
  • Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]% for [30*SkillLv] seconds.
  • Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by 30%+10% for [30*SkillLv] seconds.
  • Increases Crit by [3*SkillLv] and Flee by [2*SkillLv] during skill effect.
Sacrifice.png
Devotion
  • Protects [1*SkillLv] party members by taking all of the damage inflicted on said party members.
  • No changes
Resistant Souls.png
Providence
  • Increases resistance against Demon race and Holy property attacks by [5*SkillLv]%.
  • Cannot be used on self and other Crusaders/Paladins.
  • Increases resistance against Holy, Shadow, Ghost and Undead property attacks by [5+4*SkillLv]%.
  • Increases Weapon and Shield attack against Demon and Undead races by [5+4*SkillLv]%.
  • Can be used on self and other Crusaders/Paladins.
  • Crusaders and Paladins don't get resistance against Holy element.
Shrink.png
Shrink
  • Adds [5*Guard Skill Level]% chance to knock back opponents when you successfully block an attack with Guard.
  • Adds [5*Guard Skill Level]% chance to autocast learned level of Shield Charge when you successfully block a melee attack with Guard.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -8
Sword -3
Two-handed Sword -14
Axe -10
Two-handed Axe -15
Mace -5
Spear -12
Two-handed Spear -12