Stats: Difference between revisions
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* Every 5 points of DEX increase Soft Mdef by 1. | * Every 5 points of DEX increase Soft Mdef by 1. | ||
* Each point of DEX increases Hit by 1. | * Each point of DEX increases Hit by 1. | ||
* Every 20 points of DEX increase Aspd by 1. | * Every ~20 points of DEX increase base Aspd by 1 (this bonus is non-linear). | ||
* Each point of DEX decreases Casting time. | * Each point of DEX decreases Casting time. | ||
* Each point of DEX increases Steal success rate by 0.1%. | * Each point of DEX increases Steal success rate by 0.1%. | ||
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* Increases resistance to '''Silence''' status (status immunity with INT = 100, status zero duration with INT = 100). | * Increases resistance to '''Silence''' status (status immunity with INT = 100, status zero duration with INT = 100). | ||
* Increases resistance to '''Blind''' status (status immunity with INT = 100, status zero duration with INT = 150). | * Increases resistance to '''Blind''' status (status immunity with INT = 100, status zero duration with INT = 150). | ||
* Increases resistance to '''DeepSleep''' status (status immunity with INT = 100, status zero duration with INT = 120). | |||
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* Increases resistance to '''Poison''' status (status immunity with VIT = 120, status zero duration with VIT = 120). | * Increases resistance to '''Poison''' status (status immunity with VIT = 120, status zero duration with VIT = 120). | ||
* Increases resistance to '''Bleeding''' status (status immunity with VIT = 120, status zero duration with VIT = 120). | * Increases resistance to '''Bleeding''' status (status immunity with VIT = 120, status zero duration with VIT = 120). | ||
* Increases resistance to '''Deadly''' '''Poison''' status (status immunity with VIT = | * Increases resistance to '''Deadly''' '''Poison''' status (status immunity with VIT = 120). | ||
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* Each point of AGI increases Flee by 1. | * Each point of AGI increases Flee by 1. | ||
* Each point of AGI increases Aspd by ~0. | * Each point of AGI increases base Aspd by ~0.17 (this bonus is non-linear). | ||
* Every 5 | * Every 5 points of AGI increase Soft Def by 1. | ||
* Increases resistance to '''Sleep''' status (status immunity with AGI = 100, status zero duration with AGI = 100). | * Increases resistance to '''Sleep''' status (status immunity with AGI = 100, status zero duration with AGI = 100). | ||
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=== Hit === | === Hit === | ||
A chance to hit a target is (Attacker's Hit - Defender's Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target's Flee. | * Hit rate is calculating by formula: 175 + Base Level + DEX + (LUK / 3) + Bonus. | ||
* A chance to hit a target is (Attacker's Hit - Defender's Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target's Flee. | |||
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=== Flee === | === Flee === | ||
A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit). That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit. | * Flee rate is calculating by formula: 100 + Base Level + AGI + (LUK / 5) + Bonus. | ||
* A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit)%. That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit. | |||
Flee drops by 10% for each monster over 3 attacking you. | * [[Global Changes#Flee penalty|Flee penalty]] during WoE has been removed. | ||
* Flee drops by 10% for each monster over 3 attacking you. | |||
'''Note''': Monsters always have at least 5% to hit you. | '''Note''': Monsters always have at least 5% to hit you. | ||
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=== Crit === | === Crit === | ||
Critical damage always goes with the highest weapon level variance. | * Critical attacks deal 40% increased damage and never miss. | ||
* Critical damage always goes with the highest weapon level variance. | |||
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=== Crit Shield === | === Crit Shield === | ||
For example, a character with 50 LUK who equips [[File:Golden Gear.gif]]Golden Gear will have 40 Crit Shield. So, the attacker with 50 Crit will deal critical damage with 10% chance to this character. | * Each point of Crit Shield reduces chance to get Critical damage by flat 1%. | ||
* For example, a character with 50 LUK who equips [[File:Golden Gear.gif]]Golden Gear will have 40 Crit Shield. So, the attacker with 50 Crit will deal critical damage with 10% chance to this character. | |||
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[[File:Def status.jpg|365x365px]] | [[File:Def status.jpg|365x365px]] | ||
Hard Def reduces Physical damage taken by % value. | * Hard Def reduces Physical damage taken by % value. | ||
* Soft Def reduces Physical damage taken by flat value. | |||
Soft Def reduces Physical damage taken by flat value. | * [[Global Changes#Refinement Bonus|Refinement bonus]] has been changed. | ||
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[[File:Mdef status.jpg|370x370px]] | [[File:Mdef status.jpg|370x370px]] | ||
Hard Mdef reduces Magical damage taken by % value. | * Hard Mdef reduces Magical damage taken by % value. | ||
* Soft Mdef reduces magical damage taken by flat value. | |||
Soft Mdef reduces magical damage taken by flat value. | * Each point of Hard Mdef reduces | ||
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=== Aspd === | === Aspd === | ||
* Reduces delay between attacks. | |||
* There are 3 parts of Aspd: Equipment Aspd modifier, Skill Aspd modifier and Potion Aspd modifier. | |||
* Equipment Aspd modifiers can stack ([[Random Options]], item bonuses). | |||
* Skill Aspd modifiers don't stack. Only the skill with higher effect will work (Quicken skills, Adrenaline Rush, Assassin Cross of Sunset etc). | |||
* Potion Aspd modifiers ([[File:Concentration Potion.gif]]Concentration Potion, [[File:Awakening Potion.gif]]Awakening Potion, [[File:Berserk Potion.gif]]Berserk Potion) also don't stack. Only the skill with higher effect will work. | |||
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=== Casting time === | === Casting time === | ||
* Casting time can be reduced by DEX, INT, Item bonuses, [[Random Options]] and [[File:Magic Strings.png]]Poem of Bragi. | |||
* Instant cast can be achieved with DEX * 2 + INT = 530 or with 100% Casting time reduction from items + [[File:Magic Strings.png]]Poem of Bragi bonus. | |||
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=== After Cast Delay === | === After Cast Delay === | ||
* After cast delay is the time when the character can't use any Skills. | |||
* Can be reduced by Item bonuses, [[Random Options]] and [[File:Magic Strings.png]]Poem of Bragi. | |||
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=== Cooldown === | === Cooldown === | ||
* Cooldown is the time when the character can't use a specific skill ([[File:Magnum Break.png]]Magnum Break, [[File:Emergency Call.png]]Emergency Call etc). | |||
* Can't be reduced. | |||
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=== Perfect Dodge === | === Perfect Dodge === | ||
* Perfect Dodge is a chance to dodge any '''Normal''' Physical attack regardless of Flee. | |||
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=== Perfect Hit === | === Perfect Hit === | ||
* Perfect Hit (Seeking Attack, Guided Attack) is a chance to perform attack which never miss. | |||
* Can be obtained with some items ([[File:Gungnir.gif]]Gungnir, [[File:Card.png]]Archer Card Set). | |||
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[[File:Level up.jpg|thumb]] | |||
== Stat Rising == | == Stat Rising == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Level | ||
! | !Stat Points | ||
! | |- | ||
! | !1~4 | ||
|3 | |||
|- | |||
!5~9 | |||
|4 | |||
|- | |||
!10~14 | |||
|5 | |||
|- | |||
!15~19 | |||
|6 | |||
|- | |||
!20~24 | |||
|7 | |||
|- | |||
!25~29 | |||
|8 | |||
|- | |||
!30~34 | |||
|9 | |||
|- | |||
!35~39 | |||
|10 | |||
|- | |||
!40~44 | |||
|11 | |||
|- | |||
!45~49 | |||
|12 | |||
|- | |||
!50~54 | |||
|13 | |||
|- | |||
!55~59 | |||
|14 | |||
|- | |||
!60~64 | |||
|15 | |||
|- | |||
!65~69 | |||
|16 | |||
|- | |||
!70~74 | |||
|17 | |||
|- | |||
!75~79 | |||
|18 | |||
|- | |||
!80~84 | |||
|19 | |||
|- | |- | ||
!85~89 | |||
|20 | |||
| | |||
|- | |- | ||
!90~94 | |||
|21 | |||
| | |||
|- | |- | ||
!95~99 | |||
|22 | |||
| | |||
|} | |} | ||
| | ||
[[File:Stat potion.png|thumb]] | |||
== Stat Reset == | == Stat Reset == | ||
In any time you can lower the selected Stat by 1 and get it's Stat Points using [[File:Str reduction.png]]Stat Potions sold by [[Mercenary Guild#Heen, the Martial Instructor|Heen, the Martial Instructor]] from the [[Mercenary Guild]]. | |||
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Latest revision as of 21:09, 5 July 2024
Main Stats
STR
- Each point of STR increases Atk by 1 for Melee Weapons.
- Each point of STR increases Weapon Atk +0.5% for Melee Weapons.
- Every 5 points of STR increase Atk by 1 for Range Weapons.
- Each point of STR increases Weight Limit by 30.
- Increases resistance to Confusion status (status immunity with STR = 120, status zero duration with STR = 120).
DEX
- Each point of DEX increases Atk by 1 for Range Weapons.
- Each point of DEX increases Weapon Atk +0.5% for Range Weapons.
- Every 5 points of DEX increases Atk by 1 for Melee Weapons.
- Every 5 points of DEX increase Matk by 1.
- Every 5 points of DEX increase Soft Mdef by 1.
- Each point of DEX increases Hit by 1.
- Every ~20 points of DEX increase base Aspd by 1 (this bonus is non-linear).
- Each point of DEX decreases Casting time.
- Each point of DEX increases Steal success rate by 0.1%.
- Each point of DEX increases Strip success rate by 0.2%.
- Each point of DEX increases Forging success rate by 0.1%.
- Each point of DEX increases Brewing success rate by 0.1%.
- Each point of DEX increases Cooking success rate by 0.2%.
INT
- Each point of INT increases Matk by 1.5.
- Each point of INT increases Soft Mdef by 1.
- Each point of INT increases base value of MaxSP by 1%.
- Each point of INT increases SP Recovery from Healing items by 1%.
- Each point of DEX decreases Casting time at half the effectiveness of DEX.
- Each point of INT increases Brewing success rate by 0.05%.
- Every 6 points of INT increase Natural SP Recovery by 1.
- Every 2 point of INT increase Natural SP Recovery by 1 when INT is 120 or higher.
- Additional Natural SP Recovery +4 when INT is 120 or higher.
- Every 100 points of MaxSP increase Natural SP Recovery by 1.
- Increases resistance to Silence status (status immunity with INT = 100, status zero duration with INT = 100).
- Increases resistance to Blind status (status immunity with INT = 100, status zero duration with INT = 150).
- Increases resistance to DeepSleep status (status immunity with INT = 100, status zero duration with INT = 120).
VIT
- Each point of VIT increases base value of MaxHP by 1%.
- Each point of VIT increases HP Recovery from Healing items by 2%.
- Every 2 points of VIT increase Soft Def by 1.
- Every 5 points of VIT higher than 1 increase Soft Mdef by 1.
- Every 5 points of VIT increase Natural HP Recovery by 4.
- Every 200 points of MaxHP increase Natural HP Recovery by 4.
- Increases resistance to Stun status (status immunity with VIT = 100, status zero duration with VIT = 100).
- Increases resistance to Poison status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Bleeding status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Deadly Poison status (status immunity with VIT = 120).
AGI
- Each point of AGI increases Flee by 1.
- Each point of AGI increases base Aspd by ~0.17 (this bonus is non-linear).
- Every 5 points of AGI increase Soft Def by 1.
- Increases resistance to Sleep status (status immunity with AGI = 100, status zero duration with AGI = 100).
LUK
- Every 3 points of LUK increase Crit by 1.
- Every 3 points of LUK higher than 1 increase Atk by 1.
- Every 3 points of LUK increase Matk by 1.
- Every 3 points of LUK increase Hit by 1.
- Every 5 points of LUK increase Flee by 1.
- Every 5 points of LUK increase Crit Shield by 1.
- Every 5 points of LUK increase Blitz Beat autocast chance by 2%.
- Every 10 points of LUK increase Perfect Dodge by 1.
- Each point of LUK increases Forging success rate by 0.1%.
- Each point of LUK increases Brewing success rate by 0.1%.
- Each point of LUK increases Cooking success rate by 0.1%
- Increases resistance to Curse status (status immunity with LUK = 100, status zero duration with LUK = 100).
- Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.
Secondary Stats
Hit
- Hit rate is calculating by formula: 175 + Base Level + DEX + (LUK / 3) + Bonus.
- A chance to hit a target is (Attacker's Hit - Defender's Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target's Flee.
Flee
- Flee rate is calculating by formula: 100 + Base Level + AGI + (LUK / 5) + Bonus.
- A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit)%. That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit.
- Flee penalty during WoE has been removed.
- Flee drops by 10% for each monster over 3 attacking you.
Note: Monsters always have at least 5% to hit you.
Crit
- Critical attacks deal 40% increased damage and never miss.
- Critical damage always goes with the highest weapon level variance.
Crit Shield
- Each point of Crit Shield reduces chance to get Critical damage by flat 1%.
- For example, a character with 50 LUK who equips Golden Gear will have 40 Crit Shield. So, the attacker with 50 Crit will deal critical damage with 10% chance to this character.
Def
- Hard Def reduces Physical damage taken by % value.
- Soft Def reduces Physical damage taken by flat value.
- Refinement bonus has been changed.
Mdef
- Hard Mdef reduces Magical damage taken by % value.
- Soft Mdef reduces magical damage taken by flat value.
- Each point of Hard Mdef reduces
Aspd
- Reduces delay between attacks.
- There are 3 parts of Aspd: Equipment Aspd modifier, Skill Aspd modifier and Potion Aspd modifier.
- Equipment Aspd modifiers can stack (Random Options, item bonuses).
- Skill Aspd modifiers don't stack. Only the skill with higher effect will work (Quicken skills, Adrenaline Rush, Assassin Cross of Sunset etc).
- Potion Aspd modifiers (Concentration Potion, Awakening Potion, Berserk Potion) also don't stack. Only the skill with higher effect will work.
Casting time
- Casting time can be reduced by DEX, INT, Item bonuses, Random Options and Poem of Bragi.
- Instant cast can be achieved with DEX * 2 + INT = 530 or with 100% Casting time reduction from items + Poem of Bragi bonus.
After Cast Delay
- After cast delay is the time when the character can't use any Skills.
- Can be reduced by Item bonuses, Random Options and Poem of Bragi.
Cooldown
- Cooldown is the time when the character can't use a specific skill (Magnum Break, Emergency Call etc).
- Can't be reduced.
Perfect Dodge
- Perfect Dodge is a chance to dodge any Normal Physical attack regardless of Flee.
Perfect Hit
- Perfect Hit (Seeking Attack, Guided Attack) is a chance to perform attack which never miss.
- Can be obtained with some items (Gungnir, Archer Card Set).
Stat Rising
Level | Stat Points |
---|---|
1~4 | 3 |
5~9 | 4 |
10~14 | 5 |
15~19 | 6 |
20~24 | 7 |
25~29 | 8 |
30~34 | 9 |
35~39 | 10 |
40~44 | 11 |
45~49 | 12 |
50~54 | 13 |
55~59 | 14 |
60~64 | 15 |
65~69 | 16 |
70~74 | 17 |
75~79 | 18 |
80~84 | 19 |
85~89 | 20 |
90~94 | 21 |
95~99 | 22 |
Stat Reset
In any time you can lower the selected Stat by 1 and get it's Stat Points using Stat Potions sold by Heen, the Martial Instructor from the Mercenary Guild.