Thief: Difference between revisions

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|LUK
|LUK
|-
|-
| +5
| +4
| +4
| +2
| +1
| +1
| +4
| +4
| +1
| +3
| +5
| +2
|}
|}


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* Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
* Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
* Double Attack can Crit.
* Double Attack can Crit.
* Added ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP, and skills will cost 20% more SP.
* Added the ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP, and skills will cost 20% more SP.
|-
|-
|[[File:Improve Dodge.png|left|frameless]]Improve Dodge
|[[File:Improve Dodge.png|left|frameless]]Improve Dodge
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* Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
* Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
* Increases Movement Speed for Assassins by [0.5*SkillLv]%.
* Increases Movement Speed for Assassins by [0.5*SkillLv]%.
* Added ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
* Added the ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
|-
|-
|[[File:Steal.png|left|frameless]]Steal
|[[File:Steal.png|left|frameless]]Steal
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* Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
* Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
|
|
* Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has [10+2*SkillLv]% chance of inflicting the Poison status.
* Attacks an enemy with long range hit which deals [150+20*SkillLv]% Atk damage and has a [10+2*SkillLv]% chance of inflicting the Poison status.
* Skill range is 5 cells.
* Skill range is 5 cells.
* Visual effect is similar to Throw Venom Knife skill.
* Visual effect is similar to Throw Venom Knife skill.
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* Counters enemy's attacks with Lv5 Envenom [0.5*SkillLv] times, dealing additional +[100+30*SkillLv]% Atk damage.
* Counters enemy's attacks with Lv5 Envenom [0.5*SkillLv] times, dealing additional +[100+30*SkillLv]% Atk damage.
|
|
* Counters enemy's attacks and skills with mastered level of Envenom [0.5*SkillLv] times,  dealing [10*SkillLv]% inrecreased damage.
* Counters enemy's attacks and skills with mastered level of Envenom [0.5*SkillLv] times.
* Envenom deals [10*SkillLv]% increased damage when Poison React status is active.
|-
|-
|[[File:Venom Dust.png|left|frameless]]Venom Dust
|[[File:Venom Dust.png|left|frameless]]Venom Dust
|
|
* Max level 10.
* Creates a poison cloud in a 2x2 area for [5*SkillLv] seconds.
* Creates a poison cloud in a 2x2 area for [5*SkillLv] seconds.
* Skill range is 2 cells.
* Skill range is 2 cells.
* Consumes 1 Red Gemstone.
* Consumes 1 Red Gemstone.
|
|
* Creates a poison cloud in a 3x3 area for [5*SkillLv] seconds.
* Max level 5.
* Creates a poison cloud in a 3x3 area for [5+5*SkillLv] seconds.
* Skill range is 4 cells.
* Skill range is 4 cells.
* Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
* Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
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* Turns a target into a poison bomb, which will explode after [12-1*SkillLv] seconds, dealing [500+50*SkillLv]% Atk damage in 5x5 area around it.
* Turns a target into a poison bomb, which will explode after [12-1*SkillLv] seconds, dealing [500+50*SkillLv]% Atk damage in 5x5 area around it.
* Requirement: Venom Dust Lv5.
* Cooldown [12-1*SkillLv] seconds.
* Cooldown [12-1*SkillLv] seconds.
* Skill range is 1 cell.
* Cast range is 1 cell.
* Consumes 1 Red Gemstone.
* Consumes 1 Red Gemstone.
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* Turns a target into a poison bomb, which will explode after 2 seconds, dealing [500+100*SkillLv]% Atk damage in 5x5 area around it.
* Turns a target into a poison bomb, which will explode after 2 seconds, dealing [500+100*SkillLv]% Atk damage in 5x5 area around it.
* Requirement: Venom Dust Lv3.
* Cooldown 2 seconds.
* Cooldown 2 seconds.
* Skill range is 3 cells.
* Cast range is 3 cells.
* Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
* Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
* Skill can be cast on a friendly target. In this case the explosion will happen after 5 seconds without damaging said target.
* Skill can be cast on a friendly target. In this case the explosion will happen after 5 seconds without damaging said target.
* The skill does not deal damage if the character and the target are further than 16 cells from each other. This effect does not apply to GvG maps.
|-
|-
|[[File:Sonic Acceleration.png|left|frameless]]Sonic Acceleration
|[[File:Sonic Acceleration.png|left|frameless]]Sonic Acceleration
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* Throws a venom knife at a single target to inflict ranged physical damage.
* Throws a venom knife at a single target to inflict ranged physical damage.
|
|
* Skill has been '''deleted''' from Assassin skill tree. Thief's Envenom copies Throw Venom Knife's mechanics.
* Skill has been '''removed''' from Assassin skill tree. Envenom copies Throw Venom Knife's mechanics.
|}
|}


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|-
|-
|Left Hand Dagger
|Left Hand Dagger
| -7
| -6
|-
|-
|Left Hand Sword
|Left Hand Sword
| -9
| -10
|-
|-
|Left Hand Axe
|Left Hand Axe
| -10
| -11
|}
|}


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* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
|Daggers:
|
 
* Increases the effectiveness of melee weapons depending on it's class.
Daggers:
* Increases Crit by [3*SkillLv].
* Increases Crit by [3*SkillLv].
* Adds a [1*SkillLv]% chance of inflicting Bleeding on enemies with attacks.
* Adds a [1*SkillLv]% chance of inflicting Bleeding on enemies with attacks.
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*Increases Hit by [2*SkillLv].
*Increases Hit by [2*SkillLv].


* Added ability to turn Vulture's Eye status ON. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
* Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
*Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
*Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * Weapon Refine Level) * (SkillLv / 10)]% while wielding Bow.
|-
|-
|[[File:Double Strafe.png|left|frameless]]Double Strafe
|[[File:Double Strafe.png|left|frameless]]Double Strafe
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* Costs 15 SP.
* Costs 15 SP.
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|
* Can be turned ON or OFF as a status.
* Can be turned ON / OFF as a status.
* When the status is turned ON, each attack will consume 2 SP.
* When the status is turned ON, the character has a [1*SkillLv]% chance to steal an amount of Zeny with normal attacks and Backstab.
* When the status is turned ON, the character has a [1*SkillLv]% chance to steal an amount of Zeny with normal attacks and Backstab.
* This skill can only be successfully used once for each monster.
* This skill can only be successfully used once for each monster.
* Success Rate is affected by the user's DEX and LUK.
* Success Rate is affected by the user's DEX and LUK.
* When the status is turned ON, each attack will consume 2 SP.
* Doesn't work with Bows.
* Doesn't work with Bows.
|-
|-
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|
|
* Allows the user to move while hidden with [45+1.5*SkillLv]% of normal speed.
* Allows the user to move while hidden with [45+1.5*SkillLv]% of normal speed.
* Increases range of casting Backstab and Raid from Hiding status by [1*SkillLv] cells.
* Increases cast range of Backstab from Hiding status by [1*SkillLv] cells.
|-
|-
|[[File:Slyness.png|left|frameless]]Gangster's Paradise
|[[File:Slyness.png|left|frameless]]Gangster's Paradise
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* Doesn't work against Boss monsters.
* Doesn't work against Boss monsters.
|
|
* When a Rogue with the learned skill is sitting, monsters won't attack him/her and other players sitting in 3x3 area around.
* When a character with the learned skill is sitting, monsters won't attack him/her and other players sitting in 3x3 area around.
* Doesn't work against Boss monsters.
* Doesn't work against Boss monsters.
|-
|-
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* Aspd-based.
* Aspd-based.
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|
* Jumps to a target and deals [300+40*SkillLv]% of Melee physical damage.
* Jumps behind the target's back and deals [300+40*SkillLv]% of Melee physical damage.
* Has a chance to perform double hit depending on Double Attack skill rate and Weapon type.
* Has a chance to perform double hit depending on Double Attack rate with current Weapon type.
* Can be used from any direction.
* Can be used from any direction.
* Can be used from Hiding status, while the cast range is increases by [1 * Tunnel Drive Level] cells.
* Can be used from Hiding status, while the cast range increases by [1 * Tunnel Drive Level] cells.
* Can miss, but Hit of the skill is increased by [4*SkillLv].
* Can miss, but skill's Hit is increased by [4*SkillLv].
* Deals full damage when used with a bow.
* Deals full damage when used with a bow.
* Can deal Critical damage.
* Can deal Critical damage.
* Cooldown 0.7 seconds.
* Cooldown 0.5 seconds.
|-
|-
|[[File:Sightless Mind.png|left|frameless]]Raid
|[[File:Sightless Mind.png|left|frameless]]Raid
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* Deals [100+40*SkillLv]% of Melee physical damage to all enemies in 3x3 area.
* Deals [100+40*SkillLv]% of Melee physical damage to all enemies in 3x3 area.
* Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
* Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
* Can be used from Hiding status.
* Can be used from Hiding status only.
|
|
* Deals [50+150*SkillLv]% of Melee physical damage to all enemies in 7x7 area.
* Deals [50+150*SkillLv]% of Melee physical damage to all enemies in 7x7 area.
* Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
* Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
* Can be used from Hiding status '''on a targeted cell''', while the cast range is increases by [1 * Tunnel Drive Level] cells.
* Can be used from Hiding status only.


* Enemies hit by this skill will take 30% (15% for Boss monsters) increased damage for next 10 seconds.
* Enemies hit by this skill will take 30% (15% for Boss monsters) increased damage for next 10 seconds.
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* Strikes a target with [100+30*SkillLv]% of Melee physical damage and warps it and the caster to a random location on the same map.
* Strikes a target with [100+30*SkillLv]% of Melee physical damage and warps it and the caster to a random location on the same map.
* Can be used on PvP and GvG maps. In this case the character and the target will be moved to a random side by 5 cells. The character and the target cannot be moved over the obstacle.
* Can be used on PvP and GvG maps. In this case the character and the target will be moved to a random side by 7 cells. The character and the target cannot be moved over the obstacle.
* CD 5 seconds when used on PvP or GvG maps.
* Cooldown 5 seconds when used on PvP or GvG maps.
|-
|-
|[[File:Scribble.png|left|frameless]]Graffiti
|[[File:Scribble.png|left|frameless]]Graffiti
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|
* Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* A difference between caster's and target's DEX affects skill's success rate.
* Reduces monster's INT by 40% in case of success.
* Reduces monster's INT by 40% in case of success.
* Can be used against Boss monsters.
* Can be used against Boss monsters.
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|
*Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
*Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
*A difference between caster's and target's DEX affects skill's success rate.


* Reduces monster's INT by 40% in case of success.
* Reduces monster's INT by 40% in case of success.
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* Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* A difference between caster's and target's DEX affects skill's success rate.
* Reduces monster's Hard Def by 15% in case of success.
* Reduces monster's Hard Def by 15% in case of success.
* Can be used against Boss monsters.
* Can be used against Boss monsters.
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|
*Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
*Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
 
* A difference between caster's and target's DEX affects skill's success rate.


* Reduces monster's Hard Def by 15% in case of success.
* Reduces monster's Hard Def by 15% in case of success.
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* Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* A difference between caster's and target's DEX affects skill's success rate.
* Reduces monster's VIT by 40% in case of success.
* Reduces monster's VIT by 40% in case of success.
* Can be used against Boss monsters.
* Can be used against Boss monsters.
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|
*Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
*Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
*A difference between caster's and target's DEX affects skill's success rate.


* Reduces monster's VIT by 40% in case of success.
* Reduces monster's VIT by 40% in case of success.
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* Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
* A difference between caster's and target's DEX affects skill's success rate.
* Reduces monster's Atk by 25% in case of success.
* Reduces monster's Atk by 25% in case of success.
* Can be used against Boss monsters.
* Can be used against Boss monsters.
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|
*Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
*Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
*A difference between caster's and target's DEX affects skill's success rate.


* Reduces monster's Atk by 25% in case of success.
* Reduces monster's Atk by 25% in case of success.
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|[[File:Intimidate.png|left|frameless]]Plagiarism
|[[File:Intimidate.png|left|frameless]]Plagiarism
|
|
* Allows the Rogue to use the most recent skill that has damaged them.
* Memorized skill level depends on Plagiarism skill level.
|
|
* Marks a targeted Player with Plagiarism Sign that allows to remember the next skill that the target uses.
* Memorized skill's max level depends on Plagiarism skill level.
* Memorized skill can't be erased when the character receives damage from other skills.
* Transcendent Class skills can't be Plagiarised.
* Passively increases Aspd by [1*SkillLv]%.
|-
|-
|[[File:Close Confine.png|left|frameless]]Close Confine
|[[File:Close Confine.png|left|frameless]]Close Confine
|
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* Holds a single target interlocked with the user, leaving them unable to move.
* When this skill is in effect, the user's Flee is increased by 10.
|
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* Holds a single target interlocked with the user, leaving them unable to move.
* Enemies affected by this skill can't use Hide and movement skills (Dash, High Jump, Flying Side Kick, Charge Attack, Backstab, Shadow Slash).
* When this skill is in effect, the user's Flee is increased by 20.
|}
=== Plagiarism Skill List ===
{| class="wikitable"
|+
! colspan="4" |Skill
|-
|[[File:Bash.png|left|frameless]]Bash
|[[File:Fire Bolt.png|left|frameless]]Fire Bolt
|[[File:Cloaking.png|left|frameless]]Cloaking
|[[File:Turn Evil.png|left|frameless]]Turn Evil
|-
|[[File:Magnum Break.png|left|frameless]]Magnum Break
|[[File:Fire Ball.png|left|frameless]]Fireball
|[[File:Sonic Blow.png|left|frameless]]Sonic Blow
|[[File:Magnus Exorcismus.png|left|frameless]]Magnus Exorcismus
|-
|[[File:Endure.png|left|frameless]]Endure
|[[File:Fire Wall.png|left|frameless]]Fire Wall
|[[File:Grimtooth.png|left|frameless]]Grimtooth
|[[File:Summon Spirit Sphere.png|left|frameless]]Call Spirits
|-
|[[File:Provoke.png|left|frameless]]Provoke
|[[File:Lightning Bolt.png|left|frameless]]Lightning Bolt
|[[File:Enchant Poison.png|left|frameless]]Enchant Posion
|[[File:Spiritual Sphere Absorption.png|left|frameless]]Absorb Spirits
|-
|[[File:Mammonite.png|left|frameless|`]]Mammonite
|[[File:Thunderstorm.png|left|frameless]]Thunder Storm
|[[File:Poison React.png|left|frameless]]Posion React
|[[File:Fury.png|left|frameless]]Fury
|-
|[[File:Item Appraisal.png|left|frameless]]Identify
|[[File:Mild Wind.png|left|frameless]]Warm Wind
|[[File:Venom Dust.png|left|frameless]]Venom Dust
|[[File:Throw Spirit Sphere.png|left|frameless]]Finger Offensive
|-
|[[File:Crazy Uproar.png|left|frameless]]Crazy Uproar
|[[File:Flying Kick.png|left|frameless]]Flying Kick
|[[File:Venom Splasher.png|left|frameless]]Venom Splasher
|[[File:Occult Impaction.png|left|frameless]]Investigate
|-
|[[File:Envenom.png|left|frameless]]Envenom
|[[File:Coin Flip.png|left|frameless]]Flip Coin
|[[File:Hammer Fall.png|left|frameless]]Hammer Fall
|[[File:Raging Trifecta Blow.png|left|frameless]]Tripple Attack
|-
|[[File:Double Strafe.png|left|frameless]]Double Strafe
|[[File:Throw Coins.png|left|frameless]]Throw Coin
|[[File:Aid Potion.png|left|frameless]]Potion Pitcher
|[[File:Raging Quadruple Blow.png|left|frameless]]Chain Combo
|-
|[[File:Arrow Shower.png|left|frameless]]Arrow Shower
|[[File:Haze Slasher.png|left|frameless]]Haze Slasher
|[[File:Acid Terror.png|left|frameless]]Acid Terror
|[[File:Sense.png|left|frameless]]Sense
|-
|[[File:Improve Concentration.png|left|frameless]]Improve Concentration
|[[File:Shadow Slash.png|left|frameless]]Shadow Slash
|[[File:Bomb.png|left|frameless]]Demonstration
|[[File:Fire Pillar.png|left|frameless]]Fire Pillar
|-
|[[File:Arrow Repel.png|left|frameless]]Charge Arrow
|[[File:Flip Tatami.png|left|frameless]]Flip Tatami
|[[File:Ankle Snare.png|left|frameless]]Ankle Snare
|[[File:Sightrasher.png|left|frameless]]Sightrasher
|-
|[[File:Holy strike.png|left|frameless]]Amen Attack
|[[File:Flaming Petals.png|left|frameless]]Flaming Petals
|[[File:Blast Mine.png|left|frameless]]Blast Mine
|[[File:Meteor Storm.png|left|frameless]]Meteor Storm
|-
|[[File:Heal.png|left|frameless]]Heal
|[[File:Blaze Shield.png|left|frameless]]Blaze Shield
|[[File:Land Mine.png|left|frameless]]Land Mine
|[[File:Jupitel Thunder.png|left|frameless]]Jupitel Thunder
|-
|[[File:Blessing.png|left|frameless]]Blessing
|[[File:Exploding Dragon.png|left|frameless]]Dragon Fire Formation
|[[File:Claymore Trap.png|left|frameless]]Claymore Trap
|[[File:Lord of Vermilion.png|left|frameless]]Lord of Vermillion
|-
|[[File:Increase AGI.png|left|frameless]]Increase AGI
|[[File:Freezing Spear.png|left|frameless]]Freezing Spear
|[[File:Freezing Trap.png|left|frameless]]Freezing Trap
|[[File:Water Ball.png|left|frameless]]Water Ball
|-
|[[File:Decrease AGI.png|left|frameless]]Decrease AGI
|[[File:Watery Evasion.png|left|frameless]]Water Escape Technique
|[[File:Skid Trap.png|left|frameless]]Skid Trap
|[[File:Frost Nova.png|left|frameless]]Frost Nova
|-
|[[File:Ruwach.png|left|frameless]]Ruwach
|[[File:Snow Flake Draft.png|left|frameless]]Snow Flake Draft
|[[File:Shockwave Trap.png|left|frameless]]Shockwave Trap
|[[File:Storm Gust.png|left|frameless]]Storm Gust
|-
|[[File:Pneuma.png|left|frameless]]Pneuma
|[[File:Wind Blade.png|left|frameless]]Wind Blade
|[[File:Sandman.png|left|frameless]]Sandman
|[[File:Earth Spike.png|left|frameless]]Earth Spike
|-
|[[File:Teleport.png|left|frameless]]Teleport
|[[File:Lightning Jolt.png|left|frameless]]Lightning Jolt
|[[File:Flasher.png|left|frameless]]Flasher
|[[File:Heaven's Drive.png|left|frameless]]Heaven’s Drive
|-
|[[File:Aqua Benedicta.png|left|frameless]]Aqua Benedicta
|[[File:First Wind.png|left|frameless]]North Wind
|[[File:Unbarring Octave.png|left|frameless]]Frost Joke
|[[File:Quagmire.png|left|frameless]]Quagmire
|-
|[[File:Angelus.png|left|frameless]]Angelus
|[[File:Estin.png|left|frameless]]Estin
|[[File:Status Recovery.png|left|frameless]]Status Recovery
|[[File:Ganbantein.png|left|frameless]]Ganbaitein
|-
|[[File:Signum Crucis.png|left|frameless]]Signum Crucis
|[[File:Estun.png|left|frameless]]Estun
|[[File:Magnificat.png|left|frameless]]Magnificat
|[[File:Hindsight.png|left|frameless]]Hindsight
|-
|[[File:Cure.png|left|frameless]]Cure
|[[File:Esma.png|left|frameless]]Esma
|[[File:Suffragium.png|left|frameless]]Suffragium
|[[File:Cast Cancel.png|left|frameless]]Cast Cancel
|-
|[[File:Holy Light.png|left|frameless]]Holy Light
|[[File:Counter Attack.png|left|frameless]]Counter Attack
|[[File:Aspersio.png|left|frameless]]Aspersio
|[[File:Magic Rod.png|left|frameless]]Magic Rod
|-
|[[File:Sight.png|left|frameless]]Sight
|[[File:Bowling Bash.png|left|frameless]]Bowling Bash
|[[File:Resurrection.png|left|frameless]]Resurrection
|[[File:Spell Breaker.png|left|frameless]]Spell Breaker
|-
|[[File:Napalm Beat.png|left|frameless]]Napalm Beat
|[[File:Charge Attack.png|left|frameless]]Charge Attack
|[[File:Sanctuary.png|left|frameless]]Sanctuary
|[[File:Endow Blaze.png|left|frameless]]Flame Launcher
|-
|[[File:Soul Strike.png|left|frameless]]Soul Strike
|[[File:Smite.png|left|frameless]]Shield Charge
|[[File:Slow Poison.png|left|frameless]]Slow Poison
|[[File:Endow Tornado.png|left|frameless]]Lightning Loader
|-
|[[File:Safety Wall.png|left|frameless]]Safety Wall
|[[File:Shield Boomerang.png|left|frameless]]Shield Boomerang
|[[File:Kyrie Eleison.png|left|frameless]]Kyrie Eleison
|[[File:Endow Tsunami.png|left|frameless]]Frost Weapon
|-
|[[File:Stone Curse.png|left|frameless]]Stone Curse
|[[File:Holy Cross.png|left|frameless]]Holy Cross
|[[File:Gloria.png|left|frameless]]Gloria
|[[File:Endow Quake.png|left|frameless]]Seismic Weapon
|-
|[[File:Cold Bolt.png|left|frameless]]Cold Bolt
|[[File:Grand Cross.png|left|frameless]]Grand Cross
|[[File:Lex Divina.png|left|frameless]]Lex Divina
|[[File:Deluge.png|left|frameless]]Deluge
|-
|[[File:Frost Diver.png|left|frameless]]Frost Diver
|[[File:Resistant Souls.png|left|frameless]]Providence
|[[File:Lex Aeterna.png|left|frameless]]Lex Aeterna
|[[File:Volcano.png|left|frameless]]Volcano
|-
|[[File:Excruciating Palm.png|left|frameless]]Excruciating Palm
|[[File:Spiritual Bestowment.png|left|frameless]]Spiritual Bestowment
|[[File:Phantasmic Arrow.png|left|frameless]]Phantasmic Arrow
|[[File:Whirlwind.png|left|frameless]]Violent Gale
|}
|}



Latest revision as of 22:50, 2 March 2024

Thief Class Overview

ThiefATK.gif

Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.

A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

Job Change

  1. Once you are Job Level 10, go to the Thief Guild in northwest Morroc (moc_ruins 58, 159).
  2. Once inside, go to the middle of the map at (moc_prydb1 45, 130).
  3. Afterwards, follow the hallway down and take the left gate at (moc_prydb1 90, 115).
  4. Talk to the Thief Guide who changes your job to Thief and rewards you with a Novice Main Gauche.gifNovice Main Gauche [3].
  • Alternatively, after reaching Job Level 10, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Double Attack.png
Double Attack
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happens.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can't deal Critical damage.
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happens.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can Crit.
  • Added the ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP, and skills will cost 20% more SP.
Improve Dodge.png
Improve Dodge
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Added the ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
Steal.png
Steal
  • Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
  • Base skill success chance is [4+6*SkillLv]%.
  • Monster Cards can't be stolen.
  • Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
  • Base skill success chance is [4+6*SkillLv]%.
  • Monster Cards can be stolen.
Hiding.png
Hide
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Increases Natural HP Recovery while Hiding by 3 times.
Envenom.png
Envenom
  • Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
  • Attacks an enemy with long range hit which deals [150+20*SkillLv]% Atk damage and has a [10+2*SkillLv]% chance of inflicting the Poison status.
  • Skill range is 5 cells.
  • Visual effect is similar to Throw Venom Knife skill.
  • Skill can deal Critical damage.
Detoxify.png
Detoxify
  • Cures yourself or a target from being poisoned.
  • No changes
Find Stone.png
Pick Stone
  • Picks up 1 Stone from the ground.
  • Picks up 10 Stones from the ground.
Stone Fling.png
Throw Stone
  • Flings a stone at a single target to inflict 50 fixed Neutral property damage.
  • Skill has a 5% chance of leaving the target stunned or blind.
  • Flings a stone at a single target to inflict Neutral property damage equal to player's Atk.
  • Skill has a 20% chance of leaving the target stunned.
Sand Attack.png
Sprinkle Sand
  • Attacks an enemy dealing 125% Earth element damage with a 15% chance of inflicting the Blind status.
  • Skill range is 1 cell.
  • Attacks an enemy dealing 300% Earth element damage with a 15% chance of inflicting the Blind status.
  • Skill range is 3 cells.
Back Slide.png
Back Sliding
  • Instantly move back 5 cells.
  • Instantly move back 5 cells.
  • The character gets Wall of Fog effect for 0.3 seconds after skill using.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -6
Dagger -8
Sword -10
Axe -12
Bow -12


Assassin Class Overview

Assassins.jpg

Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 0

Job Change

Changing into an Assassin from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16).

For more details about Assassin Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Assassin_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Righthand Mastery.png
Right-hand Mastery
  • Increases the damage of the weapon in the right hand when equipped with dual weapons up to [50+10*SkillLv]%.
  • Increases the damage of the weapon in the right hand when equipped with dual weapons up to [70+10*SkillLv]%.
  • Increases Critical damage by [2*SkillLv]% while wielding dual weapons.
Lefthand Mastery.png
Left-hand Mastery
  • Increases the damage of the weapon in the left hand when equipped with dual weapons up to [30+10*SkillLv]%.
  • Increases the damage of the weapon in the left hand when equipped with dual weapons up to [50+10*SkillLv]%.
  • Reduces damage taken from Demon, Angel, Undead, Demihuman monsters and Players by [(0.75 * Weapon Total Refine Lv) * ((Righthand Level + Lefthand Level) / 10)]% while wielding dual weapons.
Katar Mastery.png
Katar Mastery
  • Increases the damage done with Katar weapons by [3*SkillLv].
  • Increases the damage done with Katar weapons by [3*SkillLv].
  • Reduces damage taken from Demon, Angel, Undead, Demihuman monsters and Players by [(1.5 * Weapon Refine Lv) * (Skill Level / 10)]% while wielding Katar.
Cloaking.png
Cloaking
  • Conceals oneself and allows to move in this state. Movement speed increases with the skill level.
  • Conceals oneself and allows to move in this state. Movement speed increases with the skill level.
  • Increases the damage dealt by [1*SkillLv]% within 1 second after the Cloaking status is canceled.
  • Doubles Crit chance while in Cloaking status.
Sonic Blow.png
Sonic Blow
  • Deals [400+40*SkillLv]% of melee physical damage with a katar weapon with [10+2]% chance to Stun the target.
  • Skill has 2 seconds animation delay.
  • Skill can be used with Katars only.
  • Deals [200+100*SkillLv]% of melee physical damage with a katar weapon with [10+2]% chance to Stun the target.
  • Deals 50% increased damage to targets with less than 50% HP.
  • Skill has no animation delay.
  • Skill can be used with any type of weapon.
  • Skill hitlocks target for 0.7 seconds.
  • CD = 1 second when using Katar, CD = 2 seconds when using other type of weapons.
  • Skill damage is modified by x[0.5 + (RightHandMasteryLv + LeftHandMasteryLv) / 20] while wielding dual weapons.
Grimtooth.png
Grimtooth
  • An attack from Hide that hits a 3x3 area around the target with 200% Atk.
  • Skill can be used with Katars only.
  • Skill costs 3 SP.
  • Skill can't deal Critical damage.
  • An attack from Hide that hits a 5x5 area around the target with [150+30*SkillLv]% Atk.
  • Skill deals additional +[4*SkillLv]% Atk damage for each enemy in 5x5 cells area around the target, up to +200% Atk damage.
  • Skill can be used with any type of weapon.
  • Skill damage is modified by x[0.5 + (RightHandMasteryLv + LeftHandMasteryLv) / 20] while wielding dual weapons.
  • Skill costs [1+1*SkillLv] SP.
  • Skill can deal Critical damage.
Enchant Poison.png
Enchant Posion
  • Endows a target's equipped weapon with the Poison property, granting [2.5+0.5*SkillLv]% chance to cause Poison status on enemy.
  • Endows a target's equipped weapon with the Poison property, granting [2.5+0.5*SkillLv]% chance to cause Poison status on enemy.
  • Attacks and skills with endowed weapon decrease target's tolerance to Poison status by [2*SkillLv]% for [5+1*SkillLv] seconds.
  • Attacks and skills with endowed weapon deals [1*SkillLv]% more damage to Poisoned enemies.
Poison React.png
Posion React
  • Counters enemy's attacks with Lv5 Envenom [0.5*SkillLv] times, dealing additional +[100+30*SkillLv]% Atk damage.
  • Counters enemy's attacks and skills with mastered level of Envenom [0.5*SkillLv] times.
  • Envenom deals [10*SkillLv]% increased damage when Poison React status is active.
Venom Dust.png
Venom Dust
  • Max level 10.
  • Creates a poison cloud in a 2x2 area for [5*SkillLv] seconds.
  • Skill range is 2 cells.
  • Consumes 1 Red Gemstone.
  • Max level 5.
  • Creates a poison cloud in a 3x3 area for [5+5*SkillLv] seconds.
  • Skill range is 4 cells.
  • Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
  • Reveals Hidden enemies in 3x3 area once when used.
  • Can be used from Hide and Cloaking.
Venom Splasher.png
Venom Splasher
  • Turns a target into a poison bomb, which will explode after [12-1*SkillLv] seconds, dealing [500+50*SkillLv]% Atk damage in 5x5 area around it.
  • Requirement: Venom Dust Lv5.
  • Cooldown [12-1*SkillLv] seconds.
  • Cast range is 1 cell.
  • Consumes 1 Red Gemstone.
  • Turns a target into a poison bomb, which will explode after 2 seconds, dealing [500+100*SkillLv]% Atk damage in 5x5 area around it.
  • Requirement: Venom Dust Lv3.
  • Cooldown 2 seconds.
  • Cast range is 3 cells.
  • Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM, but you must have at least 1 Red Gemstone in your inventory.
  • Skill can be cast on a friendly target. In this case the explosion will happen after 5 seconds without damaging said target.
  • The skill does not deal damage if the character and the target are further than 16 cells from each other. This effect does not apply to GvG maps.
Sonic Acceleration.png
Sonic Acceleration
  • Enhances the damage by 10% and Hit by 50 with Sonic Blow.
  • Enhances the damage by 10% and accuracy by 50% with Sonic Blow.
Venom Knife.png
Throw Venom Knife
  • Throws a venom knife at a single target to inflict ranged physical damage.
  • Skill has been removed from Assassin skill tree. Envenom copies Throw Venom Knife's mechanics.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -6
Dagger -2
Sword -10
Axe -11
Katar -2
Left Hand Dagger -6
Left Hand Sword -10
Left Hand Axe -11


Rogue Class Overview

Rogues.jpg

Rogues are a versatile class, excelling both in PvE and PvP. With their strip skills, Rogues can render most classes powerless in a PvP environment. With Gank, a Rogue can obtain double the loot another class could gather in the same amount of time. Rogues can wield bows, daggers, swords or axes and can copy a variety of player skills to help them fight. On a different note, Rogues can be excellent at soloing things in a PvM environment. Their high dodge, fast attacks, and stealthy nature make them a force to be reckoned with in a dungeon.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +7 +6 +4 +7 0

Job Changing

Changing into a Rogue from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • Item collection test
  • Maze test

After completing these tests, the player will be transformed into a Rogue. Most of this takes place inside the Rogue Guild at the Pharos Lighthouse (cmd_fild07).

For more details about Rogue Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Rogue_Job_Change_Guide

Skill Changes

Skill Original Enhanced
WeaponMastery.png
Weapon Mastery
  • Original skill: Sword Mastery.png Sword Mastery
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases the effectiveness of melee weapons depending on it's class.

Daggers:

  • Increases Crit by [3*SkillLv].
  • Adds a [1*SkillLv]% chance of inflicting Bleeding on enemies with attacks.

One-handed Swords:

  • Increases ATK by [3*SkillLv].
  • Increases Hit by [2*SkillLv].
  • Adds a [1*SkillLv]% chance of inflicting Slow Cast Lv1 on enemies with attacks.

One-handed Axes:

  • Pierces [3*SkillLv]% of target's Def.
  • Adds a [1*SkillLv]% chance of inflicting Critical Wounds Lv1 on enemies with attacks.
Vulture's Eye.png
Vulture’s Eye
  • Increases attack range and Hit by [1*SkillLv] when using bows.
  • Increases attack range by [1*SkillLv] cells when using bows.
  • Increases Hit by [2*SkillLv].
  • Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
  • Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * Weapon Refine Level) * (SkillLv / 10)]% while wielding Bow.
Double Strafe.png
Double Strafe
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can't deal Critical damage.
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can deal Critical damage.
Remove Trap.png
Remove Trap
  • Removes a trap that has been set on the ground and returns it to the inventory.
  • No changes
Gank.png
Gank
  • Grants a [5.5+1.5*SkillLv]% chance to autocast Steal on the target when physically attacking, using currently learned level of Steal.
  • Grants a [5.5+1.5*SkillLv]% chance to autocast Steal on the target when physically attacking, using currently learned level of Steal.
  • Can be used automatically with Backstab.
Mug.png
Steal Coin
  • Active skill.
  • Steals an amount of Zeny from a monster with a [1*SkillLv]% chance.
  • This skill can only be successfully used once for each monster.
  • Success Rate is affected by the user's DEX and LUK.
  • Costs 15 SP.
  • Can be turned ON / OFF as a status.
  • When the status is turned ON, each attack will consume 2 SP.
  • When the status is turned ON, the character has a [1*SkillLv]% chance to steal an amount of Zeny with normal attacks and Backstab.
  • This skill can only be successfully used once for each monster.
  • Success Rate is affected by the user's DEX and LUK.
  • Doesn't work with Bows.
Stalk.png
Tunnel Drive
  • Allows the user to move while hidden with [45+1.5*SkillLv]% of normal speed.
  • Allows the user to move while hidden with [45+1.5*SkillLv]% of normal speed.
  • Increases cast range of Backstab from Hiding status by [1*SkillLv] cells.
Slyness.png
Gangster's Paradise
  • When two or more Rogues are sitting adjacent to each other and at least one of them knows this skill, monsters won't attack them.
  • Doesn't work against Boss monsters.
  • When a character with the learned skill is sitting, monsters won't attack him/her and other players sitting in 3x3 area around.
  • Doesn't work against Boss monsters.
Haggle.png
Haggle
  • Allows to purchase items from NPC Shops at lower prices.
  • No changes
Back Stab.png
Backstab
  • Deals [300+40*SkillLv]% of Melee physical damage to a target.
  • Can be used from behind only.
  • Can be used from Hiding status.
  • Never miss.
  • Reduces damage by half when used with a bow.
  • Can't deal Critical damage.
  • Aspd-based.
  • Jumps behind the target's back and deals [300+40*SkillLv]% of Melee physical damage.
  • Has a chance to perform double hit depending on Double Attack rate with current Weapon type.
  • Can be used from any direction.
  • Can be used from Hiding status, while the cast range increases by [1 * Tunnel Drive Level] cells.
  • Can miss, but skill's Hit is increased by [4*SkillLv].
  • Deals full damage when used with a bow.
  • Can deal Critical damage.
  • Cooldown 0.5 seconds.
Sightless Mind.png
Raid
  • Deals [100+40*SkillLv]% of Melee physical damage to all enemies in 3x3 area.
  • Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
  • Can be used from Hiding status only.
  • Deals [50+150*SkillLv]% of Melee physical damage to all enemies in 7x7 area.
  • Has a [10+3*SkillLv]% chance to inflict Blind and Stun on enemies.
  • Can be used from Hiding status only.
  • Enemies hit by this skill will take 30% (15% for Boss monsters) increased damage for next 10 seconds.
Snatch.png
Intimidate
  • Strikes a target with [100+30*SkillLv]% of Melee physical damage and warps it and the caster to a random location on the same map.
  • Can't be used on PvP and GvG maps.
  • Strikes a target with [100+30*SkillLv]% of Melee physical damage and warps it and the caster to a random location on the same map.
  • Can be used on PvP and GvG maps. In this case the character and the target will be moved to a random side by 7 cells. The character and the target cannot be moved over the obstacle.
  • Cooldown 5 seconds when used on PvP or GvG maps.
Scribble.png
Graffiti
  • Enables to write a text on the ground.
  • Consumes 1 Red Gemstone.
  • No changes
Divest Helm.png
Strip Helm
  • Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's INT by 40% in case of success.
  • Can be used against Boss monsters.
  • Forcibly removes an opponent's Upper Headgear by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's INT by 40% in case of success.
  • Can be used against Boss monsters.
  • Strip and Chemical Protection interaction has been reworked.
Divest Shield.png
Strip Shield
  • Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's Hard Def by 15% in case of success.
  • Can be used against Boss monsters.
  • Forcibly removes an opponent's Shield by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's Hard Def by 15% in case of success.
  • Can be used against Boss monsters.
  • Strip and Chemical Protection interaction has been reworked.
Divest Armor.png
Strip Armor
  • Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's VIT by 40% in case of success.
  • Can be used against Boss monsters.
  • Forcibly removes an opponent's Armor by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's VIT by 40% in case of success.
  • Can be used against Boss monsters.
  • Strip and Chemical Protection interaction has been reworked.
Divest Weapon.png
Strip Weapon
  • Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [60+15*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's Atk by 25% in case of success.
  • Can be used against Boss monsters.
  • Forcibly removes an opponent's Weapon by a [5+5*SkillLv]% chance for [20+20*SkillLv] seconds.
  • A difference between caster's and target's DEX affects skill's success rate.
  • Reduces monster's Atk by 25% in case of success.
  • Can be used against Boss monsters.
  • Strip and Chemical Protection interaction has been reworked.
Intimidate.png
Plagiarism
  • Allows the Rogue to use the most recent skill that has damaged them.
  • Memorized skill level depends on Plagiarism skill level.
  • Marks a targeted Player with Plagiarism Sign that allows to remember the next skill that the target uses.
  • Memorized skill's max level depends on Plagiarism skill level.
  • Memorized skill can't be erased when the character receives damage from other skills.
  • Transcendent Class skills can't be Plagiarised.
  • Passively increases Aspd by [1*SkillLv]%.
Close Confine.png
Close Confine
  • Holds a single target interlocked with the user, leaving them unable to move.
  • When this skill is in effect, the user's Flee is increased by 10.
  • Holds a single target interlocked with the user, leaving them unable to move.
  • Enemies affected by this skill can't use Hide and movement skills (Dash, High Jump, Flying Side Kick, Charge Attack, Backstab, Shadow Slash).
  • When this skill is in effect, the user's Flee is increased by 20.

Plagiarism Skill List

Skill
Bash.png
Bash
Fire Bolt.png
Fire Bolt
Cloaking.png
Cloaking
Turn Evil.png
Turn Evil
Magnum Break.png
Magnum Break
Fire Ball.png
Fireball
Sonic Blow.png
Sonic Blow
Magnus Exorcismus.png
Magnus Exorcismus
Endure.png
Endure
Fire Wall.png
Fire Wall
Grimtooth.png
Grimtooth
Summon Spirit Sphere.png
Call Spirits
Provoke.png
Provoke
Lightning Bolt.png
Lightning Bolt
Enchant Poison.png
Enchant Posion
Spiritual Sphere Absorption.png
Absorb Spirits
`
Mammonite
Thunderstorm.png
Thunder Storm
Poison React.png
Posion React
Fury.png
Fury
Item Appraisal.png
Identify
Mild Wind.png
Warm Wind
Venom Dust.png
Venom Dust
Throw Spirit Sphere.png
Finger Offensive
Crazy Uproar.png
Crazy Uproar
Flying Kick.png
Flying Kick
Venom Splasher.png
Venom Splasher
Occult Impaction.png
Investigate
Envenom.png
Envenom
Coin Flip.png
Flip Coin
Hammer Fall.png
Hammer Fall
Raging Trifecta Blow.png
Tripple Attack
Double Strafe.png
Double Strafe
Throw Coins.png
Throw Coin
Aid Potion.png
Potion Pitcher
Raging Quadruple Blow.png
Chain Combo
Arrow Shower.png
Arrow Shower
Haze Slasher.png
Haze Slasher
Acid Terror.png
Acid Terror
Sense.png
Sense
Improve Concentration.png
Improve Concentration
Shadow Slash.png
Shadow Slash
Bomb.png
Demonstration
Fire Pillar.png
Fire Pillar
Arrow Repel.png
Charge Arrow
Flip Tatami.png
Flip Tatami
Ankle Snare.png
Ankle Snare
Sightrasher.png
Sightrasher
Holy strike.png
Amen Attack
Flaming Petals.png
Flaming Petals
Blast Mine.png
Blast Mine
Meteor Storm.png
Meteor Storm
Heal.png
Heal
Blaze Shield.png
Blaze Shield
Land Mine.png
Land Mine
Jupitel Thunder.png
Jupitel Thunder
Blessing.png
Blessing
Exploding Dragon.png
Dragon Fire Formation
Claymore Trap.png
Claymore Trap
Lord of Vermilion.png
Lord of Vermillion
Increase AGI.png
Increase AGI
Freezing Spear.png
Freezing Spear
Freezing Trap.png
Freezing Trap
Water Ball.png
Water Ball
Decrease AGI.png
Decrease AGI
Watery Evasion.png
Water Escape Technique
Skid Trap.png
Skid Trap
Frost Nova.png
Frost Nova
Ruwach.png
Ruwach
Snow Flake Draft.png
Snow Flake Draft
Shockwave Trap.png
Shockwave Trap
Storm Gust.png
Storm Gust
Pneuma.png
Pneuma
Wind Blade.png
Wind Blade
Sandman.png
Sandman
Earth Spike.png
Earth Spike
Teleport.png
Teleport
Lightning Jolt.png
Lightning Jolt
Flasher.png
Flasher
Heaven's Drive.png
Heaven’s Drive
Aqua Benedicta.png
Aqua Benedicta
First Wind.png
North Wind
Unbarring Octave.png
Frost Joke
Quagmire.png
Quagmire
Angelus.png
Angelus
Estin.png
Estin
Status Recovery.png
Status Recovery
Ganbantein.png
Ganbaitein
Signum Crucis.png
Signum Crucis
Estun.png
Estun
Magnificat.png
Magnificat
Hindsight.png
Hindsight
Cure.png
Cure
Esma.png
Esma
Suffragium.png
Suffragium
Cast Cancel.png
Cast Cancel
Holy Light.png
Holy Light
Counter Attack.png
Counter Attack
Aspersio.png
Aspersio
Magic Rod.png
Magic Rod
Sight.png
Sight
Bowling Bash.png
Bowling Bash
Resurrection.png
Resurrection
Spell Breaker.png
Spell Breaker
Napalm Beat.png
Napalm Beat
Charge Attack.png
Charge Attack
Sanctuary.png
Sanctuary
Endow Blaze.png
Flame Launcher
Soul Strike.png
Soul Strike
Smite.png
Shield Charge
Slow Poison.png
Slow Poison
Endow Tornado.png
Lightning Loader
Safety Wall.png
Safety Wall
Shield Boomerang.png
Shield Boomerang
Kyrie Eleison.png
Kyrie Eleison
Endow Tsunami.png
Frost Weapon
Stone Curse.png
Stone Curse
Holy Cross.png
Holy Cross
Gloria.png
Gloria
Endow Quake.png
Seismic Weapon
Cold Bolt.png
Cold Bolt
Grand Cross.png
Grand Cross
Lex Divina.png
Lex Divina
Deluge.png
Deluge
Frost Diver.png
Frost Diver
Resistant Souls.png
Providence
Lex Aeterna.png
Lex Aeterna
Volcano.png
Volcano
Excruciating Palm.png
Excruciating Palm
Spiritual Bestowment.png
Spiritual Bestowment
Phantasmic Arrow.png
Phantasmic Arrow
Whirlwind.png
Violent Gale

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -5
Sword -8
Axe -8
Bow -10