Swordman: Difference between revisions
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* Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy. | * Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy. | ||
* Skill range 1 cell. | |||
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* ''' | * Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy. | ||
* Skill range '''2''' cells. | |||
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|[[File:Magnum Break.png|left|frameless]]Magnum Break | |[[File:Magnum Break.png|left|frameless]]Magnum Break | ||
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* Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance. | * Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance. | ||
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* Increases a target's | * Increases a target's Weapon ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance. | ||
* Can be used on party or guild members. | * Can be used on party or guild members. | ||
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* Blocks an enemy's attack and automatically perform one critical counter-attack with [120*SkillLv]% Atk. | * Blocks an enemy's attack and automatically perform one critical counter-attack with [120*SkillLv]% Atk. | ||
* Works against targeted melee skills. | * Works against targeted melee skills. | ||
* After triggering in PvP or GvG gets 4 seconds Cooldown. | * After triggering in PvP or GvG the skill gets 4 seconds Cooldown. | ||
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|[[File:Twohand Quicken.png|left|frameless]]Two-handed Quicken | |[[File:Twohand Quicken.png|left|frameless]]Two-handed Quicken | ||
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* Increases Aspd with two-handed swords by 30% for [30*SkillLv] seconds. | * Increases Aspd with two-handed swords by 30% for [30*SkillLv] seconds. | ||
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* Increases Aspd with two-handed swords by 30%+10% for [30*SkillLv] seconds. | * Increases Aspd with two-handed swords by [[Stats#Aspd|30%+10%]] for [30*SkillLv] seconds. | ||
* Increases Hit and Flee by [2*SkillLv] during skill effect. | * Increases Hit and Flee by [2*SkillLv] during skill effect. | ||
* Increases Crit by [2+1*SkillLv] during skill effect. | * Increases Crit by [2+1*SkillLv] during skill effect. | ||
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* Knock targets backward, causing up to [100+40*SkillLv]%Atk damage in a 5x5 cell area that hits twice. | * Knock targets backward, causing up to [100+40*SkillLv]%Atk damage in a 5x5 cell area that hits twice. | ||
* Deals less hits on gutter lines. | |||
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* Knock targets backward, causing up to [100+40*SkillLv]% Atk in a 5x5 cell area. | * Knock targets backward, causing up to [100+40*SkillLv]% Atk in a 5x5 cell area. | ||
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# 5-8 targets: 3 hits; | # 5-8 targets: 3 hits; | ||
# 9 or more targets: 4 hits. | # 9 or more targets: 4 hits. | ||
* Gutter lines do not affect the skill. | |||
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|[[File:Charge Attack.png|left|frameless]]Charge Attack | |[[File:Charge Attack.png|left|frameless]]Charge Attack | ||
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* Rush a target, dealing more long range damage depending on how far away you are from it, up to 500% Atk. | * Rush a target, dealing more long range damage depending on how far away you are from it, up to 500% Atk. | ||
* Costs 40 SP. | |||
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* Rush a target, dealing more long range damage depending on how far away you are from it, up to 750% Atk. | * Rush a target, dealing more long range damage depending on how far away you are from it, up to 750% Atk. | ||
* Costs 15 SP. | |||
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|[[File:One-Hand Quicken.png|left|frameless]]One-handed Quicken | |[[File:One-Hand Quicken.png|left|frameless]]One-handed Quicken | ||
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* Cancels the effect of any Aspd Potion when used. | * Cancels the effect of any Aspd Potion when used. | ||
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* Temporarily increases Aspd by 30% when wielding One-Handed Swords. | * Temporarily increases [[Stats#Aspd|Aspd by 30%]] when wielding One-Handed Swords. | ||
* Doesn't cancel the effect of Aspd Potion when used. | * Doesn't cancel the effect of Aspd Potion when used. | ||
* Increases | * Increases Flee by 20 during skill effect. | ||
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* Hurls the shield at an enemy, dealing [100+60*SkillLv]% Atk damage in 3x3 cells area around the target and knocking enemies back by 5 cells. | * Hurls the shield at an enemy, dealing [100+60*SkillLv]% Atk damage in 3x3 cells area around the target and knocking enemies back by 5 cells. | ||
* Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]% chance. | * Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]% chance. | ||
* | * Enemies hit by the skill will take [5+3*SkillLv]% increased damage from Neutral element attacks and skills for the next [5+2*SkillLv] seconds. | ||
* Activates Shield Empower buff for 10 seconds which grants: | * Activates Shield Empower buff for 10 seconds which grants: | ||
*# Shield Boomerang chains up to 2 random enemies around the target. | *# Shield Boomerang chains up to 2 random enemies around the target. | ||
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* Throws equiped shield at an enemy, dealing [Status Atk * (100 + 30 * SkillLv)% + (Shield Upgrade Level * 5) + Shield Weight] damage. | * Throws equiped shield at an enemy, dealing [Status Atk * (100 + 30 * SkillLv)% + (Shield Upgrade Level * 5) + Shield Weight] damage. | ||
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* Throws equiped shield at an enemy, dealing [Status Atk + Shield Weight + Shield | * Throws equiped shield at an enemy, dealing [Status Atk + Shield Weight + Shield Upgrade Level * 10) * (100 + 70 * SkillLv)]% damage. | ||
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|[[File:Holy Cross.png|left|frameless]]Holy Cross | |[[File:Holy Cross.png|left|frameless]]Holy Cross | ||
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* Costs [30+7*SkillLv] SP. | * Costs [30+7*SkillLv] SP. | ||
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* Summon a Grand Cross around the caster, damaging the caster and enemies with 3 Holy property waves, (Atk + Matk) * (100 + | * Summon a Grand Cross around the caster, damaging the caster and enemies with 3 Holy property waves, (Atk + Matk) * (100 + 55 * SkillLv)% each. | ||
* Skill casting doesn't take 20% of character's MaxHP, but still deals damage to the character with each wave. | * Skill casting doesn't take 20% of character's MaxHP, but still deals damage to the character with each wave. | ||
* Enemies standing in the same cell take full damage. | * Enemies standing in the same cell take full damage. | ||
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* Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]% for [30*SkillLv] seconds. | * Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]% for [30*SkillLv] seconds. | ||
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* Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by 30+10% for [30*SkillLv] seconds. | * Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by [[Stats#Aspd|30%+10%]] for [30*SkillLv] seconds. | ||
* Increases Crit by [3*SkillLv] and Flee by [2*SkillLv] during skill effect. | * Increases Crit by [3*SkillLv] and Flee by [2*SkillLv] during skill effect. | ||
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* Increases resistance against Holy, Shadow, Ghost and Undead property attacks by [5+4*SkillLv]%. | * Increases resistance against Holy, Shadow, Ghost and Undead property attacks by [5+4*SkillLv]%. | ||
* Increases | * Increases Weapon and Shield attack against Demon and Undead races by [5+4*SkillLv]%. | ||
* Can be used on self and other Crusaders/Paladins. | * Can be used on self and other Crusaders/Paladins. | ||
* Crusaders and Paladins don't get resistance against Holy element. | * Crusaders and Paladins don't get resistance against Holy element. |
Latest revision as of 22:21, 17 April 2024
Swordman Class Overview
Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.
Swordmen tend to have high ATK from swords and spears and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+7 | +2 | +4 | 0 | +3 | +2 |
Job Change
- Once you reach Job Level 10 Novice, go to Izlude and enter the Swordman Guild at the west side of the town.
- Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman and rewards you with a Novice Falchion.
- Alternatively, after reaching Job Level 10 Novice, go to a Swordsman class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
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Sword Mastery |
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Two-handed Sword Mastery |
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Increase HP Recovery |
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Bash |
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Magnum Break |
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Provoke |
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Endure |
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Moving HP Recovery |
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Fatal Blow |
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Auto Berserk |
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Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 156 |
Shield | -5 |
Dagger | -7 |
Sword | -7 |
Two-handed Sword | -14 |
Axe | -11 |
Two-handed Axe | -16 |
Mace | -10 |
Spear | -14 |
Two-handed Spear | -20 |
Knight Class Overview
The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+8 | +2 | +10 | 0 | +6 | +4 |
Job Change
Changing into a Knight from a Swordman requires the player to complete a number of tasks:
- Item collection
- A written test
- Battle test
- Word association quiz
- A test of self control
- Personality quiz
After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry at the north-west side of the city.
For more details about Knight Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Knight_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
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Spear Mastery |
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Peco Riding |
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Cavalier Mastery |
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Spear Stab |
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Pierce |
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Spear Boomerang |
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Brandish Spear |
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Counter Attack |
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Two-handed Quicken |
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Bowling Bash |
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Charge Attack |
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One-handed Quicken |
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Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 156 |
Shield | -5 |
Dagger | -9 |
Sword | -5 |
Two-handed Sword | -12 |
Axe | -10 |
Two-handed Axe | -15 |
Mace | -6 |
Spear | -14 |
Two-handed Spear | -20 |
Crusader Class Overview
Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+7 | +2 | +7 | +6 | +3 | +5 |
Job Changing
Changing into a Crusader from a Swordman requires the player to complete a number of tasks:
- Endurance Test
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera Castle.
For more details about Crusader Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Crusader_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
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Spear Mastery |
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Peco Riding |
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Cavalier Mastery |
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Divine Protection |
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Demon Bane |
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Heal |
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Cure |
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Faith |
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Guard |
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Defender |
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Reflect Shield |
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Shield Charge |
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Shield Boomerang |
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Holy Cross |
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Grand Cross |
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Spear Quicken |
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Devotion |
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Providence |
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Shrink |
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Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 156 |
Shield | -5 |
Dagger | -8 |
Sword | -3 |
Two-handed Sword | -14 |
Axe | -10 |
Two-handed Axe | -15 |
Mace | -5 |
Spear | -12 |
Two-handed Spear | -12 |