Novice: Difference between revisions
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* Consume 3% of MaxSP to restore 5% of missing HP. | * Consume 3% of MaxSP to restore 5% of missing HP. | ||
* Removes [[Global Changes#Bleeding status|Bleeding]] status with 25% chance. | * Removes [[Global Changes#Bleeding status|Bleeding]] status with a 25% chance. | ||
|- | |- | ||
|[[File:Play Dead.png|left|frameless]]Play Dead | |[[File:Play Dead.png|left|frameless]]Play Dead | ||
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* '''New skill''' | * '''New skill''' | ||
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* Using the skill displays information about the monster’s stats and drop | * Using the skill displays information about the monster’s stats and drop. | ||
|} | |} | ||
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|- | |- | ||
|Shield | |Shield | ||
| - | | -6 | ||
|- | |- | ||
|Dagger | |Dagger | ||
| - | | -10 | ||
|- | |- | ||
|Sword | |Sword | ||
| - | | -12 | ||
|- | |- | ||
|Axe | |Axe | ||
| - | | -14 | ||
|- | |- | ||
|Mace | |Mace | ||
| - | | -14 | ||
|- | |- | ||
|Rod | |Rod | ||
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*Increases character's DEX by [1*SkillLv]. | *Increases character's DEX by [1*SkillLv]. | ||
*Added | *Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP. | ||
|- | |- | ||
|[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye | |[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye | ||
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* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | * Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | ||
* Uncovers hidden enemies in a | * Uncovers hidden enemies in a 3x3 area when activated. | ||
| | | | ||
* | *Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | ||
*Uncovers hidden enemies in a 7x7 area when activated. | |||
|- | |- | ||
|[[File:Enlarge Weight Limit.png|left|frameless]]Enlarge Weight Limit | |[[File:Enlarge Weight Limit.png|left|frameless]]Enlarge Weight Limit | ||
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*'''No changes''' | *'''No changes''' | ||
|- | |||
|[[File:Axe Mastery.png|left|frameless]]Axe Mastery | |||
| | |||
*Located at '''Alchemist''' Skill Tree. | |||
* Increases ATK by [3*SkillLv] with swords and axes. | |||
| | |||
*Replaced to '''Merchant''' Skill Tree. | |||
*Increases ATK by [3*SkillLv] with swords, axes and maces. | |||
*Increases Hit by [1*SkillLv]. | |||
|- | |- | ||
|[[File:Mammonite.png|left|frameless]]Mammonite | |[[File:Mammonite.png|left|frameless]]Mammonite | ||
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* Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk. | * Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk. | ||
* Double Attack can Crit. | * Double Attack can Crit. | ||
* Added | * Added the ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP and skills will cost 20% more SP. | ||
|- | |- | ||
|[[File:Improve Dodge.png|left|frameless]]Improve Dodge | |[[File:Improve Dodge.png|left|frameless]]Improve Dodge | ||
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* Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins. | * Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins. | ||
* Increases Movement Speed for Assassins by [0.5*SkillLv]%. | * Increases Movement Speed for Assassins by [0.5*SkillLv]%. | ||
* Added | * Added the ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee. | ||
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|[[File:Steal.png|left|frameless]]Steal | |[[File:Steal.png|left|frameless]]Steal | ||
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*'''No changes''' | *'''No changes''' | ||
|- | |- | ||
|[[File:Holy strike.png|left|frameless]]Amen | |[[File:Holy strike.png|left|frameless]]Amen Strike | ||
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*'''New Skill''' | *'''New Skill''' | ||
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* Deals melee physical damage to an enemy dealing [100+ | * Deals melee physical damage to an enemy dealing [100+30*SkillLv]% Atk damage. | ||
*If the character has mastered Holy Light, it will be applied to an attacked target. | *If the character has mastered Holy Light, it will be applied to an attacked target. | ||
*Maximum Skill Level: | *Maximum Skill Level: 5. | ||
*SP cost: 7 if the Holy Light isn't learned; 15 if the Holy Light is learned. | *SP cost: 7 if the Holy Light isn't learned; 15 if the Holy Light is learned. | ||
*Skill range is 2 cells. | *Skill range is 2 cells. | ||
*After Cast Delay = Aspd. | *After Cast Delay = Aspd. | ||
*Requirements: | *Requirements: Demon Bane Lv1. | ||
|- | |- | ||
|[[File:Heal.png|left|frameless]]Heal | |[[File:Heal.png|left|frameless]]Heal | ||
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|- | |- | ||
|Shield | |Shield | ||
| - | | -6 | ||
|- | |- | ||
|Dagger | |Dagger | ||
| - | | -10 | ||
|- | |- | ||
|Sword | |Sword | ||
| - | | -12 | ||
|- | |- | ||
|Axe | |Axe | ||
| - | | -14 | ||
|- | |- | ||
|Mace | |Mace | ||
| - | | -14 | ||
|- | |- | ||
|Rod | |Rod | ||
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; Never give up! | ; Never give up! | ||
: According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level. | : According to hearsay, when a Super Novice's HP reaches 0 when he/she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level. | ||
; | ; | ||
; Undying Love | ; Undying Love | ||
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** In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices). | ** In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices). | ||
** Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP. | ** Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP. | ||
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Latest revision as of 12:51, 2 March 2024
Novice Class Overview
The Novice is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:
Alternatively, they can choose to become one of the Expanded Classes:
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+1 | +1 | +1 | +1 | +1 | +1 |
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Basic Skill |
|
|
First Aid |
|
|
Play Dead |
|
|
Monster Research |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -6 |
Dagger | -10 |
Sword | -12 |
Axe | -14 |
Mace | -14 |
Rod | -20 |
Super Novice Class Overview
A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.
Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +5 | +5 | +5 | +5 | +5 |
Job change
- Head to Al De Baran and go to the Windmill building in the southwest region of the map. Enter the room to the left and talk to Tzerero.
- He will ask you to bring the following items:
- Once you bring the items, you will be changed into a Super Novice.
- Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
- In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Sword Mastery |
|
|
Increase HP Recovery |
|
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Bash |
|
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Magnum Break |
|
|
Provoke |
|
|
Endure |
|
|
Increase SP Recovery |
|
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Sight |
|
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Napalm Beat |
|
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Soul Strike |
|
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Safety Wall |
|
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Stone Curse |
|
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Cold Bolt |
|
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Frost Diver |
|
|
Fire Bolt |
|
|
Fireball |
|
|
Fire Wall |
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Lightning Bolt |
|
|
Thunder Storm |
|
|
Owl’s Eye |
|
|
Vulture’s Eye |
|
|
Improve Concentration |
|
|
Enlarge Weight Limit |
|
|
Discount |
|
|
Overcharge |
|
|
Pushcart |
|
|
Vending |
|
|
Identify |
|
|
Axe Mastery |
|
|
Mammonite |
|
|
Double Attack |
|
|
Improve Dodge |
|
|
Steal |
|
|
Hide |
|
|
Envenom |
|
|
Detoxify |
|
|
Divine Protection |
|
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Demon Bane |
|
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Amen Strike |
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Heal |
|
|
Blessing |
|
|
Increase AGI |
|
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Decrease AGI |
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|
Ruwach |
|
|
Pneuma |
|
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Teleport |
|
|
Warp Portal |
|
|
Aqua Benedicta |
|
|
Angelus |
|
|
Signum Crucis |
|
|
Cure |
|
|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -6 |
Dagger | -10 |
Sword | -12 |
Axe | -14 |
Mace | -14 |
Rod | -20 |
Super Novice Tricks
Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
Doridori
- Using the command
/doridori
restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery.
Guardian Angel
- A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
- Kyrie Eleison
- Magnificat
- Gloria
- Suffragium
- Impositio Manus
- Never give up!
- According to hearsay, when a Super Novice's HP reaches 0 when he/she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
- Undying Love
- A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
- The Power of Love
- A Super Novice wife will heal her husband for 2x the normal amount.
- Really Super
- If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
- Super Novice's Cart
- Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
- Fury
- A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
- Dear angel, can you hear my voice?
- I am (your name) SuperNovice~
- Help me out~ Please~ T_T
- &
- - OR -
- Guardian Angel, can you hear my voice? ^^;
- My name is (your name), and I'm a Super Novice~
- Please help me~ T.T
- &
- & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
At Level 99
Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.
- At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
- To Fury, you must gain
n × 10.0x
million EXP (where n = 1,2,3,...). - In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
- Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
- To Fury, you must gain