Ninja: Difference between revisions
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(8 intermediate revisions by the same user not shown) | |||
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* Throws Huuma Shuriken to a targeted location to inflict [150*SkillLv]%Atk of ranged physical damage to all enemies within the 3x3 area of effect. | * Throws Huuma Shuriken to a targeted location to inflict [150*SkillLv]%Atk of ranged physical damage to all enemies within the 3x3 area of effect. | ||
* Cast time 3 seconds. | |||
* After cast delay 3 seconds. | |||
| | | | ||
* Throws Huuma Shuriken to a targeted location to inflict [250*SkillLv - 50]%Atk of ranged physical damage to all enemies within the area of effect. | * Throws Huuma Shuriken to a targeted location to inflict [250*SkillLv - 50]%Atk of ranged physical damage to all enemies within the area of effect. | ||
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# Level 1~3: 3x3; | # Level 1~3: 3x3; | ||
# Level 4~5: 5x5. | # Level 4~5: 5x5. | ||
*Cast time 2 seconds. | |||
* After cast delay 2 seconds. | |||
|- | |- | ||
|[[File:Throw Coins.png|left|frameless]]Throw Coin | |[[File:Throw Coins.png|left|frameless]]Throw Coin | ||
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* Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack. | * Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack. | ||
* Damage is halved against Boss monsters and in PvP. | * Damage is halved against Boss monsters and in PvP. | ||
* After cast delay 5 seconds. | |||
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* Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack. | * Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack. | ||
* Damage is halved in PvP. | * Damage is halved in PvP. | ||
* Has no penalty against Boss monsters. | * Has no penalty against Boss monsters. | ||
* After cast delay 4 seconds. | |||
|- | |- | ||
|[[File:Haze Slasher.png|left|frameless]]Haze Slasher | |[[File:Haze Slasher.png|left|frameless]]Haze Slasher | ||
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* Strikes all enemies in 3x8 area between the character and the target with a hazy attack to inflict [150+50*SkillLv]%Atk of physical damage and moves the user in '''Cloaking''' status. | * Strikes all enemies in 3x8 area between the character and the target with a hazy attack to inflict [150+50*SkillLv]%Atk of physical damage and moves the user in '''Cloaking''' status. | ||
* Skill range is 6 cells. | * Skill range is 6 cells. | ||
* Cloaking level depends on Haze Slasher level, so at | * Cloaking level depends on Haze Slasher level, so at level 1 and 2 Cloaking status can be received near the walls only. | ||
* Enemies hit by Haze Slasher will receive 30% increased Critical damage for the next 6 seconds. | * Enemies hit by Haze Slasher will receive 30% increased Critical damage for the next 6 seconds. | ||
* Can deal Critical damage. | * Can deal Critical damage. | ||
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* Skill's base Crit chance is [25+5*SkillLv]. | * Skill's base Crit chance is [25+5*SkillLv]. | ||
* Can be used during War of Emperium, but won't move the character through obstacles. | * Can be used during War of Emperium, but won't move the character through obstacles. | ||
* Skill range is [5 + 1 * Shadow Jump Lv] cells. | |||
* Cooldown 1 second. | |||
|- | |- | ||
|[[File:Shadow Leap.png|left|frameless]]Shadow Jump | |[[File:Shadow Leap.png|left|frameless]]Shadow Jump | ||
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* Instantly moves the user to a targeted location from a Hiding or Cloaking status. | * Instantly moves the user to a targeted location from a Hiding or Cloaking status. | ||
* Maximum range is [ | * Maximum range is [5+1*SkillLv] cells. | ||
* Can be used in War of Emperium, but won't move the character through obstacles. | * Can be used in War of Emperium, but won't move the character through obstacles. | ||
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* Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 90% Fire property magic damage. | * Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 90% Fire property magic damage. | ||
* Cast time [0.7*SkillLv] seconds. | |||
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* Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 100% Fire property magic damage. | * Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 100% Fire property magic damage. | ||
* Inflicts Burnt status on a target reducing it's hard Mdef by [5+2*SkillLv]% for 6 seconds. | * Inflicts Burnt status on a target reducing it's hard Mdef by [5+2*SkillLv]% for 6 seconds. | ||
* Cast time [0.45*SkillLv] seconds. | |||
|- | |- | ||
|[[File:Blaze Shield.png|left|frameless]]Blaze Shield | |[[File:Blaze Shield.png|left|frameless]]Blaze Shield | ||
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* Summons a flaming dragon from underneath a single target to inflict [150+150*SkillLv]% Fire property magic damage to all enemies around the target. | * Summons a flaming dragon from underneath a single target to inflict [150+150*SkillLv]% Fire property magic damage to all enemies around the target. | ||
* Each cast consumes 1 Flame Stone. | * Each cast consumes 1 Flame Stone. | ||
* Cast time 3 seconds. | |||
* After cast delay 3 seconds. | |||
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* Summons a flaming dragon from underneath a single target to inflict [200+200*SkillLv]% Fire property magic damage to all enemies around the target. | * Summons a flaming dragon from underneath a single target to inflict [200+200*SkillLv]% Fire property magic damage to all enemies around the target. | ||
* Each cast consumes 1 Flame Stone. | * Each cast consumes 1 Flame Stone. | ||
* Cast time 2.5 seconds. | |||
* After cast delay 1 second. | |||
|- | |- | ||
|[[File:Freezing Spear.png|left|frameless]]Freezing Spear | |[[File:Freezing Spear.png|left|frameless]]Freezing Spear | ||
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* Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 70% Water property magic damage. | * Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 70% Water property magic damage. | ||
* Cast time [0.7*SkillLv] seconds. | |||
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* Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 90% Water property magic damage. | * Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 90% Water property magic damage. | ||
* Inflicts Chilled status on a target reducing it's Attack, Casting and Movement speed by [10+2*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 2/3. | * Inflicts Chilled status on a target reducing it's Attack, Casting and Movement speed by [10+2*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 2/3. | ||
* Hitlocks | * Hitlocks the target for 0.3 second. | ||
* Cast time [0.45*SkillLv] seconds. | |||
|- | |- | ||
|[[File:Watery Evasion.png|left|frameless]]Water Escape Technique | |[[File:Watery Evasion.png|left|frameless]]Water Escape Technique | ||
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* Each cast consumes 1 Ice Stone. | * Each cast consumes 1 Ice Stone. | ||
* Cast time 3 seconds. | |||
* After cast delay 3 seconds. | |||
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*'''No changes''' | *'''No mechanics changes''' | ||
*Cast time 2.4 seconds. | |||
* After cast delay 1 second. | |||
|- | |- | ||
|[[File:Snow Flake Draft.png|left|frameless]]Snow Flake Draft | |[[File:Snow Flake Draft.png|left|frameless]]Snow Flake Draft | ||
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* Each cast consumes 1 Ice Stone. | * Each cast consumes 1 Ice Stone. | ||
* Cannot be cast on Land Protector. | * Cannot be cast on Land Protector. | ||
* Cast time [1.5+0.5*SkillLv] seconds. | |||
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* Calls forth a huge frozen meteor to crash down '''on a ground''', inflicting [150+150*SkillLv]% Water property magic damage to all enemies in 7x7 area. | * Calls forth a huge frozen meteor to crash down '''on a ground''', inflicting [150+150*SkillLv]% Water property magic damage to all enemies in 7x7 area. | ||
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* Each cast consumes 1 Ice Stone. | * Each cast consumes 1 Ice Stone. | ||
* Cannot be cast on Land Protector, but deals damage to enemies standing on last cells of Land Protector if Snow Flake Draft is cast outside it (like Meteor Storm and Thunder Storm). | * Cannot be cast on Land Protector, but deals damage to enemies standing on last cells of Land Protector if Snow Flake Draft is cast outside it (like Meteor Storm and Thunder Storm). | ||
* Cast time [0.5+0.5*SkillLv] seconds. | |||
|- | |- | ||
|[[File:Wind Blade.png|left|frameless]]Wind Blade | |[[File:Wind Blade.png|left|frameless]]Wind Blade | ||
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* Shoots [(0.5+SkillLv/2) round up] shearing blades of air at a single target, where each blade will inflict 150% Wind property magic damage. | * Shoots [(0.5+SkillLv/2) round up] shearing blades of air at a single target, where each blade will inflict 150% Wind property magic damage. | ||
* Cast time: 1~6 seconds. | |||
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* Shoots [(0.5+SkillLv/2) round up] shearing blades of air at a single target, where each blade will inflict 170% Wind property magic damage. | * Shoots [(0.5+SkillLv/2) round up] shearing blades of air at a single target, where each blade will inflict 170% Wind property magic damage. | ||
* Inflicts Blown status on a target reducing it's hard Def by [5+2*SkillLv]% for 6 seconds. | * Inflicts Blown status on a target reducing it's hard Def by [5+2*SkillLv]% for 6 seconds. | ||
* Cast time: | |||
# Odd: [0.35*SkillLv] seconds; | |||
# Even: [0.4+0.4*SkillLv] seconds. | |||
|- | |- | ||
|[[File:Lightning Jolt.png|left|frameless]]Lightning Jolt | |[[File:Lightning Jolt.png|left|frameless]]Lightning Jolt | ||
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* Each cast consumes 1 Wind Stone. | * Each cast consumes 1 Wind Stone. | ||
* Cannot be cast on Land Protector. | * Cannot be cast on Land Protector. | ||
* Cast time 4 seconds. | |||
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* Summon down a lightning bolt to strike all enemies '''in a targeted area''' for [100+130*SkillLv]% Wind-element damage. | * Summon down a lightning bolt to strike all enemies '''in a targeted area''' for [100+130*SkillLv]% Wind-element damage. | ||
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* Each cast consumes 1 Wind Stone. | * Each cast consumes 1 Wind Stone. | ||
* Cannot be cast on Land Protector, but deals damage to enemies standing on last cells of Land Protector if Lightning Jolt is cast outside it (like Meteor Storm and Thunder Storm). | * Cannot be cast on Land Protector, but deals damage to enemies standing on last cells of Land Protector if Lightning Jolt is cast outside it (like Meteor Storm and Thunder Storm). | ||
* Cast time 2.5 seconds. | |||
|- | |- | ||
|[[File:First Wind.png|left|frameless]]North Wind | |[[File:First Wind.png|left|frameless]]North Wind | ||
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* Skill path length is [4+1*SkillLv] cells. | * Skill path length is [4+1*SkillLv] cells. | ||
* Each cast consumes 1 Wind Stone. | * Each cast consumes 1 Wind Stone. | ||
* Cast time 4 seconds. | |||
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* Strike all targets within a 3-cell wide path to the target with [200+100*SkillLv]% Wind-element magical damage. | * Strike all targets within a 3-cell wide path to the target with [200+100*SkillLv]% Wind-element magical damage. | ||
* Skill path length is [7+1*SkillLv] cells. | * Skill path length is [7+1*SkillLv] cells. | ||
* Each cast consumes 1 Wind Stone. | * Each cast consumes 1 Wind Stone. | ||
* Cast time 2 seconds. | |||
|} | |} | ||
Latest revision as of 22:38, 2 March 2024
Ninja Class Overview
Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are Daggers and Huuma Shurikens, large shurikens that can be throw using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed and Mirror Image prevents almost all non-magical damage from harming them. Flip Tatami gives the same protection from ranged attacks as Pneuma for three seconds so long as he or she does not change position and also knocks surrounding monsters away. Ninja Aura is a self buff that increases stats, as well as allowed Mirror Image and Killing Strike to be used.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+1 | +8 | +1 | +5 | +6 | +4 |
Job Change
- Once the player is Job Level 10 and has Basic Skills maxed, make your way to Amatsu by speaking to the NPC named Akagi located at in Alberta (30,63).
- Akagi will warp Job Level 10 Novices to Amatsu for free. Note that the location in Amatsu that he warps to appears to be random and does include an unwalkable area at (178,167). If stuck in this location re-logging will fix the problem.
- Find the house located at Amatsu (147, 136) and enter. The house will appear to look empty. However, if you move to the back of the room, you will see a path. Follow this to a portal.
- Once inside, talk to Cougar near the portal (que_ng 30, 65). He will blab on and requires you to find Wildcat Joe in Einbroch.
- In Einbroch, find the tower somewhere in the middle of the town. A man in front (einbroch 176, 172), or in back (einbroch 173, 229), will warp you up to the top for 10 Zeny. The NPC that the player needs to find is sitting near the bottom right of the tower (einbroch 181, 196).
- Help him and he will ask you to collect 5 Cyfar and 1 Phracon (for making a Kunai).
- Upon returning to him after completing the task, he will reveal himself as Wildcat Joe. He will give you a reply, and warp you to Amatsu. At this point return to Cougar in the ninja guild.
- Talk to Cougar and he will request you to collect 5 Cyfar and and 1 Phracon. The player will then become a Ninja after finishing talking to the NPC. You will receive an Asura [2].
- Note: After reaching Job Level 10 Novice, speak to Ninja Instructor at Criatura Academy located at the north disctrict of Izlude town. She'll send you to Amatsu directly, where the Ninja Guild is located.
Skill Changes
Skill | Original | Enhanced |
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Throwing Mastery |
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Throw Shuriken |
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Throw Kunai |
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Throw Huuma Shuriken |
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Throw Coin |
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Haze Slasher |
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Shadow Slash |
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Shadow Jump |
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Flip Tatami |
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Cicada Skin Shedding |
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Mirror Image |
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Final Strike |
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Soul |
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Ninja Mastery |
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Flaming Petals |
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Blaze Shield |
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Dragon Fire Formation |
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Freezing Spear |
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Water Escape Technique |
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Snow Flake Draft |
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Wind Blade |
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Lightning Jolt |
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North Wind |
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Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 156 |
Shield | -6 |
Dagger | -3 |
Huuma Shuriken | -15 |