Merchant: Difference between revisions
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|LUK | |LUK | ||
|- | |- | ||
| +5 | |||
| +1 | |||
| +4 | | +4 | ||
| + | | +1 | ||
| +5 | |||
| +2 | | +2 | ||
|} | |} | ||
===Job Change=== | ===Job Change=== | ||
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* Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes. | * Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes. | ||
* Removes Sleep from party members. | * Removes Sleep and Deep Sleep from party members. | ||
* CD 6 seconds. | * CD 6 seconds. | ||
|- | |- | ||
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|- | |- | ||
|Shield | |Shield | ||
| - | | -5 | ||
|- | |- | ||
|Dagger | |Dagger | ||
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* Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe. | * Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe. | ||
|- | |- | ||
|[[File:Potion Research.png|left|frameless]]Learning | |[[File:Potion Research.png|left|frameless]]Learning Potion | ||
| | | | ||
* Increases HP Recovery from Potions by [5*SkillLv]%. | * Increases HP Recovery from Potions by [5*SkillLv]%. | ||
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* Summoned monster type depends on skill level: | * Summoned monster type depends on skill level: | ||
# | # 5 x Geographer | ||
# | # 5 x Muscipular | ||
# | # 4 x Parasite | ||
# | # 3 x Drosera | ||
# 2 x Nepenthes | # 2 x Nepenthes | ||
* The caster can deal damage to his/her Plants. Other players can't deal damage to summoned Plants in PvM. Allies can't deal damage to summoned Plants in PvP and GvG. | * The caster can deal damage to his/her Plants. Other players can't deal damage to summoned Plants in PvM. Allies can't deal damage to summoned Plants in PvP and GvG. | ||
* Summoned Plants have the original monster's skill set. | * Summoned Plants have the original monster's skill set. | ||
* Plants' | * Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)]. | ||
* Plants has [Base HP + ((Caster’s VIT ^ 2) + Caster’s VIT * 500) / (30 - Skill Level * 5)] MaxHP. | |||
* Plants | * Plants' Hit increases by caster's DEX. | ||
* Plants' Hit increases by | * Plants can deal Critical damage. Plants' Crit chance is equal to Caster's Crit chance. | ||
* Plants can deal Critical damage. | * Plants' attacks can trigger autocast skills (in this case alchemist's stats will be taken into account). | ||
* Plants' attacks can trigger autocast skills (in this case | |||
* The caster and all party members take EXP from monsters killed by summoned Plants. | * The caster and all party members take EXP from monsters killed by summoned Plants. | ||
|- | |||
|[[File:Harvest.png]] Harvest | |||
| | |||
* '''New skill''' | |||
| | |||
* Max level 1. | |||
* Requirements: Bio Cannibalize Lv1. | |||
* Cuts off a targeted summoned plant, instantly killing it. | |||
* In PvM you can only cut your own plants in PvM. | |||
* In PvP and GvG you can also cut down enemy players' plants. | |||
* Skill cast time 1.5 seconds. | |||
* Costs 15 SP. | |||
|- | |- | ||
|[[File:Summon Marine Sphere.png|left|frameless]]Summon Sphere | |[[File:Summon Marine Sphere.png|left|frameless]]Summon Sphere | ||
| | | | ||
* Summons a Marine Sphere that will cast Self Destruction upon receiving damage. | * Summons a Marine Sphere that will cast Self Destruction upon receiving damage. | ||
* The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area. | * The Self Destruction explosion deals damage equal to Sphere's current HP in '''11x11''' area. | ||
* Marine Sphere has [2000+400*SkillLv] MaxHP . | * Marine Sphere has [2000+400*SkillLv] MaxHP . | ||
| | | | ||
* Summons a Marine Sphere that will cast Self Destruction upon being summoned. | * Summons a Marine Sphere that will cast Self Destruction upon being summoned. | ||
* Marine Sphere moves in the opposite direction from the caster. | * Marine Sphere moves in the opposite direction from the caster. | ||
* Marine Sphere's movement speed is equal to | * Marine Sphere's movement speed is equal to the caster's (w/o any boosts). | ||
* Self Destruction has 2 seconds Cast time. | * Self Destruction has 2 seconds Cast time. | ||
* The Self Destruction explosion deals damage equal to Sphere's current HP in | * The Self Destruction explosion deals damage equal to Sphere's current HP in '''9x9''' area. | ||
* Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * | * Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 200) / (30 - (SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP . | ||
* The element of the explosion is always Neutral. | * The element of the explosion is always Neutral. | ||
* Marine Sphere has Lv2 Water element. | * Marine Sphere has Lv2 Water element. | ||
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* The caster and friendly characters can't deal damage to Marine Sphere. | * The caster and friendly characters can't deal damage to Marine Sphere. | ||
* The caster and all party members take EXP from monsters killed by summoned Sphere. | * The caster and all party members take EXP from monsters killed by summoned Sphere. | ||
* Skill cast time | * Skill cast time 1.5 seconds. | ||
* Cooldown | * Cooldown 1 second. | ||
|- | |||
|[[File:Sudden detonation.png]] Sudden Detonation | |||
| | |||
* '''New skill''' | |||
| | |||
* Max level 1. | |||
* Requirements: Summon Sphere Lv1. | |||
* Instantly explodes all of your summoned Marine Spheres within a screen area. | |||
* Cooldown 2 seconds. | |||
* Costs 30 SP. | |||
|- | |- | ||
|[[File:Acid Terror.png|left|frameless]]Acid Terror | |[[File:Acid Terror.png|left|frameless]]Acid Terror | ||
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* Casting time 1 second. | * Casting time 1 second. | ||
| | | | ||
* Throws an Acid Bottle to deal [(Atk + Matk) * ( | * Throws an Acid Bottle to deal [(Atk + Matk) * (150 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range Physical damage to a single target. | ||
* Breaks target's armor with [2*SkillLv]% chance. | * Breaks target's armor with [2*SkillLv]% chance. | ||
* Inflicts Bleeding on a target with [3*SkillLv]%. | * Inflicts Bleeding on a target with [3*SkillLv]%. | ||
* | * Uneffected by Weapon's element. | ||
* | * Skill cast time 1 second. | ||
* Has no damage penalty against Boss monsters. | * Has no damage penalty against Boss monsters. | ||
|- | |- | ||
|[[File:Bomb.png|left|frameless]]Demonstration | |[[File:Bomb.png|left|frameless]]Demonstration | ||
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* Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee damage every 0.5 seconds to all enemies that step into it. | * Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it. | ||
* Breaks enemies' Weapon with a [1*SkillLv]% chance. | * Breaks enemies' Weapon with a [1*SkillLv]% chance. | ||
* Can't be cast under an enemy. | * Can't be cast under an enemy. | ||
| | | | ||
* Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * ( | * Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 40 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it. | ||
* Breaks enemies' Weapon with a [2*SkillLv]% chance. | * Breaks enemies' Weapon with a [2*SkillLv]% chance. | ||
* Can be cast under an enemy. | * Can be cast under an enemy. | ||
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* [[Homunculus|Homunculi]] have their skills [[Homunculus|enhanced]]. | * [[Homunculus|Homunculi]] have their skills [[Homunculus|enhanced]]. | ||
* Skill can be turned ON. In this case, the character and the homunculus will share the experience gained in the ratio of 10% to 90%. If the skill is turned OFF, the character and the homunculus gain experience in the opposite ratio. | |||
|- | |- | ||
|[[File:Call Homunculus.png|left|frameless]]Call Homunculus | |[[File:Call Homunculus.png|left|frameless]]Call Homunculus | ||
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* Summons an existing Homunculus that was stored by using the Vaporize skill. | * Summons an existing Homunculus that was stored by using the Vaporize skill. | ||
| | | | ||
* | * Summons an existing Homunculus that was stored by using the Vaporize skill. | ||
* Requires [[File:Seed.png]]Seed of Life for each use. | |||
|- | |- | ||
|[[File:Homunculus Resurrection.png|left|frameless]]Resurrect Homunculus | |[[File:Homunculus Resurrection.png|left|frameless]]Resurrect Homunculus | ||
| | | | ||
* Revives a Homunculus that has been defeated in battle. | * Revives a Homunculus that has been defeated in battle with a [20*SkillLv]% MaxHP. | ||
| | | | ||
* '''No changes''' | * '''No changes''' | ||
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* '''No changes''' | * '''No changes''' | ||
|- | |- | ||
|[[File:Spiritual Potion Creation (variant 1).png|left|frameless]] | |[[File:Spiritual Potion Creation (variant 1).png|left|frameless]]Twilight Alchemy I | ||
| | | | ||
* Allows to create 200 White Potions at once. | * Allows to create 200 White Potions at once. | ||
| | | | ||
* Allows to create as many White Potions at once as there are enough loot sets | * Allows to create as many Red, Yellow, White and Blue Potions at once as there are enough loot sets, up to 200 each. | ||
|- | |- | ||
|[[File:Spiritual Potion Creation (variant 2).png|left|frameless]] | |[[File:Spiritual Potion Creation (variant 2).png|left|frameless]]Twilight Alchemy II | ||
| | | | ||
* Allows to create 200 Condensed White Potions at once. | * Allows to create 200 Condensed White Potions at once. | ||
* Requires Super Novice and Soul Linker in the same Party. | * Requires Super Novice and Soul Linker in the same Party. | ||
| | | | ||
* Allows to create as many | * Allows to create as many Red, Yellow and White Condenced Potions at once as there are enough loot sets, up to 200 each. | ||
* Doesn't require Super Novice and Soul Linker in the same Party. | * Doesn't require Super Novice and Soul Linker in the same Party. | ||
|- | |- | ||
|[[File:Spiritual Potion Creation (variant 3).png|left|frameless]] | |[[File:Spiritual Potion Creation (variant 3).png|left|frameless]]Twilight Alchemy III | ||
| | | | ||
* Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once. | * Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once. | ||
* Requires Taekwon in the same Party. | * Requires Taekwon in the same Party. | ||
| | | | ||
* Allows to create as many Alcohol, Acid | * Allows to create as many Alcohol, Acid Bottle, Bottle Grenade, Marine Sphere Bottle, Plant Bottle and Glistening Coat at once as there are enough loot sets, up to 100 each. | ||
* Doesn't require Taekwon in the same Party. | * Doesn't require Taekwon in the same Party. | ||
|} | |} | ||
'''Note''': Alchemist, Creator, Rogue and Stalker | '''Note''': Alchemist, Creator, Rogue and Stalker classes can purchase PvM Bottles from Eleanor's Special Shop located at the centre of Al De Baran. | ||
[[File:Alchemist special shop.jpg|884x884px]] | [[File:Alchemist special shop.jpg|884x884px]] |
Latest revision as of 23:05, 28 October 2024
Merchant Class Overview
Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.
Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+5 | +1 | +4 | +1 | +5 | +2 |
Job Change
- Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
- Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice Battle Axe [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
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Axe Mastery |
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Enlarge Weight Limit |
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Discount |
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Overcharge |
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Pushcart |
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Vending |
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Identify |
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Mammonite |
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Crazy Uproar |
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Cart Revolution |
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Change Cart |
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Cart Decoration |
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Buying Store |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -5 |
Dagger | -12 |
Sword | -12 |
Axe | -8 |
Two-handed Axe | -12 |
Mace | -10 |
Blacksmith Class Overview
Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.
Note: There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the Forging System page.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+6 | +2 | +6 | +4 | +12 | +2 |
Job Change
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.
For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
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Hilt Binding |
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Weaponry Research |
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Skin Tempering |
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Hammer Fall |
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Adrenaline Rush |
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Power Thrust |
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Weapon Perfection |
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Maximize Power |
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Repair |
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Iron Tempering |
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Steel Tempering |
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Enchanted Stone Craft |
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Oridecon Research |
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Ore Finding |
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Smith Dagger |
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Smith Sword |
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Smith Two-handed Sword |
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Smith Axe and Shuriken |
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Smith Mace and Staff |
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Smith Knuckle and Katar |
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Smith Spear |
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Smith Bow, Gun and Instrument |
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Full Adrenaline Rush |
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Unfair Trick |
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Greed |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -5 |
Dagger | -10 |
Sword | -10 |
Axe | -6 |
Two-handed Axe | -13 |
Mace | -6 |
Alchemist Class Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +6 | +3 | +7 | +9 | 0 |
Job Changing
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
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Axe Mastery |
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Learning Potion |
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Pharmacy |
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Chemical Protection Helm |
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Chemical Protection Shield |
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Chemical Protection Armor |
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Chemical Protection Weapon |
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Potion Pitcher |
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Bio Cannibalize |
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Harvest |
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Summon Sphere |
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Sudden Detonation |
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Acid Terror |
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Demonstration |
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Bioethicts |
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Call Homunculus |
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Resurrect Homunculus |
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Rest |
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Berserk Potion |
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Twilight Alchemy I |
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Twilight Alchemy II |
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Twilight Alchemy III |
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Note: Alchemist, Creator, Rogue and Stalker classes can purchase PvM Bottles from Eleanor's Special Shop located at the centre of Al De Baran.
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -4 |
Dagger | -10 |
Sword | -5 |
Axe | -5 |
Two-handed Axe | -10 |
Mace | -5 |