Merchant: Difference between revisions

From Project Ro Enhanced Wiki
Jump to navigation Jump to search
 
(24 intermediate revisions by the same user not shown)
Line 102: Line 102:
|
|
* Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes.
* Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes.
* Removes Sleep from party members.
* Removes Sleep and Deep Sleep from party members.
* CD 6 seconds.
* CD 6 seconds.
|-
|-
Line 442: Line 442:
* Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
* Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
|-
|-
|[[File:Potion Research.png|left|frameless]]Learning Potions
|[[File:Potion Research.png|left|frameless]]Learning Potion
|
|
* Increases HP Recovery from Potions by [5*SkillLv]%.
* Increases HP Recovery from Potions by [5*SkillLv]%.
Line 526: Line 526:
* Summoned Plants have the original monster's skill set.
* Summoned Plants have the original monster's skill set.
* Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)].
* Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)].
* Plants' MaxHP depends on player's VIT.
* Plants has [Base HP + ((Caster’s VIT ^ 2) + Caster’s VIT * 500) / (30 - Skill Level * 5)] MaxHP.
* Plants' Hit increases by the caster's DEX.
* Plants' Hit increases by caster's DEX.
* Plants can deal Critical damage. The plants' Crit is equal to the Caster's Crit.
* Plants can deal Critical damage. Plants' Crit chance is equal to Caster's Crit chance.
* Plants' attacks can trigger autocast skills (in this case the alchemist's stats will be taken into account).
* Plants' attacks can trigger autocast skills (in this case alchemist's stats will be taken into account).
* The caster and all party members take EXP from monsters killed by summoned Plants.
* The caster and all party members take EXP from monsters killed by summoned Plants.
|-
|[[File:Harvest.png]] Harvest
|
* '''New skill'''
|
* Max level 1.
* Requirements: Bio Cannibalize Lv1.
* Cuts off a targeted summoned plant, instantly killing it.
* In PvM you can only cut your own plants in PvM.
* In PvP and GvG you can also cut down enemy players' plants.
* Skill cast time 1.5 seconds.
* Costs 15 SP.
|-
|-
|[[File:Summon Marine Sphere.png|left|frameless]]Summon Sphere
|[[File:Summon Marine Sphere.png|left|frameless]]Summon Sphere
|
|
* Summons a Marine Sphere that will cast Self Destruction upon receiving damage.
* Summons a Marine Sphere that will cast Self Destruction upon receiving damage.
* The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area.
* The Self Destruction explosion deals damage equal to Sphere's current HP in '''11x11''' area.
* Marine Sphere has [2000+400*SkillLv] MaxHP .
* Marine Sphere has [2000+400*SkillLv] MaxHP .
|
|
* Summons a Marine Sphere that will cast Self Destruction upon being summoned.
* Summons a Marine Sphere that will cast Self Destruction upon being summoned.
* Marine Sphere moves in the opposite direction from the caster.
* Marine Sphere moves in the opposite direction from the caster.
* Marine Sphere's movement speed is equal to a half of the caster's.
* Marine Sphere's movement speed is equal to the caster's (w/o any boosts).
* Self Destruction has 2 seconds Cast time.
* Self Destruction has 2 seconds Cast time.
* The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area.
* The Self Destruction explosion deals damage equal to Sphere's current HP in '''9x9''' area.
* Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 250) / (30 - (1 + SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP .
* Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 200) / (30 - (SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP .
* The element of the explosion is always Neutral.
* The element of the explosion is always Neutral.
* Marine Sphere has Lv2 Water element.
* Marine Sphere has Lv2 Water element.
Line 549: Line 561:
* The caster and friendly characters can't deal damage to Marine Sphere.
* The caster and friendly characters can't deal damage to Marine Sphere.
* The caster and all party members take EXP from monsters killed by summoned Sphere.
* The caster and all party members take EXP from monsters killed by summoned Sphere.
* Skill cast time is 1.5 seconds.
* Skill cast time 1.5 seconds.
* Cooldown 0.5 seconds.
* Cooldown 1 second.
|-
|[[File:Sudden detonation.png]] Sudden Detonation
|
* '''New skill'''
|
* Max level 1.
* Requirements: Summon Sphere Lv1.
* Instantly explodes all of your summoned Marine Spheres within a screen area.
* Cooldown 2 seconds.
* Costs 30 SP.
|-
|-
|[[File:Acid Terror.png|left|frameless]]Acid Terror
|[[File:Acid Terror.png|left|frameless]]Acid Terror
Line 560: Line 582:
* Casting time 1 second.
* Casting time 1 second.
|
|
* Throws an Acid Bottle to deal [(Atk + Matk) * (50 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range damage to a single target.
* Throws an Acid Bottle to deal [(Atk + Matk) * (150 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range Physical damage to a single target.
* Breaks target's armor with [2*SkillLv]% chance.
* Breaks target's armor with [2*SkillLv]% chance.
* Inflicts Bleeding on a target with [3*SkillLv]%.
* Inflicts Bleeding on a target with [3*SkillLv]%.
* Element is always Neutral.
* Uneffected by Weapon's element.
* Casting time 1 second.
* Skill cast time 1 second.
* Has no damage penalty against Boss monsters.
* Has no damage penalty against Boss monsters.
|-
|-
|[[File:Bomb.png|left|frameless]]Demonstration
|[[File:Bomb.png|left|frameless]]Demonstration
|
|
* Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee damage every 0.5 seconds to all enemies that step into it.
* Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
* Breaks enemies' Weapon with a [1*SkillLv]% chance.
* Breaks enemies' Weapon with a [1*SkillLv]% chance.
* Can't be cast under an enemy.
* Can't be cast under an enemy.
|
|
* Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 20 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee damage every 0.5 seconds to all enemies that step into it.
* Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 40 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
* Breaks enemies' Weapon with a [2*SkillLv]% chance.
* Breaks enemies' Weapon with a [2*SkillLv]% chance.
* Can be cast under an enemy.
* Can be cast under an enemy.
Line 611: Line 633:
* '''No changes'''
* '''No changes'''
|-
|-
|[[File:Spiritual Potion Creation (variant 1).png|left|frameless]]Twillight Alchemy I
|[[File:Spiritual Potion Creation (variant 1).png|left|frameless]]Twilight Alchemy I
|
|
* Allows to create 200 White Potions at once.
* Allows to create 200 White Potions at once.
|
|
* Allows to create as many White Potions at once as there are enough loot sets, up to 200.
* Allows to create as many Red, Yellow, White and Blue Potions at once as there are enough loot sets, up to 200 each.
* Allows to create as many Blue Potions at once as there are enough loot sets, up to 200.
|-
|-
|[[File:Spiritual Potion Creation (variant 2).png|left|frameless]]Twillight Alchemy II
|[[File:Spiritual Potion Creation (variant 2).png|left|frameless]]Twilight Alchemy II
|
|
* Allows to create 200 Condensed White Potions at once.
* Allows to create 200 Condensed White Potions at once.
* Requires Super Novice and Soul Linker in the same Party.
* Requires Super Novice and Soul Linker in the same Party.
|
|
* Allows to create as many Red, Yellow or/and White Condenced Potions at once as there are enough loot sets, up to 200.
* Allows to create as many Red, Yellow and White Condenced Potions at once as there are enough loot sets, up to 200 each.
* Doesn't require Super Novice and Soul Linker in the same Party.
* Doesn't require Super Novice and Soul Linker in the same Party.
|-
|-
|[[File:Spiritual Potion Creation (variant 3).png|left|frameless]]Twillight Alchemy III                        
|[[File:Spiritual Potion Creation (variant 3).png|left|frameless]]Twilight Alchemy III                        
|
|
* Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once.
* Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once.
* Requires Taekwon in the same Party.
* Requires Taekwon in the same Party.
|
|
* Allows to create as many Alcohol, Acid Bottles, Bottle Grenades, Marine Sphere Bottles, Plant Bottles and Glistening Coat at once as there are enough loot sets, up to 100.
* Allows to create as many Alcohol, Acid Bottle, Bottle Grenade, Marine Sphere Bottle, Plant Bottle and Glistening Coat at once as there are enough loot sets, up to 100 each.
* Doesn't require Taekwon in the same Party.
* Doesn't require Taekwon in the same Party.
|}
|}

Latest revision as of 23:05, 28 October 2024

Merchant Class Overview

Mechants.jpeg

Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.

Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +1 +4 +1 +5 +2

Job Change

  1. Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
  2. Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice battle axe.gifNovice Battle Axe [3].
  • Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Axe Mastery.png
Axe Mastery
  • Located at Alchemist Skill Tree.
  • Increases ATK by [3*SkillLv] with swords and axes.
  • Replaced to Merchant Skill Tree.
  • Increases ATK by [3*SkillLv] with swords, axes and maces.
  • Increases Hit by [1*SkillLv].
  • Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
Enlarge Weight Limit.png
Enlarge Weight Limit
  • Increases character's maximum Weight Limit by [200*SkillLv].
  • No changes
Discount.png
Discount
  • Allows to buy items from NPC's shops with an [7~24]% discount.
  • No changes
Overcharge.png
Overcharge
  • Allows to get [7~24]% more Zeny from selling items to NPCs.
  • No changes
Pushcart.png
Pushcart
  • Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
  • Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
  • No changes
Vending.png
Vending
  • Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
  • No changes
Item Appraisal.png
Identify
  • Allows to identify items without a magnifier.
  • No changes
`
Mammonite
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Skill range 1 cell.
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Total Zeny price depends on character's base level:
  1. Level 1~30: 5%;
  2. Level 31~60: 10%;
  3. Level 61~90: 25%;
  4. Level 91~98: 40%;
  5. Level 99: 100%.
  • Skill range 2 cells.
Crazy Uproar.png
Crazy Uproar
  • Shouts loudly to increase character's Strength by 4 for 5 minutes.
  • Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes.
  • Removes Sleep and Deep Sleep from party members.
  • CD 6 seconds.
Cart Revolution.png
Cart Revolution
  • Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
  • Skill range 1 cell.
  • Slams a target with the Pushcart to inflict 250% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
  • Enemies hit by Cart Revolution get their Crit Shield and Stun resistance reduced by 20% for 10 seconds.
  • Skill range 2 cells.
Change Cart.png
Change Cart
  • Change your cart's appearance as you gain levels.
  • No changes
Cart Decoration.png
Cart Decoration
  • Alters the appearance of the equipped Pushcart.
  • No changes
Open Buying Store.png
Buying Store
  • Opens a Buying Store from which certain items can be purchased from other players.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -12
Sword -12
Axe -8
Two-handed Axe -12
Mace -10


Blacksmith Class Overview

Blacksmiths.jpg

Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.

Note: There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the Forging System page.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +2 +6 +4 +12 +2

Job Change

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.

For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Hilt Binding.png
Hilt Binding
  • Passively increases STR +1 and Atk +4.
  • Increases duration of Adrenaline Rush, Power Thrust and Weapon Perfection by 10%.
  • No changes
Weaponry Research.png
Weaponry Research
  • Increases Hit and Atk by [2*SkillLv].
  • Increases Forging success rate by [1*SkillLv]%.
  • Increases Hit by [2*SkillLv]%.
  • Increases Forging success rate by [1*SkillLv]%.
Skin Tempering.png
Skin Tempering
  • Increases resistance to Fire property damage by [4*SkillLv]%.
  • Increases resistance to Neutral property damage by [1*SkillLv]%.
  • Increases resistance to Fire property damage by [4*SkillLv]%.
  • Increases resistance to Neutral property damage by [2*SkillLv]%.
Hammer Fall.png
Hammer Fall
  • Causes enemies within a 5x5 area to be Stunned by a [20+10*SkillLv]% chance.
  • Deals [50+50*SkillLv]% of Melee physical damage to all enemies in 5x5 area.
  • Weapon Weight adds to Atk when calculating damage of this skill.
  • Stunned enemies take 50% increased damage from this skill.
  • Causes enemies within a 5x5 area to be Stunned by a [25+5*SkillLv]% chance.
  • Skill has the Weapon's element.
  • Can deal Critical damage.
  • Casting time 0.5 seconds (invisible, uninterruptible).
  • Cooldown 0.7 seconds.
Adrenaline Rush.png
Adrenaline Rush
  • Increases the caster's Aspd with Axes and Maces by 30% for [30*SkillLv] seconds.
  • Increases party members' Aspd with Axes and Maces by 25% for [30*SkillLv] seconds.
  • Increases caster's Aspd with Axes and Maces by 30%+10% for [30*SkillLv] seconds.
  • Increases caster's Flee with Axes and Maces by [5*SkillLv] for [30*SkillLv] seconds.
  • Increases caster's Crit with Axes and Maces by [3*SkillLv] for [30*SkillLv] seconds.
  • Increases party members' Aspd with Axes and Maces by 25%+10% for [30*SkillLv] seconds.
Power-Thrust.png
Power Thrust
  • Increases the caster's Atk by [5*SkillLv]% for [20*SkillLv] seconds.
  • Increases party members' melee weapon Atk by 5% for [20*SkillLv] seconds.
  • Have a chance to break weapon (except Mace and Axe) when attacking.
  • Increases caster's Weapon Atk by [5*SkillLv]% for [30*SkillLv] seconds.
  • Increases caster's Critical damage by [2*SkillLv]% for [30*SkillLv] seconds.
  • Increases party members' melee Weapon Atk by [3*SkillLv]% for [30*SkillLv] seconds.
  • Weapon destruction chance has been removed.
Weapon Perfection.png
Weapon Perfection
  • Removes size penalties associated with weapons for [10*SkillLv] seconds for the caster and all party members.
  • Removes size penalties associated with weapons for [30*SkillLv] seconds for the caster and all party members.
  • Allows caster to pierce [4*SkillLv]% of target's Def during buff effect.
Power Maximize.png
Maximize Power
  • Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
  • Drains 1 SP every [6-1*SkillLv] seconds.
  • Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
  • Drains 1 SP every [6-1*SkillLv] seconds.
  • Increases caster's Def by [10*SkillLv] and Mdef by [3*SkillLv] during skill's effect.
  • Can't be Dispelled, but each Dispell received drains a half of the character's current SP.
  • Adrenaline Rush, Weapon Perfection and Power Thrust can't be Dispelled during Maximize Power effect.
Weapon Repair.png
Repair
  • Returns damaged equipment to usable state.
  • No changes
Iron Tempering.png
Iron Tempering
  • Enables the creation of Iron from Iron Ore with a [10+5*SkillLv]% base chance.
  • No changes
Steel Tempering.png
Steel Tempering
  • Enables the creation of Steel from Iron and Coal with a [40+5*SkillLv]% base chance.
  • No changes
Enchantedstone Craft.png
Enchanted Stone Craft
  • Enables the creation of Elemental Stones with a [10+5*SkillLv]% base chance.
  • No changes
Oridecon Research.png
Oridecon Research
  • Increases the chance of crafting Level 3 Weapons by [1*SkillLv]%.
  • No changes
Ore Discovery.png
Ore Finding
  • Adds low chance of finding certain ores when killing monsters.
  • Adds low chance of finding certain ores when killing monsters.
  • Increases resistance to Earth property damage by 10%.
Smith Dagger.png
Smith Dagger
  • Enables the creation of various Dagger class weapons.
Smith Sword.png
Smith Sword
  • Enables the creation of various One-handed Sword class weapons.
Smith Two-handed Sword.png
Smith Two-handed Sword
  • Enables the creation of various Two-handed Sword class weapons.
Smith Axe.png
Smith Axe and Shuriken
  • Enables the creation of various Axe class weapons.
Smith Mace.png
Smith Mace and Staff
  • Enables the creation of various Mace class weapons.
Smith Knucklebrace.png
Smith Knuckle and Katar
  • Enables the creation of various Knuckle class weapons.
Smith Spear.png
Smith Spear
  • Enables the creation of various Spear class weapons.
Smith bow and gun.png Smith Bow, Gun and Instrument
  • New Skill
Advanced Adrenaline Rush.png
Full Adrenaline Rush
  • Increases the caster's Aspd by 30% with any type of weapon equipped for 150 seconds.
  • Increases party members' melee weapon Aspd by 25% for 150 seconds.
  • No changes
Dubious Salesmanship.png
Unfair Trick
  • Reduces the Zeny cost of Mammonite by 10%.
  • No changes
Greed.png
Greed
  • Allows to pick up all items at once in 5x5 area around the caster.
  • Allows to pick up all items at once in 7x7 area around the caster.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -10
Sword -10
Axe -6
Two-handed Axe -13
Mace -6


Alchemist Class Overview

Alchemists.jpg

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 0

Job Changing

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Axe Mastery.png
Axe Mastery
  • Located at Alchemist Skill Tree.
  • Increases ATK by [3*SkillLv] with swords and axes.
  • Replaced to Merchant Skill Tree.
  • Increases ATK by [3*SkillLv] with swords, axes and maces.
  • Increases Hit by [1*SkillLv].
  • Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
Potion Research.png
Learning Potion
  • Increases HP Recovery from Potions by [5*SkillLv]%.
  • Increases Potion creation success rate by [1*SkillLv]%.
  • No changes
Prepare Potion.png
Pharmacy
  • Allows to create Potions from herbs and various other ingredients with a [3*SkillLv]% base chance.
  • No changes
Biochemical Helm.png
Chemical Protection Helm
  • Protects your or ally's Headgear from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Headgear from being broken for [120*SkillLv] seconds.
  • Reduces Strip Helm status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Synthesized Shield.png
Chemical Protection Shield
  • Protects your or ally's Shield from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Shield from being broken for [120*SkillLv] seconds.
  • Reduces Strip Shield status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Synthetic Armor.png
Chemical Protection Armor
  • Protects your or ally's Armor from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Armor from being broken for [120*SkillLv] seconds.
  • Reduces Strip Armor status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Alchemical Weapon.png
Chemical Protection Weapon
  • Protects your or ally's Weapon from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Weapon from being broken for [120*SkillLv] seconds.
  • Reduces Strip Weapon status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Aid Potion.png
Potion Pitcher
  • Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+10*SkillLv]% increased effectivness of its HP or SP recovery.
  • Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+20*SkillLv]% increased effectivness of its HP or SP recovery.
Summon Flora.png
Bio Cannibalize
  • Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
  • Summoned monster type depends on skill level:
  1. 5 x Mandragora
  2. 4 x Hydra
  3. 3 x Flora
  4. 2 x Parasite
  5. 1 x Geographer
  • Plants can be attacked by other players.
  • Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
  • Summoned monster type depends on skill level:
  1. 5 x Geographer
  2. 5 x Muscipular
  3. 4 x Parasite
  4. 3 x Drosera
  5. 2 x Nepenthes
  • The caster can deal damage to his/her Plants. Other players can't deal damage to summoned Plants in PvM. Allies can't deal damage to summoned Plants in PvP and GvG.
  • Summoned Plants have the original monster's skill set.
  • Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)].
  • Plants has [Base HP + ((Caster’s VIT ^ 2) + Caster’s VIT * 500) / (30 - Skill Level * 5)] MaxHP.
  • Plants' Hit increases by caster's DEX.
  • Plants can deal Critical damage. Plants' Crit chance is equal to Caster's Crit chance.
  • Plants' attacks can trigger autocast skills (in this case alchemist's stats will be taken into account).
  • The caster and all party members take EXP from monsters killed by summoned Plants.
Harvest.png Harvest
  • New skill
  • Max level 1.
  • Requirements: Bio Cannibalize Lv1.
  • Cuts off a targeted summoned plant, instantly killing it.
  • In PvM you can only cut your own plants in PvM.
  • In PvP and GvG you can also cut down enemy players' plants.
  • Skill cast time 1.5 seconds.
  • Costs 15 SP.
Summon Marine Sphere.png
Summon Sphere
  • Summons a Marine Sphere that will cast Self Destruction upon receiving damage.
  • The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area.
  • Marine Sphere has [2000+400*SkillLv] MaxHP .
  • Summons a Marine Sphere that will cast Self Destruction upon being summoned.
  • Marine Sphere moves in the opposite direction from the caster.
  • Marine Sphere's movement speed is equal to the caster's (w/o any boosts).
  • Self Destruction has 2 seconds Cast time.
  • The Self Destruction explosion deals damage equal to Sphere's current HP in 9x9 area.
  • Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 200) / (30 - (SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP .
  • The element of the explosion is always Neutral.
  • Marine Sphere has Lv2 Water element.
  • Marine Sphere deals damage to enemies only.
  • The caster and friendly characters can't deal damage to Marine Sphere.
  • The caster and all party members take EXP from monsters killed by summoned Sphere.
  • Skill cast time 1.5 seconds.
  • Cooldown 1 second.
Sudden detonation.png Sudden Detonation
  • New skill
  • Max level 1.
  • Requirements: Summon Sphere Lv1.
  • Instantly explodes all of your summoned Marine Spheres within a screen area.
  • Cooldown 2 seconds.
  • Costs 30 SP.
Acid Terror.png
Acid Terror
  • Throws an Acid Bottle to deal [100+40*SkillLv]% Def-ignoring, always-hitting Long range damage to a single target.
  • Breaks target's armor with [3~13]% chance.
  • Inflicts Bleeding on a target with [3*SkillLv]%.
  • Uneffected by Weapon's element.
  • Casting time 1 second.
  • Throws an Acid Bottle to deal [(Atk + Matk) * (150 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range Physical damage to a single target.
  • Breaks target's armor with [2*SkillLv]% chance.
  • Inflicts Bleeding on a target with [3*SkillLv]%.
  • Uneffected by Weapon's element.
  • Skill cast time 1 second.
  • Has no damage penalty against Boss monsters.
Bomb.png
Demonstration
  • Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
  • Breaks enemies' Weapon with a [1*SkillLv]% chance.
  • Can't be cast under an enemy.
  • Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 40 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
  • Breaks enemies' Weapon with a [2*SkillLv]% chance.
  • Can be cast under an enemy.
Bioethics.png
Bioethicts
  • Allows the learning of Homunculus Skills.
  • Homunculi have their skills enhanced.
  • Skill can be turned ON. In this case, the character and the homunculus will share the experience gained in the ratio of 10% to 90%. If the skill is turned OFF, the character and the homunculus gain experience in the opposite ratio.
Call Homunculus.png
Call Homunculus
  • Summons an existing Homunculus that was stored by using the Vaporize skill.
  • Summons an existing Homunculus that was stored by using the Vaporize skill.
  • Requires Seed.pngSeed of Life for each use.
Homunculus Resurrection.png
Resurrect Homunculus
  • Revives a Homunculus that has been defeated in battle with a [20*SkillLv]% MaxHP.
  • No changes
Vaporize.png
Rest
  • Stores the caster's Homunculus.
  • No changes
Aid Berserk Potion.png
Berserk Potion
  • Allows the caster to throw Berserk potions to friendly targets.
  • Consumes 2 Berserk Potions.
  • Skill effect lasts 15 minutes.
  • No changes
Spiritual Potion Creation (variant 1).png
Twilight Alchemy I
  • Allows to create 200 White Potions at once.
  • Allows to create as many Red, Yellow, White and Blue Potions at once as there are enough loot sets, up to 200 each.
Spiritual Potion Creation (variant 2).png
Twilight Alchemy II
  • Allows to create 200 Condensed White Potions at once.
  • Requires Super Novice and Soul Linker in the same Party.
  • Allows to create as many Red, Yellow and White Condenced Potions at once as there are enough loot sets, up to 200 each.
  • Doesn't require Super Novice and Soul Linker in the same Party.
Spiritual Potion Creation (variant 3).png
Twilight Alchemy III                        
  • Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once.
  • Requires Taekwon in the same Party.
  • Allows to create as many Alcohol, Acid Bottle, Bottle Grenade, Marine Sphere Bottle, Plant Bottle and Glistening Coat at once as there are enough loot sets, up to 100 each.
  • Doesn't require Taekwon in the same Party.

Note: Alchemist, Creator, Rogue and Stalker classes can purchase PvM Bottles from Eleanor's Special Shop located at the centre of Al De Baran.

Alchemist special shop.jpg

 

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4
Dagger -10
Sword -5
Axe -5
Two-handed Axe -10
Mace -5