Cards: Difference between revisions

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(93 intermediate revisions by the same user not shown)
Line 18: Line 18:
* Increases Physical damage against Boss monster by 25%
* Increases Physical damage against Boss monster by 25%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Anacondaq  
|Anacondaq  
Line 24: Line 24:
* Increases Physical damage against Poison property enemies by 20%
* Increases Physical damage against Poison property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Andre  
|Andre  
Line 92: Line 92:
* Increases Physical damage against Angel monster by 20%
* Increases Physical damage against Angel monster by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Bow Guardian
|Bow Guardian
Line 118: Line 118:
* Increases Physical damage against Insect monster by 20%
* Increases Physical damage against Insect monster by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Caterpillar
|Caterpillar
Line 200: Line 200:
* Increases Physical damage against Small size enemies by 15%
* Increases Physical damage against Small size enemies by 15%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Deviace  
|Deviace  
Line 223: Line 223:
* Magical damage against Angel monsters +10%
* Magical damage against Angel monsters +10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Drainliar  
|Drainliar  
Line 229: Line 229:
* Increases Physical damage against Water property enemies by 20%
* Increases Physical damage against Water property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Driller  
|Driller  
Line 269: Line 269:
* Increases Physical damage against Dragon monsters by 20%
* Increases Physical damage against Dragon monsters by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Elder  
|Elder  
Line 276: Line 276:
|
|
* Inflicts 40% more damage on Guardians during War of Emperium hours
* Inflicts 40% more damage on Guardians during War of Emperium hours
* Atk +35 against Boss monsters
* Atk +40 against Boss monsters
* Matk +35 against Boss monsters
* Matk +40 against Boss monsters
|-
|-
|Eremes Guile
|Eremes Guile
Line 331: Line 331:
* Increases Physical damage against Fish monsters by 20%
* Increases Physical damage against Fish monsters by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Gig  
|Gig  
Line 355: Line 355:
* Increases Physical damage against Brute monsters by 20%
* Increases Physical damage against Brute monsters by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Goblin Leader  
|Goblin Leader  
Line 362: Line 362:
|
|
* Inflicts 30% more damage on Goblins
* Inflicts 30% more damage on Goblins
* Atk +25 against Small size enemies
* Atk +30 against Small size enemies
* Matk +25 against Small size enemies
* Matk +30 against Small size enemies
|-
|-
|Goblin Steamrider
|Goblin Steamrider
Line 460: Line 460:
* Increases Physical damage against Demihuman monsters and Players by 20%
* Increases Physical damage against Demihuman monsters and Players by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Injustice  
|Injustice  
Line 472: Line 472:
* Increases Physical damage against Earth property enemies by 20%
* Increases Physical damage against Earth property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Kobold Archer  
|Kobold Archer  
Line 487: Line 487:
|
|
* Inflicts 30% more damage on Kobolds
* Inflicts 30% more damage on Kobolds
* Atk +25 against Medium size enemies
* Atk +30 against Medium size enemies
* Matk +25 against Medium size enemies
* Matk +30 against Medium size enemies
|-
|-
|Lady Solace
|Lady Solace
Line 511: Line 511:
|
|
* Inflicts 30% more damage on Golems
* Inflicts 30% more damage on Golems
* Atk +25 against Large size enemies
* Atk +30 against Large size enemies
* Matk +25 against Large size enemies
* Matk +30 against Large size enemies
|-
|-
|Lunatic  
|Lunatic  
Line 546: Line 546:
* Increases Physical damage against Wind property enemies by 20%
* Increases Physical damage against Wind property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Civil Servant
|Civil Servant
Line 552: Line 552:
* Increases Physical damage against Ghost property enemies by 20%
* Increases Physical damage against Ghost property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Marina  
|Marina  
Line 584: Line 584:
* Increases Physical damage against Large size enemies by 15%
* Increases Physical damage against Large size enemies by 15%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Mobster  
|Mobster  
Line 645: Line 645:
* Increases Physical damage against Holy property enemies by 20%
* Increases Physical damage against Holy property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Panzer Goblin
|Panzer Goblin
Line 659: Line 659:
* Increases Physical damage against Formless monsters by 20%
* Increases Physical damage against Formless monsters by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Phendark  
|Phendark  
Line 717: Line 717:
* Increases Physical damage against Shadow property enemies by 20%
* Increases Physical damage against Shadow property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Savage Babe
|Savage Babe
Line 732: Line 732:
* Increases Physical damage against Plant monsters by 20%
* Increases Physical damage against Plant monsters by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Seal  
|Seal  
Line 777: Line 777:
* Magical damage against Demon monsters +2%
* Magical damage against Demon monsters +2%
|
|
* Magical damage against Boss monsters +15%
* Magical damage against Boss monsters +14%
|-
|-
|Skeleton  
|Skeleton  
Line 792: Line 792:
* Increases Physical damage against Medium size enemies by 15%
* Increases Physical damage against Medium size enemies by 15%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Snake  
|Snake  
Line 808: Line 808:
|
|
* Crit +9
* Crit +9
* Critical damage +9%
* Critical damage +6%
|-
|-
|Stone Shooter
|Stone Shooter
Line 817: Line 817:
* Hit +10
* Hit +10
* Atk +10
* Atk +10
* Long range damage +7%
* Long range damage +6%
|-
|-
|Strouf  
|Strouf  
Line 823: Line 823:
* Increases Physical damage against Demon monsters by 20%
* Increases Physical damage against Demon monsters by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Sword Guardian
|Sword Guardian
Line 831: Line 831:
* Increases Bowling Bash damage with Two-handed Swords by 25%
* Increases Bowling Bash damage with Two-handed Swords by 25%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|The Paper
|The Paper
Line 838: Line 838:
* Drains 1 SP from the user with each attack
* Drains 1 SP from the user with each attack
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Tri Joint Card  
|Tri Joint Card  
Line 854: Line 854:
* Increases Physical damage against Fire property enemies by 20%
* Increases Physical damage against Fire property enemies by 20%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Wolf  
|Wolf  
Line 877: Line 877:
* Drains 1 SP from the user with each attack
* Drains 1 SP from the user with each attack
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Zombie Master
|Zombie Master
Line 1,024: Line 1,024:
* Increases magic damage against Brute monsters by 10%
* Increases magic damage against Brute monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Zakudam
|Zakudam
Line 1,030: Line 1,030:
* Increases magic damage against Demihuman monsters and Players by 10%
* Increases magic damage against Demihuman monsters and Players by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Naga
|Naga
Line 1,036: Line 1,036:
* Increases magic damage against Fish monsters by 10%
* Increases magic damage against Fish monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Ancient Tree
|Ancient Tree
Line 1,042: Line 1,042:
* Increases magic damage against Undead monsters by 10%
* Increases magic damage against Undead monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Cobalt Mineral
|Cobalt Mineral
Line 1,048: Line 1,048:
* Increases magic damage against Formless monsters by 10%
* Increases magic damage against Formless monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Draco Egg
|Draco Egg
Line 1,054: Line 1,054:
* Increases magic damage against Dragon monsters by 10%
* Increases magic damage against Dragon monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Hell Apocalypse
|Hell Apocalypse
Line 1,060: Line 1,060:
* Increases magic damage against Demon monsters by 10%
* Increases magic damage against Demon monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Nepenthes  
|Nepenthes  
Line 1,066: Line 1,066:
* Increases magic damage against Plant monsters by 10%
* Increases magic damage against Plant monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Pinguicula  
|Pinguicula  
Line 1,072: Line 1,072:
* Increases magic damage against Insect monsters by 10%
* Increases magic damage against Insect monsters by 10%
|
|
* '''Balanced'''
* '''No changes'''
|-
|Cleaning Robot
|
* Renewal stats
|
* Increases Physical damage against Neutral property enemies by 20%
|-
|Gigantes
|
* Renewal stats
|
* Increases Physical damage against Boss monster by 20%
* Reduces damage taken from Boss monsters by 4%
|-
|-
|Atroce  
|Atroce  
Line 1,135: Line 1,148:
* Drain 1 SP from its owner on each attack
* Drain 1 SP from its owner on each attack
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Phreeoni  
|Phreeoni  
Line 1,161: Line 1,174:
* Drains 999 HP as the weapon is unequipped
* Drains 999 HP as the weapon is unequipped
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Sniper  
|Sniper  
Line 1,202: Line 1,215:
* Adds 0.5% chance of causing Lv2 Critical Wounds on enemies when dealing magical damage
* Adds 0.5% chance of causing Lv2 Critical Wounds on enemies when dealing magical damage
* Increases the trigger rate by 0.33% for each refine level
* Increases the trigger rate by 0.33% for each refine level
|-
|Naght Sieger
|
* Renewal stats
|
* Increases Ghost element magic damage by 30%
|}
|}


Line 1,214: Line 1,233:
|Alice
|Alice
|
|
* Reduces damage taken from Boss monsters by 40%
* Increases damage taken from non-Boss monsters by 40%
|
|
* '''No changes'''
|-
|-
|Alnoldi
|Alnoldi
|
|
* Reduces damage taken from Plant monsters by 30%
|
|
* '''No changes'''
|-
|-
|Ambernite  
|Ambernite  
|
|
* Def +2
|
|
* Def +30
* Enables use of Auto Guard Lv3
* Shield is Indestructable and Unstripable
|-
|-
|Ancient Mummy
|Ancient Mummy
|
|
* Adds a 3% chance of aut casting Lv5 Signum Crucis when receiving Physical damage
|
|
* DEX +5
* Def +15
* Adds a 15% chance of aut casting Lv5 Signum Crucis when receiving Physical damage
|-
|-
|Andre Egg  
|Andre Egg  
|
|
* MaxHP +5%
|
|
* MaxHP +5%
* HP Recovery from Healing Items +10%
|-
|-
|Anubis  
|Anubis  
|
|
* Reduces damage taken from Angel monsters by 30%
|
|
* '''No changes'''
|-
|-
|Aqua Elemental
|Aqua Elemental
|
|
* Decreases damage from Water property monsters by 20%
* Increases Physical damage dealing to Water enemies by 5%
|
|
* Decreases damage from Water property monsters by 25%
* Increases Physical and Magical damage dealing to Water enemies by 5%
|-
|-
|Arclouze  
|Arclouze  
|If compounded Shield is refined to +5 or less:
* Def +2
* Mdef +3
|
|
|
* Def +15
* Mdef +15
* Critical damage taken -15%
|-
|-
|Argos  
|Argos  
|
|
* Def +1
* Adds a 10% resistance against Stone Curse status
|
|
* Def +30
* Immunity to Stone Curse status
|-
|-
|Bigfoot  
|Bigfoot  
|
|
* Reduces damage taken from Insect monsters by 30%
|
|
* '''No changes'''
|-
|-
|Centipede  
|Centipede  
|
|
* Decreases damage from Poison property monsters by 20%
* Increases Physical damage dealing to Poison enemies by 5%
|
|
* Decreases damage from Poison property monsters by 25%
* Increases Physical and Magical damage dealing to Poison enemies by 5%
|-
|-
|Cornus  
|Cornus  
|
|
* Decreases damage from Holy property monsters by 20%
* Increases Physical damage dealing to Holy enemies by 5%
|
|
* Decreases damage from Holy property monsters by 25%
* Increases Physical and Magical damage dealing to Holy enemies by 5%
|-
|-
|Dark Shadow
|Dark Shadow
|
|
* Decreases damage from Shadow property monsters by 20%
* Increases Physical damage dealing to Shadow enemies by 5%
|
|
* Decreases damage from Shadow property monsters by 25%
* Increases Physical and Magical damage dealing to Shadow enemies by 5%
|-
|-
|Despero of Thanatos
|Despero of Thanatos
|
|
* INT -6
* INT +1 for each refine level
|
|
* Def +15
* INT +1 for each refine level
|-
|-
|Draco  
|Draco  
|
|
* Decreases damage from Earth property monsters by 20%
* Increases Physical damage dealing to Earth enemies by 5%
|
|
* Decreases damage from Earth property monsters by 25%
* Increases Physical and Magical damage dealing to Earth enemies by 5%
|-
|-
|Enchanted Peach Tree
|Enchanted Peach Tree
|
|
* Adds a 2% chance of autocasting Lv1 Heal when attacking
* If Heal is mastered at Lv10, it will be cast instead of Lv1
|
|
* VIT +5
* Def +15
* Adds a 5% chance of autocasting Lv1 Heal when attacking
* If Heal is mastered at Lv10, it will be cast instead of Lv1
|-
|-
|Executioner  
|Executioner  
|
|
* Def +1
* Reduces damage taken from Large size enemies by 25%
|
|
* Def +10
* Reduces damage taken from Large size enemies by 30%
|-
|Fire Golem
|
* Decreases damage from Fire property monsters by 20%
* Increases Physical damage dealing to Fire enemies by 5%
|
* Decreases damage from Fire property monsters by 25%
* Increases Physical and Magical damage dealing to Fire enemies by 5%
|-
|-
|Flame Skull
|Flame Skull
|
|
* Adds a 30% resistance against Stun, Curse, Blind and Stone Curse
* Adds a 5% chance to cause Stun, Curse, Blind and Stone Curse when taking Physical damage
|
|
* Mdef +5
* Adds a 30% resistance against Stun, Curse, Blind and Stone Curse
* Adds a 5% chance to cause Stun, Curse, Blind and Stone Curse when taking Physical damage
|-
|-
|High Orc
|High Orc
|
|
* Def +1
* Reflects 5% of Melee Physical damage
|
|
* Def +30
* Enables use of Reflect Shiled Lv3
|-
|-
|Hodremlin  
|Hodremlin  
|
|
* Reduces damage taken from Small, Medium and Large size monsters by 15%
* Adds a 0.3% chance of gaining Perfect Dodge +30 for 10 seconds when receiving damage
|
|
* Def +10
* Reduces damage taken from Small, Medium and Large size monsters by 15%
* Adds a 0.3% chance of gaining Perfect Dodge +30 for 10 seconds when receiving damage
|-
|-
|Horn  
|Horn  
|
|
* Reduces Long range damage taken by 35%
|
|
* '''No changes'''
|-
|-
|Khalitzburg  
|Khalitzburg  
|
|
* Reduces damage taken from Demon monsters by 30%
|
|
* '''No changes'''
|-
|Lesavka
|
* Renewal stats
|
* Flee +15
* Reduces damage taken from Earth, Wind, Water and Fire property enemies by 15%
* Increases damage taken from Holy, Shadow, Ghost and Undead property enemies by 15%
|-
|-
|Luciola Vespa
|Luciola Vespa
|
|
* Decreases damage from Wind property monsters by 20%
* Increases Physical damage dealing to Wind enemies by 5%
|
|
* Decreases damage from Wind property monsters by 25%
* Increases Physical and Magical damage dealing to Wind enemies by 5%
|-
|-
|Medusa  
|Medusa  
|
|
* Reduces damage taken from Demon monsters by 15%
* Immunity to Stone Curse status
|
|
* '''No changes'''
|-
|-
|Megalodon  
|Megalodon  
|
|
* Def +1
* Adds a 10% resistance against Freeze status
|
|
* Def +30
* Immunity to Freeze status
|-
|-
|Mi Gao
|Mi Gao
|
|
* Reduces damage taken from Guardians by 50%
|
|
* Def +30
* Reduces damage taken from Guardians by 50%
* Long range damage taken -25%
* Enables use of Defender Lv1
|-
|-
|Munak  
|Munak  
|
|
* Def +1
* Reduces Earh damage taken by 5%
* Adds a 15% resistance to Stone Curse status
|
|
* Aspd +7%
* Reduces Earh damage taken by 10%
* Immunity to Stone Curse status
|-
|-
|Muscipular  
|Muscipular  
|
|
* Adds a 3% chance of autocasting Lv1 Heal and Lv1 Increase AGI when taking Physical damage
|
|
* AGI +5
* Def +15
* Adds a 5% chance of autocasting Lv1 Heal and Lv5 Increase AGI when taking Physical damage
|-
|-
|Mysteltainn  
|Mysteltainn  
|
|
* Def +1
* Reduces damage taken from Small size enemies by 25%
|
|
* Def +10
* Reduces damage taken from Small size enemies by 30%
|-
|-
|Ogretooth  
|Ogretooth  
|
|
* Def +1
* Reduces damage taken from Medium size enemies by 25%
|
|
* Def +10
* Reduces damage taken from Medium size enemies by 30%
|-
|-
|Orc Warrior
|Orc Warrior
|
|
* Reduces damage taken from Brute monsters by 30%
|
|
* '''No changes'''
|-
|-
|Parasite  
|Parasite  
|
|
* Def +1
* Reduces Neutral damage taken by 5%
|
|
* Def +20
* Reduces Neutral damage taken by 10%
|-
|-
|Penomena  
|Penomena  
|
|
* Reduces damage taken from Formless monsters by 30%
|
|
* '''No changes'''
|-
|-
|Rafflesia  
|Rafflesia  
|
|
* Reduces damage taken from Fish monsters by 30%
|
|
* '''No changes'''
|-
|-
|Seeker  
|Seeker  
|
|
* Mdef +10
* Enables use of Lv1 Stone Curse
* Increases resistance to Stone Curse status by 30%
|
|
* Mdef +10
* Enables use of Lv1 Stone Curse
* Immunity to Stone Curse status
|-
|-
|Sky Petite
|Sky Petite
|
|
* Reduces damage taken from Dragon monsters by 30%
|
|
* '''No changes'''
|-
|-
|Sting  
|Sting  
|
|
* Def +2
If compounded Shield is refined to +9 or higher:
* Mdef +5
|
|
* Def +40
* Mdef +7
* Crit shield +20
|-
|-
|Tamruan  
|Tamruan  
|
|
* Def +2
* Shield Charge and Shield Boomerang damage +10%
|
|
* STR +5
* Def +20
* Shield Charge and Shield Boomerang damage +10%
|-
|-
|Tatacho  
|Tatacho  
|
|
* Decreases damage from Neutral property monsters by 20%
* Increases Physical damage dealing to Neutral enemies by 5%
|
|
* Decreases damage from Neutral property monsters by 25%
* Increases Physical and Magical damage dealing to Neutral enemies by 5%
|-
|-
|Teddy Bear
|Teddy Bear
|
|
* Reduces damage taken from Undead monsters by 30%
|
|
* '''No changes'''
|-
|-
|Thara Frog
|Thara Frog
|
|
* Reduces damage taken from Demihuman monsters and Players by 30%
|
|
* '''No changes'''
|-
|-
|Thief Bug Egg
|Thief Bug Egg
|
|
* MaxHP +400
|
|
* MaxHP +400
* Additional MaxHP +40 for each refine level
* Natural HP Recovery +5% for each refine level
|-
|-
|Zealotus  
|Zealotus  
|
|
* LUK +2
* Musical Strike and Sling Arrow damage +10%
|
|
* LUK +5
* Def +15
* Musical Strike and Sling Arrow damage +10%
|-
|-
|Scout Basilisk
|
|
* Renewal stats
|
|
|
* Mdef +5
* Reduces damage taken from Small and Medium enemies by 20%
|-
|-
|Charge Basilisk
|
|
* Renewal stats
|
|
|
* Mdef +5
* Reduces damage taken from Large and Medium enemies by 20%
|-
|-
|Golden Thief Bug
|
|
* Nullify all magic spells
* SP cost of skills +100%
|
|
|
* Mdef +120
* SP cost of skills +100%
|-
|-
|Maya
|
|
* Adds a 50% chance of reflecting single target Magic damage back to the caster
|
|
|
* Adds a 50% chance of reflecting single target Magic damage back to the caster
* Reduces Long range damage taken by 35%
|-
|-
|Muspellskoll
|
|
* Renewal stats
|
|
* Reduces damage taken from Brute, Dragon, Demon, Fire monsters and Players by 30%
* Adds a 15% chance of autocasting Lv10 Fire Attack with attacks
* Adds a 15% chance of autocasting Lv10 Fire Attack when taking Phisical or Magical damage
|}
 
== Headgear ==
{| class="wikitable"
!Card
!Classic Stats
!Enhanced Stats
|-
|Arc Angeling
|
|
|-
* MaxHP +300
|
 
If base LUK >= 77:
 
* Natural HP and SP Recovery +100%
|
|
* MaxHP +777
* MaxSP +150
If base LUK >= 77:
* Natural HP and SP Recovery +100%
|-
|Banshee
|If used by Mage class:
* MaxSP +100
* MaxHP -100
* Increases Napalm Beat, Soul Strike and Napalm Vulcan damage by 20%
|
|
* '''No changes'''
|-
|-
|Blue Acidus
|
|
* MaxSP +40
If compounded Headgear is refined to +4 or less:
* Additional MaxSP +40
* Natural SP Recovery +5%
|
|
|
* MaxSP +100
* Natural SP Recovery +10%
|-
|-
|Carat
|
|
* INT +2
If compounded Headgear is refined to +9 or higher:
* MaxSP +150
|
|
|
* INT +2
* MaxSP +2 for each Job Level
|-
|-
|Coco
|
|
* Def +1
* Increases resistance to Sleep status by 20%
|
|
|
* AGI +3
* Def +20
* Grants immunity to the Sleep status
|-
|-
|Cramp
|
|
* Adds a 1% chance of getting 1~500 Zeny from monsters
|
|
|
* STR +2
* AGI +2
* Def +20
* Adds a 10% chance of getting 1~500 Zeny from monsters
|-
|-
|Dark Illusion
|
|
* MaxHP and MaxSP -10%
* Casting time -10%
|
|
|
* '''No changes'''
|-
|-
|Deviruchi
|
|
* STR +1
* Grants immunity to the Blind status
|
|
|
* STR +3
* Def +20
* Grants immunity to the Blind status
|-
|-
|Dryad
|
|
* Adds a 1% chance of gaining Green Live from Plant monsters
* Add a 10% resistance against Earth property damage
|
|
* Adds a 1% chance of gaining Green Live from Plant monsters
* Add a 10% resistance against Earth property damage
* Physical and Magical damage against Earth enemies +1% for each refine level of Headgear
|-
|Elder Willow
|
|
* INT +2
|
* INT +2
* Pierces 1% of enemy's Mdef for each refine level of the compounded Headgear
|-
|-
|Golden Thief Bug
|Evil Nymph
|
|
* INT +1
* MaxSP +50
|
|
* INT +2
* Mdef +5
* MaxSP +50
|-
|-
|Maya
|Gemini-S58
|If base AGI >= 90:
 
* Adds a 30% resistance against Silence and Stun
 
If base VIT >= 80:
 
* Adds a 50% resistance against Stone Curse and Sleep
|If base AGI >= 90:
 
* Adds a 100% resistance against Silence
* Adds a 50% resistance against Stun
 
If base VIT >= 80:
 
* Adds a 50% resistance against Stone Curse
* Adds a 100% resistance against Sleep
|-
|Ghoul
|
|
* Def +1
* Increases resistance to Poison status by 20%
|
|
* VIT +3
* Def +20
* Grants immunity to the Poison status
|-
|-
|Giant Hornet
|
|
* Adds a 1% chance of gaining Wind of Verdure from Insect monsters
* Add a 10% resistance against Wind property damage
|
|
* Adds a 1% chance of gaining Wind of Verdure from Insect monsters
* Add a 10% resistance against Wind property damage
* Physical and Magical damage against Wind enemies +1% for each refine level of Headgear
|-
|Gibbet
|If compounded Headgear is refined to +5 or less:
* Mdef +5
|
|
* Mdef +10
* Def +20
|-
|-
|Giearth
|
|
* Grants immunity to Confusion status
* Increases resistance to Earth property attacks by 15%
|
|
|
* DEX +2
* Mdef +5
* Grants immunity to Confusion status
* Increases resistance to Earth property attacks by 15%
|-
|-
|Grand Peco
|
|
* Adds a 5% chance of autocasting Gloria Lv1 when receiving Physical damage
|
|
|
* VIT +2
|}
* Mdef +5
 
* Adds a 10% chance of autocasting Gloria Lv1 when receiving Physical damage
 
 
== Headgear ==
{| class="wikitable"
!Card
!Classic Stats
!Enhanced Stats
|-
|-
|Arc Angeling
|Holden
|
|
* LUK +2
|
|
* LUK +3
* Def +20
* Crit +6
|-
|-
|Banshee
|Incubus
|
|
* INT -3
* MaxSP +150
* Natural SP Recovery -20%
|
|
* '''No changes'''
|-
|-
|Blue Acidus
|Isilla
|
|
* INT +2
* Adds a 5% chance of getting Casting time -50% and Flee +30 for 5 seconds with Magical attacks
|
|
* INT +2
* Adds a 4% chance of getting Casting time -30% and Flee +30 for 5 seconds with Magical attacks
|-
|-
|Carat
|Kathryne Keyron
|
|
* Casting time -1% for each refine level of compounded Headgear
If compounded Headgear is refined to +9 or higher:
* Matk +2%
|
|
* Casting time -1% for each refine level of compounded Headgear
If compounded Headgear is refined to +8 or higher:
* Matk +2%
|-
|-
|Coco
|Knocker
|
|
* Increases Physical damage on Formless monster by 5%
* Adds a 0.1% chance of gaining Rough Oridecon and Rough Eluminium from Formless monsters
|
|
* STR +2
* Increases Physical damage on Formless monster by 5%
* Adds a 0.2% chance of gaining Oridecon and Eluminium from Formless monsters
|-
|-
|Cramp
|Leaf Cat
|
|
* Adds a 1% chance of gaining Crystal Blue from Fish monsters
* Add a 10% resistance against Water property damage
|
|
* Adds a 1% chance of gaining Crystal Blue from Fish monsters
* Add a 10% resistance against Water property damage
* Physical and Magical damage against Water enemies +1% for each refine level of Headgear
|-
|-
|Dark Illusion
|Leib Olmai
|
|
* Adds a 1% chance of gaining Red Blood from Brute monsters
* Add a 10% resistance against Fire property damage
|
|
* Adds a 1% chance of gaining Red Blood from Brute monsters
* Add a 10% resistance against Fire property damage
* Physical and Magical damage against Fire enemies +1% for each refine level of Headgear
|-
|-
|Deviruchi
|Marduk
|
|
* Grants immunity to the Silence status
|
|
* INT +3
* Def +20
* Grants immunity to the Silence status
|-
|-
|Dryad
|Margaretha Sorin
|
|
* INT +1
* Adds a 15% chance of autocasting Lex Divina Lv5 on enemies when receiving Magical damage
|
|
* INT +2
* Mdef +7
* Adds a 15% chance of autocasting Lex Divina Lv5 on enemies when receiving Magical damage
|-
|-
|Elder Willow
|Martin
|
|
* Def +1
* Increases resistance to Blind status by 20%
|
|
* DEX +3
* Def +20
* Grants immunity to the Blind status
|-
|-
|Evil Nymph
|Maya Purple
|
|
* Enables the user to detect hidden enemies
|
|
* Def +20
* Mdef +10
* Enables use of Infrared Scan Lv1
|-
|-
|Gemini-S58
|Myst Case
|
|
* Adds a 0.3% chance of gaining Gift Box from monsters
|
|
* LUK +2
* Mdef +5
* Adds a 0.3% chance of gaining Gift Box from monsters
|-
|-
|Ghoul
|Nightmare
|
|
* AGI +1
* Grants immunity to the Sleep status
|
|
* AGI +2
* Mdef +5
* Grants immunity to the Sleep status
|-
|-
|Giant Hornet
|Permeter
|
|
* Adds a 15% resistance against Shadow and Undead property attacks
|
|
* STR +2
* Mdef +5
* Adds a 15% resistance against Shadow and Undead property attacks
|-
|-
|Gibbet
|Rideword
|
|
* INT +1
If used by Acolyte class:
* Additional INT +1
* Mdef +1
|
|
* INT +2
If used by Acolyte class:
* Additional INT +2
* Mdef +10
|-
|-
|Giearth
|Seyren Windsor
|
|
* STR -6
* STR +1 for each refine level of compounded Headgear
|
|
* STR +2
* DEX +2
* Def +20
* Melee damage taken -4%
|-
|-
|Grand Peco
|Stainer
|
|
* Def +1
* Increases resistance to Silence status by 20%
|
|
* DEX +2
* LUK +2
* Def +20
* Grants immunity to the Silence status
|-
|-
|Holden
|Stalactic Golem
|
|
* Def +1
* Adds 20% resistance against Stun
|
|
* VIT +2
* INT +2
* Def +20
* Stun duration -1 second
|-
|-
|Incubus
|Tower Keeper
|
|
* INT +1
* Casting time -5%
|
|
* INT +2
* Mdef +3
* Casting time -5%
|-
|-
|Isilla
|Ungoliant Card
|
|
* Grants immunity to the Bleeding status
* Natural HP Recovery +10%
|
|
* DEX +2
* VIT +2
* Grants immunity to the Bleeding status
* Natural HP Recovery +20%
* HP Recovery from Healing items +10%
|-
|-
|Kathryne Keyron
|Vanberk
|
|
* STR +2
* Adds a 0.5% chance to increase Crit by 100 for 5 seconds with attacks
|
|
* STR +2
* LUK +2
* Def +20
* Adds a 1% chance to increase Crit by 50 for 4 seconds with attacks
|-
|-
|Knocker
|Willow
|
|
* MaxSP +80
|
|
* MaxSP +80
* MaxHP +250
|-
|-
|Leaf Cat
|Wootan Fighter
|
|
* Def +1
* Increases resistance to Bleeding status by 20%
|
|
* STR +2
* VIT +2
* Def +20
* Grants immunity to the Bleeding status
|-
|-
|Leib Olmai
|Wootan Shooter
|
|
|-
|Marduk
|
|
* Def +1
* Increases resistance to Confusion status by 20%
|
|
* AGI +2
* LUK +2
* Def +20
* Grants immunity to the Confusion status
|-
|-
|Margaretha Sorin
|Angra Mantis
|
|
* Renewal stats
|
|
* LUK +2
* Critical damage +2%
* Additional Critical damage +1% for every 2 refine levels of compounded Headgear
|-
|-
|Martin
|Bungisngis
|
|
* Renewal stats
|
|
* VIT +2
* MaxHP +1% for every 2 refine levels of compounded Headgear
|-
|-
|Maya Purple
|Dark Pinguicula
|
|
* Renewal stats
|
|
* Atk +15
* Adds a 2% chance of gaining White Herb or Blue Herb from monsters
|-
|-
|Myst Case
|Duneyrr
|
|
* Renewal stats
|
|
* Atk +15
* Adds a 5% chance to increase Perfect Dodge by 10 when dealing Physical damage
|-
|-
|Nightmare
|Parus
|
|
* Renewal stats
|
|
* VIT +2
* Healing skills power +10%
If used by Acolyte class:
* Additional Healing power of skills +1% for each refine level of compounded Headgear
|-
|-
|Permeter
|Rhyncho
|
|
* Renewal stats
|
|
* INT +2
* Healing skills power +10%
* SP cost of skills -1% for each refine level
|-
|-
|Rideword
|Rata
|
|
* Renewal stats
|
|
* Matk +20
* Adds a 4% chance of getting Casting time -30% for 5 seconds when dealing Magical damage
|-
|-
|Seyren Windsor
|Tikbalang
|
|
* Renewal stats
|
|
* Matk +15
* Increases Wind elemental Magic damage by 5%
If compounded Headgear is refine to +8 or higher:
* Additional Wind elemental Magic damage +5%
|-
|-
|Stainer
|Cendrawasih
|
|
* Renewal stats
|
|
* INT +2
If used by Mage or Taekwon class:
* Additional INT +1 for each refine level of compounded Headgear
|-
|-
|Stalactic Golem
|Dolomedes
|
|
* Renewal stats
|
|
* DEX +2
If used by Archer or Gunslinger class:
* Additional DEX +1 for each refine level of compounded Headgear
|-
|-
|Tower Keeper
|Siorava
|
|
* Renewal stats
|
|
* LUK +2
If used by Merchant class:
* Additional LUK +1 for each refine level of compounded Headgear
|-
|-
|Ungoliant Card
|King Dramoh
|
|
* Renewal stats
|
|
* STR +2
If used by Swordman or Taekwon class:
* Additional STR +1 for each refine level of compounded Headgear
|-
|-
|Vanberk
|Phylla
|
|
* Renewal stats
|
|
* DEX +2
* AGI +2
* Def +20
* Adds a 5% chance to increase Crit by 50 for 4 seconds with normal attacks
|-
|-
|Willow
|Kikimora
|
|
* Renewal stats
|
|
* Magic damage against Demon monsters +10%
If compounded Headgear is refined to +8 or higher:
* Additional Magic damage against Demon monsters +5%
|-
|-
|Wootan Fighter
|Toucan
|
|
* Renewal stats
|
|
* Magic damage against Insect monsters +10%
If compounded Headgear is refined to +8 or higher:
* Additional Magic damage against Insect monsters +5%
|-
|-
|Wootan Shooter
|Jaguar
|
|
* Renewal stats
|
|
* Magic damage against Brute monsters +10%
If compounded Headgear is refined to +8 or higher:
* Additional Magic damage against Brute monsters +5%
|-
|-
|Trance Spore
|
|
* Renewal stats
|
|
|
* VIT +2
* INT +2
* Def +20
* Misc damage taken -4%
|-
|-
|Fire Bug
|
|
* Renewal stats
|
|
|
* VIT +2
* AGI +2
* Def +20
* Magic damage taken -4%
|-
|-
|Engkanto
|
|
* Renewal stats
|
|
|
* VIT +2
* LUK +2
* Def +20
* Long range damage taken -4%
|-
|-
|Broken Beta
|
|
* New Card
|
|
|
*STR +2
* INT +2
* Def +20
* Critical damage taken -4%
|-
|-
|Bookworm
|
|
* Renewal stats
|
|
|
*AGI +2
* INT +2
* Def +20
* Afrer cast delay -8%
|-
|-
|Evil Snake Lord
|
|
* INT +3
* Grants immunity to Blind and Curse status
|
|
|
* INT +10
* Grants immunity to Blind, Curse and Slow Cast status
|-
|-
|High Wizard
|
|
* Ignores Mdef of non-Boss enemies
* Casting time +100%
* Natural SP Recovery -100%
* Drains 2000 SP when the compounded Headgear is unequipped
|
|
|
* '''No changes'''
|-
|-
|Kiel-D-01
|
|
* After cast delay -30%
|
|
|
* '''No changes'''
|-
|-
|Lord Knight
|
|
* MaxHP -50%
* Enables use of Berserk Lv1
|
|
|
* VIT +10
* MaxHP -50%
* Enables use of Berserk Lv1
|-
|-
|Mistress
|
|
* Nullify the Gemstone requirement of certain spells
* SP cost of skills +25%
|
|
|
* INT +10
* Nullify the Gemstone and Elemental Orb requirement of certain spells
* SP cost of skills +25%
|-
|-
|Orc Hero
|
|
* VIT +3
* Grants immunity to the Stun status
|
|
|
* '''No changes'''
|-
|-
|Vesper
|
|
* DEX +2
* Pierces 30% Mdef of Boss monsters
|
|
|
* DEX +10
* Pierces 30% Mdef of Boss monsters
|-
|-
|White Lady
|
|
* Healing skills power +30%
* SP cost of skills +15%
|
|
|
* Healing skills power +50%
* SP cost of skills +15%
* Natural HP Recovery +50%
|-
|-
|Gorynych
|
|
* Renewal stats
|
|
|
* Atk +25
* Ragains 30 HP and 3 SP with each Physical attack
|-
|-
|Jitterbug
|
|
* Renewal stats
|
|
|
* MaxHP +900
* Reduces Physical and Magical damage from Neutral property enemies by 10%
|-
|-
|Mutant Coelacanth
|
|
* Renewal stats
|
|
|
* INT +5
* DEX +5
* Matk +2%
* Additional Matk +1% for each refine level of the compounded Headgear
* MaxHP -1% for each refine level of the compounded Headgear
|-
|-
|Violent Coelacanth
|
|
* Renewal stats
|
|
|
* STR +5
* DEX +5
* Weapon Atk +6%
* Additional Weapon Atk +1% for each refine level of the compounded Headgear
* MaxSP -1% for each refine level of the compounded Headgear
|}
 
 
== Armor ==
{| class="wikitable"
!Card
!Classic Stats
!Enhanced Stats
|-
|-
|Agav
|
|
* Matk +5%
* Def -10
Mage class:
* MaxSP +100
|
|
|
* Matk +10
* Matk +1% for each refine level
* Def -10
 
Mage and Taekwon class:
 
* MaxSP +100
|-
|-
|Alicel
|
|
* Flee +10
* Def -5
|
|
|
* Flee +25
* Def -5
|-
|-
|Aliza
|
|
* Adds a 5% chance of autocasting Wink of Charm when taking Physical damage
Dancer class:
* Autocast chance increases to 10%
|
|
|
* Mdef +12
* Adds a 5% chance of autocasting Wink of Charm when taking Physical damage
 
Dancer class:
 
* Autocast chance increases to 15%
|-
|-
|Ancient Mimic
|
|
* AGI +1 for every 18 points of base LUK
|
|
|
* AGI +1 for every 9 points of base LUK
|-
|-
|Angeling
|
|
* Enchants Armor with Holy property
|
|
|
* Mdef +10
* Enchants Armor with Holy property
|-
|-
|Anolian
|
|
* Adds a 3% chance of autocasting Lv1 Attention Concentrate when taking Physical damage
* If Improve Concentration is mastered al Lv10, it will be cast instead of Lv1
|
|
|
* DEX +2
* AGI +2
* Adds a 5% chance of autocasting Lv4 Attention Concentrate when taking Physical damage
* If Improve Concentration is mastered al Lv10, it will be cast instead of Lv4
|-
|-
|Antonio
|
|
* Adds a 50% chance of autocasting Lv1 Teleport when taking Physical damage
|
|
|
* '''No changes'''
|-
|-
|Apocalipse
|
|
* VIT +2
If compounded armor is refined to +9 or higher
* MaxHP +800
|
|
|
* VIT +2
* STR +2
 
* MaxHP +4%
* Additional MaxHP +1% for each refine level of compounded armor
|-
|-
|Archdam
|
|
* Atk +10
* Casting time +20%
|
|
|
* Atk +15
* STR +2
* INT +2
* Casting time penalty has been removed
|-
|-
|Evil Snake Lord
|Argiope
|
|
* Def +1
* Enchants Armor with Poison property
|
|
* Def +30
* Enchants Armor with Poison property
|-
|-
|High Wizard
|Baby Desert Wolf
|
|
* INT +1
|
|
* INT +4
* Matk +10
|-
|-
|Kiel-D-01
|Baby Leopard
|
|
* LUK +3
If used by Merchant class:
* Makes a compounded armor Unbreakable
|
|
* LUK +4
* Crit +6
If used by Merchant class:
* Makes a compounded armor Unbreakable
|-
|-
|Lord Knight
|Banshee Master
|
|
* INT +1
* Matk +10
|
|
* DEX +2
* INT +2
* Matk +25
|-
|-
|Mistress
|Bathory
|
|
* Enchants Armor with Shadow property
|
|
* Mdef +7
* Enchants Armor with Shadow property
|-
|-
|Orc Hero
|Brilight
|
|
* Adds a 6% chance of causing Silence on the attacker when taking Physical damage
|
|
* Adds a 6% chance of causing Silence on the attacker when taking Physical damage
* Decreases damage taken from Silenced enemies by 20%
|-
|-
|Vesper
|Byorgue
|
|Rogue class:
|
 
* Atk +10%
* Matk +10%
|Rogue and Ninja class:
 
* Weapon Atk +15%
* Matk +10%
* MaxHP +5%
* MaxSP +5%
|-
|-
|White Lady Card
|Chimera
|
|
|
* Adds a 3% chance of causing Poison on the attacker when taking Physical damage
If used by Assassin class:
* Poison chance increases to 9%
|
* Adds a 3% chance of causing Poison on the attacker when taking Physical damage
* Decreases damage taken from Posioned enemies by 25%
If used by Assassin class:
* Poison chance increases to 9%
|-
|-
|Clock
|
* Adds a 3% chance of autocasting Lv3 Guard when taking Physical damage
* If the skill is mastered at Level 10, it will be cast instead of Lv3
|
|
* MaxHP +500
* Soft Def +1 for each point of base INT
* Soft Mdef +1 for each point of base Vit
|-
|Cornutus
|
|
* Def +1
* Makes a compounded armor Indestructible
|
|
* Def +40
* Makes a compounded armor Indestructible and Unstripable
|-
|-
|Creamy Fear
|
|
* Adds a 6% chance of causing Confusion on the attacker when taking Physical damage
|
|
* Adds a 6% chance of causing Confusion on the attacker when taking Physical damage
* Decreases damage taken from Confused enemies by 20%
|-
|Dame of Sentinel
|
* DEX +1 for every 18 points of base VIT
|
|
* DEX +1 for every 9 points of base VIT
|-
|-
|Dark Frame
|
|
* Adds a 6% chance of causing Stone Curse on the attacker when taking Physical damage
|
|
|
* Adds a 6% chance of causing Stone Curse on the attacker when taking Physical damage
* Increases Physical damage against Petrified enemies by 30%
|-
|-
|Demon Pungus
|
|
* Adds a 6% chance of causing Sleep on the attacker when taking Physical damage
|
|
|
* Adds a 6% chance of causing Sleep on the attacker when taking Physical damage
* Increases Physical damage against Sleeping enemies by 30%
|-
|-
|Dimik
|
|
* VIT -5
* VIT +1 for each refine level of compounded armor
|
|
* VIT +1 for each refine level of compounded armor
|-
|Disguise
|
|
|}
* Adds a 3% chance of causing Silence on the attacker when taking Physical damage
 


== Armor ==
If base VIT is 77 or higher:
{| class="wikitable"
!Card
!Classic Stats
!Enhanced Stats
|-
|Agav
|
* Matk +5%
* Def -10


Mage class:
* Silence chance increases to 9%
 
* MaxSP +100
|
|
* Matk +10
* Adds a 3% chance of causing Silence on the attacker when taking Physical damage
* Matk +1% for each refine level
* Decreases damage taken from Silenced enemies by 20%
* Def -10


Mage and Taekwon class:
If base VIT is 77 or higher:


* MaxSP +100
* Silence chance increases to 9%
|-
|-
|Alicel
|Dokebi
|
|
* Flee +10
* Def +1
* Def -5
* Enchants Armor with Wind property
|
|
* Flee +25
* Def +30
* Def -5
* Enchants Armor with Wind property
|-
|-
|Aliza
|Earth Deleter
|
|
* Adds a 5% chance of autocasting Wink of Charm when receiving Physical damage
* Natural SP Recovery -100%
 
* Gains 10 SP each time an enemy is killed by a Physical Melee damage
Dancer class:
* Drains 100 SP as the armor is unequipped
 
* Autocast chance increases to 10%
|
|
* Mdef +12
* Disables Natural SP Recovery
* Adds a 5% chance of autocasting Wink of Charm when receiving Physical damage
* Gains 10 SP each time an enemy is killed by any type damage
* Drains 100 SP as the armor is unequipped
|-
|Echio
|
* Atk +15
 
Swordman class:
 
* MaxHP +500
|
* Atk +10
* Weapon Atk +1% for each refine level of compounded armor


Dancer class:
Swordman and Taekwon class:


* Autocast chance increases to 15%
* MaxHP +500
|-
|-
|Ancient Mimic
|Egnigem Cenia
|
|
* AGI +1 for every 18 points of base LUK
* STR +1 for every 18 points of base INT
|
|
* AGI +1 for every 9 points of base LUK
* STR +1 for every 9 points of base INT
|-
|-
|Angeling
|Evil Druid
|
|
* Enchants Armor with Holy property
* INT +1
* Def +1
* Enchants Armor with Undead property
|
|
* Mdef +10
* INT +2
* Enchants Armor with Holy property
* Def +15
* Enchants Armor with Undead property
|-
|-
|Anolian
|Frus
|
|
* Adds a 3% chance of autocasting Lv1 Attention Concentrate when receiving Physical damage
* Reflects a single target Magic back at the caster with a 2% chance for each refine level
* If Improve Concentration is mastered al Lv10, it will be cast instead of Lv1
 
Mage class:
 
* Mdef +3
|
|
* DEX +2
* Reflects a single target Magic back at the caster with a 2% chance for each refine level
* AGI +2
* Adds a 5% chance of autocasting Lv4 Attention Concentrate when receiving Physical damage
* If Improve Concentration is mastered al Lv10, it will be cast instead of Lv4
|-
|Antonio
|
* Adds a 50% chance of autocasting Lv1 Teleport when receiving Physical damage
|
* '''Balanced'''
|-
|Apocalipse
|
* VIT +2


If compounded armor is refined to +9 or higher
Mage and Taekwon class:


* MaxHP +800
* Mdef +15
|
* VIT +2
* STR +2
 
* MaxHP +4%
* Additional MaxHP +1% for each refine level of compounded armor
|-
|-
|Archdam
|Geographer
|
|
* Atk +10
* Adds a 3% chance of autocasting Lv2 Blessing when taking Physical damage
* Casting time +20%
* If Blessing is mastered at Lv10, it will be cast instead of Lv3
|
|
* Atk +15
* Def +20
* STR +2
* Adds a 5% chance of autocasting Lv5 Blessing when taking Physical damage
* INT +2
* If Blessing is mastered at Lv10, it will be cast instead of Lv7
* Casting time penalty has been removed
|-
|-
|Argiope
|Ghostring
|
|
* Def +1
* Natural HP Recovery -25%
* Enchants Armor with Poison property
* Enchants Armor with Ghost property
|
|
* Def +30
* Def +30
* Enchants Armor with Poison property
* Natural HP Recovery -25%
* Enchants Armor with Ghost property
|-
|-
|Baby Desert Wolf
|Giant Spider
|
|
* INT +1
* Adds a 6% chance of causing Poison on the attacker when taking Physical damage
|
|
* INT +4
* Adds a 6% chance of causing Poison on the attacker when taking Physical damage
* Matk +10
* Decreases damage taken from Posioned enemies by 20%
|-
|-
|Baby Leopard
|Goat
|
|If compounded armor is refined to +5 or less:
* LUK +3


If used by Merchant class:
* Def +2
 
* Mdef +5
* Makes a compounded armor Unbreakable
|
|
* LUK +4
* Refine level requirement has been removed
* Crit +6
* Def +30
If used by Merchant class:
* Mdef +10
* Makes a compounded armor Unbreakable
|-
|-
|Banshee Master
|Grizzly
|
|
* INT +1
* Adds a 3% chance of causing Blind on the attacker when taking Physical damage
* Matk +10
|
|
* DEX +2
* Adds a 3% chance of causing Blind on the attacker when taking Physical damage
* INT +2
* Decreases damage taken from Blind enemies by 20%
* Matk +25
|-
|-
|Bathory
|Karakasa
|
|
* Enchants Armor with Shadow property
* Adds a 3% chance of causing Confusion on the attacker when taking Physical damage
 
If base STR is 77 or higher:
 
* Confusion chance increases to 9%
|
|
* Mdef +7
* Adds a 3% chance of causing Confusion on the attacker when taking Physical damage
* Enchants Armor with Shadow property
* Decreases damage taken from Confused enemies by 20%
 
If base STR is 77 or higher:
 
* Confusion chance increases to 9%
|-
|-
|Brilight
|Killer Mantis
|
|
* Adds a 6% chance of causing Silence on the attacker when receiving Physical damage
* Adds a 6% chance of causing Bleeding on the attacker when taking Physical damage
|
|
* Adds a 6% chance of causing Silence on the attacker when receiving Physical damage
* Adds a 6% chance of causing Bleeding on the attacker when taking Physical damage
* Decreases damage taken from Silenced enemies by 20%
* Decreases damage taken from Bleeding enemies by 20%
|-
|-
|Byorgue
|Kraben
|Rogue class:
 
* Atk +10%
* Matk +10%
|Rogue and Ninja class:
 
* Weapon Atk +15%
* Matk +10%
* MaxHP +5%
* MaxSP +5%
|-
|Chimera
|
|
* Adds a 3% chance of causing Poison on the attacker when receiving Physical damage
* Adds a 6% chance of causing Blind on the attacker when taking Physical damage
 
If used by Assassin class:
 
* Poison chance increases to 9%
|
|
* Adds a 3% chance of causing Poison on the attacker when receiving Physical damage
* Adds a 6% chance of causing Blind on the attacker when taking Physical damage
* Decreases damage taken from Posioned enemies by 25%
* Decreases damage taken from Blind enemies by 20%
 
If used by Assassin class:
 
* Poison chance increases to 9%
|-
|-
|Clock
|Loli Ruri
|
|
* Adds a 3% chance of autocasting Lv3 Guard when receiving Physical damage
* Adds a 5% chance of autocasting Lv3 Heal when taking Physical damage
* If the skill is mastered at Level 10, it will be cast instead of Lv3
|
|
* MaxHP +500
* Def +20
* Soft Def +1 for each point of base INT
* Adds a 5% chance of autocasting Lv3 Heal when taking Physical damage
* Soft Mdef +1 for each point of base Vit
|-
|-
|Cornutus
|Majoruros
|
|
* Def +1
* Adds a 6% chance of causing Stun on the attacker when taking Physical damage
* Makes a compounded armor Indestructible
|
|
* Def +40
* Adds a 6% chance of causing Stun on the attacker when taking Physical damage
* Makes a compounded armor Indestructible and Unstripable
* Increases Physical damage against Stunned enemies by 30%
|-
|-
|Creamy Fear
|Marc
|
|
* Adds a 6% chance of causing Confusion on the attacker when receiving Physical damage
* Immunity to Frozen status
* Increases resistance against Water element by 5%
|
|
* Adds a 6% chance of causing Confusion on the attacker when receiving Physical damage
* '''No changes'''
* Decreases damage taken from Confused enemies by 20%
|-
|-
|Dame of Sentinel
|Mineral
|
|
* DEX +1 for every 18 points of base VIT
* Atk -25
* Def +3
|
|
* DEX +1 for every 9 points of base VIT
* Atk -25
* Def +60
|-
|-
|Dark Frame
|Mistress of Shelter
|
|
* Adds a 6% chance of causing Stone Curse on the attacker when receiving Physical damage
* INT +1 for every 18 points of base STR
|
|
* Adds a 6% chance of causing Stone Curse on the attacker when receiving Physical damage
* INT +1 for every 9 points of base STR
* Increases Physical damage against Petrified enemies by 30%
|-
|-
|Demon Pungus
|Nightmare Terror
|
|
* Adds a 6% chance of causing Sleep on the attacker when receiving Physical damage
* Adds a 3% chance of causing Curse on the attacker when taking Physical damage
|
|
* Adds a 6% chance of causing Sleep on the attacker when receiving Physical damage
* Adds a 3% chance of causing Curse on the attacker when taking Physical damage
* Increases Physical damage against Sleeping enemies by 30%
* Decreases damage taken from Cursed enemies by 20%
|-
|-
|Dimik
|Obsidian
|
|
* VIT -5
* VIT +1 for every 18 points of base DEX
* VIT +1 for each refine level of compounded armor
|
|
* VIT +1 for each refine level of compounded armor
* VIT +1 for every 9 points of base DEX
|-
|-
|Disguise
|Pasana
|
|
* Adds a 3% chance of causing Silence on the attacker when receiving Physical damage
* Def +1
 
* Enchants Armor with Fire property
If base VIT is 77 or higher:
 
* Silence chance increases to 9%
|
|
* Adds a 3% chance of causing Silence on the attacker when receiving Physical damage
* Def +30
* Decreases damage taken from Silenced enemies by 20%
* Enchants Armor with Fire property
 
If base VIT is 77 or higher:
 
* Silence chance increases to 9%
|-
|-
|Dokebi
|Peco Peco
|
|
* Def +1
* MaxHP +10%
* Enchants Armor with Wind property
|
|
* Def +30
* MaxHP +10%
* Enchants Armor with Wind property
* Natural HP Recovery +1% for every 3 points of base STR
|-
|-
|Earth Deleter
|Pest
|
* Natural SP Recovery -100%
* Gains 10 SP each time an enemy is killed by a Physical Melee damage
* Drains 100 SP as the armor is unequipped
|
|
* Disables Natural SP Recovery
* Adds a 3% chance of causing Stone Curse on the attacker when taking Physical damage
* Gains 10 SP each time an enemy is killed by any type damage
* Drains 100 SP as the armor is unequipped
|-
|Echio
|
* Atk +15


Swordman class:
If base INT is 77 or higher:


* MaxHP +500
* Stone Curse chance increases to 9%
|
|
* Atk +10
* Adds a 3% chance of causing Stone Curse on the attacker when taking Physical damage
* Weapon Atk +1% for each refine level of compounded armor
* Increases Physical damage against Petrified enemies by 30%


Swordman and Taekwon class:
If base INT is 77 or higher:


* MaxHP +500
* Stone Curse chance increases to 9%
|-
|-
|Egnigem Cenia
|Picky
|
|
* STR +1 for every 18 points of base INT
* STR +1
* Atk +10
|
|
* STR +1 for every 9 points of base INT
* STR +4
* Atk +10
|-
|-
|Evil Druid
|Picky Egg
|
|
* INT +1
* VIT +1
* Def +1
* MaxHP +100
* Enchants Armor with Undead property
|
|
* INT +2
* VIT +2
* Def +15
* AGI +2
* Enchants Armor with Undead property
* MaxHP +500
* HP Recovery from Healing Items +10%
|-
|-
|Frus
|Porcellio
|
|
* Reflects a single target Magic back at the caster with a 2% chance for each refine level
* Atk +25
 
* Def -5
Mage class:
 
* Mdef +3
|
|
* Reflects a single target Magic back at the caster with a 2% chance for each refine level
* '''No changes'''
 
Mage and Taekwon class:
 
* Mdef +15
|-
|-
|Geographer
|Poring
|
|
* Adds a 3% chance of autocasting Lv2 Blessing when receiving Physical damage
* LUK +2
* If Blessing is mastered at Lv10, it will be cast instead of Lv3
* Perfect Dodge +1
|
|
* Def +20
* LUK +2
* Adds a 5% chance of autocasting Lv5 Blessing when receiving Physical damage
* DEX +2
* If Blessing is mastered at Lv10, it will be cast instead of Lv7
* Perfect Dodge +3
* Flee +10
|-
|-
|Ghostring
|Pupa
|
|
* Natural HP Recovery -25%
* MaxHP +700
* Enchants Armor with Ghost property
|
|
* Def +30
* MaxHP +700
* Natural HP Recovery -25%
* MaxHP +70 for every 9 points of base INT
* Enchants Armor with Ghost property
|-
|-
|Giant Spider
|Red Novus
|
|
* Adds a 6% chance of causing Poison on the attacker when receiving Physical damage
* Adds a 30% chance of causing Confusion on enemy and self when taking Physical damage
|
|
* Adds a 6% chance of causing Poison on the attacker when receiving Physical damage
* INT +2
* Decreases damage taken from Posioned enemies by 20%
* AGI +2
* Adds a 5% chance of causing Confuson on enemies with Magical attacks
|-
|-
|Goat
|Remover
|If compounded armor is refined to +5 or less:
|
 
* MaxHP +800
* Def +2
* MaxHP -40 for each refine level
* Mdef +5
* Natural HP Recovery +10%
|
|
* Refine level requirement has been removed
* VIT +2
* Def +30
* LUK +2
* Mdef +10
* MaxHP +100 for each refine level
* Natural HP Recovery +25%
|-
|-
|Grizzly
|Rocker
|
|
* Adds a 3% chance of causing Blind on the attacker when receiving Physical damage
* DEX +1
* Atk +5
|
|
* Adds a 3% chance of causing Blind on the attacker when receiving Physical damage
* DEX +4
* Decreases damage taken from Blind enemies by 20%
* Atk +10
|-
|-
|Karakasa
|Roda Frog
|
|
* Adds a 3% chance of causing Confusion on the attacker when receiving Physical damage
* MaxHP +400
 
* MaxSP +50
If base STR is 77 or higher:
 
* Confusion chance increases to 9%
|
|
* Adds a 3% chance of causing Confusion on the attacker when receiving Physical damage
* DEX +2
* Decreases damage taken from Confused enemies by 20%
* VIT +2
 
* MaxHP +400
If base STR is 77 or higher:
* MaxSP +50
 
* Confusion chance increases to 9%
|-
|-
|Killer Mantis
|Sweet Roda Frog
|
|
* Adds a 6% chance of causing Bleeding on the attacker when receiving Physical damage
* Renewal stats
|
|
* Adds a 6% chance of causing Bleeding on the attacker when receiving Physical damage
* DEX +2
* Decreases damage taken from Bleeding enemies by 20%
* VIT +2
* MaxSP +80
|-
|-
|Kraben
|Rybio
|
|
* Adds a 6% chance of causing Blind on the attacker when receiving Physical damage
* Adds a 3% chance of causing Stun on the attacker when taking Physical damage
If base DEX is 77 or higher:
* Stun chance increases to 9%
|
|
* Adds a 6% chance of causing Blind on the attacker when receiving Physical damage
* Adds a 3% chance of causing Stun on the attacker when taking Physical damage
* Decreases damage taken from Blind enemies by 20%
* Increases Physical damage against Stunned enemies by 30%
If base DEX is 77 or higher:
* Stun chance increases to 9%
|-
|-
|Loli Ruri
|Sandman
|
|
* Adds a 5% chance of autocasting Lv3 Heal when receiving Physical damage
* Def +1
* Enchants Armor with Earth property
|
|
* Def +20
* Def +30
* Adds a 5% chance of autocasting Lv3 Heal when receiving Physical damage
* Enchants Armor with Earth property
|-
|-
|Majoruros
|Sasquatch
|
|
* Adds a 6% chance of causing Stun on the attacker when receiving Physical damage
* Adds a 6% chance of causing Freeze on the attacker when taking Physical damage
|
|
* Adds a 6% chance of causing Stun on the attacker when receiving Physical damage
* Adds a 6% chance of causing Freeze on the attacker when taking Physical damage
* Increases Physical damage against Stunned enemies by 30%
* Increases Physical damage against Frozen enemies by 30%
|-
|-
|Marc
|Savage
|
|
* Immunity to Frozen status
* VIT +3
* Increases resistance against Water element by 5%
|
|
* '''Balanced'''
* VIT +4
* Soft Def +2 for each point of base VIT
|-
|-
|Mineral
|Skeleton Prisoner
|
|
* Atk -25
* Adds a 3% chance of causing Sleep on the attacker when taking Physical damage
* Def +3
|
|
* Atk -25
* Adds a 3% chance of causing Sleep on the attacker when taking Physical damage
* Def +60
* Increases Physical damage against Sleeping enemies by 30%
|-
|-
|Mistress of Shelter
|Skogul
|
|
* INT +1 for every 18 points of base STR
* Adds a 30% chance of causing Bleeding on enemy and self when taking Physical damage
|
|
* INT +1 for every 9 points of base STR
* INT +2
* VIT +2
* Adds a 5% chance of causing Bleeding on enemies with Magical attacks
|-
|-
|Nightmare Terror
|Sky Deleter
|
|
* Adds a 3% chance of causing Curse on the attacker when receiving Physical damage
* Natural HP Recovery -100%
* Gains 100 HP each time an enemy is killed by a Physical Melee damage
|
|
* Adds a 3% chance of causing Curse on the attacker when receiving Physical damage
* Disables Natural HP Recovery
* Decreases damage taken from Cursed enemies by 20%
* Gains 100 HP each time an enemy is killed by any type damage
|-
|-
|Obsidian
|Solider
|
|
* VIT +1 for every 18 points of base DEX
* Def +2
* Mdef +2
|
|
* VIT +1 for every 9 points of base DEX
* STR +2
* LUK +2
* Def +20
* Mdef +7
|-
|-
|Pasana
|Steel Chonchon
|
|
* Def +1
* Def +2
* Enchants Armor with Fire property
* Increases resistance to Wind Property attacks by 10%
|
|
* Def +30
* AGI +2
* Enchants Armor with Fire property
* LUK +2
* Def +20
* Flee +7
* Increases resistance to Wind Property attacks by 10%
|-
|-
|Peco Peco
|Succubus
|
|
* MaxHP +10%
* VIT -3
* MaxHP +1000
* Natural HP Recovery -20%
|
|
* MaxHP +10%
* '''No changes'''
* Natural HP Recovery +1% for every 3 points of base STR
|-
|-
|Pest
|Swordfish
|
|
* Adds a 3% chance of causing Stone Curse on the attacker when receiving Physical damage
* Def +1
 
* Enchants Armor with Water property
If base INT is 77 or higher:
 
* Stone Curse chance increases to 9%
|
|
* Adds a 3% chance of causing Stone Curse on the attacker when receiving Physical damage
* Def +30
* Increases Physical damage against Petrified enemies by 30%
* Enchants Armor with Water property
 
If base INT is 77 or higher:
 
* Stone Curse chance increases to 9%
|-
|-
|Picky
|Thief Bug
|
|
* STR +1
* AGI +1
* Atk +10
* Flee +1
|
|
* STR +4
* AGI +4
* Atk +10
* Aspd +5%
|-
|-
|Picky Egg
|Venatu
|
|
* VIT +1
* LUK +1 for every 18 points of base AGI
* MaxHP +100
|
|
* VIT +2
* LUK +1 for every 9 points of base AGI
* AGI +2
* MaxHP +450
* HP Recovery from Healing Items +10%
|-
|-
|Porcellio
|Venomous
|
|
* Atk +25
* Adds a 30% chance of causing Poison on enemy and self when taking Physical damage
* Def -5
|
|
* '''Balanced'''
* INT +2
* LUK +2
* Adds a 5% chance of causing Poison on enemies with Magical attacks
|-
|-
|Poring
|Waste Stove
|
|
* LUK +2
* Atk +5
* Perfect Dodge +1
* INT +1
|
|
* LUK +2
* Atk +15
* DEX +2
* STR +2
* Perfect Dodge +3
* AGI +2
* Flee +10
|-
|-
|Pupa
|Wooden Golem
|
|
* MaxHP +700
* Def +1
* Natural HP Recovery +30%
|
|
* MaxHP +700
* STR +2
* MaxHP +70 for every 9 points of base INT
* VIT +2
* Def +30
* Natural HP Recovery +40%
|-
|-
|Red Novus
|Wraith Dead
|
|
* Adds a 30% chance of causing Confusion on enemy and self when receiving Physical damage
* Adds a 6% chance of causing Curse on the attacker when taking Physical damage
|
|
* INT +2
* Adds a 6% chance of causing Curse on the attacker when taking Physical damage
* AGI +2
* Decreases damage taken from Cursed enemies by 20%
* Adds a 5% chance of causing Confuson on enemies with Magical attacks
|-
|-
|Remover
|Yellow Novus
|
|
* MaxHP +800
* MaxHP +500
* MaxHP -40 for each refine level
* Natural HP Recovery +10%
* Natural HP Recovery +10%
|
|
* VIT +2
* DEX +2
* LUK +2
* INT +2
* MaxHP +100 for each refine level
* MaxHP +500
* Natural HP Recovery +25%
* Natural HP Recovery +10%
|-
|-
|Rocker
|Comodo
|
|
* DEX +1
* Renewal stats
* Atk +5
|
|
* DEX +4
* Flee -25
* Atk +10
* Def +60
|-
|-
|Roda Frog
|Eggring
|
|
* MaxHP +400
* Renewal stats
* MaxSP +50
|
|
* DEX +2
* LUK +4
* VIT +2
* MaxHP +500
* MaxHP +400
* MaxSP +50
|-
|-
|Sweet Roda Frog
|Watcher
|
|
* Renewal stats
* Renewal stats
|
|
* DEX +2
* Atk +25
* VIT +2
* SP cost of skills +5%
* MaxSP +80
|-
|-
|Rybio
|Pot Dofle
|
|
* Adds a 3% chance of causing Stun on the attacker when receiving Physical damage
* Renewal stats
If base DEX is 77 or higher:
* Stun chance increases to 9%
|
|
* Adds a 3% chance of causing Stun on the attacker when receiving Physical damage
* Mdef +7
* Increases Physical damage against Stunned enemies by 30%
* Reduces damage taken from Fish monsters by 10%
If base DEX is 77 or higher:
* Enchants Armor with Water property
* Stun chance increases to 9%
|-
|-
|Sandman  
|Fire Sandman
|
|
* Def +1
* Renewal stats
* Enchants Armor with Earth property
|
|
* Def +30
* Def +30
* Enchants Armor with Earth property
* Reduces damage taken from Fire property enemies by 10%
|-
|-
|Sasquatch
|Wood Goblin
|
|
* Adds a 6% chance of causing Freeze on the attacker when receiving Physical damage
* Renewal stats
|
|
* Adds a 6% chance of causing Freeze on the attacker when receiving Physical damage
* STR +2
* Increases Physical damage against Frozen enemies by 30%
* DEX +2
* Def +20
* Mdef +7
|-
|-
|Savage
|Mangkukulam
|
|
* VIT +3
* Renewal stats
|
|
* VIT +4
* MaxSP +7%
* Soft Def +2 for each point of base VIT
* Mdef +7
|-
|-
|Skeleton Prisoner
|Hardrock Mammoth
|
|
* Adds a 3% chance of causing Sleep on the attacker when receiving Physical damage
* Renewal stats
|
|
* Adds a 3% chance of causing Sleep on the attacker when receiving Physical damage
* Def +40
* Increases Physical damage against Sleeping enemies by 30%
 
If compounded Armor is refined to +7 or higher:
 
* Additional Def +40
* MaxHP +10%
 
If compounded Armor is refined to +9 or higher:
 
* Additional MaxHP +6%
|-
|-
|Skogul
|Entweihen Crothen
|
|
* Adds a 30% chance of causing Bleeding on enemy and self when receiving Physical damage
* Matk +100
|
|
* INT +2
* '''No changes'''
* VIT +2
* Adds a 5% chance of causing Bleeding on enemies with Magical attacks
|-
|-
|Sky Deleter
|Detardeurus
|
|
* Natural HP Recovery -100%
* Mdef -20
* Gains 100 HP each time an enemy is killed by a Physical Melee damage
* Grants Immunity against Frozen status
* Adds a 7% chance of autocasting Lv1 Land Protector when taking Magical damage
|
|
* Disables Natural HP Recovery
* '''No changes'''
* Gains 100 HP each time an enemy is killed by any type damage
|-
|-
|Solider
|Gloom Under Night
|
|
* Def +2
* Increases damage against Holy and Shadow elements, Angel and Demon monsters by 40%
* Mdef +2
|
|
* STR +2
* '''No changes'''
* LUK +2
* Def +20
* Mdef +7
|-
|-
|Steel Chonchon
|Garm
|
|
* Def +2
* Adds a 50% chance causing Freeze on an enemy when taking Physical damage
* Increases resistance to Wind Property attacks by 10%
|
|
* AGI +2
* Adds a 50% chance causing Freeze on an enemy when taking Physical damage
* LUK +2
* Increases Physical damage against Frozen enemies by 30%
* Def +20
* Flee +7
* Increases resistance to Wind Property attacks by 10%
|-
|-
|Succubus
|High Priest
|
|
* VIT -3
* Adds a 5% chance of autocasting Lv5 Assumpio when taking Physical damage
* MaxHP +1000
* Natural HP Recovery -20%
|
|
* '''Balanced'''
* Def +50
* Mdef +20
* Adds a 5% chance of autocasting Lv5 Assumpio when taking Physical damage
|-
|-
|Swordfish
|Ktullanux
|
|
* Def +1
* Increases damage against Fire property enemies by 50%
* Enchants Armor with Water property
* Add a 3% chance of autocasting Lv10 Frost Nova when taking Physical or Magical damage
|
|
* Def +30
* Increases damage against Fire property enemies by 50%
* Enchants Armor with Water property
* Add a 15% chance of autocasting Lv10 Frost Nova when taking Physical or Magical damage
|-
|-
|Thief Bug
|Orc Lord
|
|
* AGI +1
* Reflects 30% of Physical Melee damage back to the attacker
* Flee +1
|
|
* AGI +4
* STR +10
* Aspd +5%
* Reflects 30% of Physical Melee damage back to the attacker
|-
|-
|Venatu
|RSX-0806
|
|
* LUK +1 for every 18 points of base AGI
* VIT +3
* Can't be knocked back
* Makes a compounded Armor Unbreakable
|
|
* LUK +1 for every 9 points of base AGI
* VIT +10
* Can't be knocked back
* Makes a compounded Armor Unbreakable and Unstripable
|-
|-
|Venomous
|Tao Gunka
|
|
* Adds a 30% chance of causing Poison on enemy and self when receiving Physical damage
* MaxHP +100%
* Def and Mdef -50%
|
|
* INT +2
* '''No changes'''
* LUK +2
* Adds a 5% chance of causing Poison on enemies with Magical attacks
|-
|-
|Waste Stove
|Giant Octopus
|
|
* Atk +5
* Renewal stats
* INT +1
|
|
* Atk +15
* INT +10
* STR +2
* MaxHP +15%
* AGI +2
* Enables use of Lv5 Water Ball
|-
|-
|Wooden Golem
|Buwaya
|
|
* Def +1
* Renewal stats
* Natural HP Recovery +30%
|
|
* STR +2
* VIT +10
* VIT +2
* Grants immunity to Stone Curse status
* Def +30
* Adds a 5% chance of causing Stone Curse in a 23x23 cell area when taking Magical damage
* Natural HP Recovery +40%
|-
|-
|Wraith Dead
|Weird Coelacanth
|
* Adds a 6% chance of causing Curse on the attacker when receiving Physical damage
|
* Adds a 6% chance of causing Curse on the attacker when receiving Physical damage
* Decreases damage taken from Cursed enemies by 20%
|-
|Yellow Novus
|
* MaxHP +500
* Natural HP Recovery +10%
|
* DEX +2
* INT +2
* MaxHP +500
* Natural HP Recovery +10%
|-
|Comodo
|
|
* Renewal stats
* Renewal stats
|
|
* Flee -25
* Mdef +30
* Def +60
* MaxSP +20%
|-
|-
|Eggring
|Dark Coelacanth
|
|
* Renewal stats
* Renewal stats
|
|
* LUK +4
* Def +150
* MaxHP +500
* MaxHP +20%
|-
|-
|Watcher
|Boitata
|
|
* Renewal stats
* Renewal stats
|
|
* Atk +25
* Increases damage against Wind and Earth elements, Brute and Insect monsters by 40%
* SP cost of skills +5%
|-
|-
|Pot Dofle
|Entweihen Crothen
|
|
* Renewal stats
* Renewal stats
|
|
* Mdef +7
* Matk +120
* Reduces damage taken from Fish monsters by 10%
* Enchants Armor with Water property
|-
|-
|Fire Sandman
|Dark Savant
|
|
* Renewal stats
* New Card
|
|
* Def +30
* Increases Magic damage against Angel monsters by 75%
* Reduces damage taken from Fire property enemies by 10%
* Increases damage taken from Angel monsters by 25%
|}
 
 
== Garment ==
{| class="wikitable"
!Card
!Classic Stats
!Enhanced Stats
|-
|-
|Wood Goblin
|Aliot
|
|Swordman, Merchant and Thief class:
* Renewal stats
 
|
* STR +2
* MaxHP +5%
 
Mage, Acolyte and Archer class:
 
* INT +2
* MaxSP +5%
|Swordman, Merchant and Thief class:
 
* STR +2
* STR +2
* MaxHP +7%
Mage, Acolyte and Archer class:
* INT +2
* MaxSP +7%
Gunslinger, Ninja, Taekwon and Super Novice class:
* DEX +2
* DEX +2
* Def +20
* Natural HP and SP Recovery +14%
* Mdef +7
|-
|-
|Mangkukulam
|Bapho Jr.
|
|
* Renewal stats
* AGI +3
* Crit +1
|
|
* MaxSP +10%
* AGI +3
* Mdef +7
* Crit +6
|-
|-
|Hardrock Mammoth
|Choco
|
|
* Renewal stats
* Flee +10
* Perfect Dodge +5
|
|
* Def +40
* Flee +18
 
* Perfect Dodge +5
If compounded Armor is refined to +7 or higher:
|-
 
|Condor
* Additional Def +40
* MaxHP +10%
 
If compounded Armor is refined to +9 or higher:
 
* Additional MaxHP +6%
|-
|Entweihen Crothen
|
|
* Matk +100
* Flee +10
|
|
* '''Balanced'''
* Flee +15
* Mdef +7
|-
|-
|Detardeurus
|Deviling
|
|
* Mdef -20
* Resistance against Neutral property damage +50%
* Grants Immunity against Frozen status
* Resistance against other property damage -50%
* Adds a 7% chance of autocasting Lv1 Land Protector when receiving Magical damage
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Gloom Under Night
|Dragon Fly
|
|
* Increases damage against Holy and Shadow elements, Angel and Demon monsters by 40%
* AGI +1
|
|
* '''Balanced'''
* AGI +4
|-
|-
|Garm
|Dragon Tail
|
|
* Adds a 50% chance causing Freeze on an enemy when receiving Physical damage
* AGI +1
* Flee +10
* Double Strafing and Arrow Shower damage +5%
|
|
* Adds a 50% chance causing Freeze on an enemy when receiving Physical damage
* AGI +2
* Increases Physical damage against Frozen enemies by 30%
* Flee +10
* Double Strafing and Arrow Shower damage +5%
|-
|-
|High Priest
|Dustiness
|
|
* Adds a 5% chance of autocasting Lv5 Assumpio when receiving Physical damage
* Flee +5
* Resistance against Wind property damage +30%
|
|
* Def +40
* Flee +15
* Mdef +15
* Resistance against Wind property damage +20%
* Adds a 5% chance of autocasting Lv5 Assumpio when receiving Physical damage
|-
|-
|Ktullanux
|Eclipse
|
|
* Increases damage against Fire property enemies by 50%
* VIT +1
* Add a 3% chance of autocasting Lv10 Frost Nova when receiving Physical or Magical damage
|
|
* Increases damage against Fire property enemies by 50%
* VIT +4
* Add a 15% chance of autocasting Lv10 Frost Nova when receiving Physical or Magical damage
|-
|-
|Orc Lord
|Frilldora
|
|
* Reflects 30% of Physical Melee damage back to the attacker
* Enables use of Cloaking Lv1
|
|
* STR +10
* Flee +15
* Reflects 30% of Physical Melee damage back to the attacker
* Enables use of Cloaking Lv1
|-
|-
|RSX-0806
|Giant Whisper
|
|
* VIT +3
* Flee +10
* Can't be knocked back
 
* Makes a compounded Armor Unbreakable
If base STR >= 80:
 
* Atk +20
 
If base VIT >= 80:
 
* MaxHP +3%
 
If base LUK >= 80:
 
* Crit +3
|
|
* VIT +10
* Flee +15
* Can't be knocked back
 
* Makes a compounded Armor Unbreakable and Unstripable
If base STR >= 80:
 
* Atk +20
 
If base VIT >= 80:
 
* MaxHP +3%
 
If base LUK >= 80:
 
* Crit +3
|-
|-
|Tao Gunka
|Green Maiden
|
|
* MaxHP +100%
* LUK -5
* Def and Mdef -50%
* LUK +1 for each refine level of compunded Garment
* Crit +1 for each refine level of compunded Garment
|
|
* '''Balanced'''
* LUK +1 for each refine level of compunded Garment
* Crit +1 for each refine level of compunded Garment
|-
|-
|Giant Octopus
|Harpy
|
|
* Renewal stats
* Resistance against Neutral property damage +17%
* Napalm Beat damage +5%
|
|
* INT +10
* Resistance against Neutral property damage +17%
* MaxHP +15%
* Napalm Beat and Soul Strike damage +5%
* Enables use of Lv5 Water Ball
|-
|-
|Buwaya
|Hode
|
|
* Renewal stats
* Flee +5
* Resistance against Earth property damage +30%
|
|
* VIT +10
* Flee +15
* Adds a 5% chance of causing Stone Curse in a 23x23 cell area around wearer when taking Magical damage
* Resistance against Earth property damage +20%
|-
|-
|Weird Coelacanth
|Isis
|
|
* Renewal stats
* Flee +5
* Resistance against Shadow property damage +30%
|
|
* Mdef +50
* Flee +15
* MaxSP +15%
* Resistance against Shadow property damage +20%
|-
|-
|Dark Coelacanth
|Jakk
|
|
* Renewal stats
* Flee +5
* Resistance against Fire property damage +30%
|
|
* Def +100
* Flee +15
* MaxHP +15%
* Resistance against Fire property damage +20%
|}
|-
 
|Kapha
|If the compounded Garment is refined to +5 or less:


== Garment ==
* Mdef +8
{| class="wikitable"
|
!Card
* Mdef +10
!Classic Stats
* Def +20
!Enhanced Stats
|-
|-
|Aliot
|Kasa
|
|
* Adds a 5% chance of autocasting Lv5 Fire Bolt or Lv5 Fire Ball when attacking
|
|
* Flee +10
* Aspd +4%
* Adds a 15% chance of autocasting Lv7 Fire Bolt or Lv7 Fire Ball when attacking
|-
|-
|Bapho Jr.
|Kavach Icarus
|
|
* Flee +10
If the compounded Garment is refined to +4 or less:
* Additional Flee +10
* Perfect Dodge +1
|
|
* Flee +10
If the compounded Garment is refined to +4 or less:
* Additional Flee +10
* Perfect Dodge +2
|-
|-
|Choco
|Magmaring
|
|
* Atk +5
* Increases Physical damage on Earth property enemies by 10%
* Crit +15 aginst Brute monsters
|
|
* Atk +10
* Increases Physical damage on Earth property enemies by 10%
* Crit +15 aginst Brute monsters
|-
|-
|Condor
|Marionette
|
|
* Flee +5
* Resistance against Ghost property damage +30%
|
|
* Flee +15
* Resistance against Ghost property damage +20%
|-
|-
|Deviling
|Marse
|
|
* Flee +5
* Resistance against Water property damage +30%
|
|
* Flee +15
* Resistance against Water property damage +20%
|-
|-
|Dragon Fly
|Mastering
|
|
* LUK +1
|
|
* LUK +4
|-
|-
|Dragon Tail
|Myst
|
|
* Flee +5
* Resistance against Poison property damage +30%
|
|
* Flee +15
* Resistance against Poison property damage +20%
|-
|-
|Dustiness
|Nine Tail
|
|
* AGI +2
If the compounded Garment is refine to +9 or higher:
* Flee +20
|
|
* AGI +2
* LUK +2
If the compounded Garment is refine to +8 or higher:
* Flee +20
|-
|-
|Eclipse
|Noxious
|
|
* Resistance against Neutral property damage +10%
* Long range damage taken -10%
|
|
* '''No changes'''
|-
|-
|Frilldora
|Orc Baby
|
|
* Resistance against Neutral property damage +10%
* Flee +10
If the compounded Garment is refined to +9 or higher:
* Additional resistance against Neutral property damage +5%
* Additional Flee +5
|
|
* Resistance against Neutral property damage +10%
* Flee +10
If the compounded Garment is refined to +9 or higher:
* Additional resistance against Neutral property damage +7%
* Additional Flee +7
|-
|-
|Giant Whisper
|Orc Zombie
|
|
* Flee +5
* Resistance against Undead property damage +30%
|
|
* Flee +15
* Resistance against Undead property damage +20%
|-
|-
|Green Maiden
|Punk
|
|
* Adds a 5% chance of auto casting Lv1 Quagmire when receiving Physical damage
* If Quagmire is mastered at Lv10, it will be cast instead of Lv1
|
|
* Def +30
* Adds a 5% chance of auto casting Lv1 Quagmire when receiving Physical damage
* If Quagmire is mastered at Lv10, it will be cast instead of Lv1
|-
|-
|Harpy
|Raydric
|
|
* Resistance against Neutral property damage +20%
|
|
* '''No changes'''
|-
|-
|Hode
|Roween
|
|
* Flee +5
* Perfect Dodge +3
* Increases Physical damage on Water property enemies by 10%
* Crit +15 against Fish monsters
|
|
* Flee +14
* Perfect Dodge +3
* Increases Physical damage on Water property enemies by 10%
* Crit +15 against Fish monsters
|-
|-
|Isis
|Salamander
|
|
* Fire Pillar and Meteor Storm damage +40%
|
|
* '''No changes'''
|-
|-
|Jakk
|Toad
|
|
* Perfect Dodge +1
|
|
* INT +4
|-
|-
|Kapha
|Vagabond Wolf
|
|
* STR +1
|
|
* STR +4
|-
|-
|Kasa
|Vocal
|
|
* Mdef +3
|
|
* DEX +4
|-
|-
|Kavach Icarus
|Wanderer
|
|
* Adds a 2% chance of autocasting Lv1 Intimidate with attacks
Thief class:
* Flee +20
|
|
* STR +2
* DEX +2
Thief and Ninja class:
* Flee +15
|-
|-
|Magmaring
|Whisper
|
|
* Flee +20
* Increases damage taken from Ghost property attacks by 50%
|
|
* Flee +20
* Def +20
* Increases damage taken from Ghost property attacks by 50%
|-
|-
|Marionette
|Yao Jun
|
|
* Flee +15
* Crit +1
|
|
* Flee +15
* Crit +4
|-
|-
|Marse
|Faceworm Larva
|
|
* Renewal stats
|
|
* Resistance against Neutral property damage +15%
* Water elemental Magic damage +5%
|-
|-
|Mastering
|Wakwak
|
|
* Atk +5 for every 10 points of base STR
|
|
* Atk +5 for every 10 points of base STR
* Def -30
* Flee -20
|-
|-
|Myst
|Petal
|
|
* Critical damage +2% for every 10 points of base LUK
|
|
* Critical damage +2% for every 10 points of base LUK
* Mdef -20
* Flee -20
|-
|-
|Nine Tail
|Menblatt
|
|
* Long range damage +1% for every 10 points of base DEX
|
|
* Long range damage +1% for every 10 points of base DEX
* Def -30
* Mdef -20
|-
|-
|Noxious
|Jejeling
|
|
* Renewal stats
|
|
* MaxHP +90 for every 9 points of base VIT
|-
|-
|Orc Baby
|Immortal Corps
|
|
* Renewal stats
|
|
* Disables Natural HP and SP Recovery
* Regains 50 HP and 5 SP each time an enemy is defeated
* Drains 1000 HP and 100 SP as the garment is unequipped
|-
|-
|Orc Zombie
|Violet Pitaya
|
|
* Renewal stats
|
|
* Matk +5 for every 10 points of base INT
* Mdef -20
* Perfect Dodge -20
|-
|-
|Punk
|Assassin Cross
|
|
* Enables use of Cloaking Lv3
|
|
* LUK +10
* Enables use of Cloaking Lv3
* Grimtooth damage +10%
|-
|-
|Raydric
|Leak
|
|
* Renewal stats
|
|
* Increases resistance to Neutral and Holy property attacks by 25%
* Adds a 5% chance of autocasting Dragon Fear Lv4 when receiving Physical or Magical damage
|-
|-
|Roween
|Kraken
|
|
* Renewal stats
|
|
* Flee +30
* Enables use of Lv3 Hiding and Lv3 Raid
* Raid has a 15% chance to cause Bleeding on enemies
|-
|-
|Salamander
|Big Eggring
|
|
* Renewal stats
|
|
* MaxHP +1000, MaxHP -200 for every 10 points of base VIT
* Atk +25, Atk -5 for every 10 points of base STR
* Matk +25, Matk -5 for every 10 points of base INT
* Aspd +10%, Aspd -2% for every 10 points of base AGI
* Long range damage +5%, Long range damage -1% for every 10 points of base DEX
* Crit +10, Crit -2 for every 10 points of base LUK
|}
 
== Footwear ==
{| class="wikitable"
!Card
!Classic Stats
!Enhanced Stats
|-
|-
|Toad
|Alarm
|
|
* VIT +1
* MaxHP +300
* Adds a 20% chance of autocasting Sight Lv1 when receiving Physical damage
|
|
* VIT +2
* INT +2
* MaxHP +600
* Enables use of Sight Lv1
|-
|-
|Vagabond Wolf
|Am Mut
|
|
* Gains 10% more EXP from DemiHuman monsters
* Damage from DemiHuman monsters and Players +20%
|
|
* '''No changes'''
|-
|-
|Vocal
|Ancient Worm
|
|
* Gains 10% more EXP from Demon monsters
* Damage from Demon monsters +20%
|
|
* '''No changes'''
|-
|-
|Wanderer
|Baba Yaga
|
|
* Renewal stats
|
|
* INT +2
* AGI +2
For each refine level of compounded Footwear:
* Flee +2
* MaxSP +8
|-
|-
|Whisper
|Cat O' Nine Tails
|
|
* Mdef +3
* Adds a 5% chance of reflecting single target Magic spells back to the caster
|
|
* Mdef +12
* Adds a 15% chance of reflecting single target Magic spells back to the caster
|-
|-
|Hyegun
|Chonchon
|
|
* AGI +1
* Flee +2
|
|
* AGI +2
* LUK +2
* Aspd +4%
|-
|-
|Christmas Cookie
|
|
* Gains 10% more EXP from Angel monsters
* Damage from Angel monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Eggyra
|
|
* Natural SP Recovery +15%
|
|
|
* INT +4
* Natural SP Recovery +15%
|-
|-
|Explosion
|
|
* Gains 10% more EXP from Dragon monsters
* Damage from Dragon monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Firelock Soldier
|
|
* STR +2
If compounded Footwear is refined to +9 or higher:
* MaxHP and MaxSP +10%
|
|
|
* STR +2
* INT +2
 
If compounded Footwear is refined to +8 or higher:
 
* MaxHP and MaxSP +10%
|-
|-
|Freezer
|
|
* MaxHP +300
If compounded Footwear is refined +9 or higher:
* Bash damage +10%
|
|
|
* STR +2
* DEX +2
* MaxHP +600
 
If compounded Footwear is refined +8 or higher:
 
* Bash damage +10%
|-
|-
|Gajomart
|
|
* Gains 10% more EXP from Plant monsters
* Damage from Plant monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Gold Acidus
|
|
* MaxHP and MaxSP +4%
If compounded Footwear is refined to +4 or less:
* Additional MaxHP and MaxSP +4%
* Natural HP and SP Recovery +5%
|
|
|
* VIT +2
* LUK +2
* MaxHP and MaxSP +8%
* Natural SP Recovery +8%
|-
|-
|Green Ferus
|
|
* VIT +1
* MaxHP +10%
|
|
|
* VIT +2
* DEX +2
* MaxHP +10%
|-
|-
|Gullinbursti
|
|
* Gains 10% more EXP from Fish monsters
* Damage from Fish monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Heavy Metaling
|
|
* STR + 2
If used by Merchant class:
* Cart Revolution damage +50%
* Cart Revolution SP cost +12
|
|
|
* STR + 2
* LUK +2
* MaxHP +600
 
If used by Merchant class:
 
* Cart Revolution damage +50%
* Cart Revolution SP cost +12
|-
|-
|Ice Titan
|
|
* VIT +2
* Adds a 0.3% chance to increase Def +10 when receiving Physical or Magical damage
|
|
|
* VIT +2
* STR +2
* Def +30
* MaxHP +800
|-
|-
|Iron Fist
|
|
* Gains 10% more EXP from Formless monsters
* Damage from Formless monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Male Thief Bug
|
|
* AGI +2
|
|
|
* AGI +4
* Movement speed +10%
|-
|-
|Matyr
|
|
* AGI +1
* MaxHP +10%
|
|
* AGI +2
* DEX +2
* MaxHP +10%
|-
|Megalith
|If compounded Footwear is refined to +5 or less:
* Mdef +7
|
|
* LUK +4
* Mdef +7
|-
|-
|Merman
|
|
* Natural HP and SP Recovery +10%
|
|
|
* DEX +4
* Natural HP and SP Recovery +10%
|-
|-
|Mini Demon
|
|
* Gains 10% more EXP from Brute monsters
* Damage from Brute monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Miyabi Doll
|
|
* MaxSP +10%
* Frost Diver damage +5%
|
|
|
* INT +2
* DEX +2
* MaxHP +300
* MaxSP +10%
* Frost Diver damage +5%
|-
|-
|Odium of Thanatos
|
|
* AGI -5
* AGI +1 for each refine level of compounded Footwear
|
|
|
* AGI +1 for each refine level of compounded Footwear
|-
|-
|Raggler
|
|
* STR +1
* VIT +1
|
|
|
* STR +2
* AGI +2
* MaxHP +600
|-
|-
|Skeleton General
|
|
* Gains 10% more EXP from Insect monsters
* Damage from Insect monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Sohee
|
|
* MaxSP +15%
* Natural SP Recovery +3%
|
|
|
* INT +2
* LUK +2
* MaxSP +15%
* Natural SP Recovery +3%
|-
|-
|Verit
|
|
* MaxHP and MaxSP +8%
|
|
|
* VIT +2
* AGI +2
* MaxHP and MaxSP +8%
* Natural HP Recovery +20%
|-
|-
|Wild Rose
|
|
* AGI +1
Thief class:
* Perfect Dodge +5
|
|
|
* AGI +2
* LUK +2
 
* Perfect Dodge +5
|-
|-
|Zombie
|
|
* Natural HP Recovery +20%
|
|
|
* VIT +4
* Natural HP Recovery +20%
* HP Recovery from Healing items +10%
|-
|-
|Zombie Prisoner
|
|
* Gains 10% more EXP from Undead monsters
* Damage from Undead monsters +20%
|
|
|
* '''No changes'''
|-
|-
|Zombie Slaughter
|
|
* Ragains 50 HP every time a monster is defeated by melee attack
* Physical and Magical Damage on Demihuman monsters and Players +1%
|
|
|
* STR +4
* Ragains 50 HP every time a monster is defeated
* Physical and Magical Damage on Demihuman monsters and Players +3%
|-
|-
|Hunter Wolf
|
|
* Renewal stats
|
|
|
* AGI +2
* INT +2
* Matk +10
|-
|-
|Wild Rider
|
|
* Renewal stats
|
|
|
* DEX +2
* LUK +2
* Adds a 3% chance of autocasting Increase AGI Lv5 when performing Physical attack
|-
|-
|Leaf Lunatic
|
|
* Renewal stats
|
|
|
* LUK +4
* MaxSP +80
|-
|-
|Faceworm Egg
|
|
* Renewal stats
|
|
|
* VIT +2
* INT +2
* Mdef +3
|-
|-
|Zombie Guard
|
|
* Renewal stats
|
|
|
* VIT +4
* Disables Natural SP Recovery
* Regains 2 SP with each attack
|-
|-
|Piranha
|
|
* Renewal stats
|
|
|
* Increases Physical and Magical damage against Fish monsters by 10%
 
If compounded Footwear is refined to +8 or higher:
 
* Additional Physical and Magical damage against Fish monsters +5%
|-
|-
|Assassin Cross
|Amon Ra
|
|
* All stats +1
* Adds a 3% chance of autocasting Kyrie Eleison Lv10 when receiving Physical damage
If base INT is 99:
* A chance of Kyrie Eleison casting insreases to 10%
|
|
* All stats +2
* Adds a 3% chance of autocasting Kyrie Eleison Lv10 when receiving Physical damage
If base INT is 90:
* A chance of Kyrie Eleison casting insreases to 10%
|-
|-
|Dark Lord
|
|
* Adds a 10% chance of autocasting Lv5 Meteor Storm when receiving Physical damage
|
|
|
* INT +10
* Adds a 10% chance of autocasting Lv5 Meteor Storm when receiving Physical damage
|-
|-
|Eddga
|
|
* MaxHP -20%
* Grants Endure effect
|
|
|
* Mdef +10
* Grants Endure effect
* Uneffected by Quagmire, Decrease AGI and Water Escape Technique
|-
|-
|Fallen Bishop Hibram
|
|
* Matk  +10%
* MaxSP -50%
* Magical damage against Demihuman, Angel monsters and Players +50%
|
|
|
* Matk  +10%
* MaxSP -50%
* Magical damage against Demihuman, Angel monsters and Players +20%
* Damage taken from Demihuman, Angel monsters and Players +10%
|-
|-
|General Egnigem Cenia
|
|
* MaxHP and MaxSP +10%
* Regains 50 HP and 10 SP every 10 seconds
|
|
|
* MaxHP and MaxSP +15%
* Regains 500 HP and 30 SP every 10 seconds
|-
|-
|Lady Tanee
|
|
* MaxHP -40%
* MaxSP +50%
|
|
|
* '''No changes'''
|-
|-
|Moonlight Flower
|
|
* Movement speed +25% (non-stackable)
|
|
|
* AGI +10
* Movement speed +15% (stackable)
|-
|-
|Faceworm Queen
|
|
* Renewal stats
|
|
|
* MaxHP -10%
* Crit +15
 
For each refine level of compounded Footwear:
 
* Additional Crit +1
* Critical damage +1%
|-
|-
|Ragged Golem
|
|
* Renewal stats
|
|
|
* INT +5
|-
* AGI +5
|
* Adds a 3% chance of increasing Flee by 200 when dealing Physical damage
|
* Adds a 2% chance of increasing Perfect Dodge by 50 when dealing Magical damage
|
|}
|}
 
 


== Footwear ==
== Accessory ==
{| class="wikitable"
{| class="wikitable"
!Card
!Card
Line 2,979: Line 4,109:
!Enhanced Stats
!Enhanced Stats
|-
|-
|Alarm
|Alligator
|
|
* Reduces Long range damage taken by 5%
|
|
* Reduces Long range damage taken by 5%
* Crit shield +10
|-
|-
|Am Mut
|Anopheles
|
|
* Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
|
|
* AGI +2
* Flee +10
* Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
|-
|-
|Ancient Worm
|Armeyer Dinze
|
|
* Adds a 0.5% chance of gaining Clam Soup from Fish monsters
|
|
* Adds a 0.5% chance of gaining Clam Soup from Fish monsters
* VIT +2
* MaxHP +250
|-
|-
|Cat O' Nine Tails
|Baroness of Retribution
|
|
* Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
|
|
* Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
* STR +2
* Critical damage +5%
|-
|-
|Chonchon
|Beholder
|
|
* Enables use of Lv1 Cast Cancel
|
|
* Enables use of Lv1 Cast Cancel
* INT +2
* Mdef +4
|-
|-
|Christmas Cookie
|Blazer
|
|
* Adds a 6% chance of gaining a Food item from monsters
|
|
* LUK +2
* Adds a 1% chance of gaining Royal Jelly and Mastela Fruit from monsters
* Adds 0.2% chance of gaining Yggdrasil Seed from monsters
* Adds 0.1% chance of gaining Yggdrasil Berry from monsters
|-
|-
|Eggyra
|Bloody Butterfly
|
|
* Spell casting can not be interrupted
* Casting time +30%
* Fire Wall damage +5%
|
|
* INT +2
* Spell casting can not be interrupted
* Casting time +25%
* Fire Wall and Fire Ball damage +5%
|-
|-
|Explosion
|Bongun
|
|
* Adds a 2% chance of autocasting Lv1 Bash when attacking
* Bash shoves enemies 5 cells back
* Receives 100% more damage from Munaks
|
|
* STR +2
* Adds a 15% chance of autocasting Lv5 Bash when attacking
* If Bash is mastered at Lv10, it will be cast instead of Lv5
* Bash shoves enemies 3 cells back
|-
|-
|Firelock Soldier
|Cloud Hermit
|
|
* Adds a 1% chance of gaining Box of Gloom from Plant monsters
|
|
* AGI +2
* LUK +2
* Adds a 1% chance of gaining Box of Gloom from Plant monsters
|-
|-
|Freezer
|Cookie
|
|
* LUK +2
* Holy Light damage +10%
|
|
* LUK +4
* Holy Light damage +10%
|-
|-
|Gajomart
|Creamy
|
|
* Enables use of Lv1 Teleportation
|
|
* Enables use of Lv1 Teleportation
* AGI +2
|-
|-
|Gold Acidus
|Dragon Egg
|
|
* Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
|
|
* INT +4
* Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
|-
|-
|Green Ferus
|Dumpling Child
|
|
* Adds a chance of gaining Candy and Candy Cane from Demihuman monsters
* Candy and Candy Cane restore 50% more HP
|
|
* STR +1, DEX +1, VIT +1
* Adds a 5% chance of gaining Candy and Candy Cane from Demihuman monsters
* Candy and Candy Cane restore 100% more HP
|-
|-
|Gullinbursti
|Errende Ebecee
|
|
* Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
|
|
* INT +2
* Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
|-
|-
|Ice Titan
|Galapago
|
|
* Adds a chance of gaining Apple, Banana or Carrot Juice from Insect monsters
* Juice items restore 50% more HP
|
|
* INT +1, AGI +1, LUK +1
* Adds a 5% chance of gaining Apple, Banana, Carrot and Grape Juice from Insect monsters
* Juice items restore 50% more HP
|-
|-
|Iron Fist
|Galion
|
|
* Hit +5
* Physical damage against Water enemies +5%
|
|
* Hit +12
* Physical and Magical damage against Water enemies +7%
|-
|-
|Male Thief Bug
|Gargoyle
|
|
* Adds a 1% chance of gaining Box of Thunder from Insect monsters
|
|
* Adds a 1% chance of gaining Box of Thunder from Insect monsters
* DEX +2
* Aspd +3%
|-
|-
|Matyr
|Gazeti
|
|
* Adds a 5% chance of autocasting Lv2 Cold Bolt with attacks
|
|
* Matk +15
* Adds a 15% chance of autocasting Lv5 Cold Bolt with attacks
* If Cold Bolt is mastered at Lv10, it will be cast instead of Lv5
|-
|-
|Megalith
|Greatest General
|
|
* Adds a 0.2% chance of autocasting Lv5 Call Spirits with attacks
Acolyte class:
* The chance is increased to 2%
|
|
* Atk +10
* Adds a 10% chance of autocasting Lv5 Call Spirits with attacks
|-
|-
|Merman
|Gremlin
|
|
* Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
|
|
* Atk +15
* Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
|-
|-
|Mini Demon
|Grove
|
|
* Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
|
|
* Casting time -2%
* MaxHP +2%
* Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
|-
|-
|Miyabi Doll
|Heater
|
|
* Crit +3
Swordman class:
* Perfect Dodge +3
|
|
* Crit +3
* Perfect Dodge +3
* Critical damage +3%
|-
|-
|Odium of Thanatos
|Hell Poodle
|
|
* Hit +1
* Increases recovery rate of Meat by 100%
* Adds a 1% chance to cause Bleeding with short ranged physical attack
|
|
* Hit +12
* Increases recovery rate of Meat by 100%
* Adds a 2% chance to cause Bleeding with attacks
|-
|-
|Raggler
|Hermit Plant
|
|
* Adds a chance of gaining White, Yellow or Red Herb from Plant monsters
* Herbs restore 50% more HP
|
|
|-
* VIT +2
|Skeleton General
* LUK +2
* Adds a 2% chance of gaining White or Blue Herb from Plant monsters
* Herbs restore 100% more HP
|-
|Horong
|
|
* Enables use of Lv1 Sight
|
|
* Enables use of Lv1 Sight
* INT +2
|-
|-
|Sohee
|Hydrolancer
|
|
* Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
|
|
* Mdef +10
* Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
|-
|-
|Verit
|Hylozoist
|
|
* Adds a 1% chance of transofming a monster with attacks
|
|
* Adds a 3% chance of transofming a monster with attacks
* Matk +1 for every 3 points of AGI
|-
|-
|Wild Rose
|Imp
|
|
* Fire Bolt damage +25%
* Fire Bolt casting time -25%
|
|
* '''No changes'''
|-
|-
|Zombie
|Jing Guai
|
|
* Adds a 1% chance of gaining Box of Sunlight from Angel monsters
|
|
* INT +2
* LUK +2
* Adds a 1% chance of gaining Box of Sunlight from Angel monsters
|-
|-
|Zombie Prisoner
|Joker
|
|
* Enables use of Lv1 Steal
|
|
* DEX +2
* LUK +2
* Enables use of Lv1 Steal
|-
|-
|Zombie Slaughter
|Kobold
|
|
* STR +1
* Crit +4
|
|
* STR +2
* Crit +5
|-
|-
|Kukre
|
|
* AGI +2
|
|
|
* AGI +4
|-
|-
|
|Lude
|
|Novice and Super Novice class:
|
 
* Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
|Novice and Super Novice class:
 
* Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
* If Endure is mastered at Lv10, it will be cast instead of Lv1
|-
|-
|Mantis
|
|
* STR +3
|
|
|
* STR +4
|-
|-
|Marin
|
|
* Adds a chance of gaining Jellopy or Large Jellopy from monsters
|
|
|
* STR +2
* LUK +2
* Adds a 5% chance of gaining Large Jellopy from monsters
|-
|-
|Marine Sphere
|
|
* Enables use of Lv3 Magnum Break
|
|
|
* Enables use of Lv3 Magnum Break
* STR +2
|-
|-
|Mimic
|
|
* Adds a 0.1% chance of gaining Old Blue Box from monsters
|
|
|
* Adds a 0.1% chance of gaining Old Blue Box from monsters
* Crit +1 for every 7 points of base INT
|-
|-
|Muka
|
|
* Natural HP Recovery +10%
|
|
|
* VIT +2
* Natural HP Recovery +30%
* HP Recovery from Healing items +5%
|-
|-
|Obeaune
|
|
* Enables use of Lv1 Cure
|
|
|
* INT +2
* AGI +2
* Enables use of Lv1 Cure
|-
|-
|Orc Archer
|
|
* Adds a 1% chance of gaining Box of Panting from Demihuman monsters
|
|
|
* DEX +2
* AGI +2
* Adds a 1% chance of gaining Box of Panting from Demihuman monsters
|-
|-
|Owl Baron
|
|
* Adds a 3% chance of autocasting Lv1 Lex Aeterna when attacking
|
|
|
* Adds a 15% chance of autocasting Lv1 Lex Aeterna when attacking
|-
|-
|Owl Duke
|
|
* Adds a 0.3% chance of autocasting Lv3 Impositio Manus when attacking
|
|
|
* Adds a 3% chance of autocasting Lv3 Impositio Manus when attacking
|-
|-
|Phen
|
|
* Skill casting can not be interrupted
* Casting time +25%
|
|
|
* DEX +2
* Skill casting can not be interrupted
* Casting time +25%
|-
|-
|Pirate Skeleton
|
|
* Enables use of Lv5 Discount
|
|
|
* STR +2
* AGI +2
* Enables use of Lv5 Discount
|-
|-
|Plasma
|
|
* Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
|
|
|
* Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
* Reduces Fire, Water, Earth and Wind damage taken by 3%
* LUK +2
|-
|-
|Poison Spore
|
|
* Enables use of Lv3 Envenom
|
|
|
* Enables use of Lv3 Envenom
* LUK +2
* Physical and Magical damage against Poisoned targets +6%
|-
|-
|Poisonous Toad
|
|
* Adds a 2% chance of autocasting Lv1 Envenom when attacking
|
|
|
* AGI +2
* Adds a 15% chance of autocasting Lv5 Envenom when attacking
* If Envenom is mastered at Lv10, it will be cast instead of Lv5
* Envenom damage +10%
|-
|-
|Poporing
|
|
* Enables use of Lv1 Detoxify
|
|
|
* VIT +2
* Enables use of Lv1 Detoxify
* Reduces damage taken from Poisoned enemies by 8%
|-
|Quve
|Novice and Super Novice class:
 
* Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
|Novice and Super Novice class:
 
* Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
* If Increase AGI is mastered at Lv10, it will be cast instead of Lv1
|-
|-
|Ragged Zombie
|
|
* Crit +5 against Demihuman monsters and Players
* Physical and Magical damage against Demihuman monsters and Players +1%
* Adds a 0.1% chance of inflicting Bleeding on self with attacks
|
|
|
* Crit +5 against Demihuman monsters and Players
* Physical and Magical damage against Demihuman monsters and Players +2%
* Adds a 0.1% chance of inflicting Bleeding on self with attacks
|-
|-
|Raydric Archer
|
|
* Adds a 1% chance of gaining Box of Resentment from Demon monsters
|
|
|
* DEX +2
* VIT +2
* Adds a 1% chance of gaining Box of Resentment from Demon monsters
|-
|-
|Sage Worm
|
|
* Adds a 0.3% chance of gaining a Gemstone from monsters
|
|
|
* DEX +2
* INT +2
* Adds a 1% chance of gaining a Gemstone from monsters
|-
|-
|Sea-Otter
|
|
* Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
* Sushi and Raw Fish restore 50% more HP
|
|
|
* STR +2
* VIT +2
* Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
* Sushi and Raw Fish restore 100% more HP
|-
|-
|Shinobi
|
|
* AGI +1
* Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
|
|
|
* STR +2
* Aspd +3%
* Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
|-
|-
|Siroma
|
|
* Cold Bolt damage +25%
* Cold Bolt casting time -25%
|
|
|
* '''No changes'''
|-
|-
|Sleeper
|
|
* Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
|
|
|
* VIT +2
* Def +30
* Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
|-
|-
|Smokie
|
|
* Enables use of Lv1 Hiding
|
|
|
* Enables use of Lv1 Hiding
* DEX +2
|-
|-
|Snowier
|
|
* Add a 5% chance of gaining Ice Cream from monsters
* Ice Cream Recovery rate +100%
|
|
|
* Add a 5% chance of gaining Ice Cream from monsters
* Ice Cream Recovery rate +100%
* VIT +2
|-
|-
|Spore
|
|
* VIT +2
|
|
|
* VIT +4
|-
|-
|Spring Rabbit
|
|
* Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
* Meat and Monster's Feed restore 50% more HP
|
|
|
* VIT +2
* AGI +2
* Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
* Meat and Monster's Feed restore 50% more HP
|-
|-
|Stapo
|
|
* Enables use of Lv1 Pick Stone and Lv1 Throw Stone
|
|
|
* STR +2
* DEX +2
* Enables use of Lv1 Pick Stone and Lv1 Throw Stone
|-
|-
|Stem Worm
|
|
* Adds a 1% chance of gaining Box of Storms from Brute monsters
|
|
|
* STR +2
* INT +2
* Adds a 1% chance of gaining Box of Storms from Brute monsters
|-
|-
|Tarou
|
|
* STR +2
|
|
|
* STR +2
* Weapon Atk +3% if base STR is 80 or higher
|-
|-
|Tengu
|
|
* Adds a 6% chance of gaining a restorative item from monsters
|
|
|
* VIT +2
* INT +2
* Adds 2%, 1% and 0.5% chance of gaining Red, Yellow and White Potion from monsters
|-
|-
|Violy
|
|
* Adds a 2% chance of autocasting Lv1 Frost Joke when attacking
* If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
|
|
|
* AGI +2
* Aspd +3%
* Adds a 5% chance of autocasting Lv1 Frost Joke when attacking
* If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
|-
|-
|Vitata
|
|
* Enables use of Lv1 Heal
* SP cost of skills +25%
|
|
|
* Enables use of Lv3 Heal
* SP cost of skills +25%
* VIT +2
|-
|-
|Wickebine Tres
|
|
* Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
|
|
|
* LUK +2
* Aspd +3%
* Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
|-
|-
|Wind Ghost
|
|
* Adds a 2% chance of autocasting Lv3 Jupitel Thunder when attacking
* If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv3
|
|
|
* INT +2
* Aspd +3%
* Adds a 15% chance of autocasting Lv5 Jupitel Thunder when attacking
* If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv5
|-
|-
|Wormtail
|
|
* DEX +2
|
|
|
* DEX +2
* Casting time -2%
|-
|-
|Wraith
|
|
* Adds a 1% chance of gaining Giggling Box from Undead monsters
|
|
|
* INT +2
* SP cost of skills -7%
* Adds a 1% chance of gaining Giggling Box from Undead monsters
|-
|-
|Amon Ra
|Yoyo
|
|
* AGI +1
* Perfect Dodge +5
|
|
* AGI +2
* Perfect Dodge +5
|-
|-
|Dark Lord
|Zerom
|
|
* DEX +3
|
|
* DEX +4
|-
|-
|Eddga
|Zhu Po Long
|
|
* AGI +1
* Crit +3
|
|
* AGI +2
* Crit +5
|-
|-
|Fallen Bishop Hibram
|Taffy
|
|
* Renewal stats
|
|
* Weapon Atk +4%
* Def +10
|-
|-
|General Egnigem Cenia
|Frozen Wolf
|
|
* Renewal stats
|
|
* Matk +2%
* Mdef +3
|-
|-
|Lady Tanee
|Scaraba
|
|
* Renewal stats
|
|
* Matk +20
* MaxSP -5%
|-
|-
|Moonlight Flower
|Gold Scaraba
|
|
* Renewal stats
|
|
* Atk +20
* MaxHP -5%
|-
|-
|Iara
|
|
* Renewal stats
|
|
* Enables use of Lv1 Status Recovery
* MaxSP +60
|-
|Mavka
|
|
* Renewal stats
|
* Earth and Fire Magic damage +6%
|-
|-
|Headless Mule
|
|
* Renewal stats
|
|
* Water and Holy Magic damage +6%
|-
|Fire Condor
|
|
* Renewal stats
|
* Fire Ball damage +50%
* Fire Ball casting time -25%
|-
|-
|Faceworm
|
|
* Renewal stats
|
|
|
* AGI +1
* DEX +1
* Aspd +3%
|-
|-
|Dark Faceworm
|
|
* Renewal stats
|
|
|
* VIT +1
|}
* AGI +1
 
* After cast delay -3%
 
== Accessory ==
{| class="wikitable"
!Card
!Classic Stats
!Enhanced Stats
|-
|-
|Alligator
|Tiyanak
|
|
* Reduces Long range damage taken by 5%
* Renewal stats
|
|
* Reduces Long range damage taken by 5%
* Crit +12 against Brute, Fish, Demihuman monsters and Players
* Crit shield +10
|-
|-
|Anopheles
|Roaming Spellbook
|
|
* Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
* Renewal stats
|
|
* AGI +2
* INT +1
* Flee +10
* VIT +1
* Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
 
If base INT > base VIT:
 
* MaxHP +4%
 
If base VIT > base INT:
 
* MaxSP +4%
 
If base INT = base VIT:
 
* DEX +3
|-
|-
|Armeyer Dinze
|Beta Assistant
|
|
* Adds a 0.5% chance of gaining Clam Soup from Fish monsters
* Renewal stats
|
|
* Adds a 0.5% chance of gaining Clam Soup from Fish monsters
* Thunder Storm damage +20%
* VIT +2
* Thunder Storm casting time -10%
* MaxHP +250
|-
|-
|Baroness of Retribution
|Red Pitaya
|
|
* Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
* Renewal stats
|
|
* Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
* Crimson Fire Petal damage +25%
* STR +2
* Crimson Fire Petal casting time -10%
* Critical damage +5%
|-
|-
|Beholder
|Blue Pitaya
|
|
* Enables use of Lv1 Cast Cancel
* Renewal stats
|
|
* Enables use of Lv1 Cast Cancel
* Freezing Spear damage +25%
* INT +2
* Freezing Spear casting time -10%
* Mdef +5
|-
|-
|Blazer
|Yellow Pitaya
|
|
* Adds a 6% chance of gaining a Food item from monsters
* Renewal stats
|
|
* LUK +2
* Wind Blade damage +25%
* Adds a 1% chance of gaining Royal Jelly and Mastela Fruit from monsters
* Wind Blade casting time -10%
* Adds 0.2% chance of gaining Yggdrasil Seed from monsters
* Adds 0.1% chance of gaining Yggdrasil Berry from monsters
|-
|-
|Bloody Butterfly
|Rice Cake
|
|
* Spell casting can not be interrupted
* New Card
* Casting time +30%
* Fire Wall damage +5%
|
|
* INT +2
* Natural SP Recovery +7%
* Spell casting can not be interrupted
* SP Recovery from items +7%
* Casting time +25%
* Adds a 0.07% chance to gain Professional, Royal and Fantastic Cooking Kit from monsters slain
* Fire Wall and Fire Ball damage +5%
|-
|-
|Bongun
|Green Pitaya
|
|
* Adds a 2% chance of autocasting Lv1 Bash when attacking
* Renewal stats
* Bash shoves enemies 5 cells back
* Receives 100% more damage from Munaks
|
|
* STR +2
* Earth Spike damage +25%
* Adds a 15% chance of autocasting Lv5 Bash when attacking
* Earth Spike casting time -10%
* If Bash is mastered at Lv10, it will be cast instead of Lv5
 
* Bash shoves enemies 3 cells back
|-
|-
|Cloud Hermit
|Beelzebub
|
|
* Adds a 1% chance of gaining Box of Gloom from Plant monsters
* Casting time -30%
|
|
* AGI +2
* '''No changes'''
* LUK +2
* Adds a 1% chance of gaining Box of Gloom from Plant monsters
|-
|-
|Cookie
|Ifrit
|
|
* LUK +2
* Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage
* Holy Light damage +10%
 
For every 10 Job levels:
 
* Atk +1
* Hit +1
* Crit +1
|
|
* LUK +4
* Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage
* Holy Light damage +10%
 
For every 3 Job levels:
 
* Atk +1
* Hit +1
* Crit +1
|-
|-
|Creamy
|Osiris
|
|
* Enables use of Lv1 Teleportation
* Fully restores HP and SP when revived
|
|
* Enables use of Lv1 Teleportation
* Fully restores HP and SP when revived
* AGI +2
* Regains 10% HP and 5% SP every 10 seconds
|-
|-
|Dragon Egg
|Pharaoh
|
|
* Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
* Headgear slot
* SP cost of skills -30%
|
|
* INT +4
* Accessory slot
* Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
* SP cost of skills -30%
|-
|-
|Dumpling Child
|Boss Meow
|
|
* Adds a chance of gaining Candy and Candy Cane from Demihuman monsters
* Renewal stats
* Candy and Candy Cane restore 50% more HP
|
|
* STR +1, DEX +1, VIT +1
* VIT +10
* Adds a 5% chance of gaining Candy and Candy Cane from Demihuman monsters
* Increases Recovery rate of Apple, Banana, Carrot, Grape and corresponding Juices by 300%
* Candy and Candy Cane restore 100% more HP
* Adds a 5% chance to gain Apple, Banana, Carrot, Grape and corresponding Juices from each enemy slain
|}
 
 
== Card Sets ==
{| class="wikitable"
!Set name
!Classic Stats
!Enhanced Stats
|-
|-
|Errende Ebecee
|Quve + Lude
|
|
* Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
* MaxHP +300
* MaxSP +60
|
|
* INT +2
* MaxHP +1000
* Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
* MaxSP +200
|-
|-
|Galapago
|Owl Duke + Owl Baron
|
|
* Adds a chance of gaining Apple, Banana or Carrot Juice from Insect monsters
* Adds a 2% chance of autocasting Lv5 Lightning Bolt when attacking
* Juice items restore 50% more HP
|
|
* INT +1, AGI +1, LUK +1
* Adds a 15% chance of autocasting Lv7 Thunder Storm when attacking
* Adds a 5% chance of gaining Apple, Banana, Carrot and Grape Juice from Insect monsters
* Juice items restore 50% more HP
|-
|-
|Galion
|Crab + Aster + Shellfish
|
|
* Hit +5
* Inflicts 30% more damage on Water property enemies
* Physical damage against Water enemies +5%
* Adds a 30% chance of gaining Raw Fish from a Fish monster
|
|
* Hit +12
* '''No changes'''
* Physical and Magical damage against Water enemies +7%
|-
|-
|Gargoyle
|Bigfoot + Grizzly
|
|
* Adds a 1% chance of gaining Box of Thunder from Insect monsters
* Additional 6% chance to Blind the attacker when receiving physical damage
|
|
* Adds a 1% chance of gaining Box of Thunder from Insect monsters
* '''No changes'''
* DEX +2
* Aspd +3%
|-
|-
|Gazeti
|Nightmare + Nightmare Terror
|
|
* Adds a 5% chance of autocasting Lv2 Cold Bolt with attacks
* Additional 6% chance to Curse the attacker when receiving physical damage
|
|
* Matk +15
* '''No changes'''
* Adds a 15% chance of autocasting Lv5 Cold Bolt with attacks
* If Cold Bolt is mastered at Lv10, it will be cast instead of Lv5
|-
|-
|Greatest General
|Skeleton + Skeleton Prisoner
|
|
* Adds a 0.2% chance of autocasting Lv5 Call Spirits with attacks
* Additional 6% chance to Sleep the attacker when receiving physical damage
 
Acolyte class:
 
* The chance is increased to 2%
|
|
* Atk +10
* '''No changes'''
* Adds a 10% chance of autocasting Lv5 Call Spirits with attacks
|-
|-
|Gremlin
|Mummy + Ancient Mummy
|
|
* Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
* Adds a 20% chance to perform Seeking attack
|
|
* Atk +15
* '''No changes'''
* Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
|-
|-
|Grove
|Ragged Zombie + Zombie Slaughter
|
|
* Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
* Regains 2 SP for each Demihuman monster slain
|
|
* Casting time -2%
* '''No changes'''
* MaxHP +2%
* Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
|-
|-
|Heater
|Grand Peco + Peco Peco
|
|
* Crit +3
* Def +3
 
* VIT +3
Swordman class:
 
* Perfect Dodge +3
|
|
* Crit +3
* Def +25
* Perfect Dodge +3
* VIT +5
* Critical damage +3%
* Critical damage taken -10%
|-
|-
|Hell Poodle
|Cramp + Tarou
|
|
* Hit +1
* STR +3
* Increases recovery rate of Meat by 100%
* Adds a 1% chance to cause Bleeding with short ranged physical attack
|
|
* Hit +12
* STR +2
* Increases recovery rate of Meat by 100%
* Adds a 2% chance to cause Bleeding with attacks
|-
|-
|Hermit Plant
|Succubus + Incubus
|
|
* Adds a chance of gaining White, Yellow or Red Herb from Plant monsters
* INT +4
* Herbs restore 50% more HP
* VIT +4
* Natural HP Recovery +30%
* Natural SP Recovery +30%
|
|
* VIT +2
* INT +5
* LUK +2
* VIT +5
* Adds a 2% chance of gaining White or Blue Herb from Plant monsters
* Natural HP Recovery +50%
* Herbs restore 100% more HP
* Natural SP Recovery +30%
|-
|-
|Horong
|Tower Keeper + Punk + Clock + Alarm
|
|
* Enables use of Lv1 Sight
* Def +3
* Mdef +3
|
|
* Enables use of Lv1 Sight
* Def +50
* INT +2
* Mdef +20
|-
|-
|Hydrolancer
|Munak + Bongun + Yao Jun
|
|
* Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
* All stats +1
|
|
* Mdef +10
* All stats +2
* Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
|-
|-
|Hylozoist
|Zealotus + Injustice
|
|
* Adds a 1% chance of transofming a monster with attacks
* LUK +3
* Atk +20
|
|
* Adds a 3% chance of transofming a monster with attacks
* LUK +5
* Matk +1 for every 3 points of AGI
* Atk +20
|-
|-
|Imp
|Dragon Fly + Chonchon
|
|
* Fire Bolt damage +25%
* Flee +18
* Fire Bolt casting time -25%
|
|
* '''Balanced'''
* '''No changes'''
|-
|-
|Jing Guai
|Eclipse + Lunatic
|
|
* Adds a 1% chance of gaining Box of Sunlight from Angel monsters
* Flee +18
|
|
* INT +2
* '''No changes'''
* LUK +2
* Adds a 1% chance of gaining Box of Sunlight from Angel monsters
|-
|-
|Joker
|Mastering + Poring
|
|
* Enables use of Lv1 Steal
* Flee +18
|
|
* DEX +2
* '''No changes'''
* LUK +2
* Enables use of Lv1 Steal
|-
|-
|Kobold
|Vagabond Wolf + Wolf
|
|
* STR +1
* Flee +18
* Crit +4
|
|
* STR +2
* '''No changes'''
* Crit +5
|-
|-
|Kukre
|Toad + Roda Frog
|
|
* AGI +2
* Flee +18
|
|
* AGI +4
* '''No changes'''
|-
|-
|Lude
|Vocal + Rocker
|Novice and Super Novice class:
|
 
* Flee +18
* Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
|
|Novice and Super Novice class:
* '''No changes'''
 
* Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
* If Endure is mastered at Lv10, it will be cast instead of Lv1
|-
|-
|Mantis
|Iara + Obeaune
|
|
* STR +3
* MaxSP +50
|
|
* STR +4
* Set bonus has been removed
|-
|-
|Marin
|Faceworm + Dark Faceworm
|
|
* Adds a chance of gaining Jellopy or Large Jellopy from monsters
* Renewal stats
|
|
* STR +2
* DEX +1, AGI +1, INT +1, VIT +1
* LUK +2
* Casting time -3%
* Adds a 5% chance of gaining Large Jellopy from monsters
|-
|-
|Marine Sphere
|Faceworm Egg + Faceworm Larva
|
|
* Enables use of Lv3 Magnum Break
* Renewal stats
|
|
* Enables use of Lv3 Magnum Break
* Neutral property damage resistance +5%
* STR +2
* Magical damage against Fire enemies +10%
|-
|-
|Mimic
|Archer and Gunslinger set:
 
* Cruiser
* Anolian
* Alligator
* Dragon Tail
* Merman
|
|
* Adds a 0.1% chance of gaining Old Blue Box from monsters
* Long range damage +20%
* AGI +5
* DEX +3
* Adds a 20% chance to perform Seeking attack
 
Archer class:
 
* Receives 5% more EXP from Brute monsters
* Adds a 1% chance of causing Coma on Brute monster when attacking
|
|
* Adds a 0.1% chance of gaining Old Blue Box from monsters
* Long range damage +20%
* Crit +1 for every 7 points of base INT
* AGI +10
* DEX +6
* Adds a 20% chance to perform Seeking attack
 
Archer and Gunslinger class:
 
* Receives 10% more EXP from Brute monsters
* Adds a 1% chance of causing Coma on Brute monster when attacking
|-
|-
|Muka
|Bard and Dancer set:
 
* Cruiser
* Anolian
* Alligator
* Dragon Tail
* Green Ferus
|
|
* Natural HP Recovery +10%
* DEX +5
* Arrow Vulcan damage +5%
* Musical Strike and Throw Arrow damage +10%
 
Bard and Dancer class:
 
* Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
|
|
* VIT +2
* DEX +10
* Natural HP Recovery +30%
* Arrow Vulcan damage +10%
* HP Recovery from Healing items +5%
* Musical Strike and Throw Arrow damage +10%
 
Bard and Dancer class:
 
* Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
|-
|-
|Obeaune
|Swordman and Taekwon set:
 
* Assaulter
* Permeter
* Solider
* Freezer
* Heater
|
|
* Enables use of Lv1 Cure
* Adds a 0.3% chance of autocasting Lv1 Weapon Perfection when attacking
* Natural HP Recovery + 50%
* MaxHP + 20%
* STR +10
* Adds a 5% chance of gaining Red Potion each time a monster is killed
 
Swordman class:
 
* Red, Yellow and White Potions restore 50% more HP
|
|
* INT +2
* Adds a 1% chance of autocasting Lv1 Weapon Perfection when attacking
* AGI +2
* Natural HP Recovery + 50%
* Enables use of Lv1 Cure
* MaxHP + 20%
* STR +10
* Adds a 5% chance of gaining Red Potion each time a monster is killed
 
Swordman and Taekwon class:
 
* HP Recovery from Healing items +50%
* Adds a chance of gaining Healing Potions each time a monster is killed
|-
|-
|Orc Archer
|Crusader set:
 
* Archdam
* Permeter
* Freezer
* Heater
|
|
* Adds a 1% chance of gaining Box of Panting from Demihuman monsters
* INT +1
* STR +1
* Def +2
* Natural SP Recovery +10%
* Shield Chain and Sacrifice damage +10%
* Casting time -10%
 
Crusader class:
 
* Blesses an armor with the Holy property
|
|
* DEX +2
* INT +6
* AGI +2
* STR +6
* Adds a 1% chance of gaining Box of Panting from Demihuman monsters
* Def +30
* Natural SP Recovery +20%
* Shield Chain and Sacrifice damage +10%
* Casting time -10%
 
Crusader class:
 
* Blesses an armor with the Holy property
|-
|-
|Owl Baron
|Merchant set:
 
* Zipper Bear
* Baby Leopard
* Raggler
* Myst Case
* Hylozoist
|
|
* Adds a 3% chance of autocasting Lv1 Lex Aeterna when attacking
* Regains 2 SP every time when attacking
|
* Mammonite damage +20%
* Adds a 15% chance of autocasting Lv1 Lex Aeterna when attacking
* LUK +10
|-
 
|Owl Duke
Merchant class:
 
* Adds a 0.05% chance of gaining Old Purple Box each time a monster is killed
* Reflects a single target Magic back at the caster with a 20% chance
|
|
* Adds a 0.3% chance of autocasting Lv3 Impositio Manus when attacking
* Regains 2 SP every time when attacking
|
* Mammonite and Cart Revolution damage +20%
* Adds a 3% chance of autocasting Lv3 Impositio Manus when attacking
* LUK +10
* STR +10
 
Merchant class:
 
* Adds a 0.1% chance of gaining Old Purple Box each time a monster is killed
* Reflects a single target Magic back at the caster with a 20% chance
|-
|-
|Phen
|Alchemist set:
 
* Zipper Bear
* Baby Leopard
* Raggler
* Muka
* Holden
|
|
* Skill casting can not be interrupted
* STR +4
* Casting time -25%
* MaxHP +7%
* MaxSP +7%
* Mammonite damage +20%
* Regains 1 SP on every physical attack on enemies
 
Alchemist class:
 
* Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
* Adds a 0.03% chance of gaining Glistening Coat each time a monster is killed
* Adds a 0.1% chance of gaining Stem each time a monster is killed
|
|
* DEX +2
* STR +6
* Skill casting can not be interrupted
* INT +6
* Casting time -25%
* MaxHP +8%
|-
* MaxSP +8%
|Pirate Skeleton
* Mammonite and Cart Revolution damage +20%
|
* Regains 1 SP on every physical attack on enemies
* Enables use of Lv5 Discount
 
|
Alchemist class:
* STR +2
 
* AGI +2
* Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
* Enables use of Lv5 Discount
* Adds a 0.5% chance of gaining Glistening Coat each time a monster is killed
* Adds a 5% chance of gaining Stem each time a monster is killed
|-
|-
|Plasma
|Mage and Soul Linker set:
 
* Bloody Butterfly
* Miyabi Doll
* Evil Nymph
* Loli Ruri
* Parasite
* Harpy
|
|
* Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
* Def +5
* Mdef +5
* MaxHP +500
* Fire Bolt, Cold Bolt and Lightning Bolt damage +10%
 
Mage class:
 
* Matk +3%
* Casting time -15%
|
|
* Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
* Def +30
* Reduces Fire, Water, Earth and Wind damage taken by 3%
* Mdef +20
* LUK +2
* MaxHP +700
* Fire Bolt, Cold Bolt and Lightning Bolt damage +10%
 
Mage and Soul Linker class:
 
* Matk +10%
* Casting time -15%
|-
|-
|Poison Spore
|Sage set:
 
* Bloody Butterfly
* Yellow Novus
* Evil Nymph
* Miyabi Doll
* Harpy
|
|
* Enables use of Lv3 Envenom
* INT +3
* Heaven's Drive and Thunder Storm damage +10%
 
Sage class:
 
* Reflect single target Magic back to the caster with a 20% chance
* Adds a 1% chance of gaining Gemstone each time a monster is killed
* Casting time -20%
|
|
* Enables use of Lv3 Envenom
* INT +10
* LUK +2
* AGI +6
* Physical and Magical damage against Poisoned targets +6%
* Heaven's Drive and Thunder Storm damage +10%
* Aspd +5%
 
Sage class:
 
* Reflect single target Magic back to the caster with a 20% chance
* Adds a 1% chance of gaining Gemstone each time a monster is killed
* Casting time -20%
|-
|-
|Poisonous Toad
|Acolyte set:
 
* Enchanted Peach Tree
* Geographer
* Rideword
* Fur Seal
* Cookie
|
|
* Adds a 2% chance of autocasting Lv1 Envenom when attacking
* VIT +10
* Casting Time -10%
* SP cost of skills -10%
 
Acolyte class:
 
* Reduces damage taken from Demon and Undead monsters by 30%
* EXP from Demon and Undead monsters +5%
|
|
* AGI +2
* VIT +10
* Adds a 15% chance of autocasting Lv5 Envenom when attacking
* Casting Time -10%
* If Envenom is mastered at Lv10, it will be cast instead of Lv5
* SP cost of skills -10%
* Envenom damage +10%
 
Acolyte class:
 
* Reduces damage taken from Demon and Undead monsters by 30%
* EXP from Demon and Undead monsters +10%
|-
|-
|Poporing
|Monk set:
 
* Rideword
* Fur Seal
* Cookie
* Waste Stove
|
|
* Enables use of Lv1 Detoxify
* Atk +25
* STR +3
* MaxSP + 80
* Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
* Asura Strike damage +10%
 
Monk class:
 
* SP cost of skills -10%
* Spell casting can not be interrupted
|
|
* VIT +2
* Atk +25
* Enables use of Lv1 Detoxify
* STR +10
* Reduces damage taken from Poisoned enemies by 8%
* MaxSP + 80
|-
* Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
|Quve
* If Signum Crucis is mastered at Lv10, it will be cast instead if Lv5
|Novice and Super Novice class:
* Asura Strike damage +10%


* Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
Monk class:
|Novice and Super Novice class:


* Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
* SP cost of skills -10%
* If Increase AGI is mastered at Lv10, it will be cast instead of Lv1
* Spell casting can not be interrupted
|-
|-
|Ragged Zombie
|Thief and Ninja set:
 
* Wanderer
* Wild Rose
* Shinobi
* Dancing Dragon
* The Paper
|
|
* Crit +5 against Demihuman monsters and Players
* AGI +5
* Physical and Magical damage against Demihuman monsters and Players +1%
* STR +5
* Adds a 0.1% chance of inflicting Bleeding on self with attacks
* Aspd +5%
|
* Movement Speed +5%
* Crit +5 against Demihuman monsters and Players
* Cancels Intimidate autocasting
* Physical and Magical damage against Demihuman monsters and Players +2%
* Regains 1 SP every time when attacking
* Adds a 0.1% chance of inflicting Bleeding on self with attacks
 
Thief class:
 
* Skills no longer require Gemstones
|
* AGI +10
* STR +6
* Aspd +5%
* Movement Speed +10%
* Regains 1 SP every time when attacking
 
Thief and Ninja class:
 
* Skills no longer require Gemstones or Elemental Stones
|-
|-
|Raydric Archer
|Rogue set:
 
* Wickebine Tres
* Wild Rose
* Wanderer
* Shinobi
* Stainer
|
|
* Adds a 1% chance of gaining Box of Resentment from Demon monsters
* STR +6
* AGI +4
* Back Stab damage +10%
 
If Strip Armor is mastered at Lv5:
 
* Adds a 5% chance of autocasting Lv5 Strip Armor with attacks
 
Rogue class:
 
* Cancels Intimidate autocasting
* SP cost of skills -20%
|
|
* DEX +2
* STR +10
* VIT +2
* AGI +6
* Adds a 1% chance of gaining Box of Resentment from Demon monsters
* Back Stab damage +10%
 
Rogue class:
 
* SP cost of skills -20%
* Adds a 10% chance of autocasting Lv1 Dark Claw with attacks and Backstab
|-
|-
|Sage Worm
|Summoner set:
 
* Martin
* Picky Egg
* Muscipular
* Piranha
* Wormtail
* Kapha
|
|
* Adds a 0.3% chance of gaining a Gemstone from monsters
* '''New set'''
|
* DEX +2
* INT +2
* Adds a 1% chance of gaining a Gemstone from monsters
|-
|Sea-Otter
|
* Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
* Sushi and Raw Fish restore 50% more HP
|
* STR +2
* VIT +2
* Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
* Sushi and Raw Fish restore 100% more HP
|-
|Shinobi
|
* AGI +1
* Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
|
* STR +2
* Aspd +3%
* Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
|-
|Siroma
|
* Cold Bolt damage +25%
* Cold Bolt casting time -25%
|
* '''Balanced'''
|-
|Sleeper
|
* Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
|
* VIT +2
* Def +30
* Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
|-
|Smokie
|
* Enables use of Lv1 Hiding
|
* Enables use of Lv1 Hiding
* DEX +2
|-
|Snowier
|
* Add a 5% chance of gaining Ice Cream from monsters
* Ice Cream Recovery rate +100%
|
* Add a 5% chance of gaining Ice Cream from monsters
* Ice Cream Recovery rate +100%
* VIT +2
|-
|Spore
|
* VIT +2
|
* VIT +4
|-
|Spring Rabbit
|
* Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
* Meat and Monster's Feed restore 50% more HP
|
* VIT +2
* AGI +2
* Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
* Meat and Monster's Feed restore 50% more HP
|-
|Stapo
|
* Enables use of Lv1 Pick Stone and Lv1 Throw Stone
|
* STR +2
* DEX +2
* Enables use of Lv1 Pick Stone and Lv1 Throw Stone
|-
|Stem Worm
|
* Adds a 1% chance of gaining Box of Storms from Brute monsters
|
* STR +2
* INT +2
* Adds a 1% chance of gaining Box of Storms from Brute monsters
|-
|Tarou
|
* STR +2
|
* STR +2
* Weapon Atk +3% if base STR is 80 or higher
|-
|Tengu
|
* Adds a 6% chance of gaining a restorative item from monsters
|
* VIT +2
* INT +2
* Adds 2%, 1% and 0.5% chance of gaining Red, Yellow and White Potion from monsters
|-
|Violy
|
* Adds a 2% chance of autocasting Lv1 Frost Joke when attacking
* If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
|
* AGI +2
* Aspd +3%
* Adds a 5% chance of autocasting Lv1 Frost Joke when attacking
* If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
|-
|Vitata
|
* Enables use of Lv1 Heal
* SP cost of skills +25%
|
* Enables use of Lv3 Heal
* SP cost of skills +25%
* VIT +2
|-
|Wickebine Tres
|
* Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
|
* LUK +2
* Aspd +3%
* Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
|-
|Wind Ghost
|
* Adds a 2% chance of autocasting Lv3 Jupitel Thunder when attacking
* If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv3
|
* INT +2
* Aspd +3%
* Adds a 15% chance of autocasting Lv5 Jupitel Thunder when attacking
* If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv5
|-
|Wormtail
|
* DEX +2
|
* DEX +2
* Casting time -2%
|-
|Wraith
|
* Adds a 1% chance of gaining Giggling Box from Undead monsters
|
* INT +2
* SP cost of skills -7%
* Adds a 1% chance of gaining Giggling Box from Undead monsters
|-
|Yoyo
|
* AGI +1
* Perfect Dodge +5
|
* AGI +2
* Perfect Dodge +5
|-
|Zerom
|
* DEX +3
|
* DEX +4
|-
|Zhu Po Long
|
* AGI +1
* Crit +3
|
* AGI +2
* Crit +5
|-
|Taffy
|
* Renewal stats
|
* Weapon Atk +4%
* Def +10
|-
|Frozen Wolf
|
* Renewal stats
|
* Matk +2%
* Mdef +3
|-
|Scaraba
|
* Renewal stats
|
* Matk +20
* MaxSP -5%
|-
|Gold Scaraba
|
* Renewal stats
|
* Atk +20
* MaxHP -5%
|-
|Iara
|
* Renewal stats
|
* Enables use of Lv1 Status Recovery
* MaxSP +60
|-
|Mavka
|
* Renewal stats
|
* Earth and Fire Magic damage +6%
|-
|Headless Mule
|
* Renewal stats
|
* Water and Holy Magic damage +6%
|-
|Fire Condor
|
* Renewal stats
|
* Fire Ball damage +50%
* Fire Ball casting time -25%
|-
|Faceworm
|
* Renewal stats
|
* AGI +1
* DEX +1
* Aspd +3%
|-
|Dark Faceworm
|
* Renewal stats
|
* VIT +1
* AGI +1
* After cast delay -3%
|-
|Tiyanak
|
* Renewal stats
|
* Crit +12 against Brute, Fish, Demihuman monsters and Players
|-
|Beelzebub
|
* Casting time -30%
|
* '''Balanced'''
|-
|Ifrit
|
* Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage
 
For every 10 Job levels:
 
* Atk +1
* Hit +1
* Crit +1
|
* Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage
 
For every 3 Job levels:
 
* Atk +1
* Hit +1
* Crit +1
|-
|Osiris
|
* Fully restores HP and SP when revived
|
* Fully restores HP and SP when revived
* Regains 10% HP and 5% SP every 10 seconds
|-
|Pharaoh
|
* Headgear slot
* SP cost of skills -30%
|
* Accessory slot
* SP cost of skills -30%
|}
 
 
== Card Sets ==
{| class="wikitable"
!Set name
!Classic Stats
!Enhanced Stats
|-
|Quve + Lude
|
* MaxHP +300
* MaxSP +60
|
* MaxHP +1000
* MaxSP +200
|-
|Owl Duke + Owl Baron
|
* Adds a 2% chance of autocasting Lv5 Lightning Bolt when attacking
|
* Adds a 15% chance of autocasting Lv7 Lightning Bolt when attacking
|-
|Crab + Aster + Shellfish
|
* Inflicts 30% more damage on Water property enemies
* Adds a 30% chance of gaining Raw Fish from a Fish monster
|
* '''Balanced'''
|-
|Bigfoot + Grizzly
|
* Additional 6% chance to Blind the attacker when receiving physical damage
|
* '''Balanced'''
|-
|Nightmare + Nightmare Terror
|
* Additional 6% chance to Curse the attacker when receiving physical damage
|
* '''Balanced'''
|-
|Skeleton + Skeleton Prisoner
|
* Additional 6% chance to Sleep the attacker when receiving physical damage
|
* '''Balanced'''
|-
|Mummy + Ancient Mummy
|
* Adds a 20% chance to perform Seeking attack
|
* '''Balanced'''
|-
|Ragged Zombie + Zombie Slaughter
|
* Regains 2 SP for each Demihuman monster slain
|
* '''Balanced'''
|-
|Grand Peco + Peco Peco
|
* Def +3
* VIT +3
|
* Def +25
* VIT +5
* Critical damage taken -10%
|-
|Cramp + Tarou
|
* STR +3
|
* STR +2
* AGI +2
|-
|Succubus + Incubus
|
* INT +4
* VIT +4
* Natural HP Recovery +30%
* Natural SP Recovery +30%
|
* INT +5
* VIT +5
* Natural HP Recovery +50%
* Natural SP Recovery +30%
|-
|Tower Keeper + Punk + Clock + Alarm
|
* Def +3
* Mdef +3
|
* Def +50
* Mdef +20
|-
|Munak + Bongun + Hyegun
|
* All stats +1
|
* All stats +2
|-
|Zealotus + Injustice
|
* LUK +3
* Atk +20
|
* LUK +5
* Atk +20
|-
|Dragon Fly + Chonchon
|
* Flee +18
|
* Flee +20
|-
|Ecliplse + Lunatic
|
* Flee +18
|
* Flee +20
|-
|Mastering + Poring
|
* Flee +18
|
* Flee +20
|-
|Vagabond Wolf + Wolf
|
* Flee +18
|
* Flee +20
|-
|Toad + Roda Frog
|
* Flee +18
|
* Flee +20
|-
|Vocal + Rocker
|
* Flee +18
|
* Flee +20
|-
|Iara + Obeaune
|
* MaxSP +50
|
* Set bonus has been removed
|-
|Faceworm + Dark Faceworm
|
* Renewal stats
|
* DEX +1, AGI +1, INT +1, VIT +1
* Casting time -3%
|-
|Faceworm Egg + Faceworm Larva
|
* Renewal stats
|
* Neutral property damage resistance +5%
* Magical damage against Fire enemies +10%
|-
|Archer and Gunslinger set
|
* Long range damage +20%
* AGI +5
* DEX +3
* Adds a 20% chance to perform Seeking attack
 
Archer class:
 
* Receives 5% more EXP from Brute monsters
* Adds a 1% chance of causing Coma on Brute monster when attacking
|
* Long range damage +20%
* AGI +10
* DEX +6
* Adds a 20% chance to perform Seeking attack
 
Archer and Gunslinger class:
 
* Receives 10% more EXP from Brute monsters
* Adds a 1% chance of causing Coma on Brute monster when attacking
|-
|Bard and Dancer set
|
* DEX +5
* Arrow Vulcan damage +5%
* Musical Strike and Throw Arrow damage +10%
 
Bard and Dancer class:
 
* Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
|
* DEX +10
* Arrow Vulcan damage +10%
* Musical Strike and Throw Arrow damage +10%
 
Bard and Dancer class:
 
* Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
|-
|Swordman and Taekwon set
|
* Adds a 0.3% chance of autocasting Lv1 Weapon Perfection when attacking
* Natural HP Recovery + 50%
* MaxHP + 20%
* STR +10
* Adds a 5% chance of gaining Red Potion each time a monster is killed
 
Swordman class:
 
* Red, Yellow and White Potions restore 50% more HP
|
* Adds a 1% chance of autocasting Lv1 Weapon Perfection when attacking
* Natural HP Recovery + 50%
* MaxHP + 20%
* STR +10
* Adds a 5% chance of gaining Red Potion each time a monster is killed
 
Swordman and Taekwon class:
 
* HP Recovery from Healing items +50%
* Adds a chance of gaining Healing Potions each time a monster is killed
|-
|Crusader set
|
* INT +1
* STR +1
* Def +2
* Natural SP Recovery +10%
* Shield Chain and Sacrifice damage +10%
* Casting time -10%
 
Crusader class:
 
* Blesses an armor with the Holy property
|
* INT +6
* STR +6
* Def +30
* Natural SP Recovery +20%
* Shield Chain and Sacrifice damage +10%
* Casting time -10%
 
Crusader class:
 
* Blesses an armor with the Holy property
|-
|Merchant set
|
* Regains 2 SP every time when attacking
* Mammonite damage +20%
* LUK +10
 
Merchant class:
 
* Adds a 0.05% chance of gaining Old Purple Box each time a monster is killed
* Reflects a single target Magic back at the caster with a 20% chance
|
* Regains 2 SP every time when attacking
* Mammonite and Cart Revolution damage +20%
* LUK +10
* STR +10
 
Merchant class:
 
* Adds a 0.1% chance of gaining Old Purple Box each time a monster is killed
* Reflects a single target Magic back at the caster with a 20% chance
|-
|Alchemist set
|
* STR +4
* MaxHP +7%
* MaxSP +7%
* Mammonite damage +20%
* Regains 1 SP on every physical attack on enemies
 
Alchemist class:
 
* Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
* Adds a 0.03% chance of gaining Glistening Coat each time a monster is killed
* Adds a 0.1% chance of gaining Stem each time a monster is killed
|
* STR +6
* INT +6
* MaxHP +8%
* MaxSP +8%
* Mammonite and Cart Revolution damage +20%
* Regains 1 SP on every physical attack on enemies
 
Alchemist class:
 
* Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
* Adds a 0.5% chance of gaining Glistening Coat each time a monster is killed
* Adds a 5% chance of gaining Stem each time a monster is killed
|-
|Mage and Soul Linker set
|
* Def +5
* Mdef +5
* MaxHP +500
* Fire Bolt, Cold Bolt and Lightning Bolt damage +10%
 
Mage class:
 
* Matk +3%
* Casting time -15%
|
* Def +30
* Mdef +20
* MaxHP +700
* Fire Bolt, Cold Bolt and Lightning Bolt damage +10%
 
Mage and Soul Linker class:
 
* Matk +10%
* Casting time -15%
|-
|Sage set
|
* INT +3
* Heaven's Drive and Thunder Storm damage +10%
 
Sage class:
 
* Reflect single target Magic back to the caster with a 20% chance
* Adds a 1% chance of gaining Gemstone each time a monster is killed
* Casting time -20%
|
* INT +10
* AGI +6
* Heaven's Drive and Thunder Storm damage +10%
* Aspd +5%
 
Sage class:
 
* Reflect single target Magic back to the caster with a 20% chance
* Adds a 1% chance of gaining Gemstone each time a monster is killed
* Casting time -20%
|-
|Acolyte set
|
* VIT +10
* Casting Time -10%
* SP cost of skills -10%
 
Acolyte class:
 
* Reduces damage taken from Demon and Undead monsters by 30%
* EXP from Demon and Undead monsters +5%
|
* VIT +10
* Casting Time -10%
* SP cost of skills -10%
 
Acolyte class:
 
* Reduces damage taken from Demon and Undead monsters by 30%
* EXP from Demon and Undead monsters +10%
|-
|Monk set
|
* Atk +25
* STR +3
* MaxSP + 80
* Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
* Asura Strike damage +10%
 
Monk class:
 
* SP cost of skills -10%
* Spell casting can not be interrupted
|
* Atk +25
* STR +10
* MaxSP + 80
* Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
* If Signum Crucis is mastered at Lv10, it will be cast instead if Lv5
* Asura Strike damage +10%
 
Monk class:
 
* SP cost of skills -10%
* Spell casting can not be interrupted
|-
|Thief and Ninja set
|
* AGI +5
* STR +5
* Aspd +5%
* Movement Speed +5%
* Cancels Intimidate autocasting
* Regains 1 SP every time when attacking
 
Thief class:
 
* Skills no longer require Gemstones
|
|
* AGI +10
* DEX +6
* STR +6
* VIT +6
* Aspd +5%
* INT +6
* Movement Speed +10%
* Pierces 30% Def and Mdef of Plant, Brute and Fish monsters
* Regains 1 SP every time when attacking
* Reduces damage taken from Plants, Brutes and Fishes by 30%
* Recovers 60 HP and 6 SP for each enemy killed
* Spells have a 10% chance to Stun enemies
* Attacks have a 10% chance to Curse enemies


Thief and Ninja class:
Summoner class:


* Skills no longer require Gemstones or Elemental Stones
* Reduces Cooldown of all Summoner skills by ~1 second
|-
* Increases Long-range damage and Matk by 1% for each refine level of Shield
|Rogue set
* Increases Healing power by 5% for each refine level of Shield
|
* STR +6
* AGI +4
* Back Stab damage +10%
 
If Strip Armor is mastered at Lv5:
 
* Adds a 5% chance of autocasting Lv5 Strip Armor with attacks
 
Rogue class:
 
* Cancels Intimidate autocasting
* SP cost of skills -20%
|
* STR +10
* AGI +6
* Back Stab damage +10%
 
If Strip Armor is mastered at Lv5:
 
* Adds a 10% chance of autocasting Lv1 Dark Claw with attacks
 
Rogue class:
 
* SP cost of skills -20%
|}
|}
 
 

Latest revision as of 09:30, 29 October 2024

Cards wallpapers.jpg

Overview

In the Pre-Renewal Mechanics, most cards give bonuses that allow to reach a certain stat multiplicity. In the Renewal mechanics, the stats have lost their former meaning, because the game has no multiplicity of stats as such. In addition, for a long time there have been cards in the game that cause misunderstanding: they give too weak bonuses (Deviace, Zombie, Steel Chonchon etc) or increase the same stat by a different value. But if when comparing Tarou Card (STR +2) and Mantis Card (STR +3) you can still find an excuse for the first one (Tarou Card is included in the set with Cramp Card), then the existence of the Wormtail Card (DEX +2) does not make any sense if there is a Zerom Card (DEX +3) in the game. Why there is so? The information is top secret.

Well, if the developers don't care about outdated mechanics, we'll have to fix it.

So, the stats of all cards have been raised to about the same level. Cards that didn't have meaningful combat bonus now got it, and some cards' bonuses were reworked to make sense in a certain situation or build.

Drop rate of all cards is 0.02% and can be increased by Bubble Gum sold by Rosamund from Mercenary Guild.

Weapon

Card Classic Stats Enhanced Stats
Abysmal Knight
  • Increases Physical damage against Boss monster by 25%
  • No changes
Anacondaq
  • Increases Physical damage against Poison property enemies by 20%
  • No changes
Andre
  • Atk +20
  • Atk +20
  • Weapon Atk +2%
Archer Skeleton
  • Long range damage +10%
  • Long range damage +10%
  • DEX +1
  • LUK +1
Assaulter
  • Crit +7 against DemiHuman monsters
  • Critical damage +10%
  • Crit +7 against DemiHuman monsters and Players
  • Critical damage +15%
Aster
  • Atk +5
  • Inflicts 30% more damage on Shellfishes
  • Atk +5

Crab Card set:

  • Weapon Atk Large size enemies +15%

Shellfish Card set:

  • Weapon Atk against Medium size enemies +15%
Beetle King
  • Gains 5 SP each time a Fish monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Fish monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Bloody Knight
  • Adds a 2% chance of autocasting Lv1 Meteor Storm with attacks
  • Adds a 15% chance of autocasting Lv5 Meteor Storm with attacks
Bloody Murderer
  • Crit +7 against Insect monsters
  • Critical damage +10%
  • Crit +7 against Insect monsters
  • Critical damage +15%
Butoijo
  • Increases Physical damage against Angel monster by 20%
  • No changes
Bow Guardian
  • Crit +5
  • Hit +5
  • Increases Arrow Shower damage by 50%
  • Crit +5
  • Hit +5
  • Increases Arrow Shower damage by 50%
  • Long range attack damage +5%
Breeze
  • Atk +5
  • Adds a 5% chance of inflicting Bleeding on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Bleeding on the enemy with attacks
  • Weapon Atk +8% against non-Bleeding enemies
Caramel
  • Increases Physical damage against Insect monster by 20%
  • No changes
Caterpillar
  • Gains 5 SP each time a Plant monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Plant monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Cecil Damon
  • Hit -30
  • Aspd +5%
  • Atk +15
  • Aspd +5%
Centipede Larva
  • INT +1
  • Matk +3
  • INT +2
  • Matk +15
Chepet
  • Adds a 5% chance of autocasting Lv5 Heal on the enemy with attacks
  • Adds a 15% chance of autocasting Lv7 Heal on the enemy with attacks
  • Aspd +1
Crab
  • Atk +5
  • Inflicts 30% more damage on Asters
  • Atk +5

Aster Card set:

  • Weapon Atk Small size enemies +15%

Shellfish Card set:

  • Weapon Atk against Medium size enemies +15%
Cruiser
  • Crit +7 against Brute monsters
  • Critical damage +10%
  • Crit +7 against Brute monsters
  • Critical damage +15%
Dark Priest
  • Renewal stats
  • Adds a 5% chance to drain 5% SP from the target with melee attacks and skills

If used by Sage class:

  • Restores 1 SP with each physical attack
  • Aspd +1
Death Word
  • Inflicts 5% more damage with Soul Strike, Napalm Beat and Napalm Vulcan
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Soul Strike, Napalm Beat and Napalm Vulcan
  • Drains 50 SP when unequipped
Desert Wolf
  • Atk +5
  • Increases Physical damage against Small size enemies by 15%
  • No changes
Deviace
  • Increases damage on DemiHuman, Brute, Plant and Insect monsters by 7%
  • Atk +5
  • Weapon Atk against DemiHuman, Brute, Plant and Insect monsters an Players +14%
Diabolic
  • Gains 5 SP each time a Demon monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Demon monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Dolor of Thanatos
  • Magical damage against Angel monsters +10%
  • No changes
Drainliar
  • Increases Physical damage against Water property enemies by 20%
  • No changes
Driller
  • Gains 5 SP each time a Dragon monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Dragon monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Drops
  • DEX +1
  • Hit +3
  • DEX +2
  • Hit +12
Drosera
  • Crit +15 for normal Long-ranged attacks
If used by Archer or Gunslinger class:
  • Crit +14
  • Critical damage +7%
Dullahan
  • Crit +7 against Dragon monsters
  • Critical damage +10%
  • Crit +7 against Dragon monsters
  • Critical damage +15%
Earth Petite
  • Increases Physical damage against Dragon monsters by 20%
  • No changes
Elder
  • Inflicts 40% more damage on Guardians during War of Emperium hours
  • Inflicts 40% more damage on Guardians during War of Emperium hours
  • Atk +40 against Boss monsters
  • Matk +40 against Boss monsters
Eremes Guile
  • Crit +10 against Demihuman monsters
  • Crit +20 against Demihuman monsters and Players
Fabre
  • VIT +1
  • MaxHP +100
  • VIT +2
  • MaxHP +300
Grass Fabre
  • Renewal stats
  • LUK +2
  • MaxHP +300
False Angel
  • Gains 5 SP each time a Angel monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Angel monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Familiar
  • Atk +5
  • Adds a 5% chance of inflicting Blind on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Blind on the enemy with attacks
  • Weapon Atk +8% against non-Blinded enemies
Female Thief Bug
  • AGI +1
  • Flee +1
  • AGI +2
  • Flee +12
Flora
  • Increases Physical damage against Fish monsters by 20%
  • No changes
Gig
  • Gains 5 SP each time a Insect monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Insect monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Goblin Archer
  • Crit +7 against Undead monsters
  • Critical damage +10%
  • Crit +7 against Undead monsters
  • Critical damage +15%
Goblin
  • Increases Physical damage against Brute monsters by 20%
  • No changes
Goblin Leader
  • Inflicts 30% more damage on Goblins
  • Inflicts 30% more damage on Goblins
  • Atk +30 against Small size enemies
  • Matk +30 against Small size enemies
Goblin Steamrider
  • Crit +7 against Formless monsters
  • Critical damage +10%
  • Crit +7 against Formless monsters
  • Critical damage +15%
Golem
  • Atk +5
  • Makes a weapon Indestructible
  • Atk and Matk +7
  • Additional Atk and Matk +1 for each refine level
  • Makes a weapon Indestructible
Gryphon
  • Flee +2
  • Crit +7

If used by Swordman class:

  • Adds a 1% chance of autocasting Lv5 Bowling Bash with attacks
  • Flee +7
  • Crit +7
  • Aspd +3%
  • Adds a 15% chance of autocasting Lv5 Bowling Bash with attacks
Hatii Babe
  • Adds a 5% chance of autocasting Lv3 Frost Diver with attacks

Garm Card set:

  • Frost Diver chance Increases to 30%
  • Adds a 15% chance of autocasting Lv7 Frost Diver with attacks

Garm Card set:

  • Frost Diver chance Increases to 30%
Hill Wind
  • Inflicts 5% more damage with Thunder Storm, Jupitel Thunder and Lord of Vermilion
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Lightning Bolt, Thunder Storm, Jupitel Thunder and Lord of Vermilion
  • Drains 50 SP when unequipped
Hillsrion
  • Atk +25
  • Atk +25
  • Critical damage +2%
Hornet
  • STR +1
  • Atk +3
  • STR +2
  • Atk +15
Wild Hornet
  • Renewal stats
  • LUK +2
  • Atk +15
Howard Alt-Eisen
  • Hit +30
  • Aspd -5%
  • Hit +30
  • Atk +7
Hunter Fly
  • Adds a 3% chance of restoring 15% of damage as HP with a physical attack
  • VIT +2
  • Adds a 3% chance of restoring 15% of damage as HP with a physical attack or Trap
Hydra
  • Increases Physical damage against Demihuman monsters and Players by 20%
  • No changes
Injustice
  • Adds a 5% chance of autocasting Lv1 Sonic Blow with attacks
  • Adds a 15% chance of autocasting Lv4 Sonic Blow with attacks
Kaho
  • Increases Physical damage against Earth property enemies by 20%
  • No changes
Kobold Archer
  • Crit +7 against Plant monsters
  • Critical damage +10%
  • Crit +7 against Plant monsters
  • Critical damage +15%
Kobold Leader
  • Inflicts 30% more damage on Kobolds
  • Inflicts 30% more damage on Kobolds
  • Atk +30 against Medium size enemies
  • Matk +30 against Medium size enemies
Lady Solace If used by Priest class:
  • Adds a 2% chance of autocasting Lv5 Grand Cross when attacking
  • Adds a 15% chance of autocasting Lv5 Grand Cross when attacking
  • If Grand Cross is learned at Lv10, it will be cast instead of Lv5
Laurell Weinder
  • Inflicts 3% more damage with Frost Nova and Storm Gust
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Cold Bolt, Frost Diver, Water Ball, Frost Nova and Storm Gust
  • Drains 50 SP when unequipped
Lava Golem
  • Inflicts 30% more damage on Golems
  • Inflicts 30% more damage on Golems
  • Atk +30 against Large size enemies
  • Matk +30 against Large size enemies
Lunatic
  • LUK +1
  • Crit +1
  • Perfect Dodge +1
  • LUK +2
  • Crit +6
  • Perfect Dodge +3
Maero of Thanatos
  • Atk +5
  • Adds a 5% chance of autocasting Lv3 Decrease Agility on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of autocasting Lv3 Decrease Agility on the enemy with attacks
  • Weapon Atk +10%
Magnolia
  • Atk +5
  • Adds a 5% chance of inflicting Curse on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Curse on the enemy with attacks
  • Weapon Atk +8% against non-Cursed enemies
Mandragora
  • Increases Physical damage against Wind property enemies by 20%
  • No changes
Civil Servant
  • Increases Physical damage against Ghost property enemies by 20%
  • No changes
Marina
  • Atk +5
  • Adds a 5% chance of inflicting Freeze on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Freeze on the enemy with attacks
  • Weapon Atk +8% against non-Frozen enemies
Metaling
  • Adds a 5% chance of autocasting Lv1 Strip Weapon when attacking
  • Atk +15
  • Adds a 5% chance of autocasting Lv1 Strip Weapon when attacking
Metaller
  • Atk +5
  • Adds a 5% chance of inflicting Silence on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Silence on the enemy with attacks
  • Weapon Atk +8% against non-Silenced enemies
Minorous
  • Atk +5
  • Increases Physical damage against Large size enemies by 15%
  • No changes
Mobster
  • Critical damage +15%

If used by Thief class:

  • Crit +4
  • Critical damage +15%
  • Crit +3
Mummy
  • Hit +20
  • Hit +20
  • Weapon Atk +4%
Mutant Dragonoid
  • Atk +15
  • Adds a 5% chance of autocasting Lv3 Fire Ball with attacks
  • If the user has mastered the skill at Lv10, it will be cast instead of Lv3
  • Atk +15
  • Adds a 15% chance of autocasting Lv7 Fire Ball with attacks
  • If the user has mastered the skill at Lv10, it will be cast instead of Lv7
Necromancer If compounded to a One-handed Staff or Two-handed Staff:
  • INT +1
  • Pierces 2% of target's Mdef
If compounded to a One-handed Staff or Two-handed Staff:
  • INT +3
  • Pierces 8% of target's Mdef
Nereid
  • Gains 5 SP each time a Brute monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Brute monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Orc Lady
  • Inflicts 30% more damage on every Orc except Orc Lord and Orc Hero
  • Inflicts 30% more damage on every Orc
Orc Skeleton
  • Increases Physical damage against Holy property enemies by 20%
  • No changes
Panzer Goblin
  • Crit +7 against Demon monsters
  • Critical damage +10%
  • Crit +7 against Demon monsters
  • Critical damage +15%
Peco Peco Egg
  • Increases Physical damage against Formless monsters by 20%
  • No changes
Phendark
  • Gains 5 SP each time a Demihuman monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Demihuman or Player is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Pitman
  • Inflicts 5% more damage with Earth Spike and Heavens Drive
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Earth Spike and Heavens Drive
  • Drains 50 SP when unequipped
Plankton
  • Atk +5
  • Adds a 5% chance of inflicting Sleep on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Sleep on the enemy with attacks
  • Weapon Atk +8% against non-Sleeping enemies
Red Ferus
  • Inflicts 5% more damage with Fire Pillar and Meteor Storm
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Fire Bolt, Fire Ball, Fire Wall, Fire Pillar and Meteor Storm
  • Drains 50 SP when unequipped
Requiem
  • Atk +5
  • Adds a 5% chance of inflicting Confusion on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Confusion on the enemy with attacks
  • Weapon Atk +8% against non-Confused enemies
Rotar Zairo
  • Crit +7 against Fish monsters
  • Critical damage +10%
  • Crit +7 against Fish monsters
  • Critical damage +15%
Santa Poring
  • Increases Physical damage against Shadow property enemies by 20%
  • No changes
Savage Babe
  • Atk +5
  • Adds a 5% chance of inflicting Stun on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Stun on the enemy with attacks
  • Weapon Atk +8% against non-Stuned enemies
Scorpion
  • Increases Physical damage against Plant monsters by 20%
  • No changes
Seal
  • Hit +10
  • Flee +3

If used by Acolyte class:

  • Crit +9 against Demon and Undead monsters
  • Hit +10
  • Flee +10
  • Crit +3

If used by Acolyte class:

  • Crit +9 against Demon and Undead monsters
Shellfish
  • Atk +5
  • Inflicts 30% more damage on Crabs
  • Atk +5

Aster Card set:

  • Weapon Atk against Small size enemies +15%

Crab Card set:

  • Weapon Atk against Large size enemies +15%
Sidewinder
  • Enables use Double Attack Lv1 or higher if learned
  • LUK +2
  • Enables use Double Attack Lv1 or higher if learned
Skeggiold
  • Magical damage against Demon monsters +2%
  • Magical damage against Boss monsters +14%
Skeleton
  • Atk +10
  • Adds a 2% chance of causing Stun on enemies with attacks
  • Atk +15
  • Adds a 2% chance of causing Stun, Blind and Bleeding on enemies with attacks
Skeleton Worker
  • Atk +5
  • Increases Physical damage against Medium size enemies by 15%
  • No changes
Snake
  • Atk +5
  • Adds a 5% chance of inflicting Poison on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Poison on the enemy with attacks
  • Weapon Atk +8% against non-Poisoned enemies
Soldier Skeleton
  • Crit +9
  • Crit +9
  • Critical damage +6%
Stone Shooter
  • Hit +10
  • Atk +10
  • Hit +10
  • Atk +10
  • Long range damage +6%
Strouf
  • Increases Physical damage against Demon monsters by 20%
  • No changes
Sword Guardian
  • Crit +5
  • Hit +5
  • Increases Bowling Bash damage with Two-handed Swords by 25%
  • No changes
The Paper
  • Critical damage +20%
  • Drains 1 SP from the user with each attack
  • No changes
Tri Joint Card
  • Gains 5 SP each time a Formless monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Formless monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Vadon
  • Increases Physical damage against Fire property enemies by 20%
  • No changes
Wolf
  • Atk +15
  • Crit +1
  • Atk +15
  • Crit +7
Zenorc
  • Atk +10
  • Adds a 4% chance of causing Poison on enemies with attacks
  • Atk +15
  • Adds a 3% chance of causing Poison and Confusion on enemies with attacks
Zipper Bear
  • Atk +30
  • Drains 1 SP from the user with each attack
  • No changes
Zombie Master
  • Gains 5 SP each time a Undead monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Undead monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Miming
  • Renewal stats
  • Adds a 5% chance of inflicting Sleep status on enemies with magical attacks
  • Magical damage against Sleeping enemies +15%
Sropho
  • Renewal stats
  • Adds a 5% chance of inflicting Freeze status on enemies with magical attacks
  • Magical damage against Frozen enemies +15%
Banaspaty
  • Renewal stats
  • Adds a 5% chance of inflicting Stun status on enemies with magical attacks
  • Magical damage against Stunned enemies +15%
Little Fatum
  • Renewal stats
  • Adds a 5% chance of inflicting Silence status on enemies with magical attacks
  • Magical damage against Silenced enemies +15%
Octopus
  • Renewal stats
  • Adds a 5% chance of inflicting Blind status on enemies with magical attacks
  • Magical damage against Blinded enemies +15%
Red Eruma
  • Renewal stats
  • Adds a 5% chance of inflicting Curse status on enemies with magical attacks
  • Magical damage against Cursed enemies +15%
Aunoe
  • Renewal stats
  • Critical damage +20%
  • Crit -3
Beholder Master
  • Renewal stats
  • Long range damage +10%

If compounded bow refined to +8 or higher:

  • Aspd +1

If compounded bow refined to +10:

  • Additional Aspd +1
Fanat
  • Renewal stats
  • Atk +25

If compounded Two-handed sword refined to +8 or higher:

  • Aspd +1

If compounded Two-handed sword refined to +10:

  • Additional Aspd +1
Curupira
  • Renewal stats
  • Magical damage against Water property enemies +12%
Fire Frilldora
  • Renewal stats
  • Magical damage against Earth property enemies +12%
Jungle Mandragora
  • Renewal stats
  • Magical damage against Wind property enemies +12%
Fruit Pom Spider
  • Renewal stats
  • Magical damage against Fire property enemies +12%
Manananggal
  • Renewal stats
  • MaxSP -5%
  • Regains 1 SP with each physical attack
  • Atk +10
Sedora
  • Renewal stats
  • Aspd +2%
  • Critical damage +18%
Tendrilrion
  • Renewal stats
  • Crit +7
  • Atk +15

If compounded Weapon refined to +8:

  • Atk +25

If compounded Weapon refined to +10:

  • Crit +8
Bradium Golem
  • Increases magic damage against Brute monsters by 10%
  • No changes
Zakudam
  • Increases magic damage against Demihuman monsters and Players by 10%
  • No changes
Naga
  • Increases magic damage against Fish monsters by 10%
  • No changes
Ancient Tree
  • Increases magic damage against Undead monsters by 10%
  • No changes
Cobalt Mineral
  • Increases magic damage against Formless monsters by 10%
  • No changes
Draco Egg
  • Increases magic damage against Dragon monsters by 10%
  • No changes
Hell Apocalypse
  • Increases magic damage against Demon monsters by 10%
  • No changes
Nepenthes
  • Increases magic damage against Plant monsters by 10%
  • No changes
Pinguicula
  • Increases magic damage against Insect monsters by 10%
  • No changes
Cleaning Robot
  • Renewal stats
  • Increases Physical damage against Neutral property enemies by 20%
Gigantes
  • Renewal stats
  • Increases Physical damage against Boss monster by 20%
  • Reduces damage taken from Boss monsters by 4%
Atroce
  • Atk +25
  • Adds a 0.5% chance of increasing Aspd by 100% for 10 seconds with attacks
  • Atk +50
  • Adds a 2% chance of increasing Aspd by 100% for 10 seconds with attacks
Baphomet
  • Hit -10
  • Normal attacks deal damage in 3x3 area around the character
  • Hit -10
  • Normal attacks deal damage in 5x5 area around the target
Doppelganger
  • Aspd +10%
  • Aspd +15%
  • Flee +30
Dracula
  • Adds a 10% chance of gaining 5% of the damage dealt to an enemy as SP with each attack
  • Atk +30
  • Adds a 10% chance of gaining 5% of the damage dealt to an enemy as SP with each attack
Drake
  • Nullify weapon's damage penalty from enemy's size
  • Nullify weapon's damage penalty from enemy's size
  • Enables use of Maximize Power Lv1
Lord of The Dead
  • Adds a 0.01% chance of causing Coma on enemies with normal attacks
  • Adds a 5% chance of causing Stun, Curse, Silence, Poison, Bleeding with normal attacks
  • Adds a 0.1% chance of causing Coma on enemies with attacks
  • Adds a 5% chance of causing Stun, Curse, Silence, Poison, Bleeding with attacks
Mastersmith
  • Adds a 10% chance of breaking the enemy's weapon with attacks
  • Adds a 7% chance of breaking the enemy's armor with attacks
  • STR +10
  • Adds a 10% chance of breaking the enemy's weapon with attacks
  • Adds a 7% chance of breaking the enemy's armor with attacks
Memory of Thanatos
  • Def -30
  • Flee -30
  • Deals more damage depending on the target's Def
  • Drain 1 SP from its owner on each attack
  • No changes
Phreeoni
  • Hit +100
  • Hit +100
  • Weapon Atk +1% for every 50 points of Hit
Randgris
  • Weapon Atk +10%
  • Adds a 1% chance of autocasting Lv1 Dispell when attacking
  • Make compounded weapon Indestructible
  • Weapon Atk +12%
  • Adds a 7% chance of autocasting Lv1 Dispell when attacking
  • Make compounded weapon Indestructible
Incantation Samurai
  • Ignores normal enemy's Def when attacking
  • Reduces Natural HP Recovery by 100%
  • Drains 666 HP every 10 seconds
  • Drains 999 HP as the weapon is unequipped
  • No changes
Sniper
  • Reduces Natural HP Recovery by 100%
  • Adds a 5% chance of gaining 20% of the damage dealt to an enemy as HP with each attack
  • DEX +10
  • Reduces Natural HP Recovery by 100%
  • Adds a 5% chance of gaining 20% of the damage dealt to an enemy as HP with each attack
Stormy Knight
  • Adds a 2% chance of autocasting Lv2 Storm Gust when attacking
  • Adds a 20% chance of causing Freeze on enemies with attacks
  • Adds a 15% chance of autocasting Lv5 Storm Gust when attacking
  • Adds a 20% chance of causing Freeze on enemies with attacks
Turtle General
  • Weapon Atk +20%
  • Adds a 3% chance of autocasting Lv10 Magnum Break when attacking
  • Weapon Atk +20%
  • Adds a 15% chance of autocasting Lv10 Magnum Break when attacking
Time Holder
  • Renewal stats
  • Matk +20%
  • SP cost of skills +50%
Celine Kimi
  • Renewal stats
  • Matk +10%
  • Adds 0.5% chance of causing Lv2 Critical Wounds on enemies when dealing magical damage
  • Increases the trigger rate by 0.33% for each refine level
Naght Sieger
  • Renewal stats
  • Increases Ghost element magic damage by 30%

 

Shield

Card Classic Stats Enhanced Stats
Alice
  • Reduces damage taken from Boss monsters by 40%
  • Increases damage taken from non-Boss monsters by 40%
  • No changes
Alnoldi
  • Reduces damage taken from Plant monsters by 30%
  • No changes
Ambernite
  • Def +2
  • Def +30
  • Enables use of Auto Guard Lv3
  • Shield is Indestructable and Unstripable
Ancient Mummy
  • Adds a 3% chance of aut casting Lv5 Signum Crucis when receiving Physical damage
  • DEX +5
  • Def +15
  • Adds a 15% chance of aut casting Lv5 Signum Crucis when receiving Physical damage
Andre Egg
  • MaxHP +5%
  • MaxHP +5%
  • HP Recovery from Healing Items +10%
Anubis
  • Reduces damage taken from Angel monsters by 30%
  • No changes
Aqua Elemental
  • Decreases damage from Water property monsters by 20%
  • Increases Physical damage dealing to Water enemies by 5%
  • Decreases damage from Water property monsters by 25%
  • Increases Physical and Magical damage dealing to Water enemies by 5%
Arclouze If compounded Shield is refined to +5 or less:
  • Def +2
  • Mdef +3
  • Def +15
  • Mdef +15
  • Critical damage taken -15%
Argos
  • Def +1
  • Adds a 10% resistance against Stone Curse status
  • Def +30
  • Immunity to Stone Curse status
Bigfoot
  • Reduces damage taken from Insect monsters by 30%
  • No changes
Centipede
  • Decreases damage from Poison property monsters by 20%
  • Increases Physical damage dealing to Poison enemies by 5%
  • Decreases damage from Poison property monsters by 25%
  • Increases Physical and Magical damage dealing to Poison enemies by 5%
Cornus
  • Decreases damage from Holy property monsters by 20%
  • Increases Physical damage dealing to Holy enemies by 5%
  • Decreases damage from Holy property monsters by 25%
  • Increases Physical and Magical damage dealing to Holy enemies by 5%
Dark Shadow
  • Decreases damage from Shadow property monsters by 20%
  • Increases Physical damage dealing to Shadow enemies by 5%
  • Decreases damage from Shadow property monsters by 25%
  • Increases Physical and Magical damage dealing to Shadow enemies by 5%
Despero of Thanatos
  • INT -6
  • INT +1 for each refine level
  • Def +15
  • INT +1 for each refine level
Draco
  • Decreases damage from Earth property monsters by 20%
  • Increases Physical damage dealing to Earth enemies by 5%
  • Decreases damage from Earth property monsters by 25%
  • Increases Physical and Magical damage dealing to Earth enemies by 5%
Enchanted Peach Tree
  • Adds a 2% chance of autocasting Lv1 Heal when attacking
  • If Heal is mastered at Lv10, it will be cast instead of Lv1
  • VIT +5
  • Def +15
  • Adds a 5% chance of autocasting Lv1 Heal when attacking
  • If Heal is mastered at Lv10, it will be cast instead of Lv1
Executioner
  • Def +1
  • Reduces damage taken from Large size enemies by 25%
  • Def +10
  • Reduces damage taken from Large size enemies by 30%
Fire Golem
  • Decreases damage from Fire property monsters by 20%
  • Increases Physical damage dealing to Fire enemies by 5%
  • Decreases damage from Fire property monsters by 25%
  • Increases Physical and Magical damage dealing to Fire enemies by 5%
Flame Skull
  • Adds a 30% resistance against Stun, Curse, Blind and Stone Curse
  • Adds a 5% chance to cause Stun, Curse, Blind and Stone Curse when taking Physical damage
  • Mdef +5
  • Adds a 30% resistance against Stun, Curse, Blind and Stone Curse
  • Adds a 5% chance to cause Stun, Curse, Blind and Stone Curse when taking Physical damage
High Orc
  • Def +1
  • Reflects 5% of Melee Physical damage
  • Def +30
  • Enables use of Reflect Shiled Lv3
Hodremlin
  • Reduces damage taken from Small, Medium and Large size monsters by 15%
  • Adds a 0.3% chance of gaining Perfect Dodge +30 for 10 seconds when receiving damage
  • Def +10
  • Reduces damage taken from Small, Medium and Large size monsters by 15%
  • Adds a 0.3% chance of gaining Perfect Dodge +30 for 10 seconds when receiving damage
Horn
  • Reduces Long range damage taken by 35%
  • No changes
Khalitzburg
  • Reduces damage taken from Demon monsters by 30%
  • No changes
Lesavka
  • Renewal stats
  • Flee +15
  • Reduces damage taken from Earth, Wind, Water and Fire property enemies by 15%
  • Increases damage taken from Holy, Shadow, Ghost and Undead property enemies by 15%
Luciola Vespa
  • Decreases damage from Wind property monsters by 20%
  • Increases Physical damage dealing to Wind enemies by 5%
  • Decreases damage from Wind property monsters by 25%
  • Increases Physical and Magical damage dealing to Wind enemies by 5%
Medusa
  • Reduces damage taken from Demon monsters by 15%
  • Immunity to Stone Curse status
  • No changes
Megalodon
  • Def +1
  • Adds a 10% resistance against Freeze status
  • Def +30
  • Immunity to Freeze status
Mi Gao
  • Reduces damage taken from Guardians by 50%
  • Def +30
  • Reduces damage taken from Guardians by 50%
  • Long range damage taken -25%
  • Enables use of Defender Lv1
Munak
  • Def +1
  • Reduces Earh damage taken by 5%
  • Adds a 15% resistance to Stone Curse status
  • Aspd +7%
  • Reduces Earh damage taken by 10%
  • Immunity to Stone Curse status
Muscipular
  • Adds a 3% chance of autocasting Lv1 Heal and Lv1 Increase AGI when taking Physical damage
  • AGI +5
  • Def +15
  • Adds a 5% chance of autocasting Lv1 Heal and Lv5 Increase AGI when taking Physical damage
Mysteltainn
  • Def +1
  • Reduces damage taken from Small size enemies by 25%
  • Def +10
  • Reduces damage taken from Small size enemies by 30%
Ogretooth
  • Def +1
  • Reduces damage taken from Medium size enemies by 25%
  • Def +10
  • Reduces damage taken from Medium size enemies by 30%
Orc Warrior
  • Reduces damage taken from Brute monsters by 30%
  • No changes
Parasite
  • Def +1
  • Reduces Neutral damage taken by 5%
  • Def +20
  • Reduces Neutral damage taken by 10%
Penomena
  • Reduces damage taken from Formless monsters by 30%
  • No changes
Rafflesia
  • Reduces damage taken from Fish monsters by 30%
  • No changes
Seeker
  • Mdef +10
  • Enables use of Lv1 Stone Curse
  • Increases resistance to Stone Curse status by 30%
  • Mdef +10
  • Enables use of Lv1 Stone Curse
  • Immunity to Stone Curse status
Sky Petite
  • Reduces damage taken from Dragon monsters by 30%
  • No changes
Sting
  • Def +2

If compounded Shield is refined to +9 or higher:

  • Mdef +5
  • Def +40
  • Mdef +7
  • Crit shield +20
Tamruan
  • Def +2
  • Shield Charge and Shield Boomerang damage +10%
  • STR +5
  • Def +20
  • Shield Charge and Shield Boomerang damage +10%
Tatacho
  • Decreases damage from Neutral property monsters by 20%
  • Increases Physical damage dealing to Neutral enemies by 5%
  • Decreases damage from Neutral property monsters by 25%
  • Increases Physical and Magical damage dealing to Neutral enemies by 5%
Teddy Bear
  • Reduces damage taken from Undead monsters by 30%
  • No changes
Thara Frog
  • Reduces damage taken from Demihuman monsters and Players by 30%
  • No changes
Thief Bug Egg
  • MaxHP +400
  • MaxHP +400
  • Additional MaxHP +40 for each refine level
  • Natural HP Recovery +5% for each refine level
Zealotus
  • LUK +2
  • Musical Strike and Sling Arrow damage +10%
  • LUK +5
  • Def +15
  • Musical Strike and Sling Arrow damage +10%
Scout Basilisk
  • Renewal stats
  • Mdef +5
  • Reduces damage taken from Small and Medium enemies by 20%
Charge Basilisk
  • Renewal stats
  • Mdef +5
  • Reduces damage taken from Large and Medium enemies by 20%
Golden Thief Bug
  • Nullify all magic spells
  • SP cost of skills +100%
  • Mdef +120
  • SP cost of skills +100%
Maya
  • Adds a 50% chance of reflecting single target Magic damage back to the caster
  • Adds a 50% chance of reflecting single target Magic damage back to the caster
  • Reduces Long range damage taken by 35%
Muspellskoll
  • Renewal stats
  • Reduces damage taken from Brute, Dragon, Demon, Fire monsters and Players by 30%
  • Adds a 15% chance of autocasting Lv10 Fire Attack with attacks
  • Adds a 15% chance of autocasting Lv10 Fire Attack when taking Phisical or Magical damage

 

Headgear

Card Classic Stats Enhanced Stats
Arc Angeling
  • MaxHP +300

If base LUK >= 77:

  • Natural HP and SP Recovery +100%
  • MaxHP +777
  • MaxSP +150

If base LUK >= 77:

  • Natural HP and SP Recovery +100%
Banshee If used by Mage class:
  • MaxSP +100
  • MaxHP -100
  • Increases Napalm Beat, Soul Strike and Napalm Vulcan damage by 20%
  • No changes
Blue Acidus
  • MaxSP +40

If compounded Headgear is refined to +4 or less:

  • Additional MaxSP +40
  • Natural SP Recovery +5%
  • MaxSP +100
  • Natural SP Recovery +10%
Carat
  • INT +2

If compounded Headgear is refined to +9 or higher:

  • MaxSP +150
  • INT +2
  • MaxSP +2 for each Job Level
Coco
  • Def +1
  • Increases resistance to Sleep status by 20%
  • AGI +3
  • Def +20
  • Grants immunity to the Sleep status
Cramp
  • Adds a 1% chance of getting 1~500 Zeny from monsters
  • STR +2
  • AGI +2
  • Def +20
  • Adds a 10% chance of getting 1~500 Zeny from monsters
Dark Illusion
  • MaxHP and MaxSP -10%
  • Casting time -10%
  • No changes
Deviruchi
  • STR +1
  • Grants immunity to the Blind status
  • STR +3
  • Def +20
  • Grants immunity to the Blind status
Dryad
  • Adds a 1% chance of gaining Green Live from Plant monsters
  • Add a 10% resistance against Earth property damage
  • Adds a 1% chance of gaining Green Live from Plant monsters
  • Add a 10% resistance against Earth property damage
  • Physical and Magical damage against Earth enemies +1% for each refine level of Headgear
Elder Willow
  • INT +2
  • INT +2
  • Pierces 1% of enemy's Mdef for each refine level of the compounded Headgear
Evil Nymph
  • INT +1
  • MaxSP +50
  • INT +2
  • Mdef +5
  • MaxSP +50
Gemini-S58 If base AGI >= 90:
  • Adds a 30% resistance against Silence and Stun

If base VIT >= 80:

  • Adds a 50% resistance against Stone Curse and Sleep
If base AGI >= 90:
  • Adds a 100% resistance against Silence
  • Adds a 50% resistance against Stun

If base VIT >= 80:

  • Adds a 50% resistance against Stone Curse
  • Adds a 100% resistance against Sleep
Ghoul
  • Def +1
  • Increases resistance to Poison status by 20%
  • VIT +3
  • Def +20
  • Grants immunity to the Poison status
Giant Hornet
  • Adds a 1% chance of gaining Wind of Verdure from Insect monsters
  • Add a 10% resistance against Wind property damage
  • Adds a 1% chance of gaining Wind of Verdure from Insect monsters
  • Add a 10% resistance against Wind property damage
  • Physical and Magical damage against Wind enemies +1% for each refine level of Headgear
Gibbet If compounded Headgear is refined to +5 or less:
  • Mdef +5
  • Mdef +10
  • Def +20
Giearth
  • Grants immunity to Confusion status
  • Increases resistance to Earth property attacks by 15%
  • DEX +2
  • Mdef +5
  • Grants immunity to Confusion status
  • Increases resistance to Earth property attacks by 15%
Grand Peco
  • Adds a 5% chance of autocasting Gloria Lv1 when receiving Physical damage
  • VIT +2
  • Mdef +5
  • Adds a 10% chance of autocasting Gloria Lv1 when receiving Physical damage
Holden
  • LUK +2
  • LUK +3
  • Def +20
  • Crit +6
Incubus
  • INT -3
  • MaxSP +150
  • Natural SP Recovery -20%
  • No changes
Isilla
  • INT +2
  • Adds a 5% chance of getting Casting time -50% and Flee +30 for 5 seconds with Magical attacks
  • INT +2
  • Adds a 4% chance of getting Casting time -30% and Flee +30 for 5 seconds with Magical attacks
Kathryne Keyron
  • Casting time -1% for each refine level of compounded Headgear

If compounded Headgear is refined to +9 or higher:

  • Matk +2%
  • Casting time -1% for each refine level of compounded Headgear

If compounded Headgear is refined to +8 or higher:

  • Matk +2%
Knocker
  • Increases Physical damage on Formless monster by 5%
  • Adds a 0.1% chance of gaining Rough Oridecon and Rough Eluminium from Formless monsters
  • STR +2
  • Increases Physical damage on Formless monster by 5%
  • Adds a 0.2% chance of gaining Oridecon and Eluminium from Formless monsters
Leaf Cat
  • Adds a 1% chance of gaining Crystal Blue from Fish monsters
  • Add a 10% resistance against Water property damage
  • Adds a 1% chance of gaining Crystal Blue from Fish monsters
  • Add a 10% resistance against Water property damage
  • Physical and Magical damage against Water enemies +1% for each refine level of Headgear
Leib Olmai
  • Adds a 1% chance of gaining Red Blood from Brute monsters
  • Add a 10% resistance against Fire property damage
  • Adds a 1% chance of gaining Red Blood from Brute monsters
  • Add a 10% resistance against Fire property damage
  • Physical and Magical damage against Fire enemies +1% for each refine level of Headgear
Marduk
  • Grants immunity to the Silence status
  • INT +3
  • Def +20
  • Grants immunity to the Silence status
Margaretha Sorin
  • INT +1
  • Adds a 15% chance of autocasting Lex Divina Lv5 on enemies when receiving Magical damage
  • INT +2
  • Mdef +7
  • Adds a 15% chance of autocasting Lex Divina Lv5 on enemies when receiving Magical damage
Martin
  • Def +1
  • Increases resistance to Blind status by 20%
  • DEX +3
  • Def +20
  • Grants immunity to the Blind status
Maya Purple
  • Enables the user to detect hidden enemies
  • Def +20
  • Mdef +10
  • Enables use of Infrared Scan Lv1
Myst Case
  • Adds a 0.3% chance of gaining Gift Box from monsters
  • LUK +2
  • Mdef +5
  • Adds a 0.3% chance of gaining Gift Box from monsters
Nightmare
  • AGI +1
  • Grants immunity to the Sleep status
  • AGI +2
  • Mdef +5
  • Grants immunity to the Sleep status
Permeter
  • Adds a 15% resistance against Shadow and Undead property attacks
  • STR +2
  • Mdef +5
  • Adds a 15% resistance against Shadow and Undead property attacks
Rideword
  • INT +1

If used by Acolyte class:

  • Additional INT +1
  • Mdef +1
  • INT +2

If used by Acolyte class:

  • Additional INT +2
  • Mdef +10
Seyren Windsor
  • STR -6
  • STR +1 for each refine level of compounded Headgear
  • STR +2
  • DEX +2
  • Def +20
  • Melee damage taken -4%
Stainer
  • Def +1
  • Increases resistance to Silence status by 20%
  • DEX +2
  • LUK +2
  • Def +20
  • Grants immunity to the Silence status
Stalactic Golem
  • Def +1
  • Adds 20% resistance against Stun
  • VIT +2
  • INT +2
  • Def +20
  • Stun duration -1 second
Tower Keeper
  • INT +1
  • Casting time -5%
  • INT +2
  • Mdef +3
  • Casting time -5%
Ungoliant Card
  • Grants immunity to the Bleeding status
  • Natural HP Recovery +10%
  • DEX +2
  • VIT +2
  • Grants immunity to the Bleeding status
  • Natural HP Recovery +20%
  • HP Recovery from Healing items +10%
Vanberk
  • STR +2
  • Adds a 0.5% chance to increase Crit by 100 for 5 seconds with attacks
  • STR +2
  • LUK +2
  • Def +20
  • Adds a 1% chance to increase Crit by 50 for 4 seconds with attacks
Willow
  • MaxSP +80
  • MaxSP +80
  • MaxHP +250
Wootan Fighter
  • Def +1
  • Increases resistance to Bleeding status by 20%
  • STR +2
  • VIT +2
  • Def +20
  • Grants immunity to the Bleeding status
Wootan Shooter
  • Def +1
  • Increases resistance to Confusion status by 20%
  • AGI +2
  • LUK +2
  • Def +20
  • Grants immunity to the Confusion status
Angra Mantis
  • Renewal stats
  • LUK +2
  • Critical damage +2%
  • Additional Critical damage +1% for every 2 refine levels of compounded Headgear
Bungisngis
  • Renewal stats
  • VIT +2
  • MaxHP +1% for every 2 refine levels of compounded Headgear
Dark Pinguicula
  • Renewal stats
  • Atk +15
  • Adds a 2% chance of gaining White Herb or Blue Herb from monsters
Duneyrr
  • Renewal stats
  • Atk +15
  • Adds a 5% chance to increase Perfect Dodge by 10 when dealing Physical damage
Parus
  • Renewal stats
  • VIT +2
  • Healing skills power +10%

If used by Acolyte class:

  • Additional Healing power of skills +1% for each refine level of compounded Headgear
Rhyncho
  • Renewal stats
  • INT +2
  • Healing skills power +10%
  • SP cost of skills -1% for each refine level
Rata
  • Renewal stats
  • Matk +20
  • Adds a 4% chance of getting Casting time -30% for 5 seconds when dealing Magical damage
Tikbalang
  • Renewal stats
  • Matk +15
  • Increases Wind elemental Magic damage by 5%

If compounded Headgear is refine to +8 or higher:

  • Additional Wind elemental Magic damage +5%
Cendrawasih
  • Renewal stats
  • INT +2

If used by Mage or Taekwon class:

  • Additional INT +1 for each refine level of compounded Headgear
Dolomedes
  • Renewal stats
  • DEX +2

If used by Archer or Gunslinger class:

  • Additional DEX +1 for each refine level of compounded Headgear
Siorava
  • Renewal stats
  • LUK +2

If used by Merchant class:

  • Additional LUK +1 for each refine level of compounded Headgear
King Dramoh
  • Renewal stats
  • STR +2

If used by Swordman or Taekwon class:

  • Additional STR +1 for each refine level of compounded Headgear
Phylla
  • Renewal stats
  • DEX +2
  • AGI +2
  • Def +20
  • Adds a 5% chance to increase Crit by 50 for 4 seconds with normal attacks
Kikimora
  • Renewal stats
  • Magic damage against Demon monsters +10%

If compounded Headgear is refined to +8 or higher:

  • Additional Magic damage against Demon monsters +5%
Toucan
  • Renewal stats
  • Magic damage against Insect monsters +10%

If compounded Headgear is refined to +8 or higher:

  • Additional Magic damage against Insect monsters +5%
Jaguar
  • Renewal stats
  • Magic damage against Brute monsters +10%

If compounded Headgear is refined to +8 or higher:

  • Additional Magic damage against Brute monsters +5%
Trance Spore
  • Renewal stats
  • VIT +2
  • INT +2
  • Def +20
  • Misc damage taken -4%
Fire Bug
  • Renewal stats
  • VIT +2
  • AGI +2
  • Def +20
  • Magic damage taken -4%
Engkanto
  • Renewal stats
  • VIT +2
  • LUK +2
  • Def +20
  • Long range damage taken -4%
Broken Beta
  • New Card
  • STR +2
  • INT +2
  • Def +20
  • Critical damage taken -4%
Bookworm
  • Renewal stats
  • AGI +2
  • INT +2
  • Def +20
  • Afrer cast delay -8%
Evil Snake Lord
  • INT +3
  • Grants immunity to Blind and Curse status
  • INT +10
  • Grants immunity to Blind, Curse and Slow Cast status
High Wizard
  • Ignores Mdef of non-Boss enemies
  • Casting time +100%
  • Natural SP Recovery -100%
  • Drains 2000 SP when the compounded Headgear is unequipped
  • No changes
Kiel-D-01
  • After cast delay -30%
  • No changes
Lord Knight
  • MaxHP -50%
  • Enables use of Berserk Lv1
  • VIT +10
  • MaxHP -50%
  • Enables use of Berserk Lv1
Mistress
  • Nullify the Gemstone requirement of certain spells
  • SP cost of skills +25%
  • INT +10
  • Nullify the Gemstone and Elemental Orb requirement of certain spells
  • SP cost of skills +25%
Orc Hero
  • VIT +3
  • Grants immunity to the Stun status
  • No changes
Vesper
  • DEX +2
  • Pierces 30% Mdef of Boss monsters
  • DEX +10
  • Pierces 30% Mdef of Boss monsters
White Lady
  • Healing skills power +30%
  • SP cost of skills +15%
  • Healing skills power +50%
  • SP cost of skills +15%
  • Natural HP Recovery +50%
Gorynych
  • Renewal stats
  • Atk +25
  • Ragains 30 HP and 3 SP with each Physical attack
Jitterbug
  • Renewal stats
  • MaxHP +900
  • Reduces Physical and Magical damage from Neutral property enemies by 10%
Mutant Coelacanth
  • Renewal stats
  • INT +5
  • DEX +5
  • Matk +2%
  • Additional Matk +1% for each refine level of the compounded Headgear
  • MaxHP -1% for each refine level of the compounded Headgear
Violent Coelacanth
  • Renewal stats
  • STR +5
  • DEX +5
  • Weapon Atk +6%
  • Additional Weapon Atk +1% for each refine level of the compounded Headgear
  • MaxSP -1% for each refine level of the compounded Headgear

 

Armor

Card Classic Stats Enhanced Stats
Agav
  • Matk +5%
  • Def -10

Mage class:

  • MaxSP +100
  • Matk +10
  • Matk +1% for each refine level
  • Def -10

Mage and Taekwon class:

  • MaxSP +100
Alicel
  • Flee +10
  • Def -5
  • Flee +25
  • Def -5
Aliza
  • Adds a 5% chance of autocasting Wink of Charm when taking Physical damage

Dancer class:

  • Autocast chance increases to 10%
  • Mdef +12
  • Adds a 5% chance of autocasting Wink of Charm when taking Physical damage

Dancer class:

  • Autocast chance increases to 15%
Ancient Mimic
  • AGI +1 for every 18 points of base LUK
  • AGI +1 for every 9 points of base LUK
Angeling
  • Enchants Armor with Holy property
  • Mdef +10
  • Enchants Armor with Holy property
Anolian
  • Adds a 3% chance of autocasting Lv1 Attention Concentrate when taking Physical damage
  • If Improve Concentration is mastered al Lv10, it will be cast instead of Lv1
  • DEX +2
  • AGI +2
  • Adds a 5% chance of autocasting Lv4 Attention Concentrate when taking Physical damage
  • If Improve Concentration is mastered al Lv10, it will be cast instead of Lv4
Antonio
  • Adds a 50% chance of autocasting Lv1 Teleport when taking Physical damage
  • No changes
Apocalipse
  • VIT +2

If compounded armor is refined to +9 or higher

  • MaxHP +800
  • VIT +2
  • STR +2
  • MaxHP +4%
  • Additional MaxHP +1% for each refine level of compounded armor
Archdam
  • Atk +10
  • Casting time +20%
  • Atk +15
  • STR +2
  • INT +2
  • Casting time penalty has been removed
Argiope
  • Def +1
  • Enchants Armor with Poison property
  • Def +30
  • Enchants Armor with Poison property
Baby Desert Wolf
  • INT +1
  • INT +4
  • Matk +10
Baby Leopard
  • LUK +3

If used by Merchant class:

  • Makes a compounded armor Unbreakable
  • LUK +4
  • Crit +6

If used by Merchant class:

  • Makes a compounded armor Unbreakable
Banshee Master
  • INT +1
  • Matk +10
  • DEX +2
  • INT +2
  • Matk +25
Bathory
  • Enchants Armor with Shadow property
  • Mdef +7
  • Enchants Armor with Shadow property
Brilight
  • Adds a 6% chance of causing Silence on the attacker when taking Physical damage
  • Adds a 6% chance of causing Silence on the attacker when taking Physical damage
  • Decreases damage taken from Silenced enemies by 20%
Byorgue Rogue class:
  • Atk +10%
  • Matk +10%
Rogue and Ninja class:
  • Weapon Atk +15%
  • Matk +10%
  • MaxHP +5%
  • MaxSP +5%
Chimera
  • Adds a 3% chance of causing Poison on the attacker when taking Physical damage

If used by Assassin class:

  • Poison chance increases to 9%
  • Adds a 3% chance of causing Poison on the attacker when taking Physical damage
  • Decreases damage taken from Posioned enemies by 25%

If used by Assassin class:

  • Poison chance increases to 9%
Clock
  • Adds a 3% chance of autocasting Lv3 Guard when taking Physical damage
  • If the skill is mastered at Level 10, it will be cast instead of Lv3
  • MaxHP +500
  • Soft Def +1 for each point of base INT
  • Soft Mdef +1 for each point of base Vit
Cornutus
  • Def +1
  • Makes a compounded armor Indestructible
  • Def +40
  • Makes a compounded armor Indestructible and Unstripable
Creamy Fear
  • Adds a 6% chance of causing Confusion on the attacker when taking Physical damage
  • Adds a 6% chance of causing Confusion on the attacker when taking Physical damage
  • Decreases damage taken from Confused enemies by 20%
Dame of Sentinel
  • DEX +1 for every 18 points of base VIT
  • DEX +1 for every 9 points of base VIT
Dark Frame
  • Adds a 6% chance of causing Stone Curse on the attacker when taking Physical damage
  • Adds a 6% chance of causing Stone Curse on the attacker when taking Physical damage
  • Increases Physical damage against Petrified enemies by 30%
Demon Pungus
  • Adds a 6% chance of causing Sleep on the attacker when taking Physical damage
  • Adds a 6% chance of causing Sleep on the attacker when taking Physical damage
  • Increases Physical damage against Sleeping enemies by 30%
Dimik
  • VIT -5
  • VIT +1 for each refine level of compounded armor
  • VIT +1 for each refine level of compounded armor
Disguise
  • Adds a 3% chance of causing Silence on the attacker when taking Physical damage

If base VIT is 77 or higher:

  • Silence chance increases to 9%
  • Adds a 3% chance of causing Silence on the attacker when taking Physical damage
  • Decreases damage taken from Silenced enemies by 20%

If base VIT is 77 or higher:

  • Silence chance increases to 9%
Dokebi
  • Def +1
  • Enchants Armor with Wind property
  • Def +30
  • Enchants Armor with Wind property
Earth Deleter
  • Natural SP Recovery -100%
  • Gains 10 SP each time an enemy is killed by a Physical Melee damage
  • Drains 100 SP as the armor is unequipped
  • Disables Natural SP Recovery
  • Gains 10 SP each time an enemy is killed by any type damage
  • Drains 100 SP as the armor is unequipped
Echio
  • Atk +15

Swordman class:

  • MaxHP +500
  • Atk +10
  • Weapon Atk +1% for each refine level of compounded armor

Swordman and Taekwon class:

  • MaxHP +500
Egnigem Cenia
  • STR +1 for every 18 points of base INT
  • STR +1 for every 9 points of base INT
Evil Druid
  • INT +1
  • Def +1
  • Enchants Armor with Undead property
  • INT +2
  • Def +15
  • Enchants Armor with Undead property
Frus
  • Reflects a single target Magic back at the caster with a 2% chance for each refine level

Mage class:

  • Mdef +3
  • Reflects a single target Magic back at the caster with a 2% chance for each refine level

Mage and Taekwon class:

  • Mdef +15
Geographer
  • Adds a 3% chance of autocasting Lv2 Blessing when taking Physical damage
  • If Blessing is mastered at Lv10, it will be cast instead of Lv3
  • Def +20
  • Adds a 5% chance of autocasting Lv5 Blessing when taking Physical damage
  • If Blessing is mastered at Lv10, it will be cast instead of Lv7
Ghostring
  • Natural HP Recovery -25%
  • Enchants Armor with Ghost property
  • Def +30
  • Natural HP Recovery -25%
  • Enchants Armor with Ghost property
Giant Spider
  • Adds a 6% chance of causing Poison on the attacker when taking Physical damage
  • Adds a 6% chance of causing Poison on the attacker when taking Physical damage
  • Decreases damage taken from Posioned enemies by 20%
Goat If compounded armor is refined to +5 or less:
  • Def +2
  • Mdef +5
  • Refine level requirement has been removed
  • Def +30
  • Mdef +10
Grizzly
  • Adds a 3% chance of causing Blind on the attacker when taking Physical damage
  • Adds a 3% chance of causing Blind on the attacker when taking Physical damage
  • Decreases damage taken from Blind enemies by 20%
Karakasa
  • Adds a 3% chance of causing Confusion on the attacker when taking Physical damage

If base STR is 77 or higher:

  • Confusion chance increases to 9%
  • Adds a 3% chance of causing Confusion on the attacker when taking Physical damage
  • Decreases damage taken from Confused enemies by 20%

If base STR is 77 or higher:

  • Confusion chance increases to 9%
Killer Mantis
  • Adds a 6% chance of causing Bleeding on the attacker when taking Physical damage
  • Adds a 6% chance of causing Bleeding on the attacker when taking Physical damage
  • Decreases damage taken from Bleeding enemies by 20%
Kraben
  • Adds a 6% chance of causing Blind on the attacker when taking Physical damage
  • Adds a 6% chance of causing Blind on the attacker when taking Physical damage
  • Decreases damage taken from Blind enemies by 20%
Loli Ruri
  • Adds a 5% chance of autocasting Lv3 Heal when taking Physical damage
  • Def +20
  • Adds a 5% chance of autocasting Lv3 Heal when taking Physical damage
Majoruros
  • Adds a 6% chance of causing Stun on the attacker when taking Physical damage
  • Adds a 6% chance of causing Stun on the attacker when taking Physical damage
  • Increases Physical damage against Stunned enemies by 30%
Marc
  • Immunity to Frozen status
  • Increases resistance against Water element by 5%
  • No changes
Mineral
  • Atk -25
  • Def +3
  • Atk -25
  • Def +60
Mistress of Shelter
  • INT +1 for every 18 points of base STR
  • INT +1 for every 9 points of base STR
Nightmare Terror
  • Adds a 3% chance of causing Curse on the attacker when taking Physical damage
  • Adds a 3% chance of causing Curse on the attacker when taking Physical damage
  • Decreases damage taken from Cursed enemies by 20%
Obsidian
  • VIT +1 for every 18 points of base DEX
  • VIT +1 for every 9 points of base DEX
Pasana
  • Def +1
  • Enchants Armor with Fire property
  • Def +30
  • Enchants Armor with Fire property
Peco Peco
  • MaxHP +10%
  • MaxHP +10%
  • Natural HP Recovery +1% for every 3 points of base STR
Pest
  • Adds a 3% chance of causing Stone Curse on the attacker when taking Physical damage

If base INT is 77 or higher:

  • Stone Curse chance increases to 9%
  • Adds a 3% chance of causing Stone Curse on the attacker when taking Physical damage
  • Increases Physical damage against Petrified enemies by 30%

If base INT is 77 or higher:

  • Stone Curse chance increases to 9%
Picky
  • STR +1
  • Atk +10
  • STR +4
  • Atk +10
Picky Egg
  • VIT +1
  • MaxHP +100
  • VIT +2
  • AGI +2
  • MaxHP +500
  • HP Recovery from Healing Items +10%
Porcellio
  • Atk +25
  • Def -5
  • No changes
Poring
  • LUK +2
  • Perfect Dodge +1
  • LUK +2
  • DEX +2
  • Perfect Dodge +3
  • Flee +10
Pupa
  • MaxHP +700
  • MaxHP +700
  • MaxHP +70 for every 9 points of base INT
Red Novus
  • Adds a 30% chance of causing Confusion on enemy and self when taking Physical damage
  • INT +2
  • AGI +2
  • Adds a 5% chance of causing Confuson on enemies with Magical attacks
Remover
  • MaxHP +800
  • MaxHP -40 for each refine level
  • Natural HP Recovery +10%
  • VIT +2
  • LUK +2
  • MaxHP +100 for each refine level
  • Natural HP Recovery +25%
Rocker
  • DEX +1
  • Atk +5
  • DEX +4
  • Atk +10
Roda Frog
  • MaxHP +400
  • MaxSP +50
  • DEX +2
  • VIT +2
  • MaxHP +400
  • MaxSP +50
Sweet Roda Frog
  • Renewal stats
  • DEX +2
  • VIT +2
  • MaxSP +80
Rybio
  • Adds a 3% chance of causing Stun on the attacker when taking Physical damage

If base DEX is 77 or higher:

  • Stun chance increases to 9%
  • Adds a 3% chance of causing Stun on the attacker when taking Physical damage
  • Increases Physical damage against Stunned enemies by 30%

If base DEX is 77 or higher:

  • Stun chance increases to 9%
Sandman
  • Def +1
  • Enchants Armor with Earth property
  • Def +30
  • Enchants Armor with Earth property
Sasquatch
  • Adds a 6% chance of causing Freeze on the attacker when taking Physical damage
  • Adds a 6% chance of causing Freeze on the attacker when taking Physical damage
  • Increases Physical damage against Frozen enemies by 30%
Savage
  • VIT +3
  • VIT +4
  • Soft Def +2 for each point of base VIT
Skeleton Prisoner
  • Adds a 3% chance of causing Sleep on the attacker when taking Physical damage
  • Adds a 3% chance of causing Sleep on the attacker when taking Physical damage
  • Increases Physical damage against Sleeping enemies by 30%
Skogul
  • Adds a 30% chance of causing Bleeding on enemy and self when taking Physical damage
  • INT +2
  • VIT +2
  • Adds a 5% chance of causing Bleeding on enemies with Magical attacks
Sky Deleter
  • Natural HP Recovery -100%
  • Gains 100 HP each time an enemy is killed by a Physical Melee damage
  • Disables Natural HP Recovery
  • Gains 100 HP each time an enemy is killed by any type damage
Solider
  • Def +2
  • Mdef +2
  • STR +2
  • LUK +2
  • Def +20
  • Mdef +7
Steel Chonchon
  • Def +2
  • Increases resistance to Wind Property attacks by 10%
  • AGI +2
  • LUK +2
  • Def +20
  • Flee +7
  • Increases resistance to Wind Property attacks by 10%
Succubus
  • VIT -3
  • MaxHP +1000
  • Natural HP Recovery -20%
  • No changes
Swordfish
  • Def +1
  • Enchants Armor with Water property
  • Def +30
  • Enchants Armor with Water property
Thief Bug
  • AGI +1
  • Flee +1
  • AGI +4
  • Aspd +5%
Venatu
  • LUK +1 for every 18 points of base AGI
  • LUK +1 for every 9 points of base AGI
Venomous
  • Adds a 30% chance of causing Poison on enemy and self when taking Physical damage
  • INT +2
  • LUK +2
  • Adds a 5% chance of causing Poison on enemies with Magical attacks
Waste Stove
  • Atk +5
  • INT +1
  • Atk +15
  • STR +2
  • AGI +2
Wooden Golem
  • Def +1
  • Natural HP Recovery +30%
  • STR +2
  • VIT +2
  • Def +30
  • Natural HP Recovery +40%
Wraith Dead
  • Adds a 6% chance of causing Curse on the attacker when taking Physical damage
  • Adds a 6% chance of causing Curse on the attacker when taking Physical damage
  • Decreases damage taken from Cursed enemies by 20%
Yellow Novus
  • MaxHP +500
  • Natural HP Recovery +10%
  • DEX +2
  • INT +2
  • MaxHP +500
  • Natural HP Recovery +10%
Comodo
  • Renewal stats
  • Flee -25
  • Def +60
Eggring
  • Renewal stats
  • LUK +4
  • MaxHP +500
Watcher
  • Renewal stats
  • Atk +25
  • SP cost of skills +5%
Pot Dofle
  • Renewal stats
  • Mdef +7
  • Reduces damage taken from Fish monsters by 10%
  • Enchants Armor with Water property
Fire Sandman
  • Renewal stats
  • Def +30
  • Reduces damage taken from Fire property enemies by 10%
Wood Goblin
  • Renewal stats
  • STR +2
  • DEX +2
  • Def +20
  • Mdef +7
Mangkukulam
  • Renewal stats
  • MaxSP +7%
  • Mdef +7
Hardrock Mammoth
  • Renewal stats
  • Def +40

If compounded Armor is refined to +7 or higher:

  • Additional Def +40
  • MaxHP +10%

If compounded Armor is refined to +9 or higher:

  • Additional MaxHP +6%
Entweihen Crothen
  • Matk +100
  • No changes
Detardeurus
  • Mdef -20
  • Grants Immunity against Frozen status
  • Adds a 7% chance of autocasting Lv1 Land Protector when taking Magical damage
  • No changes
Gloom Under Night
  • Increases damage against Holy and Shadow elements, Angel and Demon monsters by 40%
  • No changes
Garm
  • Adds a 50% chance causing Freeze on an enemy when taking Physical damage
  • Adds a 50% chance causing Freeze on an enemy when taking Physical damage
  • Increases Physical damage against Frozen enemies by 30%
High Priest
  • Adds a 5% chance of autocasting Lv5 Assumpio when taking Physical damage
  • Def +50
  • Mdef +20
  • Adds a 5% chance of autocasting Lv5 Assumpio when taking Physical damage
Ktullanux
  • Increases damage against Fire property enemies by 50%
  • Add a 3% chance of autocasting Lv10 Frost Nova when taking Physical or Magical damage
  • Increases damage against Fire property enemies by 50%
  • Add a 15% chance of autocasting Lv10 Frost Nova when taking Physical or Magical damage
Orc Lord
  • Reflects 30% of Physical Melee damage back to the attacker
  • STR +10
  • Reflects 30% of Physical Melee damage back to the attacker
RSX-0806
  • VIT +3
  • Can't be knocked back
  • Makes a compounded Armor Unbreakable
  • VIT +10
  • Can't be knocked back
  • Makes a compounded Armor Unbreakable and Unstripable
Tao Gunka
  • MaxHP +100%
  • Def and Mdef -50%
  • No changes
Giant Octopus
  • Renewal stats
  • INT +10
  • MaxHP +15%
  • Enables use of Lv5 Water Ball
Buwaya
  • Renewal stats
  • VIT +10
  • Grants immunity to Stone Curse status
  • Adds a 5% chance of causing Stone Curse in a 23x23 cell area when taking Magical damage
Weird Coelacanth
  • Renewal stats
  • Mdef +30
  • MaxSP +20%
Dark Coelacanth
  • Renewal stats
  • Def +150
  • MaxHP +20%
Boitata
  • Renewal stats
  • Increases damage against Wind and Earth elements, Brute and Insect monsters by 40%
Entweihen Crothen
  • Renewal stats
  • Matk +120
Dark Savant
  • New Card
  • Increases Magic damage against Angel monsters by 75%
  • Increases damage taken from Angel monsters by 25%

 

Garment

Card Classic Stats Enhanced Stats
Aliot Swordman, Merchant and Thief class:
  • STR +2
  • MaxHP +5%

Mage, Acolyte and Archer class:

  • INT +2
  • MaxSP +5%
Swordman, Merchant and Thief class:
  • STR +2
  • MaxHP +7%

Mage, Acolyte and Archer class:

  • INT +2
  • MaxSP +7%

Gunslinger, Ninja, Taekwon and Super Novice class:

  • DEX +2
  • Natural HP and SP Recovery +14%
Bapho Jr.
  • AGI +3
  • Crit +1
  • AGI +3
  • Crit +6
Choco
  • Flee +10
  • Perfect Dodge +5
  • Flee +18
  • Perfect Dodge +5
Condor
  • Flee +10
  • Flee +15
  • Mdef +7
Deviling
  • Resistance against Neutral property damage +50%
  • Resistance against other property damage -50%
  • No changes
Dragon Fly
  • AGI +1
  • AGI +4
Dragon Tail
  • AGI +1
  • Flee +10
  • Double Strafing and Arrow Shower damage +5%
  • AGI +2
  • Flee +10
  • Double Strafing and Arrow Shower damage +5%
Dustiness
  • Flee +5
  • Resistance against Wind property damage +30%
  • Flee +15
  • Resistance against Wind property damage +20%
Eclipse
  • VIT +1
  • VIT +4
Frilldora
  • Enables use of Cloaking Lv1
  • Flee +15
  • Enables use of Cloaking Lv1
Giant Whisper
  • Flee +10

If base STR >= 80:

  • Atk +20

If base VIT >= 80:

  • MaxHP +3%

If base LUK >= 80:

  • Crit +3
  • Flee +15

If base STR >= 80:

  • Atk +20

If base VIT >= 80:

  • MaxHP +3%

If base LUK >= 80:

  • Crit +3
Green Maiden
  • LUK -5
  • LUK +1 for each refine level of compunded Garment
  • Crit +1 for each refine level of compunded Garment
  • LUK +1 for each refine level of compunded Garment
  • Crit +1 for each refine level of compunded Garment
Harpy
  • Resistance against Neutral property damage +17%
  • Napalm Beat damage +5%
  • Resistance against Neutral property damage +17%
  • Napalm Beat and Soul Strike damage +5%
Hode
  • Flee +5
  • Resistance against Earth property damage +30%
  • Flee +15
  • Resistance against Earth property damage +20%
Isis
  • Flee +5
  • Resistance against Shadow property damage +30%
  • Flee +15
  • Resistance against Shadow property damage +20%
Jakk
  • Flee +5
  • Resistance against Fire property damage +30%
  • Flee +15
  • Resistance against Fire property damage +20%
Kapha If the compounded Garment is refined to +5 or less:
  • Mdef +8
  • Mdef +10
  • Def +20
Kasa
  • Adds a 5% chance of autocasting Lv5 Fire Bolt or Lv5 Fire Ball when attacking
  • Flee +10
  • Aspd +4%
  • Adds a 15% chance of autocasting Lv7 Fire Bolt or Lv7 Fire Ball when attacking
Kavach Icarus
  • Flee +10

If the compounded Garment is refined to +4 or less:

  • Additional Flee +10
  • Perfect Dodge +1
  • Flee +10

If the compounded Garment is refined to +4 or less:

  • Additional Flee +10
  • Perfect Dodge +2
Magmaring
  • Atk +5
  • Increases Physical damage on Earth property enemies by 10%
  • Crit +15 aginst Brute monsters
  • Atk +10
  • Increases Physical damage on Earth property enemies by 10%
  • Crit +15 aginst Brute monsters
Marionette
  • Flee +5
  • Resistance against Ghost property damage +30%
  • Flee +15
  • Resistance against Ghost property damage +20%
Marse
  • Flee +5
  • Resistance against Water property damage +30%
  • Flee +15
  • Resistance against Water property damage +20%
Mastering
  • LUK +1
  • LUK +4
Myst
  • Flee +5
  • Resistance against Poison property damage +30%
  • Flee +15
  • Resistance against Poison property damage +20%
Nine Tail
  • AGI +2

If the compounded Garment is refine to +9 or higher:

  • Flee +20
  • AGI +2
  • LUK +2

If the compounded Garment is refine to +8 or higher:

  • Flee +20
Noxious
  • Resistance against Neutral property damage +10%
  • Long range damage taken -10%
  • No changes
Orc Baby
  • Resistance against Neutral property damage +10%
  • Flee +10

If the compounded Garment is refined to +9 or higher:

  • Additional resistance against Neutral property damage +5%
  • Additional Flee +5
  • Resistance against Neutral property damage +10%
  • Flee +10

If the compounded Garment is refined to +9 or higher:

  • Additional resistance against Neutral property damage +7%
  • Additional Flee +7
Orc Zombie
  • Flee +5
  • Resistance against Undead property damage +30%
  • Flee +15
  • Resistance against Undead property damage +20%
Punk
  • Adds a 5% chance of auto casting Lv1 Quagmire when receiving Physical damage
  • If Quagmire is mastered at Lv10, it will be cast instead of Lv1
  • Def +30
  • Adds a 5% chance of auto casting Lv1 Quagmire when receiving Physical damage
  • If Quagmire is mastered at Lv10, it will be cast instead of Lv1
Raydric
  • Resistance against Neutral property damage +20%
  • No changes
Roween
  • Flee +5
  • Perfect Dodge +3
  • Increases Physical damage on Water property enemies by 10%
  • Crit +15 against Fish monsters
  • Flee +14
  • Perfect Dodge +3
  • Increases Physical damage on Water property enemies by 10%
  • Crit +15 against Fish monsters
Salamander
  • Fire Pillar and Meteor Storm damage +40%
  • No changes
Toad
  • Perfect Dodge +1
  • INT +4
Vagabond Wolf
  • STR +1
  • STR +4
Vocal
  • Mdef +3
  • DEX +4
Wanderer
  • Adds a 2% chance of autocasting Lv1 Intimidate with attacks

Thief class:

  • Flee +20
  • STR +2
  • DEX +2

Thief and Ninja class:

  • Flee +15
Whisper
  • Flee +20
  • Increases damage taken from Ghost property attacks by 50%
  • Flee +20
  • Def +20
  • Increases damage taken from Ghost property attacks by 50%
Yao Jun
  • Flee +15
  • Crit +1
  • Flee +15
  • Crit +4
Faceworm Larva
  • Renewal stats
  • Resistance against Neutral property damage +15%
  • Water elemental Magic damage +5%
Wakwak
  • Atk +5 for every 10 points of base STR
  • Atk +5 for every 10 points of base STR
  • Def -30
  • Flee -20
Petal
  • Critical damage +2% for every 10 points of base LUK
  • Critical damage +2% for every 10 points of base LUK
  • Mdef -20
  • Flee -20
Menblatt
  • Long range damage +1% for every 10 points of base DEX
  • Long range damage +1% for every 10 points of base DEX
  • Def -30
  • Mdef -20
Jejeling
  • Renewal stats
  • MaxHP +90 for every 9 points of base VIT
Immortal Corps
  • Renewal stats
  • Disables Natural HP and SP Recovery
  • Regains 50 HP and 5 SP each time an enemy is defeated
  • Drains 1000 HP and 100 SP as the garment is unequipped
Violet Pitaya
  • Renewal stats
  • Matk +5 for every 10 points of base INT
  • Mdef -20
  • Perfect Dodge -20
Assassin Cross
  • Enables use of Cloaking Lv3
  • LUK +10
  • Enables use of Cloaking Lv3
  • Grimtooth damage +10%
Leak
  • Renewal stats
  • Increases resistance to Neutral and Holy property attacks by 25%
  • Adds a 5% chance of autocasting Dragon Fear Lv4 when receiving Physical or Magical damage
Kraken
  • Renewal stats
  • Flee +30
  • Enables use of Lv3 Hiding and Lv3 Raid
  • Raid has a 15% chance to cause Bleeding on enemies
Big Eggring
  • Renewal stats
  • MaxHP +1000, MaxHP -200 for every 10 points of base VIT
  • Atk +25, Atk -5 for every 10 points of base STR
  • Matk +25, Matk -5 for every 10 points of base INT
  • Aspd +10%, Aspd -2% for every 10 points of base AGI
  • Long range damage +5%, Long range damage -1% for every 10 points of base DEX
  • Crit +10, Crit -2 for every 10 points of base LUK

 

Footwear

Card Classic Stats Enhanced Stats
Alarm
  • VIT +1
  • MaxHP +300
  • Adds a 20% chance of autocasting Sight Lv1 when receiving Physical damage
  • VIT +2
  • INT +2
  • MaxHP +600
  • Enables use of Sight Lv1
Am Mut
  • Gains 10% more EXP from DemiHuman monsters
  • Damage from DemiHuman monsters and Players +20%
  • No changes
Ancient Worm
  • Gains 10% more EXP from Demon monsters
  • Damage from Demon monsters +20%
  • No changes
Baba Yaga
  • Renewal stats
  • INT +2
  • AGI +2

For each refine level of compounded Footwear:

  • Flee +2
  • MaxSP +8
Cat O' Nine Tails
  • Mdef +3
  • Adds a 5% chance of reflecting single target Magic spells back to the caster
  • Mdef +12
  • Adds a 15% chance of reflecting single target Magic spells back to the caster
Chonchon
  • AGI +1
  • Flee +2
  • AGI +2
  • LUK +2
  • Aspd +4%
Christmas Cookie
  • Gains 10% more EXP from Angel monsters
  • Damage from Angel monsters +20%
  • No changes
Eggyra
  • Natural SP Recovery +15%
  • INT +4
  • Natural SP Recovery +15%
Explosion
  • Gains 10% more EXP from Dragon monsters
  • Damage from Dragon monsters +20%
  • No changes
Firelock Soldier
  • STR +2

If compounded Footwear is refined to +9 or higher:

  • MaxHP and MaxSP +10%
  • STR +2
  • INT +2

If compounded Footwear is refined to +8 or higher:

  • MaxHP and MaxSP +10%
Freezer
  • MaxHP +300

If compounded Footwear is refined +9 or higher:

  • Bash damage +10%
  • STR +2
  • DEX +2
  • MaxHP +600

If compounded Footwear is refined +8 or higher:

  • Bash damage +10%
Gajomart
  • Gains 10% more EXP from Plant monsters
  • Damage from Plant monsters +20%
  • No changes
Gold Acidus
  • MaxHP and MaxSP +4%

If compounded Footwear is refined to +4 or less:

  • Additional MaxHP and MaxSP +4%
  • Natural HP and SP Recovery +5%
  • VIT +2
  • LUK +2
  • MaxHP and MaxSP +8%
  • Natural SP Recovery +8%
Green Ferus
  • VIT +1
  • MaxHP +10%
  • VIT +2
  • DEX +2
  • MaxHP +10%
Gullinbursti
  • Gains 10% more EXP from Fish monsters
  • Damage from Fish monsters +20%
  • No changes
Heavy Metaling
  • STR + 2

If used by Merchant class:

  • Cart Revolution damage +50%
  • Cart Revolution SP cost +12
  • STR + 2
  • LUK +2
  • MaxHP +600

If used by Merchant class:

  • Cart Revolution damage +50%
  • Cart Revolution SP cost +12
Ice Titan
  • VIT +2
  • Adds a 0.3% chance to increase Def +10 when receiving Physical or Magical damage
  • VIT +2
  • STR +2
  • Def +30
  • MaxHP +800
Iron Fist
  • Gains 10% more EXP from Formless monsters
  • Damage from Formless monsters +20%
  • No changes
Male Thief Bug
  • AGI +2
  • AGI +4
  • Movement speed +10%
Matyr
  • AGI +1
  • MaxHP +10%
  • AGI +2
  • DEX +2
  • MaxHP +10%
Megalith If compounded Footwear is refined to +5 or less:
  • Mdef +7
  • LUK +4
  • Mdef +7
Merman
  • Natural HP and SP Recovery +10%
  • DEX +4
  • Natural HP and SP Recovery +10%
Mini Demon
  • Gains 10% more EXP from Brute monsters
  • Damage from Brute monsters +20%
  • No changes
Miyabi Doll
  • MaxSP +10%
  • Frost Diver damage +5%
  • INT +2
  • DEX +2
  • MaxHP +300
  • MaxSP +10%
  • Frost Diver damage +5%
Odium of Thanatos
  • AGI -5
  • AGI +1 for each refine level of compounded Footwear
  • AGI +1 for each refine level of compounded Footwear
Raggler
  • STR +1
  • VIT +1
  • STR +2
  • AGI +2
  • MaxHP +600
Skeleton General
  • Gains 10% more EXP from Insect monsters
  • Damage from Insect monsters +20%
  • No changes
Sohee
  • MaxSP +15%
  • Natural SP Recovery +3%
  • INT +2
  • LUK +2
  • MaxSP +15%
  • Natural SP Recovery +3%
Verit
  • MaxHP and MaxSP +8%
  • VIT +2
  • AGI +2
  • MaxHP and MaxSP +8%
  • Natural HP Recovery +20%
Wild Rose
  • AGI +1

Thief class:

  • Perfect Dodge +5
  • AGI +2
  • LUK +2
  • Perfect Dodge +5
Zombie
  • Natural HP Recovery +20%
  • VIT +4
  • Natural HP Recovery +20%
  • HP Recovery from Healing items +10%
Zombie Prisoner
  • Gains 10% more EXP from Undead monsters
  • Damage from Undead monsters +20%
  • No changes
Zombie Slaughter
  • Ragains 50 HP every time a monster is defeated by melee attack
  • Physical and Magical Damage on Demihuman monsters and Players +1%
  • STR +4
  • Ragains 50 HP every time a monster is defeated
  • Physical and Magical Damage on Demihuman monsters and Players +3%
Hunter Wolf
  • Renewal stats
  • AGI +2
  • INT +2
  • Matk +10
Wild Rider
  • Renewal stats
  • DEX +2
  • LUK +2
  • Adds a 3% chance of autocasting Increase AGI Lv5 when performing Physical attack
Leaf Lunatic
  • Renewal stats
  • LUK +4
  • MaxSP +80
Faceworm Egg
  • Renewal stats
  • VIT +2
  • INT +2
  • Mdef +3
Zombie Guard
  • Renewal stats
  • VIT +4
  • Disables Natural SP Recovery
  • Regains 2 SP with each attack
Piranha
  • Renewal stats
  • Increases Physical and Magical damage against Fish monsters by 10%

If compounded Footwear is refined to +8 or higher:

  • Additional Physical and Magical damage against Fish monsters +5%
Amon Ra
  • All stats +1
  • Adds a 3% chance of autocasting Kyrie Eleison Lv10 when receiving Physical damage

If base INT is 99:

  • A chance of Kyrie Eleison casting insreases to 10%
  • All stats +2
  • Adds a 3% chance of autocasting Kyrie Eleison Lv10 when receiving Physical damage

If base INT is 90:

  • A chance of Kyrie Eleison casting insreases to 10%
Dark Lord
  • Adds a 10% chance of autocasting Lv5 Meteor Storm when receiving Physical damage
  • INT +10
  • Adds a 10% chance of autocasting Lv5 Meteor Storm when receiving Physical damage
Eddga
  • MaxHP -20%
  • Grants Endure effect
  • Mdef +10
  • Grants Endure effect
  • Uneffected by Quagmire, Decrease AGI and Water Escape Technique
Fallen Bishop Hibram
  • Matk +10%
  • MaxSP -50%
  • Magical damage against Demihuman, Angel monsters and Players +50%
  • Matk +10%
  • MaxSP -50%
  • Magical damage against Demihuman, Angel monsters and Players +20%
  • Damage taken from Demihuman, Angel monsters and Players +10%
General Egnigem Cenia
  • MaxHP and MaxSP +10%
  • Regains 50 HP and 10 SP every 10 seconds
  • MaxHP and MaxSP +15%
  • Regains 500 HP and 30 SP every 10 seconds
Lady Tanee
  • MaxHP -40%
  • MaxSP +50%
  • No changes
Moonlight Flower
  • Movement speed +25% (non-stackable)
  • AGI +10
  • Movement speed +15% (stackable)
Faceworm Queen
  • Renewal stats
  • MaxHP -10%
  • Crit +15

For each refine level of compounded Footwear:

  • Additional Crit +1
  • Critical damage +1%
Ragged Golem
  • Renewal stats
  • INT +5
  • AGI +5
  • Adds a 3% chance of increasing Flee by 200 when dealing Physical damage
  • Adds a 2% chance of increasing Perfect Dodge by 50 when dealing Magical damage

 

Accessory

Card Classic Stats Enhanced Stats
Alligator
  • Reduces Long range damage taken by 5%
  • Reduces Long range damage taken by 5%
  • Crit shield +10
Anopheles
  • Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
  • AGI +2
  • Flee +10
  • Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
Armeyer Dinze
  • Adds a 0.5% chance of gaining Clam Soup from Fish monsters
  • Adds a 0.5% chance of gaining Clam Soup from Fish monsters
  • VIT +2
  • MaxHP +250
Baroness of Retribution
  • Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
  • Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
  • STR +2
  • Critical damage +5%
Beholder
  • Enables use of Lv1 Cast Cancel
  • Enables use of Lv1 Cast Cancel
  • INT +2
  • Mdef +4
Blazer
  • Adds a 6% chance of gaining a Food item from monsters
  • LUK +2
  • Adds a 1% chance of gaining Royal Jelly and Mastela Fruit from monsters
  • Adds 0.2% chance of gaining Yggdrasil Seed from monsters
  • Adds 0.1% chance of gaining Yggdrasil Berry from monsters
Bloody Butterfly
  • Spell casting can not be interrupted
  • Casting time +30%
  • Fire Wall damage +5%
  • INT +2
  • Spell casting can not be interrupted
  • Casting time +25%
  • Fire Wall and Fire Ball damage +5%
Bongun
  • Adds a 2% chance of autocasting Lv1 Bash when attacking
  • Bash shoves enemies 5 cells back
  • Receives 100% more damage from Munaks
  • STR +2
  • Adds a 15% chance of autocasting Lv5 Bash when attacking
  • If Bash is mastered at Lv10, it will be cast instead of Lv5
  • Bash shoves enemies 3 cells back
Cloud Hermit
  • Adds a 1% chance of gaining Box of Gloom from Plant monsters
  • AGI +2
  • LUK +2
  • Adds a 1% chance of gaining Box of Gloom from Plant monsters
Cookie
  • LUK +2
  • Holy Light damage +10%
  • LUK +4
  • Holy Light damage +10%
Creamy
  • Enables use of Lv1 Teleportation
  • Enables use of Lv1 Teleportation
  • AGI +2
Dragon Egg
  • Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
  • INT +4
  • Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
Dumpling Child
  • Adds a chance of gaining Candy and Candy Cane from Demihuman monsters
  • Candy and Candy Cane restore 50% more HP
  • STR +1, DEX +1, VIT +1
  • Adds a 5% chance of gaining Candy and Candy Cane from Demihuman monsters
  • Candy and Candy Cane restore 100% more HP
Errende Ebecee
  • Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
  • INT +2
  • Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
Galapago
  • Adds a chance of gaining Apple, Banana or Carrot Juice from Insect monsters
  • Juice items restore 50% more HP
  • INT +1, AGI +1, LUK +1
  • Adds a 5% chance of gaining Apple, Banana, Carrot and Grape Juice from Insect monsters
  • Juice items restore 50% more HP
Galion
  • Hit +5
  • Physical damage against Water enemies +5%
  • Hit +12
  • Physical and Magical damage against Water enemies +7%
Gargoyle
  • Adds a 1% chance of gaining Box of Thunder from Insect monsters
  • Adds a 1% chance of gaining Box of Thunder from Insect monsters
  • DEX +2
  • Aspd +3%
Gazeti
  • Adds a 5% chance of autocasting Lv2 Cold Bolt with attacks
  • Matk +15
  • Adds a 15% chance of autocasting Lv5 Cold Bolt with attacks
  • If Cold Bolt is mastered at Lv10, it will be cast instead of Lv5
Greatest General
  • Adds a 0.2% chance of autocasting Lv5 Call Spirits with attacks

Acolyte class:

  • The chance is increased to 2%
  • Atk +10
  • Adds a 10% chance of autocasting Lv5 Call Spirits with attacks
Gremlin
  • Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
  • Atk +15
  • Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
Grove
  • Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
  • Casting time -2%
  • MaxHP +2%
  • Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
Heater
  • Crit +3

Swordman class:

  • Perfect Dodge +3
  • Crit +3
  • Perfect Dodge +3
  • Critical damage +3%
Hell Poodle
  • Hit +1
  • Increases recovery rate of Meat by 100%
  • Adds a 1% chance to cause Bleeding with short ranged physical attack
  • Hit +12
  • Increases recovery rate of Meat by 100%
  • Adds a 2% chance to cause Bleeding with attacks
Hermit Plant
  • Adds a chance of gaining White, Yellow or Red Herb from Plant monsters
  • Herbs restore 50% more HP
  • VIT +2
  • LUK +2
  • Adds a 2% chance of gaining White or Blue Herb from Plant monsters
  • Herbs restore 100% more HP
Horong
  • Enables use of Lv1 Sight
  • Enables use of Lv1 Sight
  • INT +2
Hydrolancer
  • Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
  • Mdef +10
  • Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
Hylozoist
  • Adds a 1% chance of transofming a monster with attacks
  • Adds a 3% chance of transofming a monster with attacks
  • Matk +1 for every 3 points of AGI
Imp
  • Fire Bolt damage +25%
  • Fire Bolt casting time -25%
  • No changes
Jing Guai
  • Adds a 1% chance of gaining Box of Sunlight from Angel monsters
  • INT +2
  • LUK +2
  • Adds a 1% chance of gaining Box of Sunlight from Angel monsters
Joker
  • Enables use of Lv1 Steal
  • DEX +2
  • LUK +2
  • Enables use of Lv1 Steal
Kobold
  • STR +1
  • Crit +4
  • STR +2
  • Crit +5
Kukre
  • AGI +2
  • AGI +4
Lude Novice and Super Novice class:
  • Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
Novice and Super Novice class:
  • Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
  • If Endure is mastered at Lv10, it will be cast instead of Lv1
Mantis
  • STR +3
  • STR +4
Marin
  • Adds a chance of gaining Jellopy or Large Jellopy from monsters
  • STR +2
  • LUK +2
  • Adds a 5% chance of gaining Large Jellopy from monsters
Marine Sphere
  • Enables use of Lv3 Magnum Break
  • Enables use of Lv3 Magnum Break
  • STR +2
Mimic
  • Adds a 0.1% chance of gaining Old Blue Box from monsters
  • Adds a 0.1% chance of gaining Old Blue Box from monsters
  • Crit +1 for every 7 points of base INT
Muka
  • Natural HP Recovery +10%
  • VIT +2
  • Natural HP Recovery +30%
  • HP Recovery from Healing items +5%
Obeaune
  • Enables use of Lv1 Cure
  • INT +2
  • AGI +2
  • Enables use of Lv1 Cure
Orc Archer
  • Adds a 1% chance of gaining Box of Panting from Demihuman monsters
  • DEX +2
  • AGI +2
  • Adds a 1% chance of gaining Box of Panting from Demihuman monsters
Owl Baron
  • Adds a 3% chance of autocasting Lv1 Lex Aeterna when attacking
  • Adds a 15% chance of autocasting Lv1 Lex Aeterna when attacking
Owl Duke
  • Adds a 0.3% chance of autocasting Lv3 Impositio Manus when attacking
  • Adds a 3% chance of autocasting Lv3 Impositio Manus when attacking
Phen
  • Skill casting can not be interrupted
  • Casting time +25%
  • DEX +2
  • Skill casting can not be interrupted
  • Casting time +25%
Pirate Skeleton
  • Enables use of Lv5 Discount
  • STR +2
  • AGI +2
  • Enables use of Lv5 Discount
Plasma
  • Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
  • Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
  • Reduces Fire, Water, Earth and Wind damage taken by 3%
  • LUK +2
Poison Spore
  • Enables use of Lv3 Envenom
  • Enables use of Lv3 Envenom
  • LUK +2
  • Physical and Magical damage against Poisoned targets +6%
Poisonous Toad
  • Adds a 2% chance of autocasting Lv1 Envenom when attacking
  • AGI +2
  • Adds a 15% chance of autocasting Lv5 Envenom when attacking
  • If Envenom is mastered at Lv10, it will be cast instead of Lv5
  • Envenom damage +10%
Poporing
  • Enables use of Lv1 Detoxify
  • VIT +2
  • Enables use of Lv1 Detoxify
  • Reduces damage taken from Poisoned enemies by 8%
Quve Novice and Super Novice class:
  • Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
Novice and Super Novice class:
  • Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
  • If Increase AGI is mastered at Lv10, it will be cast instead of Lv1
Ragged Zombie
  • Crit +5 against Demihuman monsters and Players
  • Physical and Magical damage against Demihuman monsters and Players +1%
  • Adds a 0.1% chance of inflicting Bleeding on self with attacks
  • Crit +5 against Demihuman monsters and Players
  • Physical and Magical damage against Demihuman monsters and Players +2%
  • Adds a 0.1% chance of inflicting Bleeding on self with attacks
Raydric Archer
  • Adds a 1% chance of gaining Box of Resentment from Demon monsters
  • DEX +2
  • VIT +2
  • Adds a 1% chance of gaining Box of Resentment from Demon monsters
Sage Worm
  • Adds a 0.3% chance of gaining a Gemstone from monsters
  • DEX +2
  • INT +2
  • Adds a 1% chance of gaining a Gemstone from monsters
Sea-Otter
  • Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
  • Sushi and Raw Fish restore 50% more HP
  • STR +2
  • VIT +2
  • Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
  • Sushi and Raw Fish restore 100% more HP
Shinobi
  • AGI +1
  • Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
  • STR +2
  • Aspd +3%
  • Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
Siroma
  • Cold Bolt damage +25%
  • Cold Bolt casting time -25%
  • No changes
Sleeper
  • Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
  • VIT +2
  • Def +30
  • Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
Smokie
  • Enables use of Lv1 Hiding
  • Enables use of Lv1 Hiding
  • DEX +2
Snowier
  • Add a 5% chance of gaining Ice Cream from monsters
  • Ice Cream Recovery rate +100%
  • Add a 5% chance of gaining Ice Cream from monsters
  • Ice Cream Recovery rate +100%
  • VIT +2
Spore
  • VIT +2
  • VIT +4
Spring Rabbit
  • Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
  • Meat and Monster's Feed restore 50% more HP
  • VIT +2
  • AGI +2
  • Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
  • Meat and Monster's Feed restore 50% more HP
Stapo
  • Enables use of Lv1 Pick Stone and Lv1 Throw Stone
  • STR +2
  • DEX +2
  • Enables use of Lv1 Pick Stone and Lv1 Throw Stone
Stem Worm
  • Adds a 1% chance of gaining Box of Storms from Brute monsters
  • STR +2
  • INT +2
  • Adds a 1% chance of gaining Box of Storms from Brute monsters
Tarou
  • STR +2
  • STR +2
  • Weapon Atk +3% if base STR is 80 or higher
Tengu
  • Adds a 6% chance of gaining a restorative item from monsters
  • VIT +2
  • INT +2
  • Adds 2%, 1% and 0.5% chance of gaining Red, Yellow and White Potion from monsters
Violy
  • Adds a 2% chance of autocasting Lv1 Frost Joke when attacking
  • If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
  • AGI +2
  • Aspd +3%
  • Adds a 5% chance of autocasting Lv1 Frost Joke when attacking
  • If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
Vitata
  • Enables use of Lv1 Heal
  • SP cost of skills +25%
  • Enables use of Lv3 Heal
  • SP cost of skills +25%
  • VIT +2
Wickebine Tres
  • Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
  • LUK +2
  • Aspd +3%
  • Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
Wind Ghost
  • Adds a 2% chance of autocasting Lv3 Jupitel Thunder when attacking
  • If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv3
  • INT +2
  • Aspd +3%
  • Adds a 15% chance of autocasting Lv5 Jupitel Thunder when attacking
  • If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv5
Wormtail
  • DEX +2
  • DEX +2
  • Casting time -2%
Wraith
  • Adds a 1% chance of gaining Giggling Box from Undead monsters
  • INT +2
  • SP cost of skills -7%
  • Adds a 1% chance of gaining Giggling Box from Undead monsters
Yoyo
  • AGI +1
  • Perfect Dodge +5
  • AGI +2
  • Perfect Dodge +5
Zerom
  • DEX +3
  • DEX +4
Zhu Po Long
  • AGI +1
  • Crit +3
  • AGI +2
  • Crit +5
Taffy
  • Renewal stats
  • Weapon Atk +4%
  • Def +10
Frozen Wolf
  • Renewal stats
  • Matk +2%
  • Mdef +3
Scaraba
  • Renewal stats
  • Matk +20
  • MaxSP -5%
Gold Scaraba
  • Renewal stats
  • Atk +20
  • MaxHP -5%
Iara
  • Renewal stats
  • Enables use of Lv1 Status Recovery
  • MaxSP +60
Mavka
  • Renewal stats
  • Earth and Fire Magic damage +6%
Headless Mule
  • Renewal stats
  • Water and Holy Magic damage +6%
Fire Condor
  • Renewal stats
  • Fire Ball damage +50%
  • Fire Ball casting time -25%
Faceworm
  • Renewal stats
  • AGI +1
  • DEX +1
  • Aspd +3%
Dark Faceworm
  • Renewal stats
  • VIT +1
  • AGI +1
  • After cast delay -3%
Tiyanak
  • Renewal stats
  • Crit +12 against Brute, Fish, Demihuman monsters and Players
Roaming Spellbook
  • Renewal stats
  • INT +1
  • VIT +1

If base INT > base VIT:

  • MaxHP +4%

If base VIT > base INT:

  • MaxSP +4%

If base INT = base VIT:

  • DEX +3
Beta Assistant
  • Renewal stats
  • Thunder Storm damage +20%
  • Thunder Storm casting time -10%
Red Pitaya
  • Renewal stats
  • Crimson Fire Petal damage +25%
  • Crimson Fire Petal casting time -10%
Blue Pitaya
  • Renewal stats
  • Freezing Spear damage +25%
  • Freezing Spear casting time -10%
Yellow Pitaya
  • Renewal stats
  • Wind Blade damage +25%
  • Wind Blade casting time -10%
Rice Cake
  • New Card
  • Natural SP Recovery +7%
  • SP Recovery from items +7%
  • Adds a 0.07% chance to gain Professional, Royal and Fantastic Cooking Kit from monsters slain
Green Pitaya
  • Renewal stats
  • Earth Spike damage +25%
  • Earth Spike casting time -10%
Beelzebub
  • Casting time -30%
  • No changes
Ifrit
  • Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage

For every 10 Job levels:

  • Atk +1
  • Hit +1
  • Crit +1
  • Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage

For every 3 Job levels:

  • Atk +1
  • Hit +1
  • Crit +1
Osiris
  • Fully restores HP and SP when revived
  • Fully restores HP and SP when revived
  • Regains 10% HP and 5% SP every 10 seconds
Pharaoh
  • Headgear slot
  • SP cost of skills -30%
  • Accessory slot
  • SP cost of skills -30%
Boss Meow
  • Renewal stats
  • VIT +10
  • Increases Recovery rate of Apple, Banana, Carrot, Grape and corresponding Juices by 300%
  • Adds a 5% chance to gain Apple, Banana, Carrot, Grape and corresponding Juices from each enemy slain

 

Card Sets

Set name Classic Stats Enhanced Stats
Quve + Lude
  • MaxHP +300
  • MaxSP +60
  • MaxHP +1000
  • MaxSP +200
Owl Duke + Owl Baron
  • Adds a 2% chance of autocasting Lv5 Lightning Bolt when attacking
  • Adds a 15% chance of autocasting Lv7 Thunder Storm when attacking
Crab + Aster + Shellfish
  • Inflicts 30% more damage on Water property enemies
  • Adds a 30% chance of gaining Raw Fish from a Fish monster
  • No changes
Bigfoot + Grizzly
  • Additional 6% chance to Blind the attacker when receiving physical damage
  • No changes
Nightmare + Nightmare Terror
  • Additional 6% chance to Curse the attacker when receiving physical damage
  • No changes
Skeleton + Skeleton Prisoner
  • Additional 6% chance to Sleep the attacker when receiving physical damage
  • No changes
Mummy + Ancient Mummy
  • Adds a 20% chance to perform Seeking attack
  • No changes
Ragged Zombie + Zombie Slaughter
  • Regains 2 SP for each Demihuman monster slain
  • No changes
Grand Peco + Peco Peco
  • Def +3
  • VIT +3
  • Def +25
  • VIT +5
  • Critical damage taken -10%
Cramp + Tarou
  • STR +3
  • STR +2
Succubus + Incubus
  • INT +4
  • VIT +4
  • Natural HP Recovery +30%
  • Natural SP Recovery +30%
  • INT +5
  • VIT +5
  • Natural HP Recovery +50%
  • Natural SP Recovery +30%
Tower Keeper + Punk + Clock + Alarm
  • Def +3
  • Mdef +3
  • Def +50
  • Mdef +20
Munak + Bongun + Yao Jun
  • All stats +1
  • All stats +2
Zealotus + Injustice
  • LUK +3
  • Atk +20
  • LUK +5
  • Atk +20
Dragon Fly + Chonchon
  • Flee +18
  • No changes
Eclipse + Lunatic
  • Flee +18
  • No changes
Mastering + Poring
  • Flee +18
  • No changes
Vagabond Wolf + Wolf
  • Flee +18
  • No changes
Toad + Roda Frog
  • Flee +18
  • No changes
Vocal + Rocker
  • Flee +18
  • No changes
Iara + Obeaune
  • MaxSP +50
  • Set bonus has been removed
Faceworm + Dark Faceworm
  • Renewal stats
  • DEX +1, AGI +1, INT +1, VIT +1
  • Casting time -3%
Faceworm Egg + Faceworm Larva
  • Renewal stats
  • Neutral property damage resistance +5%
  • Magical damage against Fire enemies +10%
Archer and Gunslinger set:
  • Cruiser
  • Anolian
  • Alligator
  • Dragon Tail
  • Merman
  • Long range damage +20%
  • AGI +5
  • DEX +3
  • Adds a 20% chance to perform Seeking attack

Archer class:

  • Receives 5% more EXP from Brute monsters
  • Adds a 1% chance of causing Coma on Brute monster when attacking
  • Long range damage +20%
  • AGI +10
  • DEX +6
  • Adds a 20% chance to perform Seeking attack

Archer and Gunslinger class:

  • Receives 10% more EXP from Brute monsters
  • Adds a 1% chance of causing Coma on Brute monster when attacking
Bard and Dancer set:
  • Cruiser
  • Anolian
  • Alligator
  • Dragon Tail
  • Green Ferus
  • DEX +5
  • Arrow Vulcan damage +5%
  • Musical Strike and Throw Arrow damage +10%

Bard and Dancer class:

  • Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
  • DEX +10
  • Arrow Vulcan damage +10%
  • Musical Strike and Throw Arrow damage +10%

Bard and Dancer class:

  • Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
Swordman and Taekwon set:
  • Assaulter
  • Permeter
  • Solider
  • Freezer
  • Heater
  • Adds a 0.3% chance of autocasting Lv1 Weapon Perfection when attacking
  • Natural HP Recovery + 50%
  • MaxHP + 20%
  • STR +10
  • Adds a 5% chance of gaining Red Potion each time a monster is killed

Swordman class:

  • Red, Yellow and White Potions restore 50% more HP
  • Adds a 1% chance of autocasting Lv1 Weapon Perfection when attacking
  • Natural HP Recovery + 50%
  • MaxHP + 20%
  • STR +10
  • Adds a 5% chance of gaining Red Potion each time a monster is killed

Swordman and Taekwon class:

  • HP Recovery from Healing items +50%
  • Adds a chance of gaining Healing Potions each time a monster is killed
Crusader set:
  • Archdam
  • Permeter
  • Freezer
  • Heater
  • INT +1
  • STR +1
  • Def +2
  • Natural SP Recovery +10%
  • Shield Chain and Sacrifice damage +10%
  • Casting time -10%

Crusader class:

  • Blesses an armor with the Holy property
  • INT +6
  • STR +6
  • Def +30
  • Natural SP Recovery +20%
  • Shield Chain and Sacrifice damage +10%
  • Casting time -10%

Crusader class:

  • Blesses an armor with the Holy property
Merchant set:
  • Zipper Bear
  • Baby Leopard
  • Raggler
  • Myst Case
  • Hylozoist
  • Regains 2 SP every time when attacking
  • Mammonite damage +20%
  • LUK +10

Merchant class:

  • Adds a 0.05% chance of gaining Old Purple Box each time a monster is killed
  • Reflects a single target Magic back at the caster with a 20% chance
  • Regains 2 SP every time when attacking
  • Mammonite and Cart Revolution damage +20%
  • LUK +10
  • STR +10

Merchant class:

  • Adds a 0.1% chance of gaining Old Purple Box each time a monster is killed
  • Reflects a single target Magic back at the caster with a 20% chance
Alchemist set:
  • Zipper Bear
  • Baby Leopard
  • Raggler
  • Muka
  • Holden
  • STR +4
  • MaxHP +7%
  • MaxSP +7%
  • Mammonite damage +20%
  • Regains 1 SP on every physical attack on enemies

Alchemist class:

  • Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
  • Adds a 0.03% chance of gaining Glistening Coat each time a monster is killed
  • Adds a 0.1% chance of gaining Stem each time a monster is killed
  • STR +6
  • INT +6
  • MaxHP +8%
  • MaxSP +8%
  • Mammonite and Cart Revolution damage +20%
  • Regains 1 SP on every physical attack on enemies

Alchemist class:

  • Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
  • Adds a 0.5% chance of gaining Glistening Coat each time a monster is killed
  • Adds a 5% chance of gaining Stem each time a monster is killed
Mage and Soul Linker set:
  • Bloody Butterfly
  • Miyabi Doll
  • Evil Nymph
  • Loli Ruri
  • Parasite
  • Harpy
  • Def +5
  • Mdef +5
  • MaxHP +500
  • Fire Bolt, Cold Bolt and Lightning Bolt damage +10%

Mage class:

  • Matk +3%
  • Casting time -15%
  • Def +30
  • Mdef +20
  • MaxHP +700
  • Fire Bolt, Cold Bolt and Lightning Bolt damage +10%

Mage and Soul Linker class:

  • Matk +10%
  • Casting time -15%
Sage set:
  • Bloody Butterfly
  • Yellow Novus
  • Evil Nymph
  • Miyabi Doll
  • Harpy
  • INT +3
  • Heaven's Drive and Thunder Storm damage +10%

Sage class:

  • Reflect single target Magic back to the caster with a 20% chance
  • Adds a 1% chance of gaining Gemstone each time a monster is killed
  • Casting time -20%
  • INT +10
  • AGI +6
  • Heaven's Drive and Thunder Storm damage +10%
  • Aspd +5%

Sage class:

  • Reflect single target Magic back to the caster with a 20% chance
  • Adds a 1% chance of gaining Gemstone each time a monster is killed
  • Casting time -20%
Acolyte set:
  • Enchanted Peach Tree
  • Geographer
  • Rideword
  • Fur Seal
  • Cookie
  • VIT +10
  • Casting Time -10%
  • SP cost of skills -10%

Acolyte class:

  • Reduces damage taken from Demon and Undead monsters by 30%
  • EXP from Demon and Undead monsters +5%
  • VIT +10
  • Casting Time -10%
  • SP cost of skills -10%

Acolyte class:

  • Reduces damage taken from Demon and Undead monsters by 30%
  • EXP from Demon and Undead monsters +10%
Monk set:
  • Rideword
  • Fur Seal
  • Cookie
  • Waste Stove
  • Atk +25
  • STR +3
  • MaxSP + 80
  • Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
  • Asura Strike damage +10%

Monk class:

  • SP cost of skills -10%
  • Spell casting can not be interrupted
  • Atk +25
  • STR +10
  • MaxSP + 80
  • Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
  • If Signum Crucis is mastered at Lv10, it will be cast instead if Lv5
  • Asura Strike damage +10%

Monk class:

  • SP cost of skills -10%
  • Spell casting can not be interrupted
Thief and Ninja set:
  • Wanderer
  • Wild Rose
  • Shinobi
  • Dancing Dragon
  • The Paper
  • AGI +5
  • STR +5
  • Aspd +5%
  • Movement Speed +5%
  • Cancels Intimidate autocasting
  • Regains 1 SP every time when attacking

Thief class:

  • Skills no longer require Gemstones
  • AGI +10
  • STR +6
  • Aspd +5%
  • Movement Speed +10%
  • Regains 1 SP every time when attacking

Thief and Ninja class:

  • Skills no longer require Gemstones or Elemental Stones
Rogue set:
  • Wickebine Tres
  • Wild Rose
  • Wanderer
  • Shinobi
  • Stainer
  • STR +6
  • AGI +4
  • Back Stab damage +10%

If Strip Armor is mastered at Lv5:

  • Adds a 5% chance of autocasting Lv5 Strip Armor with attacks

Rogue class:

  • Cancels Intimidate autocasting
  • SP cost of skills -20%
  • STR +10
  • AGI +6
  • Back Stab damage +10%

Rogue class:

  • SP cost of skills -20%
  • Adds a 10% chance of autocasting Lv1 Dark Claw with attacks and Backstab
Summoner set:
  • Martin
  • Picky Egg
  • Muscipular
  • Piranha
  • Wormtail
  • Kapha
  • New set
  • DEX +6
  • VIT +6
  • INT +6
  • Pierces 30% Def and Mdef of Plant, Brute and Fish monsters
  • Reduces damage taken from Plants, Brutes and Fishes by 30%
  • Recovers 60 HP and 6 SP for each enemy killed
  • Spells have a 10% chance to Stun enemies
  • Attacks have a 10% chance to Curse enemies

Summoner class:

  • Reduces Cooldown of all Summoner skills by ~1 second
  • Increases Long-range damage and Matk by 1% for each refine level of Shield
  • Increases Healing power by 5% for each refine level of Shield