Merchant: Difference between revisions

From Project Ro Enhanced Wiki
Jump to navigation Jump to search
(Created page with " ==Thief Class Overview== thumbWaiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieve...")
 
 
(170 intermediate revisions by the same user not shown)
Line 1: Line 1:


==Thief Class Overview==
==Merchant Class Overview==
[[Image: ThiefATK.gif|thumb]]Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.
[[Image: Mechants.jpeg|thumb]]Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.


A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.
Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 15: Line 15:
|LUK
|LUK
|-
|-
| +5
| +1
| +4
| +4
| +4
| +1
| +5
| +2
| +2
| +1
| +4
| +3
|}
|}
===Job Change===
===Job Change===
1. Head off to the Pyramids, which is north-west of Morroc.
2. At the pyramid (58,159), enter, and head for the middle of the map to the Thief Guild (90,105).


3. Once inside, follow the hallway down and take the left gate (90,115). In here you will see two NPCs that will guide you through the quest.
# Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
 
# Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a [[File:Novice battle axe.gif]]Novice Battle Axe [3].
4. Talk to the one closest to the portal. She will ask you a few questions, then instruct you to find an "Irrelevant Man" somewhere outside the Pyramid (141, 125) in order to steal mushrooms from a nearby mushroom farm.
*Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.
 
5. At the farm, kill the mushrooms and collect the mushrooms that drop. Aggressive Fabres and Chonchons (and Spores, but they're not aggresive) protect the farm, so you may want to avoid them. Your mission is to collect at least mushrooms worth of 25 points.
{| class="wikitable"
!Mushroom
!Point Value
|-
|Orange Gooey Mushroom
|1 Point
|-
|Orange Net Mushroom
|3 Points
|}
*'''Note''': If you die, you can talk to Mr. Irrelevant to return to the farm as many times as needed.
6. After collecting a sufficient amount of Mushrooms, head back to Thief Guild.
 
7. Talk to NPC farthest from the warp portal. He will count your mushrooms and if you have enough points, he will promote you to a Thief.
*Alternatively, after reaching Job Level 10 Novice, go to a Thief class at Criatura Academy located at the north disctrict of Izlude town.
===Skill Changes===
===Skill Changes===
{| class="wikitable"
{| class="wikitable"
Line 54: Line 34:
!Enhanced
!Enhanced
|-
|-
|[[File:Double Attack.png|left|frameless]]Double Attack
|[[File:Axe Mastery.png|left|frameless]]Axe Mastery
|
|
*Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
* Located at '''Alchemist''' Skill Tree.
*Adds Hit equal to the Skill's Level when a Double Attack happening.
* Increases ATK by [3*SkillLv] with swords and axes.
*Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
*Double Attack can't deal Critical damage.
|
|
*Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
* Replaced to '''Merchant''' Skill Tree.
*Adds Hit equal to the Skill's Level when a Double Attack happening.
* Increases ATK by [3*SkillLv] with swords, axes and maces.
*Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
* Increases Hit by [1*SkillLv].
*Double Attack can Crit.
* Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
*Added ability to turn Double Attack status ON. In this case Double Attack will have double proc  chance, wherein every attack will consume 1 SP and skills will cost 20% more SP.
|-
|-
|[[File:Improve Dodge.png|left|frameless]]Improve Dodge
|[[File:Enlarge Weight Limit.png|left|frameless]]Enlarge Weight Limit
|
|
*Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
* Increases character's maximum Weight Limit by [200*SkillLv].
*Increases Movement Speed for Assassins by [0.5*SkillLv]%.
|
|
*Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
*'''No changes'''
*Increases Movement Speed for Assassins by [0.5*SkillLv]%.
*Added ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv]  Perfect Dodge in cost of [3*SkillLv] Flee.
|-
|-
|[[File:Steal.png|left|frameless]]Steal
|[[File:Discount.png|left|frameless]]Discount
|
|
*Steals an item from the targeted monster with a chance equal to  [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
* Allows to buy items from NPC's shops with an [7~24]% discount.
*Base skill success chance is [4+6*SkillLv]%.
|
|
*'''Balanced'''
*'''No changes'''
|-
|-
|[[File:Hiding.png|left|frameless]]Hide
|[[File:Overcharge.png|left|frameless]]Overcharge
|
|
*Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
* Allows to get [7~24]% more Zeny from selling items to NPCs.
*Consumes 1 SP every [4+1*SillLv] seconds.
|
|
*Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
*'''No changes'''
*Consumes 1 SP every [4+1*SillLv] seconds.
*Increases Natural HP Recovery while Hiding by 3 times.
|-
|-
|[[File:Envenom.png|left|frameless]]Envenom
|[[File:Pushcart.png|left|frameless]]Pushcart
|
|
*Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has  [10+4*SkillLv]% chance of inflicting the Poison status.
* Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
* Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
|
|
*Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has  [10+2*SkillLv]% chance of inflicting the Poison status.
*'''No changes'''
*Skill range is 5 cells.
*Visual effect is similar to Throw Venom Knife skill.
*Skill can deal Critical damage.
|-
|-
|[[File:Detoxify.png|left|frameless]]Detoxify
|[[File:Vending.png|left|frameless]]Vending
|
|
*Cures yourself or a target from being poisoned.
* Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
|
|
*'''Balanced'''
*'''No changes'''
|-
|-
|[[File:Find Stone.png|left|frameless]]Pick Stone
|[[File:Item Appraisal.png|left|frameless]]Identify
|
|
*Picks up 1 Stone from the ground.
* Allows to identify items without a magnifier.
|
|
*Picks up 10 Stones from the ground.
*'''No changes'''
|-
|-
|[[File:Stone Fling.png|left|frameless]]Throw Stone
|[[File:Mammonite.png|left|frameless|`]]Mammonite
|
|
*Flings a stone at a single target to inflict 50 fixed Neutral property damage.
* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
*Skill has a 5% chance of leaving the target stunned or blind.
* Skill range 1 cell.
|
|
*Flings a stone at a single target to inflict Neutral property damage equal to player's Atk.
* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
*Skill has a 20% chance of leaving the target stunned.
* Total Zeny price depends on character's base level:
 
# Level 1~30: 5%;
# Level 31~60: 10%;
# Level 61~90: 25%;
# Level 91~98: 40%;
# Level 99: 100%.
 
* Skill range 2 cells.
|-
|[[File:Crazy Uproar.png|left|frameless]]Crazy Uproar
|
* Shouts loudly to increase character's Strength by 4 for 5 minutes.
|
* Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes.
* Removes Sleep and Deep Sleep from party members.
* CD 6 seconds.
|-
|[[File:Cart Revolution.png|left|frameless]]Cart Revolution
|
* Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
* Skill range 1 cell.
|
* Slams a target with the Pushcart to inflict 250% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
* Enemies hit by Cart Revolution get their Crit Shield and Stun resistance reduced by 20% for 10 seconds.
* Skill range 2 cells.
|-
|[[File:Change Cart.png|left|frameless]]Change Cart
|
* Change your cart's appearance as you gain levels.
|
*'''No changes'''
|-
|-
|[[File:Sand Attack.png|left|frameless]]Sprinkle Sand
|[[File:Cart Decoration.png|left|frameless]]Cart Decoration
|
|
*Attacks an enemy dealing 125% Earth element damage with a 15% chance of inflicting the Blind status.
* Alters the appearance of the equipped Pushcart.
*Skill range is 1 cell.
|
|
*Attacks an enemy dealing 300% Earth element damage with a 15% chance of inflicting the  Blind status.
*'''No changes'''
*Skill range is 3 cells.
|-
|-
|[[File:Back Slide.png|left|frameless]]Back Sliding
|[[File:Open Buying Store.png|left|frameless]]Buying Store
|
|
*Instantly move back 5 cells.
* Opens a Buying Store from which certain items can be purchased from other players.
|
|
*Instantly move back 5 cells.
*'''No changes'''
*The character gets Wall of Fog effect for 0.3 seconds after skill using.
|}
|}
===Aspd penalty===
===Aspd penalty===
{| class="wikitable"
{| class="wikitable"
Line 146: Line 143:
|-
|-
|Shield
|Shield
| -6
| -5
|-
|-
|Dagger
|Dagger
| -8
| -12
|-
|-
|Sword
|Sword
| -10
| -12
|-
|-
|Axe
|Axe
| -8
|-
|Two-handed Axe
| -12
| -12
|-
|-
|Bow
|Mace
| -12
| -10
|}
|}




==Assassin Class Overview==
==Blacksmith Class Overview==
[[Image: Assassins.jpg|thumb]]Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
[[Image: Blacksmiths.jpg|thumb]]Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.
 
'''Note''': There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the [[Forging System]] page.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 176: Line 178:
|-
|-
| +6
| +6
| +10
| +2
| +2
| +6
| +4
| +4
| +8
| +12
|0
| +2
|}
|}
===Job Change===
===Job Change===
Changing into an Assassin from a Thief requires the player to complete a number of tasks:
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
*A Written Test
*An Assassination Test
*An Endurance Test
*A Maze test
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16).


For more details about Assassin Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Assassin_Job_Change_Guide
* Item Collection
* Written Test
 
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.
 
For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide
===Skill Changes===
===Skill Changes===
{| class="wikitable"
{| class="wikitable"
Line 198: Line 200:
!Enhanced
!Enhanced
|-
|-
|[[File:Righthand Mastery.png|left|frameless]]Right-hand Mastery
|[[File:Hilt Binding.png|left|frameless]]Hilt Binding
|
* Passively increases STR +1 and Atk +4.
* Increases duration of Adrenaline Rush, Power Thrust and Weapon Perfection by 10%.
|
* '''No changes'''
|-
|[[File:Weaponry Research.png|left|frameless]]Weaponry Research
|
* Increases Hit and Atk by [2*SkillLv].
* Increases Forging success rate by [1*SkillLv]%.
|
* Increases Hit by [2*SkillLv]'''%'''.
* Increases Forging success rate by [1*SkillLv]%.
|-
|[[File:Skin Tempering.png|left|frameless]]Skin Tempering
|
* Increases resistance to Fire property damage by [4*SkillLv]%.
* Increases resistance to Neutral property damage by [1*SkillLv]%.
|
* Increases resistance to Fire property damage by [4*SkillLv]%.
* Increases resistance to Neutral property damage by ['''2'''*SkillLv]%.
|-
|[[File:Hammer Fall.png|left|frameless]]Hammer Fall
|
|
*Increases the damage of the weapon in the right hand when equipped with dual  weapons up to [50+10*SkillLv]%.
* Causes enemies within a 5x5 area to be Stunned by a [20+10*SkillLv]% chance.
|
|
*Increases the damage of the weapon in the right hand when equipped with dual weapons  up to [70+10*SkillLv]%.
* Deals [50+50*SkillLv]% of Melee physical damage to all enemies in 5x5 area.
*Increases Critical damage by [2*SkillLv]% while wielding dual weapons.
* Weapon Weight adds to Atk when calculating damage of this skill.
* Stunned enemies take 50% increased damage from this skill.
* Causes enemies within a 5x5 area to be Stunned by a [25+5*SkillLv]% chance.
* Skill has the Weapon's element.
* Can deal Critical damage.
* Casting time 0.5 seconds (invisible, uninterruptible).
* Cooldown 0.7 seconds.
|-
|-
|[[File:Lefthand Mastery.png|left|frameless]]Left-hand Mastery
|[[File:Adrenaline Rush.png|left|frameless]]Adrenaline Rush
|
|
*Increases the damage of the weapon in the left hand when equipped with dual  weapons up to [30+10*SkillLv]%.
* Increases the caster's Aspd with Axes and Maces by 30% for [30*SkillLv] seconds.
* Increases party members' Aspd with Axes and Maces by 25% for [30*SkillLv] seconds.
|
|
*Increases the damage of the weapon in the left hand when equipped with dual weapons  up to [50+10*SkillLv]%.
* Increases caster's Aspd with Axes and Maces by [[Stats#Aspd|30%+10%]] for [30*SkillLv] seconds.
*Reduces damage taken from Demon, Angel, Undead, Demihuman monsters and Players  by [(0.75 * Weapon Total Refine Lv) * ((Righthand Level + Lefthand Level) / 10)]% while  wielding dual weapons.
* Increases caster's Flee with Axes and Maces by [5*SkillLv] for [30*SkillLv] seconds.
* Increases caster's Crit with Axes and Maces by [3*SkillLv] for [30*SkillLv] seconds.
* Increases party members' Aspd with Axes and Maces by 25%+10% for [30*SkillLv] seconds.
|-
|-
|[[File:Katar Mastery.png|left|frameless]]Katar Mastery
|[[File:Power-Thrust.png|left|frameless]]Power Thrust
|
|
*Increases the damage done with Katar weapons by [3*SkillLv].
* Increases the caster's Atk by [5*SkillLv]% for [20*SkillLv] seconds.
* Increases party members' melee weapon Atk by 5% for [20*SkillLv] seconds.
* Have a chance to break weapon (except Mace and Axe) when attacking.
|
|
*Increases the damage done with Katar weapons by [3*SkillLv].
* Increases caster's Weapon Atk by [5*SkillLv]% for [30*SkillLv] seconds.
*Reduces damage taken from Demon, Angel, Undead, Demihuman monsters and Players  by [(1.5 * Weapon Refine Lv) * (Skill Level / 10)]% while wielding Katar.
* Increases caster's Critical damage by [2*SkillLv]% for [30*SkillLv] seconds.
* Increases party members' melee Weapon Atk by [3*SkillLv]% for [30*SkillLv] seconds.
* Weapon destruction chance has been removed.
|-
|-
|[[File:Cloaking.png|left|frameless]]Cloaking
|[[File:Weapon Perfection.png|left|frameless]]Weapon Perfection
|
|
*Conceals oneself and allows to move in this state. Movement speed increases  with the skill level.
* Removes size penalties associated with weapons for [10*SkillLv] seconds for the caster and all party members.
|
|
*Conceals oneself and allows to move in this state. Movement speed increases with the skill level.
* Removes size penalties associated with weapons for [30*SkillLv] seconds for the caster and all party members.
*Increases the damage dealt by [1*SkillLv]% within 1 second after the Cloaking status is  canceled.
* Allows caster to pierce [4*SkillLv]% of target's Def during buff effect.
|-
|-
|[[File:Sonic Blow.png|left|frameless]]Sonic Blow
|[[File:Power Maximize.png|left|frameless]]Maximize Power
|
|
*Deals [400+40*SkillLv]% of melee physical damage with a katar weapon with  [10+2]% chance to Stun the target.
* Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
*Skill has 2 seconds animation delay.
* Drains 1 SP every [6-1*SkillLv] seconds.
*Skill can be used with Katars only.
|
|
*Deals [200+100*SkillLv]% of melee physical damage with a katar weapon with [10+2]%  chance to Stun the target.
* Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
*Deals 50% increased damage to targets with less than 50% HP.
* Drains 1 SP every [6-1*SkillLv] seconds.
*Skill has no animation delay.
* Increases caster's Def by [10*SkillLv] and Mdef by [3*SkillLv] during skill's effect.
*Skill can be used with any type of weapon.
* Can't be Dispelled, but each Dispell received drains a half of the character's current SP.
*Skill hitlocks a target by 0.7 seconds.
* Adrenaline Rush, Weapon Perfection and Power Thrust can't be Dispelled during Maximize Power effect.
*CD = 1 second when using Katar, CD = 2 seconds when using other type of weapons.
*Skill damage is modified by x[0.5 + (RightHandMasteryLv + LeftHandMasteryLv) / 20]  while wielding dual weapons.
|-
|-
|[[File:Grimtooth.png|left|frameless]]Grimtooth
|[[File:Weapon Repair.png|left|frameless]]Repair
|
|
*An attack from Hide that hits a 3x3 area around the target with 200% Atk.
* Returns damaged equipment to usable state.
*Skill can be used with Katars only.
*Skill costs 3 SP.
*Skill can't deal Critical damage.
|
|
*An attack from Hide that hits a 5x5 area around the target with [150+30*SkillLv]% Atk.
* '''No changes'''
*Skill deals additional +[4*SkillLv]% Atk damage for each enemy in 5x5 cells area around  the target, up to +200% Atk damage.
*Skill can be used with any type of weapon.
*Skill damage is modified by x[0.5 + (RightHandMasteryLv + LeftHandMasteryLv) / 20]  while wielding dual weapons.
*Skill costs [1+1*SkillLv] SP.
*Skill can deal Critical damage.
|-
|-
|[[File:Enchant Poison.png|left|frameless]]Enchant Posion
|[[File:Iron Tempering.png|left|frameless]]Iron Tempering
|
|
*Endows a target's equipped weapon with the Poison property, granting  [2.5+0.5*SkillLv]% chance to cause Poison status on enemy.
* Enables the creation of Iron from Iron Ore with a [10+5*SkillLv]% base chance.
|
|
*Endows a target's equipped weapon with the Poison property, granting [2.5+0.5*SkillLv]%  chance to cause Poison status on enemy.
* '''No changes'''
*Attacks and skills with endowed weapon decrease target's tolerance to Poison status by  [2*SkillLv]% for [5+1*SkillLv] seconds.
*Attacks and skills with endowed weapon deals [1*SkillLv]% more damage to Poisoned  enemies.
|-
|-
|[[File:Poison React.png|left|frameless]]Posion React
|[[File:Steel Tempering.png|left|frameless]]Steel Tempering
|
|
*Counters enemy's attacks with Lv5 Envenom [0.5*SkillLv] times, dealing  additional +[100+30*SkillLv]% Atk damage.
* Enables the creation of Steel from Iron and Coal with a [40+5*SkillLv]% base chance.
|
|
*Counters enemy's attacks and skills with mastered level of enhanced Envenom [0.5*SkillLv]  times, dealing additional +[100+30*SkillLv]% Atk damage.
* '''No changes'''
|-
|-
|[[File:Venom Dust.png|left|frameless]]Venom Dust
|[[File:Enchantedstone Craft.png|left|frameless]]Enchanted Stone Craft
|
|
*Creates a poison cloud in a 2x2 area for [5*SkillLv] seconds.
* Enables the creation of Elemental Stones with a [10+5*SkillLv]% base chance.
*Skill range is 2 cells.
*Consumes 1 Red Gemstone.
|
|
*Creates a poison cloud in a 3x3 area for [5*SkillLv] seconds.
* '''No changes'''
*Skill range is 4 cells.
*Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM.
*Reveals Hidden enemies in 3x3 area once when used.
*Can be used from Hide and Cloaking.
|-
|-
|[[File:Venom Splasher.png|left|frameless]]Venom Splasher
|[[File:Oridecon Research.png|left|frameless]]Oridecon Research
|
|
*Turns a target into a poison bomb, which will explode after [12-1*SkillLv]  seconds, dealing [500+50*SkillLv]% Atk damage in 5x5 area around it.
* Increases the chance of crafting Level 3 Weapons by [1*SkillLv]%.
*Cooldown [12-1*SkillLv] seconds.
*Skill range is 1 cell.
*Consumes 1 Red Gemstone.
|
|
*Turns a target into a poison bomb, which will explode after 2 seconds, dealing  [500+100*SkillLv]% Atk damage in 5x5 area around it.
* '''No changes'''
*Cooldown 2 seconds.
*Skill range is 3 cells.
*Consumes 1 Red Gemstone in PvP/GvG. Doesn't require catalyst in PvM.
*Skill can be casted on a friendly target. In this case the explosion will happen after  5 seconds without damaging said target.
|-
|-
|[[File:Sonic Acceleration.png|left|frameless]]Sonic Acceleration
|[[File:Ore Discovery.png|left|frameless]]Ore Finding
|
* Adds low chance of finding certain ores when killing monsters.
|
|
*Enhances the damage by 10% and Hit by 50 with Sonic Blow.
* Adds low chance of finding certain ores when killing monsters.
* Increases resistance to Earth property damage by 10%.
|-
|[[File:Smith Dagger.png|left|frameless]]Smith Dagger
|
|
*Enhances the damage by 10% and accuracy by 50% with Sonic Blow.
* Enables the creation of various Dagger class weapons.
| rowspan="8" |
* [[Forging System#Recipe Tables|New Recipes]] have been added.
|-
|-
|[[File:Venom Knife.png|left|frameless]]Throw Venom Knife
|[[File:Smith Sword.png|left|frameless]]Smith Sword
|
|
*Throws a venom knife at a single target to inflict ranged physical damage.
* Enables the creation of various One-handed Sword class weapons.
|-
|[[File:Smith Two-handed Sword.png|left|frameless]]Smith Two-handed Sword
|
|
*Skill has been deleted from Assassin skill tree. Thief's Envenom copies Throw Venom  Knife's mechanics.
* Enables the creation of various Two-handed Sword class weapons.
|-
|[[File:Smith Axe.png|left|frameless]]Smith Axe and Shuriken
|
* Enables the creation of various Axe class weapons.
|-
|[[File:Smith Mace.png|left|frameless]]Smith Mace and Staff
|
* Enables the creation of various Mace class weapons.
|-
|[[File:Smith Knucklebrace.png|left|frameless]]Smith Knuckle and Katar
|
* Enables the creation of various Knuckle class weapons.
|-
|[[File:Smith Spear.png|left|frameless]]Smith Spear
|
* Enables the creation of various Spear class weapons.
|-
|[[File:Smith bow and gun.png]] Smith Bow, Gun and Instrument
|
* '''New Skill'''
|-
|[[File:Advanced Adrenaline Rush.png|left|frameless]]Full Adrenaline Rush
|
* Increases the caster's [[Stats#Aspd|Aspd by 30%]] with any type of weapon equipped for 150 seconds.
* Increases party members' melee weapon Aspd by 25% for 150 seconds.
|
* '''No changes'''
|-
|[[File:Dubious Salesmanship.png|left|frameless]]Unfair Trick
|
* Reduces the Zeny cost of Mammonite by 10%.
|
* '''No changes'''
|-
|[[File:Greed.png|left|frameless]]Greed
|
* Allows to pick up all items at once in 5x5 area around the caster.
|
* Allows to pick up all items at once in '''7x7''' area around the caster.
|}
|}
===Aspd penalty===
===Aspd penalty===
{| class="wikitable"
{| class="wikitable"
Line 315: Line 376:
|-
|-
|Shield
|Shield
| -6
| -5
|-
|-
|Dagger
|Dagger
| -2
| -10
|-
|-
|Sword
|Sword
Line 324: Line 385:
|-
|-
|Axe
|Axe
| -11
| -6
|-
|-
|Katar
|Two-handed Axe
| -2
| -13
|-
|-
|Left Hand Dagger
|Mace
| -7
| -6
|-
|Left Hand Sword
| -9
|-
|Left Hand Axe
| -10
|}
|}




==Rogue Class Overview==
==Alchemist Class Overview==
[[Image:Rogues.jpg|thumb]]Rogues are a versatile class, excelling both in PvE and PvP. With their strip skills, Rogues can render most classes powerless in a PvP environment. With Gank, a Rogue can obtain double the loot another class could gather in the same amount of time. Rogues can wield bows, daggers, swords or axes and can copy a variety of player skills to help them fight. On a different note, Rogues can be excellent at soloing things in a PvM environment. Their high dodge, fast attacks, and stealthy nature make them a force to be reckoned with in a dungeon.
[[Image:Alchemists.jpg|thumb]]The Alchemist is a class which optimizes Potion Creation and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 353: Line 408:
|LUK
|LUK
|-
|-
| +5
| +6
| +6
| +3
| +7
| +7
| +6
| +9
| +4
| +7
|0
|0
|}
|}
===Job Changing===
===Job Changing===
Changing into a Rogue from a Thief requires the player to complete a number of tasks:
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
*A Written Test
 
*Item collection test
* Item Collection
*Maze test
* Written Test
After completing these tests, the player will be transformed into a Rogue. Most of this takes place inside the Rogue Guild at the Pharos Lighthouse (cmd_fild07).
* Transformation Experiment
 
After completing these tests, the player will be transformed into an Alchemist.


For more details about Rogue Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Rogue_Job_Change_Guide
For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide
===Skill Changes===
===Skill Changes===
{| class="wikitable"
{| class="wikitable"
Line 375: Line 432:
!Enhanced
!Enhanced
|-
|-
|[[File:WeaponMastery.png|left|frameless]]Weapon Mastery
|[[File:Axe Mastery.png|left|frameless]]Axe Mastery
|
* Located at '''Alchemist''' Skill Tree.
* Increases ATK by [3*SkillLv] with swords and axes.
|
* Replaced to '''Merchant''' Skill Tree.
* Increases ATK by [3*SkillLv] with swords, axes and maces.
* Increases Hit by [1*SkillLv].
* Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
|-
|[[File:Potion Research.png|left|frameless]]Learning Potion
|
* Increases HP Recovery from Potions by [5*SkillLv]%.
* Increases Potion creation success rate by [1*SkillLv]%.
|
* '''No changes'''
|-
|[[File:Prepare Potion.png|left|frameless]]Pharmacy
|
|
* Allows to create Potions from herbs and various other ingredients with a [3*SkillLv]% base chance.
|
|
* '''No changes'''
|-
|-
|[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye
|[[File:Biochemical Helm.png|left|frameless]]Chemical Protection Helm
|
|
* Protects your or ally's Headgear from being stripped or broken for [120*SkillLv] seconds.
* Requires a Glistening Coat.
|
|
* Protects your or ally's Headgear from being broken for [120*SkillLv] seconds.
* Reduces Strip Helm status duration by 10 times for [120*SkillLv] seconds.
* Requires a Glistening Coat.
* Strip and Chemical Protection interaction has been [[Global Changes|reworked]].
|-
|-
|[[File:Double Strafe.png|left|frameless]]Double Strafe
|[[File:Synthesized Shield.png|left|frameless]]Chemical Protection Shield
|
|
* Protects your or ally's Shield from being stripped or broken for [120*SkillLv] seconds.
* Requires a Glistening Coat.
|
|
* Protects your or ally's Shield from being broken for [120*SkillLv] seconds.
* Reduces Strip Shield status duration by 10 times for [120*SkillLv] seconds.
* Requires a Glistening Coat.
* Strip and Chemical Protection interaction has been [[Global Changes|reworked]].
|-
|-
|[[File:Remove Trap.png|left|frameless]]Remove Trap
|[[File:Synthetic Armor.png|left|frameless]]Chemical Protection Armor
|
|
* Protects your or ally's Armor from being stripped or broken for [120*SkillLv] seconds.
* Requires a Glistening Coat.
|
|
* Protects your or ally's Armor from being broken for [120*SkillLv] seconds.
* Reduces Strip Armor status duration by 10 times for [120*SkillLv] seconds.
* Requires a Glistening Coat.
* Strip and Chemical Protection interaction has been [[Global Changes|reworked]].
|-
|-
|[[File:Gank.png|left|frameless]]Gank
|[[File:Alchemical Weapon.png|left|frameless]]Chemical Protection Weapon
|
|
* Protects your or ally's Weapon from being stripped or broken for [120*SkillLv] seconds.
* Requires a Glistening Coat.
|
|
* Protects your or ally's Weapon from being broken for [120*SkillLv] seconds.
* Reduces Strip Weapon status duration by 10 times for [120*SkillLv] seconds.
* Requires a Glistening Coat.
* Strip and Chemical Protection interaction has been [[Global Changes|reworked]].
|-
|-
|[[File:Mug.png|left|frameless]]Steal Coin
|[[File:Aid Potion.png|left|frameless]]Potion Pitcher
|
* Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+10*SkillLv]% increased effectivness of its HP or SP recovery.
|
|
* Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+'''20'''*SkillLv]% increased effectivness of its HP or SP recovery.
|-
|[[File:Summon Flora.png|left|frameless]]Bio Cannibalize
|
* Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
* Summoned monster type depends on skill level:
# 5 x Mandragora
# 4 x Hydra
# 3 x Flora
# 2 x Parasite
# 1 x Geographer
* Plants can be attacked by other players.
|
|
* Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
* Summoned monster type depends on skill level:
# 5 x Geographer
# 5 x Muscipular
# 4 x Parasite
# 3 x Drosera
# 2 x Nepenthes
* The caster can deal damage to his/her Plants. Other players can't deal damage to summoned Plants in PvM. Allies can't deal damage to summoned Plants in PvP and GvG.
* Summoned Plants have the original monster's skill set.
* Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)].
* Plants has [Base HP + ((Caster’s VIT ^ 2) + Caster’s VIT * 500) / (30 - Skill Level * 5)] MaxHP.
* Plants' Hit increases by caster's DEX.
* Plants can deal Critical damage. Plants' Crit chance is equal to Caster's Crit chance.
* Plants' attacks can trigger autocast skills (in this case alchemist's stats will be taken into account).
* The caster and all party members take EXP from monsters killed by summoned Plants.
|-
|-
|[[File:Stalk.png|left|frameless]]Tunnel Drive
|[[File:Harvest.png]] Harvest
|
|
* '''New skill'''
|
|
* Max level 1.
* Requirements: Bio Cannibalize Lv1.
* Cuts off a targeted summoned plant, instantly killing it.
* In PvM you can only cut your own plants in PvM.
* In PvP and GvG you can also cut down enemy players' plants.
* Skill cast time 1.5 seconds.
* Costs 15 SP.
|-
|-
|[[File:Slyness.png|left|frameless]]Gangster's Paradise
|[[File:Summon Marine Sphere.png|left|frameless]]Summon Sphere
|
|
* Summons a Marine Sphere that will cast Self Destruction upon receiving damage.
* The Self Destruction explosion deals damage equal to Sphere's current HP in '''11x11''' area.
* Marine Sphere has [2000+400*SkillLv] MaxHP .
|
|
* Summons a Marine Sphere that will cast Self Destruction upon being summoned.
* Marine Sphere moves in the opposite direction from the caster.
* Marine Sphere's movement speed is equal to the caster's (w/o any boosts).
* Self Destruction has 2 seconds Cast time.
* The Self Destruction explosion deals damage equal to Sphere's current HP in '''9x9''' area.
* Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 200) / (30 - (SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP .
* The element of the explosion is always Neutral.
* Marine Sphere has Lv2 Water element.
* Marine Sphere deals damage to enemies only.
* The caster and friendly characters can't deal damage to Marine Sphere.
* The caster and all party members take EXP from monsters killed by summoned Sphere.
* Skill cast time 1.5 seconds.
* Cooldown 1 second.
|-
|-
|[[File:Haggle.png|left|frameless]]Haggle
|[[File:Sudden detonation.png]] Sudden Detonation
|
|
* '''New skill'''
|
|
* Max level 1.
* Requirements: Summon Sphere Lv1.
* Instantly explodes all of your summoned Marine Spheres within a screen area.
* Cooldown 2 seconds.
* Costs 30 SP.
|-
|-
|[[File:Back Stab.png|left|frameless]]Backstab
|[[File:Acid Terror.png|left|frameless]]Acid Terror
|
|
* Throws an Acid Bottle to deal [100+40*SkillLv]% Def-ignoring, always-hitting Long range damage to a single target.
* Breaks target's armor with [3~13]% chance.
* Inflicts Bleeding on a target with [3*SkillLv]%.
* Uneffected by Weapon's element.
* Casting time 1 second.
|
|
* Throws an Acid Bottle to deal [(Atk + Matk) * (150 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range Physical damage to a single target.
* Breaks target's armor with [2*SkillLv]% chance.
* Inflicts Bleeding on a target with [3*SkillLv]%.
* Uneffected by Weapon's element.
* Skill cast time 1 second.
* Has no damage penalty against Boss monsters.
|-
|-
|[[File:Sightless Mind.png|left|frameless]]Raid
|[[File:Bomb.png|left|frameless]]Demonstration
|
|
* Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
* Breaks enemies' Weapon with a [1*SkillLv]% chance.
* Can't be cast under an enemy.
|
|
* Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 40 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
* Breaks enemies' Weapon with a [2*SkillLv]% chance.
* Can be cast under an enemy.
|-
|-
|[[File:Snatch.png|left|frameless]]Intimidate
|[[File:Bioethics.png|left|frameless]]Bioethicts
|
|
* Allows the learning of Homunculus Skills.
|
|
* [[Homunculus|Homunculi]] have their skills [[Homunculus|enhanced]].
* Skill can be turned ON. In this case, the character and the homunculus will share the experience gained in the ratio of 10% to 90%. If the skill is turned OFF, the character and the homunculus gain experience in the opposite ratio.
|-
|-
|[[File:Scribble.png|left|frameless]]Graffiti
|[[File:Call Homunculus.png|left|frameless]]Call Homunculus
|
|
* Summons an existing Homunculus that was stored by using the Vaporize skill.
|
|
* Summons an existing Homunculus that was stored by using the Vaporize skill.
* Requires [[File:Seed.png]]Seed of Life for each use.
|-
|-
|[[File:Divest Helm.png|left|frameless]]Strip Helm
|[[File:Homunculus Resurrection.png|left|frameless]]Resurrect Homunculus
|
|
* Revives a Homunculus that has been defeated in battle with a [20*SkillLv]% MaxHP.
|
|
* '''No changes'''
|-
|-
|[[File:Divest Shield.png|left|frameless]]Strip Shield
|[[File:Vaporize.png|left|frameless]]Rest
|
|
* Stores the caster's Homunculus.
|
|
* '''No changes'''
|-
|-
|[[File:Divest Armor.png|left|frameless]]Strip Armor
|[[File:Aid Berserk Potion.png|left|frameless]]Berserk Potion
|
|
* Allows the caster to throw Berserk potions to friendly targets.
* Consumes 2 Berserk Potions.
* Skill effect lasts 15 minutes.
|
|
* '''No changes'''
|-
|-
|[[File:Divest Weapon.png|left|frameless]]Strip Weapon
|[[File:Spiritual Potion Creation (variant 1).png|left|frameless]]Twilight Alchemy I
|
|
* Allows to create 200 White Potions at once.
|
|
* Allows to create as many Red, Yellow, White and Blue Potions at once as there are enough loot sets, up to 200 each.
|-
|-
|[[File:Intimidate.png|left|frameless]]Plagiarism
|[[File:Spiritual Potion Creation (variant 2).png|left|frameless]]Twilight Alchemy II
|
|
* Allows to create 200 Condensed White Potions at once.
* Requires Super Novice and Soul Linker in the same Party.
|
|
* Allows to create as many Red, Yellow and White Condenced Potions at once as there are enough loot sets, up to 200 each.
* Doesn't require Super Novice and Soul Linker in the same Party.
|-
|-
|[[File:Close Confine.png|left|frameless]]Close Confine
|[[File:Spiritual Potion Creation (variant 3).png|left|frameless]]Twilight Alchemy III                        
|
|
* Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once.
* Requires Taekwon in the same Party.
|
|
* Allows to create as many Alcohol, Acid Bottle, Bottle Grenade, Marine Sphere Bottle, Plant Bottle and Glistening Coat at once as there are enough loot sets, up to 100 each.
* Doesn't require Taekwon in the same Party.
|}
|}
'''Note''': Alchemist, Creator, Rogue and Stalker classes can purchase PvM Bottles from Eleanor's Special Shop located at the centre of Al De Baran.
[[File:Alchemist special shop.jpg|884x884px]]
 
===Aspd penalty===
===Aspd penalty===
{| class="wikitable"
{| class="wikitable"
Line 461: Line 671:
|-
|-
|Shield
|Shield
| -5
| -4
|-
|-
|Dagger
|Dagger
| -5
| -10
|-
|-
|Sword
|Sword
| -8
| -5
|-
|-
|Axe
|Axe
| -8
| -5
|-
|-
|Bow
|Two-handed Axe
| -10
| -10
|-
|Mace
| -5
|}
|}

Latest revision as of 23:05, 28 October 2024

Merchant Class Overview

Mechants.jpeg

Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.

Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +1 +4 +1 +5 +2

Job Change

  1. Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
  2. Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice battle axe.gifNovice Battle Axe [3].
  • Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Axe Mastery.png
Axe Mastery
  • Located at Alchemist Skill Tree.
  • Increases ATK by [3*SkillLv] with swords and axes.
  • Replaced to Merchant Skill Tree.
  • Increases ATK by [3*SkillLv] with swords, axes and maces.
  • Increases Hit by [1*SkillLv].
  • Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
Enlarge Weight Limit.png
Enlarge Weight Limit
  • Increases character's maximum Weight Limit by [200*SkillLv].
  • No changes
Discount.png
Discount
  • Allows to buy items from NPC's shops with an [7~24]% discount.
  • No changes
Overcharge.png
Overcharge
  • Allows to get [7~24]% more Zeny from selling items to NPCs.
  • No changes
Pushcart.png
Pushcart
  • Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
  • Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
  • No changes
Vending.png
Vending
  • Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
  • No changes
Item Appraisal.png
Identify
  • Allows to identify items without a magnifier.
  • No changes
`
Mammonite
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Skill range 1 cell.
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Total Zeny price depends on character's base level:
  1. Level 1~30: 5%;
  2. Level 31~60: 10%;
  3. Level 61~90: 25%;
  4. Level 91~98: 40%;
  5. Level 99: 100%.
  • Skill range 2 cells.
Crazy Uproar.png
Crazy Uproar
  • Shouts loudly to increase character's Strength by 4 for 5 minutes.
  • Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes.
  • Removes Sleep and Deep Sleep from party members.
  • CD 6 seconds.
Cart Revolution.png
Cart Revolution
  • Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
  • Skill range 1 cell.
  • Slams a target with the Pushcart to inflict 250% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
  • Enemies hit by Cart Revolution get their Crit Shield and Stun resistance reduced by 20% for 10 seconds.
  • Skill range 2 cells.
Change Cart.png
Change Cart
  • Change your cart's appearance as you gain levels.
  • No changes
Cart Decoration.png
Cart Decoration
  • Alters the appearance of the equipped Pushcart.
  • No changes
Open Buying Store.png
Buying Store
  • Opens a Buying Store from which certain items can be purchased from other players.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -12
Sword -12
Axe -8
Two-handed Axe -12
Mace -10


Blacksmith Class Overview

Blacksmiths.jpg

Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.

Note: There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the Forging System page.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +2 +6 +4 +12 +2

Job Change

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.

For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Hilt Binding.png
Hilt Binding
  • Passively increases STR +1 and Atk +4.
  • Increases duration of Adrenaline Rush, Power Thrust and Weapon Perfection by 10%.
  • No changes
Weaponry Research.png
Weaponry Research
  • Increases Hit and Atk by [2*SkillLv].
  • Increases Forging success rate by [1*SkillLv]%.
  • Increases Hit by [2*SkillLv]%.
  • Increases Forging success rate by [1*SkillLv]%.
Skin Tempering.png
Skin Tempering
  • Increases resistance to Fire property damage by [4*SkillLv]%.
  • Increases resistance to Neutral property damage by [1*SkillLv]%.
  • Increases resistance to Fire property damage by [4*SkillLv]%.
  • Increases resistance to Neutral property damage by [2*SkillLv]%.
Hammer Fall.png
Hammer Fall
  • Causes enemies within a 5x5 area to be Stunned by a [20+10*SkillLv]% chance.
  • Deals [50+50*SkillLv]% of Melee physical damage to all enemies in 5x5 area.
  • Weapon Weight adds to Atk when calculating damage of this skill.
  • Stunned enemies take 50% increased damage from this skill.
  • Causes enemies within a 5x5 area to be Stunned by a [25+5*SkillLv]% chance.
  • Skill has the Weapon's element.
  • Can deal Critical damage.
  • Casting time 0.5 seconds (invisible, uninterruptible).
  • Cooldown 0.7 seconds.
Adrenaline Rush.png
Adrenaline Rush
  • Increases the caster's Aspd with Axes and Maces by 30% for [30*SkillLv] seconds.
  • Increases party members' Aspd with Axes and Maces by 25% for [30*SkillLv] seconds.
  • Increases caster's Aspd with Axes and Maces by 30%+10% for [30*SkillLv] seconds.
  • Increases caster's Flee with Axes and Maces by [5*SkillLv] for [30*SkillLv] seconds.
  • Increases caster's Crit with Axes and Maces by [3*SkillLv] for [30*SkillLv] seconds.
  • Increases party members' Aspd with Axes and Maces by 25%+10% for [30*SkillLv] seconds.
Power-Thrust.png
Power Thrust
  • Increases the caster's Atk by [5*SkillLv]% for [20*SkillLv] seconds.
  • Increases party members' melee weapon Atk by 5% for [20*SkillLv] seconds.
  • Have a chance to break weapon (except Mace and Axe) when attacking.
  • Increases caster's Weapon Atk by [5*SkillLv]% for [30*SkillLv] seconds.
  • Increases caster's Critical damage by [2*SkillLv]% for [30*SkillLv] seconds.
  • Increases party members' melee Weapon Atk by [3*SkillLv]% for [30*SkillLv] seconds.
  • Weapon destruction chance has been removed.
Weapon Perfection.png
Weapon Perfection
  • Removes size penalties associated with weapons for [10*SkillLv] seconds for the caster and all party members.
  • Removes size penalties associated with weapons for [30*SkillLv] seconds for the caster and all party members.
  • Allows caster to pierce [4*SkillLv]% of target's Def during buff effect.
Power Maximize.png
Maximize Power
  • Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
  • Drains 1 SP every [6-1*SkillLv] seconds.
  • Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
  • Drains 1 SP every [6-1*SkillLv] seconds.
  • Increases caster's Def by [10*SkillLv] and Mdef by [3*SkillLv] during skill's effect.
  • Can't be Dispelled, but each Dispell received drains a half of the character's current SP.
  • Adrenaline Rush, Weapon Perfection and Power Thrust can't be Dispelled during Maximize Power effect.
Weapon Repair.png
Repair
  • Returns damaged equipment to usable state.
  • No changes
Iron Tempering.png
Iron Tempering
  • Enables the creation of Iron from Iron Ore with a [10+5*SkillLv]% base chance.
  • No changes
Steel Tempering.png
Steel Tempering
  • Enables the creation of Steel from Iron and Coal with a [40+5*SkillLv]% base chance.
  • No changes
Enchantedstone Craft.png
Enchanted Stone Craft
  • Enables the creation of Elemental Stones with a [10+5*SkillLv]% base chance.
  • No changes
Oridecon Research.png
Oridecon Research
  • Increases the chance of crafting Level 3 Weapons by [1*SkillLv]%.
  • No changes
Ore Discovery.png
Ore Finding
  • Adds low chance of finding certain ores when killing monsters.
  • Adds low chance of finding certain ores when killing monsters.
  • Increases resistance to Earth property damage by 10%.
Smith Dagger.png
Smith Dagger
  • Enables the creation of various Dagger class weapons.
Smith Sword.png
Smith Sword
  • Enables the creation of various One-handed Sword class weapons.
Smith Two-handed Sword.png
Smith Two-handed Sword
  • Enables the creation of various Two-handed Sword class weapons.
Smith Axe.png
Smith Axe and Shuriken
  • Enables the creation of various Axe class weapons.
Smith Mace.png
Smith Mace and Staff
  • Enables the creation of various Mace class weapons.
Smith Knucklebrace.png
Smith Knuckle and Katar
  • Enables the creation of various Knuckle class weapons.
Smith Spear.png
Smith Spear
  • Enables the creation of various Spear class weapons.
Smith bow and gun.png Smith Bow, Gun and Instrument
  • New Skill
Advanced Adrenaline Rush.png
Full Adrenaline Rush
  • Increases the caster's Aspd by 30% with any type of weapon equipped for 150 seconds.
  • Increases party members' melee weapon Aspd by 25% for 150 seconds.
  • No changes
Dubious Salesmanship.png
Unfair Trick
  • Reduces the Zeny cost of Mammonite by 10%.
  • No changes
Greed.png
Greed
  • Allows to pick up all items at once in 5x5 area around the caster.
  • Allows to pick up all items at once in 7x7 area around the caster.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -10
Sword -10
Axe -6
Two-handed Axe -13
Mace -6


Alchemist Class Overview

Alchemists.jpg

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 0

Job Changing

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Axe Mastery.png
Axe Mastery
  • Located at Alchemist Skill Tree.
  • Increases ATK by [3*SkillLv] with swords and axes.
  • Replaced to Merchant Skill Tree.
  • Increases ATK by [3*SkillLv] with swords, axes and maces.
  • Increases Hit by [1*SkillLv].
  • Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
Potion Research.png
Learning Potion
  • Increases HP Recovery from Potions by [5*SkillLv]%.
  • Increases Potion creation success rate by [1*SkillLv]%.
  • No changes
Prepare Potion.png
Pharmacy
  • Allows to create Potions from herbs and various other ingredients with a [3*SkillLv]% base chance.
  • No changes
Biochemical Helm.png
Chemical Protection Helm
  • Protects your or ally's Headgear from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Headgear from being broken for [120*SkillLv] seconds.
  • Reduces Strip Helm status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Synthesized Shield.png
Chemical Protection Shield
  • Protects your or ally's Shield from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Shield from being broken for [120*SkillLv] seconds.
  • Reduces Strip Shield status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Synthetic Armor.png
Chemical Protection Armor
  • Protects your or ally's Armor from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Armor from being broken for [120*SkillLv] seconds.
  • Reduces Strip Armor status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Alchemical Weapon.png
Chemical Protection Weapon
  • Protects your or ally's Weapon from being stripped or broken for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Protects your or ally's Weapon from being broken for [120*SkillLv] seconds.
  • Reduces Strip Weapon status duration by 10 times for [120*SkillLv] seconds.
  • Requires a Glistening Coat.
  • Strip and Chemical Protection interaction has been reworked.
Aid Potion.png
Potion Pitcher
  • Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+10*SkillLv]% increased effectivness of its HP or SP recovery.
  • Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+20*SkillLv]% increased effectivness of its HP or SP recovery.
Summon Flora.png
Bio Cannibalize
  • Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
  • Summoned monster type depends on skill level:
  1. 5 x Mandragora
  2. 4 x Hydra
  3. 3 x Flora
  4. 2 x Parasite
  5. 1 x Geographer
  • Plants can be attacked by other players.
  • Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
  • Summoned monster type depends on skill level:
  1. 5 x Geographer
  2. 5 x Muscipular
  3. 4 x Parasite
  4. 3 x Drosera
  5. 2 x Nepenthes
  • The caster can deal damage to his/her Plants. Other players can't deal damage to summoned Plants in PvM. Allies can't deal damage to summoned Plants in PvP and GvG.
  • Summoned Plants have the original monster's skill set.
  • Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)].
  • Plants has [Base HP + ((Caster’s VIT ^ 2) + Caster’s VIT * 500) / (30 - Skill Level * 5)] MaxHP.
  • Plants' Hit increases by caster's DEX.
  • Plants can deal Critical damage. Plants' Crit chance is equal to Caster's Crit chance.
  • Plants' attacks can trigger autocast skills (in this case alchemist's stats will be taken into account).
  • The caster and all party members take EXP from monsters killed by summoned Plants.
Harvest.png Harvest
  • New skill
  • Max level 1.
  • Requirements: Bio Cannibalize Lv1.
  • Cuts off a targeted summoned plant, instantly killing it.
  • In PvM you can only cut your own plants in PvM.
  • In PvP and GvG you can also cut down enemy players' plants.
  • Skill cast time 1.5 seconds.
  • Costs 15 SP.
Summon Marine Sphere.png
Summon Sphere
  • Summons a Marine Sphere that will cast Self Destruction upon receiving damage.
  • The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area.
  • Marine Sphere has [2000+400*SkillLv] MaxHP .
  • Summons a Marine Sphere that will cast Self Destruction upon being summoned.
  • Marine Sphere moves in the opposite direction from the caster.
  • Marine Sphere's movement speed is equal to the caster's (w/o any boosts).
  • Self Destruction has 2 seconds Cast time.
  • The Self Destruction explosion deals damage equal to Sphere's current HP in 9x9 area.
  • Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 200) / (30 - (SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP .
  • The element of the explosion is always Neutral.
  • Marine Sphere has Lv2 Water element.
  • Marine Sphere deals damage to enemies only.
  • The caster and friendly characters can't deal damage to Marine Sphere.
  • The caster and all party members take EXP from monsters killed by summoned Sphere.
  • Skill cast time 1.5 seconds.
  • Cooldown 1 second.
Sudden detonation.png Sudden Detonation
  • New skill
  • Max level 1.
  • Requirements: Summon Sphere Lv1.
  • Instantly explodes all of your summoned Marine Spheres within a screen area.
  • Cooldown 2 seconds.
  • Costs 30 SP.
Acid Terror.png
Acid Terror
  • Throws an Acid Bottle to deal [100+40*SkillLv]% Def-ignoring, always-hitting Long range damage to a single target.
  • Breaks target's armor with [3~13]% chance.
  • Inflicts Bleeding on a target with [3*SkillLv]%.
  • Uneffected by Weapon's element.
  • Casting time 1 second.
  • Throws an Acid Bottle to deal [(Atk + Matk) * (150 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range Physical damage to a single target.
  • Breaks target's armor with [2*SkillLv]% chance.
  • Inflicts Bleeding on a target with [3*SkillLv]%.
  • Uneffected by Weapon's element.
  • Skill cast time 1 second.
  • Has no damage penalty against Boss monsters.
Bomb.png
Demonstration
  • Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
  • Breaks enemies' Weapon with a [1*SkillLv]% chance.
  • Can't be cast under an enemy.
  • Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 40 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
  • Breaks enemies' Weapon with a [2*SkillLv]% chance.
  • Can be cast under an enemy.
Bioethics.png
Bioethicts
  • Allows the learning of Homunculus Skills.
  • Homunculi have their skills enhanced.
  • Skill can be turned ON. In this case, the character and the homunculus will share the experience gained in the ratio of 10% to 90%. If the skill is turned OFF, the character and the homunculus gain experience in the opposite ratio.
Call Homunculus.png
Call Homunculus
  • Summons an existing Homunculus that was stored by using the Vaporize skill.
  • Summons an existing Homunculus that was stored by using the Vaporize skill.
  • Requires Seed.pngSeed of Life for each use.
Homunculus Resurrection.png
Resurrect Homunculus
  • Revives a Homunculus that has been defeated in battle with a [20*SkillLv]% MaxHP.
  • No changes
Vaporize.png
Rest
  • Stores the caster's Homunculus.
  • No changes
Aid Berserk Potion.png
Berserk Potion
  • Allows the caster to throw Berserk potions to friendly targets.
  • Consumes 2 Berserk Potions.
  • Skill effect lasts 15 minutes.
  • No changes
Spiritual Potion Creation (variant 1).png
Twilight Alchemy I
  • Allows to create 200 White Potions at once.
  • Allows to create as many Red, Yellow, White and Blue Potions at once as there are enough loot sets, up to 200 each.
Spiritual Potion Creation (variant 2).png
Twilight Alchemy II
  • Allows to create 200 Condensed White Potions at once.
  • Requires Super Novice and Soul Linker in the same Party.
  • Allows to create as many Red, Yellow and White Condenced Potions at once as there are enough loot sets, up to 200 each.
  • Doesn't require Super Novice and Soul Linker in the same Party.
Spiritual Potion Creation (variant 3).png
Twilight Alchemy III                        
  • Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once.
  • Requires Taekwon in the same Party.
  • Allows to create as many Alcohol, Acid Bottle, Bottle Grenade, Marine Sphere Bottle, Plant Bottle and Glistening Coat at once as there are enough loot sets, up to 100 each.
  • Doesn't require Taekwon in the same Party.

Note: Alchemist, Creator, Rogue and Stalker classes can purchase PvM Bottles from Eleanor's Special Shop located at the centre of Al De Baran.

Alchemist special shop.jpg

 

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4
Dagger -10
Sword -5
Axe -5
Two-handed Axe -10
Mace -5