Archer: Difference between revisions

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(Created page with " ==Merchant Class Overview== thumbMerchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see. Merchants are able to...")
 
 
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==Merchant Class Overview==
==Archer Class Overview==
[[Image: Mechants.jpeg|thumb]]Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.
[[Image: Archers.jpeg|thumb]]Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.


Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.
{| class="wikitable"
|+
! colspan="6" |Job Bonuses
|-
|STR
|AGI
|VIT
|INT
|DEX
|LUK
|-
| +3
| +3
| +1
| +2
| +7
| +2
|}
===Job Change===
 
# Once you are Job Level 10, go to the Archer Guild in northeast Payon.
# Talk to the Archer Guildsman who changes your job to Archer and rewards you with a [[File:Novice composite bow.gif]]Novice Composite Bow [3], and one Fire, Silver and Normal Arrow [[File:Quiver.gif]]Quivers.
*Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.
===Skill Changes===
{| class="wikitable"
|+
!Skill
!Original
!Enhanced
|-
|[[File:Owl's Eye.png|left|frameless]]Owl’s Eye
|
* Increases character's DEX by [1*SkillLv].
|
* Increases character's DEX by [1*SkillLv].
 
* Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
|-
|[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye
|
* Increases attack range and Hit by [1*SkillLv] when using bows.
|
* Increases attack range by [1*SkillLv] cells when using bows.
* Increases Hit by [2*SkillLv].
 
* Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
* Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
|-
|[[File:Double Strafe.png|left|frameless]]Double Strafe
|
*Deals [180+20*SkillLv]% Atk damage to a single target.
*Can't deal Critical damage.
|
*Deals [180+20*SkillLv]% Atk damage to a single target.
*Can deal Critical damage.
|-
|[[File:Arrow Shower.png|left|frameless]]Arrow Shower
|
* Deals [75+5*SkillLv]% Atk damage to enemies in a 3x3 area around a target.
|
* Deals [150+10*SkillLv]% Atk damage to enemies in a targeted area.
* AoE depends on Skill Level:
 
# Level 1~5: 3x3;
# Level 6~10: 5x5.
|-
|[[File:Improve Concentration.png|left|frameless]]Improve Concentration
|
* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
* Uncovers hidden enemies in a 3x3 area when activated.
|
* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
* Uncovers hidden enemies in a 7x7 area when activated.
|-
|[[File:Arrow Repel.png|left|frameless]]Charge Arrow
|
* Strikes a target with an attack that will inflict 150% damage and knock the target back 6 cells.
|
* Strike a target with an attack that knocks the target back 6 cells.
* Deals 600% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target.
* Can deal Critical damage.
|-
|[[File:Arrow Crafting.png|left|frameless]]Making Arrow
|
* Create arrows from various items.
|
*'''No changes'''
|}
 
===Aspd penalty===
{| class="wikitable"
|+
!Weapon
!Attack Speed
|-
|Bare Hand
|156
|-
|Shield
| -9
|-
|Dagger
| -15
|-
|Bow
| -10
|}
 
==Hunter Class Overview==
[[Image: Hunters.jpg|thumb]]Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.
 
Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
| +4
| +4
| +6
| +2
| +4
| +4
| +2
| +10
| +1
| +4
| +4
| +3
|}
|}
===Job Change===
===Job Change===
Changing into a Hunter from an Archer requires the player to complete a number of tasks:


# Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
* Item Collection
# Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice Battle Axe [3].
* Written Test
*Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.
* Battle Test
 
After completing these tests, the player will be transformed into a Hunter.
 
For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide
===Skill Changes===
===Skill Changes===
{| class="wikitable"
{| class="wikitable"
Line 34: Line 151:
!Enhanced
!Enhanced
|-
|-
|[[File:Axe Mastery.png|left|frameless]]Axe Mastery
|[[File:Beast Bane.png|left|frameless]]Beast Bane
|
* Increases Atk against Insect and Brute race monsters by [4*SkillLv].
|
* Increases Atk against Insect, Brute and Fish race monsters by [4*SkillLv].
* Increases damage of Traps by [1*SkillLv]%.
|-
|[[File:Falconry Mastery.png|left|frameless]]Falcon Mastery
|
* Enables to rent and command a Falcon.
|
*'''No changes'''
|-
|[[File:Steel Crow.png|left|frameless]]Steel Crow
|
* Increases damage inflicted by the Falcon by [6*SkillLv].
|
* Increases damage inflicted by the Falcon by [6*SkillLv].
* Added the ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX.
|-
|[[File:Blitz Beat.png|left|frameless]]Blitz Beat
|
* Commands the Falcon to attack all enemies within a 3x3 area around the target.
* Falcon deals [1*SkillLv] hits.
* Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Long range damage.                                                            
* Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks.
* Auto Blitz Beat can only proc with Bow attacks.
* The damage dealt is divided by the number of enemies.
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level.
|
* Commands the Falcon to attack all enemies within a 5x5 area around the target.
* Falcon deals [1*SkillLv] hits.
* Each hit inflicts [SkillLv * 20 + Steel Crow Level * 6 + AGI * 2 + DEX] of Neutral property Misc-type damage.
* Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%.
* Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe.
* Auto Blitz Beat can proc with Bow or Dagger equipped.
* The damage dealt '''doesn't''' divide by the number of enemies.
* The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only.
|-
|[[File:Detect.png|left|frameless]]Detect
|
|
* Located at Alchemist Skill Tree.
* Commands the Falcon to detect hidden enemies in a 3x3 area.
* Increases ATK by [3*SkillLv] with swords and axes.
* Skill range is [1+2*SkillLv] cells.
|
|
* Replaced to Merchant Skill Tree.
*'''No changes'''
* Increases ATK by [3*SkillLv] with swords and axes.
* Increases Hit by [1*SkillLv].
* Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by <br>[(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.</br>
|-
|-
|[[File:Enlarge Weight Limit.png|left|frameless]]Enlarge Weight Limit
|[[File:Spring Trap.png|left|frameless]]Spring Trap
|
|
* Increases character's maximum Weight Limit by [200*SkillLv].
* Commands the Falcon to remove a set trap from [3+1*SkillLv] cells.
|
|
* '''Balanced'''
*'''No changes'''
|-
|-
|[[File:Discount.png|left|frameless]]Discount
|[[File:Remove Trap.png|left|frameless]]Remove Trap
|
|
* Allows to buy items from NPC's shops with an [7~24]% discount.
* Removes a trap that has been set on the ground and returns it to the inventory.
|
|
* '''Balanced'''
*'''No changes'''
|-
|-
|[[File:Overcharge.png|left|frameless]]Overcharge
|[[File:Ankle Snare.png|left|frameless]]Ankle Snare
|
|
* Allows to get [7~24]% more Zeny from selling items to NPCs.
* Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds.
* Trap effect duration reduces by 1s for every 10 points of target's AGI.
* Trap duration [300-50*SkillLv] seconds.
* Works against friendly targets in PvP and GvG.
|
|
* '''Balanced'''
* Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, dealing [(50 + STR + DEX / 2) x (100 + INT * 5) / 175] * SkillLv ± 10% Neutral property Misc-type damage and inflicting Bleeding status.
* Trap effect duration reduces by 1s for every 10 points of target's AGI.
* Trap duration [300-50*SkillLv] seconds.
* On GvG maps, max number of Ankle Snare traps set simultaneously is 10.
* Doesn't work on friendly targets in PvP and GvG.
|-
|-
|[[File:Pushcart.png|left|frameless]]Pushcart
|[[File:Blast Mine.png|left|frameless]]Blast Mine
|
|
* Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
* Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered.
* Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
|
|
* '''Balanced'''
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind property Misc-type damage in a 3x3 area when triggered.
* Damage is spread across multiple targets in area.
* Cooldown 0.5 seconds.
|-
|-
|[[File:Vending.png|left|frameless]]Vending
|[[File:Land Mine.png|left|frameless]]Land Mine
|
|
* Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
* Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered.
|
|
* '''Balanced'''
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth property Misc-type damage in 3x3 area and has a chance to Stun an enemy when triggered.
* Damage is spread across multiple targets in area.
* Cooldown 0.5 seconds.
|-
|-
|[[File:Item Appraisal.png|left|frameless]]Identify
|[[File:Freezing Trap.png|left|frameless]]Freezing Trap
|
|
* Allows to identify items without a magnifier.
* Sets a trap that deals Water property Physical damage to all enemies within a 3x3 area.
* Has a [40+10*SkillLv]% chance of leaving enemies frozen.
|
|
* '''Balanced'''
* Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 5x5 area.
* Has a [40+10*SkillLv]% chance of leaving enemies Frozen.
* Damage is spread across multiple targets in area.
* Cooldown 0.5 seconds.
|-
|-
|[[File:Mammonite.png|left|frameless|`]]Mammonite
|[[File:Claymore Trap.png|left|frameless]]Claymore Trap
|
|
* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
* Sets a trap that deals [SkillLv * (75 + DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area.
* Requires 2 Traps.
|
|
* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
* Sets a trap that deals [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property Misc-type damage in a 5x5 area.
* Total Zeny price depends on character's base level:
* Deals full damage to all enemies in area.
 
* Requires 1 Trap.
# Level 1~30: 5%;
* Cooldown 0.5 seconds.
# Level 31~60: 10%;
|-
# Level 61~90: 25%;
|[[File:Skid Trap.png|left|frameless]]Skid Trap
# Level 91~98: 40%;
|
# Level 99: 100%.
* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
|
* Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
* Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds.
* Doesn't work on friendly targets in PvP and GvG.
|-
|[[File:Talkie Box.png|left|frameless]]Talkie Box
|
* Sets a trap that will display a user-set text message to whoever steps on it.
|
* Sets a trap that will display a user-set text message to whoever steps on it.
* Causes Confusion status on all enemies in a 9x9 area with a 80% chance when triggered.
* Doesn't work on friendly targets in PvP and GvG.
|-
|-
|[[File:Crazy Uproar.png|left|frameless]]Crazy Uproar
|[[File:Shockwave Trap.png|left|frameless]]Shockwave Trap
|
|
* Shouts loudly to increase character's Strength by 4.
* Sets a trap to drain [5+15*SkillLv]% SP from an enemy when triggered.
* Requires 2 Traps.
|
|
* Shouts loudly to increase character's and party members Strength by 4 and ATK by 20.
* Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 5x5 area when triggered and cause Soul Leak status on them for 5 seconds.
* Removes Sleep from party members.
* During Soul Leak status, characters can't regen SP naturally and their SP Recovery from items reduced by 10 times.
* CD 10 seconds.
* Doesn't work on friendly targets in PvP and GvG.
* Requires 1 Trap.
|-
|-
|[[File:Cart Revolution.png|left|frameless]]Cart Revolution
|[[File:Sandman.png|left|frameless]]Sandman
|
|
* Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% <br>of melee physical damage to all enemies in 3x3 around the target and push them 2 cells <br>backwards, usually westward.
* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
|
|
* Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% <br>of melee physical damage to all enemies in 3x3 around the target and push them 2 cells <br>backwards, usually westward.
* Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
* Players hit by Cart Revolution get their Crit Shield and Stun resistance reduced by 20% <br>for 10 seconds.
* Inflicts Deep Sleep on the enemy who triggered the trap.
* On GvG maps, max number of Sandman traps set simultaneously is 10.
* Doesn't work on friendly targets in PvP and GvG.
|-
|-
|[[File:Change Cart.png|left|frameless]]Change Cart
|[[File:Flasher.png|left|frameless]]Flasher
|
|
* Change your cart's appearance as you gain levels.
* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area.
|
|
* '''Balanced'''
* Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area.
* Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 1 for [2+3*SkillLv] seconds when triggered (also works against Boss monsters).
* Doesn't work on friendly targets in PvP and GvG.
|-
|-
|[[File:Cart Decoration.png|left|frameless]]Cart Decoration
|[[File:Phantasmic Arrow.png|left|frameless]]Phantasmic Arrow
|
|
* Alters the appearance of the equipped Pushcart.
* Shoots a magic arrow without requiring arrows that deals 150% of Long range damage and pushes the enemy 3 cells backward.
* Costs 10 SP.
|
|
* '''Balanced'''
* Shoots a magic arrow without requiring arrows that deals 380% of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward.
* Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance.
* Element is always Ghost.
* Costs 20 SP.
|-
|-
|[[File:Open Buying Store.png|left|frameless]]Buying Store
|[[File:Beast Charge.png|left|frameless]]Beast Strafing
|
|
* Opens a Buying Store from which certain items can be purchased from other players.
* Shoots a double bolt at a Brute or Insect enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
* Can only be used immediately after using Double Strafe.
|
|
* '''Balanced'''
* Shoots a double bolt at a Brute, Insect or Fish enemy to inflict [(50 + 6 * STR) x 2 Hits]% of Long range physical damage.
* Can only be used immediately after using Double Strafe.
|}
|}


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|-
|-
|Shield
|Shield
| -5
| -9
|-
|-
|Dagger
|Dagger
| -12
| -12
|-
|-
|Sword
|Bow
| -12
|-
|Axe
| -8
| -8
|-
|Two-handed Axe
| -12
|-
|Mace
| -10
|}
|}




==Blacksmith Class Overview==
==Bard Class Overview==
[[Image: Blacksmiths.jpg|thumb]]Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.
[[Image:Bards.jpg|thumb]]The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the [[War of Emperium]].


'''Note''': There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the [[Forging System]] page.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|LUK
|LUK
|-
|-
| +6
| +2
| +2
| +6
| +7
| +3
| +5
| +9
| +4
| +4
| +12
| +2
|}
|}
===Job Change===
===Job Changing===
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:


* Item Collection
* Item Collection
* Written Test
* Making friends with Mr. Snowman in Lutie
* Singing Test


After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.
Once these have been completed, the applicant will be made a bard by the Roaming Bard.


For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide
For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide
===Skill Changes===
===Skill Changes===
{| class="wikitable"
{| class="wikitable"
Line 195: Line 379:
!Enhanced
!Enhanced
|-
|-
|[[File:Hilt Binding.png|left|frameless]]Hilt Binding
|[[File:Music Lessons.png|left|frameless]]Musical Lessons
|
|
* Increases damage with Instruments by [3*SkillLv].
* Increases Movement speed while performing a song by [2.5*SkillLv]%.
|
|
* Increases damage with Instruments by [3*SkillLv].
* Increases Movement speed while performing a song by [2.5*SkillLv]%.
* Increases MaxSP by [1*SkillLv]%.
* Increases Perfect Dodge while performing a song by [2*SkillLv].
* Enables using of Arrow Shower with Instruments at SkillLv 10.
|-
|-
|[[File:Weaponry Research.png|left|frameless]]Weapon Research
|[[File:Amp.png|left|frameless]]Amp
|
|
* Cancels active Performance Skill the caster is performing.
* After cast delay 3 seconds.
|
|
* Cancels active Performance Skill the caster is performing.
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
* Cooldown 0.5 seconds.
|-
|-
|[[File:Skin Tempering.png|left|frameless]]Skin Tempering
|[[File:Encore.png|left|frameless]]Encore
|
|
* Recasts the last Performance Skill that was cast at half of the SP cost.
|
|
*'''No changes'''
|-
|-
|[[File:Hammer Fall.png|left|frameless]]Hammer Fall
|[[File:Melody Strike.png|left|frameless]]Musical Strike
|
|
* Uses an Instrument to deal [60+40*SkillLv]% of Long range damage to a single target.
* Can't deal Critical damage.
* Costs [1 + (2 * SkillLv - 2)] SP.
|
|
* Uses an Instrument to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
* Can deal Critical damage.
* Costs 12 SP.
|-
|-
|[[File:Adrenaline Rush.png|left|frameless]]Adrenaline Rush
|[[File:Unchained Serenade.png|left|frameless]]Dissonance
|
|
* Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds.
|
|
* Hits enemies in a 9x9 area with a slow sonic attack that deals [100 + 50 * SkillLv]% of Neutral Magic damage.
* Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance.
* Casting time 2 seconds and can't be Interrupted.
* Cooldown 0.3 seconds.
|-
|-
|[[File:Power-Thrust.png|left|frameless]]Power Thrust
|[[File:Unbarring Octave.png|left|frameless]]Frost Joke
|
|
* Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
* After cast delay 3 seconds.
|
|
* Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
* After cast delay 2 seconds.
* Cooldown 0.7 seconds.
|-
|-
|[[File:Weapon Perfection.png|left|frameless]]Weapon Perfection
|[[File:Poem.png]] Poem of Bragi
|
|
* Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
* Reduces After cast delay of all players in the area by [(5 * SkillLv) + (2 * Musical Lessons Lv) + (INT / 5)]%.
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
* Reduces Casting time of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
* Reduces After cast delay of all players in the area by [(4 * SkillLv) + (1 * Musical Lessons Lv) + (INT / 5)]%.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Power Maximize.png|left|frameless]]Maximize Power
|[[File:Song of Lutie.png|left|frameless]]Apple of Idun
|
|
* Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
* Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
* Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
* Increases HP Recovery with Healing Items by [SkillLv + (Musical Lessons Lv / 2) + (VIT / 20)]%.
* Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Weapon Repair.png|left|frameless]]Repair
|[[File:Impressive Riff.png|left|frameless]]Assassin Cross of Sunset
|
|
*Increases Aspd of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
*Works on Melee type Weapons only.
*Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
*Increases [[Stats#Aspd|Aspd]] of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
*Works on Melee type Weapons only.
*Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Iron Tempering.png|left|frameless]]Iron Tempering
|[[File:Perfect Tablature.png|left|frameless]]Whistle
|
|
* Increases Flee of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
* Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
* Increases Flee of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
* Increases Perfect Dodge of all players in the area by [(1 + SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Steel Tempering.png|left|frameless]]Steel Tempering
|[[File:Lullaby.png|left|frameless]]Lullaby
|
|
* Static Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to Sleep.
|
|
* Active Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
* Removes negative effects of Dances and Ensembles from allies.
* Casting time 2 second.
* Cooldown 20 seconds.
|-
|-
|[[File:Enchantedstone Craft.png|left|frameless]]Enchanted Stone Craft
|[[File:Mental Sensing.png|left|frameless]]Mr. Kim a Rich Man
|
|
* Static Ensemble skill.
* Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
|
|
* Active/Static Ensemble skill.
If used by Dancer class:
* AoE skill.
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.
If used by Bard class:
* Party buff.
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
* Casting time 2 second.
* Cooldown 10 seconds.
* Duration 60 seconds.
'''Note''': EXP bonuses from different sources don't stack.
* Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Oridecon Research.png|left|frameless]]Oridecon Research
|[[File:Down Tempo.png|left|frameless]]Eternal Chaos
|
|
* Static Ensemble skill.
*Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
*Can be used in GvG only.
|
|
* Active Ensemble skill.
*Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
*Can be used in any area.
*Skill effect duration 30 seconds.
*Skill effect duration against Boss monsters reduces by 3 times.
*Casting time 2 second.
*Cooldown 60 seconds.
|-
|-
|[[File:Ore Discovery.png|left|frameless]]Ore Finding
|[[File:Classical Pluck.png|left|frameless]]Loki’s Veil
|
|
* Static Ensemble skill.
*Casts an 9x9 area around the caster where all skills are disabled.
*Can be used in GvG only.
|
|
* Active Ensemble skill.
*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
*Can be used in any area.
*Casting time 2 second.
*Skill effect duration 20 seconds.
*Skill effect duration against Boss monsters reduces by 4 times.
*Doesn't work on other players outside PvP and GvG maps.
|-
|-
|[[File:Smith Dagger.png|left|frameless]]Smith Dagger
|[[File:Power Cord.png|left|frameless]]Into the Abyss
|
|
* Static Ensemble skill.
*Cast a 9x9 cell area around the casters that reduces item costs for most skills by 1.
|
|
* Active Ensemble skill.
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
*Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Smith Sword.png|left|frameless]]Smith Sword
|[[File:Acoustic Rhythm.png|left|frameless]]Invulnerable Siegfried
|
|
* Static Ensemble skill.
*Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area.
*Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area.
|
|
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
* Increases resistance against negative statuses by [5+5*SkillLv]%.
* Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Smith Two-handed Sword.png|left|frameless]]Smith Two-handed Sword
|[[File:Battle Theme.png|left|frameless]]Drums on the Battlefield
|
|
* Static Ensemble skill.
*Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area.
*Increases Def by [2+2*SkillLv] of all party members in a 9x9 area.
|
|
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases Atk by [10+10*SkillLv].
* Increases Def by [20*SkillLv].
* Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Smith Axe.png|left|frameless]]Smith Axe
|[[File:Harmonic Lick.png|left|frameless]]Ring of Nibelungen
|
|
|-
|[[File:Smith Mace.png|left|frameless]]Smith Mace and Staff
|
|
|-
|[[File:Smith Knucklebrace.png|left|frameless]]Smith Knuckle, Katar and Shuriken
|
|
|-
|[[File:Smith Spear.png|left|frameless]]Smith Spear
|
|
|-
|[[File:Advanced Adrenaline Rush.png|left|frameless]]Full Adrenaline Rush
|
|
* Static Ensemble skill.
*Grants [50+25*SkillLv] Def-piercing (Mastery) Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
|
|
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Randomly grants one of the followng buffs:
# Aspd +20%
# Atk +20%
# Matk +20%
# MaxHP +30%
# MaxSP +30%
# All Stats +15
# Hit +50
# Flee +50
# SP cost of skills -30%
# Natural HP Recovery +100%
# Natural SP Recovery +100%
* Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Dubious Salesmanship.png|left|frameless]]Unfair Trick
|[[File:Pang Voice.png|left|frameless]]Pang Voice
|
|
|-
|[[File:Greed.png|left|frameless]]Greed
|
|
* Screams out at a single target, attempting to inflict Chaos status.
|
|
* Screams out at a single target, attempting to inflict Chaos and Bleeding statuses.
|}
|}
===Aspd penalty===
===Aspd penalty===
{| class="wikitable"
{| class="wikitable"
Line 302: Line 627:
|-
|-
|Shield
|Shield
| -6
| -7
|-
|-
|Dagger
|Dagger
| -10
| -13
|-
|-
|Sword
|Bow
| -10
| -8
|-
|-
|Axe
|Instrument
| -6
| -5
|-
|Two-handed Axe
| -13
|-
|Mace
| -6
|}
|}




==Alchemist Class Overview==
== Dancer Class Overview ==
[[Image:Alchemists.jpg|thumb]]The Alchemist is a class which optimizes Potion Creation and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.
[[Image:Dancers.jpg|thumb]]Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike. It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the [[War of Emperium]].
 
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 334: Line 655:
|LUK
|LUK
|-
|-
| +2
| +7
| +3
| +5
| +5
| +6
| +5
| +3
| +8
| +7
| +9
|0
|}
|}
===Job Changing===
===Job Changing===
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
Changing into a Dancer from an Archer requires the player to complete a number of tasks:


* Item Collection
* Item Collection
* Written Test
* Written Test
* Transformation Experiment
* Dance Test


After completing these tests, the player will be transformed into an Alchemist.
After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.


For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide
For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide
===Skill Changes===
===Skill Changes===
{| class="wikitable"
{| class="wikitable"
Line 358: Line 679:
!Enhanced
!Enhanced
|-
|-
|[[File:Axe Mastery.png|left|frameless]]Axe Mastery
|[[File:Dance Lessons.png|left|frameless]]Dancing Lessons
|
|
* Located at Alchemist Skill Tree.
* Increases damage with Whips by [3*SkillLv].
* Increases Movement speed while performing a dance by [2.5*SkillLv]%.
|
|
* Replaced to Merchant Skill Tree.
* Increases damage with Whips by [3*SkillLv].
* Increases Movement speed while performing a dance by [2.5*SkillLv]%.
* Increases MaxSP by [1*SkillLv]%.
* Increases Perfect Dodge while performing a dance by [2*SkillLv].
* Enables using of Arrow Shower with Whips at SkillLv 10.
|-
|-
|[[File:Potion Research.png|left|frameless]]Learning Potions
|[[File:Amp.png|left|frameless]]Amp
|
|
* Cancels active Performance Skill the caster is performing.
* After cast delay 3 seconds.
|
|
* Cancels active Performance Skill the caster is performing.
* Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
* Cooldown 0.5 seconds.
|-
|-
|[[File:Prepare Potion.png|left|frameless]]Pharmacy
|[[File:Encore.png|left|frameless]]Encore
|
|
* Recasts the last Performance Skill that was cast at half of the SP cost.
|
|
*'''No changes'''
|-
|-
|[[File:Biochemical Helm.png|left|frameless]]Chemical Protection Helm
|[[File:Slinging Arrow.png|left|frameless]]Sling Arrow
|
|
* Uses a Whip to deal [60+40*SkillLv]% of Long range damage to a single target.
* Can't deal Critical damage.
* Costs [1 + (2 * SkillLv - 2)] SP.
|
|
* Strip and Chemical Protection interaction has been [[Mechanics changes|reworked]].
* Uses a Whip to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
* Can deal Critical damage.
* Costs 12 SP.
|-
|-
|[[File:Synthesized Shield.png|left|frameless]]Chemical Protection Shield
|[[File:Hip Shaker.png|left|frameless]]Ugly Dance
|
|
* Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds.
|
|
* Strip and Chemical Protection interaction has been [[Mechanics changes|reworked]].
* Blinds enemies in a 9x9 area with a [25+15*SkillLv]% chance every use for 20 seconds.
* Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance.
* Casting time 2 seconds and can't be Interrupted.
* Cooldown 0.3 seconds.
|-
|-
|[[File:Synthetic Armor.png|left|frameless]]Chemical Protection Armor
|[[File:Dazzler.png|left|frameless]]Scream
|
|
* Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
* After cast delay 3 seconds.
|
|
* Strip and Chemical Protection interaction has been [[Mechanics changes|reworked]].
* Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
* After cast delay 2 seconds.
* Cooldown 0.7 seconds.
|-
|-
|[[File:Alchemical Weapon.png|left|frameless]]Chemical Protection Weapon
|[[File:Lady Luck.png|left|frameless]]Fortune’s Kiss
|
|
* Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
*Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
* Strip and Chemical Protection interaction has been [[Mechanics changes|reworked]].
* Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
* Increases Crit damage of all players within the area by [(1 * SkillLv) + (Dancing Lessons Lv / 2) + (LUK / 15)]%.
 
*Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Aid Potion.png|left|frameless]]Potion Pitcher
|[[File:Gypsy's Kiss.png|left|frameless]]Service for You
|
|
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
* Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Reduces SP cost of skills in the area by [(20 + 2 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Summon Flora.png|left|frameless]]Bio Cannibalize
|[[File:Slow Grace.png|left|frameless]]Please Don’t Forget Me
|
|
* Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
* Reduces Movement speed of enemies within the area by [(3 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
* Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
* Reduces Movement speed of enemies within the area by [(2 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
* Skill AoE 7x7 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Summon Marine Sphere.png|left|frameless]]Summon Sphere
|[[File:Focus Ballet.png|left|frameless]]Humming
|
|
* Increases Hit of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
* Skill AoE 7x7 cells.
* Skill effect can be Dispelled.
|
|
* Increases Hit of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
* Increases Long-range damage of all players in area by [(SkillLv / 2) + (Dancing Lessons Lv / 5) + (DEX / 40)]%.
* Skill AoE 9x9 cells.
* Skill effect can't be Dispelled.
|-
|-
|[[File:Acid Terror.png|left|frameless]]Acid Terror
|[[File:Lullaby.png|left|frameless]]Lullaby
|
|
* Static Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to Sleep.
|
|
* Active Ensemble skill.
* Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
* Removes negative effects of Dances and Ensembles from allies.
* Casting time 2 second.
* Cooldown 20 seconds.
|-
|-
|[[File:Bomb.png|left|frameless]]Demonstration
|[[File:Mental Sensing.png|left|frameless]]Mr. Kim a Rich Man
|
|
* Static Ensemble skill.
* Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
|
|
* Active/Static Ensemble skill.
If used by Dancer class:
* AoE skill.
* Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.
If used by Bard class:
* Party buff.
* Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
* Casting time 2 second.
* Cooldown 10 seconds.
* Duration 60 seconds.
'''Note''': EXP bonuses from different sources don't stack.
* Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Bioethics.png|left|frameless]]Bioethicts
|[[File:Down Tempo.png|left|frameless]]Eternal Chaos
|
|
* Static Ensemble skill.
*Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
*Can be used in GvG only.
|
|
* [[Homunculus|Homunculi]] have their skills enhanced.
* Active Ensemble skill.
*Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
*Can be used in any area.
*Skill effect duration 30 seconds.
*Skill effect duration against Boss monsters reduces by 3 times.
*Casting time 2 second.
*Cooldown 60 seconds.
|-
|-
|[[File:Call Homunculus.png|left|frameless]]Call Homunculus
|[[File:Classical Pluck.png|left|frameless]]Loki’s Veil
|
|
* Static Ensemble skill.
*Casts an 9x9 area around the caster where all skills are disabled.
*Can be used in GvG only.
|
|
* Active Ensemble skill.
*Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
*Can be used in any area.
*Casting time 2 second.
*Skill effect duration 20 seconds.
*Skill effect duration against Boss monsters reduces by 4 times.
*Doesn't work on other players outside PvP and GvG maps.
|-
|-
|[[File:Homunculus Resurrection.png|left|frameless]]Resurrect Homunculus
|[[File:Power Cord.png|left|frameless]]Into the Abyss
|
|
* Static Ensemble skill.
*Cast a 9x9 cell area around the casters that reduces item costs for most skills by 1.
|
|
* Active Ensemble skill.
*Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
*Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Vaporize.png|left|frameless]]Rest
|[[File:Acoustic Rhythm.png|left|frameless]]Invulnerable Siegfried
|
|
* Static Ensemble skill.
*Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area.
*Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area.
|
|
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
* Increases resistance against negative statuses by [5+5*SkillLv]%.
* Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Aid Berserk Potion.png|left|frameless]]Berserk Potion
|[[File:Battle Theme.png|left|frameless]]Drums on the Battlefield
|
|
* Static Ensemble skill.
*Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area.
*Increases Def by [2+2*SkillLv] of all party members in a 9x9 area.
|
|
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Increases Atk by [10+10*SkillLv].
* Increases Def by [20*SkillLv].
* Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Spiritual Potion Creation (variant 1).png|left|frameless]]Twillight Alchemy I
|[[File:Harmonic Lick.png|left|frameless]]Ring of Nibelungen
|
|
* Static Ensemble skill.
*Grants [50+25*SkillLv] Def-piercing Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
|
|
* Active Ensemble skill.
* Performs an ensemble that affects all party members in a 31x31 area.
* Randomly grants one of the followng buffs:
# Aspd +20%
# Atk +20%
# Matk +20%
# MaxHP +30%
# MaxSP +30%
# All Stats +15
# Hit +50
# Flee +50
# SP cost of skills -30%
# Natural HP Recovery +100%
# Natural SP Recovery +100%
* Casting time 2 second.
*Skill effect duration 120 seconds.
*Cooldown 20 seconds.
*Players can have only 1 positive effect of Ensemble skills at once.
|-
|-
|[[File:Spiritual Potion Creation (variant 2).png|left|frameless]]Twillight Alchemy II
|[[File:Charming Wink.png|left|frameless]]Wink of Charm
|
|
|-
|[[File:Spiritual Potion Creation (variant 3).png|left|frameless]]Twillight Alchemy III
|
|
* Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
* Works on Demon, Angel, and Demi Human race monsters only.
* Has a chance to cause Confusion status on Players.
|
|
* Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
* Works on Demon, Angel, and Demi Human race monsters only.
* Has a chance to cause Confusion status on enemy Players.
* Players under this skill effect will deal reduced by 40% damage to the caster.
|}
|}
===Aspd penalty===
===Aspd penalty===
Line 455: Line 931:
|-
|-
|Shield
|Shield
| -4
| -7
|-
|-
|Dagger
|Dagger
| -10
| -13
|-
|-
|Sword
|Bow
| -5
| -8
|-
|Axe
| -5
|-
|Two-handed Axe
| -10
|-
|-
|Mace
|Whip
| -5
| -5
|}
|}

Latest revision as of 11:47, 26 October 2024

Archer Class Overview

Archers.jpeg

Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.

Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.

Job Bonuses
STR AGI VIT INT DEX LUK
+3 +3 +1 +2 +7 +2

Job Change

  1. Once you are Job Level 10, go to the Archer Guild in northeast Payon.
  2. Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice composite bow.gifNovice Composite Bow [3], and one Fire, Silver and Normal Arrow Quiver.gifQuivers.
  • Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Owl's Eye.png
Owl’s Eye
  • Increases character's DEX by [1*SkillLv].
  • Increases character's DEX by [1*SkillLv].
  • Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
Vulture's Eye.png
Vulture’s Eye
  • Increases attack range and Hit by [1*SkillLv] when using bows.
  • Increases attack range by [1*SkillLv] cells when using bows.
  • Increases Hit by [2*SkillLv].
  • Added the ability to turn Vulture's Eye status ON when using Bow. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
  • Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
Double Strafe.png
Double Strafe
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can't deal Critical damage.
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can deal Critical damage.
Arrow Shower.png
Arrow Shower
  • Deals [75+5*SkillLv]% Atk damage to enemies in a 3x3 area around a target.
  • Deals [150+10*SkillLv]% Atk damage to enemies in a targeted area.
  • AoE depends on Skill Level:
  1. Level 1~5: 3x3;
  2. Level 6~10: 5x5.
Improve Concentration.png
Improve Concentration
  • Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
  • Uncovers hidden enemies in a 3x3 area when activated.
  • Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
  • Uncovers hidden enemies in a 7x7 area when activated.
Arrow Repel.png
Charge Arrow
  • Strikes a target with an attack that will inflict 150% damage and knock the target back 6 cells.
  • Strike a target with an attack that knocks the target back 6 cells.
  • Deals 600% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target.
  • Can deal Critical damage.
Arrow Crafting.png
Making Arrow
  • Create arrows from various items.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -9
Dagger -15
Bow -10

Hunter Class Overview

Hunters.jpg

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4

Job Change

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Beast Bane.png
Beast Bane
  • Increases Atk against Insect and Brute race monsters by [4*SkillLv].
  • Increases Atk against Insect, Brute and Fish race monsters by [4*SkillLv].
  • Increases damage of Traps by [1*SkillLv]%.
Falconry Mastery.png
Falcon Mastery
  • Enables to rent and command a Falcon.
  • No changes
Steel Crow.png
Steel Crow
  • Increases damage inflicted by the Falcon by [6*SkillLv].
  • Increases damage inflicted by the Falcon by [6*SkillLv].
  • Added the ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX.
Blitz Beat.png
Blitz Beat
  • Commands the Falcon to attack all enemies within a 3x3 area around the target.
  • Falcon deals [1*SkillLv] hits.
  • Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Long range damage.                                                            
  • Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks.
  • Auto Blitz Beat can only proc with Bow attacks.
  • The damage dealt is divided by the number of enemies.
  • The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level.
  • Commands the Falcon to attack all enemies within a 5x5 area around the target.
  • Falcon deals [1*SkillLv] hits.
  • Each hit inflicts [SkillLv * 20 + Steel Crow Level * 6 + AGI * 2 + DEX] of Neutral property Misc-type damage.
  • Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%.
  • Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe.
  • Auto Blitz Beat can proc with Bow or Dagger equipped.
  • The damage dealt doesn't divide by the number of enemies.
  • The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only.
Detect.png
Detect
  • Commands the Falcon to detect hidden enemies in a 3x3 area.
  • Skill range is [1+2*SkillLv] cells.
  • No changes
Spring Trap.png
Spring Trap
  • Commands the Falcon to remove a set trap from [3+1*SkillLv] cells.
  • No changes
Remove Trap.png
Remove Trap
  • Removes a trap that has been set on the ground and returns it to the inventory.
  • No changes
Ankle Snare.png
Ankle Snare
  • Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds.
  • Trap effect duration reduces by 1s for every 10 points of target's AGI.
  • Trap duration [300-50*SkillLv] seconds.
  • Works against friendly targets in PvP and GvG.
  • Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, dealing [(50 + STR + DEX / 2) x (100 + INT * 5) / 175] * SkillLv ± 10% Neutral property Misc-type damage and inflicting Bleeding status.
  • Trap effect duration reduces by 1s for every 10 points of target's AGI.
  • Trap duration [300-50*SkillLv] seconds.
  • On GvG maps, max number of Ankle Snare traps set simultaneously is 10.
  • Doesn't work on friendly targets in PvP and GvG.
Blast Mine.png
Blast Mine
  • Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind property Misc-type damage in a 3x3 area when triggered.
  • Damage is spread across multiple targets in area.
  • Cooldown 0.5 seconds.
Land Mine.png
Land Mine
  • Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth property Misc-type damage in 3x3 area and has a chance to Stun an enemy when triggered.
  • Damage is spread across multiple targets in area.
  • Cooldown 0.5 seconds.
Freezing Trap.png
Freezing Trap
  • Sets a trap that deals Water property Physical damage to all enemies within a 3x3 area.
  • Has a [40+10*SkillLv]% chance of leaving enemies frozen.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 5x5 area.
  • Has a [40+10*SkillLv]% chance of leaving enemies Frozen.
  • Damage is spread across multiple targets in area.
  • Cooldown 0.5 seconds.
Claymore Trap.png
Claymore Trap
  • Sets a trap that deals [SkillLv * (75 + DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area.
  • Requires 2 Traps.
  • Sets a trap that deals [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property Misc-type damage in a 5x5 area.
  • Deals full damage to all enemies in area.
  • Requires 1 Trap.
  • Cooldown 0.5 seconds.
Skid Trap.png
Skid Trap
  • Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
  • Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
  • Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds.
  • Doesn't work on friendly targets in PvP and GvG.
Talkie Box.png
Talkie Box
  • Sets a trap that will display a user-set text message to whoever steps on it.
  • Sets a trap that will display a user-set text message to whoever steps on it.
  • Causes Confusion status on all enemies in a 9x9 area with a 80% chance when triggered.
  • Doesn't work on friendly targets in PvP and GvG.
Shockwave Trap.png
Shockwave Trap
  • Sets a trap to drain [5+15*SkillLv]% SP from an enemy when triggered.
  • Requires 2 Traps.
  • Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 5x5 area when triggered and cause Soul Leak status on them for 5 seconds.
  • During Soul Leak status, characters can't regen SP naturally and their SP Recovery from items reduced by 10 times.
  • Doesn't work on friendly targets in PvP and GvG.
  • Requires 1 Trap.
Sandman.png
Sandman
  • Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
  • Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
  • Inflicts Deep Sleep on the enemy who triggered the trap.
  • On GvG maps, max number of Sandman traps set simultaneously is 10.
  • Doesn't work on friendly targets in PvP and GvG.
Flasher.png
Flasher
  • Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area.
  • Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area.
  • Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 1 for [2+3*SkillLv] seconds when triggered (also works against Boss monsters).
  • Doesn't work on friendly targets in PvP and GvG.
Phantasmic Arrow.png
Phantasmic Arrow
  • Shoots a magic arrow without requiring arrows that deals 150% of Long range damage and pushes the enemy 3 cells backward.
  • Costs 10 SP.
  • Shoots a magic arrow without requiring arrows that deals 380% of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward.
  • Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance.
  • Element is always Ghost.
  • Costs 20 SP.
Beast Charge.png
Beast Strafing
  • Shoots a double bolt at a Brute or Insect enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
  • Can only be used immediately after using Double Strafe.
  • Shoots a double bolt at a Brute, Insect or Fish enemy to inflict [(50 + 6 * STR) x 2 Hits]% of Long range physical damage.
  • Can only be used immediately after using Double Strafe.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -9
Dagger -12
Bow -8


Bard Class Overview

Bards.jpg

The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry. The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.

Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +9 +4

Job Changing

In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:

  • Item Collection
  • Making friends with Mr. Snowman in Lutie
  • Singing Test

Once these have been completed, the applicant will be made a bard by the Roaming Bard.

For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Music Lessons.png
Musical Lessons
  • Increases damage with Instruments by [3*SkillLv].
  • Increases Movement speed while performing a song by [2.5*SkillLv]%.
  • Increases damage with Instruments by [3*SkillLv].
  • Increases Movement speed while performing a song by [2.5*SkillLv]%.
  • Increases MaxSP by [1*SkillLv]%.
  • Increases Perfect Dodge while performing a song by [2*SkillLv].
  • Enables using of Arrow Shower with Instruments at SkillLv 10.
Amp.png
Amp
  • Cancels active Performance Skill the caster is performing.
  • After cast delay 3 seconds.
  • Cancels active Performance Skill the caster is performing.
  • Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
  • Cooldown 0.5 seconds.
Encore.png
Encore
  • Recasts the last Performance Skill that was cast at half of the SP cost.
  • No changes
Melody Strike.png
Musical Strike
  • Uses an Instrument to deal [60+40*SkillLv]% of Long range damage to a single target.
  • Can't deal Critical damage.
  • Costs [1 + (2 * SkillLv - 2)] SP.
  • Uses an Instrument to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
  • Can deal Critical damage.
  • Costs 12 SP.
Unchained Serenade.png
Dissonance
  • Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds.
  • Hits enemies in a 9x9 area with a slow sonic attack that deals [100 + 50 * SkillLv]% of Neutral Magic damage.
  • Removes positive effects of Songs from enemies in the skill area with a [5*SkillLv]% chance.
  • Casting time 2 seconds and can't be Interrupted.
  • Cooldown 0.3 seconds.
Unbarring Octave.png
Frost Joke
  • Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
  • After cast delay 3 seconds.
  • Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
  • After cast delay 2 seconds.
  • Cooldown 0.7 seconds.
Poem.png Poem of Bragi
  • Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
  • Reduces After cast delay of all players in the area by [(5 * SkillLv) + (2 * Musical Lessons Lv) + (INT / 5)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Reduces Casting time of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
  • Reduces After cast delay of all players in the area by [(4 * SkillLv) + (1 * Musical Lessons Lv) + (INT / 5)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Song of Lutie.png
Apple of Idun
  • Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
  • Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
  • Increases HP Recovery with Healing Items by [SkillLv + (Musical Lessons Lv / 2) + (VIT / 20)]%.
  • Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Impressive Riff.png
Assassin Cross of Sunset
  • Increases Aspd of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
  • Works on Melee type Weapons only.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Aspd of all players in the area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
  • Works on Melee type Weapons only.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Perfect Tablature.png
Whistle
  • Increases Flee of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
  • Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Flee of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
  • Increases Perfect Dodge of all players in the area by [(1 + SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Lullaby.png
Lullaby
  • Static Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Sleep.
  • Active Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
  • Removes negative effects of Dances and Ensembles from allies.
  • Casting time 2 second.
  • Cooldown 20 seconds.
Mental Sensing.png
Mr. Kim a Rich Man
  • Static Ensemble skill.
  • Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
  • Active/Static Ensemble skill.

If used by Dancer class:

  • AoE skill.
  • Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.

If used by Bard class:

  • Party buff.
  • Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
  • Casting time 2 second.
  • Cooldown 10 seconds.
  • Duration 60 seconds.

Note: EXP bonuses from different sources don't stack.

  • Players can have only 1 positive effect of Ensemble skills at once.
Down Tempo.png
Eternal Chaos
  • Static Ensemble skill.
  • Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
  • Can be used in any area.
  • Skill effect duration 30 seconds.
  • Skill effect duration against Boss monsters reduces by 3 times.
  • Casting time 2 second.
  • Cooldown 60 seconds.
Classical Pluck.png
Loki’s Veil
  • Static Ensemble skill.
  • Casts an 9x9 area around the caster where all skills are disabled.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
  • Can be used in any area.
  • Casting time 2 second.
  • Skill effect duration 20 seconds.
  • Skill effect duration against Boss monsters reduces by 4 times.
  • Doesn't work on other players outside PvP and GvG maps.
Power Cord.png
Into the Abyss
  • Static Ensemble skill.
  • Cast a 9x9 cell area around the casters that reduces item costs for most skills by 1.
  • Active Ensemble skill.
  • Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Acoustic Rhythm.png
Invulnerable Siegfried
  • Static Ensemble skill.
  • Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area.
  • Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
  • Increases resistance against negative statuses by [5+5*SkillLv]%.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Battle Theme.png
Drums on the Battlefield
  • Static Ensemble skill.
  • Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area.
  • Increases Def by [2+2*SkillLv] of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases Atk by [10+10*SkillLv].
  • Increases Def by [20*SkillLv].
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Harmonic Lick.png
Ring of Nibelungen
  • Static Ensemble skill.
  • Grants [50+25*SkillLv] Def-piercing (Mastery) Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Randomly grants one of the followng buffs:
  1. Aspd +20%
  2. Atk +20%
  3. Matk +20%
  4. MaxHP +30%
  5. MaxSP +30%
  6. All Stats +15
  7. Hit +50
  8. Flee +50
  9. SP cost of skills -30%
  10. Natural HP Recovery +100%
  11. Natural SP Recovery +100%
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Pang Voice.png
Pang Voice
  • Screams out at a single target, attempting to inflict Chaos status.
  • Screams out at a single target, attempting to inflict Chaos and Bleeding statuses.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -7
Dagger -13
Bow -8
Instrument -5


Dancer Class Overview

Dancers.jpg

Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike. It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.

Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Job Changing

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Dance Lessons.png
Dancing Lessons
  • Increases damage with Whips by [3*SkillLv].
  • Increases Movement speed while performing a dance by [2.5*SkillLv]%.
  • Increases damage with Whips by [3*SkillLv].
  • Increases Movement speed while performing a dance by [2.5*SkillLv]%.
  • Increases MaxSP by [1*SkillLv]%.
  • Increases Perfect Dodge while performing a dance by [2*SkillLv].
  • Enables using of Arrow Shower with Whips at SkillLv 10.
Amp.png
Amp
  • Cancels active Performance Skill the caster is performing.
  • After cast delay 3 seconds.
  • Cancels active Performance Skill the caster is performing.
  • Doubles Natural HP and SP Recovery for 20 seconds after being used during performance.
  • Cooldown 0.5 seconds.
Encore.png
Encore
  • Recasts the last Performance Skill that was cast at half of the SP cost.
  • No changes
Slinging Arrow.png
Sling Arrow
  • Uses a Whip to deal [60+40*SkillLv]% of Long range damage to a single target.
  • Can't deal Critical damage.
  • Costs [1 + (2 * SkillLv - 2)] SP.
  • Uses a Whip to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
  • Can deal Critical damage.
  • Costs 12 SP.
Hip Shaker.png
Ugly Dance
  • Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds.
  • Blinds enemies in a 9x9 area with a [25+15*SkillLv]% chance every use for 20 seconds.
  • Removes positive effects of Dances from enemies in the skill area with a [5*SkillLv]% chance.
  • Casting time 2 seconds and can't be Interrupted.
  • Cooldown 0.3 seconds.
Dazzler.png
Scream
  • Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
  • After cast delay 3 seconds.
  • Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
  • After cast delay 2 seconds.
  • Cooldown 0.7 seconds.
Lady Luck.png
Fortune’s Kiss
  • Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
  • Increases Crit damage of all players within the area by [(1 * SkillLv) + (Dancing Lessons Lv / 2) + (LUK / 15)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Gypsy's Kiss.png
Service for You
  • Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Reduces SP cost of skills in the area by [(20 + 3 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases MaxSP of all players in the area by [(15 + 1 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Reduces SP cost of skills in the area by [(20 + 2 * SkillLv) + (Dancing Lessons Lv / 2) + (INT / 10)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Slow Grace.png
Please Don’t Forget Me
  • Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
  • Reduces Movement speed of enemies within the area by [(3 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Reduces Aspd of enemies within the area by [(3 * SkillLv) + (1 * Dancing Lessons Lv) + (DEX / 10)]%.
  • Reduces Movement speed of enemies within the area by [(2 * SkillLv) + (Dancing Lessons Lv / 2) + (AGI / 10)]%.
  • Skill AoE 7x7 cells.
  • Skill effect can't be Dispelled.
Focus Ballet.png
Humming
  • Increases Hit of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Hit of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)].
  • Increases Long-range damage of all players in area by [(SkillLv / 2) + (Dancing Lessons Lv / 5) + (DEX / 40)]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Lullaby.png
Lullaby
  • Static Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Sleep.
  • Active Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to Deep Sleep.
  • Removes negative effects of Dances and Ensembles from allies.
  • Casting time 2 second.
  • Cooldown 20 seconds.
Mental Sensing.png
Mr. Kim a Rich Man
  • Static Ensemble skill.
  • Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
  • Active/Static Ensemble skill.

If used by Dancer class:

  • AoE skill.
  • Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.

If used by Bard class:

  • Party buff.
  • Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
  • Casting time 2 second.
  • Cooldown 10 seconds.
  • Duration 60 seconds.

Note: EXP bonuses from different sources don't stack.

  • Players can have only 1 positive effect of Ensemble skills at once.
Down Tempo.png
Eternal Chaos
  • Static Ensemble skill.
  • Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
  • Can be used in any area.
  • Skill effect duration 30 seconds.
  • Skill effect duration against Boss monsters reduces by 3 times.
  • Casting time 2 second.
  • Cooldown 60 seconds.
Classical Pluck.png
Loki’s Veil
  • Static Ensemble skill.
  • Casts an 9x9 area around the caster where all skills are disabled.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
  • Can be used in any area.
  • Casting time 2 second.
  • Skill effect duration 20 seconds.
  • Skill effect duration against Boss monsters reduces by 4 times.
  • Doesn't work on other players outside PvP and GvG maps.
Power Cord.png
Into the Abyss
  • Static Ensemble skill.
  • Cast a 9x9 cell area around the casters that reduces item costs for most skills by 1.
  • Active Ensemble skill.
  • Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Acoustic Rhythm.png
Invulnerable Siegfried
  • Static Ensemble skill.
  • Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area.
  • Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases resistance to Fire, Water, Earth and Wind elements by [5+5*SkillLv]%.
  • Increases resistance against negative statuses by [5+5*SkillLv]%.
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Battle Theme.png
Drums on the Battlefield
  • Static Ensemble skill.
  • Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area.
  • Increases Def by [2+2*SkillLv] of all party members in a 9x9 area.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Increases Atk by [10+10*SkillLv].
  • Increases Def by [20*SkillLv].
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Harmonic Lick.png
Ring of Nibelungen
  • Static Ensemble skill.
  • Grants [50+25*SkillLv] Def-piercing Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
  • Active Ensemble skill.
  • Performs an ensemble that affects all party members in a 31x31 area.
  • Randomly grants one of the followng buffs:
  1. Aspd +20%
  2. Atk +20%
  3. Matk +20%
  4. MaxHP +30%
  5. MaxSP +30%
  6. All Stats +15
  7. Hit +50
  8. Flee +50
  9. SP cost of skills -30%
  10. Natural HP Recovery +100%
  11. Natural SP Recovery +100%
  • Casting time 2 second.
  • Skill effect duration 120 seconds.
  • Cooldown 20 seconds.
  • Players can have only 1 positive effect of Ensemble skills at once.
Charming Wink.png
Wink of Charm
  • Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
  • Works on Demon, Angel, and Demi Human race monsters only.
  • Has a chance to cause Confusion status on Players.
  • Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
  • Works on Demon, Angel, and Demi Human race monsters only.
  • Has a chance to cause Confusion status on enemy Players.
  • Players under this skill effect will deal reduced by 40% damage to the caster.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -7
Dagger -13
Bow -8
Whip -5