Novice: Difference between revisions

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[[Image: Novice art.png‎|thumb]]The '''Novice''' is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:
[[Image: Novice art.png‎|thumb]]The '''Novice''' is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:


* Swordman
* [[Swordman]]
* Magician
* [[Magician]]
* Archer
* [[Archer]]
* Merchant
* [[Merchant]]
* Thief
* [[Thief]]
* Acolyte
* [[Acolyte]]
* [[Taekwon|TaeKwon]]


Alternatively, they can choose to become one of the Expanded Classes:
Alternatively, they can choose to become one of the Expanded Classes:


* TaeKwon Kid
* [[Ninja]]
* Ninja
* [[Gunslinger]]
* Gunslinger
* [[Novice#Super Novice Class Overview|Super Novice]]
* Super Novice
{| class="wikitable"
|+
! colspan="6" |Job Bonuses
|-
|STR
|AGI
|VIT
|INT
|DEX
|LUK
|-
| +1
| +1
| +1
| +1
| +1
| +1
|}


===Skill Changes===
===Skill Changes===
Line 23: Line 41:
!Enhanced
!Enhanced
|-
|-
|[[File:Basic Skill.png|left|frameless]]Basic Skill
|[[File:Basic Skill.png|left|frameless]]Basic Skill              
|
|
* Enables the use of Basic Interface Skills such as Trading, Kafra use and Chatroom and Party creation.
* Enables the use of Basic Interface Skills such as Trading, Kafra use and Chatroom and Party creation.
|
|
* '''Balanced'''
*'''No changes'''
|-
|-
|[[File:First Aid.png|left|frameless]]First Aid
|[[File:First Aid.png|left|frameless]]First Aid
Line 34: Line 52:
|
|
* Consume 3% of MaxSP to restore 5% of missing HP.
* Consume 3% of MaxSP to restore 5% of missing HP.
* Removes [[Global Changes#Bleeding status|Bleeding]] status with a 25% chance.
|-
|-
|[[File:Play Dead.png|left|frameless]]Play Dead
|[[File:Play Dead.png|left|frameless]]Play Dead
Line 39: Line 58:
* Pretend to fall dead on the ground, becoming immune from all attacks from Players and monsters.
* Pretend to fall dead on the ground, becoming immune from all attacks from Players and monsters.
|
|
* '''Balanced'''
*'''No changes'''
|-
|[[File:Monster research.png]] Monster Research
|
* '''New skill'''
|
* Using the skill displays information about the monster’s stats and drop.
|}
|}


Line 52: Line 77:
|-
|-
|Shield
|Shield
| -6
|-
|Dagger
| -10
| -10
|-
|Sword
| -12
|-
|Axe
| -14
|-
|Mace
| -14
|-
|Rod
| -20
|}
== Super Novice Class Overview ==
[[Image: Super novice.jpg‎|thumb]]A '''Super Novice''' is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.
Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
{| class="wikitable"
|+
! colspan="6" |Job Bonuses
|-
|STR
|AGI
|VIT
|INT
|DEX
|LUK
|-
| +5
| +5
| +5
| +5
| +5
| +5
|}
=== Job change ===
# Head to Al De Baran and go to the Windmill building in the southwest region of the map. Enter the room to the left and talk to '''Tzerero'''.
# He will ask you to bring the following items:
#* 30 [[File:Resin.gif]]Resin
#* 30 [[File:Mucus.gif]]Sticky Mucus
# Once you bring the items, you will be changed into a Super Novice.
#* '''Note''': the next time you talk to '''Tzerero''', he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
# In honor of successfully changing into a Super Novice, you will receive a pair of [[File:Pantie.gif]]Panties.
=== Skill Changes ===
{| class="wikitable"
|+
!Skill
!Original
!Enhanced
|-
|[[File:Sword Mastery.png|left|frameless]]Sword Mastery
|
* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
|
* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
* Increases Hit by [2*SkillLv] with one-handed swords and daggers.
|-
|[[File:Increase HP Recovery.png|left|frameless]]Increase HP Recovery
|
* Increases HP Recovery with Healing items by [10*SkillLv]%.
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
|
* Increases HP Recovery by Healing Items by [10*SkillLv]%.
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
|-
|[[File:Bash.png|left|frameless]]Bash
|
* Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
|
*'''No changes'''
|-
|[[File:Magnum Break.png|left|frameless]]Magnum Break
|
* Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* After Cast delay 2 seconds.
|
* Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* Cooldown 2 seconds.
|-
|[[File:Provoke.png|left|frameless]]Provoke
|
* Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
|
* Increases a target's status ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
* Can be used on party or guild members.
|-
|[[File:Endure.png|left|frameless]]Endure
|
* Enables to ignore flinching from 7 enemy attacks.
* Grants +[1*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
|
* Enables to ignore flinching from 7 enemy attacks.
* Grants +[2*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
|-
|[[File:Increase SP Recovery.png|left|frameless]]Increase SP Recovery
|
*Increases SP Recovery with Healing items by [10*SkillLv]%.
*Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
|
*Increases SP Recovery with Healing items by [10*SkillLv]%.
*Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
|-
|[[File:Sight.png|left|frameless]]Sight
|
*Reveals hidden enemies in a 7×7 area around the caster.
|
*'''No changes'''
|-
|[[File:Napalm Beat.png|left|frameless]]Napalm Beat
|
* Deals [70+10*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
*Skill's damage spreads equally between all affected enemies.
|
*Deals [100+15*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
*Skill's damage doesn't spread between affected enemies.
*Push enemies hit by Napalm Beat 5 cells away from the caster.
*Players hit by Napalm Beat will receive [2*SkillLv]% increased damage from 5 Ghost property hits next 10 seconds.
|-
|[[File:Soul Strike.png|left|frameless]]Soul Strike
|
* Unleashes [SkillLv/2] light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage.
*Inflicts [5*SkillLv]% more damage against Undead property entities.
|
*'''No changes'''
|-
|[[File:Safety Wall.png|left|frameless]]Safety Wall
|
* Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks.
|
*'''No changes'''
|-
|[[File:Stone Curse.png|left|frameless]]Stone Curse
|
*Consume 1 Red Gemstone in an attempt to Stone Curse a target with [20+4*SkillLv]% chance. Target's level, LUK and Mdef decreases chance of getting status.
|
*'''No changes'''
|-
|[[File:Cold Bolt.png|left|frameless]]Cold Bolt
|
*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
|
*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
*Casting time and After Cast Delay decreased on each level.
|-
|[[File:Frost Diver.png|left|frameless]]Frost Diver
|
* Attacks a target with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing it.
|
*Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them.
*Decreases Freeze resistance of Players hit by Frost Diver by [3*SkillLv]% for next 5 seconds.
|-
|[[File:Fire Bolt.png|left|frameless]]Fire Bolt
|
*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
|
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
*Casting time and After Cast Delay decreased on each level.
|-
|[[File:Fire Ball.png|left|frameless]]Fireball
|
*Shoots a fire ball at a single target to inflict [70+10*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
|
*Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
*Players hit by Fire Ball will receive [2*SkillLv]% increased damage from 5 Fire property hits next 10 seconds.
|-
|[[File:Fire Wall.png|left|frameless]]Fire Wall
|
*Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact, with [2+1*SkillLv] hit limit.
|
*'''No changes'''
|-
|[[File:Lightning Bolt.png|left|frameless]]Lightning Bolt
|
*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
|
*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
*Casting time and After Cast Delay decreased on each level.
|-
|[[File:Thunderstorm.png|left|frameless]]Thunder Storm
|
*Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
|
*Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
*Casting time decreased on each level.
|-
|[[File:Owl's Eye.png|left|frameless]]Owl’s Eye
|
*Increases character's DEX by [1*SkillLv].
|
*Increases character's DEX by [1*SkillLv].
*Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
|-
|[[File:Vulture's Eye.png|left|frameless]]Vulture’s Eye
|
*Increases range and HIT by [1*SkillLv] when using bows.
|
*Increases Hit by [2*SkillLv].
|-
|[[File:Improve Concentration.png|left|frameless]]Improve Concentration
|
* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
* Uncovers hidden enemies in a 3x3 area when activated.
|
*Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
*Uncovers hidden enemies in a 7x7 area when activated.
|-
|[[File:Enlarge Weight Limit.png|left|frameless]]Enlarge Weight Limit
|
* Increases character's maximum Weight Limit by [200*SkillLv].
|
*'''No changes'''
|-
|[[File:Discount.png|left|frameless]]Discount
|
* Allows to buy items from NPC's shops with an [7~24]% discount.
|
*'''No changes'''
|-
|[[File:Overcharge.png|left|frameless]]Overcharge
|
* Allows to get [7~24]% more Zeny from selling items to NPCs.
|
*'''No changes'''
|-
|[[File:Pushcart.png|left|frameless]]Pushcart
|
* Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
* Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
|
*'''No changes'''
|-
|[[File:Vending.png|left|frameless]]Vending
|
* Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
|
*'''No changes'''
|-
|[[File:Item Appraisal.png|left|frameless]]Identify
|
* Allows to identify items without a magnifier.
|
*'''No changes'''
|-
|[[File:Axe Mastery.png|left|frameless]]Axe Mastery
|
*Located at '''Alchemist''' Skill Tree.
* Increases ATK by [3*SkillLv] with swords and axes.
|
*Replaced to '''Merchant''' Skill Tree.
*Increases ATK by [3*SkillLv] with swords, axes and maces.
*Increases Hit by [1*SkillLv].
|-
|[[File:Mammonite.png|left|frameless]]Mammonite
|
* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
|
* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
* Total Zeny price depends on character's base level:
# Level 1~30: 5%;
# Level 31~60: 10%;
# Level 61~90: 25%;
# Level 91~98: 40%;
# Level 99: 100%.
|-
|[[File:Double Attack.png|left|frameless]]Double Attack
|
* Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
* Adds Hit equal to the Skill's Level when a Double Attack happening.
* Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
* Double Attack can't deal Critical damage.
|
* Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
* Adds Hit equal to the Skill's Level when a Double Attack happening.
* Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
* Double Attack can Crit.
* Added the ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP and skills will cost 20% more SP.
|-
|[[File:Improve Dodge.png|left|frameless]]Improve Dodge
|
* Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
* Increases Movement Speed for Assassins by [0.5*SkillLv]%.
|
* Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
* Increases Movement Speed for Assassins by [0.5*SkillLv]%.
* Added the ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
|-
|[[File:Steal.png|left|frameless]]Steal
|
* Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
* Base skill success chance is [4+6*SkillLv]%.
|
*'''No changes'''
|-
|[[File:Hiding.png|left|frameless]]Hide
|
* Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
* Consumes 1 SP every [4+1*SillLv] seconds.
|
* Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
* Consumes 1 SP every [4+1*SillLv] seconds.
* Increases Natural HP Recovery while Hiding by 3 times.
|-
|[[File:Envenom.png|left|frameless]]Envenom
|
* Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
|
* Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has [10+2*SkillLv]% chance of inflicting the Poison status.
* Skill range is 5 cells.
* Visual effect is similar to Throw Venom Knife skill.
* Skill can deal Critical damage.
|-
|[[File:Detoxify.png|left|frameless]]Detoxify
|
* Cures yourself or a target from being poisoned.
|
*'''No changes'''
|-
|[[File:Divine Protection.png|left|frameless]]Divine Protection
|
*Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
|
*Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
|-
|[[File:Demon Bane.png|left|frameless]]Demon Bane
|
*Increases attack against against Demons and Undead monsters by [3*SkillLv].
|
*'''No changes'''
|-
|[[File:Holy strike.png|left|frameless]]Amen Strike
|
*'''New Skill'''
|
* Deals melee physical damage to an enemy dealing [100+30*SkillLv]% Atk damage.
*If the character has mastered Holy Light, it will be applied to an attacked target.
*Maximum Skill Level: 5.
*SP cost: 7 if the Holy Light isn't learned; 15 if the Holy Light is learned.
*Skill range is 2 cells.
*After Cast Delay = Aspd.
*Requirements: Demon Bane Lv1.
|-
|[[File:Heal.png|left|frameless]]Heal
|
*Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
|
*Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
|-
|[[File:Blessing.png|left|frameless]]Blessing
|
*Increases DEX, INT and STR by [1*SkillLv] for [40+20*SkillLv] seconds.
*When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
|
*Increases DEX, INT, STR by [1*SkillLv] and HIT by [2*SkillLv] for [40+20*SkillLv] seconds.
*When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
|-
|[[File:Increase AGI.png|left|frameless]]Increase AGI
|
* Increases target's movement speed and AGI by [2+1*SkillLv] for [40+20*SkillLv] seconds.
|
*'''No changes'''
|-
|[[File:Decrease AGI.png|left|frameless]]Decrease AGI
|
*Lowers a target's AGI by [2+1*SkillLv] for a time with [40+2*SkillLv]% chance.
*Proc chance can be decreased by target's INT and Mdef.
|
*'''No changes'''
|-
|[[File:Ruwach.png|left|frameless]]Ruwach
|
*Reveals hidden enemies in a 5×5 area around the user and deals 145% Matk damage to them.
|
*'''No changes'''
|-
|[[File:Pneuma.png|left|frameless]]Pneuma
|
*Protects a 3×3 area from incoming ranged attacks.
|
*'''No changes'''
|-
|[[File:Teleport.png|left|frameless]]Teleport
|
*Instantly move to a random spot on the map or the user's save spot.
|
*'''No changes'''
|-
|[[File:Warp Portal.png|left|frameless]]Warp Portal
|
* Allows to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through.
|
*'''No changes'''
|-
|[[File:Aqua Benedicta.png|left|frameless]]Aqua Benedicta
|
*Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle.
|
*'''No changes'''
|-
|[[File:Angelus.png|left|frameless]]Angelus
|
*Increases Soft Def of the user and all party members nearby by [5*SkillLv]% for [30*SkillLv] seconds.
|
*Increases Soft Def of the user and all party members nearby by [10*SkillLv]% for [30*SkillLv] seconds.
* Increases MaxHP of the user and all party members nearby for [75*SkillLv] for [30*SkillLv] seconds.
|-
|[[File:Signum Crucis.png|left|frameless]]Signum Crucis
|
*Decreases Undead-element and Demon monsters' Hard Def by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
*After Cast Delay 2 seconds.
|
*Decreases Hard Def and Mdef of monsters with any element by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
*Converts decreased Hard Def and Mdef into Soft Def and Mdef.
* Demon and Undead race monsters, and Shadow and Undead element enemies (including Players) receive twice as much Soft Def for more Investigate skill efficiency.
|-
|[[File:Cure.png|left|frameless]]Cure
|
*Cures the target from Silence, Chaos and Blind status effects.
|
*'''No changes'''
|}
=== Aspd penalty ===
{| class="wikitable"
|+
!Weapon
!Attack Speed
|-
|Bare Hand
|156
|-
|Shield
| -6
|-
|-
|Dagger
|Dagger
| -15
| -10
|-
|-
|Sword
|Sword
| -17
| -12
|-
|-
|Axe
|Axe
| -10
| -14
|-
|-
|Mace
|Mace
| -10
| -14
|-
|-
|Rod
|Rod
| -20
| -20
|}
|}
=== Super Novice Tricks ===
Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
'''Doridori'''
: Using the command <code>/doridori</code> restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery.
:&nbsp;
'''Guardian Angel'''
: A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
:* Kyrie Eleison
:* Magnificat
:* Gloria
:* Suffragium
:* Impositio Manus
&nbsp;
; Never give up!
: According to hearsay, when a Super Novice's HP reaches 0 when he/she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
;&nbsp;
; Undying Love
: A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
;&nbsp;
; The Power of Love
: A Super Novice wife will heal her husband for 2x the normal amount.
;&nbsp;
; Really Super
: If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
;&nbsp;
; Super Novice's Cart
: Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
;&nbsp;
; Fury
: A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
:* ''Dear angel, can you hear my voice?''
:* ''I am (your name) SuperNovice~''
:* ''Help me out~ Please~ T_T''
:* ''&''
: '''- OR -'''
:* ''Guardian Angel, can you hear my voice? ^^;''
:* ''My name is (your name), and I'm a Super Novice~''
:* ''Please help me~ T.T''
:* ''&''
: & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
:&nbsp;
'''At Level 99'''
Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.
* At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
* The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
** To Fury, you must gain <code>n × 10.0x</code> million EXP (where n = 1,2,3,...).
** In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
** Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
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Latest revision as of 12:51, 2 March 2024

Novice Class Overview

Novice art.png

The Novice is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:

Alternatively, they can choose to become one of the Expanded Classes:

Job Bonuses
STR AGI VIT INT DEX LUK
+1 +1 +1 +1 +1 +1

Skill Changes

Skill Original Enhanced
Basic Skill.png
Basic Skill              
  • Enables the use of Basic Interface Skills such as Trading, Kafra use and Chatroom and Party creation.
  • No changes
First Aid.png
First Aid
  • Consume 3 SP to restore 5 HP.
  • Consume 3% of MaxSP to restore 5% of missing HP.
  • Removes Bleeding status with a 25% chance.
Play Dead.png
Play Dead
  • Pretend to fall dead on the ground, becoming immune from all attacks from Players and monsters.
  • No changes
Monster research.png Monster Research
  • New skill
  • Using the skill displays information about the monster’s stats and drop.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -6
Dagger -10
Sword -12
Axe -14
Mace -14
Rod -20


Super Novice Class Overview

Super novice.jpg

A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.

Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +5 +5 +5 +5

Job change

  1. Head to Al De Baran and go to the Windmill building in the southwest region of the map. Enter the room to the left and talk to Tzerero.
  2. He will ask you to bring the following items:
    • 30 Resin.gifResin
    • 30 Mucus.gifSticky Mucus
  3. Once you bring the items, you will be changed into a Super Novice.
    • Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
  4. In honor of successfully changing into a Super Novice, you will receive a pair of Pantie.gifPanties.

Skill Changes

Skill Original Enhanced
Sword Mastery.png
Sword Mastery
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases Hit by [2*SkillLv] with one-handed swords and daggers.
Increase HP Recovery.png
Increase HP Recovery
  • Increases HP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
  • Increases HP Recovery by Healing Items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
Bash.png
Bash
  • Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
  • No changes
Magnum Break.png
Magnum Break
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • After Cast delay 2 seconds.
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • Cooldown 2 seconds.
Provoke.png
Provoke
  • Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
  • Increases a target's status ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
  • Can be used on party or guild members.
Endure.png
Endure
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[1*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[2*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
Increase SP Recovery.png
Increase SP Recovery
  • Increases SP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
  • Increases SP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
Sight.png
Sight
  • Reveals hidden enemies in a 7×7 area around the caster.
  • No changes
Napalm Beat.png
Napalm Beat
  • Deals [70+10*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
  • Skill's damage spreads equally between all affected enemies.
  • Deals [100+15*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
  • Skill's damage doesn't spread between affected enemies.
  • Push enemies hit by Napalm Beat 5 cells away from the caster.
  • Players hit by Napalm Beat will receive [2*SkillLv]% increased damage from 5 Ghost property hits next 10 seconds.
Soul Strike.png
Soul Strike
  • Unleashes [SkillLv/2] light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage.
  • Inflicts [5*SkillLv]% more damage against Undead property entities.
  • No changes
Safety Wall.png
Safety Wall
  • Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks.
  • No changes
Stone Curse.png
Stone Curse
  • Consume 1 Red Gemstone in an attempt to Stone Curse a target with [20+4*SkillLv]% chance. Target's level, LUK and Mdef decreases chance of getting status.
  • No changes
Cold Bolt.png
Cold Bolt
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
  • Casting time and After Cast Delay decreased on each level.
Frost Diver.png
Frost Diver
  • Attacks a target with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing it.
  • Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them.
  • Decreases Freeze resistance of Players hit by Frost Diver by [3*SkillLv]% for next 5 seconds.
Fire Bolt.png
Fire Bolt
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
  • Casting time and After Cast Delay decreased on each level.
Fire Ball.png
Fireball
  • Shoots a fire ball at a single target to inflict [70+10*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
  • Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
  • Players hit by Fire Ball will receive [2*SkillLv]% increased damage from 5 Fire property hits next 10 seconds.
Fire Wall.png
Fire Wall
  • Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact, with [2+1*SkillLv] hit limit.
  • No changes
Lightning Bolt.png
Lightning Bolt
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
  • Casting time and After Cast Delay decreased on each level.
Thunderstorm.png
Thunder Storm
  • Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
  • Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
  • Casting time decreased on each level.
Owl's Eye.png
Owl’s Eye
  • Increases character's DEX by [1*SkillLv].
  • Increases character's DEX by [1*SkillLv].
  • Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
Vulture's Eye.png
Vulture’s Eye
  • Increases range and HIT by [1*SkillLv] when using bows.
  • Increases Hit by [2*SkillLv].
Improve Concentration.png
Improve Concentration
  • Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
  • Uncovers hidden enemies in a 3x3 area when activated.
  • Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
  • Uncovers hidden enemies in a 7x7 area when activated.
Enlarge Weight Limit.png
Enlarge Weight Limit
  • Increases character's maximum Weight Limit by [200*SkillLv].
  • No changes
Discount.png
Discount
  • Allows to buy items from NPC's shops with an [7~24]% discount.
  • No changes
Overcharge.png
Overcharge
  • Allows to get [7~24]% more Zeny from selling items to NPCs.
  • No changes
Pushcart.png
Pushcart
  • Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
  • Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
  • No changes
Vending.png
Vending
  • Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
  • No changes
Item Appraisal.png
Identify
  • Allows to identify items without a magnifier.
  • No changes
Axe Mastery.png
Axe Mastery
  • Located at Alchemist Skill Tree.
  • Increases ATK by [3*SkillLv] with swords and axes.
  • Replaced to Merchant Skill Tree.
  • Increases ATK by [3*SkillLv] with swords, axes and maces.
  • Increases Hit by [1*SkillLv].
Mammonite.png
Mammonite
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Total Zeny price depends on character's base level:
  1. Level 1~30: 5%;
  2. Level 31~60: 10%;
  3. Level 61~90: 25%;
  4. Level 91~98: 40%;
  5. Level 99: 100%.
Double Attack.png
Double Attack
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happening.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can't deal Critical damage.
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happening.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can Crit.
  • Added the ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP and skills will cost 20% more SP.
Improve Dodge.png
Improve Dodge
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Added the ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
Steal.png
Steal
  • Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
  • Base skill success chance is [4+6*SkillLv]%.
  • No changes
Hiding.png
Hide
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Increases Natural HP Recovery while Hiding by 3 times.
Envenom.png
Envenom
  • Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
  • Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has [10+2*SkillLv]% chance of inflicting the Poison status.
  • Skill range is 5 cells.
  • Visual effect is similar to Throw Venom Knife skill.
  • Skill can deal Critical damage.
Detoxify.png
Detoxify
  • Cures yourself or a target from being poisoned.
  • No changes
Divine Protection.png
Divine Protection
  • Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
  • Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
Demon Bane.png
Demon Bane
  • Increases attack against against Demons and Undead monsters by [3*SkillLv].
  • No changes
Holy strike.png
Amen Strike
  • New Skill
  • Deals melee physical damage to an enemy dealing [100+30*SkillLv]% Atk damage.
  • If the character has mastered Holy Light, it will be applied to an attacked target.
  • Maximum Skill Level: 5.
  • SP cost: 7 if the Holy Light isn't learned; 15 if the Holy Light is learned.
  • Skill range is 2 cells.
  • After Cast Delay = Aspd.
  • Requirements: Demon Bane Lv1.
Heal.png
Heal
  • Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
  • Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
Blessing.png
Blessing
  • Increases DEX, INT and STR by [1*SkillLv] for [40+20*SkillLv] seconds.
  • When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
  • Increases DEX, INT, STR by [1*SkillLv] and HIT by [2*SkillLv] for [40+20*SkillLv] seconds.
  • When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
Increase AGI.png
Increase AGI
  • Increases target's movement speed and AGI by [2+1*SkillLv] for [40+20*SkillLv] seconds.
  • No changes
Decrease AGI.png
Decrease AGI
  • Lowers a target's AGI by [2+1*SkillLv] for a time with [40+2*SkillLv]% chance.
  • Proc chance can be decreased by target's INT and Mdef.
  • No changes
Ruwach.png
Ruwach
  • Reveals hidden enemies in a 5×5 area around the user and deals 145% Matk damage to them.
  • No changes
Pneuma.png
Pneuma
  • Protects a 3×3 area from incoming ranged attacks.
  • No changes
Teleport.png
Teleport
  • Instantly move to a random spot on the map or the user's save spot.
  • No changes
Warp Portal.png
Warp Portal
  • Allows to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through.
  • No changes
Aqua Benedicta.png
Aqua Benedicta
  • Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle.
  • No changes
Angelus.png
Angelus
  • Increases Soft Def of the user and all party members nearby by [5*SkillLv]% for [30*SkillLv] seconds.
  • Increases Soft Def of the user and all party members nearby by [10*SkillLv]% for [30*SkillLv] seconds.
  • Increases MaxHP of the user and all party members nearby for [75*SkillLv] for [30*SkillLv] seconds.
Signum Crucis.png
Signum Crucis
  • Decreases Undead-element and Demon monsters' Hard Def by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
  • After Cast Delay 2 seconds.
  • Decreases Hard Def and Mdef of monsters with any element by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
  • Converts decreased Hard Def and Mdef into Soft Def and Mdef.
  • Demon and Undead race monsters, and Shadow and Undead element enemies (including Players) receive twice as much Soft Def for more Investigate skill efficiency.
Cure.png
Cure
  • Cures the target from Silence, Chaos and Blind status effects.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -6
Dagger -10
Sword -12
Axe -14
Mace -14
Rod -20

Super Novice Tricks

Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori

Using the command /doridori restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery.
 

Guardian Angel

A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
  • Kyrie Eleison
  • Magnificat
  • Gloria
  • Suffragium
  • Impositio Manus

 

Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he/she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
 
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
 
The Power of Love
A Super Novice wife will heal her husband for 2x the normal amount.
 
Really Super
If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
 
Super Novice's Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
 
Fury
A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
  • Dear angel, can you hear my voice?
  • I am (your name) SuperNovice~
  • Help me out~ Please~ T_T
  • &
- OR -
  • Guardian Angel, can you hear my voice? ^^;
  • My name is (your name), and I'm a Super Novice~
  • Please help me~ T.T
  • &
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
 

At Level 99

Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.

  • At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
    • To Fury, you must gain n × 10.0x million EXP (where n = 1,2,3,...).
    • In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
    • Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.