Taekwon: Difference between revisions

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* '''Balanced'''
* '''Balanced'''
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|[[File:Flying Kick.png|left|frameless]]Flying Side Kick
|[[File:Flying Kick.png|left|frameless]]Flying Kick
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* Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
* Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.

Revision as of 10:02, 1 July 2023

Taekwon Class Overview

TaekwonKids.jpg

TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 0 0 +6 0

Job Change

Taekquest.jpg

1. Travel to the north-east side of Payon and speak to the NPC named Phoenix inside the building. He will ask the player to gain 1 more Base Level.

2. Return to Phoenix after gaining 1 Base Level and give the following answer to his question:

             1. I face it head on.

             2. Accept differences and learn from them.

             3. Yes.

3. He will then change you into a TaeKwon Kid and reward you with a Guard [0].

  • Note: if your Base Level is 20 or higher, you will not be asked to gain another level.

Skill Changes

Skill Original Enhanced
Sprint.png
Sprint
  • Passively increases Atk by [10*SkillLv] while unarmed.
  • Passively increases kick skill damage by [10*SkillLv]%.
  • At level 7 or higher, enables to buff self for +10 Strength.
  • Monsters on a way cancel Sprinting.
  • Passively increases Atk by [10*SkillLv + 1*BaseLv] while unarmed.
  • Taekwon Rankers get additional +50 Atk.
  • Passively increases kick skill damage by [10*SkillLv]%.
  • At level 7 or higher, enables to buff self for +10 Strength.
  • Monsters on a way don't cancel Sprinting.
  • Grants [3*SkillLv] Perfect Dodge while Sprinting.
Leap.png
High Jump
  • Leaps forward for [2*SkillLv] cells to overcome obstacles.
  • Casting time is [6-1*SkillLv] seconds.
  • Leaps forward for [2*SkillLv] cells to overcome obstacles.
  • Casting time is 1 second for all levels.
Mild Wind.png
Warm Wind
  • Changes the element of your weapon to anything but poison and neutral for a duration.
  • Balanced
Peaceful Break.png
Peaceful Rest
  • Recovers [30*SkillLv] HP when sitting next to another sitting Taekwon class character every 10 seconds.
  • Recovers [30*SkillLv] HP every 6 seconds.
Happy Break.png
Enjoyable Rest
  • Recovers [3*SkillLv] SP when sitting next to another sitting Taekwon class character every 10 seconds.
  • Recovers [3*SkillLv] SP every 6 seconds.
Kihop.png
Fightnig Chant
  • Adds [2*SkillLv]% to your attack power per person in your party and on the same map as you.
  • Old bonus has been removed.
  • Attacks pierce (BaseLv / 2) * (SkillLv / 5)% of target's Def.
  • Passively inreases Hit by (BaseLv / 3) * (SkillLv / 5).
  • Passively inreases Flee by (BaseLv / 3) * (SkillLv / 5).
Tumbling.png
Break Fall
  • Adds 20% chance of dodging damage from long ranged attacks and spells. In Spurt status enables to dodge melee attacks also.
  • Balanced
Flying Kick.png
Flying Kick
  • Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
  • Balanced
Tornado Stance.png
Tornado Stance
  • Enables a 15% chance of automatically entering the Tornado Stance when the TaeKwon Kid successfully hits a target.
  • Activates Tornado Stance which enables a 25% chance of autocasting Tornado Kick when the TaeKwon Kid successfully hits a target.
  • Allows to use Tornado Kick manually with 0.7 seconds Cooldown.
Tornado Kick.png
Tornado Kick
  • Hits all enemies in 5x5 area around a character dealing [160+20*SkillLv]% Atk damage.
  • Costs [16-2*SkillLv] SP.
  • Hits all enemies in 5x5 area around a character dealing [120+40*SkillLv]% Atk damage.
  • Costs [3+1*SkillLv] SP.
  • Can deal Critical damage.
Heel Drop Stance.png
Axe Stance
  • Enables a 15% chance of automatically entering the Axe Stance when the TaeKwon Kid successfully hits a target.
  • Activates Axe Stance which enables a 25% chance of autocasting Axe Kick when the TaeKwon Kid successfully hits a target.
  • Allows to use Axe Kick manually with 0.7 seconds Cooldown.
Heel Drop.png
Axe Kick
  • Performs a downward kick to inflict [160+20*SkillLv]% Atk damage that may leave the current target stunned.
  • Costs [16-2*SkillLv] SP.
  • Performs a downward kick to inflict [120+50*SkillLv]% Atk damage that may leave the current target stunned.
  • Costs [3+1*SkillLv] SP.
  • Can deal Critical damage.
Roundhouse Stance.png
Round Stance
  • Enables a 15% chance of automatically entering the Round Stance when the TaeKwon Kid successfully hits a target.
  • Activates Round Stance which enables a 25% chance of autocasting Round Kick when the TaeKwon Kid successfully hits a target.
  • Allows to use Round Kick manually with 0.7 seconds Cooldown.
Roundhouse.png
Round Kick
  • Performs a spin kick to inflict [190+30*SkillLv]% Atk damage to the current target.
  • Pushes surrounding enemies two cells backwards without dealing damage and with a high chance of stunning them.
  • Costs [16-2*SkillLv] SP.
  • Performs a spin kick to inflict [120+40*SkillLv]% Atk damage to the current target and all surrounding enemies in 5x5 area around the target.
  • Pushes surrounding enemies two cells backwards with a high chance of stunning them.
  • Costs [3+1*SkillLv] SP.
  • Can deal Critical damage.
Counter Kick Stance.png
Counter Stance
  • Enables a 20% chance of automatically entering the Counter Stance when the TaeKwon Kid successfully hits a target.
  • Activates Counter Stance which enables a 33% chance of autocasting Counter Kick when the TaeKwon Kid successfully hits a target.
  • Allows to use Counter Kick manually with 0.7 seconds Cooldown.
Counter Kick.png
Counter Kick
Taekwon Mission.png
Taekwon Mission
  • Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status.
  • Balanced

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4


Star Gladiator Class Overview

StarGladiators.jpg

Star Gladiator is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a Star Gladiator has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. Star Gladiator is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun, Moon and Stars.

Job Bonuses
STR AGI VIT INT DEX LUK
+12 +12 0 0 +6 0

Job Change

Find MooHyun in Payon. He will tell you to collect the following items:

  • 1 Flame Heart
  • 1 Mystic Frozen
  • 1 Rough Wind
  • 1 Great Nature
  1. After obtaining the items, proceed to Comodo. There is a path around the mountain in the middle of the map (the base is found at 159 180) that leads to the top of it.
  2. At the top, find the "Man".
    • After giving the items, the player will be warped to "The Sun, the Moon, and The Stars" location.
  3. Speak with Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon.
  4. After speaking to the Gladiator of the Moon, the player will be warped to Payon.
  5. Speak to MooHyun and return to Comodo to be warped back.
    • The player will once again be moved, this time to the Gladiator of the Stars.
    • She requires the following items:
      • 1 Star Crumb
      • 1 Star Dust
  6. After gathering these items, the Man can return the player to the quest area for free.
    • Hand the items to the Gladiator of the Stars (may require talking to her several times to change her dialogue), who will change send the player back to Payon.
    • The Man in Comodo will turn the player into a Star Gladiator.

Skill Changes

Skill Original Enhanced
Solar, Lunar and Stellar Perception.png
Feelings of Sun, Moon and Stars
Solar, Lunar and Stellar Opposition.png
Hatred of Sun, Moon and Stars
Solar, Lunar and Stellar Shadow.png
Demon of Sun, Moon and Stars
Solar, Lunar and Stellar Team-up.png
Sun, Moon and Stars Team-Up
Solar, Lunar and Stellar Courier.png
Knowledge of Sun, Moon and Stars
Solar, Lunar and Stellar Union.png
Union of Sun, Moon and Stars
Solar Wrath.png
Wrath of the Sun
Lunar Wrath.png
Wrath of the Moon
Stellar Wrath.png
Wrath of the Stars
Solar Heat.png
Warmth of the Sun
Lunar Heat.png
Warmth of the Moon
Stellar Heat.png
Warmth of the Stars
Solar Protection.png
Protection of the Sun
Lunar Protection.png
Protection of the Moon
Stellar Protection.png
Protection of the Stars
Solar Blessings.png
Solar Blessings
Lunar Blessings.png
Lunar Blessings
Stellar Blessings.png
Stellar Blessings

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4
Book -10


Soul Linker Class Overview

SoulLinkers.jpg

Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.

Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.

They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.

A unique thing about Soul Linkers is that they are naturally immune to Dispell.

Job Bonuses
STR AGI VIT INT DEX LUK
0 0 +6 +12 +12 0

Job Changing

  1. Find the tavern at 10 o'clock in Morroc .
    SL Quest.png
  2. Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
    • 1  3carat Diamond - available for 55,000z at NPC outside Coal Mine (mjolnir_02) 85, 364. Note: this is non-discountable. Don't bother asking merchant friends or logging in as your merchant alt to buy it.
    • 1  Immortal Heart - Dropped by Verits.
    • 1  Witherless Rose - sold by Trader at moc_ruins 131, 138 (discountable).
  3. After you give her the items, she tell you the end of her story.
  4. Speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
  5. Then, speak with the Kid again.
  6. The player will be promoted to Soul Linker after embracing the requests of the spirits.

Skill Changes

Skill Original Enhanced
Alchemist Spirit.png
Alchemist Spirit
Blacksmith Spirit.png
Blacksmith Spirit
Monk Spirit.png
Monk Spirit
Priest Spirit.png
Priest Spirit
Sage Spirit.png
Sage Spirit
Wizard Spirit.png
Wizard Spirit
Crusader Spirit.png
Crusader Spirit
Knight Spirit.png
Knight Spirit
Bard and Dancer Spirits.png
Bard and Dancer Spirit
Hunter Spirit.png
Hunter and Gunslinger Spirit
Assassin Spirit.png
Assassin and Ninja Spirit
Rogue Spirit.png
Rogue Spirit
Star gladiator spirit.png
Star Gladiator Spirit
Soul Linker Spirit.png
Soul Linker Spirit
Super Novice Spirit.png
Super Novice Spirit
Rebirth Spirit.png
Rebirth Spirit
Kaina.png
Kaina
Kaupe.png
Kaupe
Kaite.png
Kaite
Kaahi.png
Kaahi
Kaizel.png
Kaizel
Estin.png
Estin
Estun.png
Estun
Esma.png
Esma
Eska.png
Eska
Eske.png
Eske
Eswoo.png
Eswoo

Aspd penalty

Weapon Attack Speed
Bare Hand 146
Shield -8
Dagger No penalty
Rod -3
Two-handed Staff -3