Taekwon: Difference between revisions
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* '''Old mechanics has been removed'''. | * '''Old mechanics has been removed'''. | ||
* Can be | * Can be cast on monsters, including Bosses and MvP. | ||
* Reduces all damage taken by target under Eska effect by 30% for [10*SkillLv] seconds, decreasing it's ASPD, Casting and Movement Speed by 50%. | * Reduces all damage taken by target under Eska effect by 30% for [10*SkillLv] seconds, decreasing it's ASPD, Casting and Movement Speed by 50%. | ||
* Can be used on self, enemy characters and friendly characters in the same party/guild while under Soul Linker Spirit, with 1/3 duration. | * Can be used on self, enemy characters and friendly characters in the same party/guild while under Soul Linker Spirit, with 1/3 duration. | ||
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* Shrinks a target to reduce it's damage dealt by [4+3*SkillLv]% and Movement Speed for [1*SkillLv] seconds. | * Shrinks a target to reduce it's damage dealt by [4+3*SkillLv]% and Movement Speed for [1*SkillLv] seconds. | ||
* Can be | * Can be cast on enemy characters while under Soul Linker Spirit, with 1/3 duration. | ||
* If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly. | * If this skill is cast on a target under Eska, Eske or Eswoo status, the caster will be inflicted by the Stun status and the target will recover from Eska, Eske or Eswoo status more quickly. | ||
* Can't be used in cities. | * Can't be used in cities. |
Revision as of 11:23, 2 July 2023
Taekwon Class Overview
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+6 | +6 | 0 | 0 | +6 | 0 |
Job Change
1. Travel to the north-east side of Payon and speak to the NPC named Phoenix inside the building. He will ask the player to gain 1 more Base Level.
2. Return to Phoenix after gaining 1 Base Level and give the following answer to his question:
1. I face it head on.
2. Accept differences and learn from them.
3. Yes.
3. He will then change you into a TaeKwon Kid and reward you with a Guard [0].
- Note: if your Base Level is 20 or higher, you will not be asked to gain another level.
Skill Changes
Skill | Original | Enhanced |
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Sprint |
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High Jump |
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Warm Wind |
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Peaceful Rest |
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Enjoyable Rest |
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Fightnig Chant |
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Break Fall |
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Flying Kick |
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Tornado Stance |
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Tornado Kick |
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Axe Stance |
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Axe Kick |
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Round Stance |
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Round Kick |
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Counter Stance |
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Counter Kick |
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Taekwon Mission |
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Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 156 |
Shield | -4 |
Star Gladiator Class Overview
Star Gladiator is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a Star Gladiator has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. Star Gladiator is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun, Moon and Stars.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
+12 | +12 | 0 | 0 | +6 | 0 |
Job Change
Find MooHyun in Payon. He will tell you to collect the following items:
- 1 Flame Heart
- 1 Mystic Frozen
- 1 Rough Wind
- 1 Great Nature
- After obtaining the items, proceed to Comodo. There is a path around the mountain in the middle of the map (the base is found at 159 180) that leads to the top of it.
- At the top, find the "Man".
- After giving the items, the player will be warped to "The Sun, the Moon, and The Stars" location.
- Speak with Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon.
- After speaking to the Gladiator of the Moon, the player will be warped to Payon.
- Speak to MooHyun and return to Comodo to be warped back.
- The player will once again be moved, this time to the Gladiator of the Stars.
- She requires the following items:
- 1 Star Crumb
- 1 Star Dust
- After gathering these items, the Man can return the player to the quest area for free.
- Hand the items to the Gladiator of the Stars (may require talking to her several times to change her dialogue), who will change send the player back to Payon.
- The Man in Comodo will turn the player into a Star Gladiator.
Skill Changes
Skill | Original | Enhanced |
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Feelings of Sun, Moon and Stars | ||
Hatred of Sun, Moon and Stars | ||
Demon of Sun, Moon and Stars | ||
Sun, Moon and Stars Team-Up | ||
Knowledge of Sun, Moon and Stars | ||
Union of Sun, Moon and Stars | ||
Wrath of the Sun | ||
Wrath of the Moon | ||
Wrath of the Stars | ||
Warmth of the Sun | ||
Warmth of the Moon | ||
Warmth of the Stars | ||
Protection of the Sun | ||
Protection of the Moon | ||
Protection of the Stars | ||
Solar Blessings | ||
Lunar Blessings | ||
Stellar Blessings |
Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 156 |
Shield | -4 |
Book | -10 |
Soul Linker Class Overview
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to Dispell.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
0 | 0 | +6 | +12 | +12 | 0 |
Job Changing
- Find the tavern at 10 o'clock in Morroc .
- Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
- 1 3carat Diamond - available for 55,000z at NPC outside Coal Mine (mjolnir_02) 85, 364. Note: this is non-discountable. Don't bother asking merchant friends or logging in as your merchant alt to buy it.
- 1 Immortal Heart - Dropped by Verits.
- 1 Witherless Rose - sold by Trader at moc_ruins 131, 138 (discountable).
- After you give her the items, she tell you the end of her story.
- Speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
- Then, speak with the Kid again.
- The player will be promoted to Soul Linker after embracing the requests of the spirits.
Skill Changes
General Spirit skills changes:
- Spirit buffs now can't be cancelled by Sage's Dispell.
- Spirit buffs now can be calcelled with Monk's Absorb Spirits and Taekwon's Flying Kick.
- Duration of all Spirit skills has been increased to [6*SkillLv] minutes.
For more information about Mechanics changes please visit the Global Changes page.
Skill | Original | Enhanced |
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Alchemist Spirit |
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Blacksmith Spirit |
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Monk Spirit |
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Priest Spirit |
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Sage Spirit |
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Wizard Spirit |
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Crusader Spirit |
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Knight Spirit |
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Bard and Dancer Spirit |
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Hunter and Gunslinger Spirit |
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Assassin and Ninja Spirit |
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Rogue Spirit |
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Star Gladiator Spirit |
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Soul Linker Spirit |
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Super Novice Spirit |
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Rebirth Spirit |
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Kaina |
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Kaupe |
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Kaite |
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Kaahi |
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Kaizel |
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Estin |
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Estun |
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Esma |
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Eska |
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Eske |
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Eswoo |
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Aspd penalty
Weapon | Attack Speed |
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Bare Hand | 146 |
Shield | -8 |
Dagger | No penalty |
Rod | -3 |
Two-handed Staff | -3 |