Skill
|
Original
|
Enhanced
|
Flip Coin
|
- Flips a coin with a chance of getting 1 active Coin. Success chance depends on skill level.
- The character can gain a maximum of 10 coins.
- Each use consumes 1 Zeny.
- Each active Coin increases Atk by 3.
|
- Fail chance has been removed.
- The character can gain a maximum of [2*SkillLv] active Coins.
- Each use consumes 1 Zeny.
- Each active Coin increases Atk by 3 and LUK by 2.
|
Single Action
|
- Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
|
- Increases Hit by [2*SkillLv] and Aspd by [SkillLv/2]% when using Guns.
- Reduces damage taken from Brute, Formless, Demon, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Gun.
|
Snake’s Eye
|
- Increases Hit and attack range by [1*SkillLv] when using Guns.
|
- Increases Hit and attack range by [1*SkillLv] when using Guns.
- Added ability to turn Snake's Eye status ON. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
|
Chain Action
|
- Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a Revolver.
- Chain Action can't deal Critical damage.
|
- Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a Revolver or Gatling Gun.
- Chain Action can deal Critical damage.
- Added ability to turn Chain Action status ON. In this case Chain Action will have double proc chance, wherein every attack will consume 1 SP, and skills will cost 20% more SP.
|
Rapid Shower
|
- Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
|
- Performs 5 shots at a single target in a rapid succession to inflict [500+50*SkillLv]% of ranged physical damage. Each use consumes 5 Bullets.
- Deals damage in 3x3 area around a target when affected by Last Stand.
|
Desperado
|
- Performs a haphazard attack to inflict between 0 and 10 hits of melee physical damage with [100+50*SkillLv]% Atk to all enemies around the user. The closer the enemies are to the user the greater the chance to land more hits. Each use consumes 10 Bullets.
- Can't be used on Land Protector.
- Can be reflected with Reflect Shield.
|
- Performs a haphazard attack to inflict between 0 and 10 hits of long range physical damage with [100+50*SkillLv]% Atk to all enemies around the user. The closer the enemies are to the user the greater the chance to land more hits. Each use consumes 10 Bullets.
- Removes Land Protector in cells where the enemies took damage.
- Can't be reflected with Reflect Shield.
|
Gatling Fever
|
- Boosts character's Atk by [20+10*SkillLv] and Attack Speed by [2*SkillLv]%.
- Reduces Movement Speed and Flee rate by [5*SkillLv]%.
- Using this skill again will cancel its effects.
|
- Boosts character's Atk by [20+30*SkillLv] and Attack Speed by [4*SkillLv]%.
- Reduces Movement Speed and Flee rate by [5*SkillLv]%.
- Character's attacks and skills ignore [5*SkillLv]% of target's Def during skill effect.
- Attacks deal damage in 5x5 area around a target during skill effect.
- Using this skill again will cancel its effects.
|
Tracking
|
- Inflicts devastating damage equal to [200+100*SkillLv]% Atk by carefully aiming at a target with a Revolver or Rifle.
- Cast time is [1+0.2*SkillLv] seconds and not affected by DEX.
|
- Inflicts devastating damage equal to [200+100*SkillLv]% Atk by carefully aiming at a target with a Revolver or Rifle.
- Cast time is [1+0.2*SkillLv] seconds and affected by DEX, INT and other modifiers.
- Enemies hit by Tracking have their Movement Speed decreased by [25+5*SkillLv]% for 2.5 seconds and lose Increase AGI effect if they had one.
- Can deal Critical damage.
- Base Critical chance of Tracking is 20.
|
Piercing Shot
|
- Aim for the single target's weak spot and fires to inflict [100+20*SkillLv]%Atk of ranged physical damage.
- Has [10+1*SkillLv]% chance of leaving the target bleeding.
|
- Fires a piercing shot that inflicts [100+50*SkillLv]%Atk of ranged physical damage to all enemies in a line between the character in the target.
- Deals additional +100% Atk damage when using Rifle.
- Deals double damage to Bleeding enemies.
- Has [10+1*SkillLv]% chance of leaving the target bleeding.
- Can deal Critical damage.
- Has 1 second After cast delay.
|
Disarm
|
- Aim at an enemy's appendages with a Revolver or Rifle to disarm it with [3*SkillLv]% base chance.
- Deals 200% Atk damage.
- Skill range is 7 cells.
- On monsters, this skill will reduce Atk by 25%.
- Boss monsters are unaffected by Disarm.
|
- Aim at an enemy's appendages with a Revolver or Rifle to disarm it with [3*SkillLv]% base chance.
- Deals [150+70*SkillLv]% Atk damage.
- Deals 50% more damage to Players for each striped item on them.
- Skill range is 9 cells.
- On monsters, this skill will reduce Atk by 25%.
- Boss monsters can be affected by Disarm.
- Strip and Chemical Protection interaction has been reworked.
|
Dust
|
- Shoots a single target point-blank to inflict [100+50*SkillLv]%Atk of melee physical damage.
- Push the target 5 cells backwards.
|
- Fires an aimless shot that deals [200+50*SkillLv]%Atk of melee damage to all enemies in 3x6 area in front of caster.
- Push the character 3 cells backwards.
- Damage can't be reflected by Reflect Shield.
|
Full Blast
|
- Shoots all of the bullets in the gun's chambers to inflict [300+100*SkillLv]%Atk damage onto an enemy.
|
- Shoots all of the bullets in the gun's chambers to inflict [300+100*SkillLv]%Atk damage to all enemies in 3x3 area around the target.
|
Spread Shot
|
- Spray bullets over an area which depends on skill level:
- Level 1~3: 3x3;
- Level 4~6: 5x5;
- Level 7~9: 7x7;
- Level 10: 9x9.
- Deals [80+20*SkillLv]%Atk damage.
|
- Spray bullets over an area which depends on skill level:
- Level 1~3: 3x3;
- Level 4~6: 5x5;
- Level 7~9: 7x7;
- Level 10: 9x9.
- Deals [200+30*SkillLv]%Atk damage. On level 10 deals +50%Atk damage additionally.
|
Ground Drift
|
- Launches a grenade onto the ground that acts like a mine.
- Deals additional +[50*SkillLv] damage when detonated.
|
- Old mechanics has been removed.
- Shoots a grenade to a targeted area which instantly explodes dealing [400+80*SkillLv]%Atk of long range damage to all enemies in 5x5 cells causing Stun, Bleeding, Blind, Poison, Curse or Confusion status with a [10+2*SkillLv]% chance.
- Removes all ground effects in 3x3 area around a targeted cell, except Land Protector.
- Doesn't work on Land Protector.
- Casting time is 3 seconds (affected by DEX, INT and other modifiers).
- Cooldown is 4 seconds.
- Costs [20+6*SkillLv] SP.
|
Triple Action
|
- Performs a triple shot at a single target to inflict 450% ranged physical damage. Each use consumes a coin.
|
- Performs a triple shot at a single target to inflict 600% ranged physical damage. Each use consumes a coin.
|
Bull’s Eye
|
- Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies.
- Has a 0.1% chance to inflict Coma status.
|
- Uses 1 Coin to deal 600% damage to Demi Human and Brute enemies.
- Has a 0.1% chance to inflict Coma status.
- Has 20% to cause Critical Wounds Lv1, 5% to cause Critical Wounds Lv2, 1% to cause Critical Wounds Lv3.
- Can deal Critical damage.
|
Fling
|
- Uses [1~5] coins to reduce the target's DEF stat.
- Skill range is equal to Weapon range.
|
- Uses [1~5] coins to reduce the target's resistance to long range attacks by 3% per spent coin.
- Skill range is 8 cells.
|
Cracker
|
- Uses a single coin to Stun an enemy. The closer the enemy, the higher the success rate.
|
- Fires a bullet that deals 200%Atk damage to all enemies in 5x5 area around the target and causes Stun on them with 30% chance.
|
Magic Bullet
|
- Consumes 1 coin to fire a magic shot which does not actually use any bullets, inflicting an amount of Ghost property damage equal to the caster's Atk+Matk.
|
|
Increase Accuracy
|
|
|
Adjustment
|
|
|
Last Stand
|
|
|