Global Changes: Difference between revisions
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# Decreases MaxHP by 10% and VIT by 10 (but no less than 1). | # Decreases MaxHP by 10% and VIT by 10 (but no less than 1). | ||
# Posioned target loses 1.5% of MaxHP each second. | # Posioned target loses 1.5% of MaxHP each second. | ||
# Status immunity | # Status immunity with VIT = 120 value. | ||
# Status zero duration | # Status zero duration with VIT = 120 value. | ||
* '''Bleeding''' status: | |||
# Decreases AGI and DEX by 20 (but no less than 1). | |||
# Each use of the skill deals damage to the Bleeding character equal to the amount of SP spent x5. | |||
# Status immunity with VIT = 120 value. | |||
# Status zero duration with VIT = 120 value. |
Revision as of 14:27, 2 July 2023
Changes Overview
Some Mechanics in RO Enhanced have been changed to improve gaming quality of life, increase diversity of builds and update some aspects of the gameplay.
The list of changes below covers general changes to the game mechanics. To read about skills remaster please visit the Class Table on the Main Page.
HP and SP Recovery
- Natural HP and SP Recovery frequency have been accelerated from 8 to 5 seconds.
- Natural HP Recovery amount increased by 4 times.
- Skills that increase HP and SP Recovery have been improved to recovery HP and SP each 6 seconds instead of 10.
- Weight limit at which HP and SP stop regenerating increased from 50% to 70%.
Critical damage with Skills
In RO Enhanced additional skills are able to deal Critical damage.
- Swordman class:
- Pierce
- Spear Boomerang
- Spear Stab
- Head Crush
- Holy Cross
- Thief Class:
- Double Attack
- Envenom
- Grimtooth
- Soul Breaker
- Backstab
- Merchant Class:
- Hammerfall
- Cart Trmination
- Archer Class:
- Charge Arrow
- Sharp Shooting
- Musical Strike
- Sling Arrow
- Arrow Vulkan
- Acolyte Class:
- Holy Strike
- All Combo skills
- Palm Push Strike
- Taekwon Class:
- All Kick skills
- Gunslinger Class:
- Chain Action
- Tracking
- Piercing Shot
- Bull's Eye
- Ninja Class:
- Throw Shuriken
- Haze Slasher
- Shadow Slash
Abnormal Statuses
Mechanics of some statuses have been changed because it became possible to dial increased values of Stats.
For the most part, these changes will affect PvP and MvP encounters.
- Poison status:
- No longer reduces Soft Def.
- Decreases MaxHP by 10% and VIT by 10 (but no less than 1).
- Posioned target loses 1.5% of MaxHP each second.
- Status immunity with VIT = 120 value.
- Status zero duration with VIT = 120 value.
- Bleeding status:
- Decreases AGI and DEX by 20 (but no less than 1).
- Each use of the skill deals damage to the Bleeding character equal to the amount of SP spent x5.
- Status immunity with VIT = 120 value.
- Status zero duration with VIT = 120 value.