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| * Passive Triggering / Active Targeted skill. | | * Passive Triggering / Active Targeted skill. |
| * Passively adds a [30-1*SkillLv]% chance to deal [100+20*SkillLv]% damage to a target. | | * Passively adds a 30% chance to deal [100+20*SkillLv]% damage to a target. |
| * Can be used as Active Targeted skill for 4 SP. | | * Can be used as Active Targeted skill for 4 SP. |
| * Can deal Critical damage. | | * Can deal Critical damage. |
Revision as of 14:31, 27 August 2023
Acolyte Class Overview
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+3
|
+2
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+3
|
+3
|
+3
|
+4
|
Job Change
- Once you are Job Level 10, go to the Prontera church in northeast Prontera. After entering the church, enter the first portal room on the right.
- Talk to the Cleric located at the end of the room who changes your job to Acolyte and rewards you with a Novice Mace [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Acolyte class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Divine Protection
|
- Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
|
- Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
|
Demon Bane
|
- Increases attack against against Demons and Undead monsters by [3*SkillLv].
|
|
Mace Mastery
|
- Located at Priest Skill Tree.
- Increases damage done with Maces by [3*SkillLv].
|
- Replaced to Acolyte Skill Tree.
- Increases damage done with Maces by [3*SkillLv].
- Increases Crit by [1*SkillLv] with Maces.
|
Amen Attack
|
|
- Deals melee physical damage to an enemy dealing [100+15*SkillLv]% Atk damage.
- If the character has mastered Holy Light, it will be applied to an attacked target.
- Maximum Skill Level: 10.
- SP cost: 7 if the Holy Light isn't learned; 15 if the Holy Light is learned.
- Skill range 2 cells.
- After Cast Delay = Aspd.
- Requirements: Mace Mastery Lv5, Demon Bane Lv3.
- Can deal Critical damage with it's physical part.
|
Heal
|
- Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
|
- Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
|
Blessing
|
- Increases target's DEX, INT and STR by [1*SkillLv] for [40+20*SkillLv] seconds.
- When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
|
- Increases target's DEX, INT, STR by [1*SkillLv] and HIT by [2*SkillLv] for [40+20*SkillLv] seconds.
- When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
|
Increase AGI
|
- Increases target's movement speed and AGI by [2+1*SkillLv] for [40+20*SkillLv] seconds.
|
|
Decrease AGI
|
- Lowers a target's AGI by [2+1*SkillLv] for a time with [40+2*SkillLv]% chance.
- Proc chance can be decreased by target's INT and Mdef.
|
|
Ruwach
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- Reveals hidden enemies in a 5×5 area around the user and deals 145% Matk damage to them.
|
|
Pneuma
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- Protects a 3×3 area from incoming ranged attacks.
|
|
Teleport
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- Instantly move to a random spot on the map or the user's save spot.
|
|
Warp Portal
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- Allows to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through.
|
|
Aqua Benedicta
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- Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle.
|
|
Angelus
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- Increases Soft Def of the user and all party members nearby by [5*SkillLv]% for [30*SkillLv] seconds.
|
- Increases Soft Def of the user and all party members nearby by [10*SkillLv]% for [30*SkillLv] seconds.
- Increases MaxHP of the user and all party members nearby for [75*SkillLv] for [30*SkillLv] seconds.
|
Signum Crucis
|
- Decreases Undead-element and Demon monsters' Hard Def by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
- After Cast Delay 2 seconds.
|
- Decreases Hard Def and Mdef of monsters with any element by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
- Converts decreased Hard Def and Mdef into Soft Def and Mdef.
- Demon and Undead race monsters, and Shadow and Undead element enemies (including Players) receive twice as much Soft Def for more Investigate skill efficiency.
|
Cure
|
- Cures the target from Silence, Chaos and Blind status effects.
|
|
Holy Light
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- Inflicts 125% Holy property Magic Damage to a single target.
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- Inflicts 250% Holy property Magic Damage to a target and all enemies in 3x3 area around.
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-7
|
Mace
|
-5
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Rod
|
-10
|
Priest Class Overview
Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease. Most Priests find themselves in company more often than not, typically giving up their offensive abilities in order to further support those they travel with. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions. A Priest that fails to pay attention can cause problems for themselves and their friends. Priests must be able to focus on the situation at hand and also be able to multitask with little difficulty in order to assure their party stays alive.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+5
|
+4
|
+5
|
+5
|
+4
|
+7
|
Job Change
Changing into a Priest from an Acolyte requires the player to complete a number of tasks:
- Exorcism and Temptation Tests
- Purity Test
- Pilgrimages
After completing these tests, the player will be transformed into a Priest. This mostly takes place inside of the Prontera Church.
For more details about Priest Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Priest_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Increase SP Recovery
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- Increases SP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
|
- Increases SP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
|
Two-handed Staff Mastery
|
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- Increases Matk with Two-handed Staves by [1*SkillLv]%.
- Reduces damage taken from Demon, Angel, Undead, Demihuman Races and Players by [(1.5 * Weapon Refine Lv) * (SkillLv / 10)]% while wielding Two-Handed Staff.
|
Mace Mastery
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- Located at Priest Skill Tree.
- Increases damage done with Maces by [3*SkillLv].
|
- Replaced to Acolyte Skill Tree.
- Increases damage done with Maces by [3*SkillLv].
- Increases Crit by [1*SkillLv] with Maces.
|
Duple Light
|
|
- Prerequisites: Aspersio Lv1.
- Summons 2 sacred spirits, Violet Granium and Yellow Merriam.
- When summoned, spirits have a [10+2*SkillLv]% chance to damage all enemies in a 5x5 AoE around the target when the character performs normal attack or Amen Attack.
- Violet Granium deals [150+15*SkillLv]% Atk as Physical damage.
- Yellow Merriam deals [300+30*SkillLv]% Matk as Magic damage.
- Duple Light damage counts as Long range damage and can be blocked by Pneuma.
- Duple Light has element of the equipped weapon.
- Can't be Dispelled.
- Skill effect duration [60+30*SkillLv] seconds.
- Casting time 3 seconds.
- Costs [50+5*SkillLv] SP.
|
Status Recovery
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- Cures the target from Frozen, Stoned, Stun and Sleep status effects.
- Inflicts Blind status on Undead element monsters.
- Resets non-aggressive monsters to the passive state.
|
- Cures the target from Frozen, Stoned and Stun status effects.
- Inflicts Blind status on Undead element monsters.
- Resets non-aggressive monsters to the passive state.
|
Magnificat
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- Doubles Natural SP Recovery rate of the caster and all party members for [15+15*SkillLv] seconds.
|
- Doubles Natural HP and SP Recovery rate of the caster and all party members for [15+15*SkillLv] seconds.
- Buff receiving animation has been removed.
|
Impositio Manus
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- Increases target's Atk by [5*SkillLv] for 60 seconds.
- After cast delay 3 seconds.
- Costs [10+3*SkillLv] SP.
|
- Increases caster's and all party members' Atk and Matk by [5*SkillLv] for 120 seconds in a 19x19 area.
- Cooldown 30 seconds.
- Costs [56+3*SkillLv] SP.
- Casting time 2 seconds.
|
Suffragium
|
- Reduces the Casting time of the target's next skill by [15*SkillLv]% for [40-10*SkillLv] seconds.
- Cannot be cast on yourself.
|
- Reduces the Casting time of the target's next skill by [15*SkillLv]% for [35-5*SkillLv] seconds.
- Cannot be cast on yourself.
|
Aspersio
|
- Endows the user's or party member's weapon with Holy property for [30+30*SkillLv] seconds.
- Requires a Holy Water.
|
- Endows the user's or party member's weapon with Holy property for [60*SkillLv] seconds.
- Requires a Holy Water.
|
B.S.Sacramenti
|
- Prerequisites: Aspersio Lv5.
- Enchants a target's armor with the Holy property for [40*SkillLv] seconds.
- There are 2 Acolyte class characters need to be next to the caster, on either side.
|
- Prerequisites: Aspersio Lv3.
- Enchants armors of all characters in a 3x3 area around the target with the Holy property for [40*SkillLv] seconds.
- The requirement of 2 Acolyte class characters nearby has been removed.
|
Safety Wall
|
- Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks.
|
|
Resurrection
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- Revives a fallen character with a [-10+20*SkillLv]% MaxHP recovered.
- Casting time [8 - 2 *SkillLv] seconds.
- After cast delat [1 * SkillLv - 1] seconds.
|
|
Sanctuary
|
- Creastes a sacred ground for [1+3*SkillLv] seconds.
- Restores [100*SkillLv] HP of [3+1*SkillLv] non-Demon and non-Undead targets in the skill area every second.
- Restores 777 HP on [7~10] SkillLv.
- Deals damage to Demon and Undead enemies and shoves them 2 cells back.
|
- Creastes a sacred ground for [1+3*SkillLv] seconds.
- Restores [111*SkillLv] HP of [3+1*SkillLv] non-Demon and non-Undead targets in the skill area every second.
- Deals damage to Demon and Undead enemies and shoves them 2 cells back.
- Recovers 1 HP to Plant-type targets (Plants, Mushrooms, Emperium etc).
|
Slow Poison
|
- Halts HP loss caused by the Poison status on the targeted character.
- Skill effect duration [10*SkillLv] seconds.
|
- Halts HP loss caused by the Poison status on the targeted character.
- Nullifies the 10% MaxHP reduction caused by the Poison status on the targeted character.
- Increases target's VIT by [2*SkillLv]% during skill effect duration.
- If the character under this skill effect is not Poisoned, he/she recovers 1% of MaxHP every 3 seconds.
- Skill effect duration [20*SkillLv] seconds.
|
Kyrie Eleison
|
- Creates a barrier around a targeted player protecting from [5+0.5*SkillLv] physical attacks.
- Each barrier can block no more than [10+2*SkillLv]% of target's MaxHP damage.
|
- Creates a barrier around a targeted player protecting from [5+0.5*SkillLv] physical attacks.
- Each barrier can block no more than [10+2*SkillLv]% of target's MaxHP damage.
- Increases target's Crit shield by [3*SkillLv] during skill effect duration.
- Buff receiving animation has been removed.
|
Gloria
|
- Increases the caster's and all party members' LUK by 30 for [5+5*SkillLv] seconds.
|
- Increases the caster's and all party members' LUK by 30 for [5+15*SkillLv] seconds.
- Buff receiving animation has been removed.
|
Lex Divina
|
- Inflicts the Silence status on a target by chance.
|
- Inflicts the Silence status in a 3x3 area around the target by chance.
|
Lex Aeterna
|
- Prerequisites: Lex Divina Lv5.
- Doubles the damage of the next attack against the target.
|
- Prerequisites: Lex Divina Lv3.
- Doubles the damage of the next attack against the target for the next 60 seconds.
|
Turn Evil
|
- Original skill name: Turn Undead.
- Deals [10*SkillLv + BaseLv + INT] damage to Undead enemies.
- Has a [2*SkillLv + (BaseLv + INT + LUK) * 0.1]% chance to deal Holy property damage equal to the current HP of the target.
- Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining.
- Success rate is capped at 70%.
- After cast delat 3 seconds.
|
- Deals [10*SkillLv + BaseLv + INT] damage to Undead, Demon, Ghost and Shadow enemies.
- Has a [3*SkillLv + (BaseLv + INT + LUK) * 0.1]% chance to deal Holy property damage equal to the current HP of the target.
- Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining.
- Success rate is capped at 70%.
- After cast delat 3 seconds.
- The skill doesn't trigger After cast delay on a successful proc.
|
Magnus Exorcismus
|
- Creates a large 7x7 cross on the ground that deals Holy property Magic damage to Undead element and Demon race enemies.
- Skill effect duration [4+1*SkillLv] seconds.
- Skill deals damage with 3-second interval waves.
- Every wave inflicts [1*SkillLv] hits with 100% Matk each.
- Casting time 15 seconds.
- After cast delay 4 seconds.
|
- Creates a large 7x7 cross on the ground that deals Holy property Magic damage to all enemies in the area of effect.
- Demon and Undead race, Shadow, Ghost and Undead element enemies take 30% increased damage.
- Skill effect duration [4+1*SkillLv] seconds.
- Skill deals damage with 3-second interval waves.
- Every wave inflicts [1*SkillLv] hits with 100% Matk each.
- Casting time [4+0.4*SkillLv] seconds.
- After cast delay 3 seconds.
|
Redemptio
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- Revives all fallen party members within a 15x15 area around the user with a half of their MaxHP restored.
- Requires [1 - 0.2 * Resurrected Character Count]% EXP.
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- Revives all fallen party members within a 15x15 area around the user with a half of their MaxHP restored.
- EXP requirement has been removed.
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Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
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Mace
|
-3
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Rod
|
-10
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Two-handed Staff
|
-15
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Book
|
-4
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Knuckle
|
-8
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Monk Class Overview
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for MVP and WoE purposes.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+8
|
+7
|
+6
|
+2
|
+4
|
+3
|
Job Changing
Changing into a Monk from an Acolyte requires the player to complete a number of tasks:
- An item collection test
- A memory test
- Either mushroom collecting or marathon running
- A maze test
After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).
For more details about Monk Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Monk_Job_Change_Guide
Skill Changes
Global Combo skill changes:
- All Combo skills are targeted, not triggering.
- Each Combo skill (Chain Combo, Combo Finish, Glacier Fist and Chain Crush Combo) can be used at any target within 3 seconds after previous combo skill use.
- Asura Strike can be used without casting time at any target within 2 seconds after Combo Finish, Glacier Fist or Chain Crush Combo. In this case you may have only 1 Spirit Sphere active.
- Damage of all Combo skills increases by 50% if the character uses Knuckle type weapon.
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Mace
|
-3
|
Rod
|
-10
|
Two-handed Staff
|
-18
|
Knuckle
|
No penalty
|