Magician: Difference between revisions

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* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
* Casting time [0.4+0.4*SkillLv] seconds.
* Casting time [0.4+0.4*SkillLv] seconds.
* Aftercast Delay [0.8+0.2*SkillLv] seconds.
* Aftercast Delay 1.4 seconds.
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|[[File:Frost Diver.png|left|frameless]]Frost Diver
|[[File:Frost Diver.png|left|frameless]]Frost Diver
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* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
* Casting time [0.4+0.4*SkillLv] seconds.
* Casting time [0.4+0.4*SkillLv] seconds.
* Aftercast Delay [0.8+0.2*SkillLv] seconds.
* Aftercast Delay 1.4 seconds.
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|[[File:Fire Ball.png|left|frameless]]Fireball
|[[File:Fire Ball.png|left|frameless]]Fireball
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* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
* Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
* Casting time [0.4+0.4*SkillLv] seconds.
* Casting time [0.4+0.4*SkillLv] seconds.
* Aftercast Delay [0.8+0.2*SkillLv] seconds.
* Aftercast Delay 1.4 seconds.
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|[[File:Thunderstorm.png|left|frameless]]Thunder Storm
|[[File:Thunderstorm.png|left|frameless]]Thunder Storm

Revision as of 16:34, 23 February 2024

Magician Class Overview

Mages.jpeg

Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.

Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.

Job Bonuses
STR AGI VIT INT DEX LUK
0 +4 0 +8 +3 +3

Job Change

  1. Once you are Job Level 10, go to the Mage Guild in northwest Geffen.
  2. Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a Novice rod.gifNovice Rod [3].
  • Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Increase SP Recovery.png
Increase SP Recovery
  • Increases SP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
  • Increases SP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
Twohanded staff mastery.png
Two-handed Staff Mastery
  • New Skill
  • Max Level 10.
  • Increases Matk with Two-handed Staves by [1*SkillLv]%.
  • Reduces damage taken from Demon, Angel, Undead, Demihuman Races and Players by [(1.5 * Weapon Refine Lv) * (SkillLv / 10)]% while wielding Two-Handed Staff.
Sight.png
Sight
  • Reveals hidden enemies in a 7×7 area around the caster.
  • No changes
Napalm Beat.png
Napalm Beat
  • Deals [70+10*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
  • Skill's damage spreads equally between all affected enemies.
  • Deals [100+20*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
  • Skill's damage doesn't spread between affected enemies.
  • Push enemies hit by Napalm Beat 4 cells away from the caster.
  • Enemies hit by Napalm Beat will receive [2*SkillLv]% increased damage from 5 Ghost property hits next 10 seconds.
Soul Strike.png
Soul Strike
  • Unleashes [SkillLv/2] light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage.
  • Inflicts [5*SkillLv]% more damage against Undead property entities.
  • No changes
Safety Wall.png
Safety Wall
  • Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks.
  • No changes
Stone Curse.png
Stone Curse
  • Consume 1 Red Gemstone in an attempt to Stone Curse a target with [20+4*SkillLv]% chance. Target's level, LUK and Mdef decreases chance of getting status.
  • No changes
Cold Bolt.png
Cold Bolt
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
  • Casting time [0.7*SkillLv] seconds.
  • Aftercast Delay [0.8+0.2*SkillLv] seconds.
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
  • Casting time [0.4+0.4*SkillLv] seconds.
  • Aftercast Delay 1.4 seconds.
Frost Diver.png
Frost Diver
  • Attacks a target with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing it.
  • Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them.
  • Decreases Freeze resistance of enemies hit by Frost Diver by [2*SkillLv]% for the next 5 seconds.
Fire Bolt.png
Fire Bolt
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
  • Casting time [0.7*SkillLv] seconds.
  • Aftercast Delay [0.8+0.2*SkillLv] seconds.
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
  • Casting time [0.4+0.4*SkillLv] seconds.
  • Aftercast Delay 1.4 seconds.
Fire Ball.png
Fireball
  • Shoots a fire ball at a single target to inflict [70+10*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
  • Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
  • Enemies hit by Fire Ball will receive [2*SkillLv]% increased damage from 5 Fire property hits next 10 seconds.
Fire Wall.png
Fire Wall
  • Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact, with [2+1*SkillLv] hit limit.
  • No changes
Lightning Bolt.png
Lightning Bolt
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
  • Casting time [0.7*SkillLv] seconds.
  • Aftercast Delay [0.8+0.2*SkillLv] seconds.
  • Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
  • Casting time [0.4+0.4*SkillLv] seconds.
  • Aftercast Delay 1.4 seconds.
Thunderstorm.png
Thunder Storm
  • Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
  • Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
Energy Coat.png
Energy Coat
  • Reduces damage from incoming physical attacks while consuming SP.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 146
Shield -10
Dagger No penalty
Rod -5
Two-handed Staff -5


Wizard Class Overview

Wizards.jpg

Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Job Bonuses
STR AGI VIT INT DEX LUK
+1 +8 +1 +12 +6 +2

Job Change

Changing into a Wizard from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.

For more details about Wizard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Wizard_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Sense.png
Sense
  • Allows to check monster's stats.
  • Allows to check monster's stats.
  • Passively increases resistance to Ghost element by 15%.
Fire Pillar.png
Fire Pillar
  • Summons a pillar of fire on a target spot that acts similarly to a trap.
  • Pillar deals [2+1*SkillLv] hits to all enemies in a 3x3 area when triggered.
  • Each hit deals [50 + (Matk / 5)] Mdef-ignoring magic Fire damage.
  • Each cast consumes 1 Blue Gemstone at Skill level 6 and higher.
  • Summons a pillar of fire on a target spot that acts similarly to a trap.
  • Pillar deals [2+1*SkillLv] hits to all enemies in a 3x3 (Lv1~5) or 5x5 (Lv6~10) area when triggered.
  • Each hit deals [50 + (Matk / 3) + DEX] Mdef-ignoring magic Fire damage.
  • Each cast consumes 1 Blue Gemstone at Skill level 6 and higher.
  • Can be cast under the enemy in PvM.
Sightrasher.png
Sightrasher
  • Projects the fireball summoned by the Sight skill to deal [100+20*SkillLv]% magic Fire damage to all enemies in a 15x15 area and knock them 2 cells back.
  • Projects the fireball summoned by the Sight skill to deal [100 + 20 * SkillLv + INT * 3]% magic Fire damage to all enemies in a 15x15 area and knock them 5 cells back.
Meteor Storm.png
Meteor Storm
  • Summons [2+0.5*SkillLv] (round down) meteors from the sky that inflicts magic Fire damage to nearby enemies.
  • The meteors will fall on random spots within a 7x7 targeted cell area and each will damage enemies within a 7x7 cell area.
  • Each meteor inflicts [0.5*SkillLv] (round up) hits with a 100% Matk as damage.
  • Each strike has a [3*SkillLv]% chance to cause the Stun status on the enemy.
  • Casting time [5+1*SkillLv] seconds.
  • After cast delay [2+0.5*SkillLv] seconds.
  • Summons [2+0.5*SkillLv] (round down) meteors from the sky that inflicts magic Fire damage to nearby enemies.
  • The meteors will fall on random spots within a 7x7 targeted cell area and each will damage enemies within a 7x7 cell area.
  • Each meteor inflicts [0.5*SkillLv] (round up) hits with a 150% Matk as damage.
  • Each strike has a [3*SkillLv]% chance to cause the Stun status on the enemy.
  • Casting time [3+0.6*SkillLv] seconds.
  • After cast delay [2+0.4*SkillLv] seconds.
Jupitel Thunder.png
Jupitel Thunder
  • Launches an orb of lightning that hits [2+1*SkillLv] times while pushing the target [2+0.5*SkillLv] (round up) cells back.
  • Each hit deals 100% magic Wind damage.
  • Launches an orb of lightning that hits [2+1*SkillLv] times while pushing the target [2+0.5*SkillLv] (round up) cells back.
  • Each hit deals 100% magic Wind damage.
  • Enemies hit by this skill will receive Conductivity status for 10 seconds.
  • Conductivity increases damage taken from next 5 Wind element attacks by [2*SkillLv]%.
  • Lightning Bolt, Wind Blade and Earth Spike cast into the target with Conductivity status will deal damage to all enemies in a 5x5 area and remove this status.
Lord of Vermilion.png
Lord of Vermillion
  • Summons 4 explosive waves in a 11x11 area that deal 10 hits each.
  • Every hit deals [8+2*SkillLv]% magic Wind damage.
  • Each wave has a [4*SkillLv]% chance to cause Blind status on enemies.
  • Casting time [15-0.5*SkillLv] seconds.
  • After cast delay 5 seconds.
  • Summons 4 explosive waves in a 11x11 area that deal 10 hits each.
  • Every hit deals [15 + 5 * SkillLv + (INT + AGI) * 0.3]% magic Wind damage.
  • Each wave has a [4*SkillLv]% chance to cause Blind status on enemies.
  • Casting time [11-0.5*SkillLv] seconds.
  • After cast delay 5 seconds.
Water Ball.png
Water Ball
  • Uses water beneath the caster to launch Water Balls at the enemy.
  • Each Water Ball deals [100+30*SkillLv]% magic Water damage.
  • Water Balls count depends on the skill level:
  1. Level 1: 1
  2. Level 2~3: 9
  3. Level 4~5: 25
  • Cann't be used if shallow water is unavailable in a 5x5 cell area around the caster.
  • Water Ball may also be casted on Deluge and Water Escape Technique, but will consume their cells.
  • The character's animation is applied to every Water Ball hit.
  • Uses water beneath the caster to launch Water Balls at the enemy.
  • Each Water Ball deals [100+30*SkillLv]% magic Water damage.
  • Water Balls count depends on the skill level:
  1. Level 1: 1
  2. Level 2~3: 9
  3. Level 4~5: 25
  • Can be used outside shallow water or Deluge/Water Escape Technique, but in this case skill's damage will be reduced by 3 times.
  • Water Ball may also be casted on Deluge and Water Escape Technique, and won't consume their cells.
  • The character's animation is applied to the first Water Ball hit only.
  • Cooldown 2.5 seconds.
Ice Wall.png
Ice Wall
  • Summons a shield of ice 5 cells wide in front of the caster.
  • Each Ice Wall cell has [200+200*SkillLv] HP.
  • Ice Wall has Water-1 element.
  • Summons a shield of ice 5 cells wide in front of the caster.
  • Each Ice Wall cell has [200+200*SkillLv] HP.
  • Ice Wall has Water-2 element.
Frost Nova.png
Frost Nova
  • Freezes all enemies in a 5x5 cells around the caster with a [33+5*SkillLv]% chance and deals [66+7*SkillLv]% magic Water damage.
  • Doesn't work on Land Protector.
  • Freezes all enemies in a 5x5 cells around the caster with a [33+5*SkillLv]% chance and deals [50 + 20 * SkillLv + DEX]% magic Water damage.
  • Decreases Freeze resistance of Players hit by this skill by [2*SkillLv]% for the next 5 seconds.
  • Works on Land Protector.
Storm Gust.png
Storm Gust
  • Summons a destructive blizzard in a 11x11 area that deals [100+40*SkillLv]% magic Water damage and freeze enemies with a [65-5*SkillLv]% chance.
  • Shoves enemies 2 cells in the top-right direction.
  • Casting time [5+1*SkillLv] seconds.
  • After cast delay 5 seconds.
  • Summons a destructive blizzard in a 11x11 area that deals [70+50*SkillLv]% magic Water damage and causes Chilled status on enemies.
  • Chilled enemies have their Attack, Casting and Movement speed reduced by [10+2*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 2/3.
  • Doesn't shove enemies.
  • Casting time [2.5+0.5*SkillLv] seconds.
  • After cast delay 5 seconds.
Earth Spike.png
Earth Spike
  • Casts [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Earth-element damage.
  • Casts [1*SkillLv] bolts to target foe, each dealing [2 x Matk] Earth-element damage.
  • Inflicts Impaled status on a target reducing it's Attack, Casting and Movement speed by [5+5*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 1/2.
Heaven's Drive.png
Heaven’s Drive
  • Shudders the ground in a 5x5 area which deals [100*SkillLv]% Earth element Magic damage to enemies.
  • Reveals Hidden enemies in the skill area of effect.
  • Shudders the ground in a 5x5 area which deals [125*SkillLv]% Earth element Magic damage to enemies.
  • Reveals Hidden enemies in the skill area of effect.
  • Hidden enemies take double damage.
  • Decreases Stone resistance of Players hit by this skill by [4*SkillLv]% for the next 5 seconds.
Quagmire.png
Quagmire
  • Turns a 5x5 area of ground into a marshland that lowers AGI and DEX by [10*SkillLv], and removes Speed-up buffs.
  • Each Quagmire area lasts [5*SkillLv] seconds.
  • Can't have more than 3 active Quagmires at time.
  • Affects friendly characters in PvP and GvG.
  • Turns a 5x5 area of ground into a marshland that lowers AGI and DEX by [10*SkillLv], and removes Speed-up buffs.
  • Each Quagmire area lasts [5*SkillLv] seconds.
  • Using a skill with 3 active Quagmire areas removes the area with the shortest remaining duration.
  • Doesn't affect friendly targets in PvP and GvG.
Soul Drain.png
Soul Drain
  • Maximum level 10.
  • Located at Hight Wizard Skill Tree.
  • Restores [(0.95 + 0.15 * SkillLv) * Monster' Level] SP every time a monster is killed with a single-target spell.
  • Maximum level 5.
  • Replaced to Wizard Skill Tree.
  • Restores [(1 + 0.25 * SkillLv) * Monster' Level] SP every time a monster is killed with a single-target spell.
  • Passively increases MaxSP by [4*SkillLv]%.
Ganbantein.png
Ganbaitein
  • Located at Hight Wizard Skill Tree.
  • Cancels ground effects in a 3x3 area around the targeted cell with a 80% chance.
  • Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use.
  • Casting range 14 cells.
  • Casting time 1 second.
  • After cast delay 5 seconds.
  • Replaced to Wizard Skill Tree.
  • Cancels ground effects in a 3x3 area around the targeted cell with a 80% chance.
  • Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use.
  • Casting range 14 cells.
  • Casting time 2 second.
  • After cast delay 3 seconds.
  • Doesn't remove Ankle Snare traps.
Sight Blaster.png
Sight Blaster
  • Summons a protective fireball that deals 100% magic Fire damage to enemies that come within a 3x3 area, knocking them 3 cells back.
  • Skill effect duration 2 minutes.
  • Disappears when hit an enemy.
  • Can be Dispelled.
  • Old mechanics have been removed.
  • Skill use turns the Sight Blaster status ON for 2 minutes.
  • During skill effect duration Sight skill will deal 300% magic Fire damage to enemies that come within a 5x5 area, knocking them 3 cells back.
  • Doesn't disappear when hit an enemy.
  • Can't be Dispelled.
  • Each target can't be knocked back often than once in 3 seconds.
  • Hidden enemies take tripple damage.

Aspd penalty

Weapon Attack Speed
Bare Hand 146
Shield -8
Dagger -4
Rod -3
Two-handed Staff -3


Sage Class Overview

Sages.jpg

Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. On other side, Battle sages can become a powerful leveling build bringing down a flurry of elemental bolts on enemies.

Note: Sages can create Books with Magical and Physical Random Options. For more details please visit the Forging System page.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +3 +9 +5 +3

Job Changing

Changing into a Sage from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test
  • Thesis Composition

After completing these tests, the player will be transformed into a Sage. This takes place in Juno.

For more details about Sage Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Sage_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Sense.png
Sense
  • Allows to check monster's stats.
  • Allows to check monster's stats.
  • Passively increases resistance to Ghost element by 15%.
Study.png
Study
  • Increases Atk by [3*SkillLv] and Aspd by [0.5*SkillLv]% with Books.
  • No changes
Dragonology.png
Dragonology
  • Increases Atk against Dragon monsters by [4*SkillLv]%.
  • Increases Matk against Dragon monsters by [2*SkillLv]%.
  • Increases resistance to Dragon monsters by [4*SkillLv]%.
  • Increases INT by [0.5*SkillLv] (round up).
  • Increases Atk against Dragon monsters by [4*SkillLv]%.
  • Increases Matk against Dragon monsters by [2*SkillLv]%.
  • Increases resistance to Dragon monsters by [4*SkillLv]%.
  • Increases INT by [1*SkillLv].
Free Cast.png
Free Cast
  • Allows the user to move and attack while casting a spell.
  • Movement speed while casting a spell is [25+5*SkillLv]%.
  • Aspd while casting a spell is [50+5*SkillLv]%.
  • Allows the user to move and attack while casting a spell.
  • Movement speed while casting a spell is [30+7*SkillLv]%.
  • Aspd while casting a spell is [50+5*SkillLv]%.
  • Added the ability to turn Free Cast status ON. In this case the character will have such Movement and Attack speed as if he/she was casting a spell.
  • When Free Cast status is ON, Deluge, Volcano and Violent Gale skills will be cast around the character, not on the ground, with a half of their duration.
Hindsight.png
Hindsight
  • Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking with a [5+2*SkillLv]% chance.
  • Skill effect duration [90+30*SkillLv] seconds.
  • Levels of autocasted spells is fixed.
  • Can be Dispelled.
  • Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking with a [5+2*SkillLv]% chance.
  • Skill effect duration [90+30*SkillLv] seconds.
  • Levels of autocasted spells is equal to [Hindsight Lv / 2].
  • Can't be Dispelled.
  • All single-target autocasted spells (Bolts, Soul Strike etc), including autocasted spells from equipment and cards (Gazeti, Wind Ghost), will be cast into all enemies in a 5x5 area around the attacked target when Hindsight is active.
Cast Cancel.png
Cast Cancel
  • Cancels the casting of current skill and returns [-10+20*SkillLv]% of SP.
  • Cancels the casting of current skill and returns [-10+20*SkillLv]% of SP.
  • Successful Cast Cancel use reduces Casting time of the next skill by [4*SkillLv]%.
Magic Rod.png
Magic Rod
  • Absorbs a single-target skill that is targeting you, negating its damage and giving [20*SkillLv]% of it's SP.
  • Skill duration [0.2+0.2*SkillLv] seconds.
  • Absorbs a single-target skill that is targeting you, negating its damage and giving [20*SkillLv]% of it's SP.
  • Skill duration [0.2+0.2*SkillLv] seconds.
  • Skill use activates Wand Empower buff which increases Matk by [20*SkillLv] for 30 seconds.
  • If a spell was absorbed by Magic Rod, the Matk bonus increases by 3 times.
Spell Breaker.png
Spell Breaker
  • Cancels the skill that the target is currently casting and absorbs [-25+25*SkillLv]% of it's SP.
  • At Level 5, deals damage equal to 2% of target's MaxHP and recovers 1% of caster's MaxHP.
  • Interrupts skills used by Boss monsters with a 10% chance.
  • Cancels the skill that the target is currently casting and absorbs [-25+25*SkillLv]% of it's SP.
  • Successful Spell Breaker use reduces the target's HP and SP by [2*SkillLv]% of their maximum value.
  • Successful Spell Breaker use recovers the character's HP and SP by [1*SkillLv]% or their maximum value.
  • Interrupts skills used by Boss monsters with a 10% chance.
Dispell.png
Dispell
  • Cancels buff effects and ailments (with several exceptions) on the target by a [50+10*SkillLv]% chance.
  • Consumes 1 Yellow Gemstone on use.
  • Cancels buff effects and ailments (with several exceptions) on the target by a [50+10*SkillLv]% base chance.
  • Final success chance reduces by [Target's Hard Mdef / 5]%.
  • The Dispell chance for each buff calculates separately.
  • Consumes 1 Yellow Gemstone on use.
Endow Blaze.png
Flame Launcher
  • Endows the caster's or party member's weapon with Fire element.
  • Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
  • Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
  • Consumes 1 Red Blood on use.
  • Can be Dispelled.
  • Endows the caster's or party member's weapon with Fire element.
  • Success rate is 100% for all skill levels.
  • Skill effect duration [5+5*SkillLv] minutes.
  • Consumes 1 Red Blood on use.
  • Can't be Dispelled.
  • Increases Fire Magic damage by [2*SkillLv]%.
  • Reduces Casting time and After cast delay of Fire Bolt and Fire Ball by [5*SkillLv]%.
Endow Tornado.png
Lightning Loader
  • Endows the caster's or party member's weapon with Wind element.
  • Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
  • Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
  • Consumes 1 Wind of Verdure on use.
  • Can be Dispelled.
  • Endows the caster's or party member's weapon with Wind element.
  • Success rate is 100% for all skill levels.
  • Skill effect duration [5+5*SkillLv] minutes.
  • Consumes 1 Wind of Verdure on use.
  • Can't be Dispelled.
  • Increases Wind Magic damage by [2*SkillLv]%.
  • Reduces Casting time and After cast delay of Lightning Bolt and Thunder Storm by [5*SkillLv]%.
Endow Tsunami.png
Frost Weapon
  • Endows the caster's or party member's weapon with Water element.
  • Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
  • Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
  • Consumes 1 Crystal Blue on use.
  • Can be Dispelled.
  • Endows the caster's or party member's weapon with Water element.
  • Success rate is 100% for all skill levels.
  • Skill effect duration [5+5*SkillLv] minutes.
  • Consumes 1 Crystal Blue on use.
  • Can't be Dispelled.
  • Increases Water Magic damage by [2*SkillLv]%.
  • Reduces Casting time and After cast delay of Cold Bolt and Frost Diver by [5*SkillLv]%.
Endow Quake.png
Seismic Weapon
  • Endows the caster's or party member's weapon with Earth element.
  • Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
  • Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
  • Consumes 1 Green Live on use.
  • Can be Dispelled.
  • Endows the caster's or party member's weapon with Earth element.
  • Success rate is 100% for all skill levels.
  • Skill effect duration [5+5*SkillLv] minutes.
  • Consumes 1 Green Live on use.
  • Can't be Dispelled.
  • Increases Earth Magic damage by [2*SkillLv]%.
  • Reduces Casting time and After cast delay of Earth Spike and Heaven's Drive by [5*SkillLv]%.
Deluge.png
Deluge
  • Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%.
  • Increases MaxHP of Water element characters in the skill area by [5~15]%.
  • The area lasts [1*SkillLv] minutes.
  • Enables use of Aqua Benedicta in the skill's area.
  • Doubles Wall of Fog duration.
  • Consumes 1 Blue Gemstone on use.
  • Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%.
  • Increases MaxHP of all characters in the skill area by [5~15]%.
  • The area lasts [1*SkillLv] minutes.
  • Enables use of Aqua Benedicta in the skill's area.
  • Doubles Wall of Fog duration.
  • Consumes 1 Blue Gemstone on use.
Volcano.png
Volcano
  • Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%.
  • Increases Atk of Fire element characters in the skill area by [5+5*SkillLv].
  • The area lasts [1*SkillLv] minutes.
  • Prevents the use of Ice Wall on the affected area.
  • Consumes 1 Blue Gemstone on use.
  • Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%.
  • Increases Atk and Matk of all characters in the skill area by [5+5*SkillLv].
  • The area lasts [1*SkillLv] minutes.
  • Prevents the use of Ice Wall on the affected area.
  • Consumes 1 Blue Gemstone on use.
Whirlwind.png
Violent Gale
  • Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%.
  • Increases Flee of Wind element characters in the skill area by [3*SkillLv].
  • The area lasts [1*SkillLv] minutes.
  • Doubles Fire Wall duration.
  • Consumes 1 Blue Gemstone on use.
  • Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%.
  • Increases Flee of all characters in the skill area by [6*SkillLv].
  • The area lasts [1*SkillLv] minutes.
  • Doubles Fire Wall duration.
  • Consumes 1 Blue Gemstone on use.
Magnetic Earth.png
Land Protector
  • Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector.
  • Skill effect duration [75+45*SkillLv] seconds.
  • Skill's area of effect depends on the SkillLv:
  1. Level [1~2]: 7x7
  2. Level [3~4]: 9x9
  3. Level [5]: 11x11
  • Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use.
  • Maximum skill level is always used.
  • Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector.
  • Skill effect duration [75+45*SkillLv] seconds.
  • Skill's area of effect depends on the SkillLv:
  1. Level [1~2]: 7x7
  2. Level [3~4]: 9x9
  3. Level [5]: 11x11
  • Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use.
  • Skill level can be selected.
Earth Spike.png
Earth Spike
  • Casts [1*SkillLv] bolts to target foe, each dealing 100% magic Earth-element damage.
  • Casts [1*SkillLv] bolts to target foe, each dealing 200% magic Earth-element damage.
  • Inflicts Impaled status on a target reducing it's Attack, Casting and Movement speed by [5+5*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 1/2.
Heaven's Drive.png
Heaven’s Drive
  • Shudders the ground in a targeted 5x5 area which deals [100*SkillLv]% Earth element Magic damage to enemies.
  • Reveals Hidden enemies in the skill area of effect.
  • Shudders the ground in a targeted 5x5 area which deals [125*SkillLv]% Earth element Magic damage to enemies.
  • Reveals Hidden enemies in the skill area of effect.
  • Hidden enemies take double damage.
  • Decreases Stone resistance of Players hit by this skill by [4*SkillLv]% for the next 5 seconds.
Hocus-pocus.png
Abracadabra
  • Invokes a random non-Transcendent skill, or one of a few specific effects.
  • Consumes 2 Yellow Gemstone on use.
  • Invokes a random non-Transcendent skill, or one of a few specific effects.
  • Consumes 2 Yellow Gemstone on use.
  • Class Change chance has been increased a bit at Lv10.
Soul Exhale.png
Soul Change
  • Located at Professor Skill Tree.
  • Exchanges the caster's remaining SP amount with the SP amount of a target.
  • Replaced to Sage Skill Tree.
  • Exchanges the caster's remaining SP amount with the SP amount of a target.
Write magic book.png
Write Magic Book
  • New skill
Write war book.png
Write War Book
  • New skill
Create Elemental Converter.png
Create Elemental Converter
  • Allows to create Elemental Converters, which can be used for endowing the weapon for 3 minutes.
  • Allows to create Elemental Converters, which can be used for endowing the weapon for 10 minutes.
Elemental Change.png
Elemental Change             
  • Uses an Elemental Converter to change the element of a normal monster.
  • Successful chance depends on caster's DEX, INT, Job level and Endow Weapon skill level.
  • Changes the element of a normal monster.
  • Successful chance depends on caster's DEX, INT, Job level and Endow Weapon skill level.

Aspd penalty

Weapon Attack Speed
Bare Hand 151
Shield -8
Dagger -8
Rod -10
Two-handed Staff -10
Book +2