Swordman: Difference between revisions

From Project Ro Enhanced Wiki
Jump to navigation Jump to search
Line 404: Line 404:
* Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
* Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
|
|
* Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] <br>+ [(Matk * SkillLv) / 3].</br>
* Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + <br>[(Matk * SkillLv) / 3].</br>
|-
|-
|[[File:Cure.png|left|frameless]]Cure
|[[File:Cure.png|left|frameless]]Cure
Line 479: Line 479:
|[[File:Spear Quicken.png|left|frameless]]Spear Quicken
|[[File:Spear Quicken.png|left|frameless]]Spear Quicken
|
|
* Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]% for <br>[30*SkillLv] seconds.</br>
* Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]% <br>for [30*SkillLv] seconds.</br>
|
|
* Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by <br>[30+10]% for [30*SkillLv] seconds.</br>
* Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by <br>[30+10]% for [30*SkillLv] seconds.</br>

Revision as of 15:48, 28 June 2023

Swordman Class Overview

SwordsmanATK.jpeg

Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.

Swordmen tend to have high ATK from swords and spears and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.

Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 0 +3 +2

Job Change

  1. Once you reach Job Level 10 Novice, go to Izlude and enter the Swordman Guild at the west side of the town.
  2. Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman.
  • Alternatively, after reaching Job Level 10 Novice, go to a Swordsman class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Sword Mastery.png
Sword Mastery
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases Hit by [2*SkillLv] with one-handed swords and daggers.
Two-Handed Sword Mastery.png
Two-handed Sword Mastery
  • Increases ATK by [4*SkillLv] with two-handed swords.
  • Increases ATK by [4*SkillLv] with two-handed swords.
  • Reduces damage taken from Demon, Angel, Undead, Demihuman Races
    and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding
    Two-Handed Sword.
Increase HP Recovery.png
Increase HP Recovery
  • Increases HP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv]
    every 10 seconds while not moving.
  • Increases HP Recovery by Healing Items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv]
    every 6 seconds while not moving.
Bash.png
Bash
  • Deals [100+30*SkillLv]% physical damage to a single target
    enemy with [5*SkillLv]% additional accuracy.
  • Balanced
Magnum Break.png
Magnum Break
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area
    with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • After Cast delay 2 seconds.
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area
    with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • Cooldown 2 seconds.
Provoke.png
Provoke
  • Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF
    by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
  • Increases a target's status ATK by [2+3*SkillLv]% and decreases it's
    tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]%
    success chance.
  • Can be used on party or guild members.
Endure.png
Endure
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[1*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[2*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
HP Recovery While Moving.png
Moving HP Recovery
  • Enables to recovery HP even while moving with 50% of it's effect.
  • Balanced
Fatal Blow.png
Fatal Blow
  • Enables Bash to stun a targeted enemy with a 5% chance for
    each Bash level higher than 5.
  • Balanced
Fatal Blow.png
Auto Berserk
  • Enrages the character and enters in a condition that is equivalent
    to Lv10 Provoke status when HP is reduced to less than 25% of max.
  • Balanced

ASPD penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -7
Sword -7
Two-handed Sword -14
Axe -11
Two-handed Axe -16
Mace -10
Spear -14
Two-handed Spear -20


Knight Class Overview

Knight Guide.jpg

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Job Bonuses
STR AGI VIT INT DEX LUK
+8 +2 +9 0 +6 +4

Job Change

Changing into a Knight from a Swordman requires the player to complete a number of tasks:

  • Item collection
  • A written test
  • Battle test
  • Word association quiz
  • A test of self control
  • Personality quiz

After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry at the north-west side of the city.

For more details about Knight Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Knight_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Spear Mastery.png
Spear Mastery
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
    and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding
    Two-Handed Spear.
Peco Peco Ride.png
Peco Riding
  • Enables to ride a Peco Peco.
  • Balanced
Cavalier Mastery.png
Cavalier Mastery
  • Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
  • Balanced
Spear Stab.png
Spear Stab
  • Strikes an enemy with melee attack that deals [100+20*SkillLv]% Atk.
  • Knockbacks target by 6 cells.
  • Strikes all enemies between the character and the target with long range
    attack that deals [100+40*SkillLv]% Atk.
  • Knockbacks enemies by 5 cells.
  • Can deal Critical damage.
  • Activates Spear Empower buff for 10 seconds which grants:
  1. Pierce deals +1 additional hit;
  2. Spear Boomerang deals double damage;
  3. Brandish Spear deals [1*Spear Stab Level]% increased damage.
Pierce.png
Pierce
  • Strikes a single target for an amount of hits based on target's size.
  • Each hit deals [100+10*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
  • Strikes a single target for an amount of hits based on target's size.
  • Boss monsters always take 1 additional Hit.
  • Each hit deals [100+15*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
  • Can deal Critical damage.
Spear Boomerang.png
Spear Boomerang
  • Throws the equipped spear at a single target and deals [100+50*SkillLv]% Atk.
  • Skill range is [3+2*SkillLv] cells.
  • Throws the equipped spear at a single target and deals [100+70*SkillLv]% Atk.
  • Skill range is [3+2*SkillLv] cells.
  • Can deal Critical damage.
Brandish Spear.png
Brandish Spear
  • Attacks an area of ememies around the caster with melee physical damage
    equal to [100+20*SkillLv]% Atk.
  • Costs 12 SP.
  • Attacks an area of ememies around the caster with range physical damage
    equal to [200 + (35 * SkillLv) + (STR * 3)]% Atk.
  • Costs [10+1*SkillLv] SP.
Counter Attack.png
Counter Attack
  • Blocks an enemy's attack and automatically perform one critical counter-attack.
  • Doesn't work against skills.
  • Blocks an enemy's attack and automatically perform one critical counter-attack
    with [120*SkillLv]% Atk.
  • Works against targeted melee skills.
Twohand Quicken.png
Two-handed Quicken
  • Increases ASPD with two-handed swords by 30% for [30*SkillLv] seconds.
  • Increases ASPD with two-handed swords by 30%+10% for [30*SkillLv] seconds.
  • Increases Hit and Flee by [2*SkillLv] during skill effect.
  • Increases Crit by [2+1*SkillLv] during skill effect.
Bowling Bash.png
Bowling Bash
  • Knock targets backward, causing up to [100+40*SkillLv]% damage in a 5x5
    cell area that hits twice.
  • Knock targets backward, causing up to [100+30]% damage in a 5x5 cell area.
  • Hit amount depends on quantity of enemies that take damage and works with
    any type of weapon:
  1. 1-3 targets: 2 hits;
  2. 4-6 targets: 3 hits;
  3. 7 or more targets: 4 hits.
Charge Attack.png
Charge Attack
  • Rush a target, dealing more long range damage depending on how far away you
    are from it, up to 500% Atk.
  • Rush a target, dealing more long range damage depending on how far away you
    are from it, up to 750% Atk.
One-Hand Quicken.png
One-handed Quicken
  • Temporarily increases ASPD by 30% when wielding One-Handed Swords.
  • Cancels the effect of any ASPD Potion when used.
  • Temporarily increases ASPD by 30% when wielding One-Handed Swords.
  • Doesn't cancel the effect of ASPD Potion when used.
  • Increases Hit and Flee by 20 during skill effect.

ASPD penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -9
Sword -5
Two-handed Sword -12
Axe -10
Two-handed Axe -15
Mace -6
Spear -14
Two-handed Spear -20


Crusader Class Overview

300px-Crusader.jpg

Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.

Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +7 +6 +3 +5

Job Changing

Changing into a Crusader from a Swordman requires the player to complete a number of tasks:

  • Endurance Test
  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera Castle.

For more details about Crusader Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Crusader_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Spear Mastery.png
Spear Mastery
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
    and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding
    Two-Handed Spear.
Peco Peco Ride.png
Peco Riding
  • Enables to ride a Peco Peco.
  • Balanced
Cavalier Mastery.png
Cavalier Mastery
  • Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
  • Balanced
Divine Protection.png
Divine Protection
  • Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
  • Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
Demon Bane.png
Demon Bane
  • Increases attack against against Demons and Undead monsters by [3*SkillLv].
  • Balanced
Heal.png
Heal
  • Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
  • Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] +
    [(Matk * SkillLv) / 3].
Cure.png
Cure
  • Cures the target from Silence, Chaos and Blind status effects.
  • Balanced
Faith.png
Faith
  • Increases Max HP by [200*SkillLv] and resistance to Holy-property attacks by
    [5*SkillLv]%.
  • Balanced
Guard.png
Guard
  • Blocks physical attacks with a Shield by [5~30]% chance for 300 seconds.
  • Balanced
Defending Aura.png
Defender
  • Decreases damage taken from ranged attacks by [5+15*SkillLv]%.
  • Decreases ASPD by [25-5*SkillLv]%.
  • Reduces movement speed by 1/3.
  • Balanced
Shield Reflect.png
Reflect Shield
  • Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
  • Reflected damage counts as Melee physical damage.
  • Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
  • Reflected damage doesn't count as Melee physical damage.
Smite.png
Shield Charge
  • Hurls the shield at a single enemy, dealing [100+20*SkillLv]% Atk damage and
    knocking it back by [4+1*SkillLv] cells.
  • Causes Stun on a target with [15+5*SkillLv]%.
  • Hurls the shield at an enemy, dealing [100+60*SkillLv]% Atk damage in 3x3 cells area around
    the target and knocking enemies back by 5 cells.
  • Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]%.
  • Players hit by the skill will take [5+3*SkillLv]% increased damage from Neutral element
    attacks and skills for the next [5+2*SkillLv] seconds.
  • Activates Shield Empower buff for 10 seconds which grants:
    1. Shield Boomerang chains up to 2 random enemies around the target.
Shield Boomerang.png
Shield Boomerang
  • Throws equiped shield at an enemy, dealing [Status Atk * (100 + 30 * SkillLv)% +
    (Shield Upgrade Level * 5) + Shield Weight] damage.
  • Throws equiped shield at an enemy, dealing [Status Atk + Shield Weight + Shield Upgrage
    Level * 10) * (100 + 70 * SkillLv)]% damage.
Holy Cross.png
Holy Cross
  • Summon a holy cross that inflicts Holy damage on a target with [100+35*SkillLv]% Atk.
  • Skill range is 1 cell.
  • Summon a holy cross that inflicts Holy damage on a target with [150+50*SkillLv]% (Atk+Matk).
  • Skill range increased to 3 cells.
Grand Cross.png
Grand Cross
  • Summons a Grand Cross around the caster, damaging the caster and enemies with
    3 Holy property waves, (Atk+Matk)* (100% + 40*SkillLv)% each.
  • Takes 20% of character's MaxHP for each cast.
  • Shares damage between enemies standing at the same cell.
  • Costs [30+7*SkillLv] SP.
  • Summons a Grand Cross around the caster, damaging the caster and enemies with
    3 Holy property waves, (Atk+Matk)* (100% + 65*SkillLv)% each.
  • Doesn't take 20% of character's MaxHP for each cast, but still deals damage oneself.
  • Enemies standing in the same cell take full damage.
  • Costs [20+6*SkillLv] SP.
Spear Quicken.png
Spear Quicken
  • Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]%
    for [30*SkillLv] seconds.
  • Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by
    [30+10]% for [30*SkillLv] seconds.
  • Increases Crit by [3*SkillLv] and Flee by [2*SkillLv] during skill effect.
Sacrifice.png
Devotion
Resistant Souls.png
Providence
Shrink.png
Shrink
Quest Skill

ASPD penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -8
Sword -3
Two-handed Sword -14
Axe -10
Two-handed Axe -15
Mace -5
Spear -12
Two-handed Spear -12