Thief: Difference between revisions

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!Enhanced
!Enhanced
|-
|-
|[[File:Sword Mastery.png|left|frameless]]Sword Mastery
|[[File:Double Attack.png|left|frameless]]Double Attack
|
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* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
|
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* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
* Increases Hit by [2*SkillLv] with one-handed swords and daggers.
|-
|-
|[[File:Two-Handed Sword Mastery.png|left|frameless]]Two-handed Sword Mastery
|[[File:Improve Dodge.png|left|frameless]]Improve Dodge
|
|
* Increases ATK by [4*SkillLv] with two-handed swords.
|
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* Increases ATK by [4*SkillLv] with two-handed swords.
* Reduces damage taken from Demon, Angel, Undead, Demihuman Races <br>and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding </br>Two-Handed Sword.
|-
|-
|[[File:Increase HP Recovery.png|left|frameless]]Increase HP Recovery
|[[File:Steal.png|left|frameless]]Steal
|
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* Increases HP Recovery with Healing items by [10*SkillLv]%.
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] <br>every 10 seconds while not moving.</br>
|
|
*Increases HP Recovery by Healing Items by [10*SkillLv]%.
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] <br>every 6 seconds while not moving.</br>
|-
|-
|[[File:Bash.png|left|frameless]]Bash
|[[File:Hiding.png|left|frameless]]Hide
|
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* Deals [100+30*SkillLv]% physical damage to a single target <br>enemy with [5*SkillLv]% additional accuracy.</br>
|
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* '''Balanced'''
|-
|-
|[[File:Magnum Break.png|left|frameless]]Magnum Break
|[[File:Envenom.png|left|frameless]]Envenom
|
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* Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area <br>with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* After Cast delay 2 seconds.<br>
|
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*Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area <br>with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* Cooldown 2 seconds.
|-
|-
|[[File:Provoke.png|left|frameless]]Provoke
|[[File:Detoxify.png|left|frameless]]Detoxify
|
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* Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF <br>by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.</br>
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* Increases a target's status ATK by [2+3*SkillLv]% and decreases it's <br>tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]%<br>success chance.</br>
* Can be used on party or guild members.
|-
|-
|[[File:Endure.png|left|frameless]]Endure
|[[File:Find Stone.png|left|frameless]]Pick Stone
|
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* Enables to ignore flinching from 7 enemy attacks.
* Grants +[1*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
|
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* Enables to ignore flinching from 7 enemy attacks.
* Grants +[2*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
|-
|-
|[[File:HP Recovery While Moving.png|left|frameless]]Moving HP Recovery
|[[File:Stone Fling.png|left|frameless]]Throw Stone
|
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* Enables to recovery HP even while moving with 50% of it's effect.
|
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* '''Balanced'''
|-
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|[[File:Fatal Blow.png|left|frameless]]Fatal Blow
|[[File:Sand Attack.png|left|frameless]]Sprinkle Sand
|
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* Enables Bash to stun a targeted enemy with a 5% chance for <br>each Bash level higher than 5.</br>
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* '''Balanced'''
|-
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|[[File:Fatal Blow.png|left|frameless]]Auto Berserk
|[[File:Back Slide.png|left|frameless]]Back Sliding
|
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* Enrages the character and enters in a condition that is equivalent <br>to Lv10 Provoke status when HP is reduced to less than 25% of max.</br>
|
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* '''Balanced'''
|}
|}


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| -20
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== Assassin Class Overview ==
== Assassin Class Overview ==

Revision as of 16:56, 28 June 2023

Thief Class Overview

ThiefATK.gif

Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.

A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

Job Change

1. Head off to the Pyramids, which is north-west of Morroc.

2. At the pyramid (58,159), enter, and head for the middle of the map to the Thief Guild (90,105).

3. Once inside, follow the hallway down and take the left gate (90,115). In here you will see two NPCs that will guide you through the quest.

4. Talk to the one closest to the portal. She will ask you a few questions, then instruct you to find an "Irrelevant Man" somewhere outside the Pyramid (141, 125) in order to steal mushrooms from a nearby mushroom farm.

5. At the farm, kill the mushrooms and collect the mushrooms that drop. Aggressive Fabres and Chonchons (and Spores, but they're not aggresive) protect the farm, so you may want to avoid them. Your mission is to collect at least mushrooms worth of 25 points.

Mushroom Point Value
Orange Gooey Mushroom 1 Point
Orange Net Mushroom 3 Points
  • Note: If you die, you can talk to Mr. Irrelevant to return to the farm as many times as needed.

6. After collecting a sufficient amount of Mushrooms, head back to Thief Guild.

7. Talk to NPC farthest from the warp portal. He will count your mushrooms and if you have enough points, he will promote you to a Thief.

  • Alternatively, after reaching Job Level 10 Novice, go to a Thief class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Double Attack.png
Double Attack
Improve Dodge.png
Improve Dodge
Steal.png
Steal
Hiding.png
Hide
Envenom.png
Envenom
Detoxify.png
Detoxify
Find Stone.png
Pick Stone
Stone Fling.png
Throw Stone
Sand Attack.png
Sprinkle Sand
Back Slide.png
Back Sliding

ASPD penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -7
Sword -7
Two-handed Sword -14
Axe -11
Two-handed Axe -16
Mace -10
Spear -14
Two-handed Spear -20


Assassin Class Overview

Knight Guide.jpg

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Job Bonuses
STR AGI VIT INT DEX LUK
+8 +2 +9 0 +6 +4

Job Change

Changing into a Knight from a Swordman requires the player to complete a number of tasks:

  • Item collection
  • A written test
  • Battle test
  • Word association quiz
  • A test of self control
  • Personality quiz

After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry at the north-west side of the city.

For more details about Knight Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Knight_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Spear Mastery.png
Spear Mastery
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
    and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding
    Two-Handed Spear.
Peco Peco Ride.png
Peco Riding
  • Enables to ride a Peco Peco.
  • Balanced
Cavalier Mastery.png
Cavalier Mastery
  • Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
  • Balanced
Spear Stab.png
Spear Stab
  • Strikes an enemy with melee attack that deals [100+20*SkillLv]% Atk.
  • Knockbacks target by 6 cells.
  • Strikes all enemies between the character and the target with long range
    attack that deals [100+40*SkillLv]% Atk.
  • Knockbacks enemies by 5 cells.
  • Can deal Critical damage.
  • Activates Spear Empower buff for 10 seconds which grants:
  1. Pierce deals +1 additional hit;
  2. Spear Boomerang deals double damage;
  3. Brandish Spear deals [1*Spear Stab Level]% increased damage.
Pierce.png
Pierce
  • Strikes a single target for an amount of hits based on target's size.
  • Each hit deals [100+10*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
  • Strikes a single target for an amount of hits based on target's size.
  • Boss monsters always take 1 additional Hit.
  • Each hit deals [100+15*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
  • Can deal Critical damage.
Spear Boomerang.png
Spear Boomerang
  • Throws the equipped spear at a single target and deals [100+50*SkillLv]% Atk.
  • Skill range is [3+2*SkillLv] cells.
  • Throws the equipped spear at a single target and deals [100+70*SkillLv]% Atk.
  • Skill range is [3+2*SkillLv] cells.
  • Can deal Critical damage.
Brandish Spear.png
Brandish Spear
  • Attacks an area of ememies around the caster with melee physical damage
    equal to [100+20*SkillLv]% Atk.
  • Costs 12 SP.
  • Attacks an area of ememies around the caster with range physical damage
    equal to [200 + (35 * SkillLv) + (STR * 3)]% Atk.
  • Costs [10+1*SkillLv] SP.
Counter Attack.png
Counter Attack
  • Blocks an enemy's attack and automatically perform one critical counter-attack.
  • Doesn't work against skills.
  • Blocks an enemy's attack and automatically perform one critical counter-attack
    with [120*SkillLv]% Atk.
  • Works against targeted melee skills.
Twohand Quicken.png
Two-handed Quicken
  • Increases ASPD with two-handed swords by 30% for [30*SkillLv] seconds.
  • Increases ASPD with two-handed swords by 30%+10% for [30*SkillLv] seconds.
  • Increases Hit and Flee by [2*SkillLv] during skill effect.
  • Increases Crit by [2+1*SkillLv] during skill effect.
Bowling Bash.png
Bowling Bash
  • Knock targets backward, causing up to [100+40*SkillLv]% damage in a 5x5
    cell area that hits twice.
  • Knock targets backward, causing up to [100+30]% damage in a 5x5 cell area.
  • Hit amount depends on quantity of enemies that take damage and works with
    any type of weapon:
  1. 1-3 targets: 2 hits;
  2. 4-6 targets: 3 hits;
  3. 7 or more targets: 4 hits.
Charge Attack.png
Charge Attack
  • Rush a target, dealing more long range damage depending on how far away you
    are from it, up to 500% Atk.
  • Rush a target, dealing more long range damage depending on how far away you
    are from it, up to 750% Atk.
One-Hand Quicken.png
One-handed Quicken
  • Temporarily increases ASPD by 30% when wielding One-Handed Swords.
  • Cancels the effect of any ASPD Potion when used.
  • Temporarily increases ASPD by 30% when wielding One-Handed Swords.
  • Doesn't cancel the effect of ASPD Potion when used.
  • Increases Hit and Flee by 20 during skill effect.

ASPD penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -9
Sword -5
Two-handed Sword -12
Axe -10
Two-handed Axe -15
Mace -6
Spear -14
Two-handed Spear -20


Rogue Class Overview

300px-Crusader.jpg

Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.

Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +7 +6 +3 +5

Job Changing

Changing into a Crusader from a Swordman requires the player to complete a number of tasks:

  • Endurance Test
  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera Castle.

For more details about Crusader Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Crusader_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Spear Mastery.png
Spear Mastery
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Increases ATK by [4*SkillLv] with Spears.
  • Increases ATK by [5*SkillLv] with Spears when mounted.
  • Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
    and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding
    Two-Handed Spear.
Peco Peco Ride.png
Peco Riding
  • Enables to ride a Peco Peco.
  • Balanced
Cavalier Mastery.png
Cavalier Mastery
  • Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
  • Balanced
Divine Protection.png
Divine Protection
  • Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
  • Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
Demon Bane.png
Demon Bane
  • Increases attack against against Demons and Undead monsters by [3*SkillLv].
  • Balanced
Heal.png
Heal
  • Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
  • Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] +
    [(Matk * SkillLv) / 3].
Cure.png
Cure
  • Cures the target from Silence, Chaos and Blind status effects.
  • Balanced
Faith.png
Faith
  • Increases Max HP by [200*SkillLv] and resistance to Holy-property attacks by
    [5*SkillLv]%.
  • Balanced
Guard.png
Guard
  • Blocks physical attacks with a Shield by [5~30]% chance for 300 seconds.
  • Balanced
Defending Aura.png
Defender
  • Decreases damage taken from ranged attacks by [5+15*SkillLv]%.
  • Decreases ASPD by [25-5*SkillLv]%.
  • Reduces movement speed by 1/3.
  • Balanced
Shield Reflect.png
Reflect Shield
  • Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
  • Reflected damage counts as Melee physical damage.
  • Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
  • Reflected damage doesn't count as Melee physical damage.
Smite.png
Shield Charge
  • Hurls the shield at a single enemy, dealing [100+20*SkillLv]% Atk damage and
    knocking it back by [4+1*SkillLv] cells.
  • Causes Stun on a target with [15+5*SkillLv]%.
  • Hurls the shield at an enemy, dealing [100+60*SkillLv]% Atk damage in 3x3 cells area around
    the target and knocking enemies back by 5 cells.
  • Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]%.
  • Players hit by the skill will take [5+3*SkillLv]% increased damage from Neutral element
    attacks and skills for the next [5+2*SkillLv] seconds.
  • Activates Shield Empower buff for 10 seconds which grants:
    1. Shield Boomerang chains up to 2 random enemies around the target.
Shield Boomerang.png
Shield Boomerang
  • Throws equiped shield at an enemy, dealing [Status Atk * (100 + 30 * SkillLv)% +
    (Shield Upgrade Level * 5) + Shield Weight] damage.
  • Throws equiped shield at an enemy, dealing [Status Atk + Shield Weight + Shield Upgrage
    Level * 10) * (100 + 70 * SkillLv)]% damage.
Holy Cross.png
Holy Cross
  • Summon a holy cross that inflicts Holy damage on a target with [100+35*SkillLv]% Atk.
  • Skill range is 1 cell.
  • Summon a holy cross that inflicts Holy damage on a target with [150+50*SkillLv]% (Atk+Matk).
  • Skill range increased to 3 cells.
Grand Cross.png
Grand Cross
  • Summons a Grand Cross around the caster, damaging the caster and enemies with
    3 Holy property waves, (Atk+Matk)* (100% + 40*SkillLv)% each.
  • Takes 20% of character's MaxHP for each cast.
  • Shares damage between enemies standing at the same cell.
  • Costs [30+7*SkillLv] SP.
  • Summons a Grand Cross around the caster, damaging the caster and enemies with
    3 Holy property waves, (Atk+Matk)* (100% + 65*SkillLv)% each.
  • Doesn't take 20% of character's MaxHP for each cast, but still deals damage oneself.
  • Enemies standing in the same cell take full damage.
  • Costs [20+6*SkillLv] SP.
Spear Quicken.png
Spear Quicken
  • Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]%
    for [30*SkillLv] seconds.
  • Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by
    [30+10]% for [30*SkillLv] seconds.
  • Increases Crit by [3*SkillLv] and Flee by [2*SkillLv] during skill effect.
Sacrifice.png
Devotion
  • Protects [1*SkillLv] party members by taking all of the damage inflicted on said party
    members.
  • Balanced
Resistant Souls.png
Providence
  • Increases resistance against Demon race and Holy property attacks by [5*SkillLv]%.
  • Cannot be used on self and other Crusaders/Paladins.
  • Increases resistance against Holy, Shadow, Ghost and Undead property attacks by
    [5+4*SkillLv]%.
  • Increases Physical damage against Demon and Undead races by [5+4*SkillLv]%.
  • Can be used on self and other Crusaders/Paladins.
  • Crusaders and Paladins don't get resistance against Holy element.
Shrink.png
Shrink
  • Adds [5*Guard Skill Level]% chance to knock back opponents when you successfully
    block an attack with Guard.
  • Adds [5*Guard Skill Level]% chance to autocast learned level of Shield Charge when you
    successfully block a melee attack with Guard.

ASPD penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -8
Sword -3
Two-handed Sword -14
Axe -10
Two-handed Axe -15
Mace -5
Spear -12
Two-handed Spear -12