Armors: Difference between revisions
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|Tights | |Tights | ||
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* Class: Archer | |||
* DEX +1 | |||
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* Classes: Archer and Gunslinger | |||
* DEX +3 | |||
|- | |- | ||
|Thief Clothes | |Thief Clothes | ||
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* AGI +1 | |||
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* AGI +3 | |||
|- | |- | ||
|Mage Coat | |Mage Coat | ||
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* INT +1 | |||
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* INT +3 | |||
|- | |- | ||
|Robe of Cast | |Robe of Cast | ||
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* Casting time -3% | |||
* Mdef +4 | |||
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* INT +1 | |||
* DEX +1 | |||
* Casting time -3% | |||
* Mdef +4 | |||
|- | |- | ||
|[[File:Mink Coat.gif]] Mink Coat | |[[File:Mink Coat.gif]] Mink Coat |
Revision as of 16:03, 15 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields