Cards: Difference between revisions

From Project Ro Enhanced Wiki
Jump to navigation Jump to search
Line 3,580: Line 3,580:
* Flee +30
* Flee +30
* Enables use of Lv3 Hiding and Lv3 Raid
* Enables use of Lv3 Hiding and Lv3 Raid
* Raid has a 25% chance to cause Bleeding on enemies
* Raid has a 15% chance to cause Bleeding on enemies
|-
|-
|Big Eggring
|Big Eggring

Revision as of 18:49, 26 July 2023

Cards wallpapers.jpg

Overview

In the Pre-Renewal Mechanics, most cards give bonuses that allow to reach a certain stat multiplicity. In the Renewal mechanics, the stats have lost their former meaning, because the game has no multiplicity of stats as such. In addition, for a long time there have been cards in the game that cause misunderstanding: they give too weak bonuses (Deviace, Zombie, Steel Chonchon etc) or increase the same stat by a different value. But if when comparing Tarou Card (STR +2) and Mantis Card (STR +3) you can still find an excuse for the first one (Tarou Card is included in the set with Cramp Card), then the existence of the Wormtail Card (DEX +2) does not make any sense if there is a Zerom Card (DEX +3) in the game. Why there is so? The information is top secret.

Well, if the developers don't care about outdated mechanics, we'll have to fix it.

So, the stats of all cards have been raised to about the same level. Cards that didn't have meaningful combat bonus now got it, and some cards' bonuses were reworked to make sense in a certain situation or build.

Drop rate of all cards is 0.02% and can be increased by Bubble Gum sold by Rosamund from Mercenary Guild.

Weapon

Card Classic Stats Enhanced Stats
Abysmal Knight
  • Increases Physical damage against Boss monster by 25%
  • Balanced
Anacondaq
  • Increases Physical damage against Poison property enemies by 20%
  • Balanced
Andre
  • Atk +20
  • Atk +20
  • Weapon Atk +2%
Archer Skeleton
  • Long range damage +10%
  • Long range damage +10%
  • DEX +1
  • LUK +1
Assaulter
  • Crit +7 against DemiHuman monsters
  • Critical damage +10%
  • Crit +7 against DemiHuman monsters and Players
  • Critical damage +15%
Aster
  • Atk +5
  • Inflicts 30% more damage on Shellfishes
  • Atk +5

Crab Card set:

  • Weapon Atk Large size enemies +15%

Shellfish Card set:

  • Weapon Atk against Medium size enemies +15%
Beetle King
  • Gains 5 SP each time a Fish monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Fish monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Bloody Knight
  • Adds a 2% chance of autocasting Lv1 Meteor Storm with attacks
  • Adds a 15% chance of autocasting Lv5 Meteor Storm with attacks
Bloody Murderer
  • Crit +7 against Insect monsters
  • Critical damage +10%
  • Crit +7 against Insect monsters
  • Critical damage +15%
Butoijo
  • Increases Physical damage against Angel monster by 20%
  • Balanced
Bow Guardian
  • Crit +5
  • Hit +5
  • Increases Arrow Shower damage by 50%
  • Crit +5
  • Hit +5
  • Increases Arrow Shower damage by 50%
  • Long range attack damage +5%
Breeze
  • Atk +5
  • Adds a 5% chance of inflicting Bleeding on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Bleeding on the enemy with attacks
  • Weapon Atk +8% against non-Bleeding enemies
Caramel
  • Increases Physical damage against Insect monster by 20%
  • Balanced
Caterpillar
  • Gains 5 SP each time a Plant monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Plant monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Cecil Damon
  • Hit -30
  • Aspd +5%
  • Atk +15
  • Aspd +5%
Centipede Larva
  • INT +1
  • Matk +3
  • INT +2
  • Matk +15
Chepet
  • Adds a 5% chance of autocasting Lv5 Heal on the enemy with attacks
  • Adds a 15% chance of autocasting Lv7 Heal on the enemy with attacks
  • Aspd +1
Crab
  • Atk +5
  • Inflicts 30% more damage on Asters
  • Atk +5

Aster Card set:

  • Weapon Atk Small size enemies +15%

Shellfish Card set:

  • Weapon Atk against Medium size enemies +15%
Cruiser
  • Crit +7 against Brute monsters
  • Critical damage +10%
  • Crit +7 against Brute monsters
  • Critical damage +15%
Dark Priest
  • Renewal stats
  • Adds a 5% chance to drain 5% SP from the target with melee attacks and skills

If used by Sage class:

  • Restores 1 SP with each physical attack
  • Aspd +1
Death Word
  • Inflicts 5% more damage with Soul Strike, Napalm Beat and Napalm Vulcan
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Soul Strike, Napalm Beat and Napalm Vulcan
  • Drains 50 SP when unequipped
Desert Wolf
  • Atk +5
  • Increases Physical damage against Small size enemies by 15%
  • Balanced
Deviace
  • Increases damage on DemiHuman, Brute, Plant and Insect monsters by 7%
  • Atk +5
  • Weapon Atk against DemiHuman, Brute, Plant and Insect monsters an Players +14%
Diabolic
  • Gains 5 SP each time a Demon monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Demon monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Dolor of Thanatos
  • Magical damage against Angel monsters +10%
  • Balanced
Drainliar
  • Increases Physical damage against Water property enemies by 20%
  • Balanced
Driller
  • Gains 5 SP each time a Dragon monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Dragon monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Drops
  • DEX +1
  • Hit +3
  • DEX +2
  • Hit +12
Drosera
  • Crit +15 for normal Long-ranged attacks
If used by Archer or Gunslinger class:
  • Crit +14
  • Critical damage +7%
Dullahan
  • Crit +7 against Dragon monsters
  • Critical damage +10%
  • Crit +7 against Dragon monsters
  • Critical damage +15%
Earth Petite
  • Increases Physical damage against Dragon monsters by 20%
  • Balanced
Elder
  • Inflicts 40% more damage on Guardians during War of Emperium hours
  • Inflicts 40% more damage on Guardians during War of Emperium hours
  • Atk +35 against Boss monsters
  • Matk +35 against Boss monsters
Eremes Guile
  • Crit +10 against Demihuman monsters
  • Crit +20 against Demihuman monsters and Players
Fabre
  • VIT +1
  • MaxHP +100
  • VIT +2
  • MaxHP +300
Grass Fabre
  • Renewal stats
  • LUK +2
  • MaxHP +300
False Angel
  • Gains 5 SP each time a Angel monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Angel monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Familiar
  • Atk +5
  • Adds a 5% chance of inflicting Blind on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Blind on the enemy with attacks
  • Weapon Atk +8% against non-Blinded enemies
Female Thief Bug
  • AGI +1
  • Flee +1
  • AGI +2
  • Flee +12
Flora
  • Increases Physical damage against Fish monsters by 20%
  • Balanced
Gig
  • Gains 5 SP each time a Insect monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Insect monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Goblin Archer
  • Crit +7 against Undead monsters
  • Critical damage +10%
  • Crit +7 against Undead monsters
  • Critical damage +15%
Goblin
  • Increases Physical damage against Brute monsters by 20%
  • Balanced
Goblin Leader
  • Inflicts 30% more damage on Goblins
  • Inflicts 30% more damage on Goblins
  • Atk +25 against Small size enemies
  • Matk +25 against Small size enemies
Goblin Steamrider
  • Crit +7 against Formless monsters
  • Critical damage +10%
  • Crit +7 against Formless monsters
  • Critical damage +15%
Golem
  • Atk +5
  • Makes a weapon Indestructible
  • Atk and Matk +7
  • Additional Atk and Matk +1 for each refine level
  • Makes a weapon Indestructible
Gryphon
  • Flee +2
  • Crit +7

If used by Swordman class:

  • Adds a 1% chance of autocasting Lv5 Bowling Bash with attacks
  • Flee +7
  • Crit +7
  • Aspd +3%
  • Adds a 15% chance of autocasting Lv5 Bowling Bash with attacks
Hatii Babe
  • Adds a 5% chance of autocasting Lv3 Frost Diver with attacks

Garm Card set:

  • Frost Diver chance Increases to 30%
  • Adds a 15% chance of autocasting Lv7 Frost Diver with attacks

Garm Card set:

  • Frost Diver chance Increases to 30%
Hill Wind
  • Inflicts 5% more damage with Thunder Storm, Jupitel Thunder and Lord of Vermilion
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Lightning Bolt, Thunder Storm, Jupitel Thunder and Lord of Vermilion
  • Drains 50 SP when unequipped
Hillsrion
  • Atk +25
  • Atk +25
  • Critical damage +2%
Hornet
  • STR +1
  • Atk +3
  • STR +2
  • Atk +15
Wild Hornet
  • Renewal stats
  • LUK +2
  • Atk +15
Howard Alt-Eisen
  • Hit +30
  • Aspd -5%
  • Hit +30
  • Atk +7
Hunter Fly
  • Adds a 3% chance of restoring 15% of damage as HP with a physical attack
  • VIT +2
  • Adds a 3% chance of restoring 15% of damage as HP with a physical attack or Trap
Hydra
  • Increases Physical damage against Demihuman monsters and Players by 20%
  • Balanced
Injustice
  • Adds a 5% chance of autocasting Lv1 Sonic Blow with attacks
  • Adds a 15% chance of autocasting Lv4 Sonic Blow with attacks
Kaho
  • Increases Physical damage against Earth property enemies by 20%
  • Balanced
Kobold Archer
  • Crit +7 against Plant monsters
  • Critical damage +10%
  • Crit +7 against Plant monsters
  • Critical damage +15%
Kobold Leader
  • Inflicts 30% more damage on Kobolds
  • Inflicts 30% more damage on Kobolds
  • Atk +25 against Medium size enemies
  • Matk +25 against Medium size enemies
Lady Solace If used by Priest class:
  • Adds a 2% chance of autocasting Lv5 Grand Cross when attacking
  • Adds a 15% chance of autocasting Lv5 Grand Cross when attacking
  • If Grand Cross is learned at Lv10, it will be cast instead of Lv5
Laurell Weinder
  • Inflicts 3% more damage with Frost Nova and Storm Gust
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Cold Bolt, Frost Diver, Water Ball, Frost Nova and Storm Gust
  • Drains 50 SP when unequipped
Lava Golem
  • Inflicts 30% more damage on Golems
  • Inflicts 30% more damage on Golems
  • Atk +25 against Large size enemies
  • Matk +25 against Large size enemies
Lunatic
  • LUK +1
  • Crit +1
  • Perfect Dodge +1
  • LUK +2
  • Crit +6
  • Perfect Dodge +3
Maero of Thanatos
  • Atk +5
  • Adds a 5% chance of autocasting Lv3 Decrease Agility on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of autocasting Lv3 Decrease Agility on the enemy with attacks
  • Weapon Atk +10%
Magnolia
  • Atk +5
  • Adds a 5% chance of inflicting Curse on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Curse on the enemy with attacks
  • Weapon Atk +8% against non-Cursed enemies
Mandragora
  • Increases Physical damage against Wind property enemies by 20%
  • Balanced
Civil Servant
  • Increases Physical damage against Ghost property enemies by 20%
  • Balanced
Marina
  • Atk +5
  • Adds a 5% chance of inflicting Freeze on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Freeze on the enemy with attacks
  • Weapon Atk +8% against non-Frozen enemies
Metaling
  • Adds a 5% chance of autocasting Lv1 Strip Weapon when attacking
  • Atk +15
  • Adds a 5% chance of autocasting Lv1 Strip Weapon when attacking
Metaller
  • Atk +5
  • Adds a 5% chance of inflicting Silence on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Silence on the enemy with attacks
  • Weapon Atk +8% against non-Silenced enemies
Minorous
  • Atk +5
  • Increases Physical damage against Large size enemies by 15%
  • Balanced
Mobster
  • Critical damage +15%

If used by Thief class:

  • Crit +4
  • Critical damage +15%
  • Crit +3
Mummy
  • Hit +20
  • Hit +20
  • Weapon Atk +4%
Mutant Dragonoid
  • Atk +15
  • Adds a 5% chance of autocasting Lv3 Fire Ball with attacks
  • If the user has mastered the skill at Lv10, it will be cast instead of Lv3
  • Atk +15
  • Adds a 15% chance of autocasting Lv7 Fire Ball with attacks
  • If the user has mastered the skill at Lv10, it will be cast instead of Lv7
Necromancer If compounded to a One-handed Staff or Two-handed Staff:
  • INT +1
  • Pierces 2% of target's Mdef
If compounded to a One-handed Staff or Two-handed Staff:
  • INT +3
  • Pierces 8% of target's Mdef
Nereid
  • Gains 5 SP each time a Brute monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Brute monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Orc Lady
  • Inflicts 30% more damage on every Orc except Orc Lord and Orc Hero
  • Inflicts 30% more damage on every Orc
Orc Skeleton
  • Increases Physical damage against Holy property enemies by 20%
  • Balanced
Panzer Goblin
  • Crit +7 against Demon monsters
  • Critical damage +10%
  • Crit +7 against Demon monsters
  • Critical damage +15%
Peco Peco Egg
  • Increases Physical damage against Formless monsters by 20%
  • Balanced
Phendark
  • Gains 5 SP each time a Demihuman monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Demihuman or Player is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Pitman
  • Inflicts 5% more damage with Earth Spike and Heavens Drive
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Earth Spike and Heavens Drive
  • Drains 50 SP when unequipped
Plankton
  • Atk +5
  • Adds a 5% chance of inflicting Sleep on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Sleep on the enemy with attacks
  • Weapon Atk +8% against non-Sleeping enemies
Red Ferus
  • Inflicts 5% more damage with Fire Pillar and Meteor Storm
  • Drains 50 SP when unequipped
  • Inflicts 8% more damage with Fire Bolt, Fire Ball, Fire Wall, Fire Pillar and Meteor Storm
  • Drains 50 SP when unequipped
Requiem
  • Atk +5
  • Adds a 5% chance of inflicting Confusion on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Confusion on the enemy with attacks
  • Weapon Atk +8% against non-Confused enemies
Rotar Zairo
  • Crit +7 against Fish monsters
  • Critical damage +10%
  • Crit +7 against Fish monsters
  • Critical damage +15%
Santa Poring
  • Increases Physical damage against Shadow property enemies by 20%
  • Balanced
Savage Babe
  • Atk +5
  • Adds a 5% chance of inflicting Stun on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Stun on the enemy with attacks
  • Weapon Atk +8% against non-Stuned enemies
Scorpion
  • Increases Physical damage against Plant monsters by 20%
  • Balanced
Seal
  • Hit +10
  • Flee +3

If used by Acolyte class:

  • Crit +9 against Demon and Undead monsters
  • Hit +10
  • Flee +10
  • Crit +3

If used by Acolyte class:

  • Crit +9 against Demon and Undead monsters
Shellfish
  • Atk +5
  • Inflicts 30% more damage on Crabs
  • Atk +5

Aster Card set:

  • Weapon Atk against Small size enemies +15%

Crab Card set:

  • Weapon Atk against Large size enemies +15%
Sidewinder
  • Enables use Double Attack Lv1 or higher if learned
  • LUK +2
  • Enables use Double Attack Lv1 or higher if learned
Skeggiold
  • Magical damage against Demon monsters +2%
  • Magical damage against Boss monsters +15%
Skeleton
  • Atk +10
  • Adds a 2% chance of causing Stun on enemies with attacks
  • Atk +15
  • Adds a 2% chance of causing Stun, Blind and Bleeding on enemies with attacks
Skeleton Worker
  • Atk +5
  • Increases Physical damage against Medium size enemies by 15%
  • Balanced
Snake
  • Atk +5
  • Adds a 5% chance of inflicting Poison on the enemy with attacks
  • Atk +5
  • Adds a 5% chance of inflicting Poison on the enemy with attacks
  • Weapon Atk +8% against non-Poisoned enemies
Soldier Skeleton
  • Crit +9
  • Crit +9
  • Critical damage +9%
Stone Shooter
  • Hit +10
  • Atk +10
  • Hit +10
  • Atk +10
  • Long range damage +7%
Strouf
  • Increases Physical damage against Demon monsters by 20%
  • Balanced
Sword Guardian
  • Crit +5
  • Hit +5
  • Increases Bowling Bash damage with Two-handed Swords by 25%
  • Balanced
The Paper
  • Critical damage +20%
  • Drains 1 SP from the user with each attack
  • Balanced
Tri Joint Card
  • Gains 5 SP each time a Formless monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Formless monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Vadon
  • Increases Physical damage against Fire property enemies by 20%
  • Balanced
Wolf
  • Atk +15
  • Crit +1
  • Atk +15
  • Crit +7
Zenorc
  • Atk +10
  • Adds a 4% chance of causing Poison on enemies with attacks
  • Atk +15
  • Adds a 3% chance of causing Poison and Confusion on enemies with attacks
Zipper Bear
  • Atk +30
  • Drains 1 SP from the user with each attack
  • Balanced
Zombie Master
  • Gains 5 SP each time a Undead monster is killed by a Melee physical damage
  • Drains 5 SP as the weapon is unequipped
  • Atk +10
  • Matk +10
  • Gains 5 SP each time a Undead monster is killed by any type of damage
  • Drains 5 SP as the weapon is unequipped
Miming
  • Renewal stats
  • Adds a 5% chance of inflicting Sleep status on enemies with magical attacks
  • Magical damage against Sleeping enemies +15%
Sropho
  • Renewal stats
  • Adds a 5% chance of inflicting Freeze status on enemies with magical attacks
  • Magical damage against Frozen enemies +15%
Banaspaty
  • Renewal stats
  • Adds a 5% chance of inflicting Stun status on enemies with magical attacks
  • Magical damage against Stunned enemies +15%
Little Fatum
  • Renewal stats
  • Adds a 5% chance of inflicting Silence status on enemies with magical attacks
  • Magical damage against Silenced enemies +15%
Octopus
  • Renewal stats
  • Adds a 5% chance of inflicting Blind status on enemies with magical attacks
  • Magical damage against Blinded enemies +15%
Red Eruma
  • Renewal stats
  • Adds a 5% chance of inflicting Curse status on enemies with magical attacks
  • Magical damage against Cursed enemies +15%
Aunoe
  • Renewal stats
  • Critical damage +20%
  • Crit -3
Beholder Master
  • Renewal stats
  • Long range damage +10%

If compounded bow refined to +8 or higher:

  • Aspd +1

If compounded bow refined to +10:

  • Additional Aspd +1
Fanat
  • Renewal stats
  • Atk +25

If compounded Two-handed sword refined to +8 or higher:

  • Aspd +1

If compounded Two-handed sword refined to +10:

  • Additional Aspd +1
Curupira
  • Renewal stats
  • Magical damage against Water property enemies +12%
Fire Frilldora
  • Renewal stats
  • Magical damage against Earth property enemies +12%
Jungle Mandragora
  • Renewal stats
  • Magical damage against Wind property enemies +12%
Fruit Pom Spider
  • Renewal stats
  • Magical damage against Fire property enemies +12%
Manananggal
  • Renewal stats
  • MaxSP -5%
  • Regains 1 SP with each physical attack
  • Atk +10
Sedora
  • Renewal stats
  • Aspd +2%
  • Critical damage +18%
Tendrilrion
  • Renewal stats
  • Crit +7
  • Atk +15

If compounded Weapon refined to +8:

  • Atk +25

If compounded Weapon refined to +10:

  • Crit +8
Bradium Golem
  • Increases magic damage against Brute monsters by 10%
  • Balanced
Zakudam
  • Increases magic damage against Demihuman monsters and Players by 10%
  • Balanced
Naga
  • Increases magic damage against Fish monsters by 10%
  • Balanced
Ancient Tree
  • Increases magic damage against Undead monsters by 10%
  • Balanced
Cobalt Mineral
  • Increases magic damage against Formless monsters by 10%
  • Balanced
Draco Egg
  • Increases magic damage against Dragon monsters by 10%
  • Balanced
Hell Apocalypse
  • Increases magic damage against Demon monsters by 10%
  • Balanced
Nepenthes
  • Increases magic damage against Plant monsters by 10%
  • Balanced
Pinguicula
  • Increases magic damage against Insect monsters by 10%
  • Balanced
Atroce
  • Atk +25
  • Adds a 0.5% chance of increasing Aspd by 100% for 10 seconds with attacks
  • Atk +50
  • Adds a 2% chance of increasing Aspd by 100% for 10 seconds with attacks
Baphomet
  • Hit -10
  • Normal attacks deal damage in 3x3 area around the character
  • Hit -10
  • Normal attacks deal damage in 5x5 area around the target
Doppelganger
  • Aspd +10%
  • Aspd +15%
  • Flee +30
Dracula
  • Adds a 10% chance of gaining 5% of the damage dealt to an enemy as SP with each attack
  • Atk +30
  • Adds a 10% chance of gaining 5% of the damage dealt to an enemy as SP with each attack
Drake
  • Nullify weapon's damage penalty from enemy's size
  • Nullify weapon's damage penalty from enemy's size
  • Enables use of Maximize Power Lv1
Lord of The Dead
  • Adds a 0.01% chance of causing Coma on enemies with normal attacks
  • Adds a 5% chance of causing Stun, Curse, Silence, Poison, Bleeding with normal attacks
  • Adds a 0.1% chance of causing Coma on enemies with attacks
  • Adds a 5% chance of causing Stun, Curse, Silence, Poison, Bleeding with attacks
Mastersmith
  • Adds a 10% chance of breaking the enemy's weapon with attacks
  • Adds a 7% chance of breaking the enemy's armor with attacks
  • STR +10
  • Adds a 10% chance of breaking the enemy's weapon with attacks
  • Adds a 7% chance of breaking the enemy's armor with attacks
Memory of Thanatos
  • Def -30
  • Flee -30
  • Deals more damage depending on the target's Def
  • Drain 1 SP from its owner on each attack
  • Balanced
Phreeoni
  • Hit +100
  • Hit +100
  • Weapon Atk +1% for every 50 points of Hit
Randgris
  • Weapon Atk +10%
  • Adds a 1% chance of autocasting Lv1 Dispell when attacking
  • Make compounded weapon Indestructible
  • Weapon Atk +12%
  • Adds a 7% chance of autocasting Lv1 Dispell when attacking
  • Make compounded weapon Indestructible
Incantation Samurai
  • Ignores normal enemy's Def when attacking
  • Reduces Natural HP Recovery by 100%
  • Drains 666 HP every 10 seconds
  • Drains 999 HP as the weapon is unequipped
  • Balanced
Sniper
  • Reduces Natural HP Recovery by 100%
  • Adds a 5% chance of gaining 20% of the damage dealt to an enemy as HP with each attack
  • DEX +10
  • Reduces Natural HP Recovery by 100%
  • Adds a 5% chance of gaining 20% of the damage dealt to an enemy as HP with each attack
Stormy Knight
  • Adds a 2% chance of autocasting Lv2 Storm Gust when attacking
  • Adds a 20% chance of causing Freeze on enemies with attacks
  • Adds a 15% chance of autocasting Lv5 Storm Gust when attacking
  • Adds a 20% chance of causing Freeze on enemies with attacks
Turtle General
  • Weapon Atk +20%
  • Adds a 3% chance of autocasting Lv10 Magnum Break when attacking
  • Weapon Atk +20%
  • Adds a 15% chance of autocasting Lv10 Magnum Break when attacking
Time Holder
  • Renewal stats
  • Matk +20%
  • SP cost of skills +50%
Celine Kimi
  • Renewal stats
  • Matk +10%
  • Adds 0.5% chance of causing Lv2 Critical Wounds on enemies when dealing magical damage
  • Increases the trigger rate by 0.33% for each refine level

 

Shield

Card Classic Stats Enhanced Stats
Alice
  • Reduces damage taken from Boss monsters by 40%
  • Increases damage taken from non-Boss monsters by 40%
  • Balanced
Alnoldi
  • Reduces damage taken from Plant monsters by 30%
  • Balanced
Ambernite
  • Def +2
  • Def +30
  • Enables use of Auto Guard Lv3
  • Shield is Indestructable and Unstripable
Ancient Mummy
  • Adds a 3% chance of aut casting Lv5 Signum Crucis when receiving Physical damage
  • DEX +5
  • Def +15
  • Adds a 15% chance of aut casting Lv5 Signum Crucis when receiving Physical damage
Andre Egg
  • MaxHP +5%
  • MaxHP +5%
  • HP Recovery from Healing Items +10%
Anubis
  • Reduces damage taken from Angel monsters by 30%
  • Balanced
Aqua Elemental
  • Decreases damage from Water property monsters by 20%
  • Increases Physical damage dealing to Water enemies by 5%
  • Decreases damage from Water property monsters by 25%
  • Increases Physical and Magical damage dealing to Water enemies by 5%
Arclouze If compounded Shield is refined to +5 or less:
  • Def +2
  • Mdef +3
  • Def +15
  • Mdef +15
  • Critical damage taken -15%
Argos
  • Def +1
  • Adds a 10% resistance against Stone Curse status
  • Def +30
  • Immunity to Stone Curse status
Bigfoot
  • Reduces damage taken from Insect monsters by 30%
  • Balanced
Centipede
  • Decreases damage from Poison property monsters by 20%
  • Increases Physical damage dealing to Poison enemies by 5%
  • Decreases damage from Poison property monsters by 25%
  • Increases Physical and Magical damage dealing to Poison enemies by 5%
Cornus
  • Decreases damage from Holy property monsters by 20%
  • Increases Physical damage dealing to Holy enemies by 5%
  • Decreases damage from Holy property monsters by 25%
  • Increases Physical and Magical damage dealing to Holy enemies by 5%
Dark Shadow
  • Decreases damage from Shadow property monsters by 20%
  • Increases Physical damage dealing to Shadow enemies by 5%
  • Decreases damage from Shadow property monsters by 25%
  • Increases Physical and Magical damage dealing to Shadow enemies by 5%
Despero of Thanatos
  • INT -6
  • INT +1 for each refine level
  • Def +15
  • INT +1 for each refine level
Draco
  • Decreases damage from Earth property monsters by 20%
  • Increases Physical damage dealing to Earth enemies by 5%
  • Decreases damage from Earth property monsters by 25%
  • Increases Physical and Magical damage dealing to Earth enemies by 5%
Enchanted Peach Tree
  • Adds a 2% chance of autocasting Lv1 Heal when attacking
  • If Heal is mastered at Lv10, it will be cast instead of Lv1
  • VIT +5
  • Def +15
  • Adds a 5% chance of autocasting Lv1 Heal when attacking
  • If Heal is mastered at Lv10, it will be cast instead of Lv1
Executioner
  • Def +1
  • Reduces damage taken from Large size enemies by 25%
  • Def +10
  • Reduces damage taken from Large size enemies by 30%
Fire Golem
  • Decreases damage from Fire property monsters by 20%
  • Increases Physical damage dealing to Fire enemies by 5%
  • Decreases damage from Fire property monsters by 25%
  • Increases Physical and Magical damage dealing to Fire enemies by 5%
Flame Skull
  • Adds a 30% resistance against Stun, Curse, Blind and Stone Curse
  • Adds a 5% chance to cause Stun, Curse, Blind and Stone Curse when taking Physical damage
  • Mdef +5
  • Adds a 30% resistance against Stun, Curse, Blind and Stone Curse
  • Adds a 5% chance to cause Stun, Curse, Blind and Stone Curse when taking Physical damage
High Orc
  • Def +1
  • Reflects 5% of Melee Physical damage
  • Def +30
  • Enables use of Reflect Shiled Lv3
Hodremlin
  • Reduces damage taken from Small, Medium and Large size monsters by 15%
  • Adds a 0.3% chance of gaining Perfect Dodge +30 for 10 seconds when receiving damage
  • Def +10
  • Reduces damage taken from Small, Medium and Large size monsters by 15%
  • Adds a 0.3% chance of gaining Perfect Dodge +30 for 10 seconds when receiving damage
Horn
  • Reduces Long range damage taken by 35%
  • Balanced
Khalitzburg
  • Reduces damage taken from Demon monsters by 30%
  • Balanced
Lesavka
  • Renewal stats
  • Flee +15
  • Reduces damage taken from Earth, Wind, Water and Fire property enemies by 15%
  • Increases damage taken from Holy, Shadow, Ghost and Undead property enemies by 15%
Luciola Vespa
  • Decreases damage from Wind property monsters by 20%
  • Increases Physical damage dealing to Wind enemies by 5%
  • Decreases damage from Wind property monsters by 25%
  • Increases Physical and Magical damage dealing to Wind enemies by 5%
Medusa
  • Reduces damage taken from Demon monsters by 15%
  • Immunity to Stone Curse status
  • Balanced
Megalodon
  • Def +1
  • Adds a 10% resistance against Freeze status
  • Def +30
  • Immunity to Freeze status
Mi Gao
  • Reduces damage taken from Guardians by 50%
  • Def +30
  • Reduces damage taken from Guardians by 50%
  • Long range damage taken -25%
  • Enables use of Defender Lv1
Munak
  • Def +1
  • Reduces Earh damage taken by 5%
  • Adds a 15% resistance to Stone Curse status
  • Aspd +7%
  • Reduces Earh damage taken by 10%
  • Immunity to Stone Curse status
Muscipular
  • Adds a 3% chance of autocasting Lv1 Heal and Lv1 Increase AGI when taking Physical damage
  • AGI +5
  • Def +15
  • Adds a 5% chance of autocasting Lv1 Heal and Lv5 Increase AGI when taking Physical damage
Mysteltainn
  • Def +1
  • Reduces damage taken from Small size enemies by 25%
  • Def +10
  • Reduces damage taken from Small size enemies by 30%
Ogretooth
  • Def +1
  • Reduces damage taken from Medium size enemies by 25%
  • Def +10
  • Reduces damage taken from Medium size enemies by 30%
Orc Warrior
  • Reduces damage taken from Brute monsters by 30%
  • Balanced
Parasite
  • Def +1
  • Reduces Neutral damage taken by 5%
  • Def +20
  • Reduces Neutral damage taken by 10%
Penomena
  • Reduces damage taken from Formless monsters by 30%
  • Balanced
Rafflesia
  • Reduces damage taken from Fish monsters by 30%
  • Balanced
Seeker
  • Mdef +10
  • Enables use of Lv1 Stone Curse
  • Increases resistance to Stone Curse status by 30%
  • Mdef +10
  • Enables use of Lv1 Stone Curse
  • Immunity to Stone Curse status
Sky Petite
  • Reduces damage taken from Dragon monsters by 30%
  • Balanced
Sting
  • Def +2

If compounded Shield is refined to +9 or higher:

  • Mdef +5
  • Def +40
  • Mdef +7
  • Crit shield +20
Tamruan
  • Def +2
  • Shield Charge and Shield Boomerang damage +10%
  • STR +5
  • Def +20
  • Shield Charge and Shield Boomerang damage +10%
Tatacho
  • Decreases damage from Neutral property monsters by 20%
  • Increases Physical damage dealing to Neutral enemies by 5%
  • Decreases damage from Neutral property monsters by 25%
  • Increases Physical and Magical damage dealing to Neutral enemies by 5%
Teddy Bear
  • Reduces damage taken from Undead monsters by 30%
  • Balanced
Thara Frog
  • Reduces damage taken from Demihuman monsters and Players by 30%
  • Balanced
Thief Bug Egg
  • MaxHP +400
  • MaxHP +400
  • Additional MaxHP +40 for each refine level
  • Natural HP Recovery +5% for each refine level
Zealotus
  • LUK +2
  • Musical Strike and Sling Arrow damage +10%
  • LUK +5
  • Def +15
  • Musical Strike and Sling Arrow damage +10%
Scout Basilisk
  • Renewal stats
  • Mdef +5
  • Reduces damage taken from Small and Medium enemies by 20%
Charge Basilisk
  • Renewal stats
  • Mdef +5
  • Reduces damage taken from Large and Medium enemies by 20%
Golden Thief Bug
  • Nullify all magic spells
  • SP cost of skills +100%
  • Mdef +120
  • SP cost of skills +100%
Maya
  • Adds a 50% chance of reflecting single target Magic damage back to the caster
  • Adds a 50% chance of reflecting single target Magic damage back to the caster
  • Reduces Long range damage taken by 35%
Muspellskoll
  • Renewal stats
  • Reduces damage taken from Brute, Dragon, Demon, Fire monsters and Players by 30%
  • Adds a 15% chance of autocasting Lv10 Fire Attack with attacks
  • Adds a 15% chance of autocasting Lv10 Fire Attack when taking Phisical or Magical damage

 

Headgear

Card Classic Stats Enhanced Stats
Arc Angeling
  • MaxHP +300

If base LUK >= 77:

  • Natural HP and SP Recovery +100%
  • MaxHP +777
  • MaxSP +150

If base LUK >= 77:

  • Natural HP and SP Recovery +100%
Banshee If used by Mage class:
  • MaxSP +100
  • MaxHP -100
  • Increases Napalm Beat, Soul Strike and Napalm Vulcan damage by 20%
  • Balanced
Blue Acidus
  • MaxSP +40

If compounded Headgear is refined to +4 or less:

  • Additional MaxSP +40
  • Natural SP Recovery +5%
  • MaxSP +100
  • Natural SP Recovery +10%
Carat
  • INT +2

If compounded Headgear is refined to +9 or higher:

  • MaxSP +150
  • INT +2
  • MaxSP +2 for each Job Level
Coco
  • Def +1
  • Increases resistance to Sleep status by 20%
  • AGI +4
  • Def +20
  • Grants immunity to the Sleep status
Cramp
  • Adds a 1% chance of getting 1~500 Zeny from monsters
  • STR +2
  • AGI +2
  • Def +20
  • Adds a 10% chance of getting 1~500 Zeny from monsters
Dark Illusion
  • MaxHP and MaxSP -10%
  • Casting time -10%
  • Balanced
Deviruchi
  • STR +1
  • Grants immunity to the Blind status
  • STR +4
  • Def +20
  • Grants immunity to the Blind status
Dryad
  • Adds a 1% chance of gaining Green Live from Plant monsters
  • Add a 10% resistance against Earth property damage
  • Adds a 1% chance of gaining Green Live from Plant monsters
  • Add a 10% resistance against Earth property damage
  • Physical and Magical damage against Earth enemies +1% for each refine level of Headgear
Elder Willow
  • INT +2
  • INT +2
  • Pierces 1% of enemy's Mdef for each refine level of the compounded Headgear
Evil Nymph
  • INT +1
  • MaxSP +50
  • INT +2
  • Mdef +5
  • MaxSP +50
Gemini-S58 If base AGI >= 90:
  • Adds a 30% resistance against Silence and Stun

If base VIT >= 80:

  • Adds a 50% resistance against Stone Curse and Sleep
If base AGI >= 90:
  • Adds a 100% resistance against Silence
  • Adds a 50% resistance against Stun

If base VIT >= 80:

  • Adds a 50% resistance against Stone Curse
  • Adds a 100% resistance against Sleep
Ghoul
  • Def +1
  • Increases resistance to Poison status by 20%
  • VIT +4
  • Def +20
  • Grants immunity to the Poison status
Giant Hornet
  • Adds a 1% chance of gaining Wind of Verdure from Insect monsters
  • Add a 10% resistance against Wind property damage
  • Adds a 1% chance of gaining Wind of Verdure from Insect monsters
  • Add a 10% resistance against Wind property damage
  • Physical and Magical damage against Wind enemies +1% for each refine level of Headgear
Gibbet If compounded Headgear is refined to +5 or less:
  • Mdef +5
  • Mdef +10
  • Def +20
Giearth
  • Grants immunity to Confusion status
  • Increases resistance to Earth property attacks by 15%
  • DEX +2
  • Mdef +5
  • Grants immunity to Confusion status
  • Increases resistance to Earth property attacks by 15%
Grand Peco
  • Adds a 5% chance of autocasting Gloria Lv1 when receiving Physical damage
  • VIT +2
  • Mdef +5
  • Adds a 10% chance of autocasting Gloria Lv1 when receiving Physical damage
Holden
  • LUK +2
  • LUK +4
  • Def +20
  • Crit +6
Incubus
  • INT -3
  • MaxSP +150
  • Natural SP Recovery -20%
  • Balanced
Isilla
  • INT +2
  • Adds a 5% chance of getting Casting time -50% and Flee +30 for 5 seconds with Magical attacks
  • INT +2
  • Adds a 4% chance of getting Casting time -30% and Flee +30 for 5 seconds with Magical attacks
Kathryne Keyron
  • Casting time -1% for each refine level of compounded Headgear

If compounded Headgear is refined to +9 or higher:

  • Matk +2%
  • Casting time -1% for each refine level of compounded Headgear

If compounded Headgear is refined to +8 or higher:

  • Matk +2%
Knocker
  • Increases Physical damage on Formless monster by 5%
  • Adds a 0.1% chance of gaining Rough Oridecon and Rough Eluminium from Formless monsters
  • STR +2
  • Increases Physical damage on Formless monster by 5%
  • Adds a 0.2% chance of gaining Oridecon and Eluminium from Formless monsters
Leaf Cat
  • Adds a 1% chance of gaining Crystal Blue from Fish monsters
  • Add a 10% resistance against Water property damage
  • Adds a 1% chance of gaining Crystal Blue from Fish monsters
  • Add a 10% resistance against Water property damage
  • Physical and Magical damage against Water enemies +1% for each refine level of Headgear
Leib Olmai
  • Adds a 1% chance of gaining Red Blood from Brute monsters
  • Add a 10% resistance against Fire property damage
  • Adds a 1% chance of gaining Red Blood from Brute monsters
  • Add a 10% resistance against Fire property damage
  • Physical and Magical damage against Fire enemies +1% for each refine level of Headgear
Marduk
  • Grants immunity to the Silence status
  • INT +4
  • Def +20
  • Grants immunity to the Silence status
Margaretha Sorin
  • INT +1
  • Adds a 15% chance of autocasting Lex Divina Lv5 on enemies when receiving Magical damage
  • INT +2
  • Mdef +7
  • Adds a 15% chance of autocasting Lex Divina Lv5 on enemies when receiving Magical damage
Martin
  • Def +1
  • Increases resistance to Blind status by 20%
  • DEX +4
  • Def +20
  • Grants immunity to the Blind status
Maya Purple
  • Enables the user to detect hidden enemies
  • Def +20
  • Mdef +10
  • Enables use of Infrared Scan Lv1
Myst Case
  • Adds a 0.3% chance of gaining Gift Box from monsters
  • LUK +2
  • Mdef +5
  • Adds a 0.3% chance of gaining Gift Box from monsters
Nightmare
  • AGI +1
  • Grants immunity to the Sleep status
  • AGI +2
  • Mdef +5
  • Grants immunity to the Sleep status
Permeter
  • Adds a 15% resistance against Shadow and Undead property attacks
  • STR +2
  • Mdef +5
  • Adds a 15% resistance against Shadow and Undead property attacks
Rideword
  • INT +1

If used by Acolyte class:

  • Additional INT +1
  • Mdef +1
  • INT +2

If used by Acolyte class:

  • Additional INT +2
  • Mdef +10
Seyren Windsor
  • STR -6
  • STR +1 for each refine level of compounded Headgear
  • STR +2
  • DEX +2
  • Def +20
  • Reduces Melee damage taken by 4%
Stainer
  • Def +1
  • Increases resistance to Silence status by 20%
  • DEX +2
  • LUK +2
  • Def +20
  • Grants immunity to the Silence status
Stalactic Golem
  • Def +1
  • Adds 20% resistance against Stun
  • VIT +2
  • INT +2
  • Def +20
  • Stun duration -1 second
Tower Keeper
  • INT +1
  • Casting time -5%
  • INT +2
  • Mdef +3
  • Casting time -5%
Ungoliant Card
  • Grants immunity to the Bleeding status
  • Natural HP Recovery +10%
  • DEX +2
  • VIT +2
  • Grants immunity to the Bleeding status
  • Natural HP Recovery +20%
  • HP Recovery from Healing items +10%
Vanberk
  • STR +2
  • Adds a 0.5% chance to increase Crit by 100 for 5 seconds with attacks
  • STR +2
  • LUK +2
  • Def +20
  • Adds a 1.5% chance to increase Crit by 50 for 4 seconds with attacks
Willow
  • MaxSP +80
  • MaxSP +80
  • MaxHP +250
Wootan Fighter
  • Def +1
  • Increases resistance to Bleeding status by 20%
  • STR +2
  • VIT +2
  • Def +20
  • Grants immunity to the Bleeding status
Wootan Shooter
  • Def +1
  • Increases resistance to Confusion status by 20%
  • AGI +2
  • LUK +2
  • Def +20
  • Grants immunity to the Confusion status
Angra Mantis
  • Renewal stats
  • LUK +2
  • Critical damage +2%
  • Additional Critical damage +1% for every 2 refine levels of compounded Headgear
Bungisngis
  • Renewal stats
  • VIT +2
  • MaxHP +1% for every 2 refine levels of compounded Headgear
Dark Pinguicula
  • Renewal stats
  • Atk +15
  • Adds a 2% chance of gaining White Herb or Blue Herb from monsters
Duneyrr
  • Renewal stats
  • Atk +15
  • Adds a 5% chance to increase Perfect Dodge by 10 when dealing Physical damage
Parus
  • Renewal stats
  • VIT +2
  • Healing skills power +10%

If used by Acolyte class:

  • Additional Healing power of skills +1% for each refine level of compounded Headgear
Rhyncho
  • Renewal stats
  • INT +2
  • Healing skills power +10%
  • SP cost of skills -1% for each refine level
Rata
  • Renewal stats
  • Matk +20
  • Adds a 4% chance of getting Casting time -30% for 5 seconds when dealing Magical damage
Tikbalang
  • Renewal stats
  • Matk +15
  • Increases Wind elemental Magic damage by 5%

If compounded Headgear is refine to +8 or higher:

  • Additional Wind elemental Magic damage +5%
Cendrawasih
  • Renewal stats
  • INT +2

If used by Mage or Taekwon class:

  • Additional INT +1 for each refine level of compounded Headgear
Dolomedes
  • Renewal stats
  • DEX +2

If used by Archer or Gunslinger class:

  • Additional DEX +1 for each refine level of compounded Headgear
Siorava
  • Renewal stats
  • LUK +2

If used by Merchant class:

  • Additional LUK +1 for each refine level of compounded Headgear
King Dramoh
  • Renewal stats
  • STR +2

If used by Swordman or Taekwon class:

  • Additional STR +1 for each refine level of compounded Headgear
Phylla
  • Renewal stats
  • DEX +2
  • AGI +2
  • Def +20
  • Adds a 1.5% chance to increase Crit by 50 for 4 seconds with attacks
Kikimora
  • Renewal stats
  • Magic damage against Demon monsters +10%

If compounded Headgear is refined to +8 or higher:

  • Additional Magic damage against Demon monsters +5%
Toucan
  • Renewal stats
  • Magic damage against Insect monsters +10%

If compounded Headgear is refined to +8 or higher:

  • Additional Magic damage against Insect monsters +5%
Jaguar
  • Renewal stats
  • Magic damage against Brute monsters +10%

If compounded Headgear is refined to +8 or higher:

  • Additional Magic damage against Brute monsters +5%
Trance Spore
  • Renewal stats
  • VIT +2
  • INT +2
  • Def +20
  • Misc damage taken -4%
Fire Bug
  • Renewal stats
  • VIT +2
  • AGI +2
  • Def +20
  • Magic damage taken -4%
Engkanto
  • Renewal stats
  • VIT +2
  • LUK +2
  • Def +20
  • Long range damage taken -4%
Evil Snake Lord
  • INT +3
  • Grants immunity to Blind and Curse status
  • INT +10
  • Grants immunity to Blind, Curse and Slow Cast status
High Wizard
  • Ignores Mdef of non-Boss enemies
  • Casting time +100%
  • Natural SP Recovery -100%
  • Drains 2000 SP when the compounded Headgear is unequipped
  • Balanced
Kiel-D-01
  • After cast delay -30%
  • Balanced
Lord Knight
  • MaxHP -50%
  • Enables use of Berserk Lv1
  • VIT +10
  • MaxHP -50%
  • Enables use of Berserk Lv1
Mistress
  • Nullify the Gemstone requirement of certain spells
  • SP cost of skills +25%
  • INT +10
  • Nullify the Gemstone and Elemental Stone requirement of certain spells
  • SP cost of skills +25%
Orc Hero
  • VIT +3
  • Grants immunity to the Stun status
  • Balanced
Vesper
  • DEX +2
  • Pierces 30% Mdef of Boss monsters
  • DEX +10
  • Pierces 30% Mdef of Boss monsters
White Lady
  • Healing skills power +30%
  • SP cost of skills +15%
  • Healing skills power +50%
  • SP cost of skills +15%
  • Natural HP Recovery +50%
Gorynych
  • Renewal stats
  • Atk +25
  • Ragains 30 HP and 3 SP with each Physical attack
Jitterbug
  • Renewal stats
  • MaxHP +900
  • Reduces Physical and Magical damage from Neutral property enemies by 10%
Mutant Coelacanth
  • Renewal stats
  • INT +5
  • DEX +5
  • Matk +2%
  • Additional Matk +1% for each refine level of the compounded Headgear
  • MaxHP -1% for each refine level of the compounded Headgear
Violent Coelacanth
  • Renewal stats
  • STR +5
  • DEX +5
  • Weapon Atk +6%
  • Additional Weapon Atk +1% for each refine level of the compounded Headgear
  • MaxSP -1% for each refine level of the compounded Headgear

 

Armor

Card Classic Stats Enhanced Stats
Agav
  • Matk +5%
  • Def -10

Mage class:

  • MaxSP +100
  • Matk +10
  • Matk +1% for each refine level
  • Def -10

Mage and Taekwon class:

  • MaxSP +100
Alicel
  • Flee +10
  • Def -5
  • Flee +25
  • Def -5
Aliza
  • Adds a 5% chance of autocasting Wink of Charm when taking Physical damage

Dancer class:

  • Autocast chance increases to 10%
  • Mdef +12
  • Adds a 5% chance of autocasting Wink of Charm when taking Physical damage

Dancer class:

  • Autocast chance increases to 15%
Ancient Mimic
  • AGI +1 for every 18 points of base LUK
  • AGI +1 for every 9 points of base LUK
Angeling
  • Enchants Armor with Holy property
  • Mdef +10
  • Enchants Armor with Holy property
Anolian
  • Adds a 3% chance of autocasting Lv1 Attention Concentrate when taking Physical damage
  • If Improve Concentration is mastered al Lv10, it will be cast instead of Lv1
  • DEX +2
  • AGI +2
  • Adds a 5% chance of autocasting Lv4 Attention Concentrate when taking Physical damage
  • If Improve Concentration is mastered al Lv10, it will be cast instead of Lv4
Antonio
  • Adds a 50% chance of autocasting Lv1 Teleport when taking Physical damage
  • Balanced
Apocalipse
  • VIT +2

If compounded armor is refined to +9 or higher

  • MaxHP +800
  • VIT +2
  • STR +2
  • MaxHP +4%
  • Additional MaxHP +1% for each refine level of compounded armor
Archdam
  • Atk +10
  • Casting time +20%
  • Atk +15
  • STR +2
  • INT +2
  • Casting time penalty has been removed
Argiope
  • Def +1
  • Enchants Armor with Poison property
  • Def +30
  • Enchants Armor with Poison property
Baby Desert Wolf
  • INT +1
  • INT +4
  • Matk +10
Baby Leopard
  • LUK +3

If used by Merchant class:

  • Makes a compounded armor Unbreakable
  • LUK +4
  • Crit +6

If used by Merchant class:

  • Makes a compounded armor Unbreakable
Banshee Master
  • INT +1
  • Matk +10
  • DEX +2
  • INT +2
  • Matk +25
Bathory
  • Enchants Armor with Shadow property
  • Mdef +7
  • Enchants Armor with Shadow property
Brilight
  • Adds a 6% chance of causing Silence on the attacker when taking Physical damage
  • Adds a 6% chance of causing Silence on the attacker when taking Physical damage
  • Decreases damage taken from Silenced enemies by 20%
Byorgue Rogue class:
  • Atk +10%
  • Matk +10%
Rogue and Ninja class:
  • Weapon Atk +15%
  • Matk +10%
  • MaxHP +5%
  • MaxSP +5%
Chimera
  • Adds a 3% chance of causing Poison on the attacker when taking Physical damage

If used by Assassin class:

  • Poison chance increases to 9%
  • Adds a 3% chance of causing Poison on the attacker when taking Physical damage
  • Decreases damage taken from Posioned enemies by 25%

If used by Assassin class:

  • Poison chance increases to 9%
Clock
  • Adds a 3% chance of autocasting Lv3 Guard when taking Physical damage
  • If the skill is mastered at Level 10, it will be cast instead of Lv3
  • MaxHP +500
  • Soft Def +1 for each point of base INT
  • Soft Mdef +1 for each point of base Vit
Cornutus
  • Def +1
  • Makes a compounded armor Indestructible
  • Def +40
  • Makes a compounded armor Indestructible and Unstripable
Creamy Fear
  • Adds a 6% chance of causing Confusion on the attacker when taking Physical damage
  • Adds a 6% chance of causing Confusion on the attacker when taking Physical damage
  • Decreases damage taken from Confused enemies by 20%
Dame of Sentinel
  • DEX +1 for every 18 points of base VIT
  • DEX +1 for every 9 points of base VIT
Dark Frame
  • Adds a 6% chance of causing Stone Curse on the attacker when taking Physical damage
  • Adds a 6% chance of causing Stone Curse on the attacker when taking Physical damage
  • Increases Physical damage against Petrified enemies by 30%
Demon Pungus
  • Adds a 6% chance of causing Sleep on the attacker when taking Physical damage
  • Adds a 6% chance of causing Sleep on the attacker when taking Physical damage
  • Increases Physical damage against Sleeping enemies by 30%
Dimik
  • VIT -5
  • VIT +1 for each refine level of compounded armor
  • VIT +1 for each refine level of compounded armor
Disguise
  • Adds a 3% chance of causing Silence on the attacker when taking Physical damage

If base VIT is 77 or higher:

  • Silence chance increases to 9%
  • Adds a 3% chance of causing Silence on the attacker when taking Physical damage
  • Decreases damage taken from Silenced enemies by 20%

If base VIT is 77 or higher:

  • Silence chance increases to 9%
Dokebi
  • Def +1
  • Enchants Armor with Wind property
  • Def +30
  • Enchants Armor with Wind property
Earth Deleter
  • Natural SP Recovery -100%
  • Gains 10 SP each time an enemy is killed by a Physical Melee damage
  • Drains 100 SP as the armor is unequipped
  • Disables Natural SP Recovery
  • Gains 10 SP each time an enemy is killed by any type damage
  • Drains 100 SP as the armor is unequipped
Echio
  • Atk +15

Swordman class:

  • MaxHP +500
  • Atk +10
  • Weapon Atk +1% for each refine level of compounded armor

Swordman and Taekwon class:

  • MaxHP +500
Egnigem Cenia
  • STR +1 for every 18 points of base INT
  • STR +1 for every 9 points of base INT
Evil Druid
  • INT +1
  • Def +1
  • Enchants Armor with Undead property
  • INT +2
  • Def +15
  • Enchants Armor with Undead property
Frus
  • Reflects a single target Magic back at the caster with a 2% chance for each refine level

Mage class:

  • Mdef +3
  • Reflects a single target Magic back at the caster with a 2% chance for each refine level

Mage and Taekwon class:

  • Mdef +15
Geographer
  • Adds a 3% chance of autocasting Lv2 Blessing when taking Physical damage
  • If Blessing is mastered at Lv10, it will be cast instead of Lv3
  • Def +20
  • Adds a 5% chance of autocasting Lv5 Blessing when taking Physical damage
  • If Blessing is mastered at Lv10, it will be cast instead of Lv7
Ghostring
  • Natural HP Recovery -25%
  • Enchants Armor with Ghost property
  • Def +30
  • Natural HP Recovery -25%
  • Enchants Armor with Ghost property
Giant Spider
  • Adds a 6% chance of causing Poison on the attacker when taking Physical damage
  • Adds a 6% chance of causing Poison on the attacker when taking Physical damage
  • Decreases damage taken from Posioned enemies by 20%
Goat If compounded armor is refined to +5 or less:
  • Def +2
  • Mdef +5
  • Refine level requirement has been removed
  • Def +30
  • Mdef +10
Grizzly
  • Adds a 3% chance of causing Blind on the attacker when taking Physical damage
  • Adds a 3% chance of causing Blind on the attacker when taking Physical damage
  • Decreases damage taken from Blind enemies by 20%
Karakasa
  • Adds a 3% chance of causing Confusion on the attacker when taking Physical damage

If base STR is 77 or higher:

  • Confusion chance increases to 9%
  • Adds a 3% chance of causing Confusion on the attacker when taking Physical damage
  • Decreases damage taken from Confused enemies by 20%

If base STR is 77 or higher:

  • Confusion chance increases to 9%
Killer Mantis
  • Adds a 6% chance of causing Bleeding on the attacker when taking Physical damage
  • Adds a 6% chance of causing Bleeding on the attacker when taking Physical damage
  • Decreases damage taken from Bleeding enemies by 20%
Kraben
  • Adds a 6% chance of causing Blind on the attacker when taking Physical damage
  • Adds a 6% chance of causing Blind on the attacker when taking Physical damage
  • Decreases damage taken from Blind enemies by 20%
Loli Ruri
  • Adds a 5% chance of autocasting Lv3 Heal when taking Physical damage
  • Def +20
  • Adds a 5% chance of autocasting Lv3 Heal when taking Physical damage
Majoruros
  • Adds a 6% chance of causing Stun on the attacker when taking Physical damage
  • Adds a 6% chance of causing Stun on the attacker when taking Physical damage
  • Increases Physical damage against Stunned enemies by 30%
Marc
  • Immunity to Frozen status
  • Increases resistance against Water element by 5%
  • Balanced
Mineral
  • Atk -25
  • Def +3
  • Atk -25
  • Def +60
Mistress of Shelter
  • INT +1 for every 18 points of base STR
  • INT +1 for every 9 points of base STR
Nightmare Terror
  • Adds a 3% chance of causing Curse on the attacker when taking Physical damage
  • Adds a 3% chance of causing Curse on the attacker when taking Physical damage
  • Decreases damage taken from Cursed enemies by 20%
Obsidian
  • VIT +1 for every 18 points of base DEX
  • VIT +1 for every 9 points of base DEX
Pasana
  • Def +1
  • Enchants Armor with Fire property
  • Def +30
  • Enchants Armor with Fire property
Peco Peco
  • MaxHP +10%
  • MaxHP +10%
  • Natural HP Recovery +1% for every 3 points of base STR
Pest
  • Adds a 3% chance of causing Stone Curse on the attacker when taking Physical damage

If base INT is 77 or higher:

  • Stone Curse chance increases to 9%
  • Adds a 3% chance of causing Stone Curse on the attacker when taking Physical damage
  • Increases Physical damage against Petrified enemies by 30%

If base INT is 77 or higher:

  • Stone Curse chance increases to 9%
Picky
  • STR +1
  • Atk +10
  • STR +4
  • Atk +10
Picky Egg
  • VIT +1
  • MaxHP +100
  • VIT +2
  • AGI +2
  • MaxHP +500
  • HP Recovery from Healing Items +10%
Porcellio
  • Atk +25
  • Def -5
  • Balanced
Poring
  • LUK +2
  • Perfect Dodge +1
  • LUK +2
  • DEX +2
  • Perfect Dodge +3
  • Flee +10
Pupa
  • MaxHP +700
  • MaxHP +700
  • MaxHP +70 for every 9 points of base INT
Red Novus
  • Adds a 30% chance of causing Confusion on enemy and self when taking Physical damage
  • INT +2
  • AGI +2
  • Adds a 5% chance of causing Confuson on enemies with Magical attacks
Remover
  • MaxHP +800
  • MaxHP -40 for each refine level
  • Natural HP Recovery +10%
  • VIT +2
  • LUK +2
  • MaxHP +100 for each refine level
  • Natural HP Recovery +25%
Rocker
  • DEX +1
  • Atk +5
  • DEX +4
  • Atk +10
Roda Frog
  • MaxHP +400
  • MaxSP +50
  • DEX +2
  • VIT +2
  • MaxHP +400
  • MaxSP +50
Sweet Roda Frog
  • Renewal stats
  • DEX +2
  • VIT +2
  • MaxSP +80
Rybio
  • Adds a 3% chance of causing Stun on the attacker when taking Physical damage

If base DEX is 77 or higher:

  • Stun chance increases to 9%
  • Adds a 3% chance of causing Stun on the attacker when taking Physical damage
  • Increases Physical damage against Stunned enemies by 30%

If base DEX is 77 or higher:

  • Stun chance increases to 9%
Sandman
  • Def +1
  • Enchants Armor with Earth property
  • Def +30
  • Enchants Armor with Earth property
Sasquatch
  • Adds a 6% chance of causing Freeze on the attacker when taking Physical damage
  • Adds a 6% chance of causing Freeze on the attacker when taking Physical damage
  • Increases Physical damage against Frozen enemies by 30%
Savage
  • VIT +3
  • VIT +4
  • Soft Def +2 for each point of base VIT
Skeleton Prisoner
  • Adds a 3% chance of causing Sleep on the attacker when taking Physical damage
  • Adds a 3% chance of causing Sleep on the attacker when taking Physical damage
  • Increases Physical damage against Sleeping enemies by 30%
Skogul
  • Adds a 30% chance of causing Bleeding on enemy and self when taking Physical damage
  • INT +2
  • VIT +2
  • Adds a 5% chance of causing Bleeding on enemies with Magical attacks
Sky Deleter
  • Natural HP Recovery -100%
  • Gains 100 HP each time an enemy is killed by a Physical Melee damage
  • Disables Natural HP Recovery
  • Gains 100 HP each time an enemy is killed by any type damage
Solider
  • Def +2
  • Mdef +2
  • STR +2
  • LUK +2
  • Def +20
  • Mdef +7
Steel Chonchon
  • Def +2
  • Increases resistance to Wind Property attacks by 10%
  • AGI +2
  • LUK +2
  • Def +20
  • Flee +7
  • Increases resistance to Wind Property attacks by 10%
Succubus
  • VIT -3
  • MaxHP +1000
  • Natural HP Recovery -20%
  • Balanced
Swordfish
  • Def +1
  • Enchants Armor with Water property
  • Def +30
  • Enchants Armor with Water property
Thief Bug
  • AGI +1
  • Flee +1
  • AGI +4
  • Aspd +5%
Venatu
  • LUK +1 for every 18 points of base AGI
  • LUK +1 for every 9 points of base AGI
Venomous
  • Adds a 30% chance of causing Poison on enemy and self when taking Physical damage
  • INT +2
  • LUK +2
  • Adds a 5% chance of causing Poison on enemies with Magical attacks
Waste Stove
  • Atk +5
  • INT +1
  • Atk +15
  • STR +2
  • AGI +2
Wooden Golem
  • Def +1
  • Natural HP Recovery +30%
  • STR +2
  • VIT +2
  • Def +30
  • Natural HP Recovery +40%
Wraith Dead
  • Adds a 6% chance of causing Curse on the attacker when taking Physical damage
  • Adds a 6% chance of causing Curse on the attacker when taking Physical damage
  • Decreases damage taken from Cursed enemies by 20%
Yellow Novus
  • MaxHP +500
  • Natural HP Recovery +10%
  • DEX +2
  • INT +2
  • MaxHP +500
  • Natural HP Recovery +10%
Comodo
  • Renewal stats
  • Flee -25
  • Def +60
Eggring
  • Renewal stats
  • LUK +4
  • MaxHP +500
Watcher
  • Renewal stats
  • Atk +25
  • SP cost of skills +5%
Pot Dofle
  • Renewal stats
  • Mdef +7
  • Reduces damage taken from Fish monsters by 10%
  • Enchants Armor with Water property
Fire Sandman
  • Renewal stats
  • Def +30
  • Reduces damage taken from Fire property enemies by 10%
Wood Goblin
  • Renewal stats
  • STR +2
  • DEX +2
  • Def +20
  • Mdef +7
Mangkukulam
  • Renewal stats
  • MaxSP +10%
  • Mdef +7
Hardrock Mammoth
  • Renewal stats
  • Def +40

If compounded Armor is refined to +7 or higher:

  • Additional Def +40
  • MaxHP +10%

If compounded Armor is refined to +9 or higher:

  • Additional MaxHP +6%
Entweihen Crothen
  • Matk +100
  • Balanced
Detardeurus
  • Mdef -20
  • Grants Immunity against Frozen status
  • Adds a 7% chance of autocasting Lv1 Land Protector when taking Magical damage
  • Balanced
Gloom Under Night
  • Increases damage against Holy and Shadow elements, Angel and Demon monsters by 40%
  • Balanced
Garm
  • Adds a 50% chance causing Freeze on an enemy when taking Physical damage
  • Adds a 50% chance causing Freeze on an enemy when taking Physical damage
  • Increases Physical damage against Frozen enemies by 30%
High Priest
  • Adds a 5% chance of autocasting Lv5 Assumpio when taking Physical damage
  • Def +40
  • Mdef +15
  • Adds a 5% chance of autocasting Lv5 Assumpio when taking Physical damage
Ktullanux
  • Increases damage against Fire property enemies by 50%
  • Add a 3% chance of autocasting Lv10 Frost Nova when taking Physical or Magical damage
  • Increases damage against Fire property enemies by 50%
  • Add a 15% chance of autocasting Lv10 Frost Nova when taking Physical or Magical damage
Orc Lord
  • Reflects 30% of Physical Melee damage back to the attacker
  • STR +10
  • Reflects 30% of Physical Melee damage back to the attacker
RSX-0806
  • VIT +3
  • Can't be knocked back
  • Makes a compounded Armor Unbreakable
  • VIT +10
  • Can't be knocked back
  • Makes a compounded Armor Unbreakable and Unstripable
Tao Gunka
  • MaxHP +100%
  • Def and Mdef -50%
  • Balanced
Giant Octopus
  • Renewal stats
  • INT +10
  • MaxHP +15%
  • Enables use of Lv5 Water Ball
Buwaya
  • Renewal stats
  • VIT +10
  • Adds a 5% chance of causing Stone Curse in a 23x23 cell area when taking Magical damage
Weird Coelacanth
  • Renewal stats
  • Mdef +50
  • MaxSP +15%
Dark Coelacanth
  • Renewal stats
  • Def +100
  • MaxHP +15%
Boitata
  • Renewal stats
  • Increases damage against Wind and Earth elements, Brute and Insect monsters by 40%

 

Garment

Card Classic Stats Enhanced Stats
Aliot Swordman, Merchant and Thief class:
  • STR +2
  • MaxHP +5%

Mage, Acolyte and Archer class:

  • INT +2
  • MaxSP +5%
Swordman, Merchant and Thief class:
  • STR +2
  • MaxHP +7%

Mage, Acolyte and Archer class:

  • INT +2
  • MaxSP +7%

Gunslinger, Ninja, Taekwon and Super Novice class:

  • DEX +2
  • Natural HP and SP Recovery +14%
Bapho Jr.
  • AGI +3
  • Crit +1
  • AGI +3
  • Crit +5
Choco
  • Flee +10
  • Perfect Dodge +5
  • Flee +18
  • Perfect Dodge +5
Condor
  • Flee +10
  • Flee +15
  • Mdef +7
Deviling
  • Resistance against Neutral property damage +50%
  • Resistance against other property damage -50%
  • Balanced
Dragon Fly
  • AGI +1
  • AGI +4
Dragon Tail
  • AGI +1
  • Flee +10
  • Double Strafing and Arrow Shower damage +5%
  • AGI +2
  • Flee +10
  • Double Strafing and Arrow Shower damage +5%
Dustiness
  • Flee +5
  • Resistance against Wind property damage +30%
  • Flee +15
  • Resistance against Wind property damage +20%
Eclipse
  • VIT +1
  • VIT +4
Frilldora
  • Enables use of Cloaking Lv1
  • Flee +15
  • Enables use of Cloaking Lv1
Giant Whisper
  • Flee +10

If base STR >= 80:

  • Atk +20

If base VIT >= 80:

  • MaxHP +3%

If base LUK >= 80:

  • Crit +3
  • Flee +15

If base STR >= 80:

  • Atk +20

If base VIT >= 80:

  • MaxHP +3%

If base LUK >= 80:

  • Crit +3
Green Maiden
  • LUK -5
  • LUK +1 for each refine level of compunded Garment
  • Crit +1 for each refine level of compunded Garment
  • LUK +1 for each refine level of compunded Garment
  • Crit +1 for each refine level of compunded Garment
Harpy
  • Resistance against Neutral property damage +17%
  • Napalm Beat damage +5%
  • Resistance against Neutral property damage +17%
  • Napalm Beat and Soul Strike damage +5%
Hode
  • Flee +5
  • Resistance against Earth property damage +30%
  • Flee +15
  • Resistance against Earth property damage +20%
Isis
  • Flee +5
  • Resistance against Shadow property damage +30%
  • Flee +15
  • Resistance against Shadow property damage +20%
Jakk
  • Flee +5
  • Resistance against Fire property damage +30%
  • Flee +15
  • Resistance against Fire property damage +20%
Kapha If the compounded Garment is refined to +5 or less:
  • Mdef +8
  • Mdef +10
  • Def +20
Kasa
  • Adds a 5% chance of autocasting Lv5 Fire Bolt or Lv5 Fire Ball when attacking
  • Flee +10
  • Aspd +4%
  • Adds a 15% chance of autocasting Lv7 Fire Bolt or Lv7 Fire Ball when attacking
Kavach Icarus
  • Flee +10

If the compounded Garment is refined to +4 or less:

  • Additional Flee +10
  • Perfect Dodge +1
  • Flee +10

If the compounded Garment is refined to +4 or less:

  • Additional Flee +10
  • Perfect Dodge +2
Magmaring
  • Atk +5
  • Increases Physical damage on Earth property enemies by 10%
  • Crit +15 aginst Brute monsters
  • Atk +10
  • Increases Physical damage on Earth property enemies by 10%
  • Crit +15 aginst Brute monsters
Marionette
  • Flee +5
  • Resistance against Ghost property damage +30%
  • Flee +15
  • Resistance against Ghost property damage +20%
Marse
  • Flee +5
  • Resistance against Water property damage +30%
  • Flee +15
  • Resistance against Water property damage +20%
Mastering
  • LUK +1
  • LUK +4
Myst
  • Flee +5
  • Resistance against Poison property damage +30%
  • Flee +15
  • Resistance against Poison property damage +20%
Nine Tail
  • AGI +2

If the compounded Garment is refine to +9 or higher:

  • Flee +20
  • AGI +2
  • LUK +2

If the compounded Garment is refine to +8 or higher:

  • Flee +20
Noxious
  • Resistance against Neutral property damage +10%
  • Long range damage taken -10%
  • Balanced
Orc Baby
  • Resistance against Neutral property damage +10%
  • Flee +10

If the compounded Garment is refined to +9 or higher:

  • Additional resistance against Neutral property damage +5%
  • Additional Flee +5
  • Resistance against Neutral property damage +10%
  • Flee +10

If the compounded Garment is refined to +9 or higher:

  • Additional resistance against Neutral property damage +7%
  • Additional Flee +7
Orc Zombie
  • Flee +5
  • Resistance against Undead property damage +30%
  • Flee +15
  • Resistance against Undead property damage +20%
Punk
  • Adds a 5% chance of auto casting Lv1 Quagmire when receiving Physical damage
  • If Quagmire is mastered at Lv10, it will be cast instead of Lv1
  • Def +30
  • Adds a 5% chance of auto casting Lv1 Quagmire when receiving Physical damage
  • If Quagmire is mastered at Lv10, it will be cast instead of Lv1
Raydric
  • Resistance against Neutral property damage +20%
  • Balanced
Roween
  • Flee +5
  • Perfect Dodge +3
  • Increases Physical damage on Water property enemies by 10%
  • Crit +15 against Fish monsters
  • Flee +14
  • Perfect Dodge +3
  • Increases Physical damage on Water property enemies by 10%
  • Crit +15 against Fish monsters
Salamander
  • Fire Pillar and Meteor Storm damage +40%
  • Balanced
Toad
  • Perfect Dodge +1
  • INT +4
Vagabond Wolf
  • STR +1
  • STR +4
Vocal
  • Mdef +3
  • DEX +4
Wanderer
  • Adds a 2% chance of autocasting Lv1 Intimidate with attacks

Thief class:

  • Flee +20
  • STR +2
  • DEX +2

Thief and Ninja class:

  • Flee +15
Whisper
  • Flee +20
  • Increases damage taken from Ghost property attacks by 50%
  • Flee +20
  • Def +20
  • Increases damage taken from Ghost property attacks by 50%
Yao Jun
  • Flee +15
  • Crit +1
  • Flee +15
  • Crit +4
Faceworm Larva
  • Renewal stats
  • Resistance against Neutral property damage +15%
  • Water elemental Magic damage +5%
Wakwak
  • Renewal stats
  • Atk +3 for every 9 points of base STR
  • Def -30
  • Flee -20
Petal
  • Renewal stats
  • Critical damage +2% for every 9 points of base LUK
  • Mdef -20
  • Flee -20
Menblatt
  • Renewal stats
  • Long range damage +1% for every 9 points of base DEX
  • Def -30
  • Mdef -20
Jejeling
  • Renewal stats
  • MaxHP +90 for every 9 points of base VIT
Immortal Corps
  • Renewal stats
  • Disables Natural HP and SP Recovery
  • Regains 50 HP and 5 SP each time an enemy is defeated
  • Drains 1000 HP and 100 SP as the garment is unequipped
Assassin Cross
  • Enables use of Cloaking Lv3
  • LUK +10
  • Enables use of Cloaking Lv3
  • Grimtooth damage +10%
Leak
  • Renewal stats
  • Increases resistance to Neutral and Holy property attacks by 25%
  • Adds a 5% chance of autocasting Dragon Fear Lv4 when receiving Physical or Magical damage
Kraken
  • Renewal stats
  • Flee +30
  • Enables use of Lv3 Hiding and Lv3 Raid
  • Raid has a 15% chance to cause Bleeding on enemies
Big Eggring
  • Renewal stats
  • MaxHP +1000, MaxHP -200 for every 10 points of base VIT
  • Atk +25, Atk -5 for every 10 points of base STR
  • Matk +25, Matk -5 for every 10 points of base INT
  • Aspd +10%, Aspd -2% for every 10 points of base AGI
  • Long range damage +5%, Long range damage -1% for every 10 points of base DEX
  • Crit +10, Crit -2 for every 10 points of base LUK

 

Footwear

Card Classic Stats Enhanced Stats
Alarm
  • VIT +1
  • MaxHP +300
  • Adds a 20% chance of autocasting Sight Lv1 when receiving Physical damage
  • VIT +2
  • INT +2
  • MaxHP +600
  • Enables use of Sight Lv1
Am Mut
  • Gains 10% more EXP from DemiHuman monsters
  • Damage from DemiHuman monsters and Players +20%
  • Balanced
Ancient Worm
  • Gains 10% more EXP from Demon monsters
  • Damage from Demon monsters +20%
  • Balanced
Baba Yaga
  • Renewal stats
  • INT +2
  • AGI +2

For each refine level of compounded Footwear:

  • Flee +2
  • MaxSP +8
Cat O' Nine Tails
  • Mdef +3
  • Adds a 5% chance of reflecting single target Magic spells back to the caster
  • Mdef +12
  • Adds a 15% chance of reflecting single target Magic spells back to the caster
Chonchon
  • AGI +1
  • Flee +2
  • AGI +2
  • LUK +2
  • Aspd +4%
Christmas Cookie
  • Gains 10% more EXP from Angel monsters
  • Damage from Angel monsters +20%
  • Balanced
Eggyra
  • Natural SP Recovery +15%
  • INT +4
  • Natural SP Recovery +15%
Explosion
  • Gains 10% more EXP from Dragon monsters
  • Damage from Dragon monsters +20%
  • Balanced
Firelock Soldier
  • STR +2

If compounded Footwear is refined to +9 or higher:

  • MaxHP and MaxSP +10%
  • STR +2
  • INT +2

If compounded Footwear is refined to +8 or higher:

  • MaxHP and MaxSP +10%
Freezer
  • MaxHP +300

If compounded Footwear is refined +9 or higher:

  • Bash damage +10%
  • STR +2
  • DEX +2
  • MaxHP +600

If compounded Footwear is refined +8 or higher:

  • Bash damage +10%
Gajomart
  • Gains 10% more EXP from Plant monsters
  • Damage from Plant monsters +20%
  • Balanced
Gold Acidus
  • MaxHP and MaxSP +4%

If compounded Footwear is refined to +4 or less:

  • Additional MaxHP and MaxSP +4%
  • Natural HP and SP Recovery +5%
  • VIT +2
  • LUK +2
  • MaxHP and MaxSP +8%
  • Natural SP Recovery +8%
Green Ferus
  • VIT +1
  • MaxHP +10%
  • VIT +2
  • DEX +2
  • MaxHP +10%
Gullinbursti
  • Gains 10% more EXP from Fish monsters
  • Damage from Fish monsters +20%
  • Balanced
Heavy Metaling
  • STR + 2

If used by Merchant class:

  • Cart Revolution damage +50%
  • Cart Revolution SP cost +12
  • STR + 2
  • LUK +2
  • MaxHP +600

If used by Merchant class:

  • Cart Revolution damage +50%
  • Cart Revolution SP cost +12
Ice Titan
  • VIT +2
  • Adds a 0.3% chance to increase Def +10 when receiving Physical or Magical damage
  • VIT +2
  • STR +2
  • Def +30
  • MaxHP +800
Iron Fist
  • Gains 10% more EXP from Formless monsters
  • Damage from Formless monsters +20%
  • Balanced
Male Thief Bug
  • AGI +2
  • AGI +4
  • Movement speed +10%
Matyr
  • AGI +1
  • MaxHP +10%
  • AGI +2
  • DEX +2
  • MaxHP +10%
Megalith If compounded Footwear is refined to +5 or less:
  • Mdef +7
  • LUK +4
  • Mdef +7
Merman
  • Natural HP and SP Recovery +10%
  • DEX +4
  • Natural HP and SP Recovery +10%
Mini Demon
  • Gains 10% more EXP from Brute monsters
  • Damage from Brute monsters +20%
  • Balanced
Miyabi Doll
  • MaxSP +10%
  • Frost Diver damage +5%
  • INT +2
  • DEX +2
  • MaxHP +300
  • MaxSP +10%
  • Frost Diver damage +5%
Odium of Thanatos
  • AGI -5
  • AGI +1 for each refine level of compounded Footwear
  • AGI +1 for each refine level of compounded Footwear
Raggler
  • STR +1
  • VIT +1
  • STR +2
  • AGI +2
  • MaxHP +600
Skeleton General
  • Gains 10% more EXP from Insect monsters
  • Damage from Insect monsters +20%
  • Balanced
Sohee
  • MaxSP +15%
  • Natural SP Recovery +3%
  • INT +2
  • LUK +2
  • MaxSP +15%
  • Natural SP Recovery +3%
Verit
  • MaxHP and MaxSP +8%
  • VIT +2
  • AGI +2
  • MaxHP and MaxSP +8%
  • Natural HP Recovery +20%
Wild Rose
  • AGI +1

Thief class:

  • Perfect Dodge +5
  • AGI +2
  • LUK +2
  • Perfect Dodge +5
Zombie
  • Natural HP Recovery +20%
  • VIT +4
  • Natural HP Recovery +20%
  • HP Recovery from Healing items +10%
Zombie Prisoner
  • Gains 10% more EXP from Undead monsters
  • Damage from Undead monsters +20%
  • Balanced
Zombie Slaughter
  • Ragains 50 HP every time a monster is defeated by melee attack
  • Physical and Magical Damage on Demihuman monsters and Players +1%
  • STR +4
  • Ragains 50 HP every time a monster is defeated
  • Physical and Magical Damage on Demihuman monsters and Players +3%
Hunter Wolf
  • Renewal stats
  • AGI +2
  • INT +2
  • Matk +10
Wild Rider
  • Renewal stats
  • DEX +2
  • LUK +2
  • Adds a 3% chance of autocasting Increase AGI Lv5 when performing Physical attack
Leaf Lunatic
  • Renewal stats
  • LUK +4
  • MaxSP +80
Faceworm Egg
  • Renewal stats
  • VIT +2
  • INT +2
  • Mdef +3
Zombie Guard
  • Renewal stats
  • VIT +4
  • Disables Natural SP Recovery
  • Regains 2 SP with each attack
Piranha
  • Renewal stats
  • Increases Physical and Magical damage against Fish monsters by 10%

If compounded Footwear is refined to +8 or higher:

  • Additional Physical and Magical damage against Fish monsters +5%
Amon Ra
  • All stats +1
  • Adds a 3% chance of autocasting Kyrie Eleison Lv10 when receiving Physical damage

If base INT is 99:

  • A chance of Kyrie Eleison casting insreases to 10%
  • All stats +2
  • Adds a 3% chance of autocasting Kyrie Eleison Lv10 when receiving Physical damage

If base INT is 90:

  • A chance of Kyrie Eleison casting insreases to 10%
Dark Lord
  • Adds a 10% chance of autocasting Lv5 Meteor Storm when receiving Physical damage
  • INT +10
  • Adds a 15% chance of autocasting Lv5 Meteor Storm when receiving Physical damage
Eddga
  • MaxHP -20%
  • Grants Endure effect
  • Mdef +10
  • Grants Endure effect
  • Uneffected by Quagmire, Decrease AGI and Water Escape Technique
Fallen Bishop Hibram
  • Matk +10%
  • MaxSP -50%
  • Magical damage against Demihuman, Angel monsters and Players +50%
  • Matk +10%
  • MaxSP -50%
  • Magical damage against Demihuman, Angel monsters and Players +20%
  • Damage taken from Demihuman, Angel monsters and Players +10%
General Egnigem Cenia
  • MaxHP and MaxSP +10%
  • Regains 50 HP and 10 SP every 10 seconds
  • MaxHP and MaxSP +15%
  • Regains 500 HP and 30 SP every 10 seconds
Lady Tanee
  • MaxHP -40%
  • MaxSP +50%
  • Balanced
Moonlight Flower
  • Movement speed +25% (non-stackable)
  • AGI +10
  • Movement speed +15% (stackable)
Faceworm Queen
  • Renewal stats
  • MaxHP -10%
  • Crit +15

For each refine level of compounded Footwear:

  • Additional Crit +1
  • Critical damage +1%
Ragged Golem
  • Renewal stats
  • INT +5
  • AGI +5
  • Adds a 3% chance of increasing Flee by 200 when dealing Physical damage
  • Adds a 2% chance of increasing Perfect Dodge by 50 when dealing Magical damage

 

Accessory

Card Classic Stats Enhanced Stats
Alligator
  • Reduces Long range damage taken by 5%
  • Reduces Long range damage taken by 5%
  • Crit shield +10
Anopheles
  • Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
  • AGI +2
  • Flee +10
  • Adds a 0.5% chance of gaining Tentacle and Cheese Gratin from Insect monsters
Armeyer Dinze
  • Adds a 0.5% chance of gaining Clam Soup from Fish monsters
  • Adds a 0.5% chance of gaining Clam Soup from Fish monsters
  • VIT +2
  • MaxHP +250
Baroness of Retribution
  • Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
  • Add a 0.5% chance of gaining Fried Sweet Potato from Angel monsters
  • STR +2
  • Critical damage +5%
Beholder
  • Enables use of Lv1 Cast Cancel
  • Enables use of Lv1 Cast Cancel
  • INT +2
  • Mdef +4
Blazer
  • Adds a 6% chance of gaining a Food item from monsters
  • LUK +2
  • Adds a 1% chance of gaining Royal Jelly and Mastela Fruit from monsters
  • Adds 0.2% chance of gaining Yggdrasil Seed from monsters
  • Adds 0.1% chance of gaining Yggdrasil Berry from monsters
Bloody Butterfly
  • Spell casting can not be interrupted
  • Casting time +30%
  • Fire Wall damage +5%
  • INT +2
  • Spell casting can not be interrupted
  • Casting time +25%
  • Fire Wall and Fire Ball damage +5%
Bongun
  • Adds a 2% chance of autocasting Lv1 Bash when attacking
  • Bash shoves enemies 5 cells back
  • Receives 100% more damage from Munaks
  • STR +2
  • Adds a 15% chance of autocasting Lv5 Bash when attacking
  • If Bash is mastered at Lv10, it will be cast instead of Lv5
  • Bash shoves enemies 3 cells back
Cloud Hermit
  • Adds a 1% chance of gaining Box of Gloom from Plant monsters
  • AGI +2
  • LUK +2
  • Adds a 1% chance of gaining Box of Gloom from Plant monsters
Cookie
  • LUK +2
  • Holy Light damage +10%
  • LUK +4
  • Holy Light damage +10%
Creamy
  • Enables use of Lv1 Teleportation
  • Enables use of Lv1 Teleportation
  • AGI +2
Dragon Egg
  • Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
  • INT +4
  • Adds a 0.5% chance of gaining Honey Herbal Tea from Dragon monsters
Dumpling Child
  • Adds a chance of gaining Candy and Candy Cane from Demihuman monsters
  • Candy and Candy Cane restore 50% more HP
  • STR +1, DEX +1, VIT +1
  • Adds a 5% chance of gaining Candy and Candy Cane from Demihuman monsters
  • Candy and Candy Cane restore 100% more HP
Errende Ebecee
  • Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
  • INT +2
  • Add a 5% chance of autocasting Lv1 Pneuma when receiving Physical damage
Galapago
  • Adds a chance of gaining Apple, Banana or Carrot Juice from Insect monsters
  • Juice items restore 50% more HP
  • INT +1, AGI +1, LUK +1
  • Adds a 5% chance of gaining Apple, Banana, Carrot and Grape Juice from Insect monsters
  • Juice items restore 50% more HP
Galion
  • Hit +5
  • Physical damage against Water enemies +5%
  • Hit +12
  • Physical and Magical damage against Water enemies +7%
Gargoyle
  • Adds a 1% chance of gaining Box of Thunder from Insect monsters
  • Adds a 1% chance of gaining Box of Thunder from Insect monsters
  • DEX +2
  • Aspd +3%
Gazeti
  • Adds a 5% chance of autocasting Lv2 Cold Bolt with attacks
  • Matk +15
  • Adds a 15% chance of autocasting Lv5 Cold Bolt with attacks
  • If Cold Bolt is mastered at Lv10, it will be cast instead of Lv5
Greatest General
  • Adds a 0.2% chance of autocasting Lv5 Call Spirits with attacks

Acolyte class:

  • The chance is increased to 2%
  • Atk +10
  • Adds a 10% chance of autocasting Lv5 Call Spirits with attacks
Gremlin
  • Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
  • Atk +15
  • Adds a 0.5% chance of gaining Bomber Steak from Brute monsters
Grove
  • Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
  • Casting time -2%
  • MaxHP +2%
  • Adds a 0.5% chance of gaining Fruit Mix from Formless monsters
Heater
  • Crit +3

Swordman class:

  • Perfect Dodge +3
  • Crit +3
  • Perfect Dodge +3
  • Critical damage +3%
Hell Poodle
  • Hit +1
  • Increases recovery rate of Meat by 100%
  • Adds a 1% chance to cause Bleeding with short ranged physical attack
  • Hit +12
  • Increases recovery rate of Meat by 100%
  • Adds a 2% chance to cause Bleeding with attacks
Hermit Plant
  • Adds a chance of gaining White, Yellow or Red Herb from Plant monsters
  • Herbs restore 50% more HP
  • VIT +2
  • LUK +2
  • Adds a 2% chance of gaining White or Blue Herb from Plant monsters
  • Herbs restore 100% more HP
Horong
  • Enables use of Lv1 Sight
  • Enables use of Lv1 Sight
  • INT +2
Hydrolancer
  • Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
  • Mdef +10
  • Adds a 10% chance of autocasting Lv1 Spell Breaker with attacks
Hylozoist
  • Adds a 1% chance of transofming a monster with attacks
  • Adds a 3% chance of transofming a monster with attacks
  • Matk +1 for every 3 points of AGI
Imp
  • Fire Bolt damage +25%
  • Fire Bolt casting time -25%
  • Balanced
Jing Guai
  • Adds a 1% chance of gaining Box of Sunlight from Angel monsters
  • INT +2
  • LUK +2
  • Adds a 1% chance of gaining Box of Sunlight from Angel monsters
Joker
  • Enables use of Lv1 Steal
  • DEX +2
  • LUK +2
  • Enables use of Lv1 Steal
Kobold
  • STR +1
  • Crit +4
  • STR +2
  • Crit +5
Kukre
  • AGI +2
  • AGI +4
Lude Novice and Super Novice class:
  • Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
Novice and Super Novice class:
  • Adds a 20% chance of autocasting Lv1 Endure when receiving Physical damage
  • If Endure is mastered at Lv10, it will be cast instead of Lv1
Mantis
  • STR +3
  • STR +4
Marin
  • Adds a chance of gaining Jellopy or Large Jellopy from monsters
  • STR +2
  • LUK +2
  • Adds a 5% chance of gaining Large Jellopy from monsters
Marine Sphere
  • Enables use of Lv3 Magnum Break
  • Enables use of Lv3 Magnum Break
  • STR +2
Mimic
  • Adds a 0.1% chance of gaining Old Blue Box from monsters
  • Adds a 0.1% chance of gaining Old Blue Box from monsters
  • Crit +1 for every 7 points of base INT
Muka
  • Natural HP Recovery +10%
  • VIT +2
  • Natural HP Recovery +30%
  • HP Recovery from Healing items +5%
Obeaune
  • Enables use of Lv1 Cure
  • INT +2
  • AGI +2
  • Enables use of Lv1 Cure
Orc Archer
  • Adds a 1% chance of gaining Box of Panting from Demihuman monsters
  • DEX +2
  • AGI +2
  • Adds a 1% chance of gaining Box of Panting from Demihuman monsters
Owl Baron
  • Adds a 3% chance of autocasting Lv1 Lex Aeterna when attacking
  • Adds a 15% chance of autocasting Lv1 Lex Aeterna when attacking
Owl Duke
  • Adds a 0.3% chance of autocasting Lv3 Impositio Manus when attacking
  • Adds a 3% chance of autocasting Lv3 Impositio Manus when attacking
Phen
  • Skill casting can not be interrupted
  • Casting time -25%
  • DEX +2
  • Skill casting can not be interrupted
  • Casting time -25%
Pirate Skeleton
  • Enables use of Lv5 Discount
  • STR +2
  • AGI +2
  • Enables use of Lv5 Discount
Plasma
  • Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
  • Adds a 0.5% chance of gaining Elemental Resistance Potion from monsters
  • Reduces Fire, Water, Earth and Wind damage taken by 3%
  • LUK +2
Poison Spore
  • Enables use of Lv3 Envenom
  • Enables use of Lv3 Envenom
  • LUK +2
  • Physical and Magical damage against Poisoned targets +6%
Poisonous Toad
  • Adds a 2% chance of autocasting Lv1 Envenom when attacking
  • AGI +2
  • Adds a 15% chance of autocasting Lv5 Envenom when attacking
  • If Envenom is mastered at Lv10, it will be cast instead of Lv5
  • Envenom damage +10%
Poporing
  • Enables use of Lv1 Detoxify
  • VIT +2
  • Enables use of Lv1 Detoxify
  • Reduces damage taken from Poisoned enemies by 8%
Quve Novice and Super Novice class:
  • Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
Novice and Super Novice class:
  • Adds a 10% chance of autocasting Lv1 Increase AGI when taking Physical damage
  • If Increase AGI is mastered at Lv10, it will be cast instead of Lv1
Ragged Zombie
  • Crit +5 against Demihuman monsters and Players
  • Physical and Magical damage against Demihuman monsters and Players +1%
  • Adds a 0.1% chance of inflicting Bleeding on self with attacks
  • Crit +5 against Demihuman monsters and Players
  • Physical and Magical damage against Demihuman monsters and Players +2%
  • Adds a 0.1% chance of inflicting Bleeding on self with attacks
Raydric Archer
  • Adds a 1% chance of gaining Box of Resentment from Demon monsters
  • DEX +2
  • VIT +2
  • Adds a 1% chance of gaining Box of Resentment from Demon monsters
Sage Worm
  • Adds a 0.3% chance of gaining a Gemstone from monsters
  • DEX +2
  • INT +2
  • Adds a 1% chance of gaining a Gemstone from monsters
Sea-Otter
  • Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
  • Sushi and Raw Fish restore 50% more HP
  • STR +2
  • VIT +2
  • Adds a 3% chance of gaining Sushi or Raw Fish from Fish monsters
  • Sushi and Raw Fish restore 100% more HP
Shinobi
  • AGI +1
  • Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
  • STR +2
  • Aspd +3%
  • Adds a 10% chance of autocasting Lv3 Cloaking when receiving Physical damage
Siroma
  • Cold Bolt damage +25%
  • Cold Bolt casting time -25%
  • Balanced
Sleeper
  • Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
  • VIT +2
  • Def +30
  • Adds a 1% chance of gaining Box of Drowsiness from Fish monsters
Smokie
  • Enables use of Lv1 Hiding
  • Enables use of Lv1 Hiding
  • DEX +2
Snowier
  • Add a 5% chance of gaining Ice Cream from monsters
  • Ice Cream Recovery rate +100%
  • Add a 5% chance of gaining Ice Cream from monsters
  • Ice Cream Recovery rate +100%
  • VIT +2
Spore
  • VIT +2
  • VIT +4
Spring Rabbit
  • Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
  • Meat and Monster's Feed restore 50% more HP
  • VIT +2
  • AGI +2
  • Adds a 2% chance of gaining Meat or Monster's Feed from Brute monsters
  • Meat and Monster's Feed restore 50% more HP
Stapo
  • Enables use of Lv1 Pick Stone and Lv1 Throw Stone
  • STR +2
  • DEX +2
  • Enables use of Lv1 Pick Stone and Lv1 Throw Stone
Stem Worm
  • Adds a 1% chance of gaining Box of Storms from Brute monsters
  • STR +2
  • INT +2
  • Adds a 1% chance of gaining Box of Storms from Brute monsters
Tarou
  • STR +2
  • STR +2
  • Weapon Atk +3% if base STR is 80 or higher
Tengu
  • Adds a 6% chance of gaining a restorative item from monsters
  • VIT +2
  • INT +2
  • Adds 2%, 1% and 0.5% chance of gaining Red, Yellow and White Potion from monsters
Violy
  • Adds a 2% chance of autocasting Lv1 Frost Joke when attacking
  • If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
  • AGI +2
  • Aspd +3%
  • Adds a 5% chance of autocasting Lv1 Frost Joke when attacking
  • If Frost Joke is mastered at Lv5, it will be cast instead of Lv1
Vitata
  • Enables use of Lv1 Heal
  • SP cost of skills +25%
  • Enables use of Lv3 Heal
  • SP cost of skills +25%
  • VIT +2
Wickebine Tres
  • Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
  • LUK +2
  • Aspd +3%
  • Adds a 5% chance of autocasting Lv1 Strip Armor when attacking
Wind Ghost
  • Adds a 2% chance of autocasting Lv3 Jupitel Thunder when attacking
  • If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv3
  • INT +2
  • Aspd +3%
  • Adds a 15% chance of autocasting Lv5 Jupitel Thunder when attacking
  • If Jupitel Thunder is mastered at Lv10, it will be cast instead of Lv5
Wormtail
  • DEX +2
  • DEX +2
  • Casting time -2%
Wraith
  • Adds a 1% chance of gaining Giggling Box from Undead monsters
  • INT +2
  • SP cost of skills -7%
  • Adds a 1% chance of gaining Giggling Box from Undead monsters
Yoyo
  • AGI +1
  • Perfect Dodge +5
  • AGI +2
  • Perfect Dodge +5
Zerom
  • DEX +3
  • DEX +4
Zhu Po Long
  • AGI +1
  • Crit +3
  • AGI +2
  • Crit +5
Taffy
  • Renewal stats
  • Weapon Atk +4%
  • Def +10
Frozen Wolf
  • Renewal stats
  • Matk +2%
  • Mdef +3
Scaraba
  • Renewal stats
  • Matk +20
  • MaxSP -5%
Gold Scaraba
  • Renewal stats
  • Atk +20
  • MaxHP -5%
Iara
  • Renewal stats
  • Enables use of Lv1 Status Recovery
  • MaxSP +60
Mavka
  • Renewal stats
  • Earth and Fire Magic damage +6%
Headless Mule
  • Renewal stats
  • Water and Holy Magic damage +6%
Fire Condor
  • Renewal stats
  • Fire Ball damage +50%
  • Fire Ball casting time -25%
Faceworm
  • Renewal stats
  • AGI +1
  • DEX +1
  • Aspd +3%
Dark Faceworm
  • Renewal stats
  • VIT +1
  • AGI +1
  • After cast delay -3%
Tiyanak
  • Renewal stats
  • Crit +12 against Brute, Fish, Demihuman monsters and Players
Beelzebub
  • Casting time -30%
  • Balanced
Ifrit
  • Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage

For every 10 Job levels:

  • Atk +1
  • Hit +1
  • Crit +1
  • Adds a 1% chance of autocasting Earthquake Lv2 when receiving Physical damage

For every 3 Job levels:

  • Atk +1
  • Hit +1
  • Crit +1
Osiris
  • Fully restores HP and SP when revived
  • Fully restores HP and SP when revived
  • Regains 10% HP and 5% SP every 10 seconds
Pharaoh
  • Headgear slot
  • SP cost of skills -30%
  • Accessory slot
  • SP cost of skills -30%

 

Card Sets

Set name Classic Stats Enhanced Stats
Quve + Lude
  • MaxHP +300
  • MaxSP +60
  • MaxHP +1000
  • MaxSP +200
Owl Duke + Owl Baron
  • Adds a 2% chance of autocasting Lv5 Lightning Bolt when attacking
  • Adds a 15% chance of autocasting Lv7 Lightning Bolt when attacking
Crab + Aster + Shellfish
  • Inflicts 30% more damage on Water property enemies
  • Adds a 30% chance of gaining Raw Fish from a Fish monster
  • Balanced
Bigfoot + Grizzly
  • Additional 6% chance to Blind the attacker when receiving physical damage
  • Balanced
Nightmare + Nightmare Terror
  • Additional 6% chance to Curse the attacker when receiving physical damage
  • Balanced
Skeleton + Skeleton Prisoner
  • Additional 6% chance to Sleep the attacker when receiving physical damage
  • Balanced
Mummy + Ancient Mummy
  • Adds a 20% chance to perform Seeking attack
  • Balanced
Ragged Zombie + Zombie Slaughter
  • Regains 2 SP for each Demihuman monster slain
  • Balanced
Grand Peco + Peco Peco
  • Def +3
  • VIT +3
  • Def +25
  • VIT +5
  • Critical damage taken -10%
Cramp + Tarou
  • STR +3
  • STR +2
Succubus + Incubus
  • INT +4
  • VIT +4
  • Natural HP Recovery +30%
  • Natural SP Recovery +30%
  • INT +5
  • VIT +5
  • Natural HP Recovery +50%
  • Natural SP Recovery +30%
Tower Keeper + Punk + Clock + Alarm
  • Def +3
  • Mdef +3
  • Def +50
  • Mdef +20
Munak + Bongun + Yao Jun
  • All stats +1
  • All stats +2
Zealotus + Injustice
  • LUK +3
  • Atk +20
  • LUK +5
  • Atk +20
Dragon Fly + Chonchon
  • Flee +18
  • Balanced
Eclipse + Lunatic
  • Flee +18
  • Balanced
Mastering + Poring
  • Flee +18
  • Balanced
Vagabond Wolf + Wolf
  • Flee +18
  • Balanced
Toad + Roda Frog
  • Flee +18
  • Balanced
Vocal + Rocker
  • Flee +18
  • Balanced
Iara + Obeaune
  • MaxSP +50
  • Set bonus has been removed
Faceworm + Dark Faceworm
  • Renewal stats
  • DEX +1, AGI +1, INT +1, VIT +1
  • Casting time -3%
Faceworm Egg + Faceworm Larva
  • Renewal stats
  • Neutral property damage resistance +5%
  • Magical damage against Fire enemies +10%
Archer and Gunslinger set
  • Long range damage +20%
  • AGI +5
  • DEX +3
  • Adds a 20% chance to perform Seeking attack

Archer class:

  • Receives 5% more EXP from Brute monsters
  • Adds a 1% chance of causing Coma on Brute monster when attacking
  • Long range damage +20%
  • AGI +10
  • DEX +6
  • Adds a 20% chance to perform Seeking attack

Archer and Gunslinger class:

  • Receives 10% more EXP from Brute monsters
  • Adds a 1% chance of causing Coma on Brute monster when attacking
Bard and Dancer set
  • DEX +5
  • Arrow Vulcan damage +5%
  • Musical Strike and Throw Arrow damage +10%

Bard and Dancer class:

  • Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
  • DEX +10
  • Arrow Vulcan damage +10%
  • Musical Strike and Throw Arrow damage +10%

Bard and Dancer class:

  • Adds a 5% chance of autocasting Lv2 Tarot Card of Fate on the attacker
Swordman and Taekwon set
  • Adds a 0.3% chance of autocasting Lv1 Weapon Perfection when attacking
  • Natural HP Recovery + 50%
  • MaxHP + 20%
  • STR +10
  • Adds a 5% chance of gaining Red Potion each time a monster is killed

Swordman class:

  • Red, Yellow and White Potions restore 50% more HP
  • Adds a 1% chance of autocasting Lv1 Weapon Perfection when attacking
  • Natural HP Recovery + 50%
  • MaxHP + 20%
  • STR +10
  • Adds a 5% chance of gaining Red Potion each time a monster is killed

Swordman and Taekwon class:

  • HP Recovery from Healing items +50%
  • Adds a chance of gaining Healing Potions each time a monster is killed
Crusader set
  • INT +1
  • STR +1
  • Def +2
  • Natural SP Recovery +10%
  • Shield Chain and Sacrifice damage +10%
  • Casting time -10%

Crusader class:

  • Blesses an armor with the Holy property
  • INT +6
  • STR +6
  • Def +30
  • Natural SP Recovery +20%
  • Shield Chain and Sacrifice damage +10%
  • Casting time -10%

Crusader class:

  • Blesses an armor with the Holy property
Merchant set
  • Regains 2 SP every time when attacking
  • Mammonite damage +20%
  • LUK +10

Merchant class:

  • Adds a 0.05% chance of gaining Old Purple Box each time a monster is killed
  • Reflects a single target Magic back at the caster with a 20% chance
  • Regains 2 SP every time when attacking
  • Mammonite and Cart Revolution damage +20%
  • LUK +10
  • STR +10

Merchant class:

  • Adds a 0.1% chance of gaining Old Purple Box each time a monster is killed
  • Reflects a single target Magic back at the caster with a 20% chance
Alchemist set
  • STR +4
  • MaxHP +7%
  • MaxSP +7%
  • Mammonite damage +20%
  • Regains 1 SP on every physical attack on enemies

Alchemist class:

  • Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
  • Adds a 0.03% chance of gaining Glistening Coat each time a monster is killed
  • Adds a 0.1% chance of gaining Stem each time a monster is killed
  • STR +6
  • INT +6
  • MaxHP +8%
  • MaxSP +8%
  • Mammonite and Cart Revolution damage +20%
  • Regains 1 SP on every physical attack on enemies

Alchemist class:

  • Adds a 1% chance of autocasting Lv1 Adrenaline Rush when attacking
  • Adds a 0.5% chance of gaining Glistening Coat each time a monster is killed
  • Adds a 5% chance of gaining Stem each time a monster is killed
Mage and Soul Linker set
  • Def +5
  • Mdef +5
  • MaxHP +500
  • Fire Bolt, Cold Bolt and Lightning Bolt damage +10%

Mage class:

  • Matk +3%
  • Casting time -15%
  • Def +30
  • Mdef +20
  • MaxHP +700
  • Fire Bolt, Cold Bolt and Lightning Bolt damage +10%

Mage and Soul Linker class:

  • Matk +10%
  • Casting time -15%
Sage set
  • INT +3
  • Heaven's Drive and Thunder Storm damage +10%

Sage class:

  • Reflect single target Magic back to the caster with a 20% chance
  • Adds a 1% chance of gaining Gemstone each time a monster is killed
  • Casting time -20%
  • INT +10
  • AGI +6
  • Heaven's Drive and Thunder Storm damage +10%
  • Aspd +5%

Sage class:

  • Reflect single target Magic back to the caster with a 20% chance
  • Adds a 1% chance of gaining Gemstone each time a monster is killed
  • Casting time -20%
Acolyte set
  • VIT +10
  • Casting Time -10%
  • SP cost of skills -10%

Acolyte class:

  • Reduces damage taken from Demon and Undead monsters by 30%
  • EXP from Demon and Undead monsters +5%
  • VIT +10
  • Casting Time -10%
  • SP cost of skills -10%

Acolyte class:

  • Reduces damage taken from Demon and Undead monsters by 30%
  • EXP from Demon and Undead monsters +10%
Monk set
  • Atk +25
  • STR +3
  • MaxSP + 80
  • Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
  • Asura Strike damage +10%

Monk class:

  • SP cost of skills -10%
  • Spell casting can not be interrupted
  • Atk +25
  • STR +10
  • MaxSP + 80
  • Adds a 1% chance of autocasting Lv5 Signum Crucis when attacking
  • If Signum Crucis is mastered at Lv10, it will be cast instead if Lv5
  • Asura Strike damage +10%

Monk class:

  • SP cost of skills -10%
  • Spell casting can not be interrupted
Thief and Ninja set
  • AGI +5
  • STR +5
  • Aspd +5%
  • Movement Speed +5%
  • Cancels Intimidate autocasting
  • Regains 1 SP every time when attacking

Thief class:

  • Skills no longer require Gemstones
  • AGI +10
  • STR +6
  • Aspd +5%
  • Movement Speed +10%
  • Regains 1 SP every time when attacking

Thief and Ninja class:

  • Skills no longer require Gemstones or Elemental Stones
Rogue set
  • STR +6
  • AGI +4
  • Back Stab damage +10%

If Strip Armor is mastered at Lv5:

  • Adds a 5% chance of autocasting Lv5 Strip Armor with attacks

Rogue class:

  • Cancels Intimidate autocasting
  • SP cost of skills -20%
  • STR +10
  • AGI +6
  • Back Stab damage +10%

If Strip Armor is mastered at Lv5:

  • Adds a 10% chance of autocasting Lv1 Dark Claw with attacks

Rogue class:

  • SP cost of skills -20%