Novice: Difference between revisions

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!Enhanced
!Enhanced
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|[[File:Sword Mastery.png|left|frameless]]Sword Mastery
|Sword Mastery
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* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
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* Increases ATK by [4*SkillLv] with one-handed swords and daggers.
* Increases Hit by [2*SkillLv] with one-handed swords and daggers.
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|Increase HP Recovery
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* Increases HP Recovery with Healing items by [10*SkillLv]%.
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
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* Increases HP Recovery by Healing Items by [10*SkillLv]%.
* Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
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|Bash
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* Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
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* '''Balanced'''
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|Magnum Break
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* Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* After Cast delay 2 seconds.
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* Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
* Adds 20% Fire property damage to attacks for 10 seconds.
* Cooldown 2 seconds.
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|Provoke
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* Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
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* Increases a target's status ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
* Can be used on party or guild members.
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|Endure
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* Enables to ignore flinching from 7 enemy attacks.
* Grants +[1*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
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* Enables to ignore flinching from 7 enemy attacks.
* Grants +[2*SkillLv] Mdef during skill effect.
* Skill effect duration [7+3*SkillLv] seconds.
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|Increase SP Recovery
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|Sight
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|Napalm Beat
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|Soul Strike
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|Safety Wall
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|Stone Curse
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|Cold Bolt
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|Frost Diver
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|Fire Bolt
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|Fireball
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|Fire Wall
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|Lightning Bolt
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|Thunder Storm
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|Owl’s Eye
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|Vulture’s Eye
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|Improve Concentration
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|Enlarge Weight Limit
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* Increases character's maximum Weight Limit by [200*SkillLv].
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* '''Balanced'''
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|Discount
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* Allows to buy items from NPC's shops with an [7~24]% discount.
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* '''Balanced'''
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|Overcharge
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* Allows to get [7~24]% more Zeny from selling items to NPCs.
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* '''Balanced'''
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|Pushcart
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* Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
* Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
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* '''Balanced'''
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|Vending
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* Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
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* '''Balanced'''
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|Identify
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* Allows to identify items without a magnifier.
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* '''Balanced'''
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|Mammonite
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* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
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* Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
* Total Zeny price depends on character's base level:
 
# Level 1~30: 5%;
# Level 31~60: 10%;
# Level 61~90: 25%;
# Level 91~98: 40%;
# Level 99: 100%.
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|Double Attack
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* Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
* Adds Hit equal to the Skill's Level when a Double Attack happening.
* Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
* Double Attack can't deal Critical damage.
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* Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
* Adds Hit equal to the Skill's Level when a Double Attack happening.
* Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
* Double Attack can Crit.
* Added ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP and skills will cost 20% more SP.
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|Improve Dodge
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* Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
* Increases Movement Speed for Assassins by [0.5*SkillLv]%.
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* Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
* Increases Movement Speed for Assassins by [0.5*SkillLv]%.
* Added ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
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|Steal
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* Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
* Base skill success chance is [4+6*SkillLv]%.
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* '''Balanced'''
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|Hide
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* Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
* Consumes 1 SP every [4+1*SillLv] seconds.
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* Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
* Consumes 1 SP every [4+1*SillLv] seconds.
* Increases Natural HP Recovery while Hiding by 3 times.
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|Envenom
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* Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
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* Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has [10+2*SkillLv]% chance of inflicting the Poison status.
* Skill range is 5 cells.
* Visual effect is similar to Throw Venom Knife skill.
* Skill can deal Critical damage.
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|Detoxify
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* Cures yourself or a target from being poisoned.
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* '''Balanced'''
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|Divine Protection
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|Demon Bane
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|Holy Strike
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|Heal
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|Blessing
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|Increase AGI
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|Decrease AGI
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|Ruwach
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|Pneuma
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|Teleport
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|Warp Portal
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|Aqua Benedicta
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|Angelus
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|Signum Crucis
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|Cure
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Revision as of 22:16, 29 June 2023

Novice Class Overview

Novice art.png

The Novice is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:

Alternatively, they can choose to become one of the Expanded Classes:

Skill Changes

Skill Original Enhanced
Basic Skill.png
Basic Skill
  • Enables the use of Basic Interface Skills such as Trading, Kafra use
    and Chatroom and Party creation.
  • Balanced
First Aid.png
First Aid
  • Consume 3 SP to restore 5 HP.
  • Consume 3% of MaxSP to restore 5% of missing HP.
Play Dead.png
Play Dead
  • Pretend to fall dead on the ground, becoming immune from all attacks
    from Players and monsters.
  • Balanced

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -10
Dagger -15
Sword -17
Axe -10
Mace -10
Rod -20

Super Novice Class Overview

Super novice.jpg

A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.

Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.

Job change

  1. Head to Al De Baran and go to the Windmill building in the southwest region of the map. Enter the room to the left and talk to Tzerero.
  2. He will ask you to bring the following items:
    • 30 Resin
    • 30 Sticky Mucus
  3. Once you bring the items, you will be changed into a Super Novice.
    • Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
  4. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.

Skill Changes

Skill Original Enhanced
Sword Mastery
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases Hit by [2*SkillLv] with one-handed swords and daggers.
Increase HP Recovery
  • Increases HP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
  • Increases HP Recovery by Healing Items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
Bash
  • Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
  • Balanced
Magnum Break
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • After Cast delay 2 seconds.
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • Cooldown 2 seconds.
Provoke
  • Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
  • Increases a target's status ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
  • Can be used on party or guild members.
Endure
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[1*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[2*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
Increase SP Recovery
Sight
Napalm Beat
Soul Strike
Safety Wall
Stone Curse
Cold Bolt
Frost Diver
Fire Bolt
Fireball
Fire Wall
Lightning Bolt
Thunder Storm
Owl’s Eye
Vulture’s Eye
Improve Concentration
Enlarge Weight Limit
  • Increases character's maximum Weight Limit by [200*SkillLv].
  • Balanced
Discount
  • Allows to buy items from NPC's shops with an [7~24]% discount.
  • Balanced
Overcharge
  • Allows to get [7~24]% more Zeny from selling items to NPCs.
  • Balanced
Pushcart
  • Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
  • Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
  • Balanced
Vending
  • Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
  • Balanced
Identify
  • Allows to identify items without a magnifier.
  • Balanced
Mammonite
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Total Zeny price depends on character's base level:
  1. Level 1~30: 5%;
  2. Level 31~60: 10%;
  3. Level 61~90: 25%;
  4. Level 91~98: 40%;
  5. Level 99: 100%.
Double Attack
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happening.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can't deal Critical damage.
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happening.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can Crit.
  • Added ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP and skills will cost 20% more SP.
Improve Dodge
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Added ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
Steal
  • Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
  • Base skill success chance is [4+6*SkillLv]%.
  • Balanced
Hide
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Increases Natural HP Recovery while Hiding by 3 times.
Envenom
  • Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
  • Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has [10+2*SkillLv]% chance of inflicting the Poison status.
  • Skill range is 5 cells.
  • Visual effect is similar to Throw Venom Knife skill.
  • Skill can deal Critical damage.
Detoxify
  • Cures yourself or a target from being poisoned.
  • Balanced
Divine Protection
Demon Bane
Holy Strike
Heal
Blessing
Increase AGI
Decrease AGI
Ruwach
Pneuma
Teleport
Warp Portal
Aqua Benedicta
Angelus
Signum Crucis
Cure

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -10
Dagger -15
Sword -17
Axe -10
Mace -10
Rod -20