Novice: Difference between revisions
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|[[File:Increase SP Recovery.png|left|frameless]]Increase SP Recovery | |[[File:Increase SP Recovery.png|left|frameless]]Increase SP Recovery | ||
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*Increases SP Recovery with Healing items by [10*SkillLv]%. | |||
*Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving. | |||
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*Increases SP Recovery with Healing items by [10*SkillLv]%. | |||
*Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving. | |||
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|[[File:Sight.png|left|frameless]]Sight | |[[File:Sight.png|left|frameless]]Sight | ||
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*Reveals hidden enemies in a 7×7 area around the caster. | |||
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* '''Balanced''' | |||
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|[[File:Napalm Beat.png|left|frameless]]Napalm Beat | |[[File:Napalm Beat.png|left|frameless]]Napalm Beat | ||
|*Deals [70+10*SkillLv]% Matk damage to target and all enemies in 3x3 area around it. | |||
*Skill's damage spreads equally between all affected enemies. | |||
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*Deals [100+15*SkillLv]% Matk damage to target and all enemies in 3x3 area around it. | |||
*Skill's damage doesn't spread between affected enemies. | |||
*Push enemies hit by Napalm Beat 5 cells away from the caster. | |||
*Players hit by Napalm Beat will receive [2*SkillLv]% increased damage from 5 Ghost property hits next 10 seconds. | |||
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|[[File:Soul Strike.png|left|frameless]]Soul Strike | |[[File:Soul Strike.png|left|frameless]]Soul Strike | ||
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* Unleashes [SkillLv/2] light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage. | |||
*Inflicts [5*SkillLv]% more damage against Undead property entities. | |||
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*'''Balanced''' | |||
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|[[File:Safety Wall.png|left|frameless]]Safety Wall | |[[File:Safety Wall.png|left|frameless]]Safety Wall | ||
|*Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks. | |||
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*'''Balanced''' | |||
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|[[File:Stone Curse.png|left|frameless]]Stone Curse | |[[File:Stone Curse.png|left|frameless]]Stone Curse | ||
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*Consume 1 Red Gemstone in an attempt to Stone Curse a target with [20+4*SkillLv]% chance. Target's level, LUK and Mdef decreases chance of getting status. | |||
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*'''Balanced''' | |||
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|[[File:Cold Bolt.png|left|frameless]]Cold Bolt | |[[File:Cold Bolt.png|left|frameless]]Cold Bolt | ||
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*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage. | |||
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*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage. | |||
*Casting time and After Cast Delay decreased on each level. | |||
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|[[File:Frost Diver.png|left|frameless]]Frost Diver | |[[File:Frost Diver.png|left|frameless]]Frost Diver | ||
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* Attacks a target with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing it. | |||
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*Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them. | |||
*Decreases Freeze resistance of Players hit by Frost Diver by [3*SkillLv]% for next 5 seconds. | |||
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|[[File:Fire Bolt.png|left|frameless]]Fire Bolt | |[[File:Fire Bolt.png|left|frameless]]Fire Bolt | ||
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| | *Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage. | ||
|*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage. | |||
*Casting time and After Cast Delay decreased on each level. | |||
|- | |- | ||
|[[File:Fire Ball.png|left|frameless]]Fireball | |[[File:Fire Ball.png|left|frameless]]Fireball | ||
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*Shoots a fire ball at a single target to inflict [70+10*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area. | |||
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*Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area. | |||
*Players hit by Fire Ball will receive [2*SkillLv]% increased damage from 5 Fire property hits next 10 seconds. | |||
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|[[File:Fire Wall.png|left|frameless]]Fire Wall | |[[File:Fire Wall.png|left|frameless]]Fire Wall | ||
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*Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact, with [2+1*SkillLv] hit limit. | |||
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*'''Balanced''' | |||
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|[[File:Lightning Bolt.png|left|frameless]]Lightning Bolt | |[[File:Lightning Bolt.png|left|frameless]]Lightning Bolt | ||
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*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage. | |||
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*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage. | |||
*Casting time and After Cast Delay decreased on each level. | |||
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|[[File:Thunderstorm.png|left|frameless]]Thunder Storm | |[[File:Thunderstorm.png|left|frameless]]Thunder Storm | ||
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*Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area. | |||
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*Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area. | |||
*Casting time decreased on each level. | |||
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|[[File:Owl's Eye.png|left|frameless]]Owl’s Eye | |[[File:Owl's Eye.png|left|frameless]]Owl’s Eye | ||
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|[[File:Improve Concentration.png|left|frameless]]Improve Concentration | |[[File:Improve Concentration.png|left|frameless]]Improve Concentration | ||
|*Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | | | ||
* Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds. | |||
* Uncovers hidden enemies in a 3*3 area when activated. | * Uncovers hidden enemies in a 3*3 area when activated. | ||
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|[[File:Increase AGI.png|left|frameless]]Increase AGI | |[[File:Increase AGI.png|left|frameless]]Increase AGI | ||
|*Increases target's movement speed and AGI by [2+1*SkillLv] for [40+20*SkillLv] seconds. | | | ||
* Increases target's movement speed and AGI by [2+1*SkillLv] for [40+20*SkillLv] seconds. | |||
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* '''Balanced''' | * '''Balanced''' | ||
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|[[File:Warp Portal.png|left|frameless]]Warp Portal | |[[File:Warp Portal.png|left|frameless]]Warp Portal | ||
|*Allows to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. | | | ||
* Allows to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. | |||
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* '''Balanced''' | * '''Balanced''' |
Revision as of 13:26, 30 June 2023
Novice Class Overview
The Novice is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:
Alternatively, they can choose to become one of the Expanded Classes:
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+1 | +1 | +1 | +1 | +1 | +1 |
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Basic Skill |
|
|
First Aid |
|
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Play Dead |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -10 |
Dagger | -15 |
Sword | -17 |
Axe | -10 |
Mace | -10 |
Rod | -20 |
Super Novice Class Overview
A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.
Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +5 | +5 | +5 | +5 | +5 |
Job change
- Head to Al De Baran and go to the Windmill building in the southwest region of the map. Enter the room to the left and talk to Tzerero.
- He will ask you to bring the following items:
- 30 Resin
- 30 Sticky Mucus
- Once you bring the items, you will be changed into a Super Novice.
- Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
- In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Sword Mastery |
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Increase HP Recovery |
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Bash |
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Magnum Break |
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Provoke |
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Endure |
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Increase SP Recovery |
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Sight |
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Napalm Beat | *Deals [70+10*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
|
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Soul Strike |
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Safety Wall | *Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks. |
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Stone Curse |
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Cold Bolt |
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Frost Diver |
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Fire Bolt |
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*Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
|
Fireball |
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Fire Wall |
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Lightning Bolt |
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Thunder Storm |
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Owl’s Eye |
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Vulture’s Eye |
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Improve Concentration |
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Enlarge Weight Limit |
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Discount |
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Overcharge |
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Pushcart |
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Vending |
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Identify |
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Mammonite |
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Double Attack |
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Improve Dodge |
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Steal |
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Hide |
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Envenom |
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Detoxify |
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Divine Protection |
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Demon Bane |
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Holy Strike |
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Heal |
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Blessing |
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Increase AGI |
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Decrease AGI |
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Ruwach |
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Pneuma |
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Teleport |
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Warp Portal |
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Aqua Benedicta |
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Angelus |
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Signum Crucis |
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Cure |
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|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -10 |
Dagger | -15 |
Sword | -17 |
Axe | -10 |
Mace | -10 |
Rod | -20 |
Super Novice Tricks
Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
Doridori
- Using the command
/doridori
restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery.
Guardian Angel
- A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
- Kyrie Eleison
- Magnificat
- Gloria
- Suffragium
- Impositio Manus
- Never give up!
- According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
- Undying Love
- A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
- The Power of Love
- A Super Novice wife will heal her husband for 2x the normal amount.
- Really Super
- If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
- Super Novice's Cart
- Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
- Fury
- A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
- Dear angel, can you hear my voice?
- I am (your name) SuperNovice~
- Help me out~ Please~ T_T
- &
- - OR -
- Guardian Angel, can you hear my voice? ^^;
- My name is (your name), and I'm a Super Novice~
- Please help me~ T.T
- &
- & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
At Level 99
Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.
- At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
- To Fury, you must gain
n × 10.0x
million EXP (where n = 1,2,3,...). - In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
- Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
- In order to go beyond Level 99, you have to complete a Quest.
- To Fury, you must gain