Global Changes: Difference between revisions

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For the most part, these changes will affect PvP and MvP encounters.
For the most part, these changes will affect PvP and MvP encounters.


=== '''Poison''' status ===
=== Poison status ===
* No longer reduces Soft Def.
* No longer reduces Soft Def.
* Decreases MaxHP by 10% and VIT by 10 (but no less than 1).
* Decreases MaxHP by 10% and VIT by 10 (but no less than 1).
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* Targets with Poison element (including characters with Argiope card equiped) can't be Poisoned.
* Targets with Poison element (including characters with Argiope card equiped) can't be Poisoned.


=== '''Bleeding''' status ===
=== Bleeding status ===
* Decreases AGI and DEX by 20 (but no less than 1).
* Decreases AGI and DEX by 20 (but no less than 1).
* Each use of the skill deals damage to the Bleeding character equal to the amount of [5 * SP] he/she spent.
* Each use of the skill deals damage to the Bleeding character equal to the amount of [5 * SP] he/she spent.
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== Global Skills interaction ==
== Global Skills interaction ==


=== '''Strip''' and '''Chemical Protection''' ===
=== Strip and Chemical Protection ===
* Chemical Protection doesn't prevent Strip status, but decreased Strip status duration by 10 times.
* Chemical Protection doesn't prevent Strip status, but decreased Strip status duration by 10 times.



Revision as of 20:42, 2 July 2023

Changes Overview

Some Mechanics in RO Enhanced have been changed to improve gaming quality of life, increase diversity of builds and update some aspects of the gameplay.

The list of changes below covers general changes to the game mechanics. To read about skills remaster please visit the Class Table on the Main Page.


HP and SP Recovery

  • Natural HP and SP Recovery frequency have been accelerated from 8 to 5 seconds.
  • Natural HP Recovery amount increased by 4 times.
  • Skills that increase HP and SP Recovery have been improved to recovery HP and SP each 6 seconds instead of 10.
  • Weight limit at which HP and SP stop regenerating increased from 50% to 70%.


Critical damage with Skills

In RO Enhanced additional skills are able to deal Critical damage.

  1. Pierce
  2. Spear Boomerang
  3. Spear Stab
  4. Head Crush
  5. Holy Cross
  1. Double Attack
  2. Envenom
  3. Grimtooth
  4. Soul Breaker
  5. Backstab
  1. Hammerfall
  2. Cart Trmination
  1. Charge Arrow
  2. Sharp Shooting
  3. Musical Strike
  4. Sling Arrow
  5. Arrow Vulkan
  1. Holy Strike
  2. All Combo skills
  3. Palm Push Strike
  1. All Kick skills
  1. Chain Action
  2. Tracking
  3. Piercing Shot
  4. Bull's Eye
  1. Throw Shuriken
  2. Haze Slasher
  3. Shadow Slash


Negative Statuses

Mechanics of some statuses have been changed because it became possible to dial increased values of Stats.

For the most part, these changes will affect PvP and MvP encounters.

Poison status

  • No longer reduces Soft Def.
  • Decreases MaxHP by 10% and VIT by 10 (but no less than 1).
  • Posioned targets lose 1.5% of their MaxHP each second.
  • Status immunity with VIT = 120 value.
  • Status zero duration with VIT = 120 value.
  • Targets with Poison element (including characters with Argiope card equiped) can't be Poisoned.

Bleeding status

  • Decreases AGI and DEX by 20 (but no less than 1).
  • Each use of the skill deals damage to the Bleeding character equal to the amount of [5 * SP] he/she spent.
  • Status immunity with VIT = 120 value.
  • Status zero duration with VIT = 120 value.

LUK vs Negative statuses

  • Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.


Global Skills interaction

Strip and Chemical Protection

  • Chemical Protection doesn't prevent Strip status, but decreased Strip status duration by 10 times.

Spirit Buffs

  • Soul Linker's Spirit buffs now can't be cancelled by Sage's Dispell.
  • Soul Linker's Spirit buffs now can be calcelled with Monk's Absorb Spirits and Taekwon's Flying Kick.
  • Duration of all Spirit skills has been increased to [6*SkillLv] minutes.

Steal

  • Normal monsters' Cards now can be stolen by Thieves.


Flee penalty


Refine System

Each level of refinement increases Hard Def of Armors, Headgears, Shield, Garments and Footwears by next values:

  • Refine level +1 ~ +4: Def +2;
  • Refine level +5 ~ +8: Def +4;
  • Refine level +9 ~ +10: Def +8.


Future plans

  • Transcendent classes for Gunslingers, Ninjas, Taekwons and Super Novices.
  • Summoner Class.
  • New Mechanics and Encounters.
  • And much-much more!

Stay tuned!