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A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit). That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit. | A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit). That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit. | ||
'''Note''': | Flee drops by 10% for each monster over 3 attacking you. | ||
'''Note''': Monsters always have at least 5% to hit you. | |||
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Revision as of 09:18, 7 August 2023
Main Stats
STR
- Each point of STR increases Atk by 1 for Melee Weapons.
- Each point of STR increases Weapon Atk +0.5% for Melee Weapons.
- Every 5 points of STR increase Atk by 1 for Range Weapons.
- Each point of STR increases Weight Limit by 30.
- Increases resistance to Confusion status (status immunity with STR = 120, status zero duration with STR = 120).
DEX
- Each point of DEX increases Atk by 1 for Range Weapons.
- Each point of DEX increases Weapon Atk +0.5% for Range Weapons.
- Every 5 points of DEX increases Atk by 1 for Melee Weapons.
- Every 5 points of DEX increase Matk by 1.
- Every 5 points of DEX increase Soft Mdef by 1.
- Each point of DEX increases Hit by 1.
- Every 20 points of DEX increase Aspd by 1.
- Each point of DEX decreases Casting time.
- Each point of DEX increases Steal success rate by 0.1%.
- Each point of DEX increases Strip success rate by 0.2%.
- Each point of DEX increases Forging success rate by 0.1%.
- Each point of DEX increases Brewing success rate by 0.1%.
- Each point of DEX increases Cooking success rate by 0.2%.
INT
- Each point of INT increases Matk by 1.5.
- Each point of INT increases Soft Mdef by 1.
- Each point of INT increases base value of MaxSP by 1%.
- Each point of INT increases SP Recovery from Healing items by 1%.
- Each point of DEX decreases Casting time at half the effectiveness of DEX.
- Each point of INT increases Brewing success rate by 0.05%.
- Every 6 points of INT increase Natural SP Recovery by 1.
- Every 2 point of INT increase Natural SP Recovery by 1 when INT is 120 or higher.
- Additional Natural SP Recovery +4 when INT is 120 or higher.
- Every 100 points of MaxSP increase Natural SP Recovery by 1.
- Increases resistance to Silence status (status immunity with INT = 100, status zero duration with INT = 100).
- Increases resistance to Blind status (status immunity with INT = 100, status zero duration with INT = 150).
VIT
- Each point of VIT increases base value of MaxHP by 1%.
- Each point of VIT increases HP Recovery from Healing items by 2%.
- Every 2 points of VIT increase Soft Def by 1.
- Every 5 points of VIT higher than 1 increase Soft Mdef by 1.
- Every 5 points of VIT increase Natural HP Recovery by 4.
- Every 200 points of MaxHP increase Natural HP Recovery by 4.
- Increases resistance to Stun status (status immunity with VIT = 100, status zero duration with VIT = 100).
- Increases resistance to Poison status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Bleeding status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Deadly Poison status (status immunity with VIT = 100).
AGI
- Each point of AGI increases Flee by 1.
- Each point of AGI increases Aspd by ~0.2.
- Every 5 point of AGI increase Soft Def by 1.
- Increases resistance to Sleep status (status immunity with AGI = 100, status zero duration with AGI = 100).
LUK
- Every 3 points of LUK increase Crit by 1.
- Every 3 points of LUK higher than 1 increase Atk by 1.
- Every 3 points of LUK increase Matk by 1.
- Every 3 points of LUK increase Hit by 1.
- Every 5 points of LUK increase Flee by 1.
- Every 5 points of LUK increase Crit Shield by 1.
Note: Each point of Crit Shield reduces chance to get Critical damage by 1%.
- Every 5 points of LUK increase Blitz Beat autocast chance by 2%.
- Every 10 points of LUK increase Perfect Dodge by 1.
- Each point of LUK increases Forging success rate by 0.1%.
- Each point of LUK increases Brewing success rate by 0.1%.
- Each point of LUK increases Cooking success rate by 0.1%
- Increases resistance to Curse status (status immunity with LUK = 100, status zero duration with LUK = 100).
- Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.
Secondary Stats
Hit
Hit rate is calculating by formula: 175 + Base Level + DEX + (LUK / 3) + Bonus.
A chance to hit a target is (Attacker's Hit - Defender's Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target's Flee.
Flee
Flee rate is calculating by formula: 100 + Base Level + AGI + (LUK / 5) + Bonus.
A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit). That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit.
Flee drops by 10% for each monster over 3 attacking you.
Note: Monsters always have at least 5% to hit you.
Crit
Crit Shield
Def
Mdef
Aspd
Casting time
After Cast Delay
Cooldown
Perfect Dodge
Perfect Hit
Stat Rising
Stat Reset
MC