Magician: Difference between revisions
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* Max level 5. | * Max level 5. | ||
* Requirements: Frost Weapon Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%. | ||
* Increases MaxHP of Water element characters in the skill area by [5~15]%. | * Increases MaxHP of Water element characters in the skill area by [5~15]%. | ||
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* Max level 3. | * Max level 3. | ||
* Requirements: Frost Weapon Lv1. | |||
* Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10/15/20]%. | * Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10/15/20]%. | ||
* Increases MaxHP of all characters in the skill area by [5/10/15]%. | * Increases MaxHP of all characters in the skill area by [5/10/15]%. | ||
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* Max level 5. | * Max level 5. | ||
* Requirements: Flame Launcher Lv2. | |||
* Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%. | ||
* Increases Atk of Fire element characters in the skill area by [5+5*SkillLv]. | * Increases Atk of Fire element characters in the skill area by [5+5*SkillLv]. | ||
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* Max level 3. | * Max level 3. | ||
* Requirements: Flame Launcher Lv1. | |||
* Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10/15/20]%. | * Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10/15/20]%. | ||
* Increases Atk and Matk of all characters in the skill area by [10*SkillLv]. | * Increases Atk and Matk of all characters in the skill area by [10*SkillLv]. | ||
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* Max level 5. | * Max level 5. | ||
* Requirements: Lightning Loader | * Requirements: Lightning Loader Lv2. | ||
* Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%. | * Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%. | ||
* Increases Flee of Wind element characters in the skill area by [3*SkillLv]. | * Increases Flee of Wind element characters in the skill area by [3*SkillLv]. | ||
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|[[File:Magnetic Earth.png|left|frameless]]Land Protector | |[[File:Magnetic Earth.png|left|frameless]]Land Protector | ||
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* Max level 5. | |||
* Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | * Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | ||
* Skill effect duration [75+45*SkillLv] seconds. | * Skill effect duration [75+45*SkillLv] seconds. | ||
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* Requirements: Volcano Lv3, Deluge Lv3, Violent Gale Lv3. | * Requirements: Volcano Lv3, Deluge Lv3, Violent Gale Lv3. | ||
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* Max level 3. | |||
* Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | * Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Land Protector. | ||
* Skill effect duration [75+45*SkillLv] seconds. | * Skill effect duration [75+45*SkillLv] seconds. | ||
* Skill's area of effect depends on the SkillLv: | * Skill's area of effect depends on the SkillLv: | ||
# Level | # Level 1: 7x7 | ||
# Level | # Level 2: 9x9 | ||
# Level | # Level 3: 11x11 | ||
* Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. | * Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use. |
Revision as of 13:25, 30 April 2024
Magician Class Overview
Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
0 | +4 | 0 | +8 | +3 | +3 |
Job Change
- Once you are Job Level 10, go to the Mage Guild in northwest Geffen.
- Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a Novice Rod [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
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Increase SP Recovery |
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Two-handed Staff Mastery |
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Sight |
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Napalm Beat |
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Soul Strike |
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Safety Wall |
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Stone Curse |
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Cold Bolt |
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Frost Diver |
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Fire Bolt |
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Fireball |
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Fire Wall |
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Lightning Bolt |
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Thunder Storm |
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Energy Coat |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 146 |
Shield | -10 |
Dagger | No penalty |
Rod | -5 |
Two-handed Staff | -5 |
Wizard Class Overview
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+1 | +8 | +1 | +12 | +6 | +2 |
Job Change
Changing into a Wizard from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.
For more details about Wizard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Wizard_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
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Sense |
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Fire Pillar |
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Sightrasher |
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Meteor Storm |
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Jupitel Thunder |
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Lord of Vermillion |
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Water Ball |
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Ice Wall |
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Frost Nova |
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Storm Gust |
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Earth Spike |
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Heaven’s Drive |
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Quagmire |
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Soul Drain |
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Ganbaitein |
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Sight Blaster |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 146 |
Shield | -8 |
Dagger | -4 |
Rod | -3 |
Two-handed Staff | -3 |
Sage Class Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. On other side, Battle sages can become a powerful leveling build bringing down a flurry of elemental bolts on enemies.
Note: Sages can create Books with Magical and Physical Random Options. For more details please visit the Forging System page.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +5 | +3 | +9 | +5 | +3 |
Job Changing
Changing into a Sage from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Juno.
For more details about Sage Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Sage_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
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Sense |
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Study |
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Dragonology |
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Free Cast |
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Hindsight |
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Cast Cancel |
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Magic Rod |
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Spell Breaker |
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Dispell |
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Flame Launcher |
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Lightning Loader |
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Frost Weapon |
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Seismic Weapon |
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Deluge |
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Volcano |
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Violent Gale |
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Land Protector |
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Earth Spike |
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Heaven’s Drive |
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Abracadabra |
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Soul Change |
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Write Magic Book |
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Write War Book |
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Create Elemental Converter |
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Elemental Change |
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Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 151 |
Shield | -8 |
Dagger | -8 |
Rod | -10 |
Two-handed Staff | -10 |
Book | +2 |