Item
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Classic stats
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Enhanced stats
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Tights
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- Archer and Gunslinger classes
- DEX +3
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Thief Clothes
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Mage Coat
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Robe of Cast
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- INT +1
- DEX +1
- Casting time -3%
- Mdef +4
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Mink Coat
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Coat
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- VIT +2
- Wind and Water property damage taken -5%
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Cotton Shirt
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Adventurer's Suit
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- AGI +1
- LUK +1
- Natural HP Recovery +20%
- Natural SP Recovery +10%
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Jacket
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Wooden Mail
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- VIT +2
- Regains 1% of MaxHP every 5 seconds
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Padded Armor
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- STR +1
- DEX +1
- Critical damage taken -6%
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Scapulare
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- INT +2
- Mdef +5
- Soft Mdef +80
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Saint's Robe
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- Mdef +5
- LUK +2
- Holy, Shadow, Poison, Undead and Ghost property damage taken -5%
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Silver Robe
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- INT +2
- Mdef +5
- Soft Mdef +80
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Chain Mail
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Full Plate
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- STR +1
- VIT +1
- Soft Def +100
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Legion Plate
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- VIT +2
- Melee and Long range damage taken -5%
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Silk Robe
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- Magic damage taken -1% for every 2 refine levels
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Armor of Naga
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- Mdef +2
- Adds a 1% chance to increase Atk by 20 for 10 seconds when dealing physical damage
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- Mdef +2
- Additional Mdef +1 for every 2 refine levels
- Atk +7
- Additional Atk +1 for each refine level
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Angelic Protection
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Angelic set:
- MaxHP + 900
- MaxSP + 100
- Add a 3% chance of autocasting Lv1 Assumptio when the user receives physical damage
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- Mdef +20
- Regains 20 HP each second
Angelic set:
- MaxHP + 900
- MaxSP + 100
- Add a 3% chance of autocasting Lv1 Assumptio when the user receives physical damage
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Bone Plate
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- Transcendent Swordman, Thief and Merchant classes
- STR +1
- Mdef +3
- Pierces 10% of Demihuman monsters' Def
- Adds a 1% chance of inflicting Bleeding status on enemies in 5x5 area with attacks
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- Transcendent Swordman, Thief, Merchant, Ninja and Taekwon classes
- STR +2
- Mdef +3
- Pierces 10% of Demihuman monsters' and Players' Def
- Adds a 5% chance of inflicting Bleeding status on enemies in 5x5 area with attacks
Drop from: Gigantes
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Chameleon Armor
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- Def +3 if used by Sworman, Thief or Merchant class
- Mdef +5 if use by Mage, Acolyte or Archer class
- HP +7 for each Base level
- SP +1 for every 2 Base levels
- Adds 1% to activate Magic Immune for 2 seconds when receiving magical damage
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- Def +30 if used by Sworman, Thief, Merchant, Taekwon or Ninja class
- Mdef +15 if use by Mage, Acolyte, Archer or Gunslinger class
- HP +7 for each Base level
- SP +1 for every 2 Base levels
- Adds 2% to activate Magic Immune for 2 seconds when receiving magical damage
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Divine Cloth
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- Adds 5% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status
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- Mdef +5
- Adds 20% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status
- Magic and Misc damage taken -5%
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Dragon Vest
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Dragon Manteau set:
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Dragon Manteau set:
- AGI +4
- Flee +10
- Soft Mdef +50
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Formal Suit
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- Soft Def/Mdef +40
- All stats +1 if refined to +8 or higher
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Holy Robe
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- Mdef +5
- Reduces damage taken from Demon monsters by 15%
- Shadow element damage taken -10%
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Glittering Jacket
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- Mdef +5
- Adds a 3% chance of causing Blind status on enemies with attacks
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- Mdef +5
- Adds a 10% chance of causing Blind status on enemies with attacks
- Adds a 10% chance of causing Blind status on enemy when receivng physical damage
- Reduces damage taken from Blinded enemies by 10%
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Goibne's Armor
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Goibne's set:
- VIT +5
- MaxHP +15%
- MaxSP +5%
- Def +5
- Mdef +15
- Reduces damage taken by Water, Wind, Earth and Fire Property attacks by 10%
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If refined to +8 or higher:
Goibne's set:
- VIT +5
- MaxHP +15%
- MaxSP +5%
- Def +50
- Mdef +15
- Reduces damage taken by Water, Wind, Earth and Fire Property attacks by 10%
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Improved Tights
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- Transcendent Archer class
- Mdef +2
- Perfect Dodge +3
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- Transcendent Archer and Gunslinger classes
- Mdef +5
- Perfect Dodge +3
- Casting time -2% for each refine level
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Kandura
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- Assassin Cross class
- AGI +1
- Flee +5
- Aspd +2%
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- Assassin Cross and Transcendent Ninja classes
- AGI +1
- Flee +10
- Aspd +4%
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Life Link
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- Mdef +5
- VIT +2
- Natural HP Recovery +50%
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- Mdef +5
- VIT +2
- Natural HP Recovery +50%
- HP Recovery from Healing Items +10%
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Lord's Clothes
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- INT +1
- STR +1
- Mdef +5
- Atk +5
- Matk +5
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Mantle
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- AGI +1
- LUK +1
- Earth and Fire property damage taken -5%
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Meteor Plate
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- Adds 30% resistance to the Stun and Freeze status
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- Stun and Freeze resistance has been removed
- VIT +2
- Stun duration -0.5 seconds
- Freeze duration -30%
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Ninja Suit
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Shinobi Sash set:
- MaxHP + 300
- SP cost of skills -20%
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Shinobi Sash set:
- MaxHP + 300
- SP cost of skills -20%
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Novice Breastplate
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- Soft Def +100
- Melee damage taken -8%
Drop from: Big Eggring
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Odin's Blessing
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- All stats +1 if refined to +8 or higher
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Orleans's Gown
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- Cast cannot be interrupted
- Casting time +15%
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- DEX +1
- Soft Mdef +50
- Cast cannot be interrupted
- Casting time +15%
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Sniping Suit
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- Transcendent Hunter class
- Crit +6
- Additional Crit +1 for every 10 points of base LUK
- After cast delay -23%
- Mdef +5
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- Transcendent Hunter and Gunslinger classes
- Crit +6
- Additional Crit +1 for every 10 points of base LUK
- After cast delay -23%
- Mdef +5
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Sprint Mail
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- VIT +1
- Natural HP Recovery +5%
- Increases the effectivenes of Heal and recovery items by 3%
Sprint Set:
- MaxHP +7%
- Max SP +7%
- Reduces casting time by 3%
- Reduces After cast delay by 15%
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- VIT +1
- AGI +1
- Natural HP Recovery +25%
- Healing amount received +20%
- HP Recovery from Healing Items +5%
Sprint set:
- MaxHP +7%
- Max SP +7%
- Reduces casting time by 3%
- Reduces After cast delay by 5%
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Valkyrian Armor
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- All Stats + 1
- Indestructible
Valkyrian set:
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- All Stats + 1
- Indestructible
Valkyrian set:
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Wedding Dress
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Tidung
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- Def 20
- Mdef +3
- Decreases damage taken from all elements by 2%
- Adds 15% resistance to Stun and Freeze
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Puente Robe
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- Matk +1 for each refine level
- Healing skills power +10%
Drop from: Sohee, Orc Lady
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Claire Suits
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- DEX +1
- After cast delay -5%
- Aspd +3%
Drop from: Raydric Archer, Hyegun
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Diabolus Armor
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- STR +2
- DEX +1
- MaxHP + 150
- Increases resistance to Stone and Stun by 5%
Diabolus Ring set:
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Diabolus Robe
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- MaxSP +150
- Mdef +5
- After cast delay -10%
- Healing skills powet +6%
Diabolus Ring set:
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Pantie
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Undershirt set:
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Undershirt set:
- AGI +5
- Flee +10
- Soft Def +50
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White Shirt
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Drop from: Rice Cake (xmas), Hunter Wolf
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Flame Spirit Armor
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- Classes: Swordman and Merchant
- Element: Fire
- STR +1
- Atk +5
Crimson Shoes set:
- STR +2
- Atk +10
- Immunity to Burnt and Fire Weakness statuses
- Enables use of Call Agni Lv1
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Water Spirit Armor
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- Classes: Swordman and Merchant
- Element: Water
- DEX +1
- Hit +5
Aqua Shoes set:
- DEX +2
- MaxSP +100
- Immunity to Chilled and Freeze Weakness statuses
- Enables use of Call Aqua Lv1
Drop from: Kraken (slotted), King Poring (unslotted)
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Wnd Spirit Armor
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- Classes: Swordman and Merchant
- Element: Wind
- AGI +1
- Flee +5
Golden Shoes set:
- AGI +2
- Flee +10
- Immunity to Blown and Conductivity statuses
- Enables use of Call Ventus Lv1
Drop from: Yellow Pitaya (unslotted)
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Earth Spirit Armor
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- Classes: Swordman and Merchant
- Element: Earth
- VIT +1
- MaxHP +300
Forest Shoes set:
- VIT +2
- MaxHP +400
- Immunity to Stone Curse and Impale statuses
- Enables use of Call Tera Lv1
Drop from: Green Pitaya (unslotted)
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Golden Robe
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- Classes: Acolyte, Mage and Soul Linker
- Slot: 1
- Def: 15
- Mdef +5
- Element: Fire
- INT +1
- Matk +5
Golden Shoes set:
- AGI +2
- Flee +10
- Immunity to Blown and Conductivity statuses
- Enables use of Call Ventus Lv1
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Aqua Robe
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- Classes: Acolyte, Mage and Soul Linker
- Slot: 1
- Def: 15
- Mdef +5
- Element: Water
- DEX +1
- After cast delay -5%
Aqua Shoes set:
- DEX +2
- MaxSP +100
- Immunity to Chilled and Freeze Weakness statuses
- Enables use of Call Aqua Lv1
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Crimson Robe
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- Classes: Acolyte, Mage and Soul Linker
- Slot: 1
- Def: 15
- Mdef +5
- Element: Wind
- AGI +1
- Casting time -2%
Crimson Shoes set:
- INT +2
- Matk +10
- Immunity to Burnt and Fire Weakness statuses
- Enables use of Call Agni Lv1
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Forest Robe
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- Classes: Acolyte, Mage and Soul Linker
- Slot: 1
- Def: 15
- Mdef +5
- Element: Earth
- VIT +1
- MaxSP +100
Forest Shoes set:
- VIT +2
- MaxHP +400
- Immunity to Stone Curse and Impale statuses
- Enables use of Call Tera Lv1
Drop from: Boss Meow
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Brynhild
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- MaxHP +20 for each Base level
- MaxSP +5 for each Base level
- Weapon Atk +10%
- Matk +10%
- Mdef +10
- Cannot be knocked back
- Indestructible
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- MaxHP +20 for each Base level
- MaxSP +5 for each Base level
- Weapon Atk +15%
- Matk +15%
- Mdef +10
- Cannot be knocked back
- Indestructible
- Removes all negative statuses from the user every 2 seconds
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